the fact they had a tiny group and they made such beautiful game is just... wow.
@Drstrange30006 жыл бұрын
This game has some of the best animation I ever seen in my life!
@benjamindeh8732 жыл бұрын
The animation AND art. Wish we had more games like this, it was just a beautiful experience.
@_Executer Жыл бұрын
@@wallacesousuke1433 How long have you played it for
@iquew4389 Жыл бұрын
@@_Executerhe prob played it for 0.000000001s
@WoofySKD8 жыл бұрын
holy shit this guy saying he animated each frame of several states in like 10 different angles like it is no big deal damm that's so crazy/amazing
@CossackHD8 жыл бұрын
There are extra frames for Ori turning his head to right while crawling from the Swallows Nest in the prologue, you can make Ori look behind him by trying to move him right. I mean, there is like a dozen of poses in the "FEELS INTENSIFY" sequence and all of those poses have "look back" animation which I didn't discover until 70+ hours into the game! O_O A bit pity that movement animations are half the framerate at maximum speed (30 FPS animation of running while playing at 60 FPS), the memory limit doesn't seem to explain this (because it's just around 15 texture files for Ori movement in-game), unless it was a trade off for trying to make X360 version of the game.
@Hudston8 жыл бұрын
If I were to guess, other than performance, I'd say it's because a lower frame rate more closely mimics the feel of traditional animation.
@CossackHD8 жыл бұрын
Gary Hudston that's a valid point, maybe they decided to use 30 FPS animations although the game runs in 60 FPS. They did use 120 FPS animation for fast walking as a method of transition to running however. Varying animation framerate adds a bit of inconsistency.
@PixelThorn5 жыл бұрын
@@CossackHD I think there's too much emphasis on framerates - I know many want games to run at 144 frames per second and whatnot but if you can get the same quality of movement at 30 fps in a 2D game instead of 60 then why wouldn't you?
@CossackHD5 жыл бұрын
@@PixelThorn it looks a bit weird seeing 2 same animation frames per 2 unique ingame frames and makes animations just a bit less sharp. Ori's glow and motion blur help to hide that. The new game has 60 FPS animations and they pushed further with squshing/stretching - looks a lot more fluid. I liked watching new trailers at half the speed - easier to understand why 60 FPS looks so awesome.
@benjamindeh8732 жыл бұрын
Every time I think of Ori and the blind forest I think back to the escape of the tree with the water flooding under you. The music, the atmosphere, the art it was all so beautiful. I remember going "woah!" instead of "Omfgrun i has tosurvive!". Wish developers made more beautiful games like this.
@Zekian9 жыл бұрын
I would have liked to have heard how the programmers overcame some of the technical challenges in both the render pipeline and asset creation pipeline.
@RoyBrown7774 жыл бұрын
Asset creation would be far more interesting than the programming side. This game would be fairly basic in comparison to most modern games.
@RajaniBaburajan4 жыл бұрын
@Blackfalk i think it's actually 3d, because, i haven't played the game, but I have seen a portion where you see a 3d block of water.
@JordanSemrow7 жыл бұрын
oh man, just watching that opening montage and the subsequent scene at the beginning had me tearing up at work...
@benjamindeh8732 жыл бұрын
That montage is so beautiful. I wish there was a BIG metal print of the frame where Naru and Ori are holding the vine.
@Skinkemann9 жыл бұрын
Really fun talk! Ori is such a beautiful game, it was cool to get some insight into how it was done! Excited to see whatever Moon does next :D
@CossackHD8 жыл бұрын
I tried to mod the game by editing the baked frames of Ori, I made like 30 frames and then looked up total number of frames on all those PNGs and it was over a thousand so I went NOPE and terminated the idea. Interestingly, frames for Ori are saved in Sein files, and then there's oriC file which resembles Sein's visual (crystal ball). Could that be a file naming mistake or was Ori meant to be called Sein?
@AnxietyOpossum8 жыл бұрын
Sorry that this is quite late of a comment, but I had to say this. If you look at the early concepts for the game, the original title was actually just "Sein" Also, the original sequences have stuff like the spirit tree being a giant ent-like creature, and Ori talking to Sein at the end of the Ginso Tree sequence! Just some cool stuff I thought I'd share :D
@milddiffuse7 жыл бұрын
Skinkemann Ori and the will of the wips (Ori 2)
@infinitytrainbook43945 жыл бұрын
@@AnxietyOpossum original name to ori was sein and sein was ori So ori didnt talked it was sein
@astrobaboon86234 жыл бұрын
Go play Ori and the Will of the Wisp now that it's out.
@benjiusofficial4 жыл бұрын
I absolutely love this game. I haven't taken so many screenshots of a game in my life.
@AnxietyOpossum8 жыл бұрын
As an aspiring 3d modeler, and animator, I can't wait to watch my way through this :D
@WowDailyDose8 жыл бұрын
Aniimmaator huh?? My teams been looking for an animator recently (For a Game very much inspired by Ori). Any thoughts on checking out our project?
@AnxietyOpossum8 жыл бұрын
I would, but I have literally no experience or training XD It's more of just a personal goal for me to achieve one day :) Thanks for offering tho!
@Scroteydada6 жыл бұрын
maaz baig Inspired by Ori? Is it still happening? Have you disclosed anything about it?
@Alucard94able8 жыл бұрын
this video is something to watch if you are already in game design but a bit confusing if you aren't.
@WeaselLevelDesign9 жыл бұрын
Thanks very much for sharing this with us mate, and for making such fantastic visual storytelling :)
@tazzuki8 жыл бұрын
I would love to see this kind of animation style made into some 2D mmorpg
@visclo478210 ай бұрын
So the takeaway as a developer is make the art pipeline perfect and the game will look as good as the artists vision and skill. Great talk for a beautiful game!
@SadTown99Күн бұрын
GDC videos are some of greatest to watch for beginner game devs… I just wish they didn’t have a time limit for their presentations, so they weren’t forced to rush through such valuable information 😐 Everyone I’ve watched is always so stressed & out of breath trying to make sure they can finish in time… Such a shame that causes us to miss out on more detailed explanations, during these once in a lifetime opportunities we get to look behind the scenes 😵💫
@CuffyX-v3iАй бұрын
You did a great job on Ori. We loved it. Ori 2 was my sons best game. thank you, Awesome!
@RaoulWB7 жыл бұрын
It blew my mind, awesome talk
@nabla97904 жыл бұрын
Hi I am very late to this, but I have a question about the atlases at 8:25 - why did they have to make dynamic chroma key generation if they could just use alpha?
@bee_irl9 жыл бұрын
HUUUUUGE RESPECT!!
@bence0302bence5 жыл бұрын
Bizony, Máté :)
@pabloalberto17545 жыл бұрын
This game is a masterpiece
@captainkev104 жыл бұрын
One of my favorite games, Ori, referencing one of my favorite movies, Princess Mononoke.
@HAWXLEADER5 жыл бұрын
So I guess modern Unity could just run the rig itself? Rendering and HDR have come so far since unity 3. Now we actually have Lit 2D.
@magikamush37174 жыл бұрын
Can someone tell me how the foot placement was done without IK? I can't conceptualise how he said it was done in the presentation.
@YoutubePremiumMem Жыл бұрын
I agree, he wasn't clear as too what he was doing.Im watching this a second time to understand.
@falxie_4 жыл бұрын
He refers to Ori as "he," I was under the impression that Ori didn't have a gender
@falxie_4 жыл бұрын
@@prezadent1 Nah dude
@falxie_3 жыл бұрын
@Connor Gregorius Just an interesting thing I noticed
@kiara62373 жыл бұрын
He is not ''genderless'' or ''nonbinary'' bullshit, Ori is he or she, depending on the player interpretation, the game programmer said that.
@GayDemiDemiboy3 ай бұрын
@kiara6237 that's quite uncalled for don't you think? Here's the thing: Ori is not a person, nor are they a real species. Iirc, he is a spirit type thing. I hope you look back at this comment and facepalm at how stupid you were. Although I do agree that it is up to player interpretation
@DenerWitt7 жыл бұрын
would love to have many of these systems he talks about. I know unity has very nice 2D tools now, but I dont think it has all this builtin??
@PixelThorn5 жыл бұрын
No but you can create these tools yourself for unity using C# - it's not that hard, I created a custom camera system for Xcom like gameplay
@Tangakkai4 жыл бұрын
Just bought it during the summer sale on steam and immediately i thought: Mononoke! 😍
@snipy88628 жыл бұрын
man, he drank a lot of water. Well, maybe not a lot but certainly very often
@homeslice39645 жыл бұрын
MDMA
@EcchiSamurai8 жыл бұрын
I had seen a video long ago back in 2006 I think of a creature that looked like Ori, but it was a goat-beast hybrid thing and it had to fight its way through a forest. It was like a cross between Ori and a video called "The Guardian" and I can not for the life of me find this video anywhere DX
@CutiePink8 жыл бұрын
+EcchiSamurai This might be a stretch, but could you possibly be thinking of the Brackenwood series by Adam Phillips?
@EcchiSamurai8 жыл бұрын
IceBlueDraco You sir... I thank you. Thats exactly what I was thinking of! :D I have been searching for years!! Thank you so much! :3 I don't know why but Ori reminded me of those animations.
@SwarnimArun8 жыл бұрын
Just confused, so where does the rendering of 3D models occur in Unity or 3DS????
@WowDailyDose8 жыл бұрын
3D Max. They are imported as sprites.
@360dom3607 жыл бұрын
I would imagine this effect would also be possible in Blender?
@getgle4 жыл бұрын
@@360dom360 yes
@Budello427 жыл бұрын
This is a wonderful pipeline.
@1.618_Murphy4 жыл бұрын
If I could work with the ORI's 3rd sequel with Moon Studio! 😭😭 But I'm really an amateur who love Ori and my expertise is intermediate!! Working hard to make myself better!! Don't know if I can make it before they start working on the 3rd project! ☹️
@SOXAvisual7 жыл бұрын
Dude! are you going to drink the water from the bottle on your hand or not? just kidding, the game looks amazing, great speech
@melficeskye2929 жыл бұрын
Love this game can't wait too see game you make next definitely would love to see your take on a classic old school style rpg
@jan0503758 жыл бұрын
i am confused, one minute he is talking about 3D models and rigging, the next minute he is talking about sprites
@ibrahimalgwaiz55688 жыл бұрын
The sprites are only output or artifacts. They are generated using a rigged 3D model. I'm not sure if this is what is confusing to you
@musashidanmcgrath7 жыл бұрын
He's rendering a fully rigged 3D character offline and using the frames as a spritesheet.
@Horos1014 жыл бұрын
@Bilbous Bagoda Ori is a 3D model. They ran a computer program to take pictures of the model during each animation at each frame to generate 2D sprites, which is what you see in the final game (a lot of 2D sprites).
@rikrishshrestha54214 жыл бұрын
@@Horos101 exactly ,Good explanation. This is same as what's happening in Clash of clans and Clash royale. Looks 3d but is 2d sprites.
@KlingThePoster8 жыл бұрын
man, I have to play this game with a controller now
@SoldatDuChristChannel3 жыл бұрын
isnt ori 2 wotw all in 3d?
@FeastTheSenses7 жыл бұрын
Since they were using sprites, it must mean that the translation of the character Ori had to be programmed rather than given by the 3d models' animation right? Isn't that like doing the same work twice kind of?
@person82037 жыл бұрын
The animations were rendered down to frames in sprite sheets then sync'd to player state like you would with 3d but without all the headache of 3d. No interpolation of bones or limbs and such is needed if that's what you mean.
@jeremyvansnick25687 жыл бұрын
kzbin.info/www/bejne/o2nPgKqojLOVe7sm51s That's what I'm talking about, the rig is imported in Unity to give data. He probably used root motion, how to sync that with the sprite?
@nicolassantos55418 жыл бұрын
Awesome!!!
@migasx49337 ай бұрын
Bro Gareth Cocker is a soundtrack GOD producer
@shahzaa3D3 жыл бұрын
FGS dont put the bottle back on the table..
@3DxPOD8 жыл бұрын
Great speech :)
@JuddMan038 жыл бұрын
Huh. I thought this game was 3D rendered. Wow.
@eloujtimereaver45044 жыл бұрын
Kind of.
@weirdboyrox9 жыл бұрын
Absolute masterpiece, the game looks more similar style to the game Legend of Mana :)
@talhazaryab33008 жыл бұрын
Thank God 0 dislike.
@1316Salva8 жыл бұрын
Wrong.
@CossackHD8 жыл бұрын
I've 259 likes and 2 dislikes on my Ori review video :3
@d_pikachu93887 жыл бұрын
too soon!, evil peeps already arrived
@indoxperia8 жыл бұрын
Great explanation.
@MrQwerty25248 жыл бұрын
Holyshit! It's 3D???!! Redownloading the game right now to replay it :D
@SiriusXification7 жыл бұрын
No. Everything was made in 3d and then baked into sprites. you wont see actual 3d there.
@SiriusXification7 жыл бұрын
You're right. The water is 3d and the parallaxing is so good that it may aswell be 3d. But in terms of the actual game - the character may be a 3d character but does it really matter when you cannot shift perspective on-demand in game? This is the sortof thing you cant shoehorn into either definition
@ClemensZockt7 жыл бұрын
if thought that it had to be a 3D game wich is just shown to you from a fixed side perspective, usually used in 2D games. the fore- and background oviously is in 2D on different levels of depth into the field of view, BUT there has to be some 3D elements. If you go under water, you see some change in the perspective. I programmed a little arcade platformer just for myself, that I wanted to have a 3D look but in a 2D top view perspective. Easiest solution: Just use 3D models for the main layer, but just give them 2 dimensions to move around :D + fixed camera angle = done. Not so easy for Ori, but the main idea is the same. You can not tell the difference as a player, when you are forced to watch the game from a given perspective. For the player my game was a 2D game that "looked 3D in some way". As the dev, it was a 3D game, forced to work in just 2D (looked really funny when youi floated around in the 3D space..looked very...emtpy, small and lost in nowhere)
@fantasyhaven39006 жыл бұрын
In fact it is 2.5 D. :D but whatever, it still amazing.
@rainbowsky62576 жыл бұрын
I had a feeling that animation that beautiful couldn't have just been hand drawn. I guess I was right.
@hibryd74814 жыл бұрын
Who is this talk supposed to be for?
@alxdrksoul4 жыл бұрын
Anyone who wants to know how ori was animated.
@iwtd66 жыл бұрын
Wait you said its a he and him?
@magnvss3 жыл бұрын
So beautiful game. That's why I resent that they didn't make it a super-easy option for those who can't overcome (at times) such difficult tasks. It would be more children and casual players friendly and it would allow for the enjoyment of such pretty artistic environment.
@barrabinfc8 жыл бұрын
this guy had some serious coke ...so anxious
@rektchord7 жыл бұрын
Or Probably something to do with him standing in front of a load of people and talking.
@homeslice39645 жыл бұрын
And the coke.
@MihaiAndreiStanimir8 жыл бұрын
"bla-bla-bla"?
@DuolosX5 жыл бұрын
This guy talks as though he absolutely hates everything about the game, his job, and his company...
@moestealth858 жыл бұрын
Interesting talk and insightful to many game makers specially with the 2d animation pipeline. But annoying guy with foul language on stage =\
@alexoelkers27238 жыл бұрын
your annoying and disrespectful
@emmanuelhenne8 жыл бұрын
Gosh the guy is annoying, was he forced to do that speech or what ?
@Kiabugboy6 жыл бұрын
You know he might see this video along with the comments and yours might just sting enough to override all the other positive ones. Of course you can point out your opinion about how he handled the talk and what you think was his shortcomings, but how about you do it in a respectful way. People nowadays are so entitled to spew out their opinion all over the place just because they can and they forget if the way they're saying it can hurt others
@PixelThorn5 жыл бұрын
@@Kiabugboy the comment section wasn't much better in -05, but I do feel that people's behavior on the internet had actually become less toxic over time