I vote for keeping a body count of your troops in the top left corner. I played for several hours and lost a lot of soldiers. This game is brutal.
@keithsinter5611 Жыл бұрын
game needs a memorial like in xcom2 for fallen units, pilots included
@-Temple- Жыл бұрын
@@keithsinter5611 In Xenonauts you shouldn't get attached to units and expect them to die, thats the 1 major difference between Xenonauts and XCOM
@t.estable3856 Жыл бұрын
Nothing says "Not your Firaxis' X-Com" like a soldier immediately dying to an Overwatch shot.
@alexisdeacon8727 Жыл бұрын
Would love to see you playing this long term.
@ChristopherOdd Жыл бұрын
I feel like it would make a better series when it releases from EA and is complete.
@alexisdeacon8727 Жыл бұрын
@@ChristopherOdd True enough! Anyway, you got a decent number of views on this one so hopefully that's a good indicator of interest in a longer series. It makes all the sense for you to play something that's so close to the original X-com.
@Hecatonchires Жыл бұрын
@@alexisdeacon8727 Agreed, as a fan of the original XCOM and the new, it's great to see a resurgence of the brutal oldschool. I can't think of anyone better to tackle it than Odd.
@user-25352 Жыл бұрын
@@ChristopherOdd for complete game, there's also Xenonauts 1... but you don't seem to have done lets play on it?
@Kaserdan Жыл бұрын
Cover color chart : Green : good cover Yellow : mid cover White : no cover at all There are 3 colors on each obstacle : the front and 2 corners. Sometimes you get cover up front but none on diagonals
@lewandowski1313 Жыл бұрын
I was talking about how you haven’t played this game yet and was worried you wouldn’t because you weren’t really into the very original XCOM but I can’t put into words how happy I am you are playing this game. I played it to the point of doing all I could in the early access. It is so so good! I truly hope you love it!!!
@davidballantyne4492 Жыл бұрын
Didn't Odd play like 10,000 hours of Long war?
@frankbauerful Жыл бұрын
It would still be even better if Odd played the original.
@peterj5401 Жыл бұрын
Yes this is incredibly similiar to UFO. The nostalgia hits hard ❤
@ChristopherOdd Жыл бұрын
Nope. I didn't enjoy long war very much as it felt too tedious for my liking.
@frankbauerful Жыл бұрын
What does Long War have to do with the original XCom?
@spector7932 Жыл бұрын
Chris, I highly highly recommend you focus on your air game. You need massive amounts of air superiority if you’re going to survive. I recommend getting at least two more jets up ASAP along with focusing any upgrades that improve your air firepower. You will want to constantly be added more jets when you have the funds available.
@SergMuller Жыл бұрын
Ha, I've effectively lost my Xenonauts 1 campaign by stalling on airforce expansion. Also while classic X-COM motoric skills helped with everything else, aerial balance has been tuned so that you need to assemble different squadrons to deal with different enemies, not just replace old planes with new ufo-tech-powered ones.
@spector7932 Жыл бұрын
@@SergMullerYes! It’s a lesson I learned very quickly. Even if you think you’re doing alright, that’s when the aliens throw a new ship at you that nothing you have can bring down effectively softlocking you depending on how the campaign was going. This game is insanely unforgiving and I’d hate to see Chris’s run cut short due to him getting slaughtered in the air.
@SergMuller Жыл бұрын
@@spector7932 Not sure how XN2 plays out, I haven't seen past demo, but if XN1 and XC:UFO taught me anything, it's: 1) build new base on another continent as soon as you got the basics going - place at least a couple of hangars and a radar there. 2) Whenever you got new aircraft tech, try to buy at least 1 per each base and spread evenly - you never know what type and quantity of UFOs will pop up where and you got to shot down as many as possible even if you can't scavenge every crash site. 3) multiply as finances allow. You might do well enough with a single A-team of troops, but you need to cover every patch of land with radars and preferrably 2-3 aircraft ready to scramble over every continent at every moment.
@timmietimmins3780 Жыл бұрын
@@SergMuller In the current patch, the Alien UFOs are actually very very easy to kill. A single angel, properly microed (the roll button is basically "dodge one shot for no cost, with a short cooldown), can take down a destroyer quite easily. The main reason to rush for phantoms is their 50% more speed and dramatically higher range. It's hard to even engage stuff with angels at 3 radar dish range from their own base, let alone go over and kill stuff that is spotted by some other base. Phantoms basically can engage anything on the planet.
@Wllader Жыл бұрын
I hope this game stays as one of main series - I struggle to find someone to playthrough it and I have no time to play it myself. Keep it up Chris! Feed us those sweet sweet episodes.
@PhenomenoRonaldo9 Жыл бұрын
Ok, so how many videos/series with Aliens do you wish to make? Odd: "Yes"
@justinthompson6364 Жыл бұрын
This channel was basically founded on XCOM, squad-based tactics vs aliens are the M.O.
@TheSniper1623 Жыл бұрын
The game did you dirty with this first mission. Having the aliens basically expecting and ambushing your men. Welcome to Xenonauts, commander
@nathangutteridge2376 Жыл бұрын
Chris, I'm guessing you never got hands-on with the original UFO: Enemy Unknown but this is basically about as close of a spiritual successor as you can get, with a few quality of life improvements. Definitely worth your time for a series if you're willing ☺️
@nstrangways Жыл бұрын
When playing the original UFO: EU I just assumed rookies were tactical ablative armor until they proved otherwise.
@nathangutteridge2376 Жыл бұрын
@@nstrangways those poor poor rookies 🤣🤣🤣
@Dietrich_Kaufmann Жыл бұрын
X-Com: Apocalypse 🤔
@johnwright4281 Жыл бұрын
Theres a couple of times you hadn't rotated your people so that their cone of vision was pointing to where the aliens were - the LMG, and a shotgunner just after. The LMG might have got a shot off at the alien that killed him if he was rotated to the right
@TekWolfie Жыл бұрын
Odd severely underestimated the brutality of this game by not bothering to setup his squad and letting the random soldiers have random setups. You need to really pay attention to how good the cover is and account for how deadly the aliens are. That and configure the soldiers according to their strengths or they will under perform. Oh and Odd... look at the transport chopper. You can setup how your soldiers are lined up there and position them to cover all exits (yes there is more then one exit from the chopper) Definitely want to see Odd have a go with this.
@WulfCorbett Жыл бұрын
I feel like I've been waiting forever for this game. It launched on Kickstarter 5 years ago! However, it does look exactly like a modernised UFO: Enemy Unknown (AKA the original XCOM), which is exactly what was promised.
@AndriiGook Жыл бұрын
That chief scientist is indeed a genius - he can research alone with same speed as 20 regular ones.
@Timlagor Жыл бұрын
I love this idea of seeing the autoresolve result first. You could always 'save scum' -this just makes the option official and with how dodgy auto-resolves can be it's good. Spellforce Conquest of Eo does something towards this telling you which of your troops might die (when you're going to win)
@plasmadrone3123 Жыл бұрын
Odd, you're finally playing Xenonauts 2!! Tip for overwatch, it's affected by the Reflex stats that you can check in the Barracks, and to have a better chance of taking overwatch shots, well, would be facing where the threat is 35:38 . Remember you can always rotate your soldiers without moving. Also, Machine Gun has an inherently bad accuracy, but they fire in big bursts. Additionally, if you happen to miss a lot of shots, any humans or aliens can be suppressed too, so Machine Gun is a great tool to use it apart from Flashbangs (if you're not in range to throw it, or simply run out of it). 41:57 in the Autopsy screen you can hover to the Attributes on the top right (next to the base stats of the alien), and you can read the summary and detailed stats of their Buffs / Debuffs, basically the TL; DR version of the long text.
@steelvenom8479 Жыл бұрын
Will you ever play Xcom UFO Defense? I'd love to see how the series all started, and as a bonus, name your troops after your favorite soldiers you used in the modern Xcom games.
@elentari801 Жыл бұрын
Odd: More aliens? Us: MORE ALIENS!
@phobiaone306 Жыл бұрын
I would love to see a full blown series on this game. It is Brutal in a good way! This game makes you learn to play very tactical, and cautiously. Checking corners is essential as well as making sure you leave enough TUs for Crouching, and Overwatch. This game makes you play a lot slower than most other games out there. The original XCOM games were very similar in this regards, but they were a lot more brutal. Expect to lose soldiers, and the difficulty will ramp up quickly. Be Prepared! Research is essential, and expanding the number of Scientists, and Soldiers is a must.
@cleantoe Жыл бұрын
At first, I thought this game was a complete ripoff of the original, but the more you played it, the more nostalgic I got. I've been really itching for more X-Com, and I think this will be a perfect replacement for the time being. I'd vote to continue this as a series, it looks like a lot of fun!
@wuji8305 Жыл бұрын
OG X-COM is one of my most memorable games. I remember playing on a biege PC and CRT Monitor before custom cases and modding was a thing. Played the game so long without sleep that at times when I did go to bed I could still hear the background music from the game and would open my eyes in bed thinking I had left the game running only to find the computer was off and the music was just in my mind. Might have to give this a go.
@justinsciacca3524 Жыл бұрын
lol apparently you never played the original xcom, There was away you always had to deboard the landing plane. first to guys would take one step off and turn 45 degrees in each direction. the next 2 would leap frog over them and look towards the front of the plane. You had to do this like every single mission. Very rarely it would load you into a map in the very corner.
@Trifler500 Жыл бұрын
The goal of base placement is to protect as much land area of the six regions (shown in the bottom-right-ish). The inner circle is with one radar, then two, and the largest circle is with three radars. Building more than three radars has no effect. The region is important, because you can see from the highlighted borders that Greenland doesn't count, so you'll benefit from covering Alaska, but not Greenland.
@cainabel404 Жыл бұрын
"He looks dead. I don't know if that's bleeding, or just dead, ya know?" - it's been a full minute and I'm still chuckling. Man it's great to see you back in the X-Com RNG vibe. Vintage Odd.
@0o0ification Жыл бұрын
I know that I am looking forward to this one ^^ I'm definitely digging those nostalgia vibes. Exiting the deployment ship is always going to be super high-risk event, due to that challenging fog-of-war, if the old MicroProse dynamics hold true. Good luck, commander!
@candlesinwoodenroom48887 ай бұрын
U could try terra invicta
@mhjmstultiens Жыл бұрын
Quite tense gameplay actually. Might get this one day. Thanks for sharing, Christopher.
@EmergencyInductionPort Жыл бұрын
5:53 I love that feature in Age of Wonders Planetfall.
@lemnoms Жыл бұрын
If you do decide to do a playthrough, wait till the full release, i would love to watch it all because this game is too much fun
@Abiline9114 Жыл бұрын
I am so happy you are doing a Xenonauts 2 campaign!! Also you should at least do a quick read of the aliens' authopsies since they seem to give you clues on how they behave and on their strengths and weaknesses. That Secton authopsy said that they were pretty "weak" alone but that when they group together their accuracy tends to improve drastically (probably a psionic thingy if I had to guess). And it mentioned also that they seem pretty fast as they could cover a lot of ground.
@exequielgaleano9947 Жыл бұрын
This one looked really interesting!!! I really liked how you can loose units at any moment by oneshot kills. It just gives a different layer of risk that feels really unique compared to other games I've seen on the channel. Nice job reviewing new ones for us to check, thanks!!! 😁
@RichardONeill11 Жыл бұрын
Hoping you do a series on this one. Might want to knock the difficulty down for gameplay purposes. Or have it brutal - your choice! But if you do a full series I'll definitely be watching each episode
@BloodRedRook Жыл бұрын
Oh, I've been hoping you were going to play on tone of the classic style XCOM games. Looking forward to more, hopefully!
@s.m.8584 Жыл бұрын
I played Xenonauts 1 and it was brutal. Very nice re-creation of old school X-Com back in the 80's and 90's.
@MrGreedylou Жыл бұрын
Finally we get to see how Odd deals with the REAL xcom ❤
@tennetrynighthawk3844 Жыл бұрын
I would love to see you grind your face on this for a full series :P. Iv already played X-1 and around 40 hours of X-2, i can tell you its a lot more hands on that X-COM modern ever was. I'll even let you have a do over for the series ;P. Good Luck.
@benedyktjaworski9877 Жыл бұрын
I remember playing Xenonauts 1 - moving one to three tiles every turn, from cover to cover, and never long runs in the open, going into the fog of war was scary! And wait till you actually charge into an alien ship! The shields were literally life-savers. One thing about leaving the ship though - you have two doors on the sides, you don’t need to go out the main open hatch in the back. Those doors give you some cover and it’s good to scout the terrain through them before embarking.
@1Jajen1 Жыл бұрын
Support grenades and shields are your friends early game. Never leave an enemy in line of sight without at least smoke or suppression.
@star0794 Жыл бұрын
But have to be careful with grenade launcher bcs even in half cover we can get suicide by own grenade
@1Jajen1 Жыл бұрын
@@star0794 ah I do miss the rocket suicides from the first game though. The launcher is cool, but rockets were more fun
@TheSchmuck2 Жыл бұрын
really hype for this series. Super nice to jump from Aliens Dark Descent to this. Here's hoping we get a whole series! :D woooo!!! stay rad Odd Oh and I'm also interested in the Baldur's Gate 3 series personally too. Would definitely watch. ok peace
@tylerfitzgerald1387 Жыл бұрын
Full play-through would be amazing, Commander!
@TheTilitus Жыл бұрын
The old xcom games where amazing. This is the only game that even comes close to reliving childhood memories.
@texasbelliott Жыл бұрын
This game looks to be a great challenge for our Odd, and his hard wired X-COM skills. Would love to see more!
@alpacaAnarch Жыл бұрын
I would love to see a whole series of this!
@bryantaylor6010 Жыл бұрын
Looking forward to seeing more of this! Classic X-Com and Xenonauts 1 were great, and will be fun to see how you handle things having not played the classic series. Hopefully we'll get more even if it's after EA is done
@trubular6533 Жыл бұрын
i was hoping u would play this!! very excited and hope u can make it a series :)
@dinawamu Жыл бұрын
We need more of this Chris!!!
@Griffolion0 Жыл бұрын
The game: "Commander, the future of the human race depends on the success of this organization under your leadership." The commander: "I don't know if that's bleeding so much as dead."
@tomasduchan8275 Жыл бұрын
I played demo before, I used smoke grenades to stun enemies and before I sent my plane, I put my soldiers with shield in the front, some on sides and turn them around so they see outside. Hope it will be a series as so far no Xcom2 or 3. Tip - those 3 circles around base, before you build it, display range of your 1,2 and 3 radars Tip2 - certain building, build to next each other, will give bonuses so some is better to build next to each other
@mehdilacombe7241 Жыл бұрын
I had a question about that adjacency. Is it just when adjacent to other buildings of the same type, or next to any building that has adjacency bonues. For example, it seems the storeroom gets an adjacency bonus by being next to the hangar. Does the hangar just provide adjacency all around, or specifically to the storeroom? If so how would we know that?
@tomasduchan8275 Жыл бұрын
@@mehdilacombe7241 some buildings provide bonus but not all. For example two Living quarters next to each other provide extra 4 living space. Hangars provide no bonus I think. And it should be same building. Buildings with bonuses are Living quarters, Storeroom, Training Centre, Generator, Workshop, Laboratory and Missile battery.
@InCiDeR2 Жыл бұрын
I understand if you don't want to play a whole campaign just yet. However, I would love if you did one more episode so we can see what the air game look like!
@armchaircivilian3076 Жыл бұрын
More please Mr Odd! i'd love to see you play this as far as possible, how do i sign up for cannon fodder duty? :)
@rileylupo7878 Жыл бұрын
Defiantly want you to play more of this!
@Gutiotyu Жыл бұрын
They Chris! This game I recommend you play as defensive as possible while also super aggressive on destroying covers and buildings that belongs to the enemies with Free Aim, breach charges or Grenadier unit before engaging directly. The aiming in this game is very unforgiving indeed! Also be sure to keep your units packed up. One extra modules and grenades or so can change the course entirely.
@Snowlius Жыл бұрын
Nice video about Chris reading EVERY tooltip
@frantisekvrana3902 Жыл бұрын
Your dropship has side doors. Those are usable as cover that you can pop out of. 35:20 For overwatch, you need to look at the enemy or be hit by the enemy and survive it. 47:55 Indeed we are.
@sazafrass Жыл бұрын
I hope this becomes a series.
@Tiramizur Жыл бұрын
Some advice for early game: 1) The most important members of your team are shield people. In the game every movement of your soldiers in the operation area is extremely risky because the unspent action points are used for overwatch and the many of your soldiers have almost no armor at first. With a shield man to be sent to the front, this risk can be relatively avoided for a few shots because shields cover only a 180-degree angle and have limited hit points. 2) Flashbang and smoke bombs are life savers. They provide great convenience in disabling overwatch of aliens or hiding the movement route from aliens. However, smoke only decreases hit chance greatly and gives stun(decreasing action points for next turn) for anybody passing inside. 3) You should have added an extra lab and workshop to your base from day one. More researchers and engineers can increase the speed of both research and production. They also make a small amount of money per hour for the organization when they are idle.
@timmietimmins3780 Жыл бұрын
they actually only compensate you about 75% of the upkeep of the scientists. if you aren't going to use them, having excess researchers is a negative money proposition. I like going up to 3 research labs asap (it's costly, but it lets you get high tech everything quite quickly), and only goin up to a second engineering workshop one I am ready to start building my own aircraft. (phantoms and a dragonfly).
@oliver_twistor Жыл бұрын
This looks really cool. I have tried the original Xcom only for a little bit (basically only installed the game), so I can't comment on that. This gives me Jagged Alliance 2 vibes with the fluid action points and the crouching mechanic. I like the vision cones; that's one of my favourite features of Project Zomboid.
@sohamkar1846 Жыл бұрын
Jagged Alliance 3 is one of the best TPRG I have seen recently. Simply cannot put down once you start playing. Xenonaut 2 is also a promising game.
@TheLordSarek Жыл бұрын
Reminds me a lot of old school XCOM. Love this !!
@BarryChuckle69 Жыл бұрын
Puts me in mind of tftd,first guy nearly always died or the tank would get melted. I'd personally love to see more as your schedule allows. Thanks
@Tiffany36236 Жыл бұрын
Dont know if anybody tells you yet, the cover, flash & smokes are key. Always left some TU to make reaction fire(overwatch) high accuracy units are suited for this. In Xenonauts 1 stats are improve by combat accuracy improve by shooting/hitting, reaction ( the stat that govern over reaction fire chance) improve by doing reaction shots. Keeping soldiers alive is key in this game because they cannot get new abilities or skills with class/ranks. So use grenades,shield , smoke and flash. Crouching shield guy act as a cover and other soldier can fire behind him and crouch back.
@yon_monster Жыл бұрын
I played a lot of TFTD, so this has my attention! Big QoL improvement, that the devs switched in the TU preview for the old Reserve TU toggle.
@theunmobablespes6582 Жыл бұрын
Would really enjoy a series of this game. Very like xcom ufo defense which is one of the most influential game of the early ninetys. Please Play it, looks incredibly difficult and yet like an enormous amount of fun.
@FonzieKree Жыл бұрын
When you have so open area around chopper it's good to use smoke grenades to make it safely into cover Basic grenades are free, so make your angles, make your cover
@artifixer Жыл бұрын
Would love to see a series. I am currently at 150 day of the first campaign, so can share some tips, if you are interested. You should start developing your base. I suggest adding more radars (can be up to 3 per base, that will give you bigger area), 1-2 hospitals and maybe training center. Probably another hangar for the 3rd interceptor. Then you should start thinking about adding new bases (you can have up to 6, so plan the locations for maximum overall radar coverage of the ground surface - the oceans are not essential). Also I suggest to pay a closer look on equipping your solders. Basically you want all of them having as much stuff as they can carry - that way you'll have more options on the battlefield and they are getting their STR stat improving while moving with over 80% of max weight. They way I play it - I use the loadout roles as a baseline and adjust every single soldier on top of that. Oh, and note that you actually have some initial armor available right at the start of the game, but most of your soldiers just don't wear it by default. Definetely should start wearing it more, it will help a lot with survivability. You should have about 2-3 times more soldiers than your aircraft can carry because wounds are very common and heal times are long - especially without hospitals. Lastly, grenades are very usefull. Flashbangs are necesity for supression because overwathces are brutal. I ended up running them on everyone. Smoke is very life-saving when there is little cover and you can't kill all the visible targets. Usual grenades are good for damage, but almost ineffective against cover, so I personally rarely use them. Note that there are special exploive packs, that have smaller area of effect, but destroy most objects (including walls) and strip a lot of armor from the enemies. I prefer using that. Any non-lethal damage from the explosions won't destroy alien equipment so you idealy should softening targets with grenades while exposing them for killing shots.
@mtdk1987 Жыл бұрын
Oh yes please for a series of this!
@robobengt Жыл бұрын
This is the content I am subscribed for.
@Erligan Жыл бұрын
When in base, you can go to aircrahts, pick your transport and place your soldiers in positions, I like having soldier at side door
@Starfire42 Жыл бұрын
If I'm not mistaken, Xenonauts are based on the old Xcom: Apocalypse model from '97.
@StilgarAstartes Жыл бұрын
I would love to see you tackle a Xenonauts Campaign. Since Xenonauts 2 is still in Early Access, you could whet your and our whistle with the first Game. It's quite similar and, as far as I know, complete already.
@justinsciacca3524 Жыл бұрын
Soo many people doing jagged alliance, I would like to see xenonaughts, XCOM UFO defense is my number 1 PC game of all time. It's the first game when I was 11 years old. I played for like 24 hours I still remember the day, My dad came out and was like are you still awake? OMG What I have created. That was the start to my 40+ year gaming addiction. This looks just like it. Xcom was super hard in the start. taking regular guns against aliens with laser weapons. Not till you get armor / alien weapons could you even stand a chance to not loose troops every round. Plus now you got mars, You can have mars leave the ship first.
@ShadowoftheMask Жыл бұрын
It is kinda funny to see you play this because I keep forgetting you aren't super familiar with OG xcom mechanics, including things like bullet trajectory :D But yeah welcome to veteran or "feeling nostalgic for 90s strategy games" difficulty I guess xP
@kevmellor9584 Жыл бұрын
Please, odd, do a series of this.
@Kreon91 Жыл бұрын
I like how literally his first move triggered reaction fire
@simpskins1 Жыл бұрын
I think you will love this game if you see it through Mr.Odd! Would love to see more
@CharlieNoodles Жыл бұрын
This definitely seems to play like the OG xcom UFO defense. Specifically the fact that on the first turn all enemies have all their time units, meaning they can and will wipe your squad through overwatch. In the original game players learned pretty quickly you had to pop smoke then wait a turn before exiting the transport.
@Author_Paluthor Жыл бұрын
It can be worth it to fire the LMG's 10 round burst just for the suppression even if the chance isn't great. The Secton's Psionic Triangulation(in the xenopedia) give them a big accuracy bonus if another Sectonnis close(I forget the exact distance)
@pbsixgun6 Жыл бұрын
In Xenonaughts 1 hovering over a particular region let you know how much money that region provides initially the regions covered by your radar and in range to be 'protected' tend to gain $ while everything outside of your region of protection tends to lose money. This Incentivized building more bases as the 'IDEA' of protection was better than actually being successful in shooting down all UFOs. The exception is Terror attacks of course. You HAVE to go to those to be seen to be 'doing the job' even if you don't have a successful mission it still counts. I believe they continue with the same principle in this Second one. So far it looks like it.
@Trifler500 Жыл бұрын
Would love a series on this game :)
@ClayThrower Жыл бұрын
I've wanted an original x-com play through for a long time now. I SO much enjoy hearing you learn things. like, Oh, they can one shot me. Oh, fog of war matters. Oh, looking takes TUs. Oh, this feels bad. Yyyyesss, now you begin to understand....
@legendairenic6247 Жыл бұрын
Hope this becomes an actual series
@JaAoM-x3r Жыл бұрын
glad you started this instead of the lacker dark descent :)
@pyro2525 Жыл бұрын
I would definitely want to watch at leeeast a couple more episodes of this, such a throwback 😊
@carlinpotter137 Жыл бұрын
Good video as always, Chris. Didn't realize you were a fellow Montrealer. Go Habs, go! Lol This looks cool, especially for people who never played the original XCOM from way back when. I'm also looking forward to BG3. I have a shadow monk/assassin rogue Dark Urge character I'm looking forward to trying. :) How about you, got anything in particular in mind?
@bencze465 Жыл бұрын
I had this game on my steam wishlist for years I think. Completed my game about a week ago (as much content was there). It's super weird that you haven't played the original, the new xcoms are indeed a simplified, 'consolified' remake of those, kind of what Sid Meier's Railroads was to original railroad games - rr tycoon or ttd. Xenonauts is a lot closer to the original, and as such a more complex gameplay, both strategic and tactical layer. May not be worth now, in 9 months hopefully they'll be ready for release or when they said.
@ragnabot9000 Жыл бұрын
Hope you cover this game a bit more. Love me some old school x-com
@stormcurssed2547 Жыл бұрын
I would love to see more of this!
@frankbauerful Жыл бұрын
Damn. This is just like the original X-Com, complete with Aliens camping your landing site and killing your soldiers just as they leave the plane.
@bryany4828 Жыл бұрын
would love to see more. such a brutal game
@helpthe1turtle664 Жыл бұрын
I was waiting for you to check this out. Didnt watch anyone else.
@michaelosborne9279 Жыл бұрын
Would love you to play a campaign of this. Partly to get to understand it (I played OG xcom but that was nearly 30 years ago) and see if I want to get it once I'm done with the myriad other tactical rpgs that just came out. But also because in this game there WILL be casualties all the time, and so ultimately it could be more tense and cinematic than other game where a Let's Play means watching you curbstomp 99% of the missions in other games where losses are rarer.
@nicolasdeuer952 Жыл бұрын
I had a lot of fun with the first Xenonauts and in my personal opinion it was superior to Enemy Unknown/Within from a strictly mechanical POV. Although, Jagged Alliance 3 deserves also a lot of attention for being a suprisingly well made sequel to the brilliant JA 2. If Commander Odd never played the JA Games I would love to see how you manage the strategy and tactic layers of this game.
@robertszakats148 Жыл бұрын
A few months ago I played a little in Early Acces/beta, and right after I started my 3. mission I did a rage quit. My first move was to go out the chopper with one of my man and after he moved 1 meter he was shot dead by an alien. I really like this game, but sometimes it is so unfair.
@TheRemyLeBeau Жыл бұрын
Haha, welcome to the world of Xenonauts. I've only played the first one, but that game punishes you for each and every oversight. It's painfully unforgiving. To be fair, it's already relatively challenging on the easiest level, so you're in for a treat on Veteran level. But I suppose you've already realized that by now ;) The maps certainly don't make it any easier as there are _so many_ spots you need to (dis)cover because there could be an enemy anywhere. Not to mention that if you look away from a spot it becomes a fog of war again, meaning aliens could move towards a spot you considered safe after clearing it. It's a really nice game of tactics. I'm wondering how much they kept from the first game. One of the biggest challenges early on was that the airplane interceptors had a limited range, so if you'd built a base in the UK you couldn't intercept UFOs in Canada because they didn't have the fuel to go there. The dropship could go there, but you had to shoot down the ship before you could use troops to investigate. Therefore the most advantageous location used to be somewhere around Greece, where you could cover Europe, the majority of Africa, but also parts of Russia and Asia. That's also where the majority of alien activities took place from my experience. I'm curious to see how your base location will (dis)advantage you if that limitation is still used in this game, because it would limit your activities pretty much to North America. Enjoy your play! :) Even if you can't slot it in at this time, please consider playing it at some point. It _should_ be right up your alley, I believe.
@ClayThrower Жыл бұрын
yes, do more of this. If not a whole series, at least a good chunk to get some emergent story and a feel for how the game progresses, 10 or so? I mean, I'd also watch a series.
@joshp8535 Жыл бұрын
I'd wait until full release and then for sure gave a series of this. Seems neat, it's crazy how exact it is to xcom, but I've played other games that are that way as well.
@craigsafford9737 Жыл бұрын
This playthrough is going to be rough 15 mins in and Odd is already killing off soldiers
@itswinter6819 Жыл бұрын
waited for this, this the OG xcom feel
@TomasCyr Жыл бұрын
Remembering I didn't have this much trouble with the first mission, me also remembering I cranked the diff down and savescum...
@mikefletcher8825 Жыл бұрын
Watch those corners! taking cover at a corner only gives you cover to 45. After that you are essentially out in the open. Tactically this isn't Xcom2 run and gun. It's best to set up fireteams (at least one with a healthkit) and carefully bound, knowing the aliens can hit you from any direction.