now this is my kind of arty kzbin.info/www/bejne/oYDZlmSVpZuqoqM
@skraf88321 күн бұрын
Not arty.. that's an assault gun. And it's a comical view of what the Sturmtiger was in life.. had no where near the speed, maneuverability, and reload speed of the in game meme tank that's meant for comic fun events. Some of us would like to see the game return to a more realistic historical game play type that was announced and played back when we were in the Closed Beta.. and some people wanna play comic memes.
@brudergustavo784520 күн бұрын
Small question wouldnt you also take contest away from WoT like hr use of artilleries is what everyone know a relevant warfare tactic. Your rework would function as a new tank class but remove a bit of relateability? Why not give arty more HP, but reduce its range? This way an arty driver would need to figure a flank out and considers nooks and crannies to hide against while you could more easily counter him. Then give it a bit more damage. Though not like in the old days. I fear the way your configuration would turn out is that every arty Player will salivate when seeing lighty armored tanks instead of pushing heavys out of their hulldown position. RNG is and stays a thing. Artillerie would become the New enemys of everything which regards it as a meal beforehand besides heavys. There are other ideas in my head like giving players the option to request arty strike 1-2times on battle on an enemy which the arty Player must follow through and if not he will get reduced exp and money or whatever debuffs or having counterfire when an arty doesnt move and is expected to Fire from that Position but km still debating if that still would feel like wot
@Reyon886 күн бұрын
no, shit idea
@grief_88Ай бұрын
Now that's fking good idea, what I wanted any KZbinr to make it in KZbin video for more than 8 years. I really apreciate you.
@grief_88Ай бұрын
10,000 krw is 6.78 usd in 25.01.12 btw
@fv4202xАй бұрын
@@grief_88 krw stands for kurwa?
@grief_88Ай бұрын
@@fv4202x South Korean Won
@jarosawbryk5963Ай бұрын
XDDDD@@fv4202x
@ng3tАй бұрын
squid agme money!! its from qsuid game!!!!!!!!!!!!!!!!
@FerroDGmngАй бұрын
getting one shotted in 1 out of 10 or so battles was nothing compared to the constant stun, holy hell the new arty is bad
@fedkowsky8463Ай бұрын
true
@Highestindaroom64Ай бұрын
I still can't believe console players want this on their version of world of tanks. It's so fucking annoying to deal with!
@bliblablubdiedadup742Ай бұрын
But after the change artillerie playership dropped hard. People don t remeber having 3 arty every single game and 300 + artys in queue
@isaacribeiro6823Ай бұрын
@@bliblablubdiedadup742 i quit playing in 2020 because i was tired of playing the french arty, iam thinking to comeback but i dont want to be a stun spam again.
@brealistic3542Ай бұрын
Totally agree. It was actually easy to avoid. Whiny babies ruined it with stun. It was actually frustrating to play arty in fact it was so inaccurate.
@jmmarksman73Ай бұрын
Actually a good idea IMO, shame WG will never listen
@lookitsaburnoutfanАй бұрын
eeekeeboo will just keep saying "we tested it many times and couldnt find a proper solution" or some other garbage shit
@FlippDogg75Ай бұрын
They did it in console a while ago. So saying they can't is bullsh!t
@matijagraho8887Ай бұрын
@@lookitsaburnoutfan that guy is so annoying and trash at the game
@TheDinoMan0Ай бұрын
@@FlippDogg75they did is differently on console and just gave arty a dpm buff accuracy and hp which is obnoxious
@derrickstorm6976Ай бұрын
@@TheDinoMan0 only a moron will compare console to pc
@dlemon7547Ай бұрын
I put this on the WoT discord, I hope it is seen and gains traction. Lol discord mod says "We do not allow his content or that user to be discussed here." Sticks in the mud.
@theodordan680Ай бұрын
because he is telling the truth on how the game should work...
@panwladza3224Ай бұрын
Yeah most people who are fixated on wot and wargaming don't like chems
@hauptmann2529 күн бұрын
I mean he used to be pretty toxic, I unsubbed and moved on after I grew up, seems like Chems also grew up with the new videos he is making being quite rational and level headed. But you know sadly most of the internet doesnt really believe in 2nd chances.
@jammygamer896129 күн бұрын
@@hauptmann25 people in general are unforgiving sadly
@chems29 күн бұрын
Most average ideologically captured virtue signaller
@thelatinaclaxxy4619Ай бұрын
I love the ideas you come up with and your content, love from Hungary❤
Now add DELETE the new Squall line an abomination to any lightly armoured and many medium armoured tanks.
@motonut4503Ай бұрын
delets EBRS and arty, yes neither are tanks.
@KenraaliLaksatiivinen29 күн бұрын
And all Light tanks deleted too + wg need removed gold ammos too because not fair gameplay then is removed is fair gameplay@@motonut4503
@JeremiahPTTN27 күн бұрын
I mean the proposal on this video would effectively remove arty by converting into TDs
@NGenuity280Ай бұрын
This is what they did to SPGs in Armored Warfare and it made them 10x more fun and balanced in PVP and PVE, I am 100% on board with this idea.
@rafekcronosАй бұрын
Ever since they overhauled the SPGs in AW their numbers in PVP matches have absolutely plummeted. They just turned them into more inaccurate lights, making them even more useless than before.
@hiBest_BlacklineАй бұрын
i agree with you , it was way more fun and they had a bug where you could shoot normal shells and the phosphor at the same time , kinda funky but cool
@chems29 күн бұрын
@rafekcronosyou’re telling me people only played a shitty clicking class because all they wanted to do was click? And now that they have to do more they stopped playing? Oh booo hooo baby, go play a fucking mobile game if you want brainless afk clicking
@mrswimmytanker742229 күн бұрын
@rafekcronos found a way to troll wp ammo and a quick firing arty
@missidominici29 күн бұрын
@@chemsSPG’s in Armored Warfare were strictly used in PvE only. They were absolutely useless and no fun. They changed them then added them to PvP
@mikoajurbaniak6963Ай бұрын
We've got chems making a video about SPG before gta 6 💀
@chems29 күн бұрын
we got npc comments in a chems video before gta 6
@Anomliz29 күн бұрын
@@chems thats not new tho
@Legal_Ай бұрын
10:48 literally turning WOT artillery gameplay into WT artillery game play💀
@alex_avasese_15Ай бұрын
WT arty players want WoT arty gameplay meanwhile WoT arty players want WT arty gameplay. Neither is good IMO. The only arty gameplay that actually isn't too op and needs skill is the one that Loner does with IFVs and drones. Marks them with the drone that fires after calculating distance.
@vittorioizobretatel5173Ай бұрын
@@alex_avasese_15not possible in arcade game which wot is, so... wt idea seems not that bad in wot
@alex_avasese_1529 күн бұрын
@@vittorioizobretatel5173 yeah but it would just steal TDs gameplay basically. They'd just be glass cannon versions of any TD. Basically like a full tier 10 line up of the same thing which would basically be a tier 10 scorpion for every nation with huge alpha but minus the camo.
@alex_avasese_1529 күн бұрын
So basically... Man how many have I used it in two stupid sentences😂
@KenraaliLaksatiivinen29 күн бұрын
Iits not possible because moving and calculating and miss so many time but not bad idea but that idea is war thunder @@alex_avasese_15
@GoatingVirtualАй бұрын
Do you remember the Sturmtiger mode? This is essentially the same concept. Additionally, the way they have made artillery function aligns with how Chems describes it in the video. This does bring some hope for changes in artillery.
@thepulle472229 күн бұрын
Heck WoT Console has the Sturmtiger in the tech tree along with a whole line that work largely like this
@MrHestusАй бұрын
Your proposed changes are really interesting, but to give those new SPGs a little more of their own flavor as a "long range support" I would increased their max render distance to 600-700 meters depending on the tier. This way artillery can function a little more different from other TDs.
@jurkoskvarka2154Ай бұрын
Some minor arc for the shells travel path would nicely compliment this. No topdown view level of arc but like a howtizer on the T6 or M4
@HagurmertАй бұрын
You know this is also what I thought, extra viewing distance could be good, it could also give the extra intel that artillery has now (being able to see tanks outside render and determine their HP) and allow to make a play.
@danogh2227Ай бұрын
Max render should be as big as the map, its a complete bs that a tank disappears if i am 1 meter too far away, change my mind.
@bibazsultan7740Ай бұрын
@@jurkoskvarka2154Also it makes arty able to shoot over hills, small houses, stones and etc. So, it's a good idea like increasing a distance of vision.).
@dawid12301dАй бұрын
@@Hagurmert What if SPGs could see tanks outside of the render distance only if a teammate would request fire on them? Give it some cooldown and "visibility window" lasting let's say 10-15 seconds.
@SoloWingGutmanАй бұрын
Like thats ever gonna happen
@AuntiAveroАй бұрын
Somebody once told me
@Arthur_Morgan_777Ай бұрын
He's always making this kind of videos, but wargaming isn't gonna do anything about it
@bobotomg9933Ай бұрын
The world is gonna roll me@@AuntiAvero
@ManstrualАй бұрын
It's like this on console and is infinitely better. Literally 1400HP arties, more damage and accuracy, no stun. So much more fun to play and play against but there's still haters ofc.
@Arthur_Morgan_777Ай бұрын
@@bobotomg9933 I ain't the sharpest tool in the shed
@stevemc01Ай бұрын
Honestly, I think you just nailed the basic points. - medium-high damage dealer - more durable, so more willing to be a team contributor - slow shell speed giving good enough time to react - fuck stun + I think new SPGs should still be allowed to see vehicles outside of its render range, but only if an ally is seeing it (like we have it today)
@drakeson4841Ай бұрын
nope. but they could use a top down mode and click only on the minimap as an alternative to sniper mode (even both options at once wouldn't be bad)
@GhostMana0902Ай бұрын
+ New arty should have more radio signal range limit than usual tanks, allowing it to support the team without being in too much danger. + It's still fair because: -longer ranges so less damage and penetration (If they want to support the team better they can always get closer) -slower shell velocity over long range = more time to react and dodge
@izaiahdatu7794Ай бұрын
@@GhostMana0902let them be able to 1 shot again cuz that's the point of it but add what you said there chance are of 1 shooting is less than 5%
@washing-ton-o-rocks535727 күн бұрын
@drakeson4841 I like this idea. Click on the mimimap to get an aiming pin that you can see in sniper mode. The idea of a top down view that looks like you have a drone at your command never set right with me even as I love playing arty. Mostly I just like calculating angles and lead time and have too slow of reactions to play well in close quarters.
@hambourjeАй бұрын
it feels like you were using a different build of the game to showcase what the artillery could do, that was cool
@davopan2012Ай бұрын
yeah the edits and slow effects were done very well (he was using a FV4005 14:02)
@hambourjeАй бұрын
@@davopan2012 yeah i noticed that too but some segments were either perfectly edited or on a different build for real
@veselindimov307Ай бұрын
Very nice points you made, chems, good job! One thing I'd like to add is how WG has changed the physics of the game in order for artillery to work the way it does. All vehicles have one parameter, called "shell gravity" which for everything except SPGs is 9.81 m/s² (Earth's acceleration). But for arty it varies between 100 and 190 m/s² just so that they can shoot over obstacles (IRL these shots will travel 20-25 km).
@hardtanker7522Ай бұрын
Chems when he realizes he is describing war thunder arty
@ehannasir8464Ай бұрын
any tanks with high caliber HE*
@Agapito_the_oneАй бұрын
War thunder arty is much different and also annoying as you can get one shot much more reliably. Especially their new series that have 5 second reloads are becoming more and more annoying as they’re extremely under tiered. Also HP makes WoT a completely different game so you can’t compare the two really at all aside from the tanks they actually have in the game
@hardtanker7522Ай бұрын
@ yes but the mechanics he is describing is literally the exact same. Getting rid of top down view and giving them a sniper view instead? That’s literally the only difference gameplay wise between the two.
@alfa955Ай бұрын
@@Agapito_the_one the pzh2000 is op, otherwise i think others are pretty ok imo, you have to aim very carefully and u still cant pen a maus or some other heavy armour
@aQuestionatorАй бұрын
@@Agapito_the_one most tanks in war thunder one shot if you aim correctly and have a brain, the same can be said for the artillery pieces.
@xDawe36Ай бұрын
I remember having a very similar idea back around 2018, glad someone actually bothered to make a coherent version of it. It was stupid how a big hull had such a small hitpoint value, and that a large caliber gun was doing barely any damage. I was thinking more of reducing the maximum range of the guns, and similarly, removing top-down view, so you would have to try and calculate the angle and everything. War thunder actually does this a lot better, but I haven't started playing it back then.
@shy-watcherАй бұрын
The small healthpool made sense back when light tanks could realistically rush behind enemy lines and arty was their a juicy prize.
@ivany4009Ай бұрын
If you remove top-down crosshair then the players just will do mode, where top-down crosshair will be able like every "forbidden" mode
@ntray372929 күн бұрын
@@ivany4009 "players will just cheat so no change is required" that such a dumb "argument". Honestly its not even an argument its just dumb.
@MLGTankSniperАй бұрын
T18 HMC would be the same as back in the days :D
@rgflol1938Ай бұрын
I loved bullying back when it was a 2 tier td with a huge gun and armor :D
@nfdhje38743mАй бұрын
except that td had unreasonably high frontal armor values that were impenetrable without gold for the majority of tanks. (who tf would pay actual gold for ammo on tII?)
@ravazoid469Ай бұрын
Man i abused that thing!
@TheSonic10160Ай бұрын
@nfdhje38743m Yeah, at least as an arty the T18 would have shit accuracy and like, it was never that hard to deal with anyway? That upper front plate between the casemate and the lower plate was always butter to pen
@chemsАй бұрын
well, nerf it's armor into the ground and it will be balanced
@dylanrosen6600Ай бұрын
Literally a perfect solution. And we don't have to worry about perfect balance just yet. That can all be fine tuned later. However, the willingness to take this problem into real consideration and bring about changes both worth playing AND playing against is beautiful. I sincerely hope WG takes this into account. I think the best thing we could do as a community is get behind some group funding measure to bring their wargaming's attention. A great place to start is introducing this solution to other content creators in the community, to hear their input. I can't image they won't agree. Thank you Chems.
@ebookie_meowda29 күн бұрын
The chems character development arc is wild.
@abhaybhatt428623 күн бұрын
Whenever Chems breaks free of his 2012 COD gamer persona, the content is glorious
@FlyLeahАй бұрын
I appreciate the mockup demonstrations so much, especially the pretend parts. This must have taken alot of work
@foreveralone9151Ай бұрын
Every old vet's dream
@saknetwindirАй бұрын
I miss old good days . 2013 -2016
@moltensh4dow506Ай бұрын
more like their nightmare, they love sitting back and doing nothing, this change would force them to be active
@Whitedeath24Ай бұрын
AH the olden days of slapping heavies with S-51 running the 203mm nuke launcher, and actually playing games that lasted over 3 minutes
@ScryeTheMindless28 күн бұрын
Wrong, my dream was hvy tanks players to quit bitchin' about everything and nothing for once.
@randomclips8369Ай бұрын
You know its bad when playerbase has better ideas about arty rework then entire company running the game itself
@theodordan680Ай бұрын
the thing is...company dont give a shit about anyone`s ideeas to make the game better/fun.As long as people only have ideas because the game is so bad...then that is good. None of them ideas will get implemented.
@TheJohn_HighwayАй бұрын
The only way WG will implement good ideas to the game is IF Steel Aces manages to come out and attract a decent playerbase.
@greensoldier214215 күн бұрын
@@TheJohn_HighwayIF it comes out, I don't it will anytime soon
@Meta98714 күн бұрын
I love this idea. I started playing WoT after arties became stunners and my first tier 10 was a T92 (yes I just wished to be toxic) but I found out soon that I'm just useless. Then I found out what it USED to do, and simply felt cheated out of the fun I could be having. This would do exactly as you say, it would eliminate the bullshit and give us a chance to have fun and impact the game. God it's like you're talking dirty to me 😂
@redswords42952 күн бұрын
I would like this change. I love the idea of having a "shotgun" class
@Stallord2292Ай бұрын
I think that what chassis the artillery is built on could be taken into consideration as well. So for example, the G. W. E 100 could retain the chassis' hull armor but have the superstructure housing the gun be weak and easily penned (like the W. T. auf E 100 before it was removed the first time). It would also have more HP than other Tier X SPGs, but all this would be at the cost of worse mobility like you'd expect of an E 100.
@bibazsultan7740Ай бұрын
It's working to Conqueror GC too. Thus arty is built on Conqueror's chasis. And also with Obj. 261. Why? because a chasis of this arty is similar to Obj263's chasis(it has a 250mm armor at higher plate). So, it's a good idea. p.s. im a kazakh so i dont speak English good.
@nutelligang7917Ай бұрын
@@bibazsultan7740 it was only chasis original build was with less and poor quality steel armor
@ignasanchezlАй бұрын
Why even say this. Just leave it exactly how it is. Chassis with weak superstructure. Like they were planned.
@aristosachaion_12 күн бұрын
Removed "the first time"? Have they brought it back?
@Stallord229211 күн бұрын
@@aristosachaion_ Prior to being removed from the German tech tree, the original version of the W.T. auf E 100 had the same hull armor values as the standard E 100 instead of also having a very weak hull like the current version does.
@zzzmatyzzzАй бұрын
Chems delivered again
@i8yourDogАй бұрын
I really wanna see this in the game, holy crap. The amount of people who haven't watched the full video is mind boggling. Sure, removing artillery would be a solution, but I think this is the much better solution and would solve the issue with people complaining about a tank they grinded for being deleted
@grzybowy1680Ай бұрын
Removing artillery isn't possible. Look at how much time people invested in grinding artillery and playing them. There are also (rarely) players who play only arty. Removing them would basically remove all progress from their account. That player would probably stop playing WoT and never come back. That is a terrible decision from a business point of view. Even bigger problem are leFH and Sexton. WG doesn't nerf premium tanks because they had gotten lawsuits when they did it once with Type 59. I can not imagine how many they would get if they actually removed a premium tank from the game.
@MrTerrorMАй бұрын
@@grzybowy1680 the lefh is single-handedly killing the game so deleting it might be an overall good decision
@gotohyoshihisa3971Ай бұрын
@@grzybowy1680 WG should just buff everything instead of nerfing premiums, thereby "Nerfing" them without actually touching them. It's not like WG gives a single frick about IRL armour thickness
@yourallygod8261Ай бұрын
@MrTerrorM what do politics have to do with video game mechanics of a tank v tank arcade battler?
@i8yourDogАй бұрын
@@yourallygod8261 He isn't talking about the left. He said LeFh. It's a broken artillery vehicle Leichte Feldhaubitze
@marcinnogaj1633Ай бұрын
Well, the changes would certainly make this class more enjoyable for everybody. The only stuff that for me was skipped in this film was that if those changes were to be put in the game, artilerry would probably need some mobility buffs as well, because apart from some artilleries, like the french ones, other are not really capable of outflanking manouvers
@zbyszanna27 күн бұрын
Those changes wouldn't make it more enjoyable to people who actually protest against removing arty - namely the arty players. They play the class exactly because it offers this very type of a gameplay - to sit back in the distance and click people on the map. If you remove this mechanic, you are removing arty as arty is understood by its enjoyers. I hate arty and I wish it was removed from the game and this proposition achieves exactly that - it removes arty from the game. People who play arty aren't interested in playing another branch of TDs, they want to click people from above.
@versusVSversus.23 күн бұрын
@@zbyszannayeah, I think that they might as well remove arty entirely and refund all spend xp and credits
@versusVSversus.23 күн бұрын
@@zbyszannaYeah, I think they should just delete it and focus on finding a clever way to refund it
@infu6127 күн бұрын
Very interesting. I´d give it a shot. Well done.
@a_person_of_all_timeАй бұрын
The amount of people that left WoT for Blitz just because of arty is crazy, imagine how many quit because of it
@enseq1077Ай бұрын
Why is there no arty in blitz?
@HagurmertАй бұрын
@@enseq1077 I don't think arties are fit for blitz in the first place, they would be too weak in basically any scenario due to the 7v7 format
@enseq1077Ай бұрын
@ oh i didnt even know it was 7v7 i've never watched or played blitz before
@HagurmertАй бұрын
@@enseq1077 it has always been like that since the beginning. I know this since I started playing that a long time ago, more than 10 years ago. It's been a long time since I played last time and no plans to return to that since it doesn't feel fun to me anymore. At least I played back when the game was so much more fun with op derpy guns
@lucaslab6617Ай бұрын
And now everyone left wotB for all shit update 🤣
@them3497Ай бұрын
This would make how I already play artillery even better. I'm almost always moving up to ridiculous position to decrease the negative effects of range. Do I die a lot before doing what I'd like to do? Yeah. But it's more fun being up close and personal.
@j4y_BАй бұрын
Ikr... I might get flamed for it but I wont hide in the very last corner to then drown myself
@junyutan2172Ай бұрын
I remember years and years ago during old arty days people would frequently take arty to go td mode I remember once a ge panther shotgunned me with heat but i was in a super pershing so it bounced
@ArmoredsoldierCZАй бұрын
Same.
@UntarnishedDEАй бұрын
Yep, I also think the only thing they should slightly buff is the acc. Don't do 0.86 on artas, do like 0.62? then the crew gets it to howitzer acc. That's it, they wont be useless anymore. dmg/stun is fine.
@TehButterflyEffectАй бұрын
One correction - IRL bullet penetration drops off in an inverse exponential curve. Penetration remains fairly stable on a downward curve (inverse from your chart) until the projectile goes sub-sonic then drops off very quickly.
@Terraqueo22Ай бұрын
In WoT Only AP and APCR loses pen ability at great distances(AP losing less and APCR losing more) So yeah apcr is more suitable to shoot near and mid range targets , at long ranges AP is preferred. HEAT works like HE, except it doesnt splash and has same damage as ap.
@wallachia4797Ай бұрын
Also, his proposition for arty to have the biggest shell pen dropoff in the game is unrealistic. The heavier and bigger a shell is IRL, the more velocity/penetration it manages to keep over longer ranges, so actually, realistically, arty should have the smallest pen dropoff.
@jameswilson97025 күн бұрын
@wallachia4797 yeah. But he wasn't saying it was realistic, he's doing this for balance reasons. The same way an irl tiger doesn't have 1500HP and when the commander gets his head taken off, he just pops right back up with a medkit.
@wallachia47975 күн бұрын
@@jameswilson9702 Actually, he did say it was realistic. Yea, I know this a proposition made entirely for gameplay reasons, but I posted this comment on the side of his "realistic" remarks.
@RudolfJelinАй бұрын
Chems, after all these years, well done. This is a thorough, collected presentation with strong arguments (I don't agree on all the details, but it's still *very* good). 10/10
@Chimera96729 күн бұрын
I appreciate how you identify problems with this game we all love and genuinely try form a solution instead of just complaining
@AppliedLogic.Ай бұрын
A MUCH simpler solution: Max range of render distance, no ap, no stun, just the old high plash HE. Then give them more HP, more speed for the slow arty, but make them have a siege mode that takes time to enter so they can't snapshot because arty shouldn't be for snapping. Finally cut their shell velocity in half so they are for doing their job digging out campers, not hitting tanks actually playing the game.
@arc7155Ай бұрын
So basically how HE SPGs work in war thunder
@juriszzzgaming8837Ай бұрын
Yeah, except in war thunder they oneshot you basically no matter what (if they hit you)
@ehh9104Ай бұрын
@juriszzzgaming8837 they only 1 shot there as well if you aim it well
@romanott3149Ай бұрын
@juriszzzgaming8837 in war thunder most tanks oneshot if you aim well
@GreasyMoistАй бұрын
Nah, cuz you haven't watch video
@poptart2000sАй бұрын
It’s how arty works in armored warfare
@JohnnyynfАй бұрын
I have a potentially a good idea to add to this Give arty class elevation suggestions and aim manually, so they can shoot indirectly like in WT, and still retain it's shell arc With derp gun ingame it's actually really important because the slow shell velocity is really bad at aiming at long range due to range estimation and target direction, so ability to manually adjust the elevation is crucial Technically you can already do that in Alecto (every thing mentioned in this vid is very similar to an Alecto gameplay), just have to autolock the gun with great distance
@HagurmertАй бұрын
I think this would be too complicated for any average person, this is very nerdy thing but it allows for skilled players to take advantage of such mechanics to hit shots they normally would not
@BugThornАй бұрын
no, this will make them useless in current wot speed
@JohnnyynfАй бұрын
@@Hagurmert agree, I change my thought to give player elevation suggestions For me the derp gun in game right now it's almost impossible to aim at even a slow moving target due to this and I thin k it could improve the game play a lot for slow shell velocity gun
@autoloaderchar24 күн бұрын
If you want them to be able to shotgun, I would also recommend increasing gun depression. I already struggle with arty gun depression at close ranges, and that is with the high shell gravity!
@CapAm9927 күн бұрын
Great points 👍 Here’s an additional idea: Give LT’s an additional ability that can be periodically activated during a battle to ping a spotted tanks location, allowing friendly artilleries to shoot at that ping for a short time. (Using top down view similar to how artilleries work now just minus the stun) This would help separate the artillery from an average high caliber TD, and give them a unique role they can play along with the LT’s. 👍
@BirTek-9327 күн бұрын
You can ping in games for few years now. Even with precise pinging people gove no F
@CapAm9926 күн бұрын
@@BirTek-93 i know, but it would be a diff one that would (highlight) for the arty only.
@dastardlyzfiendАй бұрын
1st off, good to have you back to more frequent videos, another banger imho. 2nd off, you've nailed it with the fix for this class and the toxicity it has caused to chase people out of the game and made the rest to just suffer from it whilst they decide to jump ship or not.
@aligator_wa6944Ай бұрын
chems should be wot TOP employee cuz he uses his brain and actually thinks about everything
@Robert-vk7jeАй бұрын
Damn, seeing allchat, a teamkill and hearing Jingles voice made me very nostalgic. I think your changes are interesting and worth testing. :)
@MrRay56818 күн бұрын
That is a good concept, it reminds me of when Valve introduced the Spitter to L4D2 to Eliminate/Punish Corners/Closet Camping which in this case it'll punish people over-relying on Sidescraping/Hulldown
@DenseDust27 күн бұрын
Great video, a more thought out version of my own conclusion to an arty fix. My one crappy suggestion on top of yours is to add a 'siege mode' where the arty is locked in place (say certain models drop their shovels/stabilisers visually) and that provides a shallow 3rd person trajectory line, so you can more accurately use the similar-to-current-derp-gun shell arc to shoot over low ridges...without being a damn satellite view! Maybe even pronounce the shell dip at the end of the arc in that mode. That would allow them to assist in digging out those hull down heavies while still being effectively 'line of sight' and giving a trade off of vulnerability (no mobility) for negating cover slightly.
@Kana0211Ай бұрын
As a regular tank main, i play arty like a shotgun class already. Helped ein a game by spotting someone since everyone was low hp. Also helped win another game by lowering the health of an e3 to oneshot by shooting him from up close but under him. Shell arc was useful there
@pukalomaster3321Ай бұрын
Honestly i really like this, you cooked HARD.
@veryyes8561Ай бұрын
Funnily enough, what’s described here is close to how vehicles with howitzers are balanced in War Thunder, particularly the ones with low shell velocity and poor armor
@ghogic8528 күн бұрын
Amazing idea!! I would also recommend buffing their speed slightly.
@davidolofsson5231Ай бұрын
This really is an amazing idea, shotguning with artillery was always my favourite thing to do with them back in the day i would love to play artillery with a change like this.
@dnv03Ай бұрын
WG would be terrified of these changes because it would push all the players with the epic disability away!!
@ArmoredsoldierCZАй бұрын
But hey. At least they wouldnt have to remove something that they spent time on making (with the 3D styles).
@Karp_DominionАй бұрын
I think that with artillery being a support class that it needs support shells. Give it smoke shells for cover for your team and spotting shells to dig out sneaky tanks. Obviously you’d need to balance the ammo and reward the player for the support that they did rather than the damage they could’ve done. Just a thought.
@darionbalkaran790Ай бұрын
pov chems finally got hired by WG
@iqcoolАй бұрын
Holy crap this is such a good solution! The thing that makes me think it has a real chance of implementation is that you could easily start making Tier 8 premiums and start adding all of the real life artillery that we dont have yet into the game. Larger tank base to start pulling from, more premiums, and finally getting rid of the stigma that arty and its fans have. Amazing video!!!
@darkwave889220 күн бұрын
You know what. This wasn't the ideas that I had for arty. But for the gameplay that WOT has this is probably a much better idea. 10/10
@rhino_pro2603Ай бұрын
I actually love the idea chems seems like a genius idea to me.
@kitek5611Ай бұрын
26:50 you cant give the new arty 45 s reload, it would be actually bad for them. Bad gun elevation means that you need to fight face to face (like polish tds). Without armor, it is a death sentence. And arty is meant to fight in longer range irl (i know this game isnt a real life) but the way arty are built makes them unable to fight in close range like you showed. Your idea would be great if artillery would have some armor hull armor but very weak turret/close-to-gun armor and shorter reload.
@kitek5611Ай бұрын
My idea is: give them more hp, give them current he mode that pens paper and deal like 400-700 dmg to stronger tanks like fv, remove stun and arty missions, make the more accurate and reload faster but Nerf shoot range, which would make arty move to be able to shoot. Also keep the top down view, but as i said Nerf the shoot an view range, and add sniper mode as you said in video
@nathanbradshaw454929 күн бұрын
You don't need armor to play in close quarters though, think about city brawling with something like the FV or a tvp 50/51, neither of them has any usable armor, but you lie in wait until the enemy shoots and then you poke out and clap them. It isn't a frontally brawling class, it is an opportunistic support class and can totally be played brawling. You just gotta be smart about it.
@kitek561128 күн бұрын
@@nathanbradshaw4549 yes that is true, but both fv and TVP has turret, arty has not (BC has i know) and this long reload would be painful
@KA1N3NАй бұрын
10:30 On wot console they already changed arty. They increased their hp, buffed their accuracy, but not by much, made them do less damage (by like half of they originally did), as well as buffing their reload.
@KA1N3NАй бұрын
There also isn’t any stun
@norskbjorn8484Ай бұрын
It still has only top down view though
@KA1N3NАй бұрын
@@norskbjorn8484that’s the annoying part
@TaskForce-ql3bxАй бұрын
If honestly they’d remove the top down view as chems described he would like for them to be, eating like 500 damage but immediately knowing where the enemy arty is would be a step in the right direction since their camo would still be awful and eat a free hit
@ITz_GrEeKАй бұрын
Bro arty on console is so much more toxic than pc. They are accurate, consistently do more damage than pc, have ap/heat with busted damage (530 alpha 240mm heat pen with 8s reload on m44 at tier 6 lol) , very fast reloads compared to pc, way too much hp (more than some normal tanks equal tier). In the equalizer I was, not proudly, #1 in the world in wn8 for a very long time and that shit was doing 3k RAW dmg avg/game for me, in a tier 8 arty. In the M44 I was killing tier 8 heavies frontally all the time. I farmed tiger 2s from full health across the map with its heat. You rush arty on like 40% hp you literally are dead most of the time if the arty player doesn't suck. This is all part of the reason I don't play on console anymore
@leereiyuu29 күн бұрын
Very interesting proposal. Would love to try that out for myself!
@spookytkid24 күн бұрын
Another thought, after your buff, to keep top down view but much shorter range. That way it follows close behind the front line and is more often near the fight, where you can get at it, digging out the hard points like you mentioned. Make it more mobile too. My other thought was to make it more like real arty... No top down, Frendly tanks give you a range and a grid location that you have to manually enter but then a barrage box style attack. The more shells you fire in a row To a point the longer the reload. Shells hit randomly in the barrage box. Maybe scouts give the most accurate grid, less accurate for med and heavy.
@legendaryjoker325Ай бұрын
вывести из игры, а имеющих больше 1000 боёв на данном классе - изолировать от общества.
@steels96Ай бұрын
Опа, ру фанбаза кемса
@boddy2003Ай бұрын
I have 12k battles in this class. What do you think?
@legendaryjoker325Ай бұрын
@@steels96 работаем
@legendaryjoker325Ай бұрын
@@boddy2003 you better run outta here
@slowbro8912Ай бұрын
голоооолл
@Ennmis_ProductionАй бұрын
I play arty in the front line. Taking FV304 or F3 in very uncommun positions is so good and funny, but i have a problem concerning their HP: not enough. as well as armor: how an GW100 (based on E100 chassis) hasn't the same armor as a E100 (in hull ofc)???? Well, nice video.
@P4lkersonАй бұрын
It's sad that we all know that wg doesn't care about their community and focus solely on their idea of making money. I see it happening that some people would come back to the game either to experience WoT without the topdown stunning drowning shitters or to test the, preety much "new", class. I really hope that at some point they will come to their senses, swallow their pride, listen to any of the community idea on how to fix the game and try to make people actulally enjoy it. After playing this game since 2012 very recently i've just had enough of illogical management of this game so i left. Maybe introducing changes like this would make me come back at some point. Thanks for another W video
@samuelhammock655414 күн бұрын
This seems great. Very well thought out.
@kleksriders1772Ай бұрын
You could add a degree of gun lift to distance chart in the scope so you can still lob the shells you'll just have to calculate the distance instead of the top-down view.
@Hell_peacemakerАй бұрын
the video is, great, funny, and makes sense, but there is a massive promblem at 13:11... wot players are NEVER wrong and nothing is ever their fault, so they wouldnt say that for sure XD. now seriously, i like this alot. it would even benefit wargaming, because players wouldnt quit as much, they could introduece new arty lines, like sturmtiger or the flame-tillery, and it would make them more money because they would have more oportunities to create broken premium vehicles. both sides win! (btw this doesnt means i like op premiums. i dont)
@fabioamberger125024 күн бұрын
I switched to Warthundr long ago. Because of first Place artillery and second, they made everything stronger and left old tanks behind. Like they add newer faster and better armord tanks. But than they need more pen and new tanks have more and more Pen. And old tanks are usless. And than they got put of controll for new tanks. Like tanks never been ever considerd in real life
@jammygamer8961Ай бұрын
One additional change i'd make. I'd make the arty have a higher chance to crit and break parts (With exception of Ammo racking) So any camping hull down vehicle that gets their turret slapped losses their gun or turret traverse
@You2BroАй бұрын
It started out strong, and then you just made the proposal to have artillery be a 2nd TD branch. Instead change; -the HP back to 1000, which is less the a light tank but still enough to get farmed. -nerf accuracy to around .5 -.55 -keep the top down, but the G mode makes a sniper mode toggle instead of the arcade view or whatever it's called and keep the shell arc, but maybe reduce the arc range. -screw stun, none likes that shit. --have the old alpha damage but also have the polish TD mechanic where the longer the distance decreases your damage, making artillery more engaging and forces players to actually move once in a blue moon. so it's becomes a long distance support artillery instead of a direct TD clone.
@insertname7557Ай бұрын
bruhfr
@lehione2068Ай бұрын
another retarded suggestion
@megapet777Ай бұрын
After playing WT I have to say that chems' proposal is great
@ntray372926 күн бұрын
You realise, thats not fixing anything since you know... you kept the one Thing that makes artillery unfair and fundamentally broken. The top down wie.
@You2Bro26 күн бұрын
@ntray3729 top down view doesn't make it inherently broken, it allows for indirect fire, I also mention to nerf damage over distance, remove stun and lower the gun arc allowing your to be able to get cover from it. so at that point it's not like how it is rn. I understand reading and grasping a concept that's different is hard. but just imagine it for a second.
@billhess9337Ай бұрын
Sounds great. You put in a lot of good thoughts
@fr3ddy329 күн бұрын
Great Video, good Ideas! Hope Some1 from WG actually thinks about something like this!
@cbcml42Ай бұрын
I would definitely install wot again if this happened
@vendel0707Ай бұрын
Possible improvements: Good ideas, and i would keep everything like you said... But the change, that they can't shoot OVER things completely destroys the name Artilerry/SPG... In real life too, they are there to shoot OVER stuff, and support from a little more far away... So: I would give it the bullet drop-off mechanic to shoot over hills, but ONLY small hills (like ones that can barely cover you up from enemy), and only in close range (~135 meters). The drop-off would be like a KV-2 or a T49, just a BIT more drastic, to actially be able to shoot over hills. But still not too much, so you wouldn't be able to hide throughout the whole game... And the shell-velocity would also be worse (just like you said), so you wouldn't have drop-off AND great shell-velocity. I agree the top-down view is broken, so my idea is, you would have a "sniper mode" (as you mentioned too), but with lines from the middle of the Crosshair down, and it would say the 10 meters as it goes down, AND, you could see the outlines of tanks that are in range of ~135 meters... (And the "shooting over hills" would also only be possible within ~135 m.) BUT: In the mode of "shooting over hills/Arty mode" it would be more inaccurate! Not 0.44 like you said, but around 0.55 to compansate the fact, that they can still shoot over little stuff. All in all: - Artys could shoot over small hills, but not houses. -Would still have to engage closer to the enemy. -Would be more inaccurate in "Arty-mode" -And everything you said would stay the same. Let me know what you think, if this would still be too OP, or you like the Idea! (I am not an Arty player, i don't enjoy it, and i also hate when they shoot me from 450m for 1200 dmg! So don't attack me if you don't think these changes would be good, I just proposed some things, that i think wouldn't erease the whole arty name and class, I AM NOT PROTECTING THE ARTY PLAYERS)
@ANTHARASxOVERLOADАй бұрын
Actually the idea should be tested, because on paper it sound pretty decent. Keeps the Arty thing going and gives it own spind on a mode. What would i improve on your idea, since it becomes easyer to hit someone over the hill with slight better arc (yes, like you said accuracy would be reduced, but this game has rng), i would reduce damage a bit further (e.g. if you hit and "normally" deal 350dmg, then in the mode you would deal like 270dmg)
@vendel0707Ай бұрын
@@ANTHARASxOVERLOAD Great Idea too! So not only the accuracy will be worse, but the dmg will be reduced a bit too... So for example on T92HMC with 2200 Alfa (as Chems suggested), and in Arty mode than ~1950-1800 you mean?
@bibazsultan7740Ай бұрын
In Mir Tankov your idea realized by Sturm-Arty - Obj.261/4.
@jakepierson6208Ай бұрын
Honestly, if arty was buffed, it would help fight against the hull down meta.
@TehButterflyEffectАй бұрын
There is no hull down meta. The current meta is fast mediums with high penetration.
@HungryMaksАй бұрын
@@TehButterflyEffecttell me you don't play wot without telling me you don't play wot
@ArmoredsoldierCZАй бұрын
@@TehButterflyEffect Actually agreeing with HungryMaks. I think you are mistaking real life with world of tanks.
@TheJohn_HighwayАй бұрын
@@TehButterflyEffect 2014 called, they asked for a person called ButterflyEffect, that you?
@SterlingBeanz29 күн бұрын
Alright, the first several minutes of the video I was like, "your crazy, remove the arty trash!" But I watched the rest of your video and heard you out, and to be honest... I think you have seriously good ideas here, that also take into account that they will not remove it based on having sold premium artillary. I love the normal aim mode idea, I love the more hitpoints idea, I love the slowed velocity idea, I love the pen drop off idea. All around really well thought out and I feel even beneficial for the game. Your Idea is the first I have ever heard that doesnt include removing arty, that I think would improve the game. Really well thought out, and thank you for the video!
@Assualt_Infantry_310929 күн бұрын
At this point, it is legit more feasible to just develop your own dream tank game chems ✊
@kleinmappingАй бұрын
37:49 You should let them go faster like 50kmh but only increase their health 2x as much
@streetkillkla4124Ай бұрын
This is actually good idea maube little more agile also like the turning speed and engine power up also but not that much it is op
@ArmoredsoldierCZАй бұрын
I personally like his idea more, keeping it same speed with more HP because of the survivability.
@kleinmappingАй бұрын
@streetkillkla4124 true
@kleinmappingАй бұрын
@@ArmoredsoldierCZ That’s preference, but chems propose ideas turned them into TDS. So I thought about the idea of turning them into fast driving shotguns while having a low amount of hp making them skill and making them hard to play.
@ArmoredsoldierCZАй бұрын
@kleinmapping But aren´t they basically TDs? And increasing their HP only twice wont really be good enough imo. ALSO dont forget about SPGs like British tier 6 one or basically french SPG line.
@Tommy_The_GunАй бұрын
leFH18B2 & Sexton. WG still needs to start nerfing premium tanks for any arty re-balance to have sense. Last thing this game needs is for the leFH18B2 to be buffed, even if it means every other arty to be nerfed.
@mhz6687Ай бұрын
My friend literally switched to war thunder many years ago and told me "it doesnt have toxic shit like artilary" as the reasoning behind that decision
@supershid464Ай бұрын
except there's CAS which is even more toxic
@spit782Ай бұрын
actually the same reason why i migrated to WT back in 2017,the DAY i replaced my old GPU,i deleted WoT and straight installed WT
@alessandronardi6714Ай бұрын
Bro CAS is FAR WORSE
@szym3k840Ай бұрын
take it from someone with 5k hours in WT, revenge CAS, bush tanks and ULQ players are much more annoying in ground RB than WOT artillery ever could
@firewing1319Ай бұрын
@@alessandronardi6714cas can suck, but you can negate it through positioning and use of cover. If you are on a cap you should expect to be bombed. If you are on a flank you should expect to be bombed by someone you killed. You need to move and displace from where you were, the plane will find someone else to kill. You can also think ahead and spawn a plane and do some anti cas a few minutes into the game.
@Terrorbrot28 күн бұрын
This is definitely the best proposal ive heard so far, easy to implement and eliminates the problem entirely. Like than canopener shows WG still wants to bring hull-down meta back for some reason, with this form of arty we'd have an actual counter for that kind of tank that doesnt also ruin everybody elses game.
@ABYSS666k19 күн бұрын
Looking foward to see this in the game
@peter_patson5497Ай бұрын
so war thunder howitzers mechanic? XD
@Tommy_The_GunАй бұрын
Hey, Chems. Do you know what is the 2nd worst thing in WOT aside from an leFH18B2 ? Every other artillery. And what is 3rd worse thing ? Camper TDS with huge guns. Your solution would just convert artillery into hyper camper uber TDs. And lets not forget - there is a reason why amount of arties is limited to like 2 per game. This class right now due to map design & power creep is unfortunately an abomination. I have no idea how to fix it. All I know is that every single game with artillery is significantly worse vs same game without an artilery. Do you really think that with all those buffs arty players would fight campers or super heavies ? Of course not. Players will aim at tank that they will do more dmg to. So heavies with less armour, meds and light tanks. That is it. Also... this would mean that WG would need to nerf the leFH18B2 (which would be awesome), but sadly, they don't nerf premiums and leFH18B2 & Sexton would be the only arties with top view mode left. I have different solution. In moba games we can "ban" certain characters, so we could not pick them, but we can not fight vs them too. In WOT we can ban maps. So how about an ability to ban vehicles (1 for each tier) ? You could not pick that tank, but it would also not find you games with those tanks. And most players would pick artylieries as their "banned" vehicles. So, players playing artillery would just enjoy hyper long queue and very toxic mm (most of game would be like 10+ arties). Perfect solution. Just do nothing. Not even a rebalance or arty removal or exp & cash recompensation.
@fairmatchmakingg8586Ай бұрын
You would just have different arties in match, that essentially do the same that banned vehicle would. Toxic mm would create massive player drain and developers don't want it.
@Tommy_The_GunАй бұрын
@@fairmatchmakingg8586 Yeah, you ar right, it would require the ability to ban entire class, so that Arties would play vs other arties only XD. We have like France, Germany, ZSRR, UK & USA arties. So that is 5 potenial nations. That would require ability to ban 5 vehicles per tier. So maybe 2 in normal wot, 2 when you have premium account and additional 1 with WOT plus... There... I think it could work. Pay extra so you would not have to deal with artillery... would that be P2W or "Pay for Convenience" ? ? ? XD XD
@passion4899Ай бұрын
Inwas just halfway into the video and was already thinking "well, what about AP though?" But seems like you really got everything covered here, nice job
@passion4899Ай бұрын
But let it keep the AP pen it should delete tanks if they are not careful enough
@andrewvader195520 күн бұрын
I've been around this game for atleast 10 years. Artys did hit hard but very hard to aim back then. Once you moved up tiers the damage went up but, the reload was worse. Some Artys took over 1 min! Scout tanks aim was to find initially were players were deploying. And then their scouts would find the weakness and beeline it to their artillery pieces to remove the effectiveness of. Also, we used to have artillery players counter battering each other so that they wouldn't be picking on players as much only on each other. And so when they added the stun mechanics it was okay. You were half as much damage. People could only remove the stun every 90 seconds. You had the option to use he only but if you missed the blast raise wasn't as big and so you were stuck. Just stunning things. The last 2 years they changed the he mechanics so that the way the blast raise is calculated the armor is more effective than it was before. This effectively made my kv-2 and my Sherman jumbo were all I did was fire. He ammunition rendered them useless. The kv2 now has more expensive premium shells and regular armor penetrated shells, but the whole gimmick of the KV-2 was firing HE shells. Wargame and hasn't done a whole lot in terms of trying to educate players how they should be utilizing and understanding artillery pieces to begin with. They just allow the players to figure it out for themselves. They should be a little bit more forward and asking or explain to players how they should be utilizing artillery pieces. Like the base example is you don't want a TD in a bush in a very strong position. Stuck there all the time destroying your allies. What's great about having Arty is, if that tank bunkered down the Arty can dig them out! , the TD cannot stay there because artilleria will bombard him. That's a really good purpose for artillery pieces.
@impo997Ай бұрын
quite sneaky you effectively remove artillery, but the arty "players" are too dumb to understand that i'm the top1 artillery hater and i think this solution could genuinely work (would it be better than a simple delete button, idk)
@wotaddictglobal28 күн бұрын
Best changes to artillery that should be implemented: 1: Give it back old damage, and even buff that by 200% 2: Make it reload much faster. Maximum reload should be 5 seconds per shot 3: Remove intra-clip reload time on autoloading arties 4: Remove aiming time 5: Give them back old HE mechanic and make it even stronger 6: Give them fast mobility AND hull traverse so that even the fastest tank cannot flank around them 7: Give them best view range like the LeFH18B2 8: Increase all their HP pool to a minimum of 3000 9: Buff their armour. Minimum 120 on all sides 10: Buff their shooting arcs and ranges to be able to shoot anywhere in the map, unhindered by buildings 11: Arty should be the only one able to damage others, so that NOONE would harass it. 12: Make them immovable, so not even a Maus can push it around 13: Shell velocity should be a minimum of 1500 on all arties. And increase their pen to 500 minimum on all shell types. 14: Increase splash radius to 30 metres on all arties 15: Make their shells destroy any type of structure so that it can never be used as cover again
@helmsgaming8428 күн бұрын
Chems you absolute mad lad. You magnificent bastard. This actually sounds like a great idea. One additional consideration: if we are going to retain the three-arty cap, and we should, tank destroyers also should be capped, probably at four. Games with five or six TD per team are absolute cancer, even more than games with three arty.
@benwpianocovers628Ай бұрын
holy goat. i honestly agree with most things mentioned, and even if it turns out to be unbalanced, i still feel like the core gameplay change is worth it and balancing the numbers later will be relatively easy. definitely wouldnt hurt to try at least
@Nicolas-kq3wi27 күн бұрын
that's an interesting proposal, i the idea of changing the current SPG from annoying helpless stun tracktors to actual secondary support vehicles which their main role is to help your team to deal with enemies on heavily fortified positions is a great change.
@Iangamebr23 күн бұрын
I had and proposed some of the ideias you had in this video to change artillery in this game way before the changes to stun. Don't play Wot anymore, only Wot blitz. Just a more fun game. One of the very similar ideias was the shotgun round, my proposition was/is make a fragmatation round, a shell that even at tier 10 has only 40 or 50mm of pen, it has a spread similar to a shotgun in a FPS game, it has 50 pellets with a fixed 40 damage, no explosions no nothing, the damage you do is the damage the pellets hits and penetrate the target (basically only super close range and at the back). The next round is the smoke shell, you can shoot at whatever place and create a certain width smokescreen that blocks line of sight (different guns and caliber will have different areas and durations) you can give cover to allies going from one street to the next or create a protected spot for your light to spot from for a couple of seconds. The next proposed round is the incendiary shell, this shell when hitting a surface creates an area denial effect, within a certain radius of the hit that area is on fire and any tank that goes there begin to suffer damage over time and has increased chance of getting a fire in the engine when hit (I don't think the DoT here needs to be big something like 5-10 damage per second) of course different tanks will have different duration, area and damage over time values, adding to that I think the duration of the fire in the area should be similar to the gun reload time so the arty can decide if it wants to keep an area blocked off or help the team in some other way, the fire can retracts its area as the time goes on to indicate it's about to flare out as well; and of course, this mechanic would do the exact job of keeping slow tanks out of a certain position (!), fast tanks can, obviously, just go around to another position. The HE would have an exponentially reducing penetratation (like the one you proposed in the video) and the primary use would be to finish off really low health tanks, no stun, no massive damage at random; is there a heavy with really low health in a corner and the team can't seem to pen a final shot on it? then that's your HE opportunity, hit the ground do 50 damage and kill the target. Am I proposing tier 10 artillery to have 5, 6 or 7 different shell types? YES I AM. Imo the variety of gameplay, mechanics and usefulness of artillery is what should make that class and what it is completely lacking, there's absolutely nothing strategic about it, no helpfulness in a situation, no fun involved; in a same tank you could even have 2 different smoke shell types, one that is larger but with a low duration and one that smaller but stays for a long while. Oh yeah arty should have way more health as well, similar to TDs, that way arty can afford to make one risky move and be more involved in the battlefield. This way arty will live up to its support role and not just be TD 2.0 (which is the one @chems kinda proposed in the video which I don't agree completely with, make arty its own class) there is strategy involved, communication with the team would greatly increase effectiveness and the skill ceiling would go way up, no more just RNG clicking at the back. That's it, of course other stats like overall damage, reload time, accuracy would need to change but that's the fine balance that would need testing.
@Arisco-b9i28 күн бұрын
Thanks for this video. I started playing in 2019 and never really cared about arty (although I hate the french T5 OP arty). I think your proposed changes would definitely help make the game fun for more players again. (A friend of mine stopped playing partly cuz of arty) Let’s hope that warging sees this.
@mit7771Ай бұрын
I agree with all the proposed changes, but I would still include a type of top down view so arty can actually still function like artillery really does, BUT limit the render of that top down view to only showing enemy tanks that are CURRENTLY visible by your allies, with a ~ 1 second delay, simulating a real time, radio conversation about the location of an enemy tank. Something like that could be interesting. The 10 seconds of continued visibility once a tank is behind cover is something that always bothered me about arty
@georgegrigoriadis8379Ай бұрын
One of the best ideas i have ever seen!
@Kartoffel_KartoshkaАй бұрын
Left WoT years ago but this might convince me to try again. The main issue I see with sniper view for SPG is that the reticle moves up slightly when someone drives into your reticle (e.g., trying go aim at a Chieftain going W/S/W/S on a ridge). That's where the WT aim is vastly superior - whatever your opponent does, it will not affect your preaiming on your end. Another issue is when SPGs have optional choice between high-arc vs low-arc guns, like Hummel's stock and upgraded guns. There needs to be more reason to actually pick the weaker-hitting, lower velocity gun. Or even 261 vs CGC (when you can just drive out of the way after you see the warning). High arc slow shell is a benefit with cons inside top-down view but will be a huge nerf in sniper view + warning system. If armour doesn't matter on SPG, speed shouldn't be a burden. More trade-offs needed. Maybe a slow-moving hull should get smaller max dispersion on the move vs a fast-moving SPG, e.g., GW E-100 vs BCC 155 58 or Obj 261. Aiming time becomes affected only by calibre; max aim dispersion affected only by speed. If you want SPG players to actually help in city brawls instead of letting whole flank die and waiting in bushes for snipefest during the last 5 minutes (like many TD players), aim penalty with hull and gun traverse will address it. Even with these changes, I still think WT is better. You're less helpless against an EBR as last man standing. No HP system, EBR actually has a reason to fear you rather than bravely coming in knowing he'd always win due to nerfed detection range, slow aim and massive agility disparity. I believe EBR should take either more damage by % from every class, or get much more mobility nerf after being damaged.
@KenraaliLaksatiivinen29 күн бұрын
Do u know how hatd is playing arty? Its Hardest what do u think
@emx28ir91Ай бұрын
This version does the exact thing what artilery meant to do in the first place very good
@TheNekruss20 күн бұрын
The funniest part about artillery in WoT is that it’s a tool of suffering for others, designed for those with endless patience. Sure, playing against artillery and enduring the stuns is annoying, but recently, I tried playing as artillery myself-and what a grotesque, clumsy abomination it is, utterly incapable of hitting or dealing meaningful damage. It’s like having zero chance to influence the battle. In 90% of matches with Tier 10 artillery, you’ll barely scrape together 500-600 damage and maybe 1,200-1,500 assist damage, which doesn’t even count as your damage in any meaningful sense. Let’s just count all the nerfs artillery has endured over the years: Switching to HE shells, killing its damage potential. The death of accuracy. Compared to artillery from 2010-2018, it’s now ridiculously imprecise. The sixth sense perk for everyone. (An underrated nerf.) Every tank now knows the instant it’s spotted and immediately seeks cover-whereas before, you could feast on those who hadn’t unlocked the perk. Crew skills and field upgrades that reduce artillery damage even further. Med kits that cure stuns and completely neutralize artillery’s effectiveness. The skill that warns you when artillery is aiming at you! Throughout its entire history, artillery has only ever gotten worse with each change, and yet players still whine about it. Meanwhile, the developers show blatant disrespect toward those who invested time and resources into artillery from 2010-2018. Instead of their beloved vehicles, they’re stuck with these pathetic, gutted shadows of what artillery used to be.
@aristosachaion_12 күн бұрын
The video literally explains why people still whinge about the class despite how much of a waste of space it is in the current state of the game.
@themightydropbearАй бұрын
I don't think it's a bad idea, but if you wanted to go in the opposite direction, I think you could make SPGs less toxic by making them lean more into their role as a support class. Take away AP and HEAT rounds and replace them with smoke and flare rounds. Smoke to essentially erect a temporary bush so that your team can advance into or out of an aggressive position without getting shot, and flare rounds to shred camo values in a given area. Also give lights access to the same top down view so that they can call in strikes. Lastly, make sound detection have a slightly different effect for artillery; every time artillery fires at a unit with sound detection fully trained, a circle 100 meters or so in diameter appears on the map. For every shot that that SPG fires within the circle that is detected by a unit with sound detection, the circle will shrink by 25%. Fire 4 shots without moving and the enemy teams SPGs will know exactly where you are and counter-battery you. Maybe shrink the initial circle size down to 50 meters if the unit being fired upon is a light, because finding the location of enemy units is their whole schtick. This could make sound detection be actually useful, make counter-battery fire less of a crap shoot and encourage artillery players to actually move every once in a while.
@sawiszcze3878Ай бұрын
Id say that in addition to normal sniper view you could add actual indirect fire sight, the one when you have to adjust range manually and all you can see is a ping from your team where to shoot. That would be so much better since not only it promotes teamwork, but makes playing with indirect fire actually skillful.
@BisougaiАй бұрын
Idea for variants which keep the kinda long range support role (none or several could be applied, some might not be ideal with Chems propositions) : - (keeping stun) it seems logic for the crew to be a bit stunned while receiving a really high caliber, any shell above 152mm (from any class) technically could produce stun. Though the duration should be way shorter, like 5s max. - (keeping mortar gun) remember the old T18 or Alecto where in 3rd person view you were able to shoot over small obstacles ? I think nowadays some low tier british tanks still have the howitzer (Churchill 1, Matilda...) -> the idea is having slow shells but that can go above some obstacle (not higher than a tiny house) - (keeping a top/down view) while also keeping a mortar style firing, top-down view could be limited to a sniper view centered on the SPG but from a higher point of view (like strategic view or World of Warship sniping view)