Imagine you prep everything and the party decides to make an ambush for the pursuers instead.
@adamloga3788 Жыл бұрын
Judging by how he was talking, I'm guessing that they'd only make that mistake once.
@Candlemancer Жыл бұрын
@@adamloga3788 yeah, it sounds like the point of this is when it's obvious that you can't possibly win against the pursuers. The best you can hope for is to escape the encounter alive
@TobyLegion Жыл бұрын
Perfect location for that: near the mimic house.
@dodhethompson4841 Жыл бұрын
@@CandlemancerThat sounds like something someone that doesn't know how to set up an ambush would say
@naomihatfield3015 Жыл бұрын
It’s almost like you know my players…..
@wyattdupre2721 Жыл бұрын
With a few changes you could make a new boardgame with how complex that was
@DannyboyO1 Жыл бұрын
I'm pretty sure one exists that's not very different. I recall one... either you escape from the troll or you fight it. >_< Unfortunately, "vague memory from half a year ago" isn't easily googled.
@MegaOttaviano Жыл бұрын
My thoughts exactly hahaha
@eriekaiser2121 Жыл бұрын
Yeah wtf he should spend time on that, I know I would buy it, very interesting concept
@la8ball Жыл бұрын
What I'll change is instead of disadvantage rolls use a point system. Go a day without food or water -3 to whatever you roll and -5 for no sleep. Not just rolls for exhaustion but any encounters. Go 3 days with no food & water is -18 and need 19 or 20 to succeed.
@thaynelybbert3197 Жыл бұрын
Almost a darkest dungeon vibe for a board game.
@chandlerf3131 Жыл бұрын
The next cold road?!? Do my ears deceive me?!
@imasspeons Жыл бұрын
I am as excited as you - nay, more!
@kacpadestro8086 Жыл бұрын
Cold Road? On this time of a year ? In this place ?
@Ink_Wielder Жыл бұрын
@@kacpadestro8086 Localized entirely on this channel??
@pdomo415 Жыл бұрын
May I see it?!
@imasspeons Жыл бұрын
@@pdomo415 ... No.
@alfarrarjr Жыл бұрын
This is a perfect follow-up to Zee's video on the worst spell in survival games - Goodberry.
@Ike_of_pyke Жыл бұрын
Yep , a good berry user would sap like 1/3rd of the difficulty of the situation away
@yuvalgabay1023 Жыл бұрын
Add the ranger class ans tiny hut and you can pretty much ignore survival
@jettlucashayes8508 Жыл бұрын
@Ike_of_pyke or just beating the shit out of your pursuer since its probably easier then running from them
@aa-tx7th Жыл бұрын
all survival hand wave spells are banned from my games like goodberry, create water, that dimensional mansion one, ect.
@Ike_of_pyke Жыл бұрын
@@jettlucashayes8508 depend on the encounter make up and level of group, if it's suppose to be a notable challenge or like a literal miliary platoon(18 to 50 people) who's been sent to hunt the group , then a Goodberry (a lv1 spell ) is a good trade off
@Zedrinbot Жыл бұрын
you call this awful but, maybe with a few small adjustments to scale it back a touch, this actually seems like a great option for a table that wants more trackable progress on survival elements that normally get handwaved or glossed over. I'd definitely prefer this over 5e's default nonexistent "chase" and tracking rules.
@Sheeprwer Жыл бұрын
It's a little strange unless the party has means of tracking their pursuers though. The players know how far away the enemies are because of the tokens
@asitallfallsdown5914 Жыл бұрын
Scale it back? Scale it UP DOT MAPPING. NODE TO NODE TRAVEL, BRANCHING PATHS, RETURN BY DEATH RESET LOOP FOR PARTY WIPE. New D&D game mode, "A Travel-Node Campaign".
@zachhaas1075 Жыл бұрын
@@Sheeprwer yeah thats most abstracted chase systems its really not a problem.
@DanielLCarrier Жыл бұрын
Chase rules are important. Without them, you can kill a Tarrasque with a repeating crossbow infusion and a horse.
@Zedrinbot Жыл бұрын
@@DanielLCarrier That sounds like a problem with mounted combat rules in 5e, which are equally terrible. But 5e's chase rules are just "hey what's your con score? okay that's how long your can run, basically." It is one of the driest and least interactive things you can run in 5e.
@mckenzewolford9813 Жыл бұрын
This actually makes the Ranger’s new tireless ability very good, as they can effectively skip sleep and gain lead tokens with no consequences, as long as they can take at least an hour break every day
@RoninCatholic Жыл бұрын
And Rangers are the class that _should_ do best in a situation like this, followed by Druids and Barbarians.
@theactorsdungeon3898 Жыл бұрын
I find a lot of the time the Ranger's unique survival abilities don't always have a use.
@RoninCatholic Жыл бұрын
@@theactorsdungeon3898 Exactly why a campaign like this is the perfect place for them to shine. Just like how a monk will shine extra bright in a campaign that routinely features being captured and separated from your equipment, or where fights break out when you're at parties like high society balls or whatever where it's inappropriate to wear armor and carry weapons.
@theactorsdungeon3898 Жыл бұрын
@@RoninCatholic oooh, that's clever!
@o98z Жыл бұрын
@@RoninCatholic and dont forget that monks are generally applied wrong, they are not a bruiser class like fighter paladin or barbarian, treat them more like rouges/your dedicated anti spellcaster measure
@dalepalmitier7114 Жыл бұрын
Between this and the Animated Keg, we can see Zee's love of visually representing aspects of D&D, which I fully support.
@TheYaMeZ Жыл бұрын
"D&D Combat doesn't take that long" _Monkey Side Eye Meme_
@blacknight6147 Жыл бұрын
Well, in-universe time wise it doesn't, players exist outside their flow of time and experience it much differently
@Vatis93 Жыл бұрын
Hours can pass in seconds, and seconds can take hours.
@restlessfrager Жыл бұрын
Dude a 20 turn combat is 2 in-game minutes.
@Alex-cq1zr Жыл бұрын
To be fair, dnd combat shouldn't be all that slow if players act fast. Like, implement 1 minute turns and a round is 5-10 minutes?
@Candlemancer Жыл бұрын
In-universe D&D combat is extremely fast and brutal. Almost all fights are over in less than 2 minutes
@valdar27 Жыл бұрын
Watching this in the middle of my Stormlight Archives re-read and I spot "Stormfather" on a drawing?! Kudos for the easter egg
@mateusmachadomartinsjunior43093 ай бұрын
When?
@TheFlash1218 Жыл бұрын
YOU HAD ME AT NEXT COLD ROAD
@johncollins7631 Жыл бұрын
More Cold Road? YAY! always good to see more content from you my man.
@michaelgrey1503 Жыл бұрын
I know it's a more complicated random encounter table, but it's probably the only random encounter table I'd be able to use while being able to keep track of everything, so good job!
@nay-knee7779 Жыл бұрын
I like it because the players are aware and complicit in the random encounters instead of just not knowing what happens. More tensions built that way. Also, very glad to hear the cold Road is not dead!
@youremakingprogress144 Жыл бұрын
This is basically adding an entirely new game to a D&D campaign - and I would TOTALLY play it. It seems fun and exciting, and a great example of resource management and risk calculation in gameplay. Serious credit for innovative DMs.
@zacharyweaver276 Жыл бұрын
This seems really cool. Reminds me of those traveling movies where the heroes are trying to reach a location as the bad guys follow their trail. Like the Indiana Jones movies where people are trying to find an ancient temple as the bad guys pursue them or track them so they get lead to it
@erictappan3906 Жыл бұрын
I honestly really like this! As long as most encounters are fast to resolve (they're short and self-contained, or handled via montage), I think you avoid most of the pacing issues you'd otherwise run into by getting into granular timekeeping. You still need to come up with about 8*days prompts, but you could probably crowd source a bunch of them. My one gripe is "D&D combat is pretty fast" , but if you aren't getting regular long rests maybe you can get tension from shorter combats.
@Manoplian Жыл бұрын
He meant that dnd combat doesn't take much in-game time, so it doesn't matter to the chase.
@AFnord Жыл бұрын
@@Manoplian I was irked by the "fast" bit as well, but you're probably right about that being what he meant, that the time spent fighting is so small it's not really worth tracking, not that you get through combat encounters fast when they happen (because in my experience D&D has some of the longest combat encounters of any RPG that does not go full on simulationist)
@amarith1392 Жыл бұрын
Zee: "I've made a complex minigame as an abstraction for survival/pursuit in 5e, but I hate it" Me: "I don't even remember what half the weather does RAW, but I'm gonna add some wacky shit anyways like Wild Magic Storms"
@runnerduck48442 ай бұрын
2:32 Haha Stormlight reference let's gooo! Also just bring your own bridge to solve the previous problem while you're at it.
@tooldude1098 Жыл бұрын
Honestly even if it's not the best way to run survival mechanics it is always good to get more videos from you
@the_doug_digital Жыл бұрын
YOU HAD ME AT “NEXT COLD ROAD”
@kucahill8085 Жыл бұрын
Can I just say that, Bashew your art has improved so much and it’s amazing to see the progress you’ve made over the years, I always rewatch your old episodes and I’m always overjoyed when you upload new ones, thank you so much for all you do
@ttgl_bobross Жыл бұрын
"what do you mean I have to eat and drink?" - the one guy who wasn't paying attention during session zero You would not believe how many people cycled in and out of my pick up game of Dark Sun back on Mythweavers because they didn't read the GIGANTIC BOLD TEXT saying "SURVIVAL THEME".
@gdrad Жыл бұрын
It's got some fundamental differences with a random encounter chart. Previewing the rolls needed is one. Another is once they avoid an obstacle it's something already generated that was avoided vs having to roll on random encounter. If you dodge the tarrasque encounter and it was the only time it showed up that's different then having to dodge a 1/100 chance of that fight every failed roll. I think more asymmetry and assorted nature on the day to day would help. Don't have encounters listed every day. Have some rolls affect the odds and rate. "Took wrong path, add 2 encounters to next 2 tiles" for example would change the difficulty of next two days. Maybe have some encounters be "face up"; after all some things don't require dice roll. A face up encounter could be obvious signs of bear in the woods but can you avoid the bear successfully. Another key thing to add is more player choice and agency. If it's just down to die rolls of course it feels like a random encounter chart. Take a lesson from something like slay the spire. A random layout of paths where players can choose which path they're taking. In slay the spire, the first act 1 elite fight is random chance out of 3 options. However, the player knows its an elite and can learn what all 3 fights are. So they have a lot of information to work with when deciding to path into the elite fight. One other potential idea to handle the "random encounter chart" feel is pre-trip research. Have some ahead of time rolls that can reveal what exact encounters exist along the path. Going from City X to City Y in a desert? Wouldn't city X have information on the giant monster scorpions that are usually in groups of 2, bandit activity, and rumors of a caravan finding an artifact indicating a dungeon in the sands? So now players can know one of the encounters is a giant monster scorpions, and another is bandits but not when/where on the path.
@BenTheoRowe Жыл бұрын
As a DM who enjoys wilderness survival, resource management, and exploration, I actually liked all of this!
@BoastfulIvy Жыл бұрын
Honestly reminds me a lot of Band of Blades, which is a ttrpg built around the idea of the players leading a mercenary company across a kingdom in a panicked dash away from an army of the undead after the real party of adventures TPK'd against the big bad evil lich.
@EndMaster0 Жыл бұрын
no wait. this all makes some semblance of sense. I WAS PROMISED ANGER
@Leto_0 Жыл бұрын
Even if it's just a more complicated version of encounters, it seems more immersive and much more exciting
@darylpowell401 Жыл бұрын
I heard "next cold road" and now I'm excited
@BM03 Жыл бұрын
He took "running down a hallway" and made an entire game out of it. I really like the sound of it.
@benjaminoechsli1941 Жыл бұрын
Gonna have to rewatch Cold Road in prep for the new episode! Been waiting for this for a while! Looking forward to it!
@nathanwilson7929 Жыл бұрын
I don't know, I like it. I think this gives players A lot more information up front to make decisions and then they can't complain about it when they say they didn't know that that would happen. Having a board game like setup for this helps with keeping track of very specific rules
@mr_wenzday Жыл бұрын
You sir, have me excited for the next telling of Cold Road. I have sorely missed hearing the brutal campaign where a couple bad rolls turned the campaign for the worst.
@Introbulus Жыл бұрын
I'm all for anything that adds a fun mini-game into a DND session.
@cew9662 Жыл бұрын
Wait… Did you say next Cold Road???!!? LETS GO!!!! Love those!
@RangerLab Жыл бұрын
I'm super excited for when Zee inevitably just makes his own RPG
@PlushLordOfTheSeas Жыл бұрын
turn 1: "I'm not running. I spend my lead and resources preparing to ambush the pursuing force. Better than dying from an arrow in the back, exhausted from running for days."
@KaiserAfini Жыл бұрын
HOLD UP, a new Cold Road episode is being released? I thought it had been shelved. Looking forward to it, that story had great ambiance.
@marshall104 Жыл бұрын
For a quick and easy setup i would use Settlers of Catan resource cards for food, water, shelter, monster encounter, and travel delay. Pull 4 from the deck face down (or behind the DM screen) and Roll 4d6 with each d6 representing the task (choose 6 skills to use in your specific scenario) to acquire the resource or avoid the obstacle/monster. I really like this and will definitely use it in my next campaign.
@ADayintheLifeoftheTw Жыл бұрын
I did something like this for an adventure hex crawl.
@marshall104 Жыл бұрын
@@ADayintheLifeoftheTw How'd it go? Any hiccups or things you would change or tweak?
@chandlerf3131 Жыл бұрын
Nice Cosmere reference at 2:33 Stormfather!
@bobbybyrne1899 Жыл бұрын
caught that too lol
@gmlabs2530 Жыл бұрын
That sounds fun as hell dude. That makes travel time way more interactive then just rolling on a chart.
@safrprojects Жыл бұрын
While yes, the end result is still random encounters, it's random encounters decided by how the party chooses to explore and spend resources, increasing agency and immersion. Not bad if it doesn't get too fiddly
@Coryn02 Жыл бұрын
Considering I like intricate homebrew (especially with my monsters), this sounds like a blast. Thanks for giving me more of your stuff to steal, Zee!
@dogishappy0 Жыл бұрын
Don't apologize, lol. This is great. It's DND Death Road to Canada.
@josephstewart324 Жыл бұрын
Zee, I don't understand half your mechanics, nor have I played D&D since the days when I played it religiously back in the 2nd AD&D days. But your videos are my favorite things on KZbin It's literally the only videos I'll stop what I'm doing and watch several times. So Thank you man
@BH_test Жыл бұрын
Love the updated version of the classic see Wizard design.
@surrog Жыл бұрын
Wait wait wait, a new cold road episode is coming ? That's the best news of the week \o/
@DunkmaterKyouko Жыл бұрын
If you now think this system is awful, I'd kind of like to see one of the un-animated discussion videos on what you see the issues with it being and how you'd improve it if you were running it now, because on the face of it, it doesn't seem inherently terrible. The biggest issue I see with it is more just that having a high CON save lets you not engage with the mechanic at all, which isn't a fatal flaw by itself.
@novacorponline Жыл бұрын
I would assume it's a balance issue. Exhaustion is an extremely severe condition in DND, even just one level of it gives you disadvantage on skill checks. It can easily spiral into a viscous cycle where your exhaustion leads to failing to gather resources, which leads to you failing the exhaustion check again the next day.
@OzixiThrill Жыл бұрын
I think Zee made it quite clear why it was a fairly awful system. It's basically just an over-complicated encounter table.
@pwnthemonkeys Жыл бұрын
this sounds like you just made the darkest dunegon inventory mechanic for 5e.
@jungle_jimplayground5874 Жыл бұрын
It's so complex, and yet I love it so much
@Carpalorbit Жыл бұрын
Been watching (and lurking) for a few years and came to the realization I never subscribed! I'd always just seek out your videos manually or get them recommended to me due to my D&D related viewing history. A few years late, but subscribed! o7
@nerdaccount Жыл бұрын
someone needs to make and sell this. fully release this to the world.
@aa-tx7th Жыл бұрын
be the change you want to be in the world my man my grandparents made board games all it takes is some scrap wood and paint
@ADayintheLifeoftheTw Жыл бұрын
I mean, I thought when I clicked on this video it as a product he was selling. Seems like I will need to craft this on my for my party. I think anyone who likes resource management games like Dead of Winter will appreciate this. Especially because I made a homebrew of Golden Kamuy, I can rework this to match the more travel aspects.
@a.p.2356 Жыл бұрын
I love how you just made an entirely new board game for this one encounter. Seriously, it wouldn't take much to make this playable as a separate game.
@dysenteryking9034 Жыл бұрын
It honestly doesn't come off as that complicated, you really just wanted to incorporate resources into a long form chase in a digestible way. I guess we'll see the result in the next Cold Road, but I can seriously imagine running this with great success in my group. If anything it inspires more ways to gamify resource management, it reminds me of a very similar game I used when my players got hit with community service after being arrested for their shenanigans and it ended up being my favorite session in the whole campaign.
@mooncrime4998 Жыл бұрын
For a second I thought you meant your players had to do community service and not player characters, which, look, I'm not going to judge anyone for needing to serve a sentence, but ALL of them??
@DB-ku7vu Жыл бұрын
@@mooncrime4998just a lil B&E with the boys never hurt anybody
@dysenteryking9034 Жыл бұрын
@@mooncrime4998 it's been a while but if I remember correctly they all broke into a guy's house and assaulted him, they had their sentence drastically lightened through the use of some favors and better call saul chicanery in the court. They were still surveiled after this because they were affiliated with a violent street gang but it wasn't provable
@7ambris Жыл бұрын
Conceptually, I think this is REALLY COOL. It's a little overcomplicated, but some streamlining with the same vibe in play, I'd absolutely love to use this.
@Godzilla763 Жыл бұрын
This honestly doesn't seem that bad, complicated yes but not awful by any means.
@uberculex Жыл бұрын
A little too punishing IMO. Feels like one of those board games where you only win 20% of the time. You don't get enough lead tokens to search basically anything and if you play a character with a middling-low CON just go ahead and kill them.
@aa-tx7th Жыл бұрын
imo its horrendus the LAST thing most dnd games is; 1. more freaking math 2. more tokens 3. more crap on the table 4. more dice rolling 5.. more distractions from the storytelling and improvisation if you want numbers and stats go play a final fantasy or world of warcraft. if you want dice and tokens go play a board game. if you want to improvise a story with your friends while playing a game, play dnd. dnd is not a video game and its moving away from being a board game. and its better for it.
@aa-tx7th Жыл бұрын
complicated = bad ESPECIALLY for an already complicated game like dnd
@llewelynshingler2173 Жыл бұрын
As he noted, this boiled down to a random encounter chart with extra parts
@supremeplatypus7192 Жыл бұрын
@@aa-tx7th complicated = not your preference
@benjaminvanduyne3787 Жыл бұрын
Ah heck yeah. Loved the cold road series, excited to hear we get to learn more
@TheBmann10 Жыл бұрын
Tbh this to me feels a bit better than how the 5e regular rules would have you run survival. This feels like it could be fun and not just a painful slog where every few minutes people have to do really menial tasks without much excitement involved.
@louiesatterwhite3885 Жыл бұрын
True, 5e regular rules have survival being completely trivial. Although in order to still not trivialize this system, some spells would need to be banned. Goodberry, Create Food and Water, etc.
@monkibro Жыл бұрын
Honestly, this has the bones of a great minigame to shake things up a bit!
@Damama Жыл бұрын
yooo new cold road announcement
@falcius373 Жыл бұрын
Really appreciate the return to 2d with these recent vids.
@SteveNeubauer Жыл бұрын
Awful? Or ingenious! This system is the core for an entire game
@thekenyonsquad5672 Жыл бұрын
I think that's part of the problem. it's stopping the D&D gameplay loop for a whole new game. that could work well for some groups, but for others it would be more fun and faster to just use random encounters.
@Anonymouthful Жыл бұрын
I thought this sounded like nonsense, then I thought about a massive underground dungeon thats basicly just a straight line between two massive long forgotten underground civilizations.
@shadowtim3 Жыл бұрын
This is awesome. I might have to try this in my game. Thank you for sharing, Zee. I've always had trouble trying to keep track of how rations are used in games. Your way seems to make that easier. And it makes encounters travel have some worthwhile meaning to them.
@wynaught5321 Жыл бұрын
So…you made a new ttrpg?
@nealbutler3332 Жыл бұрын
“The cold road” is amazing! I can’t wait to watch it over and over!
@DungeonSoup Жыл бұрын
Oh god, you basically invented a board game. I used to do stuff like this too but stopped doing long wilderness journeys/encounters entirely at some point. I just describe the journey now so we actually get to play meaningful content every session.
@aa-tx7th Жыл бұрын
yep. while i enjoy explorative microadventures like the first hour of final fantasy 12 and the first few hours of hyper detailed games like witcher 3, story will always trump immersion. story is the meat, world building and immerssion are the seasonings. the world building is supposed to bring out the flavors of the story and not the other way around.
@jgr7487 Жыл бұрын
CoC chase system: "look what they need to mimic a fraction of our power"
@youtubeuniversity3638 Жыл бұрын
I could see players enjoying this *specifically because* it's more complexificated than just a roll table. Same as how folks will play a TTRPG system instead of just doing freeform, just a variance of degree. Or how some wizard players would gladly, happily play a wizard who somehow is less powerful than the simpler barbarian they could play. More "Rules Toys" to play with. What you did was take a roll table and add *decisions* for the players. Built-in points of choice to play with.
@fizzlock Жыл бұрын
Right? I thought this was cool. It adds decisions about how long you can afford to stick around in an area, and can force the party to move onwards. Downside is you may have prepped a dungeon for nothing if they don't have the spare lead tokens to explore it lol
@kane2742 Жыл бұрын
Yeah, it seems more interesting than a table to me.
@youtubeuniversity3638 Жыл бұрын
Reposition dungeon elsewhere. Maybe even save it for after hunt over.
@MacroAggressor Жыл бұрын
Much more interesting and engaging than a random table though, and lots of incorporation of the players' skills and choices. I love it.
@dadude455 Жыл бұрын
Omg!! New cold road!!!!!
@ImFangzBro Жыл бұрын
I'll be honest, I needed this. A means to track resources and time for travel. I think I'll try something similar (if a bit less complicated) next time I run a game.
@Legov7 Жыл бұрын
That seems extremely fun as a one time high stakes chase. At least if the encounters and findable things are interesting. A lot of work for the dm, but should really pay off.
@mapcrow Жыл бұрын
HA! This is wild! Really cool ideas! I like how it makes the tension the fiction match the transparent mechanics of the game!
@nooneyouknow4312 Жыл бұрын
One modification. Dont let the players know their "Lead/Time" token count. When being chased, unless they SEE how far the pursuers are behind, the players have no idea how much time/lead they have on the threat.
@izaakburningham3188 Жыл бұрын
Depending on the situation, there are ways to have an obvious indication they're being chased. If it's an orc hunting party or something going for them, maybe they see smoke in the distance, always on their trail
@nooneyouknow4312 Жыл бұрын
change the word SEE to PERCEIVE and that is exactly what I said.
@TlalocTemporal Жыл бұрын
It might be a good idea to force lead tokens to be one pool for the group. Since this is a multi-day thing, one player having more lead than another insinuates splitting the party, and anyone overspending dooms everyone anyway.
@nooneyouknow4312 Жыл бұрын
@@TlalocTemporal Assuming that the party stays together, a parties strength is as high as its weakest link, so only the minimum lead count of the group is considered when testing if the pursuers catch up because the week would be holding everyone back.
@SomeoneYouDontKnowOfficial Жыл бұрын
THE COLD ROAD IS COMING BACK OH MY GOSH
@imgonnapassoutt Жыл бұрын
Tbh this is perfect for a zombie apocalypse survival session im doing im stealing it
@metalhatty104 Жыл бұрын
Honestly this sounds like a really fun set up for a short 3-5 session long mini campaign. I can see it being a cool break from a longer higher level campaign where the group makes some level 5 characters that are trying to get something to the main party within a time period with the mini campaign ending with the side party and main party teaming up to fight the bad guys chasing them
@anburaid6311 Жыл бұрын
This reminded me a little of Torchbearer or Mouse Guard, and the way that they are more focused on tracking food, water, and light. Those games were a nice change from dnd in how much these little things mattered for your survival.
@TheShadowwalker007 Жыл бұрын
I think the beauty of this idea is that you can put it in front of your players and so the random stuff won’t feel as random to them, giving the a sense of ownership/Choice over things that happen to them. For my table I would probably say something to my players to prep them for the next experience (I have some players that worry about making the ‘correct’ choice; so I would say to them there are no correct choices, just different negatives; then I think they will have a great time)
@Eddie42023 Жыл бұрын
you had me at 'the next Cold Road'.
@Hesric Жыл бұрын
I actually love this. It may need some slight streamlining but I think it is a very good way of running an FTL-esq resource management game where stakes are dire.
@jakkeddaw Жыл бұрын
I'm just about to run an oregon trail game and was looking for survival videos. Thank you zee for hearing my cries!
@NekoColaQ Жыл бұрын
What a great intro to make us watch this affront to RPGs. Great video as usual :D
@bbondsie2 Жыл бұрын
I cannot express how excited i am for a mew Cold Road. I LOVE that story.
@anonymusincognito7956 Жыл бұрын
Cold road? COLD ROAD?!? What beautiful news, my day just improved significantly!
@fenec250 Жыл бұрын
I like the idea of having visible skill checks with DCs and limited attempts. It gives the DM much more control over what can happen and it gives the players some control over what actually happens. I find this much more interresting than a random encounters table.
@almightyk11 Жыл бұрын
I like the overworld/chase mechanic from Double Cross. It also uses a board grid to keep track, but skill rolls will have you move forward by varying amounts depending on the tier of success, and certain numbers are thresholds for key events to happen.
@lazorgator9548 Жыл бұрын
Hearing “next cold road” definitely woke me up.
@mathcamel Жыл бұрын
Is it complicated? Yes. Would I love to do it as a player? Also yes. Everything is visible and clear, tons of player agency and rewards for skill usage and planning.
@anachronity9002 Жыл бұрын
I like it. It takes a lot of things into account, and yet it isn't so complicated that you can't improvise if a player does something that doesn't fall within the survival system.
@DramaticFlora Жыл бұрын
the timing on this video was perfect. I just so happened to be building my own exploration set of rules and this sparked a few interesting ideas. I'll try to not make something worth complaining about though, we'll see if I succeed hahaha
@eldandraken4850 Жыл бұрын
this looks very useful, i might borrow this and tweak it heavily to run the sometimes boring 'going from point a to point b' game sessions
@waffleswafflson3076 Жыл бұрын
the Alien TTRPG had a neat system for resource management. Your resources had a point value. You roll a number of d6s equal to that point value and for every natural 1 you got, you lowered your score by one. So if you have 4 points of food. Roll 4d6 after a adventuring day and reduce the value by any 1s you get. So when you have lots of food you tend to burn through it fast, when you have little, you are less likely to lose it.
@Proscyllia Жыл бұрын
you could use this for like a one-shot the survivor lives on the tell the tale and sets up a future quest for a main D&D group
@howlingarmadillo Жыл бұрын
This looks like a system I would run one time just to mix things up, and then subtly use as a threat to keep the party in line forever after.
@Nygaard2 Жыл бұрын
It's so cute :) I'm a big lover of tokens in RPGs (I play Savage Worlds, so obviously) since it often makes abstract elements substantial and helps with the story telling.
@Average_Communist Жыл бұрын
Every time zee makes a video my day gets better.
@StormTronEladrin Жыл бұрын
Thank you for giving me the idea to Use tokens for your Character, you can use these tokens for your food for water. In for your ammunition and your spelll slot.
@digitalatom6433 Жыл бұрын
It wasn't completely like this, but in the previous campaign I played in, the DM made this survival mode for when we were traversing this stupid large jungle. Basically, we had to keep track of our food and water, ensure we had shelter of some sort (like a tent) and we were put on this hexagonal map of the jungle. Each day, we could traverse one of these hexagons of the map, and then at night, we could choose to keep moving, stop to rest, and if so, to set up any defences like a fence to fend off any dangerous creatures that roamed the forest. Setting up the fence could be done by a single party member, but they would take so long doing it that they'd end up getting a level of exhaustion (with normal rules applied there). At the start of each day, we could choose to send someone to scout ahead to try and see what would await us in each direction, though we were trying to move from south to north, so usually it was straight ahead, or to the diagonal left or right. We'd roll, of course, on what we'd find, and the roll determined how much info the DM gave us (pretty standard stuff). Naturally, the survival and dexterity skills came in handy here. We also had to pick a marching order which determined each party's role in the trek. The one at the front was the scout, obviously, the one behind that the leader, the one behind them the person who was responsible for any heavy lifting, the one behind them was the chef, and the one behind that responsible for covering our six and checking if we were being followed by anything. Before going in, we were told to buy as much stuff in preparation as we needed. We had a party consisting of a bard, artificer, paladin, sorcerer and ranger (me). Obviously, since this was a survival minigame, having me as the ranger was a friggin godsend. (I was level 9, by the way). The artificer had a bag of holding, which made carrying stuff around so much easier, and the paladin had a lizard mount, so we felt confident we were going to be fine. Thanks to my ranger ability that says I can find drinkable water anywhere, we could basically ignore that need, but I did have to occasionally roll Survival to see how much, but since I was a Gloomstalker with a heavy emphasis on Wisdom and proficiency in that, we were fine. It also made me the scout, and since I had an expertise in stealth, it was super-easy for me to avoid any dangers that lurked beyond, so we usually managed to avoid the worst of it, as each tile can contain a hazard or combat encounter. Furthermore, being wood elf meant that I only needed 4 hours of meditation to avoid exhaustion, and that came in super handy in this. The sorcerer was a mechanical sort of race that didn't need to sleep, so it usually was us two keeping watch at night. And of course, the Paladin had all sorts of cleansing abilities and could swap out his spells every day, which definitely came in handy (Greater Restoration FTW). Now, after a while, we ran into this caravan that had been raided by a beast, and a few rolls later, we figured out that whatever it was, it was nearby, and we didn't want to mess with it (it was a T-rex). Ever since then, it started trailing after us, and the DM made sure we were scared of it. We did leave behind some meat for it to eat to slow it down on occasion, and other creatures were constantly attracted by the scent of food coming from us. The paladin carried anything that we couldn't or didn't want to keep in the bag of holding, and his AC was 21, so even if he got surprise shanked, he'd be fine. Especially with the artificer and bard healing him. Since my wisdom was so high, my perception, both active and passive was also high, so it was pretty rare for stuff to sneak up on us without me knowing about it, especially with 90 feet of darkvision. Still, every night, we had to take off our armour in order to sleep properly, unless it was light armour. I know, the DM was giving me some treats here. One time, we got ambushed with the PLD not having his armour on, and our bard, who was extremely reckless (he had stared death in the face across this campaign like 5 times already) just charged in and began attacking, then got his ass whooped and had to be saved by the artificer like usual, and then the sorcerer debuffed and AOEd the fuckers whilst the PLD and I did stupid single target damage. Our usual strat. I was ranged, so I picked off the troublesome ones and functioned as a semi-dodge tank (zephyr strike FTW) whilst the PLD was our tank, and a Dragonborn so he could do this roar that made them afraid of him. Super useful. Anyways, it was really fun, and it really changed a bit how we played DND, but also not.
@imperialwatch1966 Жыл бұрын
Honestly a cool idea for a scenario in which the party cannot outmaneuver, evade, or ambush their attackers in the short term, but I see a "death-spiral" scenario similar to that of GURPS or Cyberpunk's interlock system where one failure or bad roll makes success further out of reach in the long term. Even one level of exhaustion is brutal, putting disadvantage on the skill checks needed to acquire resources to prevent this condition, shifting the odds to where more exhaustion is expected. More so, even if all of the adventurers succeed on their rolls throughout the day, finding food, water, and shelter, they still have a chance to become exhausted regardless on top of potential exhaustion that they will acquire from trying to maintain a lead on their pursuers.
@spartan117706 Жыл бұрын
great video as always I can't wait to watch the next cold road video.