Get my 12 hour course on how to make 2D games with Unreal Engine: tinyurl.com/Ultimate2D All Games and Resources mentioned in the video: tinyurl.com/Unreal2DGames
@jej_x11 ай бұрын
what is the difference between your 2 udemy courses?
@CobraCode11 ай бұрын
@@jej_x Hey, the Ultimate 2D course covers fundamentals and gives you a strong base understanding by showing you how to make 4 different types of games. The focus is on learning Paper 2D and PaperZD. The action platformer course only concentrates on a single game. Here we won't cover the fundamentals in as much detail and move along pretty fast, but this allows us to go deeper on more advanced gameplay implementation. The focus is more on using PaperZD and making a real game with it.
@ZimMabu_GameDev.10 ай бұрын
Bro i can only say RESPECT! I buy all of your courses and you are right now the best teacher that i have for that stuff (i have some other courses and a couch also) Very good work!!! I learn very good with ya courses so keep it going and to all other people BUY BUY BUY if you like to learn 2d!!!!!!!!!
@CobraCode10 ай бұрын
Thank you so much :D@@ZimMabu_GameDev.
@aecl428711 ай бұрын
These videos always give me a massive boost of inspiration. I love it when you said, "You don't necessarily have to go by the book for creating games" because a lot of people (myself included) keep stressing over "Is this the right method?", "Is this wrong?" when it really doesn't have to be that stressful or complicated and in the end doesnt matter that much. Keep on creating and showing people what's possible!
@CobraCode11 ай бұрын
Awesome :D Yeah I used to be in the same boat always worrying about the perfect method of implementation. But the longer you make games the more you understand that nobody outside of yourself actually cares and the players aren't gonna notice. Of course keeping in line with best practices is great, but not if it paralyzes you and prevents you from actually making stuff!
@yawarapuyurak327110 ай бұрын
hey, I've studied software engineering on uni and work as a software engineer(junior). From talking with older, more experienced devs, they tend to say that making games is both hard and easy. Unlike other types of software, you have complete freedom on how to make it. The hard part is making it all come together.
@compatriot85211 ай бұрын
It's incredible what unreal is capable of. I really like how particle effects and 2d characters in a 3d space are handled. Games like octopath traveler really do show how stunning the environments can get. I've seen some examples like recreating pokemon towns in the octo artstyle, but no tutorials so far showing how they pulled it off
@nnarcus11 ай бұрын
Super inspiring video! And this video got me thinking that it would be super cool to have you share / deep dive into unique tools / design choices and other insights you come across when researching the indie dev space 😊
@egsk201811 ай бұрын
Very glad to hear about the success of your 2D course, you deserve it! Keep it up the great work. Maybe consider running a game jam amongst your students - might be a fun idea :)
@CobraCode11 ай бұрын
Thank you so much :D Yeah I definitely want to set up a Paper 2D Game Jam at some point. Currently I'm really busy with visa and tax stuff though and need to prioritize other things, since it will be quite a lot of work.
@compatriot85211 ай бұрын
4:33 Stuff like Spine and Sprite Studio definitely would be something I'd be interested in learning too.
@noiJadisCailleach2 ай бұрын
LMAO! Just checked the price for Sprite Studio. If you wanna purchase the non-trial version, it will set you back 615 USD. I repeat, that's $615!!! And that's for a 1 year, 1 YEAR SUBSCRIPTION only! There are no perpetual licenses available. Needless to say... Pretty FRIGGIN RIDICULOUS!!! No freakin way an indie dev would bite on that just to learn it. Not even a decently sized studio! Toooootal scam, if you ask me.
@nyashchan-11 ай бұрын
thank you for continuing your work
@CobraCode11 ай бұрын
Thank you for continuing to watch :D
@zackaccount11 ай бұрын
Another inspiring, insightful video from Cobra. As an amateur dev who recently switched to Unreal I've been enjoying the journey and seeing what's possible with this fascinating engine. I recommend Cobra's courses on 2D in Unreal Engine; effective, concise lessons from an enthusiastic teacher. Keep these videos coming!
@CobraCode11 ай бұрын
Thank you :D
@dolphano295110 ай бұрын
A great list of games once again, thank you for sharing!! I'm so glad to see Ender Lilies here, and find it fascinating that they used Spine to animate their characters since that's new information to me (and I'm struggling with the software currently)! The extra background information is greatly appreciated :D
@CobraCode10 ай бұрын
Thank you :D It was a lot of fun putting this together!
@bcrane869 ай бұрын
this looks great! bought the course, hope to learn something and start as a complete beginner :D
@CobraCode9 ай бұрын
Thank you so much :D
@dbbuchmann10 ай бұрын
What's the option on steam to show estimated revenue? It would be amazing to see that on store pages, but this video is the only place I've ever seen this. Example timestamp 4:55
@CobraCode10 ай бұрын
It's a chrome extension called Steam Revenue Calculator
@VinoVenitasRealOne11 ай бұрын
This inspired me. Working on my next 2d game ... So this was nice inspiration.
@beachbento2 ай бұрын
The Artful Escape is fantastic!!!
@TapMyButtons10 ай бұрын
Very Inspiring!
@aknostv9 ай бұрын
Triangle Strategy is also done in Unreal Engine, from the same developers of Octopath Traveler. Beautiful game!
@Fusionfalls1011 ай бұрын
I knew at the beginning the "poster child" it would be ender lillies even blurred and that UI peak further confirmed it. I will say the main surprising thing about it is the small file size given the quality of the sprites.
@CobraCode11 ай бұрын
Yeah I was expecting it to be 5GB+, but was really surprised when I saw it was less than 2GB
@laconsuela698 ай бұрын
Recently started getting into game dev with Unreal but then started to get 'which-engine-should-I-choose' paralysis, because I don't want to have to learn a new engine if I decide I want to make 2D games. The amount of stuff to learn in each engine is daunting! Ultimately I don't want to feel like my investment in an engine doesn't limit me from doing what I want--even getting a job in the industry. Your videos make me realize that I can stop worrying about what engine to use and keep going with Unreal
@CobraCode8 ай бұрын
Glad to hear the video helped you make a decision :) Yeah if your only goal is to make 2D games and that's all you care about Unreal might not be the best choice, but if you want to be a generalist and maybe also want to get a job in the industry you can't go wrong with Unreal.
@MrA60602 ай бұрын
for the people at home "hd2d" is not the trademarked style, it's just the trademarked name for that style. one can 100% make a game in that style, they just can't use the term "HD2D"
@wrldonwill10 ай бұрын
Game 3 has a slight Vanillaware vibe to the art direction and character movement. Looks good!
@gamerboi_2711 ай бұрын
Ok I'm definitely sold on Unreal Engine now. I've spent a couple years in Gamemaker, but I am going to take my projects into Unreal Engine. Change is scary and daunting, but it's become clear that Unreal can offer tools that other engines cannot handle as well. But I'm very much looking forward to taking your course and sharing my contributions to the world. Luckily I haven't gone too deep with my current project. All I would really need to do is import my sprites and continue where I left off. Thanks so very much for providing your teachings so solo devs can turn their dreams into reality. :)
@CobraCode11 ай бұрын
Awesome :D I hope your project will go well!
@Shodan-010111 ай бұрын
Loved this!
@MarekGamer7611 ай бұрын
Have you seen any examples of using stylized 3d character models in a 2d environment? Seems like this might be an easier way to do more intricate animations, weapon/armor swapping, etc.
@CobraCode11 ай бұрын
AFAIK dead cells is technically doing something like that. They're using 3D models, but just making them appear like pixel art.
@Algost_11 ай бұрын
nice vidéo, how do you have the est revenue on the Steam page ? Thx
@CobraCode11 ай бұрын
It's a chrome plugin called Steam Revenue Calculator!
@newtforgegames11 ай бұрын
Awesome video as usual and loved going through your course! How is it your seeing the steam estimated revenue in the steam UI?
@CobraCode11 ай бұрын
Than you so much :D It's a chrome plugin called Steam Revenue Calculator. It estimates the revenue based on wishlists, reviews and so on.
@3ehlll5 ай бұрын
Thanky ou for this and all other incredible videos man, found your channel a week ago and am hooked to the turotials, Thankyou So much. I was just wondering how are you able to see the net revenue of games on steam - is there a setting for it or third party plugin?
@CobraCode5 ай бұрын
Thank you :) It's a chrome plugin called Steam Revenue Calculator and it's just an estimate based on amount of reviews, etc.
@SuAimz11 ай бұрын
Is there any update on a possible parallax tutorial? -ps I bought your course and it’s really good and clear
@CobraCode11 ай бұрын
Hey, that's still on my TODO list, but not really high priority right now. Sorry :(
@Justin-tp7us10 ай бұрын
Are you going to be at GDC? I'd love to meet and chat with you.
@CobraCode10 ай бұрын
Hey! I actually live in Japan, so not gonna be at GDC or any events outside of this country.
@luigiistratescu27566 ай бұрын
Hey, I'm thinking of transitioning to UE5 to make a 2D game. I wanted to ask you, using BPs instead of coding, isn't it harder? Less flexible? Also, should I worry about performance? I don't know anything about UE. Thank you!
@CobraCode6 ай бұрын
Hey! It really depends on your preference, but generally I'd say BP is 10 times easier than doing C++ in UE. No need to import headers, no need to crawl through documentation, no need to wait for compilation, no editor crashes since BP virtual machine prevents crashes, easily reparent and rename.... and the list goes on. Now there are people who claim they're faster in C++, but I am very skeptical. I used C++ for 2 years before starting UE and it was still an absolute pain to get into it, since it's very macro heavy and different. Unless you make a game of a very specific genre, like maybe a real time strategy game performance won't really be that much of an issue. If you do extremely heavy things then yeah only moving that part into C++ will be beneficial. There are very few things you can ONLY do in C++ which you will use frequently.
@noisegl_dx663311 ай бұрын
Great video! I picked up both of Udemy courses recently, it's hard to find time to finish at least one of them for now but I will get there :D
@CobraCode11 ай бұрын
Thank you so much :D
@TheKrensada2 ай бұрын
4:30 but spine is far cheaper.
@Lilo13YT11 ай бұрын
3:52 is Dubrovnik, Croatia
@skipie039 ай бұрын
is that a steam addon that shows est net rev and rating?
@CobraCode8 ай бұрын
Hey, it's called Steam Revenue Calculator
@ItsRagingRay4 ай бұрын
thinking about moving a Game maker stduio 2 game to unreal engine just because i desire to make it an online co-op game and Game maker is so much tougher than just using RPC on Unreal
@superlbc11 ай бұрын
Right, but the steam oled scteen can run at 90hz, therefor wir can be set at 90fps, if I am not mistaken
@CobraCode11 ай бұрын
Ohhh that's awesome, didn't even know the OLED version has 90hz. Still all of these games also clear the bar and run at 90 as well.
@bluzenkk4 ай бұрын
the optPix sprite studio they use in @4:33 is very expensive... and require yearly subscription....
@jeyizumi10 ай бұрын
been trying to make a 2d game i saw in my dreams awhile ago and unreal is a better choice for me to make what i saw. currently i'm still designing characters and things i want to add on paper, but something has been bugging me, i thought paper 2d and paper ZD are almost the same thing but it doesn't really seem so anymore. what's the difference between them?or are they tha same? do i need both making my game or just choosing one is enough?
@CobraCode10 ай бұрын
Hey, hope things will work out with your game! Paper 2D is the built in base system to enable sprites, flipbooks tile maps and so on, but it's lacking quality of life features such as an animation graph and animation notifies. PaperZD is built ON TOP OF paper 2D and just adds these nice features while still depending on the base classes of Paper 2D. You can make a game with Paper 2D only, but PaperZD will give you a better workflow.
@jeyizumi10 ай бұрын
@@CobraCode thank you so much for answering! now i have a clearer vision on how to actually make a 2d game with unreal.
@phildrakep295311 ай бұрын
hello do you have a tutorial for creating a 2d rope with a character that can hang on and swing on it. THANKS
@CobraCode11 ай бұрын
Hey, sorry but I don't have a tutorial specifically about that.
@OTProd11 ай бұрын
Love the content! Could you perhaps show how to set up basic enemy AI in a top down 2D game? I have been stuck for weeks and can’t find anything online that helps. Cheers!
@CobraCode11 ай бұрын
Thank you! AI is something I haven't covered at all yet, but something I want to get into. However I'll first start with side scrolling since that's easier to understand and what more people are looking for.
@miraliseyyedisahebari17711 ай бұрын
Bro can you upload a video with combination of c++ and paperZD ?
@CobraCode11 ай бұрын
I will at some point, but it's not that high priority on my TODO list right now. Sorry!
@miraliseyyedisahebari17711 ай бұрын
@@CobraCode ❤️❤️❤️
@robertadams39257 ай бұрын
How do you see estimated revenue on steam?
@CobraCode7 ай бұрын
It's a chrome extension called 'Steam Revenue Calculator'
@evaander9 ай бұрын
how do you show the est. revenue on steam? even on with the steamdb extension I can't find an option to turn it on
@CobraCode9 ай бұрын
Hey, it's not the SteamDB extension, but the steam revenue calculator extension
@darknetworld11 ай бұрын
There a lot different but depend on the user choice to game engine. Everyone is free to build their game. I guess Unity(bad choices) hurting the dev people and it not open src. But those dev have work hard from those work on plugins and assets to handle those 2D stuff well. People are creative to improve 2D which I didn't know there another 2D add on.
@Yuran-berecuane10 ай бұрын
Bro, in your next Udemy course can you teach how to create the dash system and the dialog system?
@CobraCode10 ай бұрын
Hey, thanks for the suggestion. But I need to plan things out to make sense as a whole and can't just throw random systems like that in there. I do have a JRPG course planned which will have a dialogue system though, but that's still pretty far in the future. The beat em up course will probably have a dash system and that one is the most likely to be completed this/next year.
@takyonyazılım11 ай бұрын
👏👍
@judeduval572411 ай бұрын
Good video.
@jacksparrowramirez331211 ай бұрын
early access helps you evade taxes!
@gunterstunter11 ай бұрын
This is great! At some point could you make a tutorial of how to have a transition between a 3d and 2d within scenes? Plucky squire is a great example! If you did a tutorial on how to recreate this in unreal it would be amazing and I’d would be keen to follow them all 😊 kzbin.info/www/bejne/ianZYWpooNiig7cfeature=shared
@CobraCode11 ай бұрын
Thanks! I know about plucky squire and yeah that is an interesting topic. It also reminds me of Mario Odyssey and how they handled switching there. It might be too specific of a topic to cover and I don't see it doing well on KZbin, but it's something I definitely am interested in personally.
@kayag87 ай бұрын
I would choose unreal over unity, except unreal 5 is over a 100 gigs. Thats so stupid
@CobraCode7 ай бұрын
UE 5.4 which is the latest version is 37 GB. Considering that many AAA games nowadays are around the same, it shouldn't be a real issue. You can turn off the linux, android and ios compiler when installing it, otherwise ... yeah it's gonna increase the size by roughly 40GB.
@buster56618 ай бұрын
Bro just put the titles instead of this "game" bs
@CobraCode8 ай бұрын
If people just hover over the bar to only see the game titles instead of watching the video, I might as well just make a blog post... and by the way there's a full write up with more info on all games listed in the description.
@buster56618 ай бұрын
@@CobraCode ...the why put "game #"??? Don't tell me you're that desperate for watch time
@CobraCode8 ай бұрын
@@buster5661 You know I could have not set any chapters at all😁
@buster56618 ай бұрын
@@CobraCode so you admit you are desperate for watch time. Losing a great deal of respect for you
@CobraCode8 ай бұрын
@@buster5661 I guess I shouldn't have answered in the first place, but as an educator I would like to educate people that are ill informed. I could go into a whole long thing explaining how youtube works and how much time it actually takes to make a video like this and that you would want to optimize your watch time and retention rate, but I think nothing will get through to you. Good day to you.
@turoreal11 ай бұрын
Question, why do you take the (no offence) lazy way of just using blueprints instead of adding c++ tutorials with unreal engine? the community is seriously lacking good c++ tutorials in the unreal engine context and you are worsening the problem by continuing that trend.
@CobraCode11 ай бұрын
Sorry, but I don't think C++ in UE is the end all be all you make it out to be. But it can be useful for optimization and accessing functions that aren't exposed to blueprints. There will be some C++ coverage in the future, but it's never gonna be my main focus. Reubs has great C++ tutorials and Rocky Mullet makes UE 2D games with C++, so their videos might be down your alley.