Often overlooked are the progression systems that music games offer to encourage players to continue playing and improving. Sound Voltex has a lot of carrots and sticks or something. #sdvx #soundvoltex #gaming #osu #rhythmgame
Пікірлер: 31
@snowytheott Жыл бұрын
arcaea has nearly the exact same systems, a score based on 10mil = perfect (with an extra point awarded for pure perfects), a grade system to give meaningful marks for certain thresholds, and the potential system that values your overall performance! arcaea was my first rhythm game experience that i *stuck* with, and seeing this video really helped to contextualize *why* i stuck with it! this was an insanely well made video!!
@alloyfounder7 ай бұрын
same with Phigros and SDVX, even OSU ScoreV2.1 on lazer
@kanari-Ай бұрын
love arcaea all my life but i still couldn't get why the potential system counts recent scores w
@yourwaifuisaslut Жыл бұрын
While I do agree with what you said here, I think it would make more sense to use IIDX as an example - a game where missing a note means NOTHING and timing literally means EVERYTHING.
@Eaguru Жыл бұрын
I'm a Chunithm player, and the Rating system has admittedly been a motivator that has changed my play habits quite a bit. Rather than swinging between chasing the clear/FC on charts, I find I don't mind slowly pushing towards the S rank threshold to push my rating higher and get confirmation that I am indeed improving and using rating as a subtle indicator that maybe I should start trying to push slightly harder charts. I haven't really gotten this sense of progression in a lot of other games (especially combo-based scoring systems, shudder), which has been pretty cool. I know a lot of Chuni players opt to hide their rating but I think as an intermediate player starting to push the upper echelon of charts it has been a great carrot on a stick thus far--even if it does technically suffer from "optimal" play habits you mentioned, like farming perfect ranks on easy charts within a difficulty bracket.
@lebro44016 ай бұрын
I'm kind of a mixed back with the rating system. For one thing, its forces players to play that is in-between comfort zone and outside your comfort zone, which is fine, but sucks quite alot when it punishes you for pushing too far outside your comfort zone.
@yurlungurr Жыл бұрын
I started SDVX over 6 years ago coming from osu!, this perfectly illustrates why I think I hopped over for good. Great video!
@lovelymayapop Жыл бұрын
omg i wish i saw this sooner... really good video! one thing i've noticed about newer players getting into sdvx is that they tend to carry over the bad habits reinforced by other clear/fc-based games, grinding specific charts at a low level, pushing from clear all the way to UC, and pushing higher difficulties too fast. you managed to say everything i felt about how volforce reinforces better habits. once again, excellent video :3
@smerexy Жыл бұрын
nice video, i just started playing sound voltex a couple months ago and it's been a breath of fresh air after destroying my wrists playing osu for so long.
@imdezly Жыл бұрын
yeah most arcade music games are a lot better for the hands than keyboard ones lol
@toastedcarpenter1222 ай бұрын
vivid/stasis also has this system that I can totally work around, with some adjustments and a bonus point system. For a game that's rather free and accessible (other than k-shoot,) it does its job well. It takes the top 20 songs that fit the player's chart range, timing IS also important, it has the stats and, well, you get those delicious currencies. You could have one to five misses and you'd still be getting an [A+] to [S] at bare minimum, which also leads to motivation. I'm just glad some rhythm games are taking this into account, and hopefully we could see this being done more in future, rhythm games. Also, the letter grading is just so convenient to have.
@DaLooseGoose11 Жыл бұрын
wow what an underrated video. This has fantastic quality and i thought it had AT LEAST views in the tens of thousands. Great stuff, man.
@yoshisarethebomb6 ай бұрын
Lanota’s scoring also makes sense. It’s got a diverse OST too, and a beautiful art and story
@TXFlyveon3 ай бұрын
I like the scoring system of Rotaeno, personally. The max score is 1,010,000 (All Perfect +), but you can get EX rank at 1M score and you don't even need to AP or FC if you have good enough accuracy. It also has a rating system and it really encourages me to get better scores, gradually becoming better and improving my accuracy. It feels really nice, I wish more people gave Rotaeno a chance...
@haltocarrick37207 ай бұрын
As a sdvx player for three years, i agree with a lot of things you say. The reasons why i enjoy playing sdvx to this day.
@vsrgtown Жыл бұрын
It doesn't really do anything that's been done before though. Like some have already pointed out, Arcaea has a rather similar approach to player's progression: scoring, potential system, skill courses - it's all there. I think what should have been the sole focus of the entire video (a missed potential dare I say) is 'various scoring systems' and the way different games approach them' and what do they mean in terms of player's progression. Like, beatmania IIDX has a different scoring system that might seem a little weird when compared to most other modern rhythm games and on the surface might seem very tame 88.88% (equivalent of 888888 in SDVX) to get the highest grade (AAA). The catch though is it has extremely tight timing windows for the highest grade 'PGreat', but (!) a relatively lenient window for the lowest grade 'good' that won't break your chain, so the entire argument of there's a way 'between low score -> FC' is somewhat irrelevant to IIDX. In IIDX you can get an FC with an abysmally low score way before you can achieve the highest grade of AAA since 'PGreat' gives you 2 points and 'Good' while not breaking the chain gives 0 points (the real maximum score (EX score) = amount of notes in the song * 2) which basically boils down to IIDX favouring accuracy over anything else and an FC just being a cherry on top of a good score. So I believe there is definitely something to discuss about scoring in general there. And that's just one example.
@r24omega7 ай бұрын
u definitely deserve many more subscribers, good video!
@tora9567 Жыл бұрын
Only problem is that the controllers are so expensive!
@supaweeb40768 ай бұрын
Not really unless ur from 3rd world country
@relinquiem8 ай бұрын
@@supaweeb4076 200 euros is a good buck
@lemmmakestunes83125 ай бұрын
@@supaweeb4076 i mean you gotta understand, about a 130~ dollar barrier of entry is not swallow-able for most working people
@alexqg7007 Жыл бұрын
Great video! Love more rhythm game videos
@mosesc.6 ай бұрын
not to mention that rhythm games like Project Sekai’s scores can be very rigged since it involves the use of having different skill scores that affect your gameplay scores. I mean, imagine a new player that only has low-level units and getting a full combo, only to get a low score compared to all the others that have high-level units. that’s frustrating.
@myuuiii8 ай бұрын
I watched this expecting you to have like over 100k subs at least, great video man! +1 from me
@SalimOfShadow Жыл бұрын
nice video! I've been 18.9 for few weeks now
@imdezly Жыл бұрын
keep pushing!!! i just got imperial this past weekend so i'm pretty happy
@adomari9822 Жыл бұрын
@@imdezly how long did this take for u?
@champion55457 ай бұрын
doesn’t this apply to both iidx and ddr too? Lol
@ChrisS300973 ай бұрын
Does sound Voltex have the same song variety as osu standard?
@redfox8898 Жыл бұрын
Haha this is just like Arcaea
@yukko_parra8 ай бұрын
i could remember gridning for fcs in osu just for that pp. not fun. not fun at all. now playing mania(4k) and arcaea is much more enjoyable, given that scoring and performance are roughly equivalent, unlike osu's tempermental nature.