Every time you break out the spread sheets it's hilarious :D love this channel
@sihy7 күн бұрын
Now imagine playing the game without being able to skip or speed through animations or dialogue. That's how it was back in the day. Some puzzles took forever even if you already knew the solution. And the sound bites could become a little... grating. Great LP by the way. Love it when you bust out the programmatic and algorithmic solutions. 35:43
@spacequesthistorian8 күн бұрын
22:10 Hard agree. We used the "I love my mommy, where's my mommy" sample on a track on Soup's On, and it never fails to send a shiver down my spine.
@DavidXNewton7 күн бұрын
I had to cut out so much of the screaming here because I just couldn't handle listening to it
@spacequesthistorian7 күн бұрын
@DavidXNewton Not to worry; we used a ton of it on our version of Skeletons In My Closet. 😆
@antingonus7 күн бұрын
Thanks for playing it. These games were always out of our reach when they were first released because we both remember them being very expensive. (7th Guest, Myst, most FMV) I finally found a price for when it was first released in the Computer Gaming World Archive Issue 109. It was $99.95 US; we were guessing lower. We are really enjoying your playthrough.
@icepriestess7 күн бұрын
I remember saving up to buy the neverhood which had more basic puzzles but was a very similar type of game although done in claymation which was a really fun game but that was 79.99 and I saved for awhile to get it lol as a was a kid with limited pocket money haha
@SBBurzmali7 күн бұрын
So the doll room puzzle... Don't feel bad that you couldn't solve it on your first attempt, the initial state is set semi-randomly and it is possible to be set in an unsolvable state. It's like if you take a slider puzzle and pry out the 14 and 15 and swap them, try all you might, you'll never be able to solve it.
@FooneTuring13 күн бұрын
I noticed the alphabet-blocks puzzle reverts to the unsolved state in the "you win!" animation, thought it was odd, and then made the (possibly obvious to everyone else) realization of why they did it: So they don't have to render a separate video for "look away from $ITEM", they just play the "look at $ITEM" video BACKWARDS. Thus saving render time (which really mattered in 1993!) and disc space. I mean, not that the INFINITE SPACE of a CD-ROM meant they really had to save any disc space. for all I know they didn't play it backwards, they had a separate backwards copy on the disc. But that copy is just the other one remixed to be backwards, they didn't re-render the movement, if that makes sense.
@andrewdwilliams27 күн бұрын
13:35 - I was not expecting a Doctor Who reference! 20:30 - I think that puzzle randomly shuffles the tiles at the start (you had two very different starting positions) and I'm not sure but it might be possible for it to give you an insoluble starting position. In which case restarting is sensible!
@spacequesthistorian8 күн бұрын
The official strategy guide says that a) yes, it can start you in an unwinnable state, and b) the best starting point is if you get three identical images per row. David was lucky enough to get a fortuitous start early. This puzzle can take people aaaaaaages.
@ahandsomefridge14 күн бұрын
Definitely some stuff in this video I never seen before because I guess I quit by this time back then, lol Fun to catch up after a few decennia though
@FooneTuring13 күн бұрын
Some of these triggerable animations are starting to feel more "Humongous Games" rather than "Myst"
@TangoBunnie14 күн бұрын
The only way I ever knew the goal was 'get boy tad' is because the starting position has it written backwards, I only ever saw the 'Tad entering the kitchen' scene after doing the puzzle. I remain convinced that it should accept 'GET DAT BOY' as a viable alternative solution.