The Cloverstack CRUSHES Traffic in Cities Skylines

  Рет қаралды 63,721

YUMBL

YUMBL

Күн бұрын

Пікірлер: 223
@scotty1928
@scotty1928 2 жыл бұрын
Back in the day i never would have thought that, one day, i'd fall in love with math and road infrastructure. But here i am, watching 20 minutes of interchange-building and lane mathematics from you and biffa and i am not bored to death.
@u9477
@u9477 Жыл бұрын
​@@Carbon_Fiber the game is pretty unrealistic in terms of collision. Cars try to go through each other at intersections, sometimes succeed. They also do not wait for incoming traffic, ending up in situations that would end up as wrecks in real life. Game also makes it so that all vehicles almost fully conform to the road rules which is not always the case in real life
@trevorp-j
@trevorp-j 2 жыл бұрын
Beautiful. I am going to try and follow this one tonight. I think the cloverstack would also make an efficient and beautiful train interchange. Keep up the great content!
@BType13X2
@BType13X2 2 жыл бұрын
Tonight? I have some Cat Keys and the city left some excavators Unintended I am going to try to fix our downtown right now.
@Smami
@Smami 2 жыл бұрын
It's my birthday and I got given this lovely interchange to watch :) edit: thank you for the birthday wishes ahhhhhh
@cherrygaysoda
@cherrygaysoda 2 жыл бұрын
happy birthday!
@ingernues8428
@ingernues8428 2 жыл бұрын
Have a great birthday!
@Spiklething
@Spiklething 2 жыл бұрын
Happy Birthday!
@max_c
@max_c 2 жыл бұрын
Happy birthday!
@LunaCaelo
@LunaCaelo 2 жыл бұрын
I hope you have a wonderful birthday
@XNY_Music
@XNY_Music 2 жыл бұрын
Very impressive. Just wanted to say that we have interchanges in the UK like this and they are considerably larger because of the speed and volume of road users.
@lolman533
@lolman533 2 жыл бұрын
Lovely interchange! Was there on the decorating live, hope for more Europe friendly-ish streaming times. :)
@Ell_Pacino
@Ell_Pacino 2 жыл бұрын
As long as there’s enough clearance for the ice cream to flow freely to the people, that’s all that matters 👌🏻
@FinnishSmitty
@FinnishSmitty Жыл бұрын
Bruh
@_cmr211
@_cmr211 2 жыл бұрын
Hello, highway designer here. I know that you said that this isnt a real clotoid. Just wanted to add little nore info that curves like the one you designed are used in real world, however mostly in intersections. I spent at least 5 minutes trying to find how to name these type of curves with two different radiuses however without any luck. I would call it like biradius curve or something similar. The curve in question is called "krzywa koszowa" in polish and its name originated from swedish manual to road design in 1930ish where it is called "kornsningskurvor". Real clotoid has its radius gradually changing from infinity (aka straight) to desired radius over the distance. Anyway, great vid, cheers
@JBobjork
@JBobjork 2 жыл бұрын
The railway also uses infinite radius instead of straight :)
@dycedargselderbrother5353
@dycedargselderbrother5353 2 жыл бұрын
1:13 I think Charles Dickens' best stories started out with, "It was the best of overpasses, it was the worst of overpasses".
@Jim.Hummel
@Jim.Hummel 2 жыл бұрын
Not only is this totally beautiful, it seems to handle the traffic very smoothly. So glad that you said you'd be putting this on the workshop. @TrevOS makes a great point that this would make a gorgeous train interchange...I'll definitely keep that in my tickle file for later!! Thanks, @YUMBLtv !!!
@allenincascadia3100
@allenincascadia3100 2 жыл бұрын
You are really good at inspiring me into creating different traffic interchanges.
@yetispaghetti37
@yetispaghetti37 2 жыл бұрын
You are so insanely good at every aspect of KZbin. This might sound like im being sarcastic but I'm not. You edit insanely well. You explain things well. You are entertaining. And your logo is probably my favorite I've ever seen from any content creator (no joke). Thanks for always producing banger content.
@YUMBL
@YUMBL 2 жыл бұрын
Whoa, thank you very much!
@pmathewizard
@pmathewizard 2 жыл бұрын
Clothoid loops ease off the acceleration experience by the passenger and driver on a cloverleaf highway. This makes the ride significantly nicer and less painfull. Traditional perfect circle loops have sudden significant shift in acceleration which can cause pain on riding the loops. Its like suddenly speeding up then slowing down in a short time frame.
@pixxa37
@pixxa37 Жыл бұрын
Brilliant! Maybe in 5 years time I'll be able to make this by myself; for now, I'm very grateful to you for posting it on Steam :) I could watch these interchange videos forever!
@rockyweaver7899
@rockyweaver7899 2 жыл бұрын
I'd love to see you make a Pinavia interchange and what you put inside it Yumbl. Well done on the stack, sir.
@elguapo42000
@elguapo42000 2 жыл бұрын
Very elegant solution, this is my new favorite system interchange!
@JBobjork
@JBobjork 2 жыл бұрын
You mentioned it but I mention it anyway as I was thinking it (having studied Railway Tech): Yes, railways do use this method, with a curve leading in to the curve. Because railway curves are also banked (which rollercoasters are not btw for obvious reasons) this curve is also the lead in to the full bank. With modern tamping machines all this is just in the computer, but in the old days you had to measure it when adjusting the tracks. You also needed to measure it manually before the modern machines that do it while driving on the tracks. Its really something I like :) Oh, and on the railway there are no straight tracks. Its just infinite radius :)
@Anti_Woke
@Anti_Woke 2 жыл бұрын
My city has no more budget for intersections/interchanges. Just yesterday I added a SPUI - twisted 'til it screamed using node controller - and Diverging Diamond. Both, of course, by following your videos.
@Pystro
@Pystro 2 жыл бұрын
If the number of interchanges your city builds is able to catch up to your budget, you are doing something wrong. Either you are building too many interchanges (totally understandable, carry on) or you aren't managing your budget right. Cities:Skylines is so easy that you should only have budget problems in the very beginning.
@BigKy-Mart
@BigKy-Mart 2 жыл бұрын
Your junction kind of reminds me of one that I've been to in real life. The junctions between I-270 and US-33 freeways on the northwest side in Dublin/Columbus, Ohio. One big difference is that they eliminated the second large left turn by placing it on the near-side section of the junction. So for a small section, you're driving on the "left" side of the road. Take a look, and you'll see what I'm talking about! As a civil engineering nerd, it's super cool.
@JimEstep12071
@JimEstep12071 2 жыл бұрын
My exit to get to Chiller Dublin from Newark
@bigzigtv706
@bigzigtv706 2 жыл бұрын
Lol we made the same comment. also for the left side r u referring to 33e to 270s? Bc if so that lane is so much smoother than the opposite side. The 33w-270n ramp is simply dangerous and the hwy merge doesnt have enough length to get to speed. Ive been run off the rd there when a van infront of me didnt get to speed and a semi sat in the merge lane and pushed me off the shoulder, not super great design
@BigKy-Mart
@BigKy-Mart 2 жыл бұрын
@@bigzigtv706 33W to 270S ramp
@allepuplays
@allepuplays 2 жыл бұрын
I went t Maps to take a look at that and, although their take on the longer ramps are nice, I have so many questions about their design choices lol Specially: WHY THE HECK THERE ARE TWO RAMPS FROM 270N TO 33W??? Seriously, I didn’t get that at all. Weird as f
@BigKy-Mart
@BigKy-Mart 2 жыл бұрын
@@allepuplays I don't get it either, but the first exit is for "Avery Road"... now why they did it, I don't know? Maybe to break up the amount of weaving between the cars?
@JakeGemzen
@JakeGemzen 2 жыл бұрын
That's pretty cool. I'll get to partake in the design of the final flyover in my state on our cloverstack interchange so I'm looking forward to that! The one I'll get to do is different from yours in that it's a 3-level cloverstack where the flyovers don't go out as far which helps save space whereas yours eats up a ton of space. Really cool design and I'm glad you learned something about the loops and how they usually aren't circles!
@RomanTreutlein
@RomanTreutlein 2 жыл бұрын
Oh they build like a partial version of this near me. It has 3 loops and only one large left turn flyover. And now i get why they did it like this.
@YUMBL
@YUMBL 2 жыл бұрын
I bet it was a full cloverleaf at one point. The flyover is usually for the busiest left turn when the clover cant keep up.
@a1e20
@a1e20 2 жыл бұрын
I used to love math when I was in school. I've fallen back in love with it just from this video
@Xenon0000000000001
@Xenon0000000000001 2 жыл бұрын
There's an asymetric variation of this in the UK where the M6 and M62 cross. You can see it here: 53.4256278 -2.5581258
@baystated
@baystated 2 жыл бұрын
Our ancient highway ramp curves up here in Massachusetts are a shape that I like to call "smooshed", like the shape of a balloon blown up in a box.
@bevobexley4087
@bevobexley4087 2 жыл бұрын
Every time I see these kinds of builds I love to imagine driving on them on a road trip and how beautiful they would be
@bevobexley4087
@bevobexley4087 2 жыл бұрын
also did you watch the vox video abt roller coasters? lol
@YUMBL
@YUMBL 2 жыл бұрын
I totally did 😂
@bigzigtv706
@bigzigtv706 2 жыл бұрын
Hey you should check out the 2017 columbus ohio 33-i270 cloverleaf no-weave interchange update. I believe it is this design! Really interesting to see irl applications of traffic solutions
@smoadia85
@smoadia85 2 жыл бұрын
personally, that technical explanation is so important as a step by step for some of us forever noobs who can't seem to ever get things right.
@Pystro
@Pystro 2 жыл бұрын
To be nitpicky, this is a clover-turbine, not a clover-stack. In a stack interchange, the left turns turn in front of each other. In turbines (and windmills) opposing left turns cross over each other. The difference between turbines and windmills is where the road that you drew at 12:52 connects. On a windmill, it connects to the main road, to the center of where the main road crosses the left turns; in a turbine it connects - anywhere else, really - but usually to the right turn ramp as you did.
@YUMBL
@YUMBL 2 жыл бұрын
Google cloverstack and see how they look.
@Pystro
@Pystro 2 жыл бұрын
@@YUMBL What? Why are you right? Who named the cloverstack? What's the point in naming something cloverstack if there's nothing stacked in it? I'm blaming that person for my mistake.
@YUMBL
@YUMBL 2 жыл бұрын
I’m always researching :)
@e1123581321345589144
@e1123581321345589144 2 жыл бұрын
I love it. one of the most elegant interchanges out there :)
@JediTev
@JediTev 2 жыл бұрын
I love it! Have you ever thought about banking your curves on the on and off ramps? I don't do more than about 10⁰ or so. And you're totally not what I pictured in my mind, lol
@TimothyGaetke
@TimothyGaetke 2 жыл бұрын
The I-80/I-580/US-395 interchange in Reno, NV is a somewhat more compact variant of this type of interchange. It's expected to be upgraded in the next couple decades as it is struggling to keep up with traffic flows. Still fairly impressive given that it appears to be the original interchange from when I-80 was originally constructed in the late '60s/early '70s.
@romansanders
@romansanders 2 жыл бұрын
Take a look at the interchange outside the Mall of the Emirates in Dubai. I drove it the other day and my mind melted
@thegeb75
@thegeb75 2 жыл бұрын
Great interchange, just need to unlock 4 tile areas to build it!!! She's a big one.
@TinusBruins
@TinusBruins 2 жыл бұрын
The ease-in and ease-out trick might even help traffic flow stats. Cars and trucks drop speed for corners and if they drive slower then assigned speeds it makes the road more red. I've noticed using node controller to twist the road up to 10 degrees so they lean in also helps a bit to make them go faster, so they drive closer to the intended speed. It doesn't do much but on a map with a lot of sharp corners it can give you that 1%
@danhardhat2
@danhardhat2 2 жыл бұрын
A "braided diamond" interchange would be a beast. I'd love to see how Cities Skylines handles one...It's like the diverging diamond interchange but for highways with all highway directions swapping to the left side. en.wikipedia.org/wiki/Interchange_%28road%29#/media/File:I-95_and_695_Interchange_Baltimore.jpg It really is the smallest footprint with the most efficient (fewest overpasses-8) for a non-weaving interchange - without any crawl inducing 270° loops. I'm not sure why it's not used anywhere, and even the referenced location has changed to a stack interchange.
@YUMBL
@YUMBL 2 жыл бұрын
Interesting
@masonkpiano
@masonkpiano 2 жыл бұрын
You may be able to add super elevation to the loops. If you make an intersection with node controller a “bend” intersection, you can slope it and add a twist to the entire intersection. Do it for all the notes and you can have super elevation.
@sethwilliamson
@sethwilliamson 2 жыл бұрын
Nice design. 👍 It works well and looks pretty from the air, which we all know is the most important thing in highway design! You're absolutely correct about the clothoid curves, but if I were to offer a criticism, they're still way too tight for a system interchange. 14u is about 112 meters which gives a turn radius of 56 m at the tightest point. That's about a 25 mph (40 kph) curve. Ideally a service interchange should not require a change in vehicle speed, or at most a 15% reduction if possible. At least they should in real life. I'd personally reserve a loop that tight for a service interchange. Lots of folks don't care about realism, and that's perfectly OK! Your sandbox. We also have to make some compromises due to the limits of the map size. I get that. That said, for folks that are looking for some reference design guidlines, here are some useful numbers for road design: # Speed -- Minimum Radius / Usual Radius 45 mph -- 179 m / 226 m 50 mph -- 231 m / 291 m 55 mph -- 293 m / 451 m 60 mph -- 366 m / 604 m 65 mph -- 451 m / 745 m 70 mph -- 552 m / 916 m 75 mph -- 674 m / 1010 m 80 mph -- 814 m / 1221 m Also, for urban streets... 15 mph -- 14 m 20 mph -- 30 m 25 mph -- 55 m 30 mph -- 91 m 35 mph -- 138 m 40 mph -- 203 m 45 mph -- 274 m I snagged those from a street and highway design guide at some point and jotted them down. Sorry that I don't have a link to the original. While I'm dumping numbers, for the US Interstate Highway System... 4% Grade -- max through generally flat land 5% Grade -- permissible when the route must traverse rolling hills 6% Grade -- max in mountains Finally, some grades taken from consultation with commercial truck drivers... 3% -- cruising at highway speed 4% -- no worries 5% -- straight roads ok; arterials, commercial/industrial districts ok 6% -- depends on how straight it is, how long it is, how heavy the load 7% -- US Highway System maximum 8% -- FULL CAUTION! Not going to be able to stop. This is the hard limit on commercial/industrial roads. 9% -- Max for residential collectors 10% or more -- Come to a complete stop at the top and descend carefully in 1st gear 15% -- Max for local residential roads (good luck getting your moving van up/down there!) Hope that helps for the folks that are into such things.
@YUMBL
@YUMBL 2 жыл бұрын
Great info!!!
@astromec6303
@astromec6303 2 жыл бұрын
Nice! I also noticed that using move it with ALT sometimes also creates pretty close approximates of a clothoid curve/loop. U just need to move the node off the center along the green line to do that. But I think the method u showed is more consistent.
@jimskam
@jimskam 2 жыл бұрын
6:00 Young YUMBL "Mr. Escalante, I ain't never gonna need this math stuff" Mr. Escalante "Oh YUMBL, one day you will be using Algebra, geometry, Trig, and Calculus to play a video game and only work half-time at your job."
@davezobeljr9025
@davezobeljr9025 2 жыл бұрын
that is a really cool interchange. I watch biffa too here on you tube and you both do some neat videos. thanks for taking the time and making these. I play skylines during stretches and like then close to realastic as i can; not anywhere near you and Biffas but i see some stuff you guys do and incorporate it to mine. i have some of the mods but some maybe are not the same versions , maybe i need to update then or something.
@thesherbet
@thesherbet 2 жыл бұрын
if you dont already you should probably check out City Planner Plays too, similar let's build style to Biffa but coming at it from a different angle, all three creators are great.
@ralfo1704
@ralfo1704 2 жыл бұрын
Looks good. To see bad examples just take a look at highway exits in Belgium. They often dont make sense:)
@Chrizzey49
@Chrizzey49 2 жыл бұрын
I recently learned, that with the curve tool (not the freeform one) and using precision engineering, you can get quite precise angles when holding down ctrl. It snaps the angle to multiples of 5. Maybe this is a neat trick to be used here as well and can save some move-it efford
@YUMBL
@YUMBL 2 жыл бұрын
I use precision engineering all the time. What do you think I did here to get the 45 off the corner at the beginning?
@Chrizzey49
@Chrizzey49 2 жыл бұрын
@@YUMBL yes, I know. but if you use that road tool, hold down ctrl and drag a corner, you can make perfect 120°, 115°, etc corners
@YUMBL
@YUMBL 2 жыл бұрын
Exactly. Thats what i did.
@moekitsune
@moekitsune 2 жыл бұрын
Cloverstacks are pretty versatile, I believe you can make one more compact by making it 3 levels.
@YUMBL
@YUMBL 2 жыл бұрын
Yes, but I think the two level variant has most of the benefit. Theyre really meant for places where space isnt an issue.
@TimothyGaetke
@TimothyGaetke 2 жыл бұрын
@@YUMBL Reno, NV has a more compact version of this interchange while keeping it to just two levels. (If you were to use it as an example, you also need to understand that it is overly complicated due to how close the adjacent on/off ramps are; this especially affects the westbound approach.)
@RelightLowlight
@RelightLowlight 2 жыл бұрын
I really love watching this channel and I didn't even play Cities Skylines
@grahamturner2640
@grahamturner2640 2 жыл бұрын
I wonder if you’ve ever made interchanges with massive highway roads or multiple sections of highway going each way.
@princekamoro3869
@princekamoro3869 2 жыл бұрын
If we're going for realism, we cannot be narrowing the highway down to two lanes in the middle of the interchange. AASHTO's highway manual has a section called "basic number of lanes" which basically says to keep a consistent number of through lanes regardless of exits (contrary to what many C:S players recommend for lane math). Lane balance is resolved by adding auxiliary lanes where necessary.
@bigzigtv706
@bigzigtv706 2 жыл бұрын
True but i think traffic AI pathfinding mechanics make it an issue as thru cars will still sit in the right lane causing unnecessary congestion for the exiting traffic. Just the way the game handles lane switching could be improved, but honestly that may be realistic cuz ppl suck at driving
@TimothyGaetke
@TimothyGaetke 2 жыл бұрын
The real world is messy. There's an example of a similar interchange in my hometown of Reno, NV. Westbound and southbound both reduce to two lanes in the center of the interchange (not exactly the way it's done here: there are lane merges). Isn't it possible the "basic number of lanes" is just two lanes?
@YUMBL
@YUMBL 2 жыл бұрын
The base number of lanes could easily be considered 2 here.
@princekamoro3869
@princekamoro3869 2 жыл бұрын
​@@YUMBL Pretty sure they try to make it equal to the number you see in stretches between interchanges (not counting weave lanes between closely spaced ramps - those are auxiliary lanes). After looking at system interchanges on Google Maps in urban areas (and I mean urban, closer to the center than the edge), some follow this principle, some don't. I wonder if high traffic system interchanges (I'm talking stacks) get special treatment because of the sheer volume of turning traffic? Or maybe it's practical difficulties of merging multiple lanes of turning traffic into the mainline in a reasonable amount of distance, especially given how squished together those interchanges can be. Rural interchanges of course HAVE to follow this principle, because the required minimum is two lanes; they have no spare lanes to drop.
@princekamoro3869
@princekamoro3869 2 жыл бұрын
Okay a lot more urban system interchanges maintain basic number of lanes than it initially looked like. It turns out, it takes a LONG distance for multiple entrance lanes to merge into the mainline, so limiting the inspection to the interchange's immediate surroundings can be misleading.
@clnetrooper
@clnetrooper 2 жыл бұрын
When i realized the intro was reverted footage, i couldn't stop laughing from the trucks and cars from going backward.
@YUMBL
@YUMBL 2 жыл бұрын
You may be the first to notice and remark on it :)
@eier5472
@eier5472 2 жыл бұрын
Giant radii, clothoid curves and a little bit of banking (around 3 degrees) is what makes it possible to go on German highways with 160+ mph no problem
@johnterpack3940
@johnterpack3940 2 жыл бұрын
I'm kind of sad. My current favorite map only has a single highway passing through. So no need for fancy interchanges. I do have a selection of exits; some regular diamonds, some diverging diamonds, some Texas turnarounds (got to represent). On the plus side, my cargo rail is a thing of beauty. It's now possible to use TM:PE on railways. That lets me create perfectly functional switchyards. I have local and external lines crossing back and forth and everybody goes exactly where they're supposed to go.
@Papershields001
@Papershields001 2 жыл бұрын
Have you driven the massive new loop they installed at the interchange of rt.15 and 17 in Opal Va? It’s one of the few complete loops around here you can take at near to full speed.
@peterthecoderd.1210
@peterthecoderd.1210 2 жыл бұрын
Excellent! your works are like pieces of functional art.
@bradonhoover3002
@bradonhoover3002 2 жыл бұрын
6:15 got the angle off by 5 degrees and I can't unsee it, but it's a great design!
@YUMBL
@YUMBL 2 жыл бұрын
It got fixed between shots ;)
@bradonhoover3002
@bradonhoover3002 2 жыл бұрын
@@YUMBL And now I'm at peace
@EdvardTheGreat
@EdvardTheGreat 4 ай бұрын
I live near one of these, although it looks a little different. It's in Overland Park connecting I-35 and I-435.
@EntropicTroponin
@EntropicTroponin 2 жыл бұрын
It's a beautiful interchange, but wastes so much useful space. It's a significant portion of a tile. Also for added realism you could bank the roads.
@YUMBL
@YUMBL 2 жыл бұрын
System interchanges are always big. In real life especially. This is actually a bit smaller than scale.
@insanecreeper9000
@insanecreeper9000 2 жыл бұрын
6:20 you measured a 95 degree angle by mistake, I assume this was fixed after the transition the the next section
@YUMBL
@YUMBL 2 жыл бұрын
I do remember rebuilding something 😂
@insanecreeper9000
@insanecreeper9000 2 жыл бұрын
@@YUMBL Fair enough! Love the Clover stack btw
@teambellavsteamalice
@teambellavsteamalice 2 жыл бұрын
I'm wondering if the same logic for interchanges could help traffic flow in a city, by moving conflict points to four or more junctions and having dedicated roads for certain directions. Instead of one main artery a city could have two main roads that form a certain circular pattern or maybe an inner and outer circle. From this another layer, the collector roads, can branch out. But these do not need to be symmetric (or even two way?). Do you know any examples of city traffic managed in a seemingly complicated way, but actually just good lane math and moving conflicts away from each other?
@YUMBL
@YUMBL 2 жыл бұрын
Thats essentially how a grid of one way roads functions. Think parts of manhattan.
@scholarsev
@scholarsev 2 жыл бұрын
It may crush your traffic, but the amount of trees in that interchange will singlehandedly crush your framerate too. Very satisfying though!
@sm00thgames63
@sm00thgames63 Жыл бұрын
I feel overdecorating interchanges is generally unrealistic as most interchanges are basically dead space with little to no pedestrian access to them, that said im going to definetely steal your design as it's beautiful but just gonna keep decorating to adding a few trees at most haha!
@ouzoloves
@ouzoloves 2 жыл бұрын
Honestly I’d say it might work to start at 3 lanes in and then drop to a single lane before other lanes rejoin. Would mean you don’t have to merge 2 lanes down into one.
@thesherbet
@thesherbet 2 жыл бұрын
that was precisely my thinking but i suppose in real life they would look to keep the highway at 3 lanes all the way through
@CrabbyGameGuy
@CrabbyGameGuy 2 жыл бұрын
Truly a thing of beauty.
@Corum001
@Corum001 2 жыл бұрын
Always good, always a learning experence, thanks for your effort. :) cheers.
@ngkktht774
@ngkktht774 2 жыл бұрын
@6:18 (just after saying that you care:), you built the 2nd arc with a 95deg turn, instead of 90deg
@bow-tiedengineer4453
@bow-tiedengineer4453 2 жыл бұрын
I bet you could smooth out the loops even more using the bend tool rather than the freeform. Maybe do, like, 7x8 or 6x7 on the main bends, so the transition is even smoother.
@samseddmedia
@samseddmedia 2 жыл бұрын
Good stuff, YUMBL!
@Ian-uu7st
@Ian-uu7st 2 жыл бұрын
Looking forward to using the workshop asset when you release it!
@thesheq5023
@thesheq5023 2 жыл бұрын
Always test your interchanges with ice cream vans guys. Yumbl said so!
@ycart_tech6726
@ycart_tech6726 2 жыл бұрын
It has to be the donut truck if we're going to be technical about it.
@JohnBrown-z2u
@JohnBrown-z2u 2 жыл бұрын
Hello, Yumbl. I was wondering if you might do a real quick video someday about how you setup this interchange test map. It shouldn't be difficult, but for some reason I'm having weird problems with traffic not using all lanes and weird merging.
@YUMBL
@YUMBL 2 жыл бұрын
Make sure tov turn on “realistic highway merging and splitting” in tmpe on every map
@richardtaylor6341
@richardtaylor6341 2 жыл бұрын
Well done sir. Eventually I'm going to start playing this on pc with all the mods, but for now I'm still enjoying the challenge of doing as much as possible with almost nothing on my vanilla builds. How close do you think I can get to that using nothing on my ps4?
@ricardo4943-k6b
@ricardo4943-k6b 2 жыл бұрын
Did You get your inspiracion from the VA-28 VA-234 intersection in manasas?
@YUMBL
@YUMBL 2 жыл бұрын
No, but thats a good’n :)
@TheTravellingHobo
@TheTravellingHobo Жыл бұрын
Roads, nodes, and it should do loads!
@ericellis2729
@ericellis2729 2 жыл бұрын
Dude this is great! Now, the question is: can a vanilla/console player do something like this?
@user-vt8vh7ni6k
@user-vt8vh7ni6k 2 жыл бұрын
Thanks, very interesting. I know a clothoid is a curve with a constantly changing curvature. Here you approximate it with a pair of arcs where one has twice the curvature as the other. Is this a coincidence or a well-known approximation, and how close is it in general?
@YUMBL
@YUMBL 2 жыл бұрын
There is a great graphic i saw on google images called “simplified clothoid” that does it this way.
@freshsmilely
@freshsmilely 2 жыл бұрын
seems a bit on the complex side to build but man does it look amazing.
@MegeGabe_Personal
@MegeGabe_Personal 2 жыл бұрын
Can you show us how to make the weaveless cloverleaf with that kind of loop?
@wellnotme9354
@wellnotme9354 2 жыл бұрын
Do you think you could make train interchanges or a tutorial on how to handle metro? It'd be extremely helpful for me, as my traffic issues due to not having public transport in my city are getting... worrying to say the least lol.
@YUMBL
@YUMBL 2 жыл бұрын
Start w optimized outside connections if youre having train issues.
@gamophyte
@gamophyte 2 жыл бұрын
It would be cool if you did a first-person drive-through from at least two directions as a end of video demo
@NithinJune
@NithinJune 2 жыл бұрын
I'm pretty sure your chevrons are backwards. If I'm not mistaken in the US the pointy end is supposed to face the direction of travel
@YUMBL
@YUMBL 2 жыл бұрын
Nope, the point is always either pointing at the split, or towards the merge. I think I did well.
@A_Lesser_Man
@A_Lesser_Man 2 жыл бұрын
you make it look so easy!
@Meeesa
@Meeesa 2 жыл бұрын
All of our high school math teachers are snickering at us. "Were never gonna use this shit in real life " And yet.... Here we are! (I love math, this was a fun video.)
@Mirz-ei6tg
@Mirz-ei6tg 2 жыл бұрын
Hey Yumble, How bout Pinavia interchange on next build suggestion?
@citrusklam9949
@citrusklam9949 2 жыл бұрын
Just googled it and just saying wtf is that interchange! Its so cool
@juledrock9358
@juledrock9358 2 жыл бұрын
Wondering if there is a way to elegantly incorporate u-turns in this.
@TheLoneSaiyanWarrior
@TheLoneSaiyanWarrior 2 жыл бұрын
Hey Yumbl! Was wondering if you could show how you would solve an interchange that isn’t perpendicular but instead parallel to each other, I have two highways that are parallel to another two, however mine looks so ugly 😂 love the vids dude
@hyuntoe
@hyuntoe 2 жыл бұрын
wonderful!
@quoniam426
@quoniam426 2 жыл бұрын
The best test vehicle for height clearance would be a double decker bus.
@50shadesofskittles9
@50shadesofskittles9 Жыл бұрын
This takes a crazy amount of space. I much prefer your turbo roundabout.
@YUMBL
@YUMBL Жыл бұрын
Fair, but the turbo roundabout is not for freeways.
@bunna65
@bunna65 2 жыл бұрын
Brilliant,is it going on the workshop I collect all yours 👏😂😂
@kermitthemutantlevitatingfrog
@kermitthemutantlevitatingfrog 2 жыл бұрын
its the interchange between I-10 and I-75!
@veeezeees
@veeezeees 2 жыл бұрын
Nice. Looks like Ninja owl
@fffggghhh.7735
@fffggghhh.7735 Жыл бұрын
You can add toll boot it gives look
@scamp5000
@scamp5000 2 жыл бұрын
So you can do that without the two horseshoes. Just cross the large circle road in the middle with the outer ramps in all 4 quadrants as you did with 2 of them. It would still be 2 level for all parts.
@scamp5000
@scamp5000 2 жыл бұрын
No maybe not, I get confused. You would have to make the circle one big round about with ramps going to and from it to the main roads, leaving straight traffic going through the middle.
@YUMBL
@YUMBL 2 жыл бұрын
I think thats a turbine if I’m not mistaken. Much more expensive.
@scamp5000
@scamp5000 2 жыл бұрын
You're right that first suggestion is a turbine, as I looked into it, the bridging would make it cost more most probably. But what if you took my second suggestion, start with the straight divided highway roads as at the beginning, keep the center circle as is, fully connected as a round-a-bout, do not use the horse shoe ramps, then have eight ramps come off the round-a-bout to each section of the highway roads? Technically it would still be 2 levels, have almost same footprint, with less bridges thus costing less. Yes? I don't know what the interchange name would be. Just wondering if that would work the same or not.
@RollieFTW
@RollieFTW 2 жыл бұрын
Could you show how to merge 3 extremely super high traffic, 3 lane highways into one, I am on vanilla xbox edition. Thank you!
@kevinschultz6091
@kevinschultz6091 2 жыл бұрын
DO any good stories start with a highway overpass? ...I can see some sort of YA novel starting on one - about suicide, or something. Or maybe a Steven King novel of some sort.
@AlexDupler
@AlexDupler 2 жыл бұрын
Is there any way to generate enough traffic that a free flowing interchange like this would struggle in C:SL?
@YUMBL
@YUMBL 2 жыл бұрын
No, because its free flowing. And if it did struggle it would be a matter of widening the curves for flow.
@ahmedlabib2361
@ahmedlabib2361 2 жыл бұрын
when engineering meets art ... 😇
@immetras
@immetras 2 жыл бұрын
Another episode of YUMBL making slightly more advanced roundabout
@YUMBL
@YUMBL 2 жыл бұрын
A cloverstack is not really related to a roundabout.
@obsessivecorvid
@obsessivecorvid 2 жыл бұрын
can you make some six way interchanges
@MinecraftWarrior22
@MinecraftWarrior22 2 жыл бұрын
I'm a little dissatisfied with the video. I'm a big fan of the clover stack and it's variant (example interchange in Louisville KY existing I-65 and I-265 system interchange, and one that is being adapted between between I-64 and I-265, again in Louisville KY). You did not go over being able to modify an existing clover interchange into a clover stack and that the stacks can be put where you need them for asymmetrical traffic flow to suit your needs.
@YUMBL
@YUMBL 2 жыл бұрын
I guess this comment covers it!
@RustyWalker
@RustyWalker 2 жыл бұрын
Having a unit length of 20 makes me suspect it's actually 3R. If it's 3R you can make any size.
@YUMBL
@YUMBL 2 жыл бұрын
Whats 3R?
@RustyWalker
@RustyWalker 2 жыл бұрын
@@YUMBL Your small radius was 7 units. Your large radius was twice that. The distance along the diagonal was very close to three times it, hence 3R, as close as dammit. A useful mnemonic if not actually true
@YUMBL
@YUMBL 2 жыл бұрын
Ah, I see. Thats what I get for including math 😂
@motleycat5030
@motleycat5030 2 жыл бұрын
6:09 giga virgin
@YUMBL
@YUMBL 2 жыл бұрын
This is my job dude 🤣
@motleycat5030
@motleycat5030 2 жыл бұрын
@@YUMBL sorry 😂 I’m subscribed but I couldn’t not say that
@jaimeroldan729
@jaimeroldan729 2 жыл бұрын
How do I U turn in this interchange? If I'm going north and the place I want to reach is in the south direction, how do i go from from north to south ?
@YUMBL
@YUMBL 2 жыл бұрын
Are you commenting this on every video? Not all interchanges have a U turn.
@PetertheShakeMan
@PetertheShakeMan 2 жыл бұрын
How about doing a tutorial on a folded diamond interchange
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