The Age Of Learning New Things | Millennia - Part 9 (Historical Turn-Based 4X Game)

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The Geek Cupboard

The Geek Cupboard

Ай бұрын

Millennia continues and we knuckle down and get quite a bit of research done in a dedicated effort to catch up, technologically, with those show-offs Greece (and probably everybody else too)!
There are many eureka moments as we work our way through the Age of Revolution technologies, picking up handy new things along the way like the knowledge of how to build sewers and grocery stores.
Our Scholars give us a new power to use that will boost our research. They also unlock a new building, the Scholarly Society, which boosts our research too!
Some of our precious tea is sent to a tearoom improvement where our brightest minds can drink tea, eat cake and come up with ideas.
As we research many things a lot of new options open up for us. We're able to upgrade our farms, mines, mills and fishing boats. We can build mansions and power grids. We even welcome our first proper factory!
However, the big question is whether we can catch up with Greece, and also why are we wearing turtleneck sweaters now?!
Millennia can be found here: store.steampowered.com/app/12...
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Create your own nation in Millennia, a historical turn-based 4X game that challenges your strategic prowess across 10,000 years of history, from the dawn of humanity to our possible futures. Set the course of history and experience different timelines in every playthrough as you write an epic story through your actions. Lead your people through times of crisis and ages of discovery, face great challenges and opportunities, and build a civilization that prospers through the ages.
Dictate the course of history across ten ages, from the first cities to space travel. Accomplish certain objectives and you can move time into a Variant Age - an alternate history with new rules, new technologies, and new units. But beware Crisis Ages; following a path of chaos and disorder may plunge the world into a future filled with war, sickness or ignorance. Then again, a wise ruler can always turn a crisis into an opportunity.... Choose the path with care, as the ages you pass through will have a lasting impact on your people and the world.
Customize your nation by adopting unique Nations Spirits over the course of your game. Will you be a nation of warriors or explorers? Are your people lead by a Great Khan or a builder of monuments? Are you known for defining pop culture or for dominating global finance? What parts of your culture will reverberate across history?
Manage your economy with care and create a juggernaut of growth and construction. Start with basic resources to gain food, wealth, and production. As your advance, decide how to best convert these simple goods into more valuable products through research and improvements. Specialize your regions, turning iron into weapons or tools, wood into paper or lumber, gold into coin or jewelry. Ship surplus goods where they are needed, allowing the breadbasket of your empire to feed far-flung colonies or your industrial heartland to supply troops near your enemy.
Pursue knowledge to research scientific and cultural advances, unlocking new units, buildings, and improvements to grow your cities or strengthen your armies. Research Defense to train the first archers, Smelting to master iron production, or Guilds for making wine. Variant and Crisis Ages feature unique alternatives, introducing everything from Cloud Estates in the Age of Aether to underwater cities in the Age of Utopia.
Achieve your ultimate success through a Victory Age. Toward the end of the game (or earlier if your strategy is sound), dominance allows a nation to dictate the winning conditions. The rest of the world must decide if they will struggle to achieve victory before the leader ... or oppose the leader's attempt. Risk everything to take victory in the Renaissance or carefully plan for triumph in the modern era.
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Channel graphics designed by Penge in The Geek Cupboard.
Additional audio:
Music to Delight Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
creativecommons.org/licenses/b...

Пікірлер: 20
@eiebfiebrkcfne5399
@eiebfiebrkcfne5399 Ай бұрын
i love this series and I appreciate while you are very tactical in placing buildings and improvements, you are also genuinely having fun!
@sukicly
@sukicly Ай бұрын
Great episode! Good to see you rushing the buildings and building up the military.
@anthonyr.1568
@anthonyr.1568 Ай бұрын
Coming soon! The Age of Getting our Butts Kicked by Greece
@TheGeekCupboard
@TheGeekCupboard Ай бұрын
Is that just after The Age Of Greece Laughing At Us From The Moon?
@joshuacr
@joshuacr Ай бұрын
You know why they will master pneumatic tubes? *Because Greece Sucks!*
@daddykon2344
@daddykon2344 Ай бұрын
Mounted Rifle...you were thinking a giant rifle on a mount??? What was going through your mind? So mounted infantry would be infantry sitting on a big wooden mount? ;) Good vid.
@DragonXXX43
@DragonXXX43 Ай бұрын
Turrets are an upgrade to the tower which should give exploration xp
@saethman
@saethman Ай бұрын
You could rush culture power (to boost research), doesn't seem too expensive (currently 611 to skip two turns)
@TheGeekCupboard
@TheGeekCupboard Ай бұрын
That's not a bad idea, although there are diminishing returns each time we eureka in an age. Might speed things up a little bit though!
@tarancraw7447
@tarancraw7447 Ай бұрын
You know, There's a juicy little island just outside the borders of Malmo and Bristol that I think is only inhabited by Ba ... Ba ... Ba ... BaBarbara Anns ... I'm mean barbarians. Looks tempting to me. Cheers.
@TheGeekCupboard
@TheGeekCupboard Ай бұрын
That is true but alas it's so full of barbarians we can't land any troops on it to go and kill them and take the territory!
@user-gk4ey7ef1e
@user-gk4ey7ef1e Ай бұрын
Please research rocketry. You have a good chance of winning the space race. You should also build recon ballon to uncover the rest of the map. Also, you should disband the Damascus sword unit. Reaserching millatarism will almost instantly unlock everything you need to make your milltary better.
@danielleoliver1734
@danielleoliver1734 Ай бұрын
Oil is in the desert in this game
@joshuacr
@joshuacr Ай бұрын
Ahhh that's how. Thank you!
@woody4077
@woody4077 Ай бұрын
does greece get some kind of science boost??? (i don't own this game btw)
@2CraftySeniors
@2CraftySeniors Ай бұрын
Those Greeks just keep rushing everything! But here we are... in the today times... or the yesterday times? Just watch them make it the 'age of information' next (which is sort of what we're in now?)... even though aliens 🚀 would be very much more interesting and fun.
@operator_darkspartan
@operator_darkspartan Ай бұрын
i think you should expand...& build up new military assets......
@philip-wj2wg
@philip-wj2wg Ай бұрын
Nooooo i was rooting for political science given that you wanted embassies and teeism in brazil and japan. Good vid as always!
@TheGeekCupboard
@TheGeekCupboard Ай бұрын
We could go for that as well!
@joshuacr
@joshuacr Ай бұрын
*Your Diplomacy is capped* The word you are looking for is militarization. Get newer units and that machine gun (ho ho ho.) You need to make paper if you want more religion/texts. Now also needed for communication.(some legacy techs I believe can help with forest but unsure.) I believe you have to discover/unlock petroleum Edit: in the desert first before building on it. but could be wrong. Several of your legacy researches earlier than revolution are now 0 turns to finish your category. Rare earth elements I believe also are mining. Finally, you still have lots of wealth and it would be wise to rush your knowledge/culture completion if trying to "catch up."
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