Scoring is all abstract. Shoot em ups jumped species when the Cave era gained momentum, Progear being a feathered dinosaur with the pretty pixel art and screen full of bullet patterns. When bullet patterns and scoring mechanics eventually became dominant, the gameplay was all about pushing past the technical limits. The rules are front and center. A 1cc run is a different experience than pure score chasing, though the shoot em up experience is always about working along the limit. It would be interesting if someone designed a shooter where the survival experience differs dramatically from the high score experience with different rewards and incentives for each. As far as I know no one has, but I’m far from an expert. The classic style shoot em ups had more shots directed at the player and environmental hazards seemed more prevalent. In Lightening Force, a phenomenal case, the enemies themselves are usually more dangerous than any shots fired. Environmental obstacles block shots too. The setting seemed to matter more in games like that. Using the whole screen by flooding it with bullet patterns creates a different mentality and it’s a full leap into abstraction. It’s a bit more psychological, remaining calm while seeing the form through all the chaos. You can’t let it shake you and you usually only need to move the ship/character slightly. There’s a Zen to it.
@shinmegamitalks4 жыл бұрын
Although I grew up on CAVE shmups, I've always found myself drawn to Raizing Shmups more. There something about they're artistic style that felt.... Different and refreshing. Batrider and Battle Garegga are great examples, in terms of design and setting.
@TheElectricUnderground4 жыл бұрын
Raizing shmups are definitely unique, they have a vibe and a feel that you really can't find anywhere else. I'm starting to spend more time with them as well, especially Garegga :-D Thanks for watching!
@nobodytonobodysbusiness4 жыл бұрын
I'm really impressed with the quality of your channel and this video in particular. I would have expected 100X the views. Thanks for putting this out. Was really fun to watch!
@TheElectricUnderground4 жыл бұрын
Thank you my dude!! Here s to hoping the vids start getting more attention ❤
@inrptn4 жыл бұрын
Bro, you're about to hit 1K subs. You deserve it. :D Mahou is a freaking great game and killer soundtrack.
@TheElectricUnderground4 жыл бұрын
Thanks man, I really appreciate the kind words
@kryos06274 жыл бұрын
I've been intrigued with shmups since back in the early 90's, a couple years ago I found the electric underground pod cast and started listening, I will listen to him at night till I fall asleep. Had no idea he had a KZbin! I cant stop watching! Thank you so much for what you do! I've made my custom arcade stick, and bought all cave games on steam with everything on switch. I'm only a casual player, but I play as much as I can with a 32" tate. I just have such a love for all these games, thanks to you!
@denNESdanMAKU4 жыл бұрын
V・V aka Grind Stormer also from 1993 done by Ikeda had more bullets then regular STG´s back in the day. From that point on you can say, upcoming games tend to be having more and more stuff stooting at you. Now I wanna play Donpachi... I think this is the 3rd video I saw from you, now finaly subscibed. Keep that good stuff coming and hav a good one.
@TheElectricUnderground4 жыл бұрын
AWESOME! I'm really happy I was able to win you over :-D Thanks so much for watching my dude, Donpachi is a great game!
@iwanttocomplain2 жыл бұрын
An early use of focus laser is Grind Stormer where you move backwards to focus the gun options and forwards to spread them out.
@ownageDan4 жыл бұрын
My favourite "bridge" SHMUP is Batsugun. Easy to get into and fun to play :)
@PatriotBrunchcast3 жыл бұрын
How interesting that I really love both of these games. I think I qualify as someone who really enjoys a mixture of old and new styles.
@RuV99993 жыл бұрын
Armed police Batrider is my favorite Raizing games! its like combining all Raizing game into one game (Mahou,Garegga,Batrider, sadly no Soukyugurentai). it's like playing shmup with Garegga mechanic, but with Mahou graphic(especially the enemy bullet visual are more visible there). also i love they're add Mahou and Garegga ost and bosses there. like you said, its like KOF of Raizing Shmup.
@psych_em_ups52684 жыл бұрын
Brilliant video as usual Mark. I do really like the games from the crossover years. Created some interesting games.
@TheElectricUnderground4 жыл бұрын
Yes it did! It's a weird and interesting time in shmup history, sort of like they felt the future was still bright, but knew they needed to start innovating.
@darrentg63 жыл бұрын
I think Truxton II was already starting to build the bridge between classic shmups and bullet hell, and Toaplan released it a year before Batsugun.
@mazstg88444 жыл бұрын
Very happy how the video tuned out! The Mahou OST info was very cool to know and the analogy between Raizing STGs and SNK King Of Fighters franchise was absolutely brilliant! I would like to add a nice fact: you correctly pointed out how Mahou Daisakusen was the spiritual successor of the Seirei Senshi Spriggan series. Well, Seirei Senshi Spriggan originally was meant to be the successor (as Seirei Senshi Aleste) of the great Mega Drive shmup MUSHA Aleste dating back to 1990 . Long story short, Compile steered away from the Aleste franchise since Naxat was publishing the game on PC Engine and was hoping to start his own STG franchise. Actually, if you play both MUSHA and Garegga, you can see some similarities between the two of them, most notably the "changing option formation" system.
@TheElectricUnderground4 жыл бұрын
I'm really happy you liked the video! Man I really wanted to do that topic justice, so I hope I was able to do that :-) That's a really cool fact about MUSHA! My dude you must have a crazy in depth knowledge of the genre, especially classic shmups!
@mazstg88444 жыл бұрын
Thanks man! I really like playing them but I also dig in the genre history and watch a lot of longplays for my entertainment 😄
@Bofner4 жыл бұрын
Congrats on 1K subs! Donpachi looks super fun to me. I'll have to get it for my Saturn and hopefully use it as a stepping stone into a better appreciation of later bullet hell games and Do Donpachi
@TheElectricUnderground4 жыл бұрын
Thank you so much my dude! And thank you for supporting the channel! Yeah Donpachi is a really cool game with a unique feel! I think you'll dig it! Also check out Batsugun on Saturn as well, if you can (though it might be really pricey, I can't remember ha).
@aureateseigneur53173 жыл бұрын
Batsugun should absolutely be on this list.
@opaljk48353 жыл бұрын
Grind stormer kinda sorta has a really primitive concentrated shot. Love this channel
@TheElectricUnderground3 жыл бұрын
Glad to hear it!
@davy_K4 жыл бұрын
Interesting to hear how combos in shooters were inspired by then in fighters. I read that combos in fighting games were coded by accident - the capability was a bug in early builds but they kept it in as part of the game because of the added depth it introduced.
@TheElectricUnderground4 жыл бұрын
Yeah ha, I believe that is accurate. Another fun fact is that the increased gameplay speed of Super Turbo was influenced by the existence of a bootleg dubbed "rainbow edition" that sped up the gameplay and was broken in the most fun and silly way ha. Thanks for watching my dude!!
@ArcadeBGM4 жыл бұрын
Same, every time I see Gain or Miyamoto I think of Battle Garegga first, especially Kamui using Gain for the WRs haha, the first time I've ever seen them was while watching Jaimers 1cc on Garegga, he was playing Miyamoto and I was like 'what the heck? it seems to be someone on a jetpack, it doesnt really fit the aesthetics of the game but this is honestly pretty damn cool I wanna play with it'
@TheElectricUnderground4 жыл бұрын
Yeah, the Mahou characters in Garegga are awesome. They don't fit into the game's style necessarily, but they still do in a strange way ha, especially my boy Gain and his swords! I also really like Silversword, but wish it is a little stronger ha.
@bonggzilla4 жыл бұрын
raizing games having such an unique style they are really special! the drawn sprites and the music is so damn good 😎 but i see myself playin cave games way more frequently then raizing games because of the core gameplay.
@TheElectricUnderground4 жыл бұрын
Exactly how I feel ha! Though I am getting sucked into Battle Garegga more and more these days :-)
@bonggzilla4 жыл бұрын
This was never a problem for me because my first played spaceship Shooter was 1984 when i was four years old 😅and i never stopped playing them until nowadays!! so the way from normal Shooter to Bullet hell Shooter was a normal progress. some genres are evolving with time thats the way it goes. go and imagine playing a fighting game without supercombo specials? it wouldnt be the same there are great nu retro shooters out there (super hydorah,infinos gaiden,wolflame etc) dont get me wrong but they feel very vintage in comparison sometimes 😅
@TheElectricUnderground4 жыл бұрын
That's awesome man! That's a really cool way to experience the genre I bet, to be there as it evolves and expands over time. Thanks for much for watching my dude! :-)
@ZPS_STG4 жыл бұрын
Stage 1 and 3 can't be full chained in DDP, and this applies to both loops. (Every stage in DOJ can be full chained though)
@handlessuck5894 жыл бұрын
Oh hey I know you from somewhere, person with the Zun Youmu portrait. Probably watched your earlier 2hu vids. Also Stage 3 is dumb lol. You get higher boss hits than you do the actual stage if you pointblank the boss' core before the 4 turrets are targetable.
@lunarstrom81604 жыл бұрын
I know DOJ BL stage 3 can be FC'ed, but what about WL? So far all of the runs that I have seen have the chains drop at the midboss.
@jujukenobi78014 жыл бұрын
@@lunarstrom8160 Stage 3 in White Label can be full chained but it is very hard Here is an exemple :kzbin.info/www/bejne/oKK6e6p9aK2bras
@TheElectricUnderground4 жыл бұрын
Oh Stage 3 ha ... duhhh. What's funny is that my mind erases stage 3 because the chaining is so jank.
@lunarstrom81604 жыл бұрын
@@jujukenobi7801 Oh I see! Thank you.
@fuzzbear6772 жыл бұрын
What's the actual name of this game cuz it look like I see two names on here 🎮🕹😀👍🏾
@TheElectricUnderground2 жыл бұрын
Donpachi
@DPop19794 жыл бұрын
This video is obviously for hardcore players only who know all these games. For me just playing the two Mushihimes actively, this whole video is fairly confusing with all the switching back and forth between the features of these games you mentioned. I'd probably have to google like 90% of stuff you mentioned so I basically tapped out.
@TheElectricUnderground4 жыл бұрын
Yeah don't sweat it my dude, this is some Shmup PHD material ha. Even I, the guy making the video, really had to sweat to gather this information, so don't worry at all man, just consider this video a deep cut ha.
@RECHOOSENONE4 жыл бұрын
What about psykio games ?
@SkipRogersJr4 жыл бұрын
If you found any interest in Mahou Daisakusen, I strongly suggest you give Dimahoo a try. Its the 3rd game in the Mahou Daisakusen series. The music is great, it has a similar asthetic, but better graphics. Its almost never talked about, but I find it enjoyable. kzbin.info/www/bejne/e4fCpH2roc9ka6c
@patriots227nick4 ай бұрын
Late here, but Batsugun ship C has the focused laser or wide shot, before donpachi