One little thing I love: the character Baiken in Guilty Gear has one arm and eye. In prior games, her missing eye and arm would switch based on what direction she was facing, due to Sprite mirroring. In Xrd, with all their new tools and the freedom of 3d, which could easily solve that problem. . . Baiken's missing arm and eye still switch sides based on what direction she is facing. :shrug:
@BknMoonStudios Жыл бұрын
I imagine gameplay and story play a big part into keeping it that way. Remember Oro and his magically switching wrapped arm in Third Strike? The only way they can keep the arm and eye-patch consistent without breaking gameplay is to do what Tekken does and have Player 2 facing _away_ from the camera, but that brings its own issues.
@Spiderdoom-hg3iy8 ай бұрын
it's a fighting game, so that small detail comes second to being able to see the character accurately and be able to tell what move they'll throw out next
@aguywithalotofopinions4122 жыл бұрын
Making something that in theory shouldn’t be possible using brute force is the most Guilty Gear thing I’ve ever heard
@m0ckyzo1852 жыл бұрын
Something that is 100% possible can also be considered 0% possible AND INFINITY CRUSHES ZERO!!!!
@theHMCenthusiast2 жыл бұрын
@@m0ckyzo185 -Sol Ungaguy
@Ramsey276one Жыл бұрын
Those Men: That Is The Way Sol & Baiken: *DID IT HAVE TO BE?!* "Later, ASUKA!" You *fu--
@vincenttorrijos96803 жыл бұрын
The most eye opening part of this is the manually added imperfections. They had to go through every individual frame and add in imperfections to further replicate an anime style, completely matching it while purposefully negating one of the most crucial features of computer assisted animation, all to fit the aesthetic. Imperfections are everywhere in 2d animation, both on-paper and digitally, you just have to know where to look, yet they're one of the most defining features of the style, so that just goes to show the dedication these animators have.
@PoolNoodleGundam2 жыл бұрын
This is why strive's face animation during intros, outros and specials is so good. Eyes subtly change size back and forth, the only thing that moves cleanly is the mouth, that kind of thing
@Canthary5 жыл бұрын
The DBFZ visuals looks so much like the actual series in motion it's still unbelievable to me.
@amiablereaper5 жыл бұрын
Arcsys really caught lightning in a bottle with DBFZ. It captures the feeling of the anime better than any other video game anime adaptation.
@ShapeDoppelganger5 жыл бұрын
The actual series that you remember, not how it was, anime of yore had really bad animation.
@Canthary5 жыл бұрын
@@ShapeDoppelganger On the contrary, your average seasonal anime may look better now but i have watched DBZ recently and it actually looked way better than i remember. Hell, the shading, the consistency of the models and the lack of cgi made for quite a fresh experience.
@thatguy37185 жыл бұрын
Arcsys: this is to go even further beyond!
@thessk_15 жыл бұрын
David Rigdon I think the Naruto Storm games do their fair share of greatness as well
@aganaom17125 жыл бұрын
modern animators: " we use incredibly precise technology to make our work process as smooth and efficient as possible. And it's all thanks to how these machines are programmed." arc sys: "these dumb machines don't do what they're supposed to. so we broke every single one until they did."
@magnusm45 жыл бұрын
That's actually a pretty funny problem when animating as you might want a rather quick motion, but don't know how the hell to NOT make it render the in between. Even when you speed it up there's still those rendered parts that maybe gets noticed maybe, so that's not enough.
@carlbloke87975 жыл бұрын
Agan Mardrus I can totally hear Sol Badguy saying something like that since he works for Arc Sys
@carlbloke87975 жыл бұрын
magnusm4 This is why Arc Sys are wizards
@odisclemons97005 жыл бұрын
well said lol
@ruthlessdraculigula10515 жыл бұрын
Lmao
@krystaLuvin4 жыл бұрын
"Rather than compete with their own products..." Their only competition in Anime Fighting Games is themselves. lol
@geloXIII4 жыл бұрын
That's not true. There's French Bread who made Under Night In-Birth.
@runbaa92854 жыл бұрын
@@geloXIII published by ArcSys. It's still their product. They just don't develop it.
@geloXIII4 жыл бұрын
@@runbaa9285 no. What I meant was that there are other companies who can rival their anime fighting games is French Bread. In fact, EXAMU the creators behind Arcana Hearts can also rival against Arc System Works. And ArcSys published their game as well.
@Somethingwithoutatrace4 жыл бұрын
@@geloXIII you can’t have competition if you buy the competition
@geloXIII4 жыл бұрын
@@Somethingwithoutatrace I mean, fair enough. Now with DNF Duel, they pretty much own the entire competition.
@markthematey98735 жыл бұрын
Literally 5 days later the new guilty gear is released and it has a new aesthetic. Still anime but instead of a tv anime it’s a high quality anime movie.
@flamuralaj33025 жыл бұрын
The new GG looks fantastic.
@AntiNihilist5 жыл бұрын
@I Hate My Own Species. yes it is...
@RenAki55 жыл бұрын
@Dave Except it is. Pokemon, Yugioh, Dragon Ball, and Naruto are literally everywhere. They're all anime. Sure, the entirety of anime might not be as mainstream as other shows, but anime is huge part of pop culture now. Everyone knows what Pokemon, Yugioh and Dragon Ball are. Less people know about Naruto, but still a vast majority. They don't have to know anything about it, just the basic premise. Even though they aren't the best animes, they're hella ingrained into our society now. You even hear about newer/more obscure anime all the time. Shows like Attack on Titan, Sword Art Online, Tokyo Ghoul, Jojo's Bizarre Adventure (Which is so close to just being mainstream at this point thanks to how memeable it has been) are things you hear about from time to time when they blow up. Thinking anime isn't mainstream is like thinking Game of Thrones, Harry Potter, and Lord of the Rings isn't mainstream. Everyone knows about them. It's mainstream bud
@yaeven49435 жыл бұрын
No, it has not released..
@markthematey98735 жыл бұрын
Yaeven released the trailer, I’m so very sorry for not specifying
@formoftherapy3 жыл бұрын
It hurts my brain to see that Dragon Ball game footage. It looks so much like the 2D cartoon yet 3D…wow
@timtalksanimations91713 жыл бұрын
@2d fighter fan How a channel that has 460k subs is considered nearly a million I'll never know
@mngmng_3 жыл бұрын
you should take a look at Guilty Gear Strive
@gabenewal80563 жыл бұрын
Totally unexpected to see you here lol
@Bapthard3 жыл бұрын
What are you doinc here PD ?
@RL-DarkSpark3 жыл бұрын
People who call Anime cartoon 😐
@marscaleb3 жыл бұрын
I'm gonna be honest here, I've been thinking about how games could try to look like this for a good 20 years already. I've noticed factors like failing to emulate low framerates and held poses for ages. I am so immensely pleased to see that someone has finally done it.
@NoahDaArk3 жыл бұрын
What’s even crazier is that ArcSys has become so good at this… they can literally develop *and* support numerous fighting games that *use* this style of animation! Incredibly easy in fact! Don’t believe me? Just a few years ago ArcSys published Granblue Fantasy Verses and we’re still putting out regular content updates for DragonBall FighterZ, while *also* working on Guilt Gear Strive and most likely Dungeon Fighter Tag as well!
@goruyorsunuzz2 жыл бұрын
15:39 What is the name of the game ?
@marscaleb2 жыл бұрын
@@goruyorsunuzz GranBlue Fantasy Versus.
@GuitarSlayer1365 жыл бұрын
"Imperfections" *Zooms on Aqua* A C C U R A T E
@steveempiremantra21205 жыл бұрын
Lmao
@samfeels56085 жыл бұрын
for me aqua is perfect perfectly useless man love this character she is not like the annoying tsunderes out there. she is quite the opposite she does not hit you when you are minding your own business for no reason, she is hit when she mind her own business for obvious reasons
@tl13265 жыл бұрын
hossam hossam she’s the punching bag everyone loves to punch
@joemartin74515 жыл бұрын
@@samfeels5608 her imperfections are her greatest charms for imperfection is the closest to reality.
@zyaicob4 жыл бұрын
I think you mean yaku nai-sama
@cruye96335 жыл бұрын
If Arc makes a JJBA fighter in my lifetime I'll die happy
@erwinlimawan31585 жыл бұрын
Man, you’re making me remember that old arcade/dc JJBA game, and that was awesome, so yes please.
@lightsinx5 жыл бұрын
I NEED IT.
@ENFIKEFEPOKETC5 жыл бұрын
Imagine Jump Force, but made by Arc Systems
@Kuon_latte5 жыл бұрын
Never I've wanted something so much until now
@amenosaigiri8735 жыл бұрын
Mori sama already said they didn’t have plans to because there already was one a while back so it’s not likely but if because of their recent successes they get brought in to do it, it would be a holy day indeed.
@liaminator49504 жыл бұрын
This guy makes the most rewatchable videos i swear
@dragonsswarm19874 жыл бұрын
I know right.
@EmmettMcMullan3 жыл бұрын
Totally! I've just really gotten into DBFZ properly lately, after first watching the video a year ago. Merits a great rewatch as I've just been loving how this game plays and how the characters operate.
@TheDemonChara3 жыл бұрын
I've watched the Sonic one way too many times despite it being a longer one, it's great background noise for stuff.
@FixTheWi-Fi5 жыл бұрын
12:18 "Kill Every Thing 3D" sounds like a mindless fun indie game.
@riftis22105 жыл бұрын
I'm imagining a game where you play as a weeb who kills all the real girls and collects all the anime girls.
@diablo.the.cheater4 жыл бұрын
@@riftis2210 yes, ultimate weaboo simulator.
@Ramsey276one4 жыл бұрын
There’s a game than technically has that plot Old school game mascots facing polygonal invaders!
@kapnken23424 жыл бұрын
lemme guess, classic doomguy fights classic quake enemies like just the literal sprite of doomguy shooting 3d quake monsters
@splashor63614 жыл бұрын
That actually sounds like it would make for a cool game. You play as a sprite and you have to fight against 3d objects.
@AccentedCinema5 жыл бұрын
New Frame Plus: "How few drawings can you get away with?" Evangelion has joined the chat
@Oldsah5 жыл бұрын
They probably spent lots on audio, where others wouldn't. Back then quality was much better even though budgets were smaller. To be fair now-a-days you're forced to create easily watchable flat arcs with shitty stories horrible music and graphics (especially motion and environment) that look like some newbie attempted to carry himself through 15hour workdays...
@ZMusashiZ5 жыл бұрын
@Pedro Silveira 60fps ? NO, 1fp30s. And this frame will mark history (and your lcd monitors, years later)
@marsupialmole39265 жыл бұрын
Alternatively. Nichijou "How much money and time can we spend to over-animate the absolute hell out of this joke?"
@ElZamo925 жыл бұрын
Marsupial Mole I remember... A fully animated nuclear explosion that cast a beam of light across the entire solar system... because a high school girl poked her finger with a mechanical pencil...
@boltmix72945 жыл бұрын
@@Oldsah Can't tell if you are serious, lot's of recent anime have great animation, stories and music (music in particular, it's gotten ridicilously good and it's present in a large amount of shows) Again, can't tell if you are serious or somewhat delusional
@poidnet3 жыл бұрын
They did such a perfect job on DBFZ, it will be petty much impossible to do a better Dragon Ball fighting game in term of graphics.
@finnmarr-heenan23973 жыл бұрын
its great but they can improve they have since granblue and strive, too bad strive is missing the likes of dizzy baiken and slayer
@Wter-oy1dh3 жыл бұрын
@@finnmarr-heenan2397 welp, Baiken was just announced
@mynameissongoku2 жыл бұрын
@@finnmarr-heenan2397 baiken is here.
@DeertickDaniel7 ай бұрын
@@finnmarr-heenan2397slayers here too now lol and I doubt dizzys gonna miss out
@arbetor12Ай бұрын
@@finnmarr-heenan2397 dizzy is back
@RikXtreme45 жыл бұрын
Anime games should STRIVE to look like this.. Good god, could you imagine a Shonen Jump game by Arc systems?
@freddyromariovasquezcairo22505 жыл бұрын
that would be awesome and not the shit they do now.
@davidburke41015 жыл бұрын
You can't really have a 3D stage fighter look as good as this because each frame needs to be curated, and animating 360 degrees of character movement just isn't possible, and that's with a fixed camera. A free camera would need a near infinite amount of custom frames. However, a fighter like tekken/budokai is doable
@yugotokusatsu2895 жыл бұрын
@@davidburke4101 Kill La Kill IF Heck, if that was to much trouble for them, they could have just have a 2d fighter like DBFZ
@B0K06915 жыл бұрын
@@davidburke4101 Then just stop producing 3d arena fighters then
@spade4acer5 жыл бұрын
My Hero Academia needs an actual fighting game with this aesthetic. Not this One's Justice game that looks the same as tons of other shonen-based arena fighter cash grabs.
@Gilbot90005 жыл бұрын
I might cry. This was so good, and just highlights so much of what made the Guilty Gear series my absolute favorite fighting games of all time. Dan, thank you so much for this gift.
@KingClickMusic5 жыл бұрын
It's heartwarming this meant this much to you, brother! Glad we can all enjoy it.
@LostSoulSilver2 жыл бұрын
I still can't believe this video is what introduced me to Guilty Gear and got me to give it a try. Now it's on my top 5 favorite videogame series ever
@isadoracostahamsi1635 жыл бұрын
Computer: here you go! Everything is perfect, light, proportions, transitions! Everything! Me: urg. This is ugly! Arc System: there, I worked really hard and manage to break every single thing! Me: thanks, that is a lot better! Computer: but... but...
@Zoular5 жыл бұрын
Computer: Am I a joke to you?
@animalplant44455 жыл бұрын
the fact that they worked so hard to break the animation and then adding motion blur in 3d is bonkers
@DuvJones5 жыл бұрын
More or less, which is rather fascinating. At some point I really, REALLY hope that capcom attempts this because their fighters have always felt a bit off with the full range of motion that they have. New players seems to enjoy it, but I always find that things are just off with how the game flows. It's like it takes too much time.
@DuvJones5 жыл бұрын
Which when I think about it, it's rather funny. Capcom first for the idea to move into full 3D/2.5D fighters from a ASW game. Battle Fantasia. Ono was taking inspiration from that which is ASW first attempt at a 2.5D Fighter, which they basically did everything.... Wrong. Want to know why BlazBlue rotoscope's.... Battle Fantasia is likely the answer to that question.
@jman81945 жыл бұрын
Arc: *ZA WARUDO TOKI WO TOMARE* *MUDA MUDA MUDA MUDA MUDA MUDA*
@RubberNinja5 жыл бұрын
Fantastic break down.
@revthescatman1374 жыл бұрын
Bro
@marrowyoutube4 жыл бұрын
@@revthescatman137 Bro
@AMBanosidhc4 жыл бұрын
Bro....
@roelrodriguez96854 жыл бұрын
orB
@marrowyoutube4 жыл бұрын
@ashy best comment
@MechaEmperor70002 жыл бұрын
the trailer for Xrd was basically the moment I committed myself into 3D. That moment when Sol and Ky's attacks clashed and the *camera spun around the SFX* we all shat our pants. And to be fair, I've actually lost friends who saw this and declared it to be a fake because there's no way 3D could ever be comparable to 2D. There is also an animation studio that does this, Kamikaze Douga. They seem to have developed independently of each other, and they seem to have different workflows due to Kamikaze Douga being in film and television (their most notable work includes the intro for Stardust Crusaders, Batman Ninja and Star Wars Visions: Ronin, but stuff like their SACLA promo and Idolish7's Restart Pointer are even more anime than this game).
@mocliamtoh5735 жыл бұрын
I've been looking forward to this ever since you suggested it as a potential topic. I've already seen the GDC talk, and this is a great, accessible complement to it.
@ashlynnanderson17445 жыл бұрын
Yeah, I remember commenting about just this thing on the 2d fighting game animation video! Really happy to see this finally out
@ClarenceDass5 жыл бұрын
"They had to replicate what a DBZ fan sees in their head" So true. The DBZ game looks like how i remember the show. I actually re-watched DBZ in preparation for the fighter and when the fighter released, it definitely looked better.
@Cat-meow-Cat3 жыл бұрын
I kinda want to see this guy also breakdown guilty gear strive
@tzisorey5 жыл бұрын
Increase the anime-ness of the game by having each round start with 3 minutes of "Previously" and finish with 2 minutes of "Next time"
@Reydriel5 жыл бұрын
That definitely would fit in DBFZ lol
@tumamaencosplay5 жыл бұрын
At least the "previously" could totally be done with some replay clips before online matches whenever you fight someone again in matchmaking.
@amiablereaper5 жыл бұрын
That's just the DBFZ load times
@mzza5 жыл бұрын
And add 1,5 minute long opening and ending.
@GeminiTasiri5 жыл бұрын
Asura's Wrath did that which tried very hard to be a playable anime
@PierceArner5 жыл бұрын
I was surprised that you didn't mention how, especially in replicating the anime look for Dragonball FighterZ, the game itself runs at 60fps, but the cutscenes are rendered at the classic anime 24fps, so that it goes to even greater levels of tricking our brains about how it looks.
@PierceArner5 жыл бұрын
@@chargeheby882 I didn't know why the cutscenes looked _SO DAMN GOOD_ but I couldn't stop feeling that they suddenly just _became_ anime sometimes. Then when I learned that they were changing frame rates when it wouldn't impact gameplay, I just can't get over how simple, utterly brilliant, and perfectly effective it is.
@Mcpwnt5 жыл бұрын
@@PierceArner The frame rate thing is pretty obvious and while i think that is something that anime does i'm pretty sure things still look like anime without the limed frame rate given that still images can still look like anime. So i question how much making the apparent fps worse actually helps.
@PierceArner5 жыл бұрын
@@Mcpwnt It's the same reason why people thought that the 48fps Hobbit films had a "soap opera" look to them. The frame rates of media actually change a lot about how we interpret them visually. The change between the gameplay and into cutscenes Dragonball FighterZ actually feel like anime cutscenes even more _BECAUSE_ they drop to 24fps to match the way we're used to seeing the anime look.
@Mcpwnt5 жыл бұрын
@@PierceArner feeling isnt looking. It would also depend on a confusion between something being authentic and being good. Murder can be authentic.
@PierceArner5 жыл бұрын
@@Mcpwnt it _also_ *LOOKS* the same as the anime.
@qEagleStrikerp3 жыл бұрын
It would be interesting to see this technique used in the Anime industry itself. I don't know if it would actually cost less or more, but I could imagine a technique similar to this becoming a new animation standard sometime in the future.
@Canalbiruta3 жыл бұрын
I'd say it wouldn't cost as much as cell animation, but it would be harder to animate in the same time.
@jeremias-serus3 жыл бұрын
Honestly such a good question. Been thinking about it for a while, and I’m starting to think that at the point where you could make 3dcg perfectly mimic 2dcg, it would take just as much work as 2dcg. Thus being a wash. I sure hope that’s not the case, though.
@vasilecusarmale73223 жыл бұрын
2d animation has way more options. Like deforming of the character when doing an action. 3d would be cool but harder to get thoose visuals i think it would be a combination of 3d and actual 2d animation
@qEagleStrikerp3 жыл бұрын
@@vasilecusarmale7322 yeah deformation and transitions are definitely harder in 3D
@applepie18353 жыл бұрын
@@vasilecusarmale7322 watch honkai cutscenes it has 2.5 D animation
@Obi-Wan_Kenobi5 жыл бұрын
I honestly did not know that Dragon Ball Fighterz used 3D character models until I saw this video. I just thought it was highly stylized 2D animation. Even when the camera moved I still thought it was just really complicated 2D.
@riftis22105 жыл бұрын
I mean, if you wanna be real all animation is just really complicated 2D.
@BlastoiseMaster5 жыл бұрын
It’s like Arc is using Jedi mind tricks on us
@bobbyonasis5 жыл бұрын
@@BlastoiseMaster syths
@thund3r6324 жыл бұрын
A R84. Siths
@redharlock92374 жыл бұрын
Oh come on it's Crystal clear FZ was 3D, from the intros of characters.
@callowguru26115 жыл бұрын
This is so cool. The games look perfect. I hope they realise they've done some sorcery here.
@lrdalucardart5 жыл бұрын
Oh worry not, there is a reason why Bandai went to them, specifically, for making Dragon Ball Fighters Z in to what it has is now.
@ekinteko5 жыл бұрын
Agreed. However, I also dig the aesthetics of Basara 3 and 4. It's true 3D but it looks more photorealistic-anime which blends in nicely. I think even DBZ would fit nicely with that game engine. Here's a sample from the PS3 (much weaker than a PS4 Pro or Samsung S10+): kzbin.info/www/bejne/p2GymJ2JndaGjZI#t=12m21s
@xxmusashi3 жыл бұрын
Yes we should appreciate this level of dedication for animating all of this. But I’m mostly thankful for that guy who animated Ramlethal thighs
@finnmarr-heenan23973 жыл бұрын
om fond of both baiken walk cycles, foward is so cocky
@goruyorsunuzz2 жыл бұрын
15:39 What is the name of the game ?
@robertbroniarczyk98622 жыл бұрын
@@goruyorsunuzz granblue fantasy versus
@harrylane42 жыл бұрын
@@finnmarr-heenan2397 I miss the early-games’ baiken animation, where she looked almost feral. Before, she looked like she had rabies, now she’s just “big boob sword girl.”
@artarealmblazer5 жыл бұрын
You might want to check out the new Guilty Gear trailer to see how they've stepped it up.
@sbhack20775 жыл бұрын
next level bruh
@AbdulAdas5 жыл бұрын
They went beyond Ultra Instinct in the new Guilty Gear
@killymxi5 жыл бұрын
From the trailer I got the impression they are actually giving up on the 2D look, or they got a freshman team with less understanding of 2D. Feels like they pushed limited frames even further, but also increased level of details too much and switched to lazy-ass 3D shading. The honored 2D anime look of characters is now ruined. Definitely looking forward for professional animator analysis though.
@shaveice82235 жыл бұрын
@@killymxi can't say it doesn't look amazing though.
@ChiriConCarne5 жыл бұрын
The trailer is too short to be evaluated, we can only see new character designs and a nice stage. Other than that, it's still the Guilty Gear we have loved.
@FellaDudeMan5 жыл бұрын
One of the key points from that GDC talk that seems to be often glossed over, is that he said the process they used didn't necessarily save time compared to just working in 2D. In some cases, it took longer. This is important to note, since working in 2D has often gotten the stigma of being prohibitively more expensive than 3D, just for being 2D, and that's far from truth. 2D can still be practical and less expensive than an approach like this, depending on how it's used. The time and dedication required of the animators plays the biggest cost factor with both approaches. Making games in 3D is often considered less expensive, but that's while assuming the developers will use all of the cost and time cutting methods that the medium allows, rather than using the more time consuming hand-crafted approach that ArcSys used. All this to say, please don't expect every developer to suddenly make their game look like ArcSys under the pretense that this aesthetic was cheaper, easier, or more practical to produce. We should show much respect to the hard work it takes, and will probably always take, to nail an approach like this down.
@davidburke41015 жыл бұрын
Most people can't put two and two together so don't expect common sense and research to go into peoples thoughts.
@SJNaka1014 жыл бұрын
I wouldn't be surprised, though, if tools start being developed to automate a lot of these processes. When something makes money, people will always try to find a way to do the same thing but cheaper. I definitely foresee some period in the future where the market becomes saturated with pretty close recreations of this style, once the tools arrive to do it cheaply
@pedroivo73223 жыл бұрын
This definitely needs a follow up now that GG Strive is released. Their use of dynamic lighting while still keeping faithful 2D visuals is amazing.
@SAPProd5 жыл бұрын
Personally, I’d love for ArcSystems Works to be contracted by Capcom for a new Darkstalkers game!
@velhomiguel5 жыл бұрын
Mr Sack SNK should just hand over KoF to ArcSys. They could do wonders with the incredible roster of KoF and the animation of Guilty Gear.
@NoahDaArk4 жыл бұрын
Mr Sack I’d love to see NetherRealm team up with them to make a Mortal Kombat/Guilty Gear crossover
@bonbon88994 жыл бұрын
@@NoahDaArk nah mortal kombat doesn't have the right to cross over with a franchise as good as guilty gear
@SovietMarmalade4 жыл бұрын
@kmden Rt a new jojo fighter is what we need for sure
@KaitouKaiju4 жыл бұрын
@@velhomiguel KOF looks amazing though! It's Capcom that needs to hand over SF and MvC because they have effectively killed both
@sir.raphimrevelator86445 жыл бұрын
Them: Aqua is Useless New Frame Plus: Aqua teaches us about animation
@raikiri0004 жыл бұрын
Other than that, she's still useless LUL
@timothymclean4 жыл бұрын
"How to make animation look good when a stingy goddess is providing your budget."
@arvy80963 жыл бұрын
By being imperfect
@OsirusHandle3 жыл бұрын
being useless is what makes aqua cute
@ProfGarcia5 жыл бұрын
A Symphony of the Night remake with this technology would be a dream coming true...
@cvanims5 жыл бұрын
This studio is absolutely amazing.
@duchi8825 жыл бұрын
*Guilty Gear's Animation is great* Accompanied by kick ass music that is just as great
@milkywayflea4045 жыл бұрын
Guilty Gear itself is great. Definitely my favorite fighting game of all time.
@milkywayflea4045 жыл бұрын
@Jill Stingray is precious I haven't played Tekken all that much tbh, could never seem to get the hang of the game. I do own it though, it's a good game, and I want to try to learn it.
@dreamEnd3 жыл бұрын
I hope that more future developers adapt these kind of animation for their future Japanese "made" games. It looks real stunning. The first time i saw DB fighter Z and GBFVS, it totally blew my mind at how good these games look
@cryptocoin70983 жыл бұрын
i hope they make a shonen jump game in this style, jump force looks good but its weird because of different art styles plus the 3d look
@itsDjjayyArt3 жыл бұрын
@@cryptocoin7098 true are a my hero game
@Shendue5 жыл бұрын
So basically they artificially set on limitations to improve the final quality. Extremely clever. When someone asks me why old game music, old animation, etc. have something special despite the technical limitation, I always say that they do BECAUSE of the technical limitations. "Less is more" is often not just a common saying, but simply the truth. Having limitations, or better, having to WORK AROUND limitations, sometimes produces marvels. I think it's because the struggle of overcoming limitations gives birth to extremely efficient and clever solutions. The "limited animations" approach the video mentions is a perfect example. I often use as an example Jack White, from the White Stripes, who purposedly used old, abused and out-of-tune guitars, and a technically limited drummer, Meg, because he thought it was more interesting and "genuine" to try and come out with likeable sound through those limitations. Nowadays he plays with a full band and a great drummer, yet he is mostly remembered for the great music he created when he limited himself.
@riverpb52504 жыл бұрын
silent hill
@jasonwaltman35664 жыл бұрын
You see it on the coding side of things too. Modern methods are sloppy. Programmers don't need to care about the hardware limitations as we once did and the art of efficient elegant solutions is being lost.
@noname7683974 жыл бұрын
I see, just like my grandma said, if you wanna cook fadt do it with gas, if you wanna cook delicious do it with charchoal, she is right after all, thos extra steps wotn fail you
@godmode36113 жыл бұрын
It is an improvement to you. I prefer 3d perfection and smoothness.
@tetraedri_18343 жыл бұрын
@@jasonwaltman3566 On the other hand, without needing to care about nitty gritty have allowed more productive workflows, which in turn lower development time and makes ambitious projects more feasible to more people. I'd say that's pretty good trade off.
@lloydhallam5 жыл бұрын
God I love, love, LOVE this style of animation! This is the kind of stuff that makes so happy to be an animator!
@DinoMylo5 жыл бұрын
Dream job
@neverclever04 жыл бұрын
This is a fantastic video essay. Not only is it extremely informative, it presents that information in a digestible way, even to someone who is only passingly familiar with industry lingo. It also spins this information into a narrative. It has the sort of arc that a movie or play might, with a clear sense of introduction, escalation, and resolution. I watched it twice, then watched it a third time because I had to show it to me friend.
@Patty-Q5 жыл бұрын
Man, I played Xrd and Rev 2 for a solid four years before realizing that it actually is 3D animation. It blew my mind at how well they did it and how long it took for me to realize it
@jelaninoel5 жыл бұрын
SoupPlay 4 years?? I’ll admit I didn’t realize it was 3D in the trailer at first but the moment the camera pans around them, that’s obviously 3D
@Don_Akane895 жыл бұрын
whats even more wonderful is that even once you've known that they're actually 3D, its very easy for your mind to keep on seeing it as '2D' afterwards still.
@sudo4515 жыл бұрын
@@jelaninoel probably means 4 hours, rev 2 hasn't been out for 4 years lol
@raiga5-6-425 жыл бұрын
I watched a doccumentary on GG XRD making and it's jawdropping how they used the game engine plus chara modelling
@peeenguinne38585 жыл бұрын
@@raiga5-6-42 really? Do you mind putting the link of the documentary, if it's still available online?
@_Adie5 жыл бұрын
It's criminal that there isn't as many people talking about this. This is actual magic. I guess if it wasn't a Japanese fighting game, more people would be aware. Either way - awesome job covering this.
@andrawyawikrama56205 жыл бұрын
Eh... it's not a matter of "Japanese" or "Western" that made these games more well-known or not. The most popular fighting games have always been Japanese products (Street Fighter, Tekken, Smash Bros.) ArcSys, though pretty distinguished, still has a pretty niche market outside Japan.
@_Adie5 жыл бұрын
The games you mentioned are popular for reasons that are completely unrelated to them being Japanese. For the most part. I guess what I wanted to say is that people don't really play (or care about) fighting games to begin with. (Compared to other genres, I mean.) Let alone very peculiar ones like Guilty Gear. Which is extremely Japanese in many of its aspects, and that may be unattractive to many people. If this was Mortal Kombat, way more people would be interested, I guarantee. Ideally if it wasn't a fighting game at all, just any popular, approachable genre. No matter the country of origin. I'm just bitter not as many people play fighting games as those games deserve.
@Maxrepfitgm5 жыл бұрын
@@_Adie Fighting games are pretty crappy now. I say this as someone who has played fighting games since super street fighter 2 was released in arcades. No story, no game modes, season passes...I will get SFV when the 10th season pass is on sale in 2025
@_Adie5 жыл бұрын
@@Maxrepfitgm lol For someone who supposedly played the games since SFII, you should know better than that. Why would you need a story in a fighting game? I don't understand why lack of one is everybody's biggest complaint. What would you expect anyway, it's just people punching each other. At The core those games are made so you play them over and over and get better. It's the arcade game in its purest form. And hell - games like CS or League don't have stories, but nobody seems to mind. Even Overwatch didn't at the beginning, and I haven't seen any complaints about that. Besides - what the hell are you talking about? Literally every recent major fighting game has a story mode in one way or another. For whatever reason. With the modes I kinda agree. There are some things that have already been done, but for some reason aren't in every fighter. Proper tutorials, trials, command training (for 3D games), Xrd-style missions, DoA Quest, team fights survival, etc. There are ways to incorporate all of those into any game. But, on the other hand, they're far from being a priority (outside of tutorials and trials, I'd say). That doesn't mean games without those are bad, or lacking, though. Not to me, at least. As long as there's practice mode, online, and versus, that's pretty much all you need. And Season Passes... I don't see what's wrong with them. The game is being constantly updated, worked on, and supported. Because of that, people keep playing. Maybe even some new people join. Look at Tekken 7. The game is constantly growing. And that's wrong? It's definitely a better approach than releasing the same game again. Because back in the day that's all you got. If you got any updates at all. And if you want to complain they're not free - yeah, no shit, nothing is. If they were free they wouldn't exist. But at least you don't have to buy them to keep playing with others. Only thing you're not getting is the new characters. So if you're not interested in them, it's the perfect deal. Go on and compare SFII to any recent fighting game and tell me which one's worse. Which one has more content, which one has more story. It's not the games that got crappy. It's the people.
@damiangracia81115 жыл бұрын
And everyone was losing their shit with Toy Story 4...
@jokx44092 жыл бұрын
This is one of the best explanations about this topic and I still link it to people whenever I have to explain the pain animators go through when making shows and stuff. You explain how different 2d and 3d are very well.
@nycklex69565 жыл бұрын
I love how you started it with HEAVY DAY. Guilty Gear DESERVES more recognition.
@JoyceW-Art5 жыл бұрын
I've been so excited to see this covered by you! I've seen the presentation before, but you manage to explain this technique and information in such excitement that it just makes it extremely enjoyable to watch these videos ^^
@222LoneWolf3 жыл бұрын
I'm sure you've gotten lots of these requests already, but allow me to toss in my own vote in support of seeing some kind of an addendum or follow-up to this video that talks about the refinements that the newly released Guilty Gear STRIVE adds to the playing field. Of course, it may also be worth waiting a bit longer to first see what kinds of details ArcSys themselves share about the upgrades they have made.
@MrCervantesent5 жыл бұрын
Gotta give an honorable mention to SNK/ATLUS for KOF XIII's style of animation. They animated the characters by hand, and that was no easy task, and it was worth it. The gameplay was superb!
@chillnight26635 жыл бұрын
5:01 I guess you could say "Art System Works"
@eSSentialplaysYT4 жыл бұрын
I am still blown away by FighterZ every time I watch a tournament or match. It's just unreal how good the recreation of DB's art style really is.
@thesesimple5 жыл бұрын
Congrats on another super informative video, Dan and company! Just wanted to add one more (smart) trick they use to sell the 2D look: They force the camera to be orthographic on the characters. That way, it doesn't matter where a character is on the screen, perspective won't deform the siluette, selling the sprite look. Anyway, great video as always. Also, great selection of Guilty Gear OST tracks. All of those are bangers!
@Thentavius5 жыл бұрын
I love how Faust was the example for 'extreme and bizarre ways models can be manipulated.' Dan must've taken one look at this kooky doctor and thought 'yep, that definitely needs to be shown in full'.
@Anonymous-zThor3 жыл бұрын
I use to think i loved DB Xenoverse but when i started playing FighterZ i realized i wasnt going to settle anymore for Xenoverse and only for FighterZ they really did a amazing job making me feel like i was re watching my childhood anime over again even if i was fighting Goku vs Goku it just looked simply amazing never have i loved a Dragon Ball Game as much as FighterZ and Kakarot.
@Demon0no5 жыл бұрын
"I can not wait to see what arc system works has in store for us next" Well, apparently a new guilty gear, that looks even better than the last one.
@exquisitecorpse49175 жыл бұрын
I hope it still plays similarly....top level Guilty Gear is a thing of beauty, and I really don't want to see them dumb everything down the way they did between BBCF and BB tag
@Demon0no5 жыл бұрын
@@exquisitecorpse4917 BBTAG is a spin-off. The next real blazblue (if we ever get one) will be as complex as BBCF. And the next Guilty gear will be as hardcore as sign.
@Thentavius5 жыл бұрын
@@exquisitecorpse4917 The announcement Ishiwatari made on the GG site says they're taking the game apart and building something new from scratch using the pieces that made GG unique in the first place. Gotta say, I'm excited.
@arjVSwild4 жыл бұрын
@@exquisitecorpse4917 It unfortunately looks like they're indulging the myth that simplifying the game will appeal to a wider audience, ArcSystems Works has at least been communicating though and I'm still hyped and hopeful for the game. And holy shit does it look beautiful.
@Madaragun5 жыл бұрын
I didnt even know I was watching 17 minutes worth of footage untill you stop talking. Something about the way you told the narrative made me wanted to stay tuned in and trust me when I say thats not easy because I have a short attention span lol. Awsome work
@khi-jonchua9854 жыл бұрын
I got goosebumps and tears in my eyes when I first saw the reveal trailer for Xrd. So beautiful.
@bluesteele57865 жыл бұрын
Good choice of subject. The Dragon Ballz game has some stellar animation.
@ValkyrieTiara5 жыл бұрын
I know you probably did it to troll people like me but I'm still fucking mad at you. 7/10
@Changetheling5 жыл бұрын
Without Daisuke Ishiwatari, none of this would've been possible. From the character designs till the soundtrack, that's a true Renaissance Man for you.
@FirithPanda Жыл бұрын
9:30 - Nobody is going to talk about how ruthlessly Elphelt stopped to call Sin's jays fake before stepping on them and blasting him?
@nellancaster5 жыл бұрын
YES! You've finally covered this game! Thank you! Guilty Gear is my all-time favorite fighting game, and Xrd's awesome pseudo-2D animations are something I've always wanted you to discuss for quite a while!
@DennerBob5 жыл бұрын
The obsessive dedication to quality on display in these games is wild. I had no idea Arc Systems had actually been referencing 3D models for their sprites already. Now I really need to get over to that GDC talk. Thanks for the great video and for sharing your sources Dan!
@GenericName00427 ай бұрын
Another thing about DBFZ: The VAST majority of character moves are recreations of movements that the characters make in the shows, films, and occasionally even the manga. And I don't just mean the special moves. I mean the individual, single button attacks are just ripped from the anime itself. And we can TELL, and it looks GOOD. That level of attention to detail for DBFZ is INSANE
@SystemBD5 жыл бұрын
Oh, how I waited for this episode! The cell-shading tricks they explain in the GDC presentation are really interesting indeed... but there if there is something key to this aesthetic, it's a lot of passion and an even bigger amount of work.
@Stocking135 жыл бұрын
I think ARCS have perfected the 2D-3D animation after DB Fighters. Then they blew me out of the water with Kill La Kill. That game looks beautiful.
@faidou99545 жыл бұрын
Too bad the games dead now.
@BknMoonStudios Жыл бұрын
To put it in fewer words: *_ArcSys does not allow the computer to automate any part of the animation process. They manually craft each component, just as they did with 2D animation. By doing this, they get to keep all the "quirks and imperfections" that would be smoothed out by the machine._*
@AugustoXRock5 жыл бұрын
Nice timing Dan!! We're just starting a fighting game in the studio I work, you're video came just at the right moment :D
@solidjb5 жыл бұрын
Can you tell us about it?)
@AugustoXRock5 жыл бұрын
@@solidjb Sorry guys, can't tell anything about it :/
@shisuiki5 жыл бұрын
In any case good luck to you and the team!
@tyrantravealpha5 жыл бұрын
Can you tell us the studio name? Even if you can't I wish you the best of luck!
@ramsey2765 жыл бұрын
Great fortune in your venture... BUT AS SOON AS YOU CAN SPAM ALL THE INFO ON YOU CAN
@bryanv825 жыл бұрын
I applaud all the hard work going on at ARC, they managed to capture the same Db super Broly animation style into the game from watching the new FighterZ dlc
@runbaa92855 жыл бұрын
That Big Bang Kamehameha really distorts the model a whole lot. I never thought I'd see that kind of distortion in a 3D animation.
@Xaivius5 жыл бұрын
11:30 This clip of Dizzy's victory animation is a wonderful example of what you speak of with limited animation. It is truly incredible how far we've come in 2 short decades, both technologically and aesthetically. Thank you for breaking down this principle of 'making one's tools work to benefit oneself' :)
@Monroah5 жыл бұрын
On the whole cutting corners thing, often budget isn't the biggest issue (at least, for anime, from what I've researched, anyway), but rather just being able to get them done in time, because of how hellish the anime development cycle can be for many shows and studios (hi, A1 Pictures!) over there. Dragon Ball Super is a great example for how budget can't replace time, and OPM season 1 just had a great team on a modest budget, but still crafted a beautiful season. Don't get me wrong, budget matters, too, as more money = a higher limit on maximum frames per episode, but often time and manpower are what caused anime's limitations, more than anything. This is for the non-animation fans, by the way, I'm sure the guys working on the show probably are already aware as they are, well, animators, themselves, as far as I'm aware.
@BouncyAnimation5 жыл бұрын
you can call it time but ultimately it is still more about budget... if they needed to draw more frames in a short amount of time, they would hire more animators.
@Monroah5 жыл бұрын
@@BouncyAnimation Oh, budget definitely matters, particularly in games, where you're using software along with hardware, I'm not going to deny that, it's just everytime I hear someone say that animation in something is great, they usually go, "that's the episode with the most budget/where the animators actually tried," which is kind of doing the animators dirty by boiling their talents down to just money and not because of good scheduling/directionm
@幽霊船-o4h5 жыл бұрын
The reason is budget and the fact that many anime somehow are made weekly while it's still airing instead of getting the 12 episodes done beforehand so that there is no stress
@RanniTheMarketablePlush5 жыл бұрын
GG 2020 got announced and it looks fantastic I'm very hyped for it
@phhase02033 жыл бұрын
I came here to watch this video after playing the new Guilty Gear Strive. It amazes me how beautiful and well animated this game is. It's really impressive.
@akiraishin71415 жыл бұрын
You know, you just gave me a second wind to work on a project I've been making for the past 2 months. Thanks Dan! Let's go Raditz for FighterZ!!!
@senza45915 жыл бұрын
4:04 I love the terminology of two-and-a-half d
@nowheredan275 жыл бұрын
I-NO's intro animation with the sparks coming out of the guitar neck is grade A amazing. Easily my favorite from GG Xrd.
@ZealStarMedia5 жыл бұрын
Why couldn’t these guys make Jump Force?!?!
@sauceman57445 жыл бұрын
MoJo Claw 'bandai'
@ZealStarMedia5 жыл бұрын
Sauce Man What?
@electronresonator88825 жыл бұрын
@@ZealStarMedia is like asking why couldn't CDPR make Fallout 76 and Battlefield V
@ZealStarMedia5 жыл бұрын
Electron Resonator Because they wouldn’t make the game any better?
@94Ninsound945 жыл бұрын
Budget. Jump Force is a weak effort project... Just good enough to be speak off and get weak anime fan wet enough to pull the trigger...
@nougatbitz5 жыл бұрын
Once a year or so I stumble across a truly great new channel - this is it! subbed!!!
@gwynbleidd71774 жыл бұрын
All I can say is Bravo. Their techniques really brought the best Dragon Ball fighting game to life. They also replicate anime visually so damn well for 3D and their acardes games stand out everywhere. Really makes you lose your mind in terms of the overall quality they put into each game.
@Reydriel5 жыл бұрын
Granblue Fantasy Versus looks even more impressive IMO, because the artstyle and colours don't resemble most actual TV anime, but rather the coloured illustrations you may find in LNs or manga, which have may too much detail to be animated.
@themage10165 жыл бұрын
Reydriel Funny enough ppl have been joking around that GBV exists so that GG 2020 could look better
@ymeynot04054 жыл бұрын
+Dan Your editing in this video was amazing. Really impressive work.
@JO-hs1ue Жыл бұрын
Just beat hifi rush, basically the same idea, but with a more comic book feel instead. Such a beautiful game
@sweetasbloodredjam5 жыл бұрын
Sadly wer're probably not going to see this level of animation implemented in actual shows because the whole point of using 3D in Anime is to save cost. However, as you pointed out, in order to look convincing 2D style animation needs actual character model variations and swaps. Strech and sqash are 2D animation fundamentals and going beyond that breaking shape is one of the defining features of the anime aesthetic. While breaking shape is something that is relatively easy to do in a 2D space (when you're drawing every frame anyways, you might as well deviate in shape), but way more work when you have to fully model each new frame, negating the cost savings. That is why anctual handdrawn animation tends to look lively even with minimal animation, while 2D Style 3D animation often looks lifeless and robotic. On that note, the one thing, besides minor instances in the character animation, that imo Arc System works hasn't perfected yet, is properly 2D looking backgrounds. unually the illusion is broken as soon as the camera starts moving even a little bit. Regardless, tehir approach is amazing.
@reverbthevocal4215 жыл бұрын
Personally, I think a good start for this 2.5D style is to make detachable skeletons for the models. That way you only need to focus on certain layers of the pose at a time. It's like how I drew action poses with a mouse. I used a 3D software to pose ellipsoids to make the basic shapes of the different limbs, which helped millions, especially with drawing using a basic computer mouse.
@KaminariHouse5 жыл бұрын
On the backgrounds, I think that's because they are still trying to keep that Arcade feeling that they've had since the beginning.
@TetsuDeinonychus4 жыл бұрын
Having 2D animators draw over the cel-shaded 3D to make corrections (and add smear-effects etc) and using shape-keys/sculpting tools to mess with the shapes are ways to add 2D level fluidity to 3D animation, while still being less work/money than pure 2D animation.
@taltus6744 жыл бұрын
But.. but.. beastars
@caiobruno80064 жыл бұрын
Everytime technology and stuff like this starts to appear, new and clever ways to make it easier to be done is created.
@trupotato5 жыл бұрын
This blows my mind every single time I hear anyone talk about it.
@rentalsnake65424 жыл бұрын
Every time I see this video in my recommended, I end up watching the whole thing all over again.
@NoCapsNoSpacesofficial5 жыл бұрын
Hey, I just bought Lethal League Blaze after having enjoyed the original and have been absolutely blown away by the sheer awesomeness and style of its animation. Please do a video on it!
@TaroOmiya5 жыл бұрын
When the line, "I really hope to see more studios take a crack at this sort of thing in the future," my first reaction was, "so what's Dan's thoughts about Lethal League Blaze?"
@NoCapsNoSpacesofficial5 жыл бұрын
@@TaroOmiya imo it's not rly the same. While yes, it uses a cel shaded look, it's not trying to look 2D the same way arc's games are. I was more referring to the game's strong pose & character design, and I love the game's aesthetic for feeling like a hidden gem of the GameCube era
@alcatrazclad5 жыл бұрын
15:33 And their 4th attempt has already knocked that out of the water
@samfivedot4 жыл бұрын
I'll never forget watching that first Xrd trailer, getting to the bit where the camera spins around, and just completely losing my mind. Like, HOW ARE THEY DOING THIS
@JBlackMage25 жыл бұрын
And now you'll have to make a new video when Guilty Gear 2020 hits.
3:51 is the moment 3D game graphics changed. This is the most underrated game-changing moment ever.
@thewitchcoven3 жыл бұрын
As someone with a shit computer though, it was IMMEDIATELY obvious that these games were 3D
@sonnybrown47585 жыл бұрын
Honestly, this is the future. We are constantly walking things back with new tech. This is an example of how 2d techniques shouldn’t be thrown out and 3D running away with possibility needed to be reeled back to really make the feel complete. I’d like to see a game come out using this technique at 24fps. Can you imagine Akira the game?
@TetsuDeinonychus4 жыл бұрын
I'd love if Capcom could embrace this technique to recreate Street Fighter III's animation in HD 3D.
@mariokartgamecube3 жыл бұрын
Even though there are definitely times when you can tell it's 3D, when this style works it works *so well*. There were so many moments when I went "ok, but that part had to have been 2D right? right?"
@ennueru68963 жыл бұрын
13:22 I swear,this line makes me think i'm looking at an Animation version of Masterchef
@brettd23085 жыл бұрын
Fantastic video. It feels like there are a lot of lessons that anime studios working with 3D animation could take away from these games. Also I love seeing all that Konosuba in there :D
@wazanne68203 жыл бұрын
omg thank you for showing 1:25 , I've been trying to search for that one game I've played as a kid and immediately search for all Arc's NES games because you showed that and I finally found it TT Thank you for helping this man finding their childhood memories back.
@notealist9 ай бұрын
summary arc system works is super good at this and they made guilty gear with 5 methods 1. cell shading specific to a character to replicate handmade pixel art instead of a dynamic figure 2. no keyframe interpolation. kept at an artificially produced 8-12 fps. 3. make it look like you did it with hand drawn animation, holding frames. 4. artificially create "imperfections" so it looks like hand drawn animation 5. speedlines and smear frames bonus chapter for dragon ball fighterz - keep the style specific to your source reference material
@agenthappypotato8683 жыл бұрын
13:43 ngl was expecting you to say "THE anime look"