Persistent Range Indicators was the last thing I needed to fully make the jump to quickcast on key down without griefing my games in the process. People might complain about it lowering the skill gap but with all the cast range modifying items and neutrals in this game it was needed. The fact you can only have one aspect displayed at a time still keeps the skill ceiling as high as it’s ever been, just helped lower the overall disparity.
@beneaththeveil6 ай бұрын
@@rmac0101 of course! Rising tide raises many ships and all ☺️ got to support the homies
@b4sh9366 ай бұрын
right click your blink dagger and thats an insane game improvement
@deantan75386 ай бұрын
Why not use quickcast on key up though? If you have several spells/items with tricky ranges it can be tough to switch range indicators constantly.
@FezelDota6 ай бұрын
I love your content bro, keep up the good work.
@beneaththeveil6 ай бұрын
@@deantan7538 I used key up for a long time and preferred it for the accuracy, but always acknowledged it's a sacrifice of speed as a result. Using key down makes you even more intentional about spell usage and in instances where milliseconds matter (such a Blink-Hexing a target before they can BKB) those multiple milliseconds lost from multiple key up inputs adds up and gives the enemy a chance to recover from the initiation with a single input reaction. The main reason I hadn't made the jump sooner was due to constantly over blinking and not getting full blink range or running too far forward and not leveraging the full range of the Blink - PRI fixed that. Totally understand where you're coming from regarding multiple skill ranges though. My solution was to learn ranges relative to one range. With Beastmaster for example Wild Axes have a max cast range of 1500 which is 300 range more than Blink, while Primal Roar has a range of 600 which is half of Blink's 1200 range. By having Blink range constantly displayed, I can ensure I always max range blink and still have a relative idea of where my axes can hit and how close I need to be in order to get a Roar off.
@rolo36466 ай бұрын
Hey mate, I find this super useful for save spells as well, ESPECIALLY spells that my teammates may be less conscious of (or less noticeable). An example is Undy’s Soul RIP, or techies shard. It helps me stay JUST in range to be helpful but not so close that I’m in danger. Brilliant content as usual!
@togshtravel6 ай бұрын
@@rolo3646 this is good for QOP scream of pain as well.
@rolo36466 ай бұрын
@@togshtravel yep! It’s a big quality of life change. Great idea from those guys!
@JasonRennie6 ай бұрын
I don't think he mentioned it, but it looked like alt-right-clicking your level (number) was the way to see the creep xp range indicator.
@williamboshi18556 ай бұрын
I can confirm
@raflyarafat48826 ай бұрын
my favorite trick with persistent range indicator is to use it with Clockwerk's cog. 1. I can always knew whether i can trap someone or not 2. I can place cogs on cliff warding spots, either for dewarding or providing quick vision around cliff. The range is quite decent for day time, and i can use flare for scouti g other spots instead
@ndricimhalili97935 ай бұрын
This is a pretty good QoL, however not really for spells, but rather for auto attacks or XP range. These are somethings you can't really gain access without hovering your hero or the level number. I like to use the "Persistent Range" for TA's Auto, I don't play TA much, but I always fuck up the Meld xd. So, this is a game changer, also as a support, it's good to have the "Persistent Range" tell you when you are sapping XP. I have like 4k-5k hours in the game and people seem to put too much emphasis on these mechanical aspects, like "Having Spells as quick cast is better", "Use edge panning like a pro" etc. But these are all just ways to do things, like for example eating, some eat with hands, some with forks and spoons, some with chopsticks etc. There are advantages and disadvantages for each. If you truly want to be good at the game, you need to understand the fundamentals, like what each hero does, how to farm, when to farm, what are the spikes, positioning, vision, itemization, team synergy, Roshan or Tormentor and so much more. These are all aspects that have nothing to do with your mechanical capabilities, sure they make you more efficient, but are not what make you a good player. I for one never use quick cast, because I may miss click and ruin a good cast, i.e. use blink out of range and get stuck somewhere (cuz if you blink out of range, you'll jump 4/5th of the length). Watch pro players, understand why to buy ghost against Ursa and PA, but not against Muerta. Understand that wards win wars, smoking is healthy (in-game) and most importantly have fun.
@W4lkst4r6 ай бұрын
Thanks for sharing this! Ive been away from dota for some time and wondered what Dota Labs was
@anandabagusgekah98783 ай бұрын
I found the persistent range indicator is very useful when playing treant protectors. I personally am often not sure if people are in my ult area or not. This also very helpful when playing hoodwink for some reasons.
@wisn63276 ай бұрын
this was a hidden feature ages ago circa 2015, it was only available as a console command and when admiralbulldog used it on stream abused it with lonedruid bear range, it was subsequently removed. now it's a feature wow
@jerogabriel6 ай бұрын
I've been playing for a while now and always wondered if this EXACT setting actually exist but don't know how to search for it online... Thank Youuu! This is what I've been looking for.
@Siroitin6 ай бұрын
Also long range indicator makes it easier to figure where you hero is
@azmosam45726 ай бұрын
he says this in the video.
@austinkim17356 ай бұрын
great video, loved your delivery; thank you
@driftinMR26 ай бұрын
Thx for all your videos, every time it help and it’s interesting!
@ErickMartinez-uh9wi6 ай бұрын
Great video my friend, from my perspective in divine 1 the wait time as you said is not that high I accept 2-3-4-5 type of matches. Since I always get smurf players in the enemy side I really don't care anymore. What I don't like is toxic people but I only use the mute button now and GG.
@petertran73606 ай бұрын
Didnt even know about this! Great features
@Katobase-u6t6 ай бұрын
@5:31 if enable "interact with only allied unit" and shoot acorn (hoodwinks q) at a bunch of enemy does the tree appear? if yes it could be crazy useful!
@ZQuixotix6 ай бұрын
Actually you don't need this setting for that. If can set Acorn shot to alternate cast (it will have a cyan border around the skill) to always plant a tree even when aiming at enemies. You can do this by right clicking the ability or self casting it
@Katobase-u6t6 ай бұрын
@@ZQuixotix omg i wish i knew this sooner i missed many kills because of this... I also want to thank you for your climb mmr videos i started followed your guides and i climbed from crusader to legend 3 now!
@ZQuixotix6 ай бұрын
@@Katobase-u6t That's awesome, congrats on the climb!
@richardneilpike574726 күн бұрын
Is there a way to auto accept the game when it finds a match and you're away for a minute or two.
@emilianbiteau52925 ай бұрын
for the map overlay, I get what it is about but in my opinion, pressing the key for it is just more difficult than eyes and mouse movements x) because obviously its gonna be m, I use everything on the left side, so what do I do, I have to move my hand to the other side of the keyboard, it's stressful
@togshtravel6 ай бұрын
Hello. Do you have a video of your keyboard settings for DOTA?
@ancestralpotatoe26466 ай бұрын
He has a hotkey video
@SohailZeeshan-y3f5 ай бұрын
@ZQuixotix man i cant really use persistent range indicators feature, what could be the reason, i have turned on the feature but it doesn't shows the range. Kindly help if u know
@ChrisMissal6 ай бұрын
Good stuff, thanks again!
@Beltron30306 ай бұрын
Anyone know why I can't get the silver border around health bar to show in game?
@kenobi60572 ай бұрын
options > enable-visibility local hero healthbar
@pt83064 ай бұрын
I am just pointing out that the overlay map is not viable as a replacement for the minimap, because you can't right-click on it. It only accepts left-clicks. This makes it take a lot longer to do some things, like ordering a courier around using the minimap. I can understand why it's this way - most players will want to have a quick overlay map that allows them to still control their hero. However, I feel like it should have a setting to allow the overlay map to accept right clicks, to allow it to completely replace the automap, letting you actually use the overlay map as a full replacement for the minimap.
@davidmorris92876 ай бұрын
Love the dota plus match predictor, I've found not much difference between 3 and 5 but every game I've accepted with 1 or more stats in red or yellow have been pretty miserable
@Icohen20066 ай бұрын
How do you activate the experience range indicator?
@jkdc55726 ай бұрын
Hover on the level/exp indicator near hero icon
@ekhiw6 ай бұрын
So thats why when we are party and confirming match, the picture of our party not showing. Maybe to hide someone that press queue again button.
@khaledaehs6 ай бұрын
I guess the map overlay could be beneficial for larger/wider screens
@a.t43315 ай бұрын
I use it when I play templar her range changes so much and I dont wanna risk missing melds👍
@grimonce6 ай бұрын
Yea, I love people in my mmr who go 1 death or 2 deaths per minute in laning stage saying the lane is impossible, making it worse than if they were disconnected from the begining. I mean if you're gonna do that just might as well go jungle you know. The experience range indicator is great and the experience range had been improved (or my understanding of the range you gain exp) since wc3 times.
@Truchasgl36 ай бұрын
The persistent radius indicator si so good. You can also use it with a 500 range thing to have perfect aggro control, dive towers, etc.
@ChristianPhone-sz2ty3 ай бұрын
HOW?
@Truchasgl33 ай бұрын
@@ChristianPhone-sz2ty Turn on a 500 radius indicator. To pull aggro: Insert the creeps you want to pull in the circle. Attack Enemy. To dive towers: Hit enemies in tower range (While it is attacking your creeps), always making the tower be outside of the circle. This way the tower will never hit you (Unless it selects you as an objective by aggro pulling). As a ranged this can mean infinite attacks. For meels it may be useful to choose the best time to hit (Remember you can hit before entering the aggro range, so you ahve like 2 spare seconds to hit inside of it before the towers starts hitting you)
@ChristianPhone-sz2ty3 ай бұрын
@@Truchasgl3 where can i turn on the 500 radius indicator bro? sry i didnt see in video
@ChristianPhone-sz2ty3 ай бұрын
@@Truchasgl3 ahh can you give example of like what item or anything that have ecxact 500 range?
@Truchasgl33 ай бұрын
@@ChristianPhone-sz2ty Wards and sentries do. After that some spells or attack ranges maybe. If you don't have one, you can use other similars (400 - 600) and try to guess it. But 500 is the perfect range..
@markr26096 ай бұрын
Very useful video, thank you!
@Klimbo936 ай бұрын
Will the non hero target work for them annoying jugger ward, or leashed objects like grimstrokes silence or weavers bugs?
@eirikjacobsen82774 ай бұрын
A good tip here is to just press attack button on yourself our close to your char
@Crying-Lightning6 ай бұрын
thanks i had no idea about this first setting
@himalayansaltblock6 ай бұрын
Regarding toxic games even when the behaviour score is 5: I think that's just because people with high behaviour score can be toxic but it's rare and only 1 game out of 5 or something like that. Optimistically, it just means that most people aren't toxic most of the time. Pessimistically, it could mean that the behaviour score system is too lenient. But Valve has played around with harsher systems and people did complain about it.
@regimiro48886 ай бұрын
i think they really need to think very hard about whether they give the "queue again without penalty" feature to everyone because i can just see it very easily going the way of high elo league of legends matchmaking where it takes sometimes literal hours to actually get into a game because people dodge champ select so readily lol
@dalevillanca69905 ай бұрын
mine doesnt work on TA meld
@callumreid48376 ай бұрын
ty bossman
@MrHelleborus6 ай бұрын
I don't even play Dota anymore, but I enjoy watching your videos for your analysis and general advice from time to time (you helped me go from Legend to Ancient support when I still did play!)
@Delacrow_l_Chawngthu6 ай бұрын
Almost all my matchmaking have 1 or 2 disruptive players and skill range is never higher than 3. If it's higher one of them will cancel queue. I rarely have any match where behavior is ideal, only a couple of games.
@Epic97Gamer6 ай бұрын
Id imagine that the "target non-hero units" also allows you to right click xp-runes better?
@aoitenshi16 ай бұрын
yes, bounty/power runes as well
@pt83064 ай бұрын
This will be great when an enemy sits on the rune spot at the start of a match
@imthatjayson5 ай бұрын
i accidentally turn on the range indicator in my games the past week and didnt know it was a thing until i saw a reddit thread. i feel dumb
@2134Leks6 ай бұрын
Toggling allied/ enemy heroes is good for terror blade ulti sunder.. I've done some bad sunders due to hero over lapping 😂😂😂
@night82856 ай бұрын
I don't know why but maybe because we are at SEA server, my friend matches are always in (1) or (2) match quality.😂
@KrucielBL6 ай бұрын
Saw the thumbnail and thought Aghnim's Lab was coming back, and now I am sadge
@sunbro69986 ай бұрын
Maybe this will help me learn SF raze distance.
@Fedaasalman6 ай бұрын
Today i had a Lich standing on his courier under his tower, and I couldn't click on it (BH), but I'm not turning that toggle on cuz i know I'll not remember it in 2K lol
@KarLitoDE_TV6 ай бұрын
what is dota labs?
@RandomStudent306 ай бұрын
Read the right side of the settings on the start of video.
@KarLitoDE_TV6 ай бұрын
@@RandomStudent30 thank you. didnt noticed that valve shipped this. thought is a 3rd party tool. sorry
@alinawaz40346 ай бұрын
bye bye wiskers, that's good stuff.
@beautifulmind79626 ай бұрын
Love u from iran 🎉❤, u best
@TheGlenn86 ай бұрын
The cat is singing.
@RealAnalysisLA6 ай бұрын
easy thumbs up on this one
@saltiney85786 ай бұрын
I wish there was more who's fault is it anyway.
@7chicken6 ай бұрын
hey king are u colourblind
@dennisgonzales95216 ай бұрын
awesome
@grimonce6 ай бұрын
I got a "bright" idea, since everyone has an aghanims upgrade now, they might as well merge the upgrade into the base hero. Add a new aghanim for a few heroes iteratively again to push the power creep even further. Example: Global Forced duel for legion commander. Everyone is forced to go and duel 1 on 1, based on your color (blue duels pink) etc. The winners fight it out between themselves untill there's only one standing. Bascially batshit nonsense, but that's what dota is nowadays anyway.
@JeffersonCharles-w5s3 ай бұрын
Moore Michael Williams Helen Harris Linda
@nirosinlove9146 ай бұрын
Why I have to raise my volume to hear you????
@Moorb0y526 ай бұрын
Get better ears
@Taziod6 ай бұрын
Fine for me
@pmg-keyarulifer89316 ай бұрын
only sheneenigansss young Era players only need this assist and guidance settings... poor players
@James.Just.James.6 ай бұрын
Ill use it ugh and no one can stops me!
@7chicken6 ай бұрын
dont use it if you think its cheating, its not like its gonna fix a bad player, dota aint that simple
@James.Just.James.6 ай бұрын
Nothings gonna change my mind even the pride of "im so good I dont have to use it" player! Ugghhh
@ElChocoLocoDeLaVega6 ай бұрын
Not fond of it. It takes hand-holding to a level where skill, precision and knowledge aren't required anymore.
@jeffe22676 ай бұрын
The skill cap in Dota is so absurdly high that adding helpful graphical indicators isn't going to prevent someone from out-skilling their opponent. There are so many other ways you can gain an advantage over your opponent -- knowing your blink range isn't going to make or break the skill expression of the game.
@erikpfisterer23466 ай бұрын
Muh hard game
@gerardodelrio37786 ай бұрын
This is to cater whiny and noob players... jesus christ... spoonfeeding too much... next update, Valve will add something to let the players know that someone is missing.