Can you explain how you can get into making things like this to somebody like myself who has zero knowledge of how this is done? I think it would be really therapeutic for me to spend some of my time working on creating something like this with a 3D environment.
@PeteDimitrov6 жыл бұрын
I was asked this a few times over at Reddit, so I will just copy what I replied to someone over there: If you are curious specifically about parts of the creation of this, you can read my blog about its making over at www.bit.ly/pdJapan Everything is put together in Unreal Engine. You could start off by watching the official Masterclasses(kzbin.infoplaylists) and Introductory videos over at Epics. To make it look like this, you need good Models, which I personally create in Autodesk Maya. Look into some basics for that. There is Autodesk 3Ds Max, but in my opinion, Maya is more beginner friendly. Models need texturing. My pipeline uses Allegorithmic Substance Designer and Substance Painter at their maximum. Amazing software, you can look into the Introduction videos over at their channel. They have a guy with such a chill voice explaining stuff, I just love him. Designer(kzbin.info/www/bejne/fnianWCvrZ6sj7s), Painter(kzbin.info/www/bejne/h5zCioWhedh9qLM). Make sure you understand basics of PBR(kzbin.info/www/bejne/o5-taYGggbeggs0) too. Going through their whole channel really is useful(kzbin.infovideos). At some point you will have to spend a lot of time looking into Lighting. That is when you've covered basics in Unreal. One of my favorite guides is this Playlist(kzbin.info/www/bejne/naOxZoyaapqIf68). That guy is awesome. For technical the following is very useful, its again a masterclass(kzbin.info/www/bejne/n5nKZaifp7KWm8U). I could go on and on, but I probably wont be able to cover everything. Also, I can be of much more help, if you were to have a specific questions and gaps in knowledge. So check out the stuff I've linked, and in the future, if you need guiding towards specific resources given that you know what you are lacking, just drop me an DM. Hope this helps.
@PeteDimitrov6 жыл бұрын
I also have a new article up, talking about the creative process. 80.lv/articles/building-an-ancient-animal-shrine-in-ue4-001agt-004adk/
@hedgehog82456 жыл бұрын
the new overwatch map looks great
@PeteDimitrov6 жыл бұрын
If you want to read about the making of this, and see my thoughts on the process, head over to 80.lv where I had the pleasure to write an article about it. 80.lv/articles/building-an-ancient-animal-shrine-in-ue4-001agt-004adk/
@bikingkrazy86 жыл бұрын
What the fuck did first place look like? Jesus that looks good, and all in two months.
@dirtyblasion156 жыл бұрын
I want to develop a game. How much would you charge me for an abandoned lab similar to portal's 2?
@PeteDimitrov6 жыл бұрын
Glad you like it! I will need a bit more details than that. For any work inquiries you can drop me an email over at petar(dot)dimitrov(at)me(dot)com
@mickeyuk34286 жыл бұрын
Looks great!
@Styli6 жыл бұрын
Damn, that's actually insane. Well done my G
@dj_jamfu916 жыл бұрын
Awesome work mate! 🤙🏾
@theShugrHeds6 жыл бұрын
That is awesome - good job :)
@Jex1346 жыл бұрын
Amazing !
@bertbargo71626 жыл бұрын
Makes me miss Tenchu Z
@Javi-gu6jx6 жыл бұрын
Yo amazing
@loutiscrive6 жыл бұрын
amazing !!!!!11111112222222
@toneabet62526 жыл бұрын
Genjis home town I think
@Darkho1y6 жыл бұрын
Lol crying and asking for attention on reddit when artstation didn't give any recognition.