The Big LINE OF SIGHT How to Play Kill Team

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Glass Half Dead

Glass Half Dead

Күн бұрын

Пікірлер: 90
@GlassHalfDead
@GlassHalfDead 3 күн бұрын
Addendum: You ignore the base for VISIBILITY :) If you like what I do, check out my Patreon: www.patreon.com/GlassHalfDead Want the ACCOUTREMENTS I use when I play Kill Team? Find them here for 5% off using code GLASSHALFDEAD24: tinyurl.com/mry6uhyj My HOW TO PLAY KILL TEAM Video: kzbin.info/www/bejne/Z56zgKOudpumrqc&t
@Thing5O0
@Thing5O0 48 минут бұрын
Hey @GlassHalfDead, where did you get the rule that you can fight through Volkus Stronghold walls if they are less than 2" high? (@28:00) Looking in my core book I only see the following special Volkus rules "Condensed Stronghold" affecting shooting, "Garrisoned Stronghold" affecting fight dice resolution, and "Door Fight" which requires a door.
@gpfunkable
@gpfunkable 2 күн бұрын
Loved your intro about 'playing how you want to play.' So easy to forget that, at the end of the day, they're our toys! We can do what we want with them.
@blueshellhater1845
@blueshellhater1845 2 күн бұрын
Video has been marked, saved, shared and I‘m making damn sure that HE watches it
@kendantony
@kendantony 19 сағат бұрын
I just want to say I am new to playing Kill Team but not new to playing Warhammer, this video and a lot of your other videos have helped me out tremendously. Thank you for your dedication and hard work to all ascpects of this game. It is very much appreciated and looking forward to seeing more future videos!
@alexMAN6000
@alexMAN6000 Күн бұрын
Excellent video and explanation. The huge number of scenario examples will be extremely useful. Will be sharing this to my Kill Team group. Keep them up and if always include examples!
@spartacus778
@spartacus778 3 күн бұрын
thank you Andy for being an entertaining as well as informative 40k youtube guy, it's helped me much in learning the game
@MrGrunja
@MrGrunja 23 минут бұрын
This was SO GOOD and clarifying the concept! I have learned a lot, GW should definitely ask you to write the core rules better! Great work.
@CrimsonTemplar2
@CrimsonTemplar2 2 күн бұрын
Accurate 2 Hello! I’m seeing two issues: In the valid target section you ignore the model base for visibility. And you left in the rule that you ignore cover if you are within 2" of the target.
@Lirretobb
@Lirretobb 2 күн бұрын
Oh, Glass... yep at 02:48 I have to dash off and check the core book and the app rule updates because I couldn't believe I'd missed the change to include bases for visibility. Nothing. Bit odd to have you mention it, unless you meant "excluding" and said "including" by accident.
@Lirretobb
@Lirretobb 2 күн бұрын
@CrimsonTemplar2 and you, cough, perhaps wrote "left in" when you meant "left out" ?
@Lirretobb
@Lirretobb 2 күн бұрын
I've seen the pinned note now too, thanks GHD
@majortom7186
@majortom7186 Күн бұрын
I always forget the extra retained save / crit save from being in cover & shot from vantage.
@petermealing6839
@petermealing6839 2 күн бұрын
Would love videos of tests, this was amazing thanks “glass half dead” Your channel is definitely the best. To be fair I don’t watch any other channels 😅
@Lirretobb
@Lirretobb 2 күн бұрын
Very useful video. Thanks. I ended up pretty clear for the prior edition, and am fairly clear for this edition, but good to run through various scenarios. The amount of work is evident here, but really worth it for viewers.
@RalJustRal
@RalJustRal 2 күн бұрын
Great video. Getting into the nitty gritty of rules now. This helps alot!
@pete104242
@pete104242 19 сағат бұрын
thank you mr glass, all the examples helped
@Lambake884
@Lambake884 19 сағат бұрын
Thank you for this video. A great follow up video would be about the terrain/map specific rules. Like what windows on volkus (from vantage) you can and can't see through to establish visibility
@john.thomas
@john.thomas 2 күн бұрын
Thanks for this video. I rarely comment on videos, but wanted to say this was a huge help. Also, you're great. Keep it up!
@thewovenmantis6813
@thewovenmantis6813 2 күн бұрын
Goated channel 🎉
@paulbrown1525
@paulbrown1525 2 күн бұрын
22:52 you say “nob’s on a conceal not a valid target”. Is this the case for vantage terrain always? Or if the nob was closer to the edge and the marine was far enough away, where cover lines could be drawn without the floor intervening, would it then be a valid target?
@DMDoherty1
@DMDoherty1 Күн бұрын
This was fantastic, Andy. Really really good.
@natty4316
@natty4316 2 күн бұрын
Fantastic, your videos are really good for understanding the game
@CardboardHunter
@CardboardHunter 21 сағат бұрын
Great video, I've been hoping you'd make this one!
@Chito_17
@Chito_17 2 күн бұрын
Great video! Cleared up a few things for me. For me, some of the cheeky Volkus rules may be ignored when I'm playing with buddies.
@Digitaljoyride
@Digitaljoyride Күн бұрын
Dude…thank you. These videos are so much thankless work, you’re awesome and very very appreciated.
@Lirretobb
@Lirretobb 2 күн бұрын
"nobs on conceal" ...a good general approach to 95% of life too.
@zunuf
@zunuf 2 күн бұрын
Very helpful video.
@GlassHalfDead
@GlassHalfDead 2 күн бұрын
@@zunuf will add a noise gate to my filter and hope that clears it up!
@earnestwanderer2471
@earnestwanderer2471 2 күн бұрын
I think the goal of any line-of-sight/cover system should be that it’s fairly intuitive. Not sure the current version of Kill Team meets that criteria.
@jalva88
@jalva88 18 сағат бұрын
Great video! A question regarding vantage: if you are on first level vantage volkus and trying to shoot a concealed enemy on second level vantage, how do you measure the 2" that makes you ignore cover? Base to base? Or shooters head to closest visible point of target?
@GlassHalfDead
@GlassHalfDead 18 сағат бұрын
@@jalva88 you always measure base to base for everything in kill team. Distances and targeting lines
@albertolaratro3448
@albertolaratro3448 2 күн бұрын
At 26:25, with the nob obscured and in cover, does it mean that the marine as well is obscured (but not in cover)?
@GlassHalfDead
@GlassHalfDead 2 күн бұрын
Yes, that's right. Unless his 1" control range goes fully through that heavy terrain, he cannot shoot through it without it counting as intervening terrain
@andreashuber5594
@andreashuber5594 2 күн бұрын
​@@GlassHalfDead that whole part seems to be wrong. Neither operative should be obscured. "An operative is obscured if there’s intervening Heavy terrain that’s more than 1” from both operatives. However, it cannot be obscured by intervening Heavy terrain that’s within 1” of either operative." Nowhere in this sentence does it state that "the part of the terrain that is within control range, is ignored for the purpose of obscurement" it says "heavy terrain within 1" " that's the entirety of that terrain. not just a part of it. I have no idea why people are using the 2nd edition interpretation of cover/obscuring in this one instance suddenly. and even back then it stated "The intended target is more than from a point at which a Cover line crosses a terrain feature that is Obscuring (see Terrain Traits). However, if the active operative is within of a point at which a Cover line crosses a terrain feature that is Obscuring, that part of the terrain feature is not treated as Obscuring." In this interpretation only the "parts" of the terrain feature were ignored. Now it just says "terrain" that means the whole damn thing. if that is, as you said, how it is played at top tables, can you point out to me where i'm wrong. cause that makes no sense to me at all.
@GlassHalfDead
@GlassHalfDead 2 күн бұрын
@@andreashuber5594 Page 53. 3rd picture.
@andreashuber5594
@andreashuber5594 2 күн бұрын
@@GlassHalfDead ah yes, thanks. That still makes the wording weird but you are completely right then. That example wasnt on battlekit, should have checked the rulesbook 😑 Great video in general, but my guys at the local won't like that ruling at all 🤣 Edit: forget what i said, it IS on battlekit, i'm just blind
@forgefathervulkanhestan18
@forgefathervulkanhestan18 2 күн бұрын
Very concise and easy to follow, thank you.
@Adventsol
@Adventsol 20 сағат бұрын
Greetings , I have a question . I think I heard in the video that if you have conceal order and in cover and you are still valid target you can retain two defence rolls ; I thought only one . I cant find anywhere that you retain two .
@GlassHalfDead
@GlassHalfDead 20 сағат бұрын
If you're on a conceal and have intervening light terrain, and you are shot from a vantage point (as said in the examples for the video, NOT if they just have Seek). the vantage point rules themselves tell you the additional saves you can make.
@Adventsol
@Adventsol 20 сағат бұрын
​@@GlassHalfDead thank you so much ! Best kill team channel indeed!
@Entac1165
@Entac1165 Күн бұрын
There is one edge case that im curious to hear your opinion on. What if you are both on the stronghold vantages but not within control range of the wall shooting each other through the windows on the first level of each stronghold. The rule is neither are obscured right? because the obscuring terrain is connected to the vantage? Thats how my friend and I play it but it feels kinda odd. We were kinda of the mindset that that rule was intended for vantage to ground and vise versa but i mean i could also see it as a balancing factor for the benefits of vantage.
@danielcook2794
@danielcook2794 2 күн бұрын
Me and my friends have a much better understanding of the game now thank you!! The one problem we are having is along the long side of strongholds there are little bits that stick out of the wall, if you are concealed but someone is along the wall, Are they a valid target even if their toe is in the wall?
@faiir
@faiir 2 күн бұрын
I think the terrain description says that these "legs" are insignificant so can be ignored
@majortom7186
@majortom7186 Күн бұрын
@@faiironly in Gallowdark. On a Volkus or other open board toe cover is still a thing.
@benelliott2484
@benelliott2484 Күн бұрын
Good video!
@skyeonfire1
@skyeonfire1 2 күн бұрын
Whatcha doing with Gallowdark/boarding actions? It would be awesome to get content on those versions of KT.
@GlassHalfDead
@GlassHalfDead 2 күн бұрын
@@skyeonfire1 in what sense were you thinking?
@skyeonfire1
@skyeonfire1 2 күн бұрын
@GlassHalfDead seeing how the line of sight and engagements works with doors, corners, scatter terrain, and the tight confines of a space hulk. I'm just getting into kill team and I really want to play Gallowdark and boarding actions.
@vangeles11
@vangeles11 2 күн бұрын
Commenting while I’m finishing the video but I wish during the exercises/quiz portion you not only answered if the target is valid but also what cover saves they get. Since conceal from vantage behind light cover would be the 1 crit or 2 normal saves. Things like that.
@vangeles11
@vangeles11 2 күн бұрын
Watching more of it and you did mention the cover saves. Thanks!
@pigpig252
@pigpig252 2 күн бұрын
It feels so illogical that obscuring is more powerful than heavy cover
@justaguyperson
@justaguyperson 2 күн бұрын
Am I understanding melee correctly that if you cannot 1 shot the other operative you will 100% take damage if the enemy operative rolls at least 2 hits and chooses to hit rather than parry?
@hugheja89
@hugheja89 2 күн бұрын
@@justaguyperson yea, you both roll and alternate resolving your dice results. So sometimes as the attacker it might make more sense to parry first
@justaguyperson
@justaguyperson 2 күн бұрын
@@hugheja89 I know I just hate the melee system. Parrying should be reactionary. "Do you use one of your dice to parry their attack or save it to do damage to them?" sort of deal. I don't like the idea of needing to take damage needlessly, just puts melee teams at a disadvantage
@hugheja89
@hugheja89 2 күн бұрын
@ I actually really like the melee system for killteam. And generally melee teams have much better profiles that do more damage and have some tricks
@GlassHalfDead
@GlassHalfDead 2 күн бұрын
I hear a lot of people want melee to be reactionary, but I think that would actually be quite bad. BECAUSE, if you think it through, if melee was reactionary then the best option would ALWAYS be pure dice and whoever rolled more hits would win as the best option would ALWYAS be to fully parry the enemy, and so melee would go from being really lethal to being a pillow fight.
@demacherius1
@demacherius1 2 күн бұрын
That was helpful.
@BryonStice
@BryonStice 3 күн бұрын
Glad to finally *see* this one. 😉
@changboyz
@changboyz 2 күн бұрын
Question, does that back pole with the fist just make the job easier to draw line of sight to?
@hugheja89
@hugheja89 2 күн бұрын
@@changboyz it makes that model more visible to enemy ops, but it doesn’t help the nob when he’s shooting bc it’s drawn from the head. So basically just a big disadvantage pole but that’s the way he was made.
@changboyz
@changboyz 2 күн бұрын
@ it makes me sad. You can just leave it off but it looks cool
@hugheja89
@hugheja89 2 күн бұрын
@@changboyz rule of cool always wins imo. Plus if you leave it off specifically to avoid being visible, a tournament might argue it’s modelling for advantage.
@jaredhill4367
@jaredhill4367 13 сағат бұрын
kzbin.info/www/bejne/o6Wop2OIhqmelbc This viability rule is odd, is this due to the marine being crouched down? If it was modeled to stand up right, would be get to see over the object (visa-versa, would a camo ork team all modeled to be crawling be easier to hide (painting them purple also helps too lol)). If the model needs to see the body, what if you add a lot of "basing" to the model, like a whole bush?
@ByrdD3
@ByrdD3 2 күн бұрын
Really handy. I've been playing most weekend since release, and I still wasn't getting it!
@wearemad2905
@wearemad2905 2 күн бұрын
I am conceal and in cover but some team like Ratlings can shoot me , Did I get a "Improved cover save" ? (see core rule book page 60)
@SebTheFatCat
@SebTheFatCat 2 күн бұрын
the improved cover save is only given when getting shot at from vantage, other rules that allow units to shoot into cover (like the ratling's seek light) are not effected and you would just have your normal saves
@stunoznastonoga9176
@stunoznastonoga9176 2 күн бұрын
If video about line of sight is 30min long it means it's too complicated xD
@hugheja89
@hugheja89 2 күн бұрын
@@stunoznastonoga9176 it can be explained pretty quickly but this video is good at covering a lot of examples in different situations
@earnestwanderer2471
@earnestwanderer2471 2 күн бұрын
What if I select, or convert, all my models so that they’re either kneeling or prone and are less than 1” high? 🧐
@hugheja89
@hugheja89 2 күн бұрын
That’s known as modelling for advantage and is frowned upon
@Miya_Leviathan
@Miya_Leviathan 2 күн бұрын
​@hugheja89 specifically, I think it's illegal in tournament play, and would basically guarantee nobody wants to be across from you in a casual group
@hugheja89
@hugheja89 2 күн бұрын
@ yea for sure, just overall “don’t do this”
@albertolaratro3448
@albertolaratro3448 2 күн бұрын
Also, since your models'head will be near the ground tracing visibility will actually be a pain for you as well, so yes, you're modeling for advantage but is also a malus for you, unless you're a melee operative. Anyway, just don't do it. :)
@earnestwanderer2471
@earnestwanderer2471 2 күн бұрын
So just play Ratlings then? 😁
@kylethompson2199
@kylethompson2199 2 күн бұрын
Good video. I still don’t understand how the nob can get cover and obscurity 😢. I thought if he’s within 1 inch of heavy terrain then he gets cover and if he’s more than 1 inch away from heavy terrain then he can get obscured. How it’s it possible to get both? Edit : specifically on the last example
@hugheja89
@hugheja89 2 күн бұрын
@@kylethompson2199 bc obscurity is from the first point the line hits the terrain, and cover is just if the terrain is in control range. So in the example the terrain is quite thick so the point where the cover lines first hits the terrain is where obscurity is measured from and it is more than 1” away. If that makes sense.
@otumanienie
@otumanienie 2 күн бұрын
Kill Team Extreme Overkill by Glass Half Best on YT o_O
@VMAX713
@VMAX713 Күн бұрын
great video, helped a lot. Personally I think that getting obscured and cover from the same piece of terrain doesn't make sense, obscured for imagination reasons is explained as shooting through a distant window or similar, and when you are right next to that window, you aren't obscured. if any part of the terrain is in control range, you are in cover, if there is a second piece of terrain that is intervening, then you are also obscured, but it requires two separate pieces of terrain to do so. This isn't the exact rules of the game but it is how me and my friends play, if others read this and want to use this as a rule, go ahead, I don't have it patented... yet lol
@Entac1165
@Entac1165 Күн бұрын
Nemesis claw suffers under your rules.
@kennygeorge2616
@kennygeorge2616 2 күн бұрын
⚪️hello
@corkey2077
@corkey2077 2 күн бұрын
Marines love nobs 😂
@DiceRidersJM
@DiceRidersJM 2 күн бұрын
This is really great. But i now know that i will Play something else. After 5 Games ist Just a rule fustercluck!
@gwared7
@gwared7 2 күн бұрын
Thanks so much for this video. The Volkus stronghold terrain is confusing for me as a new player. In the rule book it says that the upper levels of the strongholds are vantage terrain which is light terrain only, so I've been discounting the upper battlements of the strongholds as "not heavy" which is what I've seen others do as well. I've taken it to mean that anything connected to vantage terrain cannot be heavy terrain no matter how chunky it appears. But at 22:00 you reckon that the marine doesn't have a valid target because the Nob is concealed and behind heavy terrain and now I'm confused all over again :D Am I missing something??
@GlassHalfDead
@GlassHalfDead 2 күн бұрын
Yes, I've seen this mentioned as well, hence why I SPECIFICALLY pointed it out in one of the examples and noted that the stronghold walls are heavy whilst the ruins are light for battlements. I can't add anything to your discussion. If we read the same paragraphs and come out with different interpretations, I'm just going to tell you to do whatever you feel like doing. However, page 60 lays out what vantage is. Page 61 lays out what the stronghold is. Page 61 lays out what a large ruin is. Nothing in any of these rules should make you think the battlements in a stronghold are Light. Vanatage point = FLOOR. Has nothing to do with the surrounding walls connected to it (which are specifically labelled as Heavy). For the LARGE RUIN it specifically calls out the battlements as being LIGHT and that is why some people think ALL battlements above a vantage point floor are light. But it doesn't say that anywhere.
@gwared7
@gwared7 Күн бұрын
@@GlassHalfDead thanks for sharing! I can see it now that you've explained it but just wasn't getting that from reading it myself. I think I was getting tangled up with the specific stronghold rules around obscuring too. So if an operative is concealed on one of the vantage points on a stronghold, an enemy operative COULDN'T use Seek Light if facing the main battlements but COULD use Seek Light if they were at the "back" of the stronghold where only the floor is providing light cover?
@forgefathervulkanhestan18
@forgefathervulkanhestan18 2 күн бұрын
Very concise and easy to follow, thank you.
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