The BIGGEST Problem in Modern Yu-Gi-Oh!

  Рет қаралды 3,459

TheShapestofSnatches

TheShapestofSnatches

Күн бұрын

Пікірлер: 129
@ratioed1438
@ratioed1438 3 ай бұрын
So here's the strat. Konami allows us to bring guns to events. Opponent goes first, you use handtrap, they have a counter, you flash your gun, they pass. Format fixed.
@viiace1228
@viiace1228 3 ай бұрын
Fair enough
@TheShapestofSnatches
@TheShapestofSnatches 3 ай бұрын
What about the European YCS's tho 🤣
@fertane216
@fertane216 3 ай бұрын
what european ycses i don't see any c:
@TURBO1000YuGiOh
@TURBO1000YuGiOh 3 ай бұрын
2:45 🤯THAT'S CRAAAZY Yeah, having the handtraps when going first on top of your board is a HUUUGE plus.
@CLove-mo7cc
@CLove-mo7cc 3 ай бұрын
I keep saying that we should not have gotten all of these next gen high power archetypes without TY-PHON to give decks a better chance turn 2, it is truly stupid we have not gotten that card yet and have had to dealt with full power SE unlike every other format.
@SR3TG119
@SR3TG119 3 ай бұрын
It’s ok, tenpai is coming and this game will be ruined overnight 😂
@Zzz-j2f
@Zzz-j2f 3 ай бұрын
Just play Mirror Force, duh!
@kennypk
@kennypk 3 ай бұрын
Yes and no. If its too popular youll just be able to hard counter it
@zekiel2533
@zekiel2533 3 ай бұрын
Rip every going first deck LMAO HAHA. Ohh I'm not looking forward to that day. We already saw results in the best of 1 JYCS Tenpai was dominant and voiceless voice barely won lol.
@zekiel2533
@zekiel2533 3 ай бұрын
​@@kennypkjust draw the out bro! It's ok we will still get wrecked 60% instead of 75% of the time lol
@kennypk
@kennypk 3 ай бұрын
@@zekiel2533 baha. Probably. I dunno the finer details of the deck so not sure how easy it is to counter. But in tear format if you just hard countered them the ladder was suuuuper free
@spicymemes7458
@spicymemes7458 3 ай бұрын
Heres the strat: quit the game you are in and only accept a game if you are going first, and this will sort itself out overnight. Its a numbers game. We can do this.
@rampart5631
@rampart5631 3 ай бұрын
Literally how i got to diamond 1
@ASoldierify
@ASoldierify 3 ай бұрын
I forgot what the odds are but I lost 10 coinflips in a row today and decided it was time to take a break.
@prosketch95
@prosketch95 3 ай бұрын
I called it quits after 8 lost coinflips😅 didnt even get my 'normal summon 3 times mission' done today
@mctack1
@mctack1 3 ай бұрын
Konami needs to add Rock paper scissors instead of random coin flips
@fabianbeteta5795
@fabianbeteta5795 3 ай бұрын
Yes, thank you. I was hoping someone would say that because for the last 4 seasons I been losing the coin toss 80 to 90 % and winning the coin toss 20 to 10 %, and today I lost the coin toss 4 in a row. Konami really needs to change the coin toss to rock, paper, and scissors decider instead.
@owo2312
@owo2312 3 ай бұрын
I embraced the blind going second pill years ago Run a bunch of board breakers and like 10 different ways to otk Only play to finish dailies and wait for events
@lazyblob._.
@lazyblob._. 3 ай бұрын
Can you share your decklist? I wanna try a blind second build also
@Flomdcho
@Flomdcho 3 ай бұрын
If we didn’t have to run 9+ maxx c related cards we could run board breakers
@owo2312
@owo2312 3 ай бұрын
@@lazyblob._. I largely play Lunalight cause it's the very first deck I built about 2 years ago, I honestly don't suggest it unless you're really into the archetype (I love Lunas but even I sometimes wish I just crafted Branded Despia instead as my fusion deck). RoyalVanDyke makes a lot of videos about Lunalight and hits Master 1 with it every season. kzbin.info/www/bejne/rpCuf51ueLJgg80 Lately I've been playing a Spright going second build, MDC also made a video about it recently. I don't suggest you copy his list exactly but it's pretty close to what I run (I'm not crafting Change of Heart) kzbin.info/www/bejne/pZq0nGyLbr5oZq8 You OTK with Ninja Shadow Mosquito burn effect or by Gamma Burst on an open field Unlike Lunalight cards, I actually recommend crafting Spright cards cause they are strong and facilitate a bunch of fun decks (Runick Spright / Live Twin Spright)
@Flomdcho
@Flomdcho 3 ай бұрын
Biggest problems - Losing 10+ coin tosses in a row on a 4 game rank up/down ladder - Maxx c - Flood gates that cost you the game solely because you lost the coin toss - Konamis greed and UR inflation - consistency hits in an already sacky bo1 and hand trap heavy format
@ane7hud
@ane7hud 3 ай бұрын
Limit special summons to five. Or the amount of monster effect activations to 5.
@Ragnarok540
@Ragnarok540 3 ай бұрын
5 special summons you say? I only need 4 normal summons with my Floowandereeze deck you see. Also labyrinth only needs 2 or 3 monster effects to dominate a game.
@Timeater
@Timeater 3 ай бұрын
Three ways altogether: 1. Rotation format 2. Card design 3. Going first starts with four cards (creates a more careful playstyle) and going second starts with five (so the player can interrupt enough without becoming toxic)
@AceL.
@AceL. 3 ай бұрын
Third suggestion will limit card design a lot and probably make the game even worse. In a no resource game like this, cards need to have some cost. Risk vs reward. Komoney slowly but surely removed those and now is adding 3rd effects. Look at thunder dragons, they have 2 effects and they are allowed to use only one of them per turn, and they are not even close to poplar or circular like effects.
@vaxel0068
@vaxel0068 3 ай бұрын
Here's my idea: just like in the test duel even where they allowed you to queue with 2 decks depending on whether you went first or second they could implement that for ladder. The event was during tear format so it was pointless but now it could work if they don't want to make the ranking a best of 3.
@aLousyBum83
@aLousyBum83 3 ай бұрын
I forgot about that. That would actually be awesome.
@MarioLopez-xs3vc
@MarioLopez-xs3vc 3 ай бұрын
The problem with Board Breakers is that you need to attack more than the board to beat an opponent nowadays, so you can't just rely on Board Wipes to do enough, this is why the best Board Breaking options in recent years have mostly involved using the opponents' monsters against them(which is what requires going second in the first place, they won't have monsters to do this with otherwise unless they're on stuff like Gamma/Havnis/Impulse/Nibiru). Talents is the only "consistent" way to attack an opponent's hand proactively instead of relying on more reactive methods like Called by and Crossout that also benefit "Going First" players just as much as it, and you often need those Called by the Graves to take on ACTUAL GY interactions(Soul Release and anti-GY Traps are too slow while Shark Cannon is archetype specific and most other Quick Plays unsearchable), so just getting rid of them to make hand traps more viable going second isn't a solution either, especially with how often hand traps just prevent going second players from making plays after breaking a board(giving the going first player time to rebuild and OTK into a near empty field). People often blame this on Maxx "C" but TCG deck building is running into the same problems even without it so just banning the card isn't going to be enough. The fact that "going second" options all need some kind of "helmet" option like Misc or Eagle Booster/Multirole just to ensure they can make their plays is also telling of just how oppressive going first has been getting. That's right, there was a time when people complained about Multirole making it too easy to set up with how it makes ALL Spells impossible to interact with for the turn, but you need such a wide toolbox of Spells now for breaking boards that literally only Sky Striker has found ways to make effective use of it anymore, and it's usually played at 1 and RARELY 2 since you often need to see your board breaking options BEFORE even getting a chance to set it up when going second. Also OSS makes punishing overextending impossible in the case of Snake-Eye if you don't have a way to banish that card after breaking their board when it's played or discarded, meaning you have to divert attention from the board if you want to shut off their recovery specifically, and not doing so is often fatal if their hand traps get in the way of an OTK.
@Kaos9696
@Kaos9696 2 ай бұрын
I swear this issue can be so easily fixed. Just make the going first player start off with 4 cards instead of 5. Going second player starts with 5 and still draws for turn on their turn.
@souliswinter1024
@souliswinter1024 3 ай бұрын
One way Konami should try to do is Going second start with 6 cards in hand but not drawing for turn, I remember countless times when my opponent sets up a full board and then I drew a handtrap for turn.
@souliswinter1024
@souliswinter1024 3 ай бұрын
They should make a duel trial / extreme duel to test this out.
@kevin2hard
@kevin2hard 3 ай бұрын
Exactly that is why I wanted best of 3 in master duel because singles doesn't prove a thing just a coin flip meta
@kennypk
@kennypk 3 ай бұрын
BO3 is also pretty coinflip
@zakariaelhimer1325
@zakariaelhimer1325 3 ай бұрын
This is Why i always try to play a deck balanced enoght to go second as well, that has a strong engine like Branded or unchained, those decks still are Better going first, but if you go second you can still do something.
@PhillyReese215
@PhillyReese215 3 ай бұрын
I play branded despia too, and I don't mind going secund IF I have albaz in my hand. But if I had a preference I'll go first.
@datosaur
@datosaur 3 ай бұрын
That's how I play Swordsoul. It works decent enough
@fabianbeteta5795
@fabianbeteta5795 3 ай бұрын
Konami needs to change the coin toss in master duel to rock, paper, and scissors decider because I have been losing the coin toss too many times.
@Ragnarok540
@Ragnarok540 3 ай бұрын
This, I mean, you will still lose in RPS, but at least it will be your fault, not just because of RNG.
@fabianbeteta5795
@fabianbeteta5795 3 ай бұрын
@Ragnarok540 Exactly, though I am very good at RPS.
@ane7hud
@ane7hud 3 ай бұрын
Thought of a new solution. When we play ranked we should have two decks. One for going second and another for going first.
@ny_hai
@ny_hai 3 ай бұрын
They must have these stats but Konami just doesn't care.
@PyckledNyk
@PyckledNyk 3 ай бұрын
So YuGiOh IS luck based until you waste enough time learning every single archetype. You should tell this to the pros who bank on several years of archetypal knowledge and aren’t aware of how much that helps them out compared to newbies.
@adud6764
@adud6764 3 ай бұрын
The fix: just delete all cards past (at least 2015), act like it was never a thing. Then just restart from there with a new design philosophy, not focused on power creep, but actually creating an extendable card game. On a more serious note: Yu-Gi-Oh is just not a long term playable game. Both in basic attributes of the game (like no cost-system and its origin as a "fictional card game") and how it is released (OCG/TCG, no rotation, ...). It is honestly surprising it lasted this long, although I feel like they really put the foot on the paddle in the last years. Fixes, like the 6-card-opening-hand, are just an indicator of how deranged many Yu-Gi-Oh players are. The idea behind this is 100% statistically motivated in drawing random splashable cards, that have nothing to do with the deck you are playing, with the purpose of annoying your opponent so hard that they surrender. We are not reasoning on a game mechanics level here, but pure stats, like playing black jack. We should put these people in a brain scanner to figure out what is going on with them because this is a sickness. The solution from the side of the consumer: stop playing the game, stop buying the cards. Or, as others have suggested, just instantly surrender every time you go second in master duel. It would be interesting to see how Konami woudl react to this. The solution from Konami: rotation + strong regression in card design (yes, this is extreme).
@AceL.
@AceL. 3 ай бұрын
Finally someone that doesn't include plat on the stats in order to avoid hurting their followers feelings. Something that went unnoticed on the stats is that almost all decks, all the way down to mikanko, have more coin toss wins. With unchained and hammered kashtira being the only exceptions. In a game that the coin toss gives you a huge adv, the luck of the player amplifies the win rate even more at the end of the day. I have commented this elsewhere too, the game can be fixed by not printing "1 card combos", erratas on intentionally unbalanced cards and in archetype extra or more powerful effects for when your opp controls more cards like you. Sadly, only the last suggestion is viable for Konami and they will eventually find a way around that by making stronger on hand and in GY effects. Bottom line, game will never be saved but on the plus side, comes with free content idea for the majority of the yugi tubers every month or 2. If you ever played a healthy card game, you know that 52-53% win ratio is considered OK, anything else above that means the deck needs a nerf cause it's clearly considered meta.
@maughtayo
@maughtayo 3 ай бұрын
One thing that would immediately help going second is banning the roach. Can't count the amount of times I would be able to break a board going second and set up my own, but that damn insect conga line guarantees I lose next turn. Misc and Sangen Symmoning are definitely terrible cards, especially for decks that can either set up omni negates easily or just kill you in one turn. Personally, I think hitting the ceiling of decks is the only way to make going second not miserable.
@spicymemes7458
@spicymemes7458 3 ай бұрын
We are beyond banlists fixing the game. That's just used to sell products. They are actually going to need to balance the game through Master Rules. The biggest issues are underlying fundamentals, not a specific card.
@thepinoyboomer
@thepinoyboomer 3 ай бұрын
To be fair, it will seem that going first is better in Yu-Gi-Oh. But this is Master Duel, there is no side decking and we only play one duel per match. It is reality, as per data shown here; but this makes deck building more rewarding as we are made to build decks better.
@TheShapestofSnatches
@TheShapestofSnatches 3 ай бұрын
It makes deckbuilding impossible because you're realistically not able to prepare for every deck. It's less about building decks better and more deciding which matchup you want to lose against. Bo3 is weirder for going 2nd because the going first player had an opportunity to side more oppressive going first cards without the downside dead drawing them second (floodgates) but also they'd likely not side in as much going first knowing they already have the advantage
@rohuffgamingakaLea1576
@rohuffgamingakaLea1576 3 ай бұрын
Personally I prefer go second but I'm also old school and never been to diamond rank so I typically run my blue eyes deck funny enough. Looking at the meta and how modern YuGiOh typically is I can 100% see why going first is a huge advantage so the statistics make sense, most of new age YuGiOh relies on long ass combos to set up a board, something that's much easier if you go first since your stuff can't get negated and you can potentially set up negates for your opponent
@jacky935
@jacky935 3 ай бұрын
I saw go second in thumbnail then understood whats up , and for me i keep going second non stop i swear my coin flip winrate is below 20%
@Lich_V.
@Lich_V. 3 ай бұрын
the solution: play unchained! good going first and arguably better going second plus it is extremely fun to play (ofc minus the fun through the roach)
@ponurygrzesiek2812
@ponurygrzesiek2812 3 ай бұрын
I think the main problem with such discrepancy is the fact, how many downsides board breakers have. I mean you cannot start a combo with lava golem, and on top e.g. lava golem eats your normal summon. Similarly, evenly, TTT, DRNM etc. Every card has serious limitations, while in contrast go 1st cards, like baronne, apollusa are like straight up negates. The only decent board breaker is Zeus. The other problem is that every archetype on top of 1 card combo has additional searches, like bonfire, fossil dig ect. My sugestion? 1. add additional higher cost to 1 card combos. 2. Make board breakers cross-archetypical cards with floating effect as well. For example, card like destroy one monster, search one light fiend if negated. Or a card with effect like destroy 2 spells or add 1 earth monster.
@anrichrossouw
@anrichrossouw 3 ай бұрын
I've stopped playing MD altogether in the last two weeks. It's too depressing. I can't keep continuing to play a game, where the outcome is determined by who goes first or who resolves their Maxx C. I believe the game was designed to have fun, and although when playing competitively it should be a little bit more stressful, the Meta is now that you don't even have to have any some sort of skill or brain cells to win a game. I'm back to playing games like CoD where there's an actual skill gap and I have some sort of control of how good I do in a match.
@Ragnarok540
@Ragnarok540 3 ай бұрын
All I ask is for Maxx "C" to be banned. That way you would be able to run board breakers in more decks to make going second a possibility.
@spicymemes7458
@spicymemes7458 3 ай бұрын
TCG already does this and it is still a shit show. You are still going to have problems beyond Maxx C, so address the reason why Maxx C is good in the first place.
@Ragnarok540
@Ragnarok540 3 ай бұрын
@@spicymemes7458 maxx c is good because is good against almost everything even against labrynth it becomes pot of greed. is only bad against stun and floo exactly.
@r3zaful
@r3zaful 3 ай бұрын
​@@Ragnarok540ya maxx c labryth instead ashing the welcome, keep doing that.
@rampart5631
@rampart5631 3 ай бұрын
I keep trying to tell people i know this. Going first is just so much better. You can set up like 5+ negates/disruptions and your opponent just cant do anything
@xenonim
@xenonim 3 ай бұрын
The main reason why going 1st so powerful regardless what format fyi, even TCG and OCG have similar issue because existing of 1 card combo. In the past before link monster most combo card in the past is 2 card combo. Most of the combo before link era really 2 monster to do most of the combo which make gameplay quite balance. Now in order to make good going 2nd, konami have yo created busted Tenpai dragon, insanely broken field spell, where your monster immune to everything, and almost none handtrap can be respond during battle phase except battle fader, swift Scarecrow and gorz, which useless in fight with other deck. The existing 1 card combo is the main reason why going 1st so busted in modern yugioh. All example the deck shown in the video all of them have 1 card combo.
@TravkoreProductions
@TravkoreProductions 3 ай бұрын
I'd like to see more utility in card design. For example, give us Dark Ruler No More, but make it do something going first and more in-archetype hand-traps. Interactive cards that are good going first/second make the game interesting.
@TheShapestofSnatches
@TheShapestofSnatches 3 ай бұрын
We do have droplets for that but it's true we can't run 9 copies of droplet
@shien-ryu4395
@shien-ryu4395 3 ай бұрын
This is why I like Fenrir
@lightning2279
@lightning2279 3 ай бұрын
In my opinion the main problem is the power level of the game in general is far too high. Sure going first is more busted but there are broken going 2nd cards that can win you the duel by themselves as well. Too many negates, floodgates, handtraps, hand loops, OTKs, and even still FTK's running around that are too easy to set up and make the game often feel fundamentally broken and unfair/unfun to play. Konami themselves also deserve an honorary mention as they have done a shit tier job managing their game in basically every fucking way.
@elainasjournal5734
@elainasjournal5734 3 ай бұрын
Called By and Crossout are definitely the worst cards ever made. If the player going first has those cards, and the player going second use a hand trap, that will get negated and the player going second still has to try stopping the first player, or playing into their board, while also down a card.
@KaiserShield
@KaiserShield 3 ай бұрын
You’re not down a card since you draw 1 going second, so at worst it’s a 1-1. Overall people just refuse to play board breaking cards is probably most players biggest issue. But even then a lot of decks don’t have as much space for outside techs as snake eyes if they don’t have very many one card combos.
@elainasjournal5734
@elainasjournal5734 3 ай бұрын
@@KaiserShield the hand trap you used and get negated by Called By/Crossout is basically deleted from your hand, that’s what I meant by “down a card”. And this might sound unintuitive but a value of 1 card is different for the first player and second player, since the first player has the opportunity to setup their board, as long as that Called By/Crossout can allow them to keep going, they will make up for that one card. Meanwhile, the second player just lost 1 card to try playing into board, and the worst part is, that card didn’t even make a difference.
@redgoesface1671
@redgoesface1671 3 ай бұрын
Perhaps 1st player needs a summon limit built into the rules. Stop the ridiculous boards that can be made and force suboptimal routes.
@spicymemes7458
@spicymemes7458 3 ай бұрын
They are moving in that direction now with recent sets. Not specifically a summon limit, but changing how boards end up. Fewer negates, more interruptions, but still let you play.
@kringe700
@kringe700 3 ай бұрын
Since basically almost every modern decks are geared towards going first, it is no wonder why going second is viewed as a disadvantage, especially in a best of 1 format since any attempt of playing will be interrupted in some ways. I guess that's why I'm now playing blind second specifically so that I can actually get to do what I wanted to do most of the time, cuz my opponent will almost always chose to go first if they win a coinfilp unless they were happen to be a blind second players too.
@kylebeach4051
@kylebeach4051 3 ай бұрын
I love this. Spot on. I have always thought they needed to buff zombies to heavily benefit them going second. You could throw off an entire metas by adding this element into the game.
@basty_gaming5750
@basty_gaming5750 2 ай бұрын
Hi, I got you Here are my fixes • Go back to the Meadowlands format of 2013 and just make a new start • More in-Archetype utility cards to break boards • no more 1 card combos, just 1.5~3+ card combos from now on • More locks for on field or in GY cards • More type or attribute locked support (like Zealantis but with water for link material) • more level 4 monsters with 2000 ATK and good effects • More Deckbuilding cost Edit 1: Got more ideas • More decks like Rescue-ACE for Pendulum and Ritual • More main deck boss monsters • More anti M.E.T.A. decks like Kashtira, Dogmatika, and/or Exosister • Remake decks like the new Blackwing and Raidraptor support for Blue-Eyes White Dragon and Dark Magician Edit 2: More ideas cooking • More removal intraction based decks like Unchained • More Utility Synchro and/or XYZ monsters
@kapwns
@kapwns 3 ай бұрын
Hand traps being necessary to not get destroyed pushes combo decks to set up combos that can play through 1-2 hand traps at least. This, in turn, rewards decks that can maximize hand traps while running as many 1 card starters as possible. This is why snake ii and tear are so good. Snake ii is so broken it has 9+ starters and enough resiliency to combo all over again from nothing, by simply banishing a sinful spoils.
@spicymemes7458
@spicymemes7458 3 ай бұрын
Which is why instead of demanding more cards, we should be demanding a fix to the core structure of the game. The former just keeps us buying new stuff every time Konami breaks their own game.
@killertofu3600
@killertofu3600 3 ай бұрын
Ive played his game since iwas born, IT has always been like this, look up the first yugioh tournament in japan feat. Exodia, u went first,and u just draw till u win
@gosin90
@gosin90 3 ай бұрын
i try to play more board brakers and a deck that can use them most of the times and it works good with me it's always 3 nib / 3 evenly / 3 super poly and my wr is nice but yeah that's so much place from the deck only to go second and that's why i like playing ( TCG ) it's a bo3 format that you may say has much much more skill than gambling to go first in MD and the side deck is so much fun to play with
@cr2v5s3wejs5
@cr2v5s3wejs5 3 ай бұрын
They gotta tune down quick effect interruptions. Seems like they are slowly going in that direction with the baronne and savage ban in tcg but i might be coping.
@nebulawind4863
@nebulawind4863 3 ай бұрын
Exactly what I always thought about handtraps since blossom/impermanence became a thing, the whole game would be much more balanced if only the player going 2nd could use them. Board breakers would work if they all had the same protection as Super Polymerization, cards like Evenly Matched and even Dark Ruler no More are pointless if the opponent has counter traps/omni negates already on the field, but even then, the player going 1st has the advantage of using cards from their actual deck, while board breakers, you have to "just draw". The only way to fmake this better, is if they let the player going 2nd redraw their full hand or selected cards only, like a Magical Mallet effect. Or just say screw it and errata every single handtrap to work only for people going 2nd. Also, Maxx C is a problem. If you go 2nd, and your opponenet going 1st resolves it, you lost. You can still have a chance if you get hit by Blossom/Veiler and all that, but Maxx C? No. Honestly, I think if they banned every handtrap and let Maxx C still unlimited, with an errata to make only the 2nd player able to use it, the game would be more balanced than now. Maxx C is fair game if it's the 2nd player resolving it, it's just a problem when the 1st player resolves it.
@kashira-0
@kashira-0 2 ай бұрын
A going second deck that aims to OTK through BS means is not very fun either. That's why Sky Striker was one of the healthiest decks to me. You go second, but you're very rarely OTKing. You try to gain advantage instead and pass back to the opponent to play through it and grind with you. But somehow, even that is toxic to players and Striker ended up as one of the most hated decks of all time. This game is just unfixable.
@TheShapestofSnatches
@TheShapestofSnatches 2 ай бұрын
A going 2nd deck without the threat of OTK has basically been outdated for years
@PhillyReese215
@PhillyReese215 3 ай бұрын
I'm questioning that website data because a milkanko deck pretty much has to go second.
@banditgarfw2504
@banditgarfw2504 3 ай бұрын
Going first Mikanko is very real, there's multiple different combo variants
@FakeHeroFang
@FakeHeroFang 3 ай бұрын
You can play a control/stun strategy with Mikanko. It's the only version that made it into the top of the duelist cup, in fact.
@TheShapestofSnatches
@TheShapestofSnatches 3 ай бұрын
Going first Mikanko top 100 the last Duelist Cup
@souliswinter1024
@souliswinter1024 3 ай бұрын
nowadays I see more mikankos go first, force out all my handtraps, make Isode, then full Infernoble combo.
@TheShapestofSnatches
@TheShapestofSnatches 3 ай бұрын
@@souliswinter1024 💀
@corneliuschoong6349
@corneliuschoong6349 3 ай бұрын
if called by / cross out could be used from the hand, it could arguably be a bit fairer but then the games just stupid at that point
@Jyxero
@Jyxero 3 ай бұрын
- 2 Sphere mode, 3 Lava, 2 Evenly, 2 Twin twister, 2 Thrust, 1 TTT... - Handtraps only 2 Gamma & 3 Nib cause I hate Ash (#BanMaxxC) and the others aren't that impactful imo - Unchained, no tour guide, no Wave Caesar... Been choosing to go 2nd for almost 3 months now, and while there's games I can't win no matter what (Especially since I let opponent cook, and sometimes it goes out of hand), the games usually resolve faster (Aka less painful) for either side, depending on how impactful the tributes or negate is I'm still surprised on how rushed YGO is to end the duel asap... The speed of the game is just stupid at this point, and I doubt there's a solution to it, other than taking steps back, or even decreasing the damage players receive from direct attacks; the only way I can enjoy my favorite flip deck (Tindangle) is to go back a few ranks and play in a casual environment like Gold... At least some oddball will not turbo Accesscode for the 14th time in the day & summon Borrelsword for the memes instead And Konami, please, omninegates aren't fun or creative... Imagine a counter that checks if a opponent card attempts to remove from field one of yours, instead of straight up saying NO
@renaldyhaen
@renaldyhaen 3 ай бұрын
The 6th draw is a bad suggestion. This just make people surrender faster if they know their cards including the 6th are useless. Also, this will make the player more vulnerable to hand rip effects. . I think it difficult to fix the game, unless we ban a lot of cards. I just want Master Duel to create a format for unpopular decks. I beleive they have the detail data for this. Going 1st or 2nd will be irrelevant if the game can last for 5 or more turns. . BO3? I don't like side deck. It just give more advantages to strongest deck. I know we can add card to counter opponent's META deck. But don't forget, they can also add cards from side deck to slap your trash deck. BO3, but with 3 completely different decks, this will be more challenging.
@seryogal6910
@seryogal6910 3 ай бұрын
maybe draw one card more when going second or print cards that getting better when negated or destroyed (waking the dragon) but also not death in the hand
@mykeltrick
@mykeltrick 3 ай бұрын
Maybe as a second player starting directly with 6 cards . Or ! Cutting down by 4 cards in hands for the 1st player and 5 (4+1) for the second.. should drop some statistics to open with crazy hands
@StolenMemes-101
@StolenMemes-101 2 ай бұрын
And yet die hard fans on reddit will still say: "it's mostly skills"
@catcocaine9698
@catcocaine9698 3 ай бұрын
Cat from The Daily Cxcaine here. You suggested that the tools designed to help going 2nd is either ineffective or backfiring. Is, perhaps, the "Uninstall" button the best solution? Thank you.
@marcopaolo1643
@marcopaolo1643 3 ай бұрын
Obviously the solution is going second should give you 2 cards at your first draw phase (half joking). And do not give generic boss monsters that already has high stats, the negate AND destroy effects as well. And dismantle the +1 searches of NSing or SSing monsters or field spells. Horus' FS and Springans Kit has it right with just replacing a card in hand with what you searched. Anything that pluses should lock you in or out of something. They do that with Plunders and any other archetypes that are severely underpowered so why not others as well.
@obskewerd3992
@obskewerd3992 3 ай бұрын
Most decks are carrying bad players right now. Maxx c mini game at the start of like 90 percent of my duels is just aggravating at this point.
@ivicapavic3381
@ivicapavic3381 3 ай бұрын
My biggest problem with Master Duel is that I can't the game to work for 2 mins without becoming non-responsive on Android after the last (big) update. As to the point of your video - going second percentages are already bad enough. Now, imagine those rates WITHOUT Maxx C in the game. Cause, the win rate for going first isn't that skewed by Maxx C since you already win going first, having it or not.
@TheShapestofSnatches
@TheShapestofSnatches 3 ай бұрын
Maxx c is more impactful going first than going second. The player going first has 6 ways to negate Maxx "C", the player going second has 0 ways to negate Maxx "C" if the first turn player sets up any negates or protection for the Maxx "C".
@Liliana_the_ghost_cat
@Liliana_the_ghost_cat 3 ай бұрын
​@@TheShapestofSnatches sometimes not even just 6 ways. Gamma exists and some decks like Snake-Eyes can use Droll to partially beat Maxx "C"
@Lich_V.
@Lich_V. 3 ай бұрын
as someone who is currently playing going second unchained. the roach is so much more frustrating going second. since even if you can break the board and establish lethal with your hand, your opponent is drawing very likely into additional handtraps and in the worst case the nib one of. and winning through maxx c is the least fun to win the game. because you know when the roach is involved, you didn't win/lose the game, the roach did. as anecdote: during the last link/fusion event when maxx c was banned i was playing basically the same deck and was having so much more fun because I didn't have to worry about the roach.
@dutch661
@dutch661 3 ай бұрын
Nice thing about the 6 card is you have all the information you need to quit or not.
@AnotherWindaSimp
@AnotherWindaSimp 3 ай бұрын
Well,can't be me, I set up my board with endymion and usually have to deal with the roach, ash, veiler and imperm back to back during my first turn or get my field tributed then otk'd cause they took my key cards away
@FakeHeroFang
@FakeHeroFang 3 ай бұрын
The person who has the first opportunity to play their deck is more likely to win? NOWAY Can't wait for Tenpai BTW. Not because I think it's good for the game or because I want to play it, but because of the rageposting on the Master Duel subreddit. Those people already hate decks like blind second Mikanko, so they're gonna love Tenpai for sure.
@ASoldierify
@ASoldierify 3 ай бұрын
Was wondering how long it would take for a comment this dumb to appear. The video was about comparing how much more you win going first and that even decks where you want to go 2nd like mikanko still will more going first. Did u even watch the whole video?
@FakeHeroFang
@FakeHeroFang 3 ай бұрын
@@ASoldierify No, I had my hands over my eyes the entire time because statistics are scawy.
@dementiawavin1587
@dementiawavin1587 3 ай бұрын
Makes one really question, why one even bothers with this "game" at all. Komoney clearly just doesn't care about creating an actual, playable and balanced game that isn't decided before it even started. And this community (definitely a bunch of super cool people who totally can get girls or anything else in real life) just keeps on buying the next broken cards, so they can keep winning with said broken cards until they eventually get banned so the next broken cards must be bought. Yugioh really is just a big numbers game in every regard.
@FullUhFools
@FullUhFools 3 ай бұрын
Horus 8-Axis seems fun even if its rogue.
@freezasama5802
@freezasama5802 3 ай бұрын
The game is pure broken where decks are far too easy to OTK and that's what broke the game it's boring and if they want to keep Yugioh alive make alternate formats like Goat and edison and don't force everyone to play competitive it's boring and it sucks this is why people quit they can't play Yugioh like in the anime and have a back forth and the best duel in the OG anime was Yugi vs Atem which lasted over 20 turns and Atem had all 3 egyptian god cards and yet there was still back and forth now it's literally max 4 turns and the game is over it's awful Yugioh went from a strategic interesting game to solitaire
@dotreant5264
@dotreant5264 3 ай бұрын
I rather take a beating on the street than playing duelist cup after the lvl20 thingy
@pnak0tic
@pnak0tic 3 ай бұрын
I'm pretty sure one reason Konami is keeping Maxx C in the game is that it muddies the stats and makes going second look a bit less bad than it actually is, because if you go second there is still the occasional time you open maxx C and just shut down your opponent completely, so that at the end of the day the stats get skewed closer to 50/50 than they would be if you didn't add that "additional coin toss" that is the Maxx C minigame
@FakeHeroFang
@FakeHeroFang 3 ай бұрын
That can't be true. Maxx C is literally a 'the rich get richer' card if you resolve it as the first turn player, it makes going second significantly worse. The first turn player is also more likely to resolve it, because they have shit onboard to potentially negate your responses and the second player would have already used their hand traps trying to stop player one from setting up. Maxx C creates garbage scenarios just as much for the second player, if not more.
@TheShapestofSnatches
@TheShapestofSnatches 3 ай бұрын
It's more likely for Maxx C resolve for the person going first than second. Going first you have 6 outs to Maxx c and you can set up any negate or protection for Maxx C (including something as innocuous as setting called by/crossout to negate the opponent's ash) so that the player going second has no chance to negate it themselves. I would not be surprised if Maxx C itself also buffs going first winrate as a result.
@pnak0tic
@pnak0tic 3 ай бұрын
@@TheShapestofSnatches Maxx C probably doesn't shift the average win rate (it might even shift it more towards first turn advantage), but it increases the variance by adding an additional random bullshit factor. And the added variance makes it "feel" like the deck is less stacked than it actually is. It's gambling bullshit tactics (which konami are experts at) where the deck is stacked but there are a bunch of mechanisms in place to obscure it
@pnak0tic
@pnak0tic 3 ай бұрын
To be clear I'm not saying that to defend Maxx C, I'm saying that Konami probably know full well what Maxx C does and they are keeping it in the game for actual reasons that have to do with player retention and gacha game profit optimization
@iloveghost5645
@iloveghost5645 3 ай бұрын
I believe if they reduce the time for going first from 300 to 200 will make it better reducing these boring long combo decks.
@TheShapestofSnatches
@TheShapestofSnatches 3 ай бұрын
That would nerf going second harder. It takes way more time to play through a board and interruptions than it does to do a set combo
@mothman2514
@mothman2514 3 ай бұрын
MD being a BO1 format means Tenpai will be downright obnoxious once we get them.
@Sidestepleft
@Sidestepleft 3 ай бұрын
So most of my deck should be hand traps
@core-nix1885
@core-nix1885 3 ай бұрын
Errata Maxx "c" It should only be able to function on the first turn of the duel.
@Ragnarok540
@Ragnarok540 3 ай бұрын
That's the net Purulia handtrap.
@MrKickassFTW
@MrKickassFTW 3 ай бұрын
Yugioh mechanics needs an overhaul to fix this
@farhan0813
@farhan0813 3 ай бұрын
yugioh is the most expensive coin flip game
@kuribohner7680
@kuribohner7680 3 ай бұрын
I was thinking about introducing a handtrap extender archtype called Templock, where they have the ability to summon themselves from the hand if you control no monsters or control another templock monster as well as a lingering effect that can occur by discarding them. For example, Templock Origin Seal would be able to either prevent both players from Special summoning monsters from the main deck for the rest of the turn or send cards from the deck to the graveyard for the rest of the turn, except templock cards. These monsters as well as the spells and traps within this archtype would also prevent the player who activates either of the templock cards effects from special summoning monsters, except for templock monsters. What are your thoughts on this?
@TheShapestofSnatches
@TheShapestofSnatches 3 ай бұрын
Unfortunately if archetypes with restrictions aren't good enough right now they just won't see play. They simultaneously have to compete with decks like Snake-Eyes while still having restrictions. Branded Fusion locking is close but a single card being able to interact with non archetype cards (Sanctifire) makes it degenerate.
@erikmaster3
@erikmaster3 3 ай бұрын
some ideas: You get a normal/tribute summon per main phase. Both player still draw for turn but player 2 starts with bigger hand (not sure how big to make balance) Player 2 can mulligan 1-2 cards Something that makes the battle phase a bit more impacttful cause that's the only advantage going 2nd has I feel.
@vishramramoutar
@vishramramoutar 3 ай бұрын
misc is such an ignorant card
@sleekchaser3049
@sleekchaser3049 3 ай бұрын
Yugi oh is like a Car race between 2 drivers where the one who won coin toss is given a hundred mile headstart while the other is waiting in the starting line. The game doesn't have this "mana" system like in other card games that limits a player from doing stuffs on their turn.
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