The Best New Features Coming in Godot 4.3

  Рет қаралды 38,329

Gamefromscratch

Gamefromscratch

5 күн бұрын

Godot 4.3 is nearly here, currently in Beta 2. In this video we look at some of the most exciting new features in the upcoming release of the Godot game engine including the new TileMap and Parallax systems, new FBX importer, Wayland and Direct3D 12 support and more.
Links
gamefromscratch.com/godot-4-3...
-----------------------------------------------------------------------------------------------------------
Support : / gamefromscratch
GameDev News : gamefromscratch.com
GameDev Tutorials : devga.me
Discord : / discord
Twitter : / gamefromscratch
-----------------------------------------------------------------------------------------------------------

Пікірлер: 177
@gamefromscratch
@gamefromscratch 3 күн бұрын
Links gamefromscratch.com/godot-4-3-best-new-features/ ----------------------------------------------------------------------------------------------------------- *Support* : www.patreon.com/gamefromscratch *GameDev News* : gamefromscratch.com *GameDev Tutorials* : devga.me *Discord* : discord.com/invite/R7tUVbD *Twitter* : twitter.com/gamefromscratch -----------------------------------------------------------------------------------------------------------
@dukemagus
@dukemagus 3 күн бұрын
The plush is the definitive feature
@LaynaStambaugh
@LaynaStambaugh 3 күн бұрын
I love that Godot still focuses on developing 2D features... it doesn't just abandon anyone who isn't interested in the most cutting-edge 3D graphics technology like *ahem* other engines.
@drillerdev4624
@drillerdev4624 3 күн бұрын
You mean they're working towards the unity of 2D and 3D developers? Seems unreal
@chrismcpherson7582
@chrismcpherson7582 3 күн бұрын
​@@drillerdev4624this was incredible, thank you
@agriasoaks6721
@agriasoaks6721 3 күн бұрын
​@@drillerdev4624 Radical 😅
@HonsHon
@HonsHon 3 күн бұрын
​@drillerdev4624 What is the Source for this information? I want to see where all these GameMaker people are at.
@Paul-zh2jp
@Paul-zh2jp 3 күн бұрын
i would Cry if they started focusing on 3d. also, i really appreciate how everyone is Constructing their sentences
@FR3NKD
@FR3NKD 3 күн бұрын
I hope they make me put a rigged version of my plushy as a default 3D model
@saulsantos4132
@saulsantos4132 3 күн бұрын
DOOO ITTTT!!!
@driann_yea
@driann_yea 3 күн бұрын
Reach out to them or make a PR or something, that would be pretty cool XD
@radiantveggies9348
@radiantveggies9348 3 күн бұрын
Where can you get that plushie?
@guyunger
@guyunger 3 күн бұрын
Plush3D node will revolutionize godot
@FR3NKD
@FR3NKD 3 күн бұрын
@@radiantveggies9348 Real or digital?
@jaythecoderx4623
@jaythecoderx4623 3 күн бұрын
I'm so glad to hear Tyre Layers are now supported. Sucked having to manually stack up the tyres on the side of the road
@f0xshadow521
@f0xshadow521 3 күн бұрын
Parallax that isn't ruined by the Camera2D's zoom and the Tilemap system are what I'm looking forward to the most. I've had to do so much hacking with the Camera zoom to make parallax work as I would expect.
@TWKPixelHero
@TWKPixelHero 3 күн бұрын
Best feature: ability to recover from scene corruption due to renamed/moved files. Hours and hours saved there, alone.
@llareia
@llareia Күн бұрын
This is the scariest boogeyman of Godot. That's awesome!
@justastream8522
@justastream8522 3 күн бұрын
Wayland support is HUGE.
@Megalomaniakaal
@Megalomaniakaal 3 күн бұрын
@chrismcpherson7582
@chrismcpherson7582 3 күн бұрын
Yeah godot works but it's flickering a lot
@tux_the_astronaut
@tux_the_astronaut 3 күн бұрын
Ye its pretty good its not as stable as x11 yet but the native wayland support is great for reducing input lag
@fleshchild
@fleshchild 3 күн бұрын
looking forward to the day I can disable single-window mode without godot crashing every few minutes
@chlorobyte
@chlorobyte 3 күн бұрын
@@chrismcpherson7582 Nvidia? (I haven't tried it myself)
@ObsidianBlk
@ObsidianBlk 3 күн бұрын
Being able to save TileSets and reuse them is NOT new in Godot 4.3 ... it has always been a thing. I can do this right now (in 4.2) by creating a TileSet resource and using it in two TileMap nodes. Additionally, I kinda see TileMapLayer as more of a regression than an improvement. All it seems to do is remove layers from TileMap and make them their own nodes. In this way, they're not that much different than back in Godot 3 where I would create two TileMap nodes for different layers to begin with. I do *prefer* this method of working with tilemap layers, but it's definitely not new.
@cdavidcvalencia
@cdavidcvalencia 3 күн бұрын
Yeah, I'm wondering what exactly is the improvement with the new TileMap system
@raidev_
@raidev_ 3 күн бұрын
i does kinda declutter the inspector when working with tilemaps, where you'd have all the layer options there at once
@ghostradiogames
@ghostradiogames 2 күн бұрын
In my case I was building maps on the fly in a separate thread which was able to just grab the current tilemap and start doing the thing. Now, it has to have a new class to link a list of the layers because now it can't get children since it's not on the main thread. It's suuuuuper inconvenient and awful if you ask me. I had to rewrite a shit ton of code to accommodate the change also, because every single GetCustomData or whatever function now has a different signature.
@rodrigopetunio
@rodrigopetunio 3 күн бұрын
Man one of these days the Godot engine will mature so that each new version doesn't break something from existing projects. These are all great changes, but let's be honest, it's all fixing stuff that was over-engineered for 4.0. Also today Godot got around to having their very own Discord server which seems to be in pace with a lot of very good changes the project; less foss-bro, more professional game development organization.
@JasonLothamer
@JasonLothamer 3 күн бұрын
Maybe I'm misunderstanding something, but they've had their own discord server for quite some time now.
@Rixitic
@Rixitic 3 күн бұрын
@@JasonLothamerIt was an unofficial server repurposed into an official one, going by the announcement in the old server.
@lillybyte
@lillybyte 3 күн бұрын
You mean Godot got rid of the "community lead" discord because W4 Games didn't have enough control over it. Where they silently fired their mods-- who helped build the community.
@chrismcpherson7582
@chrismcpherson7582 3 күн бұрын
​@@lillybytesource for this?
@happygofishing
@happygofishing 3 күн бұрын
@@lillybyte wait that happened?
@llareia
@llareia Күн бұрын
Thanks Mike! I don't know how I'd find time to keep up with what's going on with the game dev world or even just Godot updates without your videos. Much appreciated.
@frost8077
@frost8077 3 күн бұрын
Sounds great. I've been planning out some ideas for a game that could make use of this update, so good timing for me.
@samamies88
@samamies88 3 күн бұрын
my current game won't benefit from these additions but my future games will ( dynamic music for example, i think for current game would be bit of scopecreep but for future titles i will most probably use... maaaybe if i wanted to test it already then final boss of 1st game could be fitting but i don't have time to add it for every level)
@ImmacHn
@ImmacHn 3 күн бұрын
Do you know if they will be fixing/improving the Graph nodes soon?
@tempname8263
@tempname8263 3 күн бұрын
Thank you for introducing BeefLang to me
@lucas0sz
@lucas0sz 3 күн бұрын
Thank you for introducing BeefLang to me
@Kr3m_
@Kr3m_ 3 күн бұрын
I'm wondering how this will impact support for the program Tiled for those that use it...
@Slashscreen
@Slashscreen 3 күн бұрын
the animation modifier stack is what I am looking forward to the most
@lehisluguer9300
@lehisluguer9300 3 күн бұрын
I hope they improve the C++ modules thing, in the future 😞... right now is a quite paint-fully experience to use Godot for C++ old school programmers like me..
@chrismcpherson7582
@chrismcpherson7582 3 күн бұрын
Can toy elaborate as to why? I started with C++ years and years ago but I haven't used it for Godot. Wondering why the experience is sub optimal
@chrismcpherson7582
@chrismcpherson7582 3 күн бұрын
You*
@lehisluguer9300
@lehisluguer9300 3 күн бұрын
@@chrismcpherson7582 because if I want to make my game inside Godot Engine ( modifying the original Godot and using C++).. I may need to re-compile all the Engine each time i do a little change to the code.. note: ((Actually in Linux there's a way to just compile the changes, but not on Windows :( .. i may recompile all the code again, and again..))
@HonsHon
@HonsHon 3 күн бұрын
I use modules all the time and the system seems fine imo
@DrRevert
@DrRevert 3 күн бұрын
Could you give an example what needs to be improved? I'm using the custom fork of the engine all the time and I don't have bigger issues working with it. I haven't touch the GDNative though, for me it is just easier to just build engine myself.
@ritzenhauf
@ritzenhauf 3 күн бұрын
Major! I hope I have no trouble converting my existing parallax
@monawoka97
@monawoka97 3 күн бұрын
so many layers of tires!
@ipga13
@ipga13 3 күн бұрын
i just bought that plush
@kennedymungai1
@kennedymungai1 3 күн бұрын
Cool
@Lohlund
@Lohlund 2 күн бұрын
Seeing wayland support beeing added is nice
@mischiefaaron
@mischiefaaron 2 күн бұрын
AudioStreamInteractive and Synchronized are very hype!! I definitely need the latter for my own game and had to roll my own less efficient solution in the mean time.
@arkmagius
@arkmagius 3 күн бұрын
The biggest change for me is that they finally merged a fix for the class_name cache bug, where projects pulled from version control won't have the cache file so won't recognize any classes added by the add-on. Now the cache is rebuilt at editor launch and the file is only used for exported projects where classes won't change.
@charlieking7600
@charlieking7600 3 күн бұрын
Global Illumination update was postponed to 4.4. That's most important info.
@vrabo3026
@vrabo3026 2 күн бұрын
Dude I was about to say I didn't get notified this video was uploaded but I just realized KZbin unsubscribed me from your channel. I've heard of it happening but it's the first time it's happened to me. Anyway, resubbed lol.
@darknetworld
@darknetworld 3 күн бұрын
I find the there images merge feature. Just saying that images can be merge into single file but need to save as image file as png. Which did help me think. That was in 4.2 as it gave me tips on merge files I think. Will it hidden options. Although it need to improve.
@Sylfa
@Sylfa 3 күн бұрын
Infinite scrolling of a ParallaxLayer was available since 4. something. Before 4.3 at least. TileMap also has automatic support for converting to the new system for easy upgrading.
@kfj795
@kfj795 3 күн бұрын
i have NO IDEA to WHY they are changine the C# scripting API so much with the newest releases
@lewiji
@lewiji 2 күн бұрын
What are you referring to exactly? I've been using C# with Godot for years and there aren't significant changes between 4.2 and 4.3 from what I've seen so far.
@kfj795
@kfj795 2 күн бұрын
@@lewiji yeah I was referring to bigger updates not just a .1 update
@lewiji
@lewiji 2 күн бұрын
@kfj795 Major version upgrades are there to introduce breaking changes - but the api typically doesn't change much between minor versions. Godot 4 C# api changes from 3.x mainly because the switch from mono to .net core enabled some new stuff, so for example signals can be connected to functions in a type safe way that's idiomatic to c# events, rather than using strings like 3.x, source generators can generate static types for your custom signals, method names, etc, preventing the need for string literals or nameof everywhere, and it largely got rid of the use of reflection in the integration code. Personally having used C# a lot in 3.x and 4, the 4 api is way better and allows you to write much safer code.
@kfj795
@kfj795 2 күн бұрын
@@lewiji every time I search for a way to do something I always find api function that got deprecated/changed name/removed, but yeah mainly from GD 3.x
@ThaAftrPartie
@ThaAftrPartie 3 күн бұрын
You should go over some of the big animation changes
@esdrascaleb
@esdrascaleb 3 күн бұрын
So tile is back how it was
@dubfather521
@dubfather521 3 күн бұрын
Hopefully they add vertex shading to make it viable for mobile.
@Brice31
@Brice31 3 күн бұрын
I liked the old tile system more tbh
@maze._
@maze._ 3 күн бұрын
You can still use it!
@yblue6116
@yblue6116 2 күн бұрын
it will be deprecated but it should be there along with the new one
@twenty-fifth420
@twenty-fifth420 3 күн бұрын
I just compiled 4.3 from source, so this is now me on the edge. I love how seamless Godot and organized it was to get it to work. I look forward to reverse engineering and understanding.
@simonestarace5249
@simonestarace5249 3 күн бұрын
Another important feature, at least for me, is the Single Thread web export which, it seems, it solves the problem of exporting project to the web and to be uploaded without the need of all that stuff to make sure your game is not dangerous.
@TheRealAfroRick
@TheRealAfroRick 3 күн бұрын
Wonder when we’re getting back support for C# export to Web/HTML5. Not having that is PAINFUL.
@saul8510
@saul8510 3 күн бұрын
When microsoft wants to as it depends on .net updates
@TheRealAfroRick
@TheRealAfroRick 2 күн бұрын
@@saul8510 Any idea where one can see those issues directly? Tried looking into it (since it does work in the 3.x branch) to see what changed and how a working feature went to not working.
@juho1882
@juho1882 10 сағат бұрын
​@@TheRealAfroRicknot sure, but my understanding is that 3.x used mono, not .net
@serialexperimentsdave7213
@serialexperimentsdave7213 3 күн бұрын
I would like a physics system where i can jump on a box without the box getting scared and running away, and an IK system where i don't need extra bones at the and of each limb just so the hands and feet don't match the rotation of the target
@saul8510
@saul8510 3 күн бұрын
Therea jolt
@darkest_sahan
@darkest_sahan 3 күн бұрын
when the stable 4.3 will be released
@ItzVic
@ItzVic 3 күн бұрын
it's going to leave beta in probably like a month
@Megalomaniakaal
@Megalomaniakaal 3 күн бұрын
After the RC's. Which means, when it's ready(ish).
@hipflipped
@hipflipped 3 күн бұрын
Not today, but surely tomorrow.
@jeanmakesgames
@jeanmakesgames 3 күн бұрын
probably around mid-September :) They are soon in release candidate and then they stay on average a month in RC, so mid September seems a good bet
@TheRealAfroRick
@TheRealAfroRick 3 күн бұрын
When you a plush as a feature, you have arrived.
@PawnxPawn
@PawnxPawn 2 күн бұрын
I just need the beta to stop crashing when swapping between scenes.
@user-oy4hk9yr3n
@user-oy4hk9yr3n 2 күн бұрын
i am so excited to get my plush
@PurpleKnightmare
@PurpleKnightmare 3 күн бұрын
I wonder why they made layers backwards, the ones on top of the list are on the bottom.
@chrismcpherson7582
@chrismcpherson7582 3 күн бұрын
That's how rendering order works. Things are drawn, then the next in the list is drawn over it.
@jlewis4441
@jlewis4441 Күн бұрын
Yeah that's just how everything is rendered in general, so it would technically be backwards if TileMapLayers rendered the other way
@PurpleKnightmare
@PurpleKnightmare Күн бұрын
@@jlewis4441 That is not how layers work though... Like in Photoshop.
@PurpleKnightmare
@PurpleKnightmare Күн бұрын
@@chrismcpherson7582 that is not how layers work though, like in Photoshop.
@jlewis4441
@jlewis4441 Күн бұрын
@@PurpleKnightmare Oh, I meant in Godot specifically, my bad for being unclear. You're correct, virtually every other program with the ability to have things render on top of other things renders bottom to top, but not Godot, presumably because it's faster or something. Not sure, but that's just how it is. As such, if TileMapLayers used the conventional method (bottom to top), it would be backwards compared to every other node in the engine (top to bottom), and that'd be kinda silly and unintuitive to anyone who gets used to the ordering of nodes (which you'll inevitably have to do if you use the engine like ever)
@ItzVic
@ItzVic 3 күн бұрын
looking forward to when there will be more 3d updates
@charlieking7600
@charlieking7600 2 күн бұрын
There are some a bit of rendering performance tweaks. Some benchmarks show results 5% better in framerate.
@Sekiro-gn7cg
@Sekiro-gn7cg 3 күн бұрын
It's been a long time since Brackeys made a Godot tutorial, does anyone know why?
@vast634
@vast634 20 сағат бұрын
New engine for him, and those videos where quite substantial and need lots of work.
@yakdoggames
@yakdoggames 3 күн бұрын
The reuse of tilesets was there before, I used that in 4.x
@marioprawirosudiro7301
@marioprawirosudiro7301 2 күн бұрын
I used it in 3.x. I don't know why this is considered new...
@ohiasdxfcghbljokasdjhnfvaw4ehr
@ohiasdxfcghbljokasdjhnfvaw4ehr 3 күн бұрын
ffs i just figured out tiles and parralax
@snippetdev8456
@snippetdev8456 3 күн бұрын
Best feature which is coming in 4.3 is removing shader compilation stutters on first material reveal. But nobody tells about it
@AkashChowdhuryAkash
@AkashChowdhuryAkash 3 күн бұрын
Still using 3.5.2 because of my computer
@TATGames
@TATGames 3 күн бұрын
I've been there 🥲
@AkashChowdhuryAkash
@AkashChowdhuryAkash 3 күн бұрын
🤝
@chlorobyte
@chlorobyte 3 күн бұрын
Godot 3 does seem more lightweight especially on low end devices. I wonder wtf they did in 4 to make it considerably slower
@TATGames
@TATGames 3 күн бұрын
@@chlorobyte it's more gpu based and it uses latest technology, also built to be way better than 3.5 of which it very well is...when you get a higher end laptop you'll understand/feel it🥲
@chlorobyte
@chlorobyte 2 күн бұрын
@@TATGames I have an RX 7600 XT. Don't assume my specs based on what I'm saying. The problem comes to actually publishing a game - relying on more powerful and recent graphics hardware to get the same exact results makes Godot 4 a no-go for simpler games that could reach a wider audience by simply being made in Godot 3 instead.
@jasonwilliams8730
@jasonwilliams8730 3 күн бұрын
👍
@containedhurricane
@containedhurricane Күн бұрын
Unity's Industry Tier requirements have forced me to migrate to Godot, because Unity force us to buy their $5,000 industry license if our client's annual gross income is $1 million or more!
@Boxing_Gamer
@Boxing_Gamer 3 күн бұрын
im just asking for proper vim integration lol
@endoflevelboss
@endoflevelboss 3 күн бұрын
Looking forward to Godot 4.3 not sure what Ger-doe is Mike. On tile-maps you position a "little corpse of trees". I thought a COPse was a little group of trees and a CORpse was a dead body Mike.
@PoolOfPeas
@PoolOfPeas 3 күн бұрын
Why do you seem absolutely furious about this?
@endoflevelboss
@endoflevelboss 3 күн бұрын
@@PoolOfPeas Why do you seem to be absolutely furious about my corrections? Why do you seem like you're about to hit a family member with a cricket bat you're so mad about my comments?
@GabdaRocur
@GabdaRocur 3 күн бұрын
Cool
@chaosmachines934
@chaosmachines934 3 күн бұрын
ho
@celsladroma8048
@celsladroma8048 3 күн бұрын
welcome to Godot Unity
@based980
@based980 3 күн бұрын
windows 11 🤢
@majicktek5051
@majicktek5051 3 күн бұрын
Windows 11 🥵
@aamorous
@aamorous 3 күн бұрын
windows 11 with some tiling manager is not that bad
@user-uq2ko4jq2v
@user-uq2ko4jq2v 3 күн бұрын
better C# support for dirty unity refugees? 😨😰
@LupusGr3y
@LupusGr3y 3 күн бұрын
And for people who prefers a more feature rich language than GD Script. I'm considering transitioning myself. GD Script is pretty bare bones right now
@stupidburp
@stupidburp 3 күн бұрын
About a quarter of the games on Steam are Python based
@DiegoSynth
@DiegoSynth 3 күн бұрын
I actually don't find issues with it. Just the lack of .dll dependencies, but apart from that, I find it much better than Unity in this regard.
@josephk6136
@josephk6136 3 күн бұрын
Everything that this engine is capable of can be done with through GD script. How is it barebones?
@chrismcpherson7582
@chrismcpherson7582 3 күн бұрын
​@@josephk6136engine integration and language capabilities are not the same thing.
@HonsHon
@HonsHon 3 күн бұрын
The people talking about the plush have got to be bots. It is just a damn plush lmao
@MaplewoodStreet
@MaplewoodStreet 3 күн бұрын
Yeah and it's cute
@vuurmos6257
@vuurmos6257 3 күн бұрын
Not my thing but it's a cool way to support the project I guess. You can see the actual bots at the bottom of the comments with the very obvious names, comments and profile pics lol.
@noirlavender6409
@noirlavender6409 3 күн бұрын
bro slow down a bit we don't have that much of ADHD
@kindavacant7843
@kindavacant7843 3 күн бұрын
In 2015 a Microsoft study found the general populations attention span went from 20 seconds to less then 9 seconds which is the attention span of a goldfish. This channel is a 'brute force' method of dealing with that- tons of info in as little time as possible. Just zone out and your brain will pick up on a keyword then hit 'space' to pause and left/right arrow to locate what you found interesting.
@lillybyte
@lillybyte 3 күн бұрын
You forgot to mention the groundwork for the phone-home "telemetry" feature. Because the totally independent, not at all related to Godot, even though Juan is lead of both, "W4 Games" wants it.
@chrismcpherson7582
@chrismcpherson7582 3 күн бұрын
You mean the open source and totally optional telemetry? Even firefox has telemetry, even linux distros has telemetry, lol.
@charlieking7600
@charlieking7600 3 күн бұрын
​@@chrismcpherson7582that doesn't justify others. Cannibalism is also worldwide practice, but we don't see defenders in YT comments.
@chrismcpherson7582
@chrismcpherson7582 3 күн бұрын
@@charlieking7600 that's the worst analogy I've ever seen.
@charlieking7600
@charlieking7600 3 күн бұрын
@@chrismcpherson7582 yes, because it hurts you. You understand that telemetry is ethically unacceptable thing. I only mentioned another ethically wrong thing.
@chrismcpherson7582
@chrismcpherson7582 3 күн бұрын
@@charlieking7600 lol again that's the worst analogy I've ever heard, and again, it's common in many open source softwares. It's not a bad thing if they aren't selling your data. It doesn't hurt anyone, especially if it's optional. Comparing telemetry to cannibalism is so brain dead it hurts.
@NorthstriderGaming
@NorthstriderGaming 3 күн бұрын
Lots of 2d, barely anything for 3d. nothing to see here. Maybe next time
@NaruHinn
@NaruHinn 2 күн бұрын
That's all? what a failure, this is exactly why i stayed with unity despite it's ups and downs it's still better than this
@screenapple1660
@screenapple1660 3 күн бұрын
Godot focuses 2d /cartoony 3d gaming, better storages, use less pc power or graphic card power, good for RPG games. they could make 2d maps much bigger than Zelda world, GTA, or unreal engine open world. I don't use Godot. I use unreal engine. UE focus photorealistic games. it be use 2d/3d also.
@francyi-d
@francyi-d 3 күн бұрын
Not interested, I'm Unity user btw.
Bevy 0.14 -- Rust Powered Game Engine
12:01
Gamefromscratch
Рет қаралды 13 М.
Adobe is horrible. So I tried the alternative
25:30
Bog
Рет қаралды 260 М.
Incredible magic 🤯✨
00:53
America's Got Talent
Рет қаралды 26 МЛН
The day of the sea 🌊 🤣❤️ #demariki
00:22
Demariki
Рет қаралды 103 МЛН
Survival skills: A great idea with duct tape #survival #lifehacks #camping
00:27
Why Do Video Game Studios Avoid Blender?
6:49
The Cantina
Рет қаралды 353 М.
100+ Linux Things you Need to Know
12:23
Fireship
Рет қаралды 385 М.
The Man Who Solved the World’s Hardest Math Problem
11:14
Newsthink
Рет қаралды 416 М.
How Much Does Using Unity Cost Now?
12:46
Gamefromscratch
Рет қаралды 27 М.
Godot Powered! - 15 Apps Created using the Godot Game Engine
11:35
Gamefromscratch
Рет қаралды 37 М.
I Made the Same Game in 8 Engines
12:34
Emeral
Рет қаралды 3,9 МЛН
Can I Remake Super Mario World in Godot? (Part 1)
18:44
3D AI Model Generation is Getting GOOD - UE5.4 Unreal Engine
12:25
I Tried Turning Games Into Text
18:18
Acerola
Рет қаралды 210 М.
1$ vs 500$ ВИРТУАЛЬНАЯ РЕАЛЬНОСТЬ !
23:20
GoldenBurst
Рет қаралды 1,5 МЛН
Choose a phone for your mom
0:20
ChooseGift
Рет қаралды 5 МЛН
В России ускорили интернет в 1000 раз
0:18
Короче, новости
Рет қаралды 1,7 МЛН