"that identity is going to become crystal clear" heh... crystal
@hopecat74662 жыл бұрын
It's Berdly.
@TBSkyen2 жыл бұрын
I love these episodes so much, this is just absolute CATNIP to me!
@NewFramePlus2 жыл бұрын
Awww thanks!
@snek6162 жыл бұрын
@@NewFramePlus if ya'll made a collab video, it'd be rather interesting. Maybe revisit darksouls or something, that'd be fun to watch. I mean, one of you does visual design, and the other does visual design in motion after all.
@Ashen-Crow2 жыл бұрын
Something I think you overlooked is the bosses death animation, with just how they vanish the game is conveying a lot of flavor, the enemy at 7:25 looks like smoke dissipating, while the enemy at 8:32 looks like it's sinking into the ground
@juliestrator2 жыл бұрын
I've noticed that too, but I have a feeling Dan could have done that on purpose to later come back to it and show progression since these animations were maybe a bit too simple just by themselves yet they would make a nice comparison for the future games 🤷
@timothymclean2 жыл бұрын
Are bosses still part of the background? If so, how do the animations work? If not, how is there no flickering?
@kenkoopa79032 жыл бұрын
@@timothymclean I'm imagine there's either a) a mapper chip that lets the game update tile data in RAM on the fly, b) they use sprites and good timing to basically fake a dissolving effect on the background, covering the tile fully with the sprite before setting the tile to black and then moving the sprite down to repeat the animation further along the body. As for the Cloud of Darkness sinking as it disappears, that might also be a mapper chip function that lets the background basically jump across the screen to draw things like the HUD.
@braintrope47362 жыл бұрын
I FUCKING LOVE INCREMENTAL CHANGES IN GAME ANIMATION I LOVE SEEING HOW GAME DEVELOPERS AND ARTISTS PROGRESS THE ANIMATION IN THEIR GAMES IN SLIGHT, SUBTLE WAYS
@hankhill78272 жыл бұрын
Kazuko Shibuya's sprite work in III is incredible, she really outdid herself even with the huge amount of extra work with all the different jobs. So much character was given to each of them.
@chaosspork2 жыл бұрын
This still gives me 8-Bit Theater vibes. Honestly, it was impressive what the artist managed to do with so few sprites to work with. How many emotions and expressions he was able to convey.
@darkdrgon21362 жыл бұрын
There was a good bit of custom sprite work done for the comic, some done by the author some from collaborators. Also, shouting out that he went on to write Atomic Robo, the best comic book ever written about a sentient robot built by Nikola Tesla.
@batti5912 жыл бұрын
@@darkdrgon2136 And Nuklear Age, which is very Brian Clevinger
@TankorSmash2 жыл бұрын
8bit theatre is still something I come back to, it's wild how engaging it is.
@EmeralBookwise2 жыл бұрын
Seriously, that little animation Dan did with the Magnus taking a hit and falling to the floor to recompose himself gave me so many flashbacks.
@knghtbrd2 жыл бұрын
@@TankorSmash "A lone, defenseless mage running through the woods like a scared little girl, eh? Time to go to work…" *OOF* "Your GP or your HP…" … "C'mon, cough up the gold, magic loser." "Oh yeah, let me just reach into my secretive mage-style robes and pull out … MY KNIFE!" *CLANG!* "Wrong move, Sparky…" Man, I haven't re-read 8BT in over a decade … but I think I need I need to. "WHAT THE HELL ARE YOU DOING!?" "I'm … telling them about the phenomenal power available at your fingertips…" "YOU IDIOT, I can only cast that spell once a day! I've got nothing left!" "Well why didn't you say something sooner?" "THINK OF SOMETHING!" "I have, Fighter. I have." "Great, so you wanna share this plan with me?" "It's a little something I call FIGHTERDOKEN!!" 100% guaranteed when I get to that line I'm going to actually hear Final Fantasy Hard Corps in my head as Fighter's thinking back to Fighter Camp '86 because those flash videos were as much fun as the comic was…
@whiskeyii2 жыл бұрын
As someone whose entry point was 12 and onwards, my brain kept short-circuiting at the music and I had to read the description to make sure this wasn't some very off-brand April Fool's joke. I knew this series was going to be a fascinating ride through FF's history, but apparently there are a LOT of references I've been missing out on!
@Martyste2 жыл бұрын
Oh oh, I feel you! 12 was the first FF from which I heard its main theme, as 9 who I started with saved that for the ending I likely took a long time to reach. Had me very surprised the first time I played FF IV.
@LostInNumbers2 жыл бұрын
There are three themes that are recurring throughout the series and appear in almost every game. These are: 1. The prelude: kzbin.info/www/bejne/mGS2pox8jrWYars 2. The Them of Final Fantasy: kzbin.info/www/bejne/hWmsc6J8fqt4Y6c 3. The Chocobo Theme: kzbin.info/www/bejne/sKrViZSLZ7lon9U If you aren't familiar with the old final fantasy music I highly recommend diving down the rabbit hole and looking up the older games OSTs. The series composer Nobuo Uematsu is known as the -"John Williams of video games"- for a reason. edit: Apperantly "John Williams of video games" is t he nickname of Jeremy Soule. Uematsu is known as the "Beethoven of video game music" which is even more over the top.
@Road_to_Dawn2 жыл бұрын
I’ve been with the series for a long time and while I’ve only beaten FF1, 2, 13, 14, and 15, I’ve played every game to a degree. And I’m still learning new things! I just posted a comment about this, but I already learned some new things from this video alone! For example, in FF14, the dwarves are known for their greeting, “Lali-ho!”, which was actually spoken by the dwarves in FF3. In addition, FF14 has a character named Krile, whose name and appearance was taken from FF5. But her appearance actually goes even further back, once again all the way back to one of the jobs from FF3!
@nate5679872 жыл бұрын
@@Road_to_Dawn and Lali-ho made it's english debut in FF4
@JacksonBockus2 жыл бұрын
It’s cool seeing how they’ve been advancing within the limitations of the NES. Within that context the way they advance the storytelling and animation once they get their hands on the SNES is super exciting.
@andrianhiew71802 жыл бұрын
I really envy those who will stumble upon this series late and be able to binge it all in one sitting, because this series is by far one of my favourite to just watch you present! And it’s always suffering (just kidding, don’t need to push yourself too hard) to wait for the next entry! Thank you for giving us such a charming series x)
@fntthesmth4233 ай бұрын
And of course there's the tradition of, every time a new episode is released, re-watching them all
@Scromchus2 жыл бұрын
thanks for uploading a real video today. ive been suffering through all the "new" videos from the channels i love, so its nice to see something genuine from one of my favorite creators
@AxxLAfriku2 жыл бұрын
You dislike the stuff that gets uploaded by my fingers clicking upload? Are you just a h8er boi? I say see you l8er, boi. Don't watch the stuff that gets uploaded by my fingers clicking upload anymore. Your dislikes are damaging my good good GOOD reputation. I am a superstar, dear wcr
@Falkuzrules2 жыл бұрын
I actually hate that I can never look forward to good April Fools videos anymore. 2019 and earlier had some great jokes and I loved seeing which ones I'd be able to immediately tell were fake but now it's like every year one or two of my KZbinrs *may* do it and it's not that interesting. In 2019 one person started a MineCraft Hardcore playthrough on this day and jumped off the mountain they spawned on then talked about corn dogs and the Pokémon anime for nearly *40 full minutes* to make it look like a full MC episode, why is everyone I like so boring now?
@justember7942 жыл бұрын
The transition from the music box to the 8 bit music at 0:45 was super satisfying and that acting on the black mage at 6:10 was so good! (Although I think the scholar getting slapped is super funny)
@Darashiva2 жыл бұрын
This series is, in my opinion, genuinely the best thing you have done so far on this channel, and we're only three videos in. Seeing these, often small and incremental, improvements to the animation of a series of games is fascinating, and the way they're shown and explained makes the whole experience even better. Just a wonderful job all around, and I'm already looking forward to the next one.
@JoyceW-Art2 жыл бұрын
6:11 This part made me laugh for a good bit XD I really like how you're adding more comedy to your informative videos
@LazyDogJumper2 жыл бұрын
Came here to say that was an excellently done comedy bit. Just the hit, then the kneel and the shake when he spoke sold the whole thing. Can't wait for the "The Animation of New Frame Plus" video to come out!
@punkitt2 жыл бұрын
Gosh! I'm a gamedev working at really low res, and I appreciate there's someone out there giving the much-needed praise for early storytelling through animation in these games. It's so fascinating how much life they were able to squeeze out of just a handful of frames and some basic locomotion!
@artstsym2 жыл бұрын
The answer to every question posed toward me in this is: "yes at one point in the past, but after 8-Bit Theater the context for all of these sprites is radically different now." XD
@timothymclean2 жыл бұрын
"Don't you just wanna flop on this thing like a Totoro and go to sleep?" "Yes at one point in the past, but after 8-Bit Theater the context for all these sprites is radically different for me." "...what did they do with the chocobo?"
@artstsym2 жыл бұрын
@@timothymclean You don't want to know.
@StarkMaximum2 жыл бұрын
Yeah the Magus getting punched in the gut will always be "Black Mage learning the Make Black Mage Puke Out His Guts spell". Or whatever it was called.
@TankorSmash2 жыл бұрын
Animal husbandry
@kloakovalimonada2 жыл бұрын
The extradiegetic animation like the UI shakes are genius and super effective. I'd love a video about that.
@Jikkuryuu2 жыл бұрын
I think it was accidental, but the screen shake in FF1 suits its nature a a secret resource-management sim. More than any other FF, the first game is about measuring out your resources against the progress and profit you can make. So when an enemy hits a Light Warrior for 67 damage that's a blow to the player too. "That'll cost me two potions, they better drop enough money to cover the cost." And the UI bouncing around is reflecting the player's plans being shaken up. Eventually you get super-rich and can roll with the punches, but the last dungeon is arduous and you can carry no _more_ than 99 potions. I don't disparage any of the remakes for it, but none of them really capture this experience of being worn down by the dungeons themselves. Player vs dungeon rather than characters vs monsters. Sorry for the rambling. Seeing the three different damage animations really got me thinking and your comment was topical :D
@Rhannmah2 жыл бұрын
Yeah I agree, the UI shakes should've stayed, it really sells the hit much more. @@Jikkuryuu you're reading waaaay too much into this lol, the UI shake was just a simplistic but clever way to visually express damage.
@Jikkuryuu2 жыл бұрын
@@Rhannmah I absolutely am. 200% And I regret nothing :D
@favioferreira89212 жыл бұрын
I love how he can talk so much about something I would find so trivial. He finds the art in the details.
@Martyste2 жыл бұрын
"A LONG way to go" couldn't have been a better foreshadow if you remember where you read that sentence in what comes up next :p It's also worth mentionning that FFIII brings the damage and heal numbers onto the targets themselves rather than using a separate window, making the battles feel less cluttered and more dynamic.
@bananasean51452 жыл бұрын
Content like this is super valuable to appreciating older games for a younger audience. This game was before my time so it is nice having a lense to see what it was like for an audience growing up with it and feeling the changes from previous titles.
@InnocentGuillotine6 ай бұрын
Well, most English-speakers *wouldn't* have seen this version of the game growing up. The only FF games released outside Japan before FF7 were FF1, FF4, and FF6, with FF2, 3, and 5 only showing up as remakes and rereleases. 3 in particular only arrived overseas outside of the high seas during the DS era, with the Matrix remake of the game (which made a lot of gameplay changes to it on top of being 3D). I still have nostalgia for 3 because I played that remake a ton in high school, but it's not the same as having seen the visual improvements back when it was still shiny and new.
@mishi-shi2 жыл бұрын
FFIII is such a special game to me. I played the 3d remake on the DS when I was younger and it was the first rpg I ever played and it’s what got me into gaming as a whole. I play FFXIV now and the amount of love in it for III makes me so happy. This was a delightful look back at this game I love so dearly
@Biouke2 жыл бұрын
When I started the game around the time Heavenward came out, my one objective was to go see the Crystal Tower raid, didn't care about the expansion :')
@EmeralBookwise2 жыл бұрын
Can't wait for the SNES animation breakdowns. Those games have some of the most creative sprite work.
@DBraeges2 жыл бұрын
I've always been fascinated by games released late in a consoles life. By that point they know exactly what the hardware can do and can really make it sing. Just in time to be replaced.
@coastersplus2 жыл бұрын
IX still impresses me, looking forward to seeing that (and VI first, of course!)
@eastull2 жыл бұрын
If I hear “eternal wind” at any point in this video I deadass will cry EDIT: HEARD IT, CRYING AT WORK NOW
@Biouke2 жыл бұрын
I'm not the only one ! I knew I'm still sane, hurray ! :D
@RevolverLink2 жыл бұрын
You bringing up developer's final efforts on consoles has me licking my chops for a potential FF9 episode (and FF6 & FF12 episodes too); that game gets so much personality, humor and emotion across with just the gestures and body language of its characters!
@givecamichips2 жыл бұрын
I like how in the 3D remake, every character has an iconic accessory that is incorporated in to most of their job outfits: Luneth's belt-vest, Arc's neckerchief, Ingus's necklace, and Refia's cross brooch. Many of them also use a different base color, a la FF5, although a few jobs make it hard to see the differences and rely on their character animations to set them apart.
@menhirmike2 жыл бұрын
6:38 I can't help but see the Fighter being caught with his pants down. But yeah, there is so much more personality in the sprites, even if the characters don't have any!
@Fleetw00d2 жыл бұрын
Having never played this one, imagine my surprise at hearing the Shadowbringers music lol. I knew the story is heavily inspired from FF3 but wow that's awesome. Love seeing the small additions that seem almost primitive, but adding that hurt pose really looks a million times better.
@Toberumono2 жыл бұрын
The soundtrack Shadowbringers (and FF14 in general) is basically a love letter to the series. The entire Eden raid series is an homage to the early 3D games (especially FF8) - the music in the “lobby” is from Balamb Garden, and bunch of the boss music is related too. My personal favorite is that the sorta synthy/distorted “ah” in Shiva’s theme (E9) is actually the sound effect for the Blizzard spell in older games.
@Biouke2 жыл бұрын
Cyrcus Tower, the old 24 man raid, was basically a big call out to FF3 too and the concept of balance between Light and Shadow comes from here. FF3 is my favourite from the NES era, it implements the jobs system, chocobos, airships too iirc and the soundtrack is a masterpiece. This legend of the eternal wind will forever be in my heart
@LazyDogJumper2 жыл бұрын
" 90% of your playable squads personality boils down to just them wearing different outfits, and even THAT goes away the instant they have to go out and get REAL jobs." Damn, Dan. That was a pretty harsh burn. They're gonna need an Elixir after that one.
@parthanpaveri95812 жыл бұрын
This and gmtk's gamemaking series is what keeps my passion from nosediving
@daniel-zh9nj6yn6y2 жыл бұрын
Coding Secrets is interesting too. He's been in the industry since the 90s, when he used to write code for Sega Genesis games. Garbaj is cool too.
@MobikSaysStuff2 жыл бұрын
Also check out Adam Millard - the Architect of games
@LivvyGranger2 жыл бұрын
You discuss these games with such love and kindness and it's truly heartwarming.
@marshallr.81212 жыл бұрын
another must watch video, loving this series just as much as all the others you've done
@kienesel72 жыл бұрын
Time to play “is this real or another April fools” again
@imveryangryitsnotbutter2 жыл бұрын
It's legit. It was up on Patreon in March.
@ZedEdge2 жыл бұрын
The amount of fascinating details you can squeeze out of these bare-bones animations is so impressive. And there's such nice polish on the whole presentation, like the sprites spinning in out of thin air. Thoroughly entertaining - looking forward to each new episode.
@Nemo23422 жыл бұрын
I've loved the look back at the 8 bit games, but I'm really excited to see the videos tackling the 16 bit era.
@grandfire2 жыл бұрын
Dan, I don't know a thing about game animation (past what I've learned from your channel) and I'm still enjoying this immensely. Keep up the great work!
@velvaraart10072 жыл бұрын
Amazing :O I can't believe how you notice these kind of improvements! I've played them before and for the life of me I would have played them a thousand times again and never notice the hit pose!!!
@azukar82 жыл бұрын
Every one of these videos so far has been a delight. For Dan's careful analysis, for the nostalgia, for the brilliant editing and animation.
@Mikesean452 жыл бұрын
to me, the leap from 2 to 3 was nuts. It felt so much grander, even if the story wasn't as character focused as 2, and it's the earliest FF that's still genuinely fun to play for me. And probably unpopular opinion, but I prefer the NES version to the 3D remake. Hard to believe we didn't get an official 2D release of the game until this past year.
@sertianaputra35692 жыл бұрын
Pixel Remaster version of FF3 is definitely worth trying. It restores most of what makes FF3 great while still respecting your time.
@iwannaseehowlongyoucanmakethis2 жыл бұрын
@@sertianaputra3569 they removed capacity points, which is all they need to convince me really
@sertiana25122 жыл бұрын
@@iwannaseehowlongyoucanmakethis And quick saves, so Crystal Tower will not be as infuriating anymore.
@iwannaseehowlongyoucanmakethis2 жыл бұрын
@@sertiana2512 yeah. How fitting that in some versions that place is called the Syrcus Tower. The whole thing is full of clownery. I mean, c'mon THREE dungeons back to back?
@Kirbman Жыл бұрын
One touch in this series I absolutely love is that you slowly fade the orchestrated version of the games' themes into the original versions at the start.
@stupidgoop2 жыл бұрын
Tbh when it comes down to games w/ job classes, I ADORE blank slates. It lets me fill in the slots w/ some character names or names of friends and it sorta feels like playing D&D solo edition. Fitting different classes to the personalities of your friends or characters etc.
@ValkyrieTiara2 жыл бұрын
You say the 3/4s view on the sprites make them look cuter, but I always thought they were looking at me either like "Can you believe these nerds?" or "Wow, you really screwed the pooch on this one, huh?" They just look SO done with whatever's going on, especially the White Mage and Devout lol
@ace-heat2 жыл бұрын
I absolutely LOVE FF3. favorite in the series hands down, and getting a look at it from an angle I hadn't ever really considered is always a treat. Been looking forward to this since you started this series.
@Kashirga2 жыл бұрын
Just a french artist passing by! I love this serie, and I can't wait to see your FFVI and FFIX episodes! You're doing a great job!!
@vdate2 жыл бұрын
yesyesyesyesyesyes AFTER TEN THOUSAND YEARS I adore this series of videos already, and I have been buzzing with anticipation for this video for MONTHS. Thank you so much!
@adityakhanna1132 жыл бұрын
Dude, I've been checking your channel every two days for this. I AM SO EXCITED. Please make all of them
@OhNoTheFace2 жыл бұрын
Ah that last transition into that song got me to smile. Great stuff, was a fun watch. I never consciously noticed the 45 degree turn oddly
@Zeithri4 ай бұрын
You didn't mention the amazing ocean sprites! They blow my mind. It's just a few pixels moving -> that direction and yet, it looks sooo good!
@RetroGameStream2 жыл бұрын
This was an excellent video. I'm definitely checking the rest of your stuff out. Thanks!
@RubianGaming2 жыл бұрын
One of my absolute favorite parts about final fantasy 1 and 3 is that the characters are blank slates and you can just name them and play them as the jobs. I like a good story in a game but sometimes I really feel it gets in the way and it's always a breath of fresh air to have a "narrative" RPG that doesn't actually have any characters in the narrative.
@Jozeevis2 жыл бұрын
Love hearing you talk about animation in general, but it's so nice seeing the progression of a series like this, can't wait for the next entry!
@johnelliottart2 жыл бұрын
YAAAAS! I get out the popcorn and grab a blanket when I see one of these on my home screen. I’m also an animator and my favorite series is Final Fantasy. Two great tastes that taste great together. I use your videos when I try to explain to people what I do.
@QuestingRefuge2 жыл бұрын
This series has been amazing. So excited for the huge leap in character when you get to Final Fantasy 4.
@NucleusDawn2 жыл бұрын
Hey Dan, I really love these! Final Fantasy is so dear to me, and it's incredible seeing how the animation evolved through the years. Did you consider doing a Chrono Trigger episode between 6 and 7? It seems apt, considering it's kind of a link between the SNES games and the first 3D ones. It was also, arguably, the best animated game these developers did on the SNES.
@alexsacchetti97202 жыл бұрын
Neat video! It's got me anticipating your look at the games of the 16 bit era
@feralkitty332 жыл бұрын
Thank you so much for continuing this series
@DrNR-jp6lz2 жыл бұрын
Awesome another video, a question though will you do a compilation of all the "the animation of final fantasy" in one long video, cuz I love that kind of format. And again thanks for the video.
@NewFramePlus2 жыл бұрын
That could be fun! I might!
@DrNR-jp6lz2 жыл бұрын
@@NewFramePlus cool I'm looking forward to it
@marafolse83472 жыл бұрын
This is so incredible. I only wished I’d found this series when it was done so I could keep binging!
@Гпник-д3ч2 жыл бұрын
I don't have any formal knowledge on game animations, still I find this series to be so informative and entertaining at the same time. Thank you Dan for the vid. ❤️
@aureldocks2 жыл бұрын
Your voicing of theses sprites was... unexpectedly good. Like, the mage who got punched in the belly, you really sell it. Now I want a FFIII version were all non-dialogue action are voiced by you
@Keinish792 жыл бұрын
I love these videos on the little details that I don't notice too often, thanks!
@studioarentain39602 жыл бұрын
That opening of yours rang so true for me honestly. It hurts how most first party Nintendo games only do one or two games per console now so we can't really see how it evolved from game to game like we used to on the nes and snes
@Shiroze2 жыл бұрын
THis is so much worked you put into the video. Great work!
@heek89642 жыл бұрын
This series is so great at getting me invested and interested in how people overcame these technical limitations.
@Whatthetrash2 жыл бұрын
This is so cool! Absolutely love these and thanks for taking the time to do them. ^_^
@PurpleSyrup142 жыл бұрын
Watching the little improvements building just from the first three games really makes me look forward to to the rest of this series. I don't know if you plan on doing the MMO's, but the gradual improvements to XIV's animations just over the course of it's lifetime is amazing to me and I'd love to see someone who really knows their animation talk about it.
@syrelian2 жыл бұрын
The ways it homages and redefines older abilities visually is a delight as well, there's a certain magic to Omega's Atomic Ray having the same visual look as it does in FF5, and the attempt to make Neo Exdeath look like he usually does by having him orbit the stage is wonderful Or the way each Job has a variety of non-combat unique stances(idle, vpose, a couple others), its something so minor but each one has a very unique energy... and there's Blue Mage idle, which is pure smugshit showman and I love it, I love my fish vomiting Limited Job
@ChesireWaltz Жыл бұрын
Seeing the care and detail put into these games broken down by someone in the know really makes me appreciate the game for what it was and how far we've come!
@AoiLucine2 жыл бұрын
I actually wanted to ask; are you going to cover any of the remakes in this series eventually? Or even the side games? Tactics, Crystal Chronicles, Type-O... Mobile games... God I'd give anything for people to talk about Mobius Final Fantasy...
@nate5679872 жыл бұрын
just the main games or it would NEVER END
@Roxfox2 жыл бұрын
Oh wonderful! Bouncing straight from a new GMTK to a new New Frame Plus! Excellent timing!
@khodexus49632 жыл бұрын
I hope you touch on Mystic Quest in between Final Fantasy IV and Final Fantasy V. It's a bit of a spinoff, sure, but in terms of animation and storytelling, it definitely fits into the iterations of the main series better than other early spinoffs like Tactics or Chocobo Dungeon. It wouldn't be until Final Fantasy X-2 that we'd see a more direct iteration in a spinoff.
@ganbarazan2 жыл бұрын
Love this series. Can’t wait for your description of the next leap in tech!
@ryansandwich10862 жыл бұрын
Great work! This was s great video. I think my favorite part was showing how they learned roy improve the animations for being attacked. I'm excited to see you get into the SNES era.
@StarkMaximum2 жыл бұрын
I'm really surprised you never mentioned (but did show) the way that bosses slowly dissolve once you beat them, after a loud crack of thunder and light. The way these boss sprites are so big and imposing, once you beat them, that defeat animation takes a while to play out, and the length of time it takes adds to that feeling of triumphance as you watch the boss you just finished struggling and fighting against vanish into thin air. It's a sudden release of tension combined with a victory lap of emotions as the boss is slowly dealt with before you get your victory jingle and experience rewards.
@TRON03142 жыл бұрын
For some reason I wasn't getting notifications, but so happy NFP is still making content!
@garbageprince2 жыл бұрын
I love this channel so much. I don't know anything about animation or how to make games but you make it so fun and interesting.
@ToriTheChicken2 жыл бұрын
These videos are extremely good. Also, the humor and voices add a lot.
@izzistein83322 жыл бұрын
I highly approve that you released this video the same day you began exploring the Crystal Tower in XIV on PlayFrame A masterful move! The Job system is, perhaps, my favorite thing about Final Fantasy mechanically (the music, as a musician, is just *chef kiss*) and hearing about how this game I've never played is the piece that brought it all together kinda makes me want to hit my head against it. Can't wait to finish watching you do the Crystal Tower storyline and see what you (and your audience) have to say about how it relates to FFIII's lore!
@김치즈-i7g2 жыл бұрын
Finally! This series is so interesting glad new vid came out
@jamesrobillardjr2 жыл бұрын
I've spent 3 minutes watching this waiting for an April Fool's Joke, but I'm so glad this is just an actual video. This is so interesting!
@SurinaSlackArt2 жыл бұрын
You have no idea how stoked this series makes me.
@Kerrpllardy2 жыл бұрын
I’ve been loving this series! Awesome video.
@CompleteAnimation2 жыл бұрын
I'm going to jump into the pixel remaster of this game one day!
@sertianaputra35692 жыл бұрын
Pixel Remaster of FF3 is definitely worth trying.
@BlarGames2 жыл бұрын
Yay! Can't wait for the next one, will be interesting to see what they kept or changed for the transition to SNES. Also expecting the volume of animation simply went WAY up, though I may be wrong about that..
@adiksaff2 жыл бұрын
Oh boy... we're entering the era which I have nostalgia for... Bracing myself for impact!!
@Bahumot2 жыл бұрын
I've been so looking forward to this one, and you did not disappoint! I loved playing through this game, especially the 3D remake which I'm very glad you brought up. I agree very much that it still lacks in the character department, but I feel it tried to make up for that with the NPCs you meet along the way. I did not realize how much variety there was in the different job hit reacts, so happy you showcased that. Very very very much looking forward to your analysis of FF4!
@mckinneym.27432 жыл бұрын
I love this series! I haven’t grown up with the games but I’ve always been fascinated by it, so watching how it evolved is so cool!
@telltellyn2 жыл бұрын
I love this series so much! Genuinely get excited when I see a new one is out.
@39bigmarks2 жыл бұрын
PLEASE do a video on playdead's INSIDE. the animation transitions are the best i've seen in a game so far.
@BonaparteBardithion2 жыл бұрын
3:20 I know it's on the next gen console, but this really puts the FFV job system into perspective. There are five different characters that can be in your party at various points all with access to 20+ available jobs. Even if they streamlined it by reusing a lot of poses, that's over 100 different combat characters to animate. I can see why FFIII they didn't keep the colors distinct past the starting class.
@Mjumiman2 жыл бұрын
Such a treat whenever one of these episodes comes out
@7Seraphem72 жыл бұрын
Just, such an amazing look at this series, looking forward to where things are going from here!
@yoramillouz2 жыл бұрын
I love your channel and your last series! I'm so excited to see the next ones!
@TalkingSkullGames2 жыл бұрын
Amazing work as always! I'm excited to see what the jump to SNES does for this series. The difference between 3 and 4 feels massive.
@gdmann99272 жыл бұрын
I would LOVE to see your take on the animation in Multiversus! It legit has some of the most creative and well-executed animation I’ve seen in a fighting game (like Tom & Jerry and Bugs Bunny)
@yimyams9062 жыл бұрын
i love this channel and your series, i get so excited whenever you make a video
@TheGprinziv2 жыл бұрын
genuinely happy to get an XIV story mode *and* a FFIII animation vid and nary a rickroll between. Thank you, Dan.
@TheRhetoricGamer2 жыл бұрын
I think it's also important that game mechanics tie into the characterization. You lose a lot of personality when you disconnect the job from the character. Even later games struggled with this.
@MattDunnachie2 жыл бұрын
That was great and it has me really excited to see your analysis of the next game!
@RegalPixelKing2 жыл бұрын
I can't wait to have a look at the SNES titles. I noticed that FF4 honestly has only minor improvements in regards to showing characters emote. Cecil lowering his helmet when he is sad is one of the only major things I noticed. FF5 on the other hand is loaded with personality, and FF6 pushed things to a whole other level when it comes to animation.
@migicalmerwee90182 жыл бұрын
I know it's on a more advanced console, but this makes FF5 even more impressive. All those jobs having a different design for each character. Can't wait 'til you get to that one.
@pdthorn2 жыл бұрын
I forgot about this series! Putting notifications on