Thank you Helix Sleep for sponsoring! Click here helixsleep.com/deepdive to get 25% off your Helix mattress during their Labor Day Sale. If you miss this limited time offer, you can still get 20% off using my link! Offers subject to change. #helixsleep - ALSO! Errata: looks like the early access PDF version of the PHB I was sent has the Orc's adrenaline rush useable only once per Long Rest, but the print version and dndbeyond says it's per Short or Long rest. Nice!
@ANIMOUS84 ай бұрын
War caster used to say "When a hostile creature's movement provokes an opportunity attack from you" now it says "When a creature provokes an Opportunity Attack from you". That's a very deliberate change in the wording and how the feat works. If you think that's a "bad faith reading" then you're basically calling the devs idiots for making a deliberate change in the wording and not realizing that removing the word hostile opens it up for anyone including allies. I think they would know that given that they set that wording up in the first place and Jeremy Crawford is constantly saying that they choose wording carefully.
@jasonreiyn93114 ай бұрын
I think that you, Chris, and the Dungeon Dudes make very good arguments warning about the Minor elemental spell and the issue with Hallow. I however am waiting for my final decision on these topics until the new Monster Manual comes out. It is possible that the adjustments to the CR system makes such extreme damage scaling justified. If so, then I will have other issue's however I'm still of a wait and see mindset.
@SortKaffe4 ай бұрын
@@jasonreiyn9311 it's not about the monsters but about the fact that these are so *OP* that the other PCs don't get to *share the spotlight.* Any DM can find monsters to challenge a PC with *Conjure Minor Elementals,* but the other players will just be onlookers.
@rekcroom4 ай бұрын
Whenever I hear Colby say “This is where you belong,” or say something encouraging in his outros I always think about how much positive dad energy he gives off.
@vinspad34 ай бұрын
26:35 Our table has a rule when cleric hits level 5: throw a low level undead grinder at the party to ensure Turn Undead actually seemed cool. All 3 of our DMs have done this.
@trombaritone863 ай бұрын
This happened to me by accident, but my DM had an encounter with a bunch of skeletons shortly after we reach level 5. It wasn't planned for my cleric to shine deliberately, but I immediately became the party favorite by destroying them and continuing on.
@RokuroCarisu3 ай бұрын
All you zombies, hide your faces!
@urbanassassin264 ай бұрын
Hey Colby, maybe you missed it, but Orc can dash proficiency bonus times PER SHORT REST. It's very very good.
@DnDDeepDive4 ай бұрын
Hm... the book says Long Rest. Is it different in dndbeyond?
@urbanassassin264 ай бұрын
@@DnDDeepDive Yes it is! You likely got a first print book. DND beyond has a lot of Errata already. I wish I could post links or screenshots on KZbin to prove it.
@SortKaffe4 ай бұрын
@TreantmonksTemple also claims that it's _"when you finish a _*_Short_*_ or Long Rest"_ in his video on all the Species. Does your physical printing omit the _"Short or"_ part if you take another look?
@DnDDeepDive4 ай бұрын
@@urbanassassin26 no need - I'm at my computer now and just looked it up. Nice! Will add an errata to the pinned comment :).
@DnDDeepDive4 ай бұрын
@@SortKaffe Interestingly, the PDF we were sent for early access just says Long, but my print version says both :)
@pederw49004 ай бұрын
When I played a Twilight cleric in CoS, I flavored it that the guardians were three people who had guarded me in my life: my two farmer grandparents and another twilight cleric who had also raised me. I’d roll 3 different d8s for the spell’s damage, each one representing a different one of them, and whichever one rolled highest was the guardian who whacked a particular enemy. The cleric used a mace, but my grandparents used a rolling pin and a frying pan, and it was silly and slow but really fun flavor to add to such a powerful effect.
@LanceDyas2 ай бұрын
It supports a lot of flavor - Love yours. I think it makes pretty good martial flavor and it should be considered a standard for what a type of martial could accomplish at similar levels with similar investment. (It isn't so right now but why isn't it). Arguably it should be a type who has chosen a specific stance for this situation not just as the only real option.
@B.V.LuminousАй бұрын
'The Holy Rolling-Pin of Avenging +3' Has +3 to all hostile entities, Good, Neutral, or Evil. 'The Fry Pan of Retribution +4 Grandpa Strength' Wielder gains +2 Strength and +2 Wisdom +1 Intelligence and +2 bonus to all saving throws.
@GhostWriter5204 ай бұрын
All this build asks is that you open your heart to chaos 💙💙💙
@mystrtwenty4 ай бұрын
Chaos Crew represent! 😂
@Jimmy-p9n4 ай бұрын
Chaos with a c or k. Prefer Khaos
@trentmcnabb34704 ай бұрын
If your Trickster Cleric was small sized and say your team mates were Goliaths…every players’ turn you could pass around the cleric football and run around with it back and forth over the enemy.
@geak784 ай бұрын
Monk with grappler feat can carry you 120' while disengaging
@trentmcnabb34704 ай бұрын
@@geak78 exactly! Throw in a World Tree barbarian that can teleport you to different spots or grapple as well.
@tantalus_complex3 ай бұрын
Imagine: An _entire party_ built around moving the Cleric around the battlefield. I'm loving this concept so much, but it's hard to imagine convincing a full table to do it.
@geak783 ай бұрын
@@tantalus_complex Just make everyone Spring Eladrin and use BA to teleport the Cleric to next party member in initiative order. Then they still have their Action to do as they please.
@trentmcnabb34703 ай бұрын
@@geak78 that works too! And if using older content and not wanting to grapple, throw in a Wildfire Druid and use your BA pet to teleport bomb the cleric into a group of enemies every turn.
@lukenator1154 ай бұрын
"I think I'll go with the cleric of chaos" - the video title seems to think otherwise
@DnDDeepDive4 ай бұрын
Brain Fart! Fixed ;)
@Wanderer-th4tt4 ай бұрын
What was the title before
@DnDDeepDive4 ай бұрын
@@Wanderer-th4tt Accidentally used "Spiritual Trickster" :)
@Aurora_Lightbringer4 ай бұрын
@@DnDDeepDive Is that a bit of a hint for a future episode or something you've already done? :P
@DnDDeepDive4 ай бұрын
@@Aurora_Lightbringer Nope, it was just one of the titles I was considering, and I forgot that I'd landed on something else :)
@ThreeOttersInATrenchcoat4 ай бұрын
The shaking camera during the "stay aliiiive" bit made me laugh SO hard and I cannot explain why
@phillipnough29784 ай бұрын
One of my favourite 5e characters was a cleric of sun wukong, trickery cleric with moon druid dip for 72 transformations.
@Baph606064 ай бұрын
treantmonk laughing manically in the background xD
@CalebWillden4 ай бұрын
41:08 *The orc dash.*😆(Hooray! Someone else who knows what an en dash and em dash are!) In the latest Gauntlet episode, CMCC Builds shows off a Level 14 Moon Druid using Conjure Woodland Beings and it is absolutely absurd how effective it is with their high AC and incredible mobility as an owl.
@jonp80154 ай бұрын
Honestly, casting Hallow in-combat is *very strong,* which makes it perfectly thematic for something called "divine intervention".
@tantalus_complex3 ай бұрын
Yeah, this - and the fact that Divine Intervention was always super clutch when it worked in prior editions - is why I thought the 2024 change was intentional.
@FriendlyOne_4 ай бұрын
"Are you sick of weapon builds yet?" Hell nah, brother. New weapons combined with new feats can do really interesting stuff, so I'm excited to see what you can come up with
@erikwilliams15624 ай бұрын
I'll die on this hill, but I love the nerfs to Sharpshooter and GWM. Allows for more diverse builds (except for Colby who still uses GWM/Polearm Master builds)
@cennerdobber81964 ай бұрын
Still one of my all time favorite channels so nice to just sit back and listen to these videos. Keep it up Colby!
@Ricardo-zo1ti4 ай бұрын
The coolest build I've seen in a while, I love to discover new multiclass combinations with the new rules!
@danileinx4 ай бұрын
My 2 favourite classes, my favourite subclass and Wild Magic. Together. I didn't know today was my birthday.
@dr0g_Oakblood4 ай бұрын
40:27 - I’d argue that the removal of the options that punished your party is a good thing for table-friendliness, no more one-shotting your party at low levels by dropping a fireball centered on yourself or crippling the party by casting confusion centered on yourself
@kclubok4 ай бұрын
Not mentioned here is the potential teamwork buff, in which you have your allies grapple you and drag you around the battlefield on their turns for additional applications of the damage. This works especially well if your friends take the Grappler feat, and have some means of dashing on a bonus action.
@SortKaffe4 ай бұрын
Ask your table if they would find this loophole *fun* or not? For a *1-shot,* it sounds hilarious. In a prolonged *campaign,* I would get tired of it really quickly _(regardless of whether I'm the DM or a player)_
@DeadmanwalkingXI4 ай бұрын
It's worth noting there's a pretty strong RAW argument that you can only move people more than 5 feet while grappling if they (and all their gear) are under your carrying capacity (which is Str x15 lbs), due to the wording (Grappled says they can 'drag or carry' you, and Drag is limited to a flat 5 feet of movement per turn). Now, that's actually pretty doable in a few ways, especially if the Cleric is Small Size (or the person carrying them is Large Size somehow), but it's worth bearing in mind.
@LotoTheHero4 ай бұрын
I am picturing the barbarian puting the cleric under their arm and charging around the battlefield like an American Football player. 😁
@kclubok4 ай бұрын
@@SortKaffe I absolutely agree. As a DM, I would probably homebrew some limitation to prevent that. The once per round limit probably makes the most sense, although it also cuts this build's damage in half. Still, unless RAW is changed by a future errata, the only way to prevent the use of that "loophole" is to make a homebrew rule.
@SortKaffe4 ай бұрын
@kclubok I would keep the incentive to get out of there on your turn, since grappling enemies to keep them in there is a meaningful play. I.e.: _When you cast this spell, you can designate creatures to be unaffected by it. Any other creature’s Speed is halved in the Emanation. Whenever a creature _*_ends its turn in the Emanation, and once per round,_*_ when the Emanation enters a creature’s space or a creature enters the Emanation, the creature must make a Wisdom saving throw._ Omitting the last sentence _"A creature makes this save only once per turn."_ Thus, it's always limited to twice per round, but a creature can take the damage twice on their turn if they enter and stay there on their turn.
@tovekauppi16164 ай бұрын
I think this is especially good because of the potential for an ally to help. If you have a monk buddy they can grapple you and apply the damage to all the enemies again on their turn.
@mattdahm42894 ай бұрын
Thanks Colby! I’m not sick of the martials yet but psyched for your new caster builds too! Thanks for all your insights! ❤
@ShadowBastion4 ай бұрын
I'm ready for an updated storm sorc with a Tempest cleric multiclass 😊
@EscapeGoat7084 ай бұрын
I'm curious, what was added that makes the change so substantial that you want an update?
@ShadowBastion4 ай бұрын
@EscapeGoat708 all the classes were changed up. Especially the cleric. Though... I do believe the Tempest cleric is still under the 2014 listing so waiting till it gets updated more (if any) then it is probably best to wait a bit.
@gogumadana3 ай бұрын
I agree, I can't wait to see it updated! Considering that all classes get their subclasses at Level 3, that would definitely change how many levels you take in each class 😵💫
@EscapeGoat7083 ай бұрын
@@ShadowBastion you know, chromatic or got a big (and interesting) buff. I think Colby relied on that alot in his old video. Now it has much more damage potential as long as there are 2 enemies within 30 feet.
@ShadowBastion3 ай бұрын
@EscapeGoat708 something actually got a buff? Alot of my favorite spells all seem to have got nerfs. I'll have to check that one out
@Real-Shadow4 ай бұрын
9:50 man I was so excited to hear you say we were starting cleric, that was funnier though
@rekcroom4 ай бұрын
Between this and the dungeon dudes, today is cleric heavy. It’s like a theme day!
@Reepicheep-14 ай бұрын
Arcane Trickstery Cleric. Tabaxi Feline Agility: double speed as often as you want. Recharge on a 'don't move on a turn.'
@BinxyBrown4 ай бұрын
I fell asleep during this episode so I will be watching it again, but in my dream I dreamt you had an animated video to go along with your build and it was this cute chibi heavily cell shaded cleric just walking into a room and using spirit guardians and obliterating everything.
@AMRosa104 ай бұрын
You have to talk your DM to homebrew a magic item for the Cleric of Chaos that, when you move in combat, casts Disguise Self automatically and makes you appear completely naked. This way, even though you have the protection of medium armor, you end up looking like a streaker at a sporting event, dashing across the battlefield while you taunt your opponents, whacking them upside the head with your Spirit Guardians.
@DR-023-174 ай бұрын
GLORY TO THE CLERICS! Happy to see a spirit guardians build out of you Colby. Weekly request for a Goliath War or Light cleric: pretty please
@guamae4 ай бұрын
Watched a CMCC Gauntlet run recently that was playing a Moon Druid, and their schtick was casting Conjure Woodland Beings, Wild Shaping into an Owl, and then flying around the battlefield to ping everyone with their AoE once a round. It was Crazy Strong. Potentially, TOO Strong... And they didn't even do the "held Action Dash to ping everyone again"... which I get the instinctive feeling that it's an exploit in the wording, and not good game/spell design.
@brilobox23 ай бұрын
Conjure Woodland Beings is just a better Spirit Guardians, CWB and SG should do 3d8 and 2d8, not *5*d8 and 3d8 respectively.
@vincentesposito48434 ай бұрын
I want to do a straight light domain version of this 👍…maybe with magic initiate, warcaster, telekinetic, then resilient con
@vv2914 ай бұрын
Imagine 4 Emanators on a flying carpet of doom taking turns flying it and Chinese fire drilling every time it stops.
@animefan37944 ай бұрын
So, thought that has popped into my head regarding “Invoke Duplicity”. It’s a perfect copy of you, which I assume would mean if your appearance changes it’s does as well. If you use Disguise Self to make yourself look like a party member, would the duplicity change as well? If so, then would your party member also benefit from the “enemies have a hard time determining who is who”?
@HybridDom19 күн бұрын
Oooo, fun with Conjure Woodland beings sounds like a nice video.
@Ash.King.Y4 ай бұрын
Love the build. I think Druids have the upper hand, specially moon druid (weirdly enough) when they reach level 8 just because of the owl form. Free disengage, 60ft flight, 120 dark vision. Even though conjure woodland beings has a shorter area of effect, the benefits of this movement and free disengage multiply!
@GryphonDes4 ай бұрын
So many shenanigans begging to be born with this one! Very fun one Colby!
@nyzkai4 ай бұрын
Love the idea of a party of 3 at my table for a Oneshot with a cleric with spirit guardians, a druid with conjure woodland beings and a centaur monk grappling them both or be mounted and running through the battlefield xD
@flamefyr4 ай бұрын
May chaos take the world. MAY CHAOS TAKE... THE WORLD! This build seems so cool and it's fun seeing all the changes be improvements overall. Still waiting for the Berzerker build, though my rage is building! Thanks for every week Colby! You make these boring Tuesdays more tolerable!
@joshuahampton61414 ай бұрын
If that is what they expect from us... THAT IS WHAT THEY SHALL GET FROM US!
@societybelike4 ай бұрын
An immediate build I thought after hearing the new emanation rules is Wildfire druid. Use your movement, then ready your action to dash, then command your wildfire spirit to ready a teleport action. With a 4th level casting of CWB you're doing 15d8 dpr to potentially multiple targets!
@twiggywiggy134 ай бұрын
Love ur work 🎉thank you for all ur positivity ❤
@alstaniforth3 ай бұрын
I think potentially more than any other build this character becomes instant target no 1 for intelligent enemies.
@ErrorlessQuill94 ай бұрын
12:07 FYI, Adrenaline Rush is PB times per Short or Long Rest. So it's a lot better than you gave it credit for.
@Paul_aka_Paul4 ай бұрын
Bring the chaos to the meta game--when you play it, make your alignment lawful
@ducky36F4 ай бұрын
“Move over martials the real kings of DnD are in the house”
@hansolo96863 ай бұрын
You had me at Trickery Cleric....❤
@mammonclarke3 ай бұрын
I think a lot of us, at least all the tables I played at, back in the day as kids, used bolth the AD&D hardback books and the box sets as well.
@haydenpavlus51214 ай бұрын
Love your builds always! Would love to see a build for the new Oath of Glory Paladin!
@RokuroCarisu3 ай бұрын
Here is another build for bouncing around with Spirit Guardians and actually being decent in melee too: *Centaur Sorcerer/Dance Bard.* Centaurs have the highest base speed of any current species at 40 feet. With the Speedy feat, that goes up to 50. Inspiring Movement lets you move at half speed after an enemy has ended their turn. And you can get Spirit Guardians with Magical Secrets. It takes until level 10 to get this going, but it is quite potent, especially if you have another emanation caster in the party whom you can also allow to move outside their turn.
@LegitimateComenter4Yesme-hg4dg4 ай бұрын
Prayer of healing with divine intervention
@Blackwoodcwc4 ай бұрын
When you showed the poll of "how often should one roll damage for spirit guardians", I was surprised that I didn't see "once per turn" as an option as that is the one that is most intuitive to me. I largely think of it as "if we are currently resolving it for multiple enemies it should be the same, but if we shifted focus away from it and resolved a bunch of attacks/actions from some other turn then we shouldn't have to remember what was damage was rolled 3 character-turns ago".
@richardjames69904 ай бұрын
"And.... I'm ok with your judgement." 😂🤣
@trevorhannan51134 ай бұрын
Let Chaos Reign! *shakes hands suggestively*
@joshuahampton61414 ай бұрын
One thing I will say: On the poll, I said you rolled the damage for the spell once per round, but that was primarily for convenience, because rolling each individual damage amount per instance of damage is time consuming. I'm fairly certain that the closest to RAI I can get is that each hit from Spirit Guardians is a separate instance of damage, so you would burn through sorcerer points like MAD if you tried to empower it.
@davefedoruk65984 ай бұрын
Erebus approves. Prayer of Healing from the new book also looks amazing as a DI spell. Give 5 characters the benefit of a short rest and 2d8 healing in the middle (or just before) a fight.
@majinsole85544 ай бұрын
Spirit Guardians now feel like offensive lineman just depleting the opponents trying to tackle their Cleric running back as they run across the field. ~_~
@andreasaslaksen44304 ай бұрын
Both happened in this video: Most comforting thing I've heard from Colby: How to deal with your inner critic Most upsetting thing I've heard from Colby: Bolth
@Theonemanoffire4 ай бұрын
Every character I’ve ever made has had options to be quick as movement IS the most underrated mechanic in dnd imo so I’m definitely going to use this idea
@Kebelix47Ай бұрын
I'm playing a 2024 Trickery Cleric on a table, and it is a ball. It has been my favorite character so far. I'm trying REALLY hard to play as a trickery Shadowheart in bg3, without crazy multiclass or MAD spread, and this is exactly the thing I came up with! 10 levels of trickery cleric and 2 levels of rogue for bonus action dash and main action disengage. It has been the ONLY solution I've seen so far
@shoulung62033 ай бұрын
I think a multi level dip into druid for a flight form for even more movement would be worth consideration.
@MickeyMouse-kw5mf3 ай бұрын
Thanks Colby. Great video as always. I've been looking at a spirit guardians build at the moment so this was timely. Think I will go with Goliath though for the extra movement, teleports and large size to increase the emanating aoe. Also, I'm not sure that multiclassing sorceror adds that much to this build and I hate missing out on new leveled spells! For this reason, I think straight class looks better to me
@gregshimmin53344 ай бұрын
3, No more, No less. 4 thou shall not count, nor thou 2, unless proceeding to 3. 5 is right out!
@ElCheepa5 күн бұрын
On my table, the players can heal their allies with war caster, a little pat pat on their shoulders to increase their courage as they lunge into battle.
@chiepah24 ай бұрын
I think the problem with DI-Hallow is that the DM can bring in 5 enemy clerics to do this 5 times a day creating a massive area to just absolutely overwhelm you. This is a situation where you as the player don't want to do that because you don't want the enemies realizing this is a possibility and doing it better.
@randomnobody6604 ай бұрын
I fail to see how that's a problem. 5 enemies with class levels will generally TPK any party at any time. Heck, 5 champion fighters with heavy crossbows starting combat at long range will wipe most parties well they get in range and there's nothing abusive about that build. Facing against FIVE enemy clerics is just a sign that you have a terrible DM and should leave.
@chiepah24 ай бұрын
@@randomnobody660 exaggeration: a statement that represents something as better or worse than it really is.
@randomnobody6604 ай бұрын
@@chiepah2 In contrast a single cast of hallow is very much preferable to a lv10 cleric fighting with everything else they have, or really any lv10 full caster doing things. Your point is kind of moot either way.
@salemwildfire29 күн бұрын
You can apply this logic to anything the characters do, even if reasonable and unoptimized. If you are afraid to do stuff because your DM might act like this, you have a problem DM.
@James-kv3ll4 ай бұрын
I’d love to see you try to make Abjuration a good sustained damage dealer. I believe in you Colby!
@SortKaffe4 ай бұрын
Grappler feat, Cloud of Daggers, and Armor of Agathys? Goliath (Stone) for better movement while grappling and two d12+Con Reactions to make your upcast AoA last even longer. Start *Fighter* for *Unarmed Fighting* style and *Tavern Brawler* for rerolls if you can't take the *Rune Carver background* for AoA.
@christophertherians22434 ай бұрын
My divine intervemtion HR is that it does not change casting time (but allows reactions).
@andrewmcmillan2294 ай бұрын
For your Conjure Woodland Beings build, I think you should do a Sea Druid so you can have CWB and Wrath of the Sea active at the same time to do 5(+)d8 and 5d6. Then with your action in following turns you can use a whip with true strike and primal savagery. Won’t do as much damage as holding your action to run past again but it’s thematically cool.
@eraz0rhead4 ай бұрын
The Hallow thing. Yeah. I don't know which Gods would be OK with just consecrating random areas to them all over the place, 1/day. But if any of them would be.. a Trickster God might :)
@zachswanson66433 ай бұрын
My homebrew for this kind of spell would be, they deal damage when the caster ends their turn and when the enemy ends their turn. This prevents all of the extra damage shenanigans that this build and previous ones have exploited, and the spell is still quite strong just triggering twice per round per enemy.
@garion0463 ай бұрын
This is a really good solution, stealing. Thanks!
@brilobox23 ай бұрын
It should only ever trigger once per round. Its unbelievably broken to even allow it twice. I’m making all these spells able to apply damage once before the start of the caster’s next turn.
@dhavaram80644 ай бұрын
Rolling damage for Spirit Guardians for every target every time is how we do it using Fantasy Grounds for my group. It is the easiest way to do it in that VTT, I think. At least for 2014 rules, where it's easiest for the Cleric player to drop the saving throw onto targets as they move on their turns (or are force moved on another player's turn) into the area of effect.
@SortKaffe4 ай бұрын
The exception being whenever you cast it or move so that it's damage is inflicted on *several enemies at the same time.* Then I would just roll damage once, like when casting *Fireball* etc.
@pinkyyyd234 ай бұрын
Thou shalt not count to four, nor shalt thou count to two. 😂😂😂
@erikwilliams15624 ай бұрын
Five is RIGHT OUT
@lukesandadordoceu48354 ай бұрын
Duo build between this and the last build (monk with CWB and cleric with spirit guardians) would be insane with the monk grappling the cleric and both moving around like crazy
@SuperSorcerer4 ай бұрын
Conjure minor elementals is just as likely to be banned (or at least nerfed) as hollow for divine intervention, so I think you should double the numbers for the final damage report if you really want to compare it to the valor bard on the same ground.
@bustinboffa42974 ай бұрын
"I was already going to play a trickery cleric, you didn't have to sell it to me."
@Dice_and_Beans4 ай бұрын
For the channel divinity at lvl 10, just home rule that its gotta be a casting time of 1hr or less. That alone will simplify alot of the cheese
@brilobox23 ай бұрын
And still allow Prayer of Healing in combat, which now also provides the benefit of a Short Rest.
@jsbcody4 ай бұрын
I am running a game now where I have one guy playing a Trickster Cleric of Loki, so I homebrewed a Blessing of Loki where the Cleric has to roll Wild Magic similar to Wild Magic Sorcerer...with the exception of that Wild Magic occurs on a 1 or 2 roll. He also has a Wand of Wonder....Good times. 🤣🤣
@SoulessGinger-fz7lh4 ай бұрын
My crazy idea for a sustain damage build is a fight/evoker wizard. 1 level fighter for greatsword mastery (or some other class) and 3 evoker. Use true strike, if you hit its 2d6+mod. Miss its half that then add mod damage again from graze. Maybe eventually get some celestial warlock levels and agonizing blast to add mod damage twice over. It gets pretty M.A.D. but its reliable damage.
@SortKaffe4 ай бұрын
Wow, being MAD isn't much of an issue if the damage is almost the same regardless of whether you hit or not.
@SoulessGinger-fz7lh4 ай бұрын
@@SortKaffe yes and maybe no. The characters damage is going to be pretty good since missing mean much less. The characters con and maybe AC is going to take a hit. I haven't actually built the character to check the details but I do think it's neat.
@Toady9083 ай бұрын
The holy hand grenade reference deserved more praise than I see in these comments.
@mattrmarshall4 ай бұрын
My parents love the Helix mattress! They say it’s the best they have ever had. Thanks for recommending it!
@MrsAjergirl4 ай бұрын
46:45 "Mass Wounds, maybe, to potentially heal multiple enemies from range" UHHH...
@ethanmcrae16654 ай бұрын
If I played this character my spirit guardians would all be Acme Products, and my spiritual weapon would be an anvil.
@PotofGlue4 ай бұрын
I would really agree with you on the war caster buff spell thing *if* this was a new edition But since the wording was changed from 5e I think it is absolutely rules as written now.
@amuk32 ай бұрын
FYI, my 85 year-old mother came in while I was watching this and asked, "Who's that handsome man?" So you've got that going for you.
@Degrult4 ай бұрын
Chaos and Gwen Stefani - can you ask for more? No doubt - but it leaves you in a tragic kingdom
@James-kv3ll4 ай бұрын
I feel like WarCaster’s “you can cast spells without a free hand” benefit is kinda obsolete now. If you have a sword and shield you can just put away the sword using your free object interaction-> cast the spell -> then draw the sword as part of the action you use to attack with it. So the Freat is mostly just Eldritch Mind + Opportunity Cantrips
@justinfarias2554 ай бұрын
Opportunity spells*
@briansmith12184 ай бұрын
Please try a Druid of the Sea build. it looks like a superhero in the making with that ocean spray emanation
@SortKaffe4 ай бұрын
Yes please. The introduction of the *Bonus Action* requirement shuts down the *Monk multiclass* that you did with the playtest version, so I'm looking forward to seeing an update.
@sinisterplank31134 ай бұрын
If anything will pull me away from my beloved gishes, itd be a cleric of chaos.
@ab01863 ай бұрын
My initial thought on Divine Intervention was it had gone from this long shot roll percentile dice, call for aid and maybe, just maybe, the DM will work in mysterious ways to help you overcome some big problem in the storyline. Something you'd maybe been asking for for several long rests by that point because the odds of it happening were quite low. Now it seems like just an extra spell slot. Then my friend pointed out that the spell your intervention uses doesn't have to be one you prepared. If the rogue has turned on you all just as you reach the Golden McGuffin of Moradin? Put your hand to the ankh round your neck and cast hold person. The ship is damaged and you're all about to drown? Not with Water Walk you're not! But then looking at it Clerics don't get a huge number of situational spells like that, so you're back to saving yourself some diamond dust once a day.
@topherrobeson44464 ай бұрын
Do you think since new backgrounds come with feats by default then Strixhaven bgs are on the table? Lorehold Student gets (basically) magic initiate, but more importantly adds Spirit Guardians to any classes spell list If thats an option id love to make a Dance Bard abusing Inspiring Movement instead of holding actions
@DnDDeepDive4 ай бұрын
Definitely more likely. They're still really strong, but I'd be more willing to consider them, at least.
@topherrobeson44464 ай бұрын
@@DnDDeepDive can any bard take Spirit Guardians after 10th level with new Magical Secrets? Not just Lore bards getting it early
@DnDDeepDive4 ай бұрын
@@topherrobeson4446 yup
@andrewreckard74703 ай бұрын
Big Green Tommy Boy: “BEES! BEES EVERYWHERE!”
@Taida-x9k4 ай бұрын
There is a new Rule for bonus actions in the rules glossary. This would make this build stronger, possibly making your action free to use on other things with the bonus action movement from lvl 6 trickery
@chriscooper19783 ай бұрын
I’ve been meaning to ask, and this build seems like a good place. If you have a multiclass character with three levels in one class and the rest in another, when you hit levels 19&20, should you take two epic books, one one plus the 17th level feature? I.e. hit level 19, moving your primary class to level 16 to take the feat (and it would be an epic boon as you are at 19th level). Then when hitting 20th level, go to level 4 in your secondary class to get another feat/epic boon! I’m sure it depends on the quality of various classes’ 17th level features…
@DnDDeepDive3 ай бұрын
@@chriscooper1978 almost always a good idea.
@robertparshall98073 ай бұрын
Cody I would love to see you do a Warlock build using "Gaze of 2 minds".
@lpjdrummer122954 ай бұрын
👊👊Let chaos reign! 👊👊
@buraeen57354 ай бұрын
I actually like Prayer of Healing more for Divine Intervention. That's my main plan for Divine Intervention when I play a cleric.
@gregshimmin53344 ай бұрын
With a Monk ally taking you with them with step of the wind..... wow
@jeffreykimes48053 ай бұрын
Monty Python AND Hamilton. AND AND a new cleric build?! Tis a glorious day.
@deadku61504 ай бұрын
I want to see a Divine Soul Sorcerer with all the new meta magic buffs, doing something like Extended Spell + Spirit Guardians + Dodge Action Would also like to see something with a lvl 1 paladin dip, Sorcadin seems great as you can searing smite with very high level slots! (Additional 2d6 damage *guranteed* per upcast, not even including the additional damage per round if they fail their con save) Mastery with Whip/Spear (you probably know but you can smite with thrown melee weapon attacks) making a build that has both of these combined. Paladin 1, Sorc x abuse spirit guardians and innate sorcerery + cantrip (for advantage on the attack roll) into searing smite. lotta damage! and healing spells were buffed so, rerolling on divine sorc was also buffed! Love the vids ❤
@bradwitbeck4 ай бұрын
Dropping a booking blade on enemies stuck in your spirit guardians is gonna be fun on a build like this 😂
@bradwitbeck4 ай бұрын
Blast - *booming blade
@jackjennings17072 ай бұрын
If your DM lets you take the Lorehold Strixhaven background giving the Lorehold initiate origin Feat, you could get Spirit Guardians at level 3 along with some other cool options! Then you don't need cleric. I'll be going to Spirits Bard for utility and magical secrets. For ultimate flavour here, check out the Haunted Sorcerer from Grimhollow. It gives you a specter familiar that you can keep buffed with Aura of vitality (magical secrets, not bonus action in '24!)
@williambradford65754 ай бұрын
I wonder what marketing research led to Helix deciding to sponsor a D&D channel but I'm in the market for a new mattress so I guess it worked haha