The geology cannon is nasty as well, but has resulted in more than a few accidental self deaths, heh
@Paladwyn2 жыл бұрын
My goto weapon is the scatter blaster. Suits my play style, I don't mind getting up close and the burst damage can remove targets before they can heal.
@randomcommenter18122 жыл бұрын
It's really good if you have a strong exosuit build too.
@pasteldreams5413 Жыл бұрын
The downside is that it's loud as hell and has a sound bug where anyone in your group can hear it like it's right in their ear even from miles away.
@jmbrady12 жыл бұрын
personally, Boltcaster is what I have on my mining multitool but I use primarily pulse splitter due to burn
@kevinwhittle24392 жыл бұрын
Cheers Beebs, i NEEDED THIS KIND OF TUTORIAL. my Alien rifle is maxed like your but i now have a much better understanding and will have two different set ups for combat because of this video. Awesome as always
@Beeblebum2 жыл бұрын
Nice! 😄 Thank you!
@Indyday2 жыл бұрын
The scatter blaster also can reach about 10,5k up to almost 11k with perfect modules and is surperior to the pulse spitter with only 8,5k. You don't have to use stun weapons (or any other weapons) because all enemys are burned to ash after only a 1-2 seconds and its a "easy aim" weapon. Even the big sentinel walker are fried chicken in less than 10 seconds.
@midniteoyl89132 жыл бұрын
Ya. My dedicated Combat tool has the Boltcaster, Scatter Blaster, and the new Neutron Cannon which replaced the Plasma Launcher.
@GMJ73202 жыл бұрын
Thanks for accidentally giving me the idea for having a dedicated multi tool for every weapon! I thought I had ran out of stuff to grind except for an S class freighter
@Beeblebum2 жыл бұрын
Hehe, Yes I got 3 dedicated Multitools now, one for Mining and Scanning, one for Sentinel Combat and one for the Derelict Freighter combat. The rest are just trophy guns. :D
@bryanmurray18922 жыл бұрын
Wait how many weapons can you have?
@GMJ73202 жыл бұрын
@@bryanmurray1892 I don't know the limit on multi tools, but in terms of weapons there are 7 I can list off the top of my head, consisting of The scatterblaster, pulse spitter, boltcaster, blaze javelin, neutron cannon, plasma cannon and geology cannon.
@Lordoftheapes792 жыл бұрын
@@bryanmurray1892 6 I've been making one multitool my exclusive Derelict Freighter/combat multitool for awhile now. No terrain manipulator, no survey device, no scanner upgrades except the waveform thing that reduces cooldown time.
@dg_squared27352 жыл бұрын
Thanks for testing these weapons out Beebs. I've been playing around with the new additions myself and find much the same results, though I have to admit, I am really enjoying the neutron canon. It's blast radius is quite good on multiple smaller targets, definately useful in derelict freighters
@Beeblebum2 жыл бұрын
Yes, it is a good weapon, but somehow feels underwhelming, it is a upgrade you expect more from. I do love the fact it damages more than just on enemy. Something I always bothered about with the Scatter Blaster.
@dg_squared27352 жыл бұрын
@@Beeblebum very true.
@DrakeBlackwell2 жыл бұрын
This was great information thank you for the video. Personally I find it very difficult to cycle through weapons especially when there's a mining laser, terrain manipulator, etc. I was able to hot key two different multi-tools and just have one for mining/scanning only and the other for combat. That helped a ton but still only have 2 different weapon types on the combat one. My brain just goes much with anything beyond that. XD
@harueveningtide97962 жыл бұрын
Thank you for the wonderful video. A discord friend and i were talking about this last night. You just saved us some testing and research thank you again BeebleBum your the best
@Beeblebum2 жыл бұрын
It is fun to test though... I did way more in depth testing with actual numbers and tables.. but it is too much information to share in a video. I am sure Xaine will do a much better job of that. 😄
@AtlasCypher2 жыл бұрын
Neutron cannon does well in a fight honestly, large ammo clip makes it so reload issue doesn't happen that often. Despite that I usually use pulse spitter
@bartho1omeus4142 жыл бұрын
Very useful tips from a recent date and with footage that shows it works, you should get more views on this m8.
@Beeblebum2 жыл бұрын
It would probably do better if I complain about the game... lol People tend to like Negative videos more... 🤣 Tbh, I am glad with sharing the information, and the more people can use it the better.
@skrefter2 жыл бұрын
I use a S class rifle with a scatter blaster. Tends to wipe the floor with everything, even if I have to stick it down throats.
@MadMuss2 жыл бұрын
i love the shooting range building. good job
@Beeblebum2 жыл бұрын
Thanks, glad you noticed! hehe.
@JohannesHeld2 жыл бұрын
Thank you. Well explained. I did not know, that sentinel weapon upgrades only affect the Boltcaster!
@Beeblebum2 жыл бұрын
At least so far... Many assume it is a bug, although I feel the other weapons would simply be overkill when adding the Sentinel modules to it, so I believe it is intentional.
@agravar2 жыл бұрын
I will be watching this vid numerous times … thank you Beebs
@Beeblebum2 жыл бұрын
You are welcome mate, hope it helps you out. 👍
@tomnorring92852 жыл бұрын
Shooting range was pretty cool thanks for the video!
@star-sailorx53532 жыл бұрын
I prefer the scatter blaster and plasma cannon
@Beeblebum2 жыл бұрын
Scatter Blaster used to be my favorite too before the update.. Now the Bolt-Caster really takes my fancy... Such a simple and satisfying shot.
@michael_janus Жыл бұрын
When you choose your weapon what you have to take into consideration the most is your game difficulty. Like nothing beats blaze javelin on 'challenging' but on normal fast shooting weapons are much more efficient.
@Psychol-Snooper Жыл бұрын
Your channel name is a spoonerism! Excellent!
@shaygelbart66182 жыл бұрын
amazing vid bro
@willida112 жыл бұрын
Thanks for this video! I wanted to place my weapons in a certain way, but wasn't sure I could do it.
@operationmisanthropia58312 жыл бұрын
I use the Blaze Javelin with every upgrade possible in Conjunction with Plasma Grenades. Really great combination in Combats with any sentinel bigger as drones because the stun makes them really vulnerable for grenades that obliterate them. And the smaller sentinels I kill with the Blaze Javelin alone and with help of my Mech. My mech is primarly used to get rid of the drones. Everything big is my job when I fight. Even big walker die within 10 seconds by the pure firepower of Javelin and Grenades
@Beeblebum2 жыл бұрын
Yeah, I have always ignored the grenades and launchers, just because they could insta-kill you.. but with the latest updates they reduced the self-inflicted harm. I still need to test and see if they are worth it.
@operationmisanthropia58312 жыл бұрын
@@Beeblebum I have used them pre-sentinel-times. They could've killed you, but the normal grenades worked better but the geogrenades. The geogrenades could instantly kill you by a misdirected shot because they didn't bounced off ground. The normal grenaded did this. I accidently killed myself multiple times on planets because of clicks by mistake. But in fights they were both pretty good. The geogrenades even better than the plasma grenades. They do really good damage, fully upgraded one grenade can kill one stunned sentinel doggo. The mech-sentinels go down after four to five grenades when they are stunned an the walker ... Yeah, they are at some point bugged or I can't reach the right spot fast enough. At some point they don't get further damage, but still standing. Thats always before they enter the phase 2 of their "life". But even with this problems a weapon with upgraded grenades and the Javelin can take a walker down in under ten seconds Sentinel nodes on the towers go down with two shots. It's pretty good that they nerfed the damage to yourself tho :D
@GiovanniV692 жыл бұрын
Awesome that you created a shooting range for the video. Great video!
@robertkilbourne3232 жыл бұрын
Thanks for the info BB, I didn't know the upgrades you get from the sentinels only work on the boltcaster. Time to tweak my multi-tools.
@Beeblebum2 жыл бұрын
Boltcaster is my goto gun now... such a blast! 😄
@Valkirth2 жыл бұрын
this is false, they affect any weapon they are linked next too.
@NannyOggins2 жыл бұрын
Thanks, a very comprehensive guide, must have taken a lot of work! Just wanted to say, I love your channel tag, it makes me smile every time I watch one of your vids. Can’t help wondering how you chose it.
@Beeblebum2 жыл бұрын
You meen "Beeblebum" 😄 This has been my gamer tag for ages, so just kept it for the KZbin channel too. hehe
@kaosimian2 жыл бұрын
Really useful vid, thanks. I've been getting a bit overwhelmed with choice and decisions when it comes to my multitool setup, this has been a great starting point for me to get my head straight on it.
@tapejara15072 жыл бұрын
My scatter gun has +10 ammo in magazine and shoots one extra bullet per shot + very low reload and chargetime + battle visor Its very good.
@jacksquat20672 жыл бұрын
Still a big fan of the pulse spitter. With the upgrades I have installed, it's shooting around 700 rounds per minute, plus burning anything I hit. So far, it's been enough firepower. If I wasn't playing on console, though, I think my preference would change.
@Beeblebum2 жыл бұрын
Hmm, that's an interesting thought... I play with Controller on my PC as well, so not sure if Mouse would make a difference.
@jacksquat20672 жыл бұрын
@@Beeblebum Yeah, I think if I could point at targets more precisely, it might lend itself towards a preference for devastating weapons that require careful aim.
@kirkanos39682 жыл бұрын
great video thanks for all the info
@KnhTrAcR2 жыл бұрын
This video took a couple minutes to put together. Thanks for the great info
@Beeblebum2 жыл бұрын
Lol.. Yep... I got way more information about this, but just to much to share into this video.. I have about 5 hours of combat footage I sifted through frame by frame to see damage numbers and how they are affected by armor or weak spots.
@rhuntington32 жыл бұрын
Really good information Beeble! Thank you!
@msolomonii98252 жыл бұрын
Excellent review! Thank you!, and I LUV your shooting-range! How do you use the old base parts in a new character play through or is it even possible?
@Beeblebum2 жыл бұрын
The old building parts are still available for the saves before frontiers released. But you can also Save Edit them in (if you are on PC). kzbin.info/www/bejne/eWHYqKCHptechpY
@dgordon111562 жыл бұрын
Great info, love that shooting range 👌
@vormarsch2 жыл бұрын
For secondary weapons, the Paralysis Mortar is nice when you bring your ExoCraft : Minotaur Just keep the Sents stunned
@jackpmeadows2 жыл бұрын
Thanks for the great informative video.
@weediestbroom2 жыл бұрын
Good vid, I run a similar set up for similar reasons, but I find there's not a great need to do ridiculous amounts of damage. I think my damage is above 6.5k and it kills more than fast enough for me.
@Beeblebum2 жыл бұрын
6.5K is a nice damage and does a decent job... I do like my 12K bolt-caster though.. and I could get it even higher when doing more Upgrade rolling... It is satisfying to see sentinels go down so swiftly. 😄
@Johan_S4 Жыл бұрын
Well, the shotgun still work for me, even when I just return after 2 year, it's still manage to be doom guy :D
@camilocdv2 жыл бұрын
Love the channel, it has helped immensely, but most important, super entertaining as well, cheers I hope the channel grows as fast as a beehive
@Beeblebum2 жыл бұрын
Hey Camillo! Thank you, I hope so too! haha.
@wulfpoint05842 жыл бұрын
The dogs aren't just hard to hit with the blaze javelin, it's almost as if it bends around them. I've noticed that it has to be almost point blank or it will not hit them.
@Lundarian12 жыл бұрын
Having tested all the weapon types with min/maxed top X-class modules and layout -before- the Sentinel update, my findings was that the Boltcaster was the best performing, followed by the Scatter Blaster, with the Blaze Javelin and Pulse Spitter very underwhelming. They both performed like peashooters, Blaze Javelin being slow, and the Pulse Spitter just wasted ammo The stun component and DoT components to both of these was very much needed, but I must say, it feels the new procedural modules only applying to the Boltcaster might be a bug.
@jamwasd2 жыл бұрын
Really? I feel like the pulse spitter is a great weapon. Upgraded correctly, its extremely fast firing and kills regular sentinels in less than a second.
@Lundarian12 жыл бұрын
@@jamwasd I meant in comparison to the boltcaster, even with slightly faster fire rate, it did less damage, and that damage fell off with anything bigger than drones After Sentinels, with the burning module, it's a lot better and nearly on-par with the Boltcaster.
@Beeblebum2 жыл бұрын
I think both Pulse Spitter and Blaze Javelin were indeed underwhelming, and even with the recent update, the Blaze Javelin is still not primary weapon material. The Pulse Spitter surprised me once upgraded. But the Bolt-Caster really has taken the lead for me. It could be a Bug, but I doubt it...
@Lundarian12 жыл бұрын
@@Beeblebum Do you mean bug in terms of the forbidden new upgrades only effecting the Boltcaster? it seems likely to be, since otherwise, it would just be named forbidden Boltcaster upgrade.
@Beeblebum2 жыл бұрын
@@Lundarian1There are so many upgrades that do not have the name of the weapon they boost... I think it is on purposes, as the Bolt Caster was one of the lower damaging weapons, if the upgrades would also be applied to, lets say the scatter blaster... I would be able to boost its damage to 25000... It would be overkill. Since the sentinel upgrade modules, the Boltcaster is back in the running.
@lordkibagami2 жыл бұрын
Blaze Javelin can 1hit snipe sentinels from far enough away that they dont know where the shot came from, so you can sit and snipe the whole group w/o being found and attacked.
@Beeblebum2 жыл бұрын
I was actually thinking this, that if a Scope would be added in the future, I think the Blaze Javelin would gain in points for me... For now, it is just my supporting one.
@lordkibagami2 жыл бұрын
@@Beeblebum ya a Sniper Scope would be nice! But, like you said, it does have a hard time hitting the quads, seems like the hitbox for the head just disappears.
2 жыл бұрын
with the same setup, the new Royal multitool upgraded to S class can only afford 6915 of damage
@Beeblebum2 жыл бұрын
I just double checked.. I still got +12000 damage. So the stats were not nerfed.
2 жыл бұрын
@@Beeblebum I guess I will have to switch to a alien Multitool
2 жыл бұрын
@@Beeblebum I tried the same layout with a alien multitool, only get 7310 damage, do you know why?
@tsvetanstoychev6552 жыл бұрын
@ Probably late info, but multi-tools have ranges for stats (even S classes). Meaning for example an alien one has a range from 25 to 35 increase in damage (thats effectively 40% difference from the lowest row to the highest on the multi-tool itself). Sadly you cannot see these stats ingame, tho a save editor is available for PC, that shows these "hidden" stats. This goes for ships and upgrades too ( they might show 4% dmg increase, but actually it shows it rounded down, so 4.99% shows exactly like 4.01% as 4). And so on.
@andreaproto28592 жыл бұрын
Very informative and concise video, best one I found around. Well done. One question, where did you get that C class module from the boltcaster "Boltcaster SM"? I dont have it and cant find it anywhere
@markcissell69842 жыл бұрын
Nice👍
@Charlotte_80002 жыл бұрын
My favorite is neutron cannon
@geoffritter22542 жыл бұрын
Anybody else have issues in derelict freighters using the neutron cannon? (PS4) My doors don't open if the goop was blasted with a fully charged shot while killing the horrors.
@Beeblebum2 жыл бұрын
I have heard of this issue, But not experienced it myself. Did it occur in single player or while playing with a friend?
@geoffritter22542 жыл бұрын
@@Beeblebum single player. But you can avoid it by not charging the weapon, the things die so quickly that you don't need the charge anyway. Likely some off-by-one or race condition check for the door trigger. Would be nice if you could just interact with the door when there is no slime. Would be way more annoying without the inventory glitch for activated receiver.
@MoorganHart2 жыл бұрын
You’re brilliant with the building and analytics, but I take it combat is not your expertise. I’ve been using the Blaze Javelin for a while now because I found some S ranks upgrades for sale at a station. So I bought all the stuff for it at the Nexus, and I only had trouble getting used to the handling for a minute. It’s actually a fantastic weapon for long range against small targets if you can accurately aim fast, because it instantly hits the target. Making it so they can’t move out of range after you fire, and they always take the damage so long as you released while on target. Plus 1 hit kills sentinels, taking me 2.5 seconds on average to aim and kill the next one. If they’re clustered together it’s less than a second, and can be like 5 or 6 if the last one is all the way behind me. I rarely engage in combat though, so I could probably improve that considerably if I practiced.
@ssegrumpsn3352 жыл бұрын
Is there a video somewhere showing how you built your shooting range? 😅
@Beeblebum2 жыл бұрын
Lol, No.. I just build this for this video.. haha.
@dayavonty2 жыл бұрын
Cool Video Beebs and I like the Bees Stinger Shooting Range :)
@Beeblebum2 жыл бұрын
Thanks Daya, Build it just for this guide.. hehe.. 😄
@IvanoForgione2 жыл бұрын
Technically, the mining beam is the third energy weapon; it does damage just like the other two. Not great, I guess, even if fully loaded with damage upgrades, but still... :)
@Beeblebum2 жыл бұрын
Meh... I actually wanted to say.. "And No.. I will not cover the Mining beam... It is NOT a weapon.. " Then of course forgot to add it. 😄
@mgillard692 жыл бұрын
What Stats are you running on your S-Class modules for your bolt caster? I got Damage, Shots Per Burst, Fire Rate and Burst Cooldown and I am only getting 5800 Damage on my Bolt Caster? Also I don't know how to get access to the Boltcaster SM upgrade and was wondering what I can use instead. Currently using the Boltcaster Ricochet Module with the Barrel Ionizer to make the 3x3 cube.
@Beeblebum2 жыл бұрын
Damage and Fire Rate are my main focus: The Sentinel modules have: - fire rate of 18, 19 and 20% - Damage of 1 and 2% - and a little bit of reload time (not that important to DPS) The S-Class Modules have: - fire rate of 14, 14 and 15% - Damage of 2, 2 and 2% - Shot per burst of +1, +1 and +1.3 - Burst cooldown of -15, -15 and -15% The Boltcaster SM blueprint should be found in the anomaly with the Multitool vendor.
@justtripp9202 жыл бұрын
Did you get the 12K damage by installing the best of the sentinel and boltcaster upgrades? Best i could get with same setup was 6.7 K. Did HG nerf it? Thx for one of the best layout videos!
@Beeblebum2 жыл бұрын
I had to Roll a lot of modules to find the best ones... My first setups were only 6-8K. Boosts to reload don't do anything to the DPS, but fire power and burst per shot are great choices.
@justtripp9202 жыл бұрын
@@Beeblebum Thx, it takes a lot of modules to find the best I use the load the module check the stats, find the number in the sequence, reload, load C modules until I get to the "Good" one method.
@Beeblebum2 жыл бұрын
@@justtripp920 Yes, that is the method to roll the best modules without losing the S-Class end Sentinel modules. :) It is a lot of work, I agree.
@ardaghion2 жыл бұрын
@@Beeblebum Best I could get is 7624 and that's all from the pulse splitter. Almost every sentinel upgrade is either garbage or has a single stat of fire rate from 10 to 16. The close combat weapon gets to 9945. I think that's all the scatter blaster.
@johnsemeniuk82302 жыл бұрын
So, the Sentinel Modules only affect the Boltcaster, huh? Did not know that.
@Beeblebum2 жыл бұрын
At least for the moment. I am under the impression this is a intentional decision by HG, while others think it is a bug.
@johnsemeniuk82302 жыл бұрын
@@Beeblebum It makes sense. Of the weapons you can use, the Boltcaster honest seems the most similar to the weapons the Sentinels tend to be equipped with.
@purplemicrodot582 жыл бұрын
Very helpful. Is the royal just a reskin of the experimental type? Or does it differ from the other types? Is a regular pistol most ideal for mining?
@Beeblebum2 жыл бұрын
The Royal is actually less interesting as a dedicated Multi-tool, at least as far I have found. I will need to find more to be able to compare. Each MT type has their own strengths.. Some better at mining, some better at scanning and others better combat. We don't have a indicator in the menu of the mining potential though, which is weird. Perhaps a guide about the weapon types would be interesting?
@purplemicrodot582 жыл бұрын
@@Beeblebum There really aren't any current vids on the subject and it's confusing for new players like me. A little off-topic but another thing that keeps throwing me is some multi-tools look very much like a pistol but when comparing with another MT it will say it's a "rifle". And some MTs look very much like rifles but are labeled as "pistols". I've been carrying around a pistol (looks like a pistol) for a while and recently noticed that it's labeled as a rifle when comparing with another MT. Weird. Thanks for your response and body of work.
@purplemicrodot582 жыл бұрын
From what I've been able to tell (which isn't much) the Royal seems to be a reskinned experimental, which really only makes it ideal for scanning? The alien seems to be better for damage and a pistol with high stats should be better for mining? All my info comes from the nms wiki. But I haven't really wrapped my head around it. As you said, there is no stat listed for mining so how would you even know? It seems everyone is just using royals right now. But I'm not sure that is going to remain best practice.
@lilycamillewolf80862 жыл бұрын
The sentinel mods don't do anything for other weapons¿ Damn :(
@n0xxm3rcyxx2 жыл бұрын
i keep saying that the enemies they have are not hard at all... then need to work on them...
@WAF742 жыл бұрын
You kind of imply it, but don't really state it... Unlike the shotgun, the Neutron Cannon does do impact damage which is why it's good against Derelict Freighter bugs. This also means its good against a Paralysis Mortar induced stunned group of, for example, Hardframes with Repair Drones. While focussing on the Hardframe, the repair drones are also whittled down.
@Beeblebum2 жыл бұрын
I tried a fully upgraded Neutron Cannon in different situations and I just feel disappointing with the results. I like it because of its area damage, but only for weaker enemies. As a primary weapon it just lacks firepower to control a situation and destroy sentinels quick enough. A single shot of a Neutron canon has about the same damage as a pulse spitter, and the fire rate is slow... I have heard so many people praise this new weapon, but I feel it does not match other options.
@MrILIVEWITHMUSIC2 жыл бұрын
Sentinel weapon upgrades aren't increasing any damage for me at all, is it bugged or am I not understanding how they work? I did exactly what you mentioned in the video, but no change. Unless it's a graphical bug idk I'm lost.
@Beeblebum2 жыл бұрын
It only works on the BoltCaster, no other weapon type.
@RedneckRepairs2 жыл бұрын
That explains it. They gimped the sentinel upgrades by making them only work with the bolt caster :/
@Beeblebum2 жыл бұрын
Yeah, I think the other weapons would just be overkill once you add the modules to it... lol...
@RedneckRepairs2 жыл бұрын
@@Beeblebum might have been nice had they thought to put that on the upgrades. I farmed a lot of sentinels for an upgrade to a weapon I don't use lol
@MatStribling2 жыл бұрын
Where do I find this MT?
@CyberPilotKSP2 жыл бұрын
Does anyone know why fully upgraded neutron cannon give only 650 damage? And it takes 2 fully charged shots to take down an armored sentinel drone.
@WAF742 жыл бұрын
The Blaze Javelin does peircing damage and the overkill damage passes through. The Neutron Cannon doesn't so charge 1 takes out the 650 points of damage on the armour, and the 2nd charge kills the sentinel.
@Beeblebum2 жыл бұрын
If you mean the damage numbers that show when shooting, then these can be a little misleading. Charged shots will deal between 2000-4000 damage, depending on what part you hit on the sentinel, or if it is still armored or not.
@insomniac.1002 жыл бұрын
Bolt caster for the win. Got mine up to 11k the only weapon i use really atm
@crashtest45852 жыл бұрын
Sentinel weapon mods only apply to the Boltcaster? Is that true?
@harueveningtide97962 жыл бұрын
Ya, i have some in my royal and they do nothing for my neutron cannon
@Beeblebum2 жыл бұрын
Yes, In the beginning I thought it was a general upgrade, but it only boosts bolt-caster damages and has the same bonus frame when connected.
@crashtest45852 жыл бұрын
@@Beeblebum Thx for clarifying... 👍
@corvidconfidential88262 жыл бұрын
Sentinel upgrades only affect the least used weapon? Damn... no wonder people only use the shards for nanites
@randomusers69532 жыл бұрын
it's 12k ONLY cuz you have multiple weapon types on your gun..... Your Boltcaster is NOT 12k.....
@elvay6847 Жыл бұрын
His caster IS 12k. Even if he removed everything from his MT except the mining laser (which can't be removed) and his BC with upgrades, the tooltip would show 12k. Try it yourself. With the latest update, you can package up all your other weapon upgrades and put them back into your suit.
@shoooooooooooooooooooooooooobi2 жыл бұрын
W
@1acroyear12 жыл бұрын
So nobody found the flame thrower yet?
@Beeblebum2 жыл бұрын
The Flame Thrower is still not an official part of the NMS weapons modules. It is still in the game files, and the people that found it when it leaked into the game still have it... But nothing so far since.
@sinlairstudios2 жыл бұрын
Am I the only one that uses the Plasma Canon??
@Beeblebum2 жыл бұрын
Before Sentinel I really stayed clear of the launchers and grenades.. I still need to work a little more with them to figure out if they are really worth it and my play-style. As far as I tested, the plasma launcher is rather mediocre in damage though.
@sinlairstudios2 жыл бұрын
@@Beeblebum tbh I've never really done comparisons, I just feel like the plasma launcher finishes off groups of sentinels real quickly, and it's my go-to with the walkers. I use the boltcaster as my main. Cheers, love your videos!
@tegridyweed78632 жыл бұрын
Still no giant snakes and worms? No Man's Sky... more like No Man's Lie!
@jigneshganja2 жыл бұрын
There are giant worms though
@Taino3002 жыл бұрын
"3 sentinels upgrades" Wo wo wo wait a second. What is a sentinel upgrade? I have 200 hours of playing and I have never seen this before. Sentinel upgrade?
@mmack662 жыл бұрын
They are the upgrade modules you get when you convert the salvaged glass you get from the green "barrels" that drop when you kill a sentinel drone. You can get a weapon or an exosuit upgrade. Some are good, but most aren't.
@Taino3002 жыл бұрын
@@mmack66 Wao! Unbelievable! I have never open those crystals before lol Thank you! I wonder what else I don't know about this game hehe