Check this link to get yourself a comfortable chair this new year: www.flexispot.ca/flexispot-professional-ergonomic-office-chair-c7m?KOL&Threat+Interactive_C7M PLEASE READ FOR UPDATES & RESPONSES: 1. Watch this video in 4K (as in streaming settings) as any lower compression will hide the visual details discussed. 2. We would really appreciate it if viewers could share on giant game related subreddits. These prevent self promotion but these can really push our channel's success by the thousands. Watching the full video without skipping etc also boosts the algorithm. We know some viewers want to help us reach more people and these are the best methods to do so. 3. 11:36 consist of three 4K videos that refused to render properly with multiple tries. *4. Vote here to see who else thought which was which at 8:26! kzbin.infoUgkxdwlBoI9FKFU_1TMCFqW4CEzEYz21XiXk?si=mu3u-TiX23tXNnSG *5. Our TAA commands are pretty similar to the ones we discussed in our other videos with slight modifications and still having the same requirements such as 60FPS+, v-sync etc. *6. Please Note: At 7:40 an error listed "8 core 3.5GHZ" twice instead of once. *7. Stay Tuned
@bmqww2234 сағат бұрын
can you please explain why with pathtracing enabled an open world game like cyberpunk 2077 works on 60 series rtx card and b580 at almost playable (30-40fps@1080p upscaled)but for a linear game like indiana jones pathtracing doesnt work at all(20 fps at max)?
@waterbottler27614 сағат бұрын
Btw you forgot the answers to the blind test at 8:26
@ThreatInteractive4 сағат бұрын
@@waterbottler2761 Go vote!
@KanzakiZD3 сағат бұрын
@@ThreatInteractivewould you discuss about tokyo xtreme racer being very optimized and even more with some community mods? it's pretty insane that the community can go optimize the game further that even a 550ti able to run it, despite the game using ue5
@waterbottler27613 сағат бұрын
@@ThreatInteractive thanks!
@EmperorPWNZ4 сағат бұрын
Thank u for your videos. I am a CTO of an IT company which specializes in commercial simulators (we're using ue5.3). We have used lumen, nanite, full dynamic lighting cause it's easy to implement and saves production time (costing framerate ofc). One day I've watched your video and said "lets try it the old way". We made LODs, optimized them, baked the lights (we do not have any destructible objects or day/night cycle), made changes to expensive materials, reduced drawcalls, etc. Boom, 60fps on 1060 on a 2x2km forest map with grass, good lighting etc, 1080p native. Triple the fps on a 4090 in 1440/4k. The simulator feels way more responsive, clients are happy, and it feels right Sry for my english btw, I'm not a native speaker
@rizrizriz4 сағат бұрын
That's great to hear!
@hugojmaia4 сағат бұрын
That's the core of the issue, Nvidia is pushing their worse stuff under the guise of "easier for developers", you went the old way and that exposes how unoptimized the new stuff is.
@parlor31154 сағат бұрын
Is it a small company, because if it isn't, then unanimously deciding to dedicate time and resources to a project doesn't sound like a likely scenario.
@marcogenovesi85704 сағат бұрын
@@parlor3115 He is the CTO so they didn't "unanimously decide" he said "do it" and the employees did it
@EmperorPWNZ4 сағат бұрын
@@parlor3115 We tested the traditional approach on the worst performing map to see what can be achieved. I am a CTO, so I took some guys to work with me on something that might work. It took around a week to do the job (the map is just a forest with some fields, river and a road). We saw the results, and now we're optimizing other maps the same way. It isn't the fastest process, but it is beneficial for us in the long run (lower PC requirements - more customers, especially with our target audience, where ok level GPU is 1070 and good GPU is 3060 or something). And yes, we're not a big company, we have only 27 people
@osirri5 сағат бұрын
"Threat Interactive just hates Nvidia!". Threat Interactive: "No, AMD is WORSE". This isn't about stanning brands or some shit. This about fundamental problems in the industry. Another great vid TI
@dingickso40984 сағат бұрын
Yeah, Jensen and Lisa are family. I don't get fanboys when both CEO can go to family dinners and laugh at you. Your opinion on AMD being better price to performance are irrelevant to them.
@selectthedead3 сағат бұрын
That is the problem with a market duopoly and running after the other doing jack sh*t to innovate
@Dregomz023 сағат бұрын
@@dingickso4098 They are like Mafia with AMD agreeing to lose desktop GPU market but get console market (outside of Switch) while Nvidia agreed to have entire desktop and laptop market, AMD dominates now CPU market but it's because of intel incompetence not their false competition. Anyway most of the money are in the AI and data centres and gpus/cpus are just a side gig (about 40-60% of revenue).
@wrmusic87363 сағат бұрын
@@dingickso4098 when AMD is charging $1000 for a videocard with RTX4070 level of raytracing performance - you know it's a complete BS, like AMD is actually WORSE at price to performance. So I have no idea how people not see it.
@Wheatly_Portal22 сағат бұрын
@@selectthedeadtriopoly to be honest
@masononemine17022 сағат бұрын
I remember when VALVE called Nvidia to complain about incorrect lighting calculation on their GPUs while they were developing Half Life 2. Nvidia kept ignoring them until a valve engineer decided to fix it themselves and contacted ATI about it, ATI agreed and then Nvidia soon followed suit. So its not just corporate greed my guy, its also sheer incompetence. And that was back in 2002-2003, the way it is now only God knows whats happening behind the scenes.
@vilian9185Сағат бұрын
i think it's the same problem as today, consumers don't care or don't understand what they are buying, they never complained about nvidia wrong lighting calculation because they didn't understand, the same that they don't complain about framegen tech today because they don't care or know
@awsomebot1Сағат бұрын
Those wondering why they haven't heard of this anecdote before, it was only revealed last year via Valve's 20th anniversary HL2 commentary.
@Struct.3Сағат бұрын
@masononemine1702 .... seriously, think abit before you say stuff. Especially when you call incompetence while completely ignorant of your own incompetence on the topic. The idea that valve wanted to switch to linear rendering isn't the same as Nvidia engineers being incompetent. Gpus weren't calculating incorrectly. Rather, the rendering pipeline wasn't set up for light compositing in linear space. So they wanted Nvidia to include the functionality at a driver level.
@rulonoboev178356 минут бұрын
Valve are making HL3 right now, maybe they will fix Nvidia again
@Varil9250 минут бұрын
Standing ovation, my smart friend
@awsomebot15 сағат бұрын
Stop Killing Games, and stop smearing vaseline on my screen!
@deivytrajan3 сағат бұрын
I will pick some vaseline with path tracing than raster with the sharpest textures. Path tracing looks like a movie / real life, raster is still a fantasy game with loads of bad / incorrect lighting, shadow, reflection details that break immersion
@marceelino3 сағат бұрын
@@deivytrajan but you will not see it, as you will have vaseline smeared on your display.
@ZenTunE-2 сағат бұрын
@@deivytrajan Looks like a 720p movie. Trash
@thedude30052 сағат бұрын
@@marceelino womp womp
@CACNTRYAYC2 сағат бұрын
You will take your vaseline and you will be happy!
@Jack00hammer3 сағат бұрын
Finally, someone consistently calling out the broken mindset of modern game graphics! Your deep dives into Nvidia's tactics and Unreal Engine 5's terrible optimization expose exactly what gamers have been frustrated with for years. The industry needs more voices like yours pushing for real optimization instead of pointless upscaling and performance compromises. Keep up the fight!
@ThreatInteractive3 сағат бұрын
Thank you so much for the support and kind words! It helps so much!
@SuddenFoolСағат бұрын
@@ThreatInteractive Yeah cheers for the fantastic work man. I'm not a programmer or game dev so i don't understand all the lingo. But you're able to show exactly why i've been absolutely livid about games optimization since Cyberpunk 2077's release. I love that game alot but i play it without RT because it's just not worth the performance hit on my RTX 3070ti. I rather turn off RT and run native 1440p at ultra settings around the 90-144 fps mark. RT only matters for screenshots and slowly walking through areas to admired the tech. But for actual gameplay you can barely notice the difference in lighting when you're moving at mach 1 speed through missions. And finally thanks to your video on Days Gone i reinstalled the game to give it another proper shot, and i'm really enjoying it. Just like The Division 1 it looks amazing even to this day despite it's age. Thanks man, stay safe and keep fighting the good fight.
@Cautious_Gamer5 сағат бұрын
The ghosting and blur with Unreal Engine 5 games is UNREAL.
@MangoJuiceDBL4 сағат бұрын
But not as much..@BusyWeaverBeats
@vitaliyleopard73094 сағат бұрын
Literally every game on UE5 drive me crazy because of the smearing, blurry, grainy stuff and ghosting effect. Hell, the games on UE5 doesn't even support MSAA anymore and you can't get a good image
@wibs0n683 сағат бұрын
@@vitaliyleopard7309Try Tokyo Xtreme Racer, it looks very good on the lowest setting. That's the only UE5 games I know that looks "good enough" on lower end hardware
@Hellwalker8553 сағат бұрын
DLSS4 has clean up a lot of it. It's like night and day compared to what we had before.
@Fullsight3 сағат бұрын
Say that again?
@imjust_a2 сағат бұрын
As a software engineer with credits working on shovelware games, the fact that optimization is a point of contention baffles me. Why are people acting so tribal about this? What's there to even argue against? Optimization has always been a good thing.
@cho4dСағат бұрын
> Optimization has always been a good thing. This depends on whether you're the one writing the dev's paycheck or the one receiving the dev's paycheck. If something doesn't make money it isn't "good" for a money counter.
@imjust_a58 минут бұрын
@@cho4d That's fair, but one could argue that a well optimized game reaches a wider audience, and therefore increases potential revenue. Now, convincing a bean counter to agree is a completely different mountain to climb, haha. I'm more-so referring to this on a social level. There's been a lot of pushback from individuals, not corporations, on optimization. I don't really understand why the average consumer (or developer) would be against it. The argument seems to have shifted from "how we can optimize" to "if we can optimize," the answer to which should always be "yes"
@Scorchluck38 минут бұрын
The same reason why people defend bills that aim to make their own lives worse. Those who benefit from these bills already have a lot of money and use it as leverage to pressure public opinion. Why did LTT make the video that is criticized in this video? Because Nvidia either paid him for it, or overtly or covertly pressured him (exclusion from the affiliate program, swag stream clipping, etc). Corporations are not interested in the path promoted by the guy from Threat Interactive (sorry, I don't remember him introducing himself, maybe I'm not watching the video carefully) because the “old-school method” requires a huge investment of man-hours, and developing a toolkit to make it easier for gamemakers would require even more money and wouldn't allow them to corner the market, which is against the interests of Nvidia and Epic (because such a toolkit would be very difficult to make proprietary)
@Slawa_Saporogez18 минут бұрын
It's more of an availability of graphic cards if anything. They are technically here and in theory when you work, you will afford a new powerful PC and build it by yourself. Ask yourself this question, "Will you optimize a game for a Pentium graphics card from 2010 or will you better spend time optimising your game for cards that are not older than 5 years? What is a better time investment during development?" In the past this dirty work was made by teams who ported games on other hardware.
@gruntaxeman37406 минут бұрын
"If something doesn't make money it isn't "good" for a money counter." Today game industry is collapsing because of low quality garbage. It is not just lack of optimization, it is all bland garbage made without passion.
@ddnii85 сағат бұрын
TAA's biggest opp
@LoafSimulation5 сағат бұрын
✋🏻🥸🤚🏻 Edit: This comment was "First" and has now been edited. Just letting you know
@yasunakaikumi5 сағат бұрын
TAA was a mistake and cancer
@verticalflyingb7374 сағат бұрын
TAA will never sleep well as long as this guy is still breathing
@A-BYTE944 сағат бұрын
people misinterpret frame gen: It does not improve performance, but maybe image smoothness
@pineapplepie49293 сағат бұрын
he's very clearly not anti taa, but against it being used to hide poor development and cost cutting and pro consumer choice
@DinoTrollerino5 сағат бұрын
Nvidia is selling us solutions to the problems they created, and it ain't cheap.
@mitsubishidion85144 сағат бұрын
@BusyWeaverBeats because nvidia is just the biggest player in a plan. Doesnt mean that they are alone in that plan. Everybody is.
@MacTavish96193 сағат бұрын
Its getting funnier when he is saying shit about RT,DLSS and FG quality and performance (which is true) and then blame AMD why they didn''t invent it first xD
@billy65bob3 сағат бұрын
They always have, it's how Gameworks was conceived, and literally how it worked for over a decade. It's always introduced effects into games that their latest cards were uniquely capable of handling, but their older models (and the competitor's models too) couldn't keep pace.
@Dregomz022 сағат бұрын
Classic Problem -> Reaction -> Solution that government been using for generations.
@gusthavo15yearsand9846 минут бұрын
@@MacTavish9619 you clearly missed the point of the video, please rewatch it.
@CristhianYi5 сағат бұрын
Literally the same thing that happened with IA and deepseek, everyone is going the "invest in more processing" way instead of the "be more efficient" way. Until someone disrupts it, the bubble keeps growing.
@arcarius81695 сағат бұрын
It’s not the same. It’s true that deepseek r1 shows very good results compared to o3. However, it was trained on openai model output. If openai hadn’t trained its billion-dollar model, the million-dollar r1 simply wouldn’t exist.
@bbbbbbb515 сағат бұрын
@arcarius8169 it is the same though, because we're talking about optimization. Deepseek slightly outperforming gpt isn't that wild, but what is wild is that it does that with severely less performance costs. Them saying "screw CUDA" and jumping down to PTX is literally what made it all possible. They worked within their limitations, optimized, and open sourced. That's exactly what's needed in the industry from AI to graphics.
@ThisIsAUsername695 сағат бұрын
IKR?? No one takes a moment to stop and think maybe we need to optimize shit instead of just throwing more power at it. xD Like coding but instead of writing clean efficient code you're like "eh ill fix/refactor it later" when its already huge and would take a lot of effort to do it. Yes this is faster, but its so bad... I often joke saying "we'll get it in post" when either coding or drawing, but these companies actually think that way.
@eskeletor5 сағат бұрын
@@arcarius8169 There's no concrete proof for this whatsoever. Just because the model sometimes mentions openai doesn't mean it was trained on its output. Remember that gpt 3.5 and 4 shitted up the internet irreversibly and filtering it out from the datasets completely is pretty much impossible. Also oai doesn't show their reasoning tokens so that couldn't be stolen either. Most of the stuff is explained pretty clearly in their paper and math adds up.
@enlightendbel4 сағат бұрын
Deepseek isn't that low on processing as it's a tier 2 AI model that uses other models data. It's in no way more efficient to train. It is a tad more efficient to run as it a pre condensed form of the top LLMs.
@illdeletethismusic5 сағат бұрын
One of the big promises of higher resolutions was to eventually reach a point of not needing any Anti Aliasing at all any more. No need for computing more than the actual pixels on screen again, no down or upscaling, no camera jittering, no blur, and a pixel perfect match between inputs and what you see on screen. That is the future i want
@Berserkism5 сағат бұрын
Here I was thinking that was the whole point of 4k. Since when did we need AA for a 4k image? Oh, yeah, since this DLSS and Ray Tracing BS started.
@theanimerapper63514 сағат бұрын
@@Berserkism deferred rendering will probably always require anti aliasing. Even at 8k
@Ethirical3 сағат бұрын
@@theanimerapper6351 what does that even mean, deferred rendering is essentially the same output, unless you start rendering stuff in the pipeline below screen resolution and upscaling it. I am currently writing a deferred renderer for a module at university and the output is identical to a forward renderer - the only specific caveat here is that all the G-buffers are at screen resolution.
@megadjc1923 сағат бұрын
@@Berserkism to get rid of aliasing it isn't about resolution per se, it's about pixel densities. Your eyes can resolve a crazy amount of detail so you would need absured levels of pixel densities to achieve it. You also end up with temporal aliasing issues as well and solving those isn't something you can do with a resolution bump either. It instead requires motion blurring, but unlike the blurring we get in video games, it instead is a compositive of many more frames condensed down into one. It's essentially the entire operating principle of TAA. TAA only works well at extremely high frame rates so it has enough frames to sample from. But I digress, there is too much nuance to fully reply in just a YT comment...
@markminch19063 сағат бұрын
Back 10 years ago I had a 4k laptop screen. I was always amazed that if I turned AA off at 4k it would look better than AA on 1080p
@EggEnjoyer4 сағат бұрын
Yall ever notice how games devs put more energy into attacking random people than they do corporations? Like all these devs suddenly come out the woodwork to slander threat interactive. But why are they silent when it comes to talking about the horrors of the industry? Where were they when Activision was a horror house? And where are all game dev discords and videos dedicated to talking about bad management and corporate greed? They seem to only come out when it’s regulars people. Remember when game devs attacked Larian and from soft? Mf how about yall attack an executive or something?
@NeverIsALongTime4 сағат бұрын
Yep they are a bunch of bottom feeders.
@JediCore4 сағат бұрын
because these devs are the college students or fresh off of college who spend an entire time in UE. Instead of focusing on making games, they chase that "cutting edge" high which they will never going to use.
@Igivearatsass73 сағат бұрын
Anyone with half a brain can see this man is correct.
@scarm_rune3 сағат бұрын
@@JediCore college creates dumb out of unknowing it seems
@greatestgamer003 сағат бұрын
Bars
@RafiYagami5 сағат бұрын
Unfortunately lots of others (rich snobs) are calling you ignorant in pc gaming community. They don't want to see the games being optimized. They would rather through money at the problem
@NeverIsALongTime4 сағат бұрын
Yeah f them.
@kazioo24 сағат бұрын
He is a bit biased, but most of his critics are often less knowledgeable. The point is to not be tribalistic about it and look at facts. Temporal techniques were also invented to solve things that classics methods couldn't handle like specular shimmering//shader aliasing. He even admits in this video that destructible walls require raytracing for good GI like Lumen, so he is partially admitting that this "bad" technology wasn't without a real need. We now have a lot of games with dynamic environments and those older rendering methods he prefers CANNOT handle them properly, so some of the stuff he hates are genuine innovations to make games better. It's more of a mixed bag than the way he describes it, but the overall premise of his videos are correct: game graphics are becoming quite a mess and many expensive techniques are used in games that do NOT need them (e.g. using Lumen in a static game is insane).
@EggEnjoyer4 сағат бұрын
@@kazioo2I think the only reason you see people be 100% against this tech is because it’s gotten so out of hand. I mean cmon, games today can barely even run
@lamikal25154 сағат бұрын
They only valid reason for calling this guy ignorant I see can be summerized as : "what ? You mean that, with a little bit of effort, instead of relying on bloated "Auto" presets, that game could run as good on a $400 GPU than it does on my $2000 one ? Impossible ! Only suckers throw their money away, and I can't be a sucker, only everyone else can !"
@bigbotbrains41553 сағат бұрын
throw
@asldfjkalsdfjasdf4 сағат бұрын
First we were sold monitor's with more and more refresh rate to reduce smearing and now smearing is reintroduced to reach those high frame rates.
@TheHadrian543 сағат бұрын
Don't you mean response time rather than refresh rate? Not really the same thing (although most if not all high refresh rate monitors have short response time)
@ut2k4wikichici3 сағат бұрын
This now my monitor and 4k 144hz qled looks blurry as shit. I gave up went back to older vr titles
@M_CFV48 минут бұрын
@@ut2k4wikichici just a heads up, VA panels smear heavily with VRR enabled (and so do OLED but u didnt mention that). Use an IPS panel, 120hz also gives you a wider range of colors (bit depth) over 144hz
@mikafoxx271735 минут бұрын
There's zero reason you'd get higher color bandwidth at 144hz. And OLED has the fastest GtG response time by far. VRR is simply going to be blurrier as the framerate goes down, and LCD panels can do backlight strobing for higher motion clarity at a given framerate, if your GtG is fast enough, like 120hz on a 144hz panel via using large vertical totals to increase the raster rate vs frame time. @@M_CFV
@Lymund14 минут бұрын
@@M_CFVips also smear, every sample and hold display smear you need black frame insertion to mitigate This. Vr displays use bfi
@mocchi33633 сағат бұрын
The GPU market is a perfect representation that most consumers don't understand what they want or are talking about. There is no universe in which a 24 GB GPU is needed to play video games. However, rather than people calling for better optimization, the defacto solution is "just buy a better card bro". I hate this hobby.
@surewhynot62592 сағат бұрын
I also see a lot of "stop being poor" mentality in this space. It's really toxic.
@xicofir3737Сағат бұрын
If this was 15 years ago, I wouldn't be surprised if we got 1TB GPU with the processing power of a GT 710. I remember seeing laptops being advertised as having 32GB or 40GB of RAM when in reality they only had 2GB or 4GB and the rest was a SD card used as hybrid memory. Chinese manufacturers started using this trick again a few years ago in their phones.
@TeenPerspektivaСағат бұрын
Yep lmfao@@surewhynot6259
@gusthavo15yearsand9837 минут бұрын
@@surewhynot6259 yup, its mental
@zf849625 минут бұрын
@@surewhynot6259 oh man that particular comment piss me off beyond your imagination and then make me realize why gpu companies are driving prices up like you said they already know and analyze the consumer mindset (majority) and they are catering to it 😔
@ThyTrueNightmare4 сағат бұрын
"We do a little gaslighting" - All AAA companies now-a-days
@cho4dСағат бұрын
When will people realise that linus is a salesman, not a technology expert. His job is to sell you things.
@cho4dСағат бұрын
The man unironically tries to sell you "gamer chairs" claiming they offer some kind of value. With a straight face. Can you imagine?
@Hilislaw5 сағат бұрын
So, Linus is speaking about something he doesn't really understand, misinforms the viewers, and shills expensive hardware? Wow. I mean, who knew? Surely, that never happened before XD
@BLCKVD4 сағат бұрын
Lmao exactly, they still keep fumbling the same way :DD
@mdtanveerhasan14534 сағат бұрын
Sad
@mocchi33633 сағат бұрын
Tbf Linus's team is way too small and egotistical to do research or fact-checking beyond a few google searches. Its the Walmart of tech review channels. You'll get information, whether its good or bad is a gamble but at least it was easy lmfao.
@markminch19063 сағат бұрын
@@mocchi3363 his team isn’t small he downsized recently but for a while he had 120 employees. But they focus on marketing to the lowest common denominator and have basically decided to market to middle school age kids who know nothing about computers
@ItsAkile3 сағат бұрын
Clearly not a long time LTT viewer
@relgukxilef3 сағат бұрын
I'd argue Pixar is actually a great example for how important assets are. Despite bidirectional path tracing being known since 1997 and supported by open source renderers like LuxRender since at least 2011, they only started using it in 2016 with Finding Dori, and it didn't matter for the movies before because they always had high quality assets. They're merely not photo-realistic.
@ThreatInteractive3 сағат бұрын
Agreed!
@CharlesVanNoland5 сағат бұрын
When DOOM came out in 2016 its minimum-spec GPU was four years old and had an MSRP of $400 (GTX 670), but by then you could get 50% better performance from a $200 GPU (RX 470). When The Dark Ages drops, its min-spec GPU will be nearly six years old and also had a $400 MSRP (RTX 2060 SUPER). Do you know how many GPUs you can buy for $200 that offer 50% better performance than a 2060SUPER? Here's a hint: it's the same as the number of GPUs that you can buy for $300 that offer 50% better performance. The closest you can get is $400 with GPUs like the RTX 4060ti, almost a whole six years later. When DOOM'16 required a four-year old GPU as its min-spec, that was reasonable because GPUs were doubling in performance every 2-3 years for the same cost. That hasn't been happening these last 2-3 generations and pretending that it has by making your game require ever-burlier and more-expensive GPUs just means a smaller audience and less sales for your game. If in 2016 all I had to do was spend $200 to have a GPU that was 50% better than DOOM's min-spec, then I could afford a new GPU and the game. If today it costs $400 to get a 50% better-than-min-spec GPU to play The Dark Ages, I'm either going to buy different games or upgrade my GPU and not buy any games!
@yurisei67323 сағат бұрын
Windows and game studios seem to be conspiring with computer manufacturers to encourage people to buy new machines way faster than they need to. Or if they're not doing that, they're doing something that doesn't look like anything but that.
@shingshongshamalama3 сағат бұрын
@@yurisei6732 Supply-side economics. The manufacturers gotta keep manufacturing or else their profits go down, so we gotta keep coming up with excuses for consumers to buy new stuff even though their old stuff isn't broken. It also generates truly astonishing quantities of electronic waste.
@Dregomz023 сағат бұрын
And my rx 5700 xt with -10% performance as rtx 4060 won't run it since i don't have a mesh shaders. Yeah amazing, FF7 Rebirth and Indiana also can't open the exe file of the game. Modern devs are ultra lazy.
@opticalsalt23063 сағат бұрын
@@Dregomz02I bought a 6600xt for that reason, even though the 5700xt is a lil better Indiana jones runs horrifically bad on pc so ur not missing much
@Struct.32 сағат бұрын
DOOM 2016 is built from the ground up on TSSAA, Its at it's core a temporal engine. That is why it's so performant...
@shodanargie15745 сағат бұрын
Prepare for Linus to cry that you didnt contact him for a response and denied him the right to reply by sending texts to your old phone numbers.
@antonmakarenko32715 сағат бұрын
OH MY GOD
@Akkbar214 сағат бұрын
Pfft. Just stop. We don’t care and journalistic standards do matter regardless of what you think about LTT and GN.
@marcogenovesi85704 сағат бұрын
@@Akkbar21 journalistic standards that #LIEnus himself does not follow and is only using as a shield when someone exposes their lack of integrity and internal processes
@parabolicpanorama3 сағат бұрын
journalistic standards matter to who? the same video where LTT cries about GN, they make sure to say "we aren't journalist" so he doesn't get held to the same standard
@marcogenovesi85703 сағат бұрын
@ they matter only if you are exposing LTT it seems.
@jon8802154 сағат бұрын
Hey there, as a 37-year-old physician with a deep passion for video games (and a strong disdain for poorly implemented antialiasing and blurriness), I rarely comment on KZbin, but I felt compelled to chime in here. First off, I really appreciate the overall message this channel is trying to convey-it’s important and resonates with me. That said, I want to offer some sincere advice: the message might not reach as far if it’s delivered with hostility or egotistic bravado. I’ve seen it time and time again-when the tone becomes confrontational, it often pushes people away rather than drawing them in. I’m sorry to pull the ‘I’m older, so I’ve seen this play out before’ card, but it’s true. A more constructive and inclusive approach could make a world of difference in spreading your message effectively. Also, I think it’s worth mentioning that visual topics like these often land in subjective territory. When you’re younger, it’s easy to want to see everything in absolute objectivity-black and white, right and wrong. But as you get older, you start to realize how important subjectivity really is. People experience and perceive things differently, and that’s okay. Embracing that nuance can lead to more meaningful conversations and connections. Keep up the great work, and I hope this helps!"
@NeverIsALongTime4 сағат бұрын
Dude, "inclusive"? Stop drinking soy milk. Not only are you old you are out of f*cking touch! We are pissed! And we NEED real passionate men.
@bimoverbohm68373 сағат бұрын
Thanks. I wanted to write just that.
@OtkaMak3 сағат бұрын
I also made a comment advising on better choice of words and not using such a tone of voice, totally agree that it affects the number of viewers who are willing to listen.
@Igivearatsass73 сағат бұрын
Effing wimpy comment.
@marceelino3 сағат бұрын
I am 35 and I think the video is to the point. He points out everything correctly, so I don't see how it's hostile. Sounds like "you" problem.
@AvidShortClips5 сағат бұрын
Wake up babe, Threat Interactive uploaded
@DeadPixel11055 сағат бұрын
Our boy is still fighting the good fight.
@Vulkan_VS5 сағат бұрын
LTT decayed in quality years ago, but I can't really say it was ever a channel for advanced content
@googleuser47204 сағат бұрын
LTT can go suck a lemon
@marcogenovesi85704 сағат бұрын
LTT has always been a comedy channel first and foremost
@WayStedYou4 сағат бұрын
Luke showing you how to mineral cool your PC from ages ago was fairly advanced
@nasenbaer46274 сағат бұрын
Absolutely. All their content has gotten somewhat reminiscant to those home shopping channels on TV. It feels to me like 99% of what they do nowadays is to advertise products they get sent their way. The fun/comedic content has gotten so scarce, because it simply doesn't make them enough money and LTT has long become a company like any other where making more profit than last year is the only goal. For actual hardware news (not advertisement) and benchmarks I trust only Gamers Nexus and der8auer.
@christophermullins71634 сағат бұрын
Infotainment
@LazyEngineerYT5 сағат бұрын
Stay safe, dude. Linus's fans' toxicity is on another level compared to EPIC or any other GameDev subreddit.
@bryan_350_54 сағат бұрын
there's a difference between fair reporting and coverage vs trying to smear their image like steve has been doing.
@HelloKolla4 сағат бұрын
@@bryan_350_5 oh god they're here already
@bryan_350_54 сағат бұрын
@ no need to be a dickhead. I watch LTT for entertainment. Not for being the most reliable source of tech benchmarking. I haven’t said anything negative about this vid
@FenrirAlter4 сағат бұрын
@@bryan_350_5 even outside the gamers nexus stuff the fanbase has always been super defensive against criticism
@kansax82534 сағат бұрын
@@bryan_350_5 Entertainment? As in you find it fun to watch someone that doesn't know anything pretend to know everything as a professional?
@Powerman2934 сағат бұрын
Smart of you to not use any LTT clips so he can't false flag you for copyright of using his video
@NeverIsALongTime4 сағат бұрын
Yes. TI is smart.
@cherby275 сағат бұрын
Im holding the line on FB and Reddit forums that some graphics devs are lazy for relying too much on raytracing. Pre-RT, we had a lot of great games that have terrific global illumination. I'd rather have proper GI than some half-assed RT implementation. I believe RT and GI can co-exist, but it's just wrong to expect RT will be the standard in the future unless they fix the hardware performance tax to run it well.
@EggEnjoyer5 сағат бұрын
It’s actually really profound how good developers got at lighting before ray tracing. Like I don’t know much about tech but it really seems like such a modern marvel
@Ay-xq7mj4 сағат бұрын
Literally the only thing you cant do well without raytracing is reflections in openworld (third person) big city aka spiderman games. Every other scenario rasterization is better.
@GonziHere3 сағат бұрын
Yeah, I'd say that the current global Illumination with probes, or voxels is generally good enough and can be accelerated further by utilizing RT. But throwing it away altogether isn't the way, imho.
@Real_MisterSir3 сағат бұрын
You may call it lazy, but try doing the "right" thing in their shoes. Invest 3x as much into graphics development (which then lowers the scope of your project). Then add double the cost in labor and time to release window. Now see your "lazy" competitors run away with all the pre-sales hype while you're left optimizing your game the right way. At the end of the day, it's a job like any other, and it takes someone truly special and also financially well backed, to even consider going against the stream. Instead of calling them lazy, call them non-visionary, or just doing the work they're paid to do, etc. Ofc with the few devs who get hostile about this stuff and pretend they're doing a great job when they're not -well they can be lynched for all I care. But in general most devs are simply not paid to do good work anymore, because the alternative is too profitable for all the competitors to run them out of business real quick.
@BSEUNHIR2 сағат бұрын
There's a massive difference between per pixel RT solutions and the olden day GI stuff, though. Especially foliage is just impossible to shade correctly. However, modern development seems to be all about optimizing cost instead of performance. And consumers don't really have a say because everything is UE5 now and using the same shitty unoptimized solutions. It's an enshittification engine.
@rocker100394 сағат бұрын
Bro could you please make a tutorial series purely showcasing optimisation per skill? (As in textures, materials, lighting, etc. for Unreal) I'd honestly pay a bit for something like that provided it is giving good and quality information
@-N-L-5 сағат бұрын
love how dramatic the thumbnail is
@EggEnjoyer5 сағат бұрын
Batman of the graphics industry. It isn’t an easy life
@Dorumin2 сағат бұрын
The man's style feels so unintentionally funny it's great
@EggEnjoyer2 сағат бұрын
@@Dorumin It’s definitely intentional
@CortyCzeСағат бұрын
@@EggEnjoyer Bateman of the graphics industry.
@alexlia41533 сағат бұрын
Nvidia is basically monetizing graphics like a publisher would monetize a F2P game: create a problem, then sell the solution
@nilamelody4 сағат бұрын
Point is, game company are unwilling to spend their development budget on optimization, because why do the work when you can tell the players to put in their own money both for the game, and for the hardware necessary in order to mask the poor optimization aspect of their product.
@Bannana-Smile3 сағат бұрын
👍 golden comment
@ruukinen2 сағат бұрын
There is a very good reason to optimize. To achieve a broader target audience.
@prezlamen7906Сағат бұрын
@@ruukinenBlack Rock money is their main source of funding so they dont care as much for getting broader audience.
@OG-Jakey42 минут бұрын
It's not that. It's the devs themselves are not qualified! There is an ex lead fallout dev with a youtube channel that had spoke about this.
@raitonodefeat65035 сағат бұрын
It got to a point where it's so blurry that I thought I was looking at a video with tons of compression, and my brain turns off when I move the camera quickly to prevent nausea.
@jrknsOFF4 сағат бұрын
I feel so lucky to have discovered this channel and the like-minded community around the demand for more optimization - or at least a dissent against the ever-increasing complexity and price that come from laziness and greed. Thank you, Threat Interactive. And thank you, the caring gamers.
@Micromation3 сағат бұрын
Optimization is one thing but I would really, really want games to stop looking like it has motion blur cranked up and was played on poor quality VA panel. It's just smears man... it's night and day playing recently released game vs game released in 2010-2019 on OLED...
@Dude292 сағат бұрын
💯
@Kreuzrippengewoelbe5 сағат бұрын
Never stopped stuttering through a game so fast to click on a video.
@TeenPerspektivaСағат бұрын
Good one
@rizrizriz4 сағат бұрын
I regard LTT in the same class as IGN.
@EggEnjoyer4 сағат бұрын
Worse because IGN is widely known to be incompetent. Some people are only just now learning that LTT is incompetent
@multi21racing4 сағат бұрын
@@EggEnjoyer It's mindboggling how people can learn this "only just now".
@stashymane4 сағат бұрын
IGN doesn't actively damage the industry with their content (most of the time). LTT is now worse.
@SL4PSH0CK4 сағат бұрын
@@EggEnjoyer gone are the times when they dont do daily uploads like theyre chasing a quota
@Blaze72sH4 сағат бұрын
Everyone trolls IGN but LTT still has a cult like fanbase.
@gsus39185 сағат бұрын
2:00 2D pixel art game...time for ray tracing , 32gb RAM, 16gb VRAM, Frame Gen, AVX-512 required.
@ascissordollynamedgwen940959 минут бұрын
Dont forget SSD required and a blood sacrifice for barely achievable 60fps. And a 16 core cpu
@arkgaharandan58815 сағат бұрын
4060 is above msrp now and the 3060 has increased in price too, its like everyone knows we hit a dead end, a plateu in technological development. The 5080 is a joke and the 5090 is barely any better than the 4090. Yet devs insist that we must use dlss and frame generation and nvidia is just trolling us at this point with "multi frame generation" Come on. Its obvious that unless devs stop improving graphics, then no one will be able to play the games, the hardware just isnt powerful enough and unreal engine 5 is terribly bloated to the core. I just play old games now, they just work and are better, also finished without the need for endless updates and patches.
@TacticalSheltie4 сағат бұрын
I got BF4, a game from 2013, that can render perfectly clear at native 4k WITH upscaling and run VERY good compared to literally every game I've played that has DLSS. It looks so much sharper than any DLSS game that it's not even a remotely fair fight. Sure the lighting, models, and textures aren't up to modern "standards" but the core rendering is so clear those details fade away fast and I'm left with a far nicer image to look at that's far easier to tell what I'm looking at when it isn't hidden behind a blur fest. It really puts into perspective just how much better rendering used to be (and I'll argue that older games than BF4 have even clearer rendering).
@Micromation3 сағат бұрын
@@TacticalSheltie BF4 is whatever man, the real revolution was BF3 experimental MANTLE implementation - game that previously ran on integrated GPU (AMD A-series CPUs with integrated graphics) in like 720p10fps was hitting nearly stable 1080p 60fps on the same hardware. It was the base for future VULKAN development but we never seen such gains ever after.
@Dregomz022 сағат бұрын
@@Micromation Doom 2016/Eternal ran really nice on Vulkan shame that pretty much nobody are using that API
@juniarso2406Сағат бұрын
@@Dregomz02Real bro Vulkan is goated, I can't even believe when i saw that you can actually run Eternal at 700fps with 4090 😂😂😂
@CptSourcebird4 сағат бұрын
I may not be able to do much besides liking and subscribing to your content, but I am very grateful that you stating this is still more than enough to keep spreading word about this matter. Give these bad graphics hell, Threat Interactive.
@covertdre4 сағат бұрын
love when this guy uploads, he makes me feel validated for having a 1080 ti
@Sithhy4 сағат бұрын
The 1080Ti is still a great card
@tourmaline073 сағат бұрын
It is a good card but one which is sadly left behind with newer titles , you might need to upgrade soon. If you ask me , I reckon mainstream $350 GPUs should by now be at 3080/6800XT level. I bet you the 5060/9060 won't match that bar , the 4060ti might do but not for $350
@Chrisspru2 сағат бұрын
the 1080 ti is still great. even with its age it still competes favourably with brand new entry level cards and plays well optimized games beautifuly. with nvidia putting the gtx line into legacy support for security only soon, new aaa games would run less optimal. but those are badly optimized mostly in general. worthwhile titles will run well for a long time. the greatest gpu price to performance to longevity to versatility of all time.
@prezlamen7906Сағат бұрын
@@tourmaline07Just dont play newer titles. Theyre garbage anyways.
@cho4d56 минут бұрын
1080ti is a beast! i was rocking a 1060 until quite recently and that thing was a WARRIOR.
@SeasoningTheObese3 сағат бұрын
I can't believe the CEO of AMD handed her cousin- I mean her competitor another free W.
@iiizeroiii1636Сағат бұрын
The fact that they are related is wild to me “but we don’t hang out, it’s not a big deal bro chill”
@testacals2 минут бұрын
WAIT, WTF!!!!!!!
@ZadakLeader5 сағат бұрын
Linus has been losing credibility with me for years now, unsubbed him around 2023 after watching him for 12 years prior, haven't missed a beat
@SloMoMondayСағат бұрын
Something to consider is the way UE5 has become industry standard. It was a top down push with many long lived engines now abandoned for it. There are so many issues that have arisen from this. The primary one being that all engineering has been offloaded onto Epic. Looking at dev diaries for smaller projects, people seem to have a lot of issues with UE, epic support and getting any sort of guidance/documentation to optimize their games. Thankfully most are low spec enough for some of it to not matter too much, but if the engine cant even serve the needs of a small project, what is happening in AAA. I dont think any major studios are spending meaningful time under the hood. Most of these companies have let go of expensive but qualified engineers so there goes years of hardware and technical skills. Theres a revolving door of new developers who are barely trained on the engine and are sat down to make ai generated slop to fill storefronts with no enablement or mentorship in this field. And they will be out of a job at the companies first chance so there'll be no new institutional knowledge and skill carried forward. The future of the artform is in the hands of indie devs and small or independent studios. Call of Duty is in the hundreds of GBs at the moment and most other games are hidden behind a layer of greese. Meanwhile the core gaming community keeps gravitating to lower fidelity projects like PoE2, pixel/2d projects and high performance retro games. The effect is already showing in new console adoption, player counts for major games and sales figures for staples like FIFI (or whatever its called now). Curious how long before it hits hardware numbers. Especially after deepseed.
@vertedintro47 минут бұрын
Whenever a video like this comes up, I remember Linus talking about people "not wanting" tech tips. I think a majority did the better thing and just treat it as a source of pure entertainment rather than a source of information considering how many times they have proven to be unreliable.
@Z0MBUSTER2 сағат бұрын
Monsanto : How can I force farmers to pay for my seeds ? Nvidia : How can I force players to pay for my feeds ?
@tinyknott5 сағат бұрын
Honestly, considering the insane levels of optimization in old games etc, I wouldn't be mad if a modern pixel art game was using 4-10 times more compute than it would when compared to the old gen. That said, there are pixel art games that are using 50-1000 times more compute. (Or more. These aren't hard numbers, more just pulled out of nowhere to illustrate my impression. ) Heck, any 2D game should run smooth on any modern hardware that isn't extremely weak. While I think Hollow Knight might be one of the best games ever made, performance wise it was a total mess until they released the switch port where someone who knew how to program fixed a ton of their code. Hollow Knight, if coded well, should have been able to run on a potato. What's sad is that it looks like this idea of developing for ultra-high end specs is prevalent in the whole industry. I honestly think every dev team should buy a $1-1.5k laptop or have some computer with equivalent specs, and be able to run their game on it at reasonable settings. Because scaling up graphics from that baseline is far better than scaling down graphics from a broken baseline.
@ylyxa3 сағат бұрын
Core Keeper is a banger example of your point. I tried to run it on my work laptop once and got FPS in the mid-30s on an i5-1135G7. Just like, think about it. This is a pixel art game barely sustaining 1080p30 on what's effectively a midrange 700-series card.
@ArtificialDjDAGX2 сағат бұрын
better yet, they should buy a refurbished laptop, preferably an older model from like 2017 or so. Ensures that they cover the vast majority of potential customer hardware.
@zbigniew26282 сағат бұрын
HK was made mostly by 2 people, who did not know much about game engines and they hired third guy to help with unity...
@EggEnjoyer5 сағат бұрын
The Thanos of video game graphics. Dread it. Run from it. Threat interactive arrives either way. “One does not usually consider fun when balancing unreal engine…. But this does put a smile on my face” -Threat interactive probably.
@yeahyousowhat78415 сағат бұрын
*The King Von Of Anti-Aliasing*
@morgzana13745 сағат бұрын
No fucking way 😂 these comments are wild, I wonder if TI even knows what an opp is.
@samuelkuchta28363 сағат бұрын
Nvidia created a problem and offered a solution. Moores law is dead, therefore they couldnt make generational leaps in performance to stay ahead of competition like they used to. So they implemented raytracing and dlss. Now that dlss and raytracing is a must, they offer you videocards with that functionality, and they can boast how they tripled Tensor cores, while the raster performance is barely 30% more.
@krazownik3139Сағат бұрын
Not quite. I feel that nVidia always used software gimmicks to gimp the competition, and if that didn't worked they increase the die size and frequency that turns their GPUs into fancy space heaters. It even backfire on them during FX and later Fermi generations. AMD on the other is far more experiment with their hardware.
@DENj121Сағат бұрын
It is nonsense that Indiana Jones engine uses ray tracing for just a probe based lighting. And lighting in jungles look worse than Uncharted 4.
@nunogoncalves50983 сағат бұрын
Love how you're shining the light to everyone in this industry! Learned so much from all the videos your team makes and it's trully stunning the differences you can make with such optimization. Keep up the amazing work
@billy65bob3 сағат бұрын
14:00 We saw what happened with them not copying Nvidia (or intel): Them teetering on the verge of bankruptcy for many years. They've had great cards, great innovations, but despite intermittently being the best, it never let them win; intel and nvidia always got the sales. Even now, many of those cheering for AMD only do it with the ulterior motive of being able to buying Intel or Nvidia for cheap. I almost can't blame them for their current lethargy; why rock the boat, why innovate, when your efforts don't net you an edge, or go unrewarded.
@snintendogСағат бұрын
WE saw what happens, AMD MAKES REVOLUTIONARY TECH and IT IS OPEN SOURCE. Nvida passes by steals it and Erects a Walled Garden Around it says they made it. The Moment AMD stops making game changing tech Nvidia scrambles flounders and AMD has the biggest GPU share in its lifetime and Growing just by being cheaper and good enough.
@horticultural2615 сағат бұрын
Bro got nexus gamer energy
@pluggedfinn-bj3hn3 сағат бұрын
Yeah, I really like seeing more people being actually critical of the industry and getting traction online.
@horticultural2613 сағат бұрын
@ 100%
@snintendogСағат бұрын
@pluggedfinn-bj3hn Gamer Nexus is a huge ass shill and a liar. something threat Interactive ISNT.
@unvergebeneid5 сағат бұрын
1:40 In all seriousness, having 2D pixel art games that don't just sit in the single digits for CPU and GPU use bugs me more than any poorly optimised 3D game. Running an emulated SNES game on my Steam Deck makes the power draw go _down_ from the Steam Big Picture view! And that's not even native code. I know, a lot of pixel art games still use 3D assets and particle effects but still, it seems absolutely unreasonable how comparatively resource intensive a lot of them are.
@irene13075 сағат бұрын
Noticed that for PXSX2 emulator as well: total system consumption is somehow less than the main Steam menu
@trixelized9124 сағат бұрын
Yeah this one is wild. My little linux laptop has made me respect devs that use barebones engines so much more. Also take a look at PICO-8 and the upcoming Picotron, they're like programmer toys that make devs restrict themselves to a format that runs on basically everything lol
@theanimerapper63514 сағат бұрын
You're surprised a modern game is more demanding than a SNES emulator? I think you're underestimating just how much pixel art games have advanced since then
@EggEnjoyer4 сағат бұрын
@@theanimerapper6351Some have advanced. Some haven’t really as in they aren’t doing anything unique or new. They’re just super poorly optimized
@theanimerapper63514 сағат бұрын
@@EggEnjoyer my friend SNES games have only 256 colors. 99.99% of modern 2d pixel art games are doing way more
@id1043354094 сағат бұрын
When competition means you get to choose between bad and worse.
@LousyBook014 сағат бұрын
i love your vids, but i don't understand why some people hate your videos, like this is a real problem
@NeverIsALongTime4 сағат бұрын
Jealous old devs pissed off they didn't do this first.
@siubhan20472 сағат бұрын
The reason why the 4060 is so high up the charts has nothing to do with the quality of the product, feature set, marketing or reviews and everything to do with cost. There has been a very large change in what you get for your dollar since around the 2000 series and that change has steadily grown. Most people that want to game on PC simply cannot afford to pay $500 for a GPU as part of a system, let alone a $1000, and let's not even begin to talk about the ridiculousness of 4090s and 5090s. It is literally like a car. It is all fine and well seeing every youtuber rocking around in a Ferrari, but most consumers just get whatever family hatch they can. Moreover, the fact that AAA game sales have plummeted (in general) is as much down to quality as much as it is down to people simply not being able to play those games with reasonable hardware anymore. If you release a game in 2025 that locks out a large chunk of buyers from even starting, and a further chunk from only being able to run at super low FPS or as a low texture mess, then what do you expect?? Just to put this into perspective, 15ish years ago I bought the then fastest single die GPU on the market. It cost a little more than the 1080p 16:10 monitor I got at the same time and was in fact much cheaper than a high end CPU of the day. Fifteen years later and what do we have? The 5090 is TEN TIMES as expensive. Inflation over this same period accounts for a fraction of this. I feel like whenever I watch the review circuit I am always wondering who they think their audience are. You can via comparison tell people a particular card is bad value or doesn't have enough VRAM or whatever you like, but when it literally is about the bottom line for MOST buyers, that "terrible" card is the best value to them.
@tourmaline07Сағат бұрын
Very true. We should be at the point in 2025 where $350 buys you a new GPU at the level of a 3080 (5 year old high end)', $250 gets you a 2080ti (7 year old flagship) and $175 gets you a 2070S/6700 (6 year old upper midrange) non XT. Instead I bet you we will get trash at those price points which probably only just match the 2080ti at best at $300 , and might even have less VRAM to boot.
@mojojojo629242 минут бұрын
Why do people always have to be hyperbolic. 15 years ago the best GPU was the gtx 480 which had an MSRP of 500. That's 4 times less than a 5090. It's die size was one third that of the 5090 so it's not remotely the same tier of card either. It's more equivalent to a 5060 or 5070
@MentalCrusader4 сағат бұрын
I really hope Lisa Su finally makes Radeon do something different. With Ryzen AMD did change things, like offer more cores at first, then chiplets and now the 3D V Cache. And it payed off in a big way
@ThreatInteractive4 сағат бұрын
It's a cyclical investment. First they have to make a card that can do something cooler then get that software into major engines. Nvidia is very proactive in sticking their noses into game development, they target the most popular engine (UE) with plugins and even have their own engine.
@vilian9185Сағат бұрын
@@ThreatInteractive nvidia has decades of cuda develoment ahead, amd never cared about that market, maybe that's why they are falling behind they need to focus hard in their GPU development to create new engineering talents and encourage innovations, but as i said, nvidia has those talents since decades ago, and AMD just started, that gonna take long
@DimkaTsv35 минут бұрын
@@ThreatInteractive There are issues with AMD current state on GPU market. Even if they somehow will peek into "vision of future" for graphics, and implement something innovative that Nvidia doesn't have... It won't be used at very least until consoles will have that first. And console cycle is pretty darn slow in comparison. So Nvidia will have quite some time to make parity due to it's sheer size. There simply won't be incentive for developers to use that "something" as long as Nvidia takes 80% of market share, so spreading of tech will be slowed down significantly. Moreover, graphics is not only reason why Nvidia is ahead right now. As someone already stated. CUDA is even heavier dealbreaker for many people. For years developers had been taught how to use only CUDA as GPU accelerated compute in universities because "you won't need to use something else", as Nvidia is basically a monopoly at this point. And while AMD tries to make ROCm stack it has several issues that prevent it's usage en mass. Meaning that no matter what AMD does, they just won't be able to even make parity with Nvidia. And without parity, not many will really set a glance on AMD if there is Nvidia available within reasonable price gap.
@humbletoxic47 минут бұрын
The more aware I am, the more depressed I become
@MaxRussel-m7t40 минут бұрын
You should still desire to know the truth, no matter how painful it may be
@UncleSkeleton5 сағат бұрын
The sad reality is that a chunk of the console market still use motion interpolation on their TVs. It's hard to shift the mindset of the layman when they don't realise their devices could push out clean, clear frames at incredible quality if only the industry still prioritised making games run on broad hardware. For almost every solution raytracing claims to fix, there's been an established alternative in use by developers for years that wouldn't have brought 90 tier cards to their knees but provide an impressive presentation. I recently took another look at the Battlefield 3 F18 Hornet mission and I am still impressed at what we were able to push on 7th generation consoles.
@vilian9185Сағат бұрын
to be fair even movies are blurry and dark asf, people aren't going to care about quality when they don't even know what quality is
@smkslpsd5 сағат бұрын
you are UNFATHOMABLY based. please keep doing what ur doing
@displayertytyt5 сағат бұрын
we eating good today boys
@Igivearatsass75 сағат бұрын
lol!
@t3hb1gr1gProductionsСағат бұрын
tl;dr: Games are requiring far more expensive hardware to not look much better, or some cases look worse, than older games. This is the simple summary that should convey the point to broader audiences who don't want the technical aspects. Potentially off topic, but here are some random responses and thoughts I had while watching: Hardware RT, however, has interesting uses such as dynamic surfel GI - there's a good paper and talk about it somewhere. Obviously, affordable RT hardware is not good enough yet for full detail reflections without very good denoising (not sure if that exists, last time I saw, it looked like shit). AA: I think CMAA2 should be a good stopgap solution for UE5. It's available in Counter Strike 2 as a lower spec AA setting than the venerable MSAA. Other aspects of the UE render pipeline need to be fixed or not used, at least anything with the shitty temporal dithering effect. Being strictly a post-process AA, it should be possible to implement in pixel or compute shader in UE, either as a post material or ideally as a rendering pipeline modification. Intel has some papers on it and some Github repos. I took a crack at it for a day, but ran out of time, will have to figure it out later. From the paper, the results are a lot cleaner and sharper than FXAA. I'd say it's competitive with SMAA, where SMAA does some things better and CMAA2 does other things better. Combining MSAA and CMAA2 seems to be the best overall result, where CMAA2 can enhance MSAA as well as cover shimmering and other jaggies from the shader that MSAA can't reach. Speaking of which, Unreal's masked materials have an option for fixing alpha to coverage for MSAA (so that alpha masked materials look perfect) - very important setting that should be used when MSAA is present. I think we need more games that are built on the old school forward+ MSAA pipeline. CS2 looks incredible and far cleaner than temporal slop. AI upscale was never meant as more than a fun option to try for getting more actual frames to improve input responsiveness, getting a usable (even if not amazing) image out of something that isn't native resolution. I hope to see an open-source or source-available implementation of CMAA2 in UE sometime (no-soure is pretty useless since you can't compile the engine), otherwise I'll have to make another attempt at it. The nice part of it is that in theory, it should work cleaning across both late versions of UE4 and any version of UE5, across both forward and deferred. You can run edge detection on the pre-tonemapper image, or on the luma buffer. Perhaps the nicest long-term solution would be a forward+ renderer running dynamic GI (perhaps surfel GI could work?) and providing an option for virtualized geometry (Nanite still has valid and important use cases as far as I can tell, especially for user-created game environments). Either way, while AAA's continue trying to squeeze as much as they can out of their teams (thus neglecting basic config and optimization), it's nice that indies still have a full toolset to use, while still having the option for UE's forward rendering.
@WoodySTP5 сағат бұрын
I really enjoy your videos, however i want to give feedback what personally I think you could improve. Your videos are very fast, which is generally speaking not fast, however you put a lot of information on your slides which have to be manually paused to understand them. Also when you do comparison screens that you overlay you could switch in between a few times or mark the relevant parts. Apart from that, great videos as always!
@ibraahemnabeel4 сағат бұрын
this please
@astrea5552 сағат бұрын
But then if he goes any slower and breaks down everything in multiple videos, certain clowns will claim even harder that he's """grifting"""
@_Sevren_39 минут бұрын
@@astrea555this makes no sense
@gatolocoowo34 минут бұрын
this plus, he seems so angry lol, i mean he definitely is a smart guy but he should make his videos more consumer friendly
@thedredgen4844Сағат бұрын
I hate how companies are selling raytracing as something necessary, "oh u need to buy this, u cant live without this, u need this to run games" when in reality RT is the most optional thing to ever exist.
@dzengrinder5 сағат бұрын
The gamer purist priest has spoken again, rejoice!
@methane10274 сағат бұрын
The obvious thing that most people are missing entirely is that NVIDIA isn't making graphics chips anymore. They don't care about computer graphics. They're making a business product and getting gamers to fund it by paying premiums for something that pretends to still be a graphics chip. CMON. LOOK AT ALL THE SIGNS. These boards aren't made for displaying good graphics anymore. That isn't the main point of them. Not at all. That's the secondary public facing function. The FRONT. It's a GRIFT. And everyone is paying for it in more ways than the obvious financial way. Everyone who focuses on performance and price and all the rest of THEIR talking points is MISSING the grift in front of their faces. Fraud on a massive scale.... open your eyeholes.
@ghost-rv9vy5 сағат бұрын
I can't tell if it's my own bias and you're just reinforcing my prejudice or if things are very rotten. Maybe both. It's the capitalist incentive I think, money. AAA games aren't made by creatives with a shared, singular vision. They're made by 1000 people working for a huge corporation. The trend is that things are going to get worse even though the hardware continues to improve drastically every generation. What a strange thing!
@MichaelPohoreski3 сағат бұрын
It’s a combination of ignorance, laziness, and the *excuse of “just throw hardware at the problem.”*
@conyo9852 сағат бұрын
Thank you so much for saying it out loud! Nvidia is a leader for a reason. It's because their competitors let Nvidia lead. It's so strange. I remember AMD doing something new in the 2000s and even in the early 2010's. Half Life 2 ran better on an AMD card because Nvidia for some reason didn't put proper shader support in their Geforce FX series.
@zarryc16874 сағат бұрын
14:00 This is big. Nvidia sits on an unpunished monopoly, which causes all these problems.
@quaker571253 минут бұрын
For sure. They've been doing it since at least PhysX but they finally got one of these experiments to stick. Companies tend to be the greediest when economies aren't doing great. Must explain the blind drive to force planned obsolescence.
@beetheimmortal5 сағат бұрын
He's finally back! The man, the myth, the legend, the annihilator of trashy modern rendering, Threat Interactive!
@trigger_core4 сағат бұрын
Linus has had blunder after blunder, I'm surprised people haven't stopped watching him by now.
@aminzainal8300Сағат бұрын
I love your vision and have always wished for a detailed game-dev channel like yours. It’s shocking to see some developers attacking you with false claims, calling you a ‘grifter’ or saying you spread misinformation-when in reality, you provide in-depth analysis with solid evidence, something even experienced developers often overlook. Meanwhile, many of them spread misleading information without reasonable proof. As a low-level programmer, I truly appreciate the service you’re providing to the gaming industry. Modern games suffer from poor optimization and quality, and your works are the one which highlights these issues. Keep going! wish you all the best! 😉
@ThisIsAUsername695 сағат бұрын
I'm glad it wasn't just me being dumb and not understanding what that video was saying. lol
@KrolPawi3 сағат бұрын
I really love the fact that you use true black for background. Soo good to watch on amoled. So many videos use i dont exatcly know what. Shining black i guess which looks like lcd.
@MilosCsrb5 сағат бұрын
60 fps target is a scam, 120 should be minimum since gaming monitors and tvs support it. And feels much better
@PancakeDev5 сағат бұрын
There's not enough history for it to become a standard just yet. 240p60 and 480i30 were standards because CRTs were manufactured to receive signals that way in most countries, but that dates back from the 60s. Only in the mid 2000s we really broke this scanline per second barrier with HD and digital standards, but those were in the making well before that decade. 60hz still is the norm, even if higher end products have been changing that. It's good to think about a future where we target 120 fps, but that's not a reality worth pursuing today simply because it's too much of a premium niche yet.
@ThreatInteractive5 сағат бұрын
You should watch this video explaining our target hardware and visual goals: kzbin.info/www/bejne/bIDZanqeertmm6csi=f7IgZVPjI2DEFhSs
@standardLit5 сағат бұрын
That supposed to be for movies that use pre-rendered video. Not games.
@gearfriedtheswmas5 сағат бұрын
But then another greedy guy will want 360 fps to be the minimum. Where does it stop?
@MilosCsrb5 сағат бұрын
@@gearfriedtheswmas It stops at retina refresh rate witch is 1000 to 1500 Hz
@kesamek85373 сағат бұрын
LTT is off about various things, this being one. Good video thank you.
@vextakes3 сағат бұрын
yea, idek if amd wants to sell GPUs... they have virtued this next gen will be different but we'll see. AMD's best advantage on PC is their APUs, however, they don't necessarily have that on lock, Given a few more years, I wouldn't be surprised if Nvidia is making APUs based on ARM, then Nvidia spreads the same disease there. Intel is crashing real hard rn especially on mobile
@CortyCzeСағат бұрын
Quickly becoming my favourite channel. Finally someone speaks out issues I have with modern rendering in scientific and technical way, that I don't know all the details to but can see. Thank you!
@markwoyshvillo49484 сағат бұрын
Great content! That MUST be more popular. As a gamers we just should STOP buying games, unless game is optimized properly. Voting with your wallet is the most effective thing.
@J0elPeters34 минут бұрын
Great video! I love the irony of the DOOM: The Dark Ages ads on this video and in the sidebar.
@Getta04225 сағат бұрын
Got home from a way too short work day and I'm greeted by a Threat Interactive vid? Consider my day fixed
@firstnamelastname-oy7es46 минут бұрын
AMD has to copy Nvidea technology and compete with them because if they try a different approach, and games start to only work properly on one companies GPU or another, then it's likely that AMD would lose out to Nvidea in the PC market.
@logTopic2 сағат бұрын
You're an intelligent young man, I hope your channel and future company blow up. You're fighting the good fight.
@l3ardoc4 сағат бұрын
I really respect the realistic approach to breaking down the GPU market. I had always suspected that AMD was not a serious threat to NVIDIA but didn't know exactly why. Your explanation of AMD not having a clear vision for future graphics makes a lot of sense and your criticisms were fair and not held back. I am hopeful your studio will see success because we need more leaders with a VISION to bring the whole industry forward at this point. Keep it up! I will continue to watch your videos and hope for your success.
@gordonfreeman96413 сағат бұрын
All these unoptimized games leave me with somewhat high hopes to what valve will be able to pull off with a new mainline game in their source 2 engine
@dergrive88Сағат бұрын
I fully support it. Seeing how people don't understand how bad this has become is sad.
@Clanduris5 сағат бұрын
It's going to be so neat having to pay 3k USD for the 5090 for games in the next 2-4 years. Simply because games are going to get worse, optimization wise. And by fun i mean I wont and will stick with my 4070TISUPER. If these developers gave a damn, the 1080 Ti would still be running practically every game today at least 30+ fps, with 60 being viable with some settings tweaks. Also can we get rid of motion blur? I hate that.
@JustACommentor0164 сағат бұрын
5090 isnt a gaming card
@tourmaline074 сағат бұрын
Yeah , I can't see how it is sustainable to need $3000 600W space heaters to run your game at 4k with an ideal experience. I think that now that AI uses GPUs there will be a hard limit for how much horsepower is economically viable for gaming - and we might get there with the 10th console gen.
@Clanduris2 сағат бұрын
@@tourmaline07 I mean, at this point we are hitting the limit of household wiring (at least in the US) Computers can't really pull too much more power.
@Dregomz022 сағат бұрын
5090 = Titan GPU for workstations that got rebranded to catch suckers with more money than iq
@Hasan24h36 минут бұрын
I can't afford a computer now and probably won't be able to afford one later Why tf am i watching this
@GabrielTobing4 сағат бұрын
What I want is max settings, with ray tracing, and no AI frames or dlss. Pure native.
@wittywolk3 сағат бұрын
and I want anti-gravitational flying cars and an end to a world hunger, lol
@vilian9185Сағат бұрын
@@wittywolk to be fair his desire is possible, with good optimization and RT being used only when needed
@wittywolkСағат бұрын
@@vilian9185 yes, and every game studio is run by a group of lazy devs and bought by Nvidia executives; and there isn't a single studio on earth that would take pride in making this a reality, I know. please, critique is only valid when placed within the boundaries of reality. the whole "if devs did their job, we’d have full path tracing in 8K on a GTX 1060" argument is just dumb and makes the entire movement look like a bunch of ignorant kids.
@hussainmohd6298Сағат бұрын
*loud and vigorous applause * bravo sir, well said!
@Strawberry_ZA5 сағат бұрын
LTT really is awful
@christophermullins71634 сағат бұрын
It's infotainment. I've seen so many mistakes and bullshit from them.
@Strawberry_ZA4 сағат бұрын
@christophermullins7163 stop and give me a cupcake recipe
@KitanTm3 сағат бұрын
@@Strawberry_ZA that reply agreed with you you silly goose
@matty94603 сағат бұрын
Their writing staff seems to lack any specialists or people who actually know how to research. Who are they hiring? English literature graduates?
@Strawberry_ZA3 сағат бұрын
@@christophermullins7163 oops, sorry Christopher! I'm a silly goose
@sedon709851 минут бұрын
Thanks for trying to wake up consumers to the absolute mess current optimisation is
@archer-sh4 сағат бұрын
Great video man, graphics in old games like metal gear solid V : TPP were so good on my potato pc, so what I didn't understand is how 10 years later, games have worse performance and visuals even when I now have 5x the compute. Good to see I wasn't imagining it.
@istasi5201Сағат бұрын
so much of youtube have turned into the 'you will like channels that cover topics you dont know anything about, but if they ever cover something you know something about, you'll see how little focus is on research, and how much focus is on giving you entertainment'
@KonradGM3 сағат бұрын
Hoping to see some hardware tech youtubers will acknowledge this video, good job like always
@ShadowKusano4 сағат бұрын
Wow. I've learned a lot. This video is very educational and has really stated how I kinda felt deep down in while, but you were able to put it into words. Thank you.
@Mobikas4 сағат бұрын
I've spent hours finding out why new games look like shit and run like shit and feel like shit. I thought i was insane since everyone else thinks the opposite even in my friend group. This channel finally shows why older games feel so much better
@ThisIsAUsername694 сағат бұрын
Yeah. People either weren't there for older games, or forgot what they were like...