The coming revolution in role-play games?

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Lindybeige

Lindybeige

7 жыл бұрын

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Role play games have to grow up. This may be the way to go.
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The traditional 'dungeon crawl' with a maze filled with monsters and a party with the shared purpose of killing things and getting gold, is all very well, but it is a bit limited in terms of story-telling. Perhaps the game should concentrate on the relationships between the characters rather than the group's success at slaughter and theft.
My Hillfolk game aid pictured in the video:
www.lloydianaspects.co.uk/role...
The Pelgrane Press (publisher) Hillfolk section:
site.pelgranepress.com/index.p...
That amazingly bad Dragonstrike(TM) video:
• Dragonstrike Board Gam...
Lindybeige: a channel of archaeology, ancient and medieval warfare, rants, swing dance, travelogues, evolution, and whatever else occurs to me to make.
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@lindybeige
@lindybeige 7 жыл бұрын
Some people have mistaken what I am saying in this video. I'll try to clarify. I started by saying that I had bought DragonStrike(TM). It wasn't cheap, by the way. Nostalgia costs. I spent money on it because I wanted it, and I wanted it because I can enjoy that sort of game. At no point in this video do I say that traditional RPGs games are rubbish or to be scorned. By telling you up-front that I have just bought DragonStrike(TM) I thought (wrongly, it seems) that I was making this very clear. Nor do I say that DramaSystem is the only way for RPGs to get more dramatic in terms of character relations. I just thought that people who are already into RPGs might find the system involving a web of relationships between the characters before the game starts interesting. Yes, plenty of other RPG rulebooks have pages of suggestions for how to encourage good role-playing in what might otherwise become a mission-focussed game. The suggestions in 4th Ed. D&D were particularly good, but unfortunately, they appeared alongside a rule system that made good role-playing very difficult. Not impossible, of course, just very difficult. At no point do I say that the players of other RPGs are bad role-players. I do not talk about the quality of players at all. It is so obvious that the quality of role-playing in a game can never be better than the quality of the players, that I thought it unnecessary to mention. Any game, even chess, can have role-playing added to it, but some games like chess do not encourage, reward, or facilitate it, while others, like DramaSystem, make it the core activity of the game. Some days, you feel like playing chess. Also, at no point do I say that the settings of DramaSystem are all realistic, nor that unrealistic settings are bad in RPGs. Instead, I tell you about settings in DramaSystem where the PCs are time-travellers, rabbits, in a space-ship guided by dreams, orcs, and sentient robots. I don't see how anyone who has seen this whole video could have possibly made that mistake. I would like to apologise to the three editing errors (a flash frame, a caption in the wrong place, and a missing fade-out) that I have spotted today in this video. The longer the video, the harder it is to spot all these things. On the topic of the Judge Dredd movies, I see no one in the comments rushing to the defence of the Stallone effort, but a fair few have said that they liked the Karl Urban one. It was a lot better, but it wasn't based closely enough on the comic; was gratuitously violent; The Raid told the same story better; it had a storyline that didn't really tell the viewer much about Megacity One or the way it is run; and it didn't do much with the character of Dredd and what he stands for - he was just a tough guy with a gun. It lost 462 points from me when Dredd passed Anderson at the end, when the true Dredd would certainly have failed her.
@powderpuffarpeggio3968
@powderpuffarpeggio3968 7 жыл бұрын
Thanks for clarifying. I do think that Hillfolk seems like an interesting game and I could see myself playing it with my group. I still disagree somewhat that D&D is a game that makes role-playing difficult because of it's ruleset, but I won't get into it because I think D&D is one of those things that has had so many different editions, playstyles, philosophies and derivations that everyone will have a different idea about what it actually is. I do get that it doesn't appeal to everyone and that that isn't necessarily the fault of the players. Also, I just realized that you put the elusive d24 in your thumbnail, rather than something more iconic like the overused d20. An inspired choice, to be sure.
@EdamL22
@EdamL22 7 жыл бұрын
Couldn't disagree more that the true Dredd would've failed Judge Anderson. A true Dredd nerd would remember how he passed the first Judge Giant despite his many mistakes, and failed Judge Kraken despite his flawless performance, just because he had a bad feeling about him. Contrary to what most people think, Dredd is not a robot, and does bend the rules sometimes when he deems it necessary.
@raharuaharu5646
@raharuaharu5646 7 жыл бұрын
How sad that you even have to issue a message like this. Its clear that did not say or imply all the things that you mentioned in the follow up message for, but hey that's the internet for you.
@richbuilds_com
@richbuilds_com 7 жыл бұрын
I liked the Stalone Dredd. It wasn't as good as the Karl Urban one, but for a first stab at a move based on a well loved comic it wasn't terrible. In fact it had some very cool bits. It's a shame he played it as Stalone not Dredd though.
@MrFox1217
@MrFox1217 7 жыл бұрын
"At no point in this video do I say that traditional RPGs games are rubbish or to be scorned. " Seriously, that's where you're going to go with this. After titling your bit "The Coming Revolution" and then clearly drawing the contrasts not between styles of play but in game mechanics (even in this very comment: i.e. "a rule system that made good role-playing very difficult."). In the video check what you say at the 4 minute mark. Yes, Lindy- you did very much imply traditional RPGs games are inferior and even (a few seconds earlier than the 4 minute mark) childish. You also implied that they aren't really role playing games. That's all fine really. It's opinion and I don't object that. There much I disagree with you about, but I still view your videos because you're very entertaining and most of the time informative. But on RPGs... well Lindy I'm afraid you don't know much about them. This is a subject that you seem to think is new, the revolution is coming and all. But really it dates back to the 90s where it was debated endlessly in rec.games.frp.adovacy newsgroup. Later it moved throughout every rpg website that existed (well any worth nothing anyway) such as RPGNet and the like. Countless drama focused games were created from as early as 1993. The makers and backers of such things went on crusade about their 'Revolution' and how it was so much better than traditional designs. The flamewars were epic, and you seem complete unaware of this history. You walked straight into it, and thus have picked up all its baggage, which you're seeing in these comments. You like history, so here's some links that may be of use to you: General overview (don't bypass the criticism entries in both articles): en.wikipedia.org/wiki/Threefold_Model en.wikipedia.org/wiki/GNS_theory Your own 'Revolution' seems to be here (2003 was the year) with this overly... worded description of Narrative/Drama games: www.indie-rpgs.com/_articles/narr_essay.html
@victorbrueggemann8934
@victorbrueggemann8934 3 жыл бұрын
Lloyd has an RPG with a brown cover. Imagine that...
@absoluteaficionado515
@absoluteaficionado515 2 жыл бұрын
Brown is just dark beige, after all!
@AussieOddball
@AussieOddball 7 жыл бұрын
The idea of a robot surgeon becoming sentient during a surgery and realising the implications of what he is doing and what would happen if they fail is absolute genius.
@AscensionGuitar
@AscensionGuitar 7 жыл бұрын
Hey Lindybeige, sir would you be so kind as to perhaps post a video of one of these hillfolk sessions being played perhaps to enlighten your viewers as to the amount of depth drama and good fun that can come out of this system?
@derstreber2
@derstreber2 7 жыл бұрын
Well some people might not think the lending of your hammer to another person could be full of drama and intense emotion, but those people would be wrong. The bond a man forms with his tools can be very strong indeed. Picture a man in his late sixties, a carpenter. A man who was burned by society one time to many. He has become a recluse, quick to anger and slow to friendship. He lives alone tortured by his volume of regrets.The only outlet for his agony is the creation of reasonably priced, hand crafted furniture. His most prized possession is a hammer. One that was used by his father before the war, from which he never returned. One day a younger man comes to his home claiming to be his long lost brother born of a different mother. They exchange photographs of the father and they are both convinced that they are indeed brothers. One day the brother asks if he can borrow his hammer... The older man looks up, after a short pause he responds "yeah sure I'm not using it."
@iota-09
@iota-09 5 жыл бұрын
masterful.
@orangeiceice12
@orangeiceice12 5 жыл бұрын
Reasonably priced!
@michaelwalker4977
@michaelwalker4977 5 жыл бұрын
For a given value of "reasonably"
@jennner5388
@jennner5388 7 жыл бұрын
I would watch the hell out of a playthrough of Hillfolk by Lindybeige
@i_ziellos_i8884
@i_ziellos_i8884 2 жыл бұрын
Yes
@tmutant
@tmutant 7 жыл бұрын
"I'm not a thief. I'm multi-talented." From a D&D campaign, I played in.
@hamishwoodland7424
@hamishwoodland7424 7 жыл бұрын
"Starring Peter Jones as- The Book". Oh man the memories from that radio play.
@prstudios3256
@prstudios3256 7 жыл бұрын
BRONZE AGE ISRAEL? ARE YOU KIDDING ME? WHY HAVE PARENTS NEVER TOLD ME OF THIS GLORIOUS GAME?
@nedisahonkey
@nedisahonkey 7 жыл бұрын
I don't even play tabletop rpgs but this is brilliant. Using breaking bad to explain the system was a stroke of genius. Lindy is an artist for making "dull" subjects captivating.
@LordTurtleneck
@LordTurtleneck 7 жыл бұрын
PLEASE do a stream of you playing Hillfolk. Please.
@AccidentalNinja
@AccidentalNinja 7 жыл бұрын
This sounds like it ends up being more interactive storytelling or even acting than an RPG.
@alexloomis2398
@alexloomis2398 3 жыл бұрын
That's what RPGs ultimately should be.
@ryanw2032
@ryanw2032 2 жыл бұрын
@@alexloomis2398After watching this video years ago, I described DnD as interactive storytelling to a new player, and several more seasoned players thought that it was a good way of describing it.
@sapphoris
@sapphoris Жыл бұрын
Roleplaying is interactive storytelling
@black1blade74
@black1blade74 7 жыл бұрын
Definitely seems the way to go for more character driven games although definitely still charm in more classic D&D scenarios. The best thing about old school D&D is the sorta feel to it- very similar to those fighting fantasy adventure books. A dangerous world with peril at every turn. The thrill isn't in the dramatic outcome in terms of character relationships but just the inherent intrigue of a fantasy scenario. Another world who's variables aren't determined by a computer but by the judgement of a human and in which infinitely more situations are possible. As the DM it's very engaging to know the layout of a scenario, where all the different monsters and how they would react to things and then throw players into that scenario and see how they sorta problem solve it. There is always the threat that random chance could make something unexpected to happen which is part of the fun.
@ChapBloke
@ChapBloke 7 жыл бұрын
Sounds like really elaborate fanfiction to be honest. Or drama class.
@tave7779
@tave7779 5 жыл бұрын
Don't say that you make it sound like cancer.
@bomortensen7134
@bomortensen7134 7 жыл бұрын
what you are describing is the way my Group have been making characters for a few years. it totally Works
@SabreXT
@SabreXT 7 жыл бұрын
Rouge Trader generates a backstory on a tree based on your class and stats. So you can min max and have an interesting story generated as you go, or make a cool story, and get the stats out of that. Anywhere character trees cross is how they met.
@vonneely1977
@vonneely1977 7 жыл бұрын
"Remember TSR?" We're watching your channel, thus that is a rhetorical question.
@franzluggin398
@franzluggin398 7 жыл бұрын
I've heard of these types of games, but to me, they all just seem like a group exercise in a writer's workshop. I'm DMing a game of DnD, and I don't think all of the other people really want a highly dramatic, complex storyline with player relations being the highlight. They just want a system that lets them have fun, feel powerful and has NPCs behave in somewhat believable ways. I don't think some of the players would even be active if the main thing they needed to participate were creativity. That doesn't mean the whole story is just a mission-driven grind.
@iota-09
@iota-09 5 жыл бұрын
i mean, i had fun watching breaking bad, so drama can be fun, especially if it is only within a fictional enivornment, also making sure everyone desires the same thing( a good story in this case) is important, if your group doesn't want a good story but a good fight, then sure, that's not your thing,, but that's your personal problem, not the game's. different strokes for different folks, the drama system fits better forum rpgs than classic rpgs, and even less so when the players are experienced and not even remotely tired of the old systems.
@eduardofreitas8336
@eduardofreitas8336 4 жыл бұрын
It depends on person. I play and like both but specially enjoy dramasystem. I do like theatre and acting in general though.
@Grimmlocked
@Grimmlocked 7 жыл бұрын
this feels like a much deeper version of the roleplaying game Fiasco. Though that is setup for tragic oneshots were everyone is dead or destitute by the end.
@EmperorSmith
@EmperorSmith 7 жыл бұрын
Dungeon Worlds character creation system has "bonds" that tie player characters together. It's also got a totally cooperative story telling mechanic, in that the PCs can add aspects to the story - the GM gets final edit on what is cannon or not - but is encouraged to include the interjections from the PCs. Then there's End of the World, Zombie Apocalypse. The setting is your town. The characters are You. The items you start with are what's in your pocket, or what's in the room or house you're in. Sure, it's not exactly fantastical - but everyone has imagined how they would try and survive a zombie apocalypse and gets a chance to role play it out.
@ovzzzz
@ovzzzz 7 жыл бұрын
This game sounds similar to Fiasco.
@andrewrawlings5220
@andrewrawlings5220 7 жыл бұрын
Fiasco is more like Skulduggery in that it is supposed to be farcical (hence the name). DramaSystem games are supposed to be dramatic (hence the name) and there are actual systems for working out who wins challenges etc. instead of it being *purely* narrative.
@edheldude
@edheldude 7 жыл бұрын
It's all dependent on the playset you use. Some are plain drama, some support more comedic tones. I've ran Fiasco numerous times at rpg cons and usually the most everyday playsets work the best. I've run the office themed playset over half a dozen times, and it has been different every single time. Sometimes humorous, sometimes really dark.
@timverma
@timverma 7 жыл бұрын
Fiaso is not intended to be farcical, it's based on the Coen Brothers. Why a few of their movies are funny, I wouldn't say any as farcical. (Except maybe Big Labowski) people play it over the top expecially when they're just staring out, but it easily becomes much more somber and dark if you let it.
@catboydale
@catboydale 7 жыл бұрын
Last time I played Fiasco, it ended up like a Quentin Tarantino Movie. It was fun, and the twist was amazing.
@MODNAR22
@MODNAR22 7 жыл бұрын
I appreciate the idea of trying to gameify drama in RP games but honestly if you have a good group with a head for stories DnD can be plenty dramatic without the need for a system.
@PippetWhippet
@PippetWhippet 7 жыл бұрын
It doesn't seem to gamify drama, as turn character creation into a petri dish, to grow and bake in the drama from session 1. It seems to be trying to give new groups the same kind of game that you have after a year with a regular group.
@MODNAR22
@MODNAR22 7 жыл бұрын
Yeah I can see that. Probably a good idea to get people interested in the drama side of RP. In my group we usually create our characters together anyway but it seems that's not commonplace for most.
@brickstonesonn9276
@brickstonesonn9276 7 жыл бұрын
MODNAR22 yeh. But that doesnt happen that frequently, does it?
@MODNAR22
@MODNAR22 7 жыл бұрын
Depends. I try to stick with the same people and run pretty long campaigns.
@Mrdest211
@Mrdest211 7 жыл бұрын
It's all very dramatic until someone randomly falls off a bridge on a 1 and is never heard of again.
@Mythicalmage
@Mythicalmage 7 жыл бұрын
This sounds like an excellent method for collaborative storytelling.
@TheTrueCelt28
@TheTrueCelt28 7 жыл бұрын
I really enjoy my Audible account, glad they're supporting channels I enjoy.
@armandomattiaimperatore3192
@armandomattiaimperatore3192 7 жыл бұрын
Ok,now you really have to make a standalone video about Breaking Bad
@uristthedwarf7833
@uristthedwarf7833 7 жыл бұрын
Armandomattia Imperatore Or a role playing series as a mild mannered youtuber who loses his audible sponsorship and is forced to make crystal meth to pay the bills.
@armandomattiaimperatore3192
@armandomattiaimperatore3192 7 жыл бұрын
Borat Sagdiyev Do not only talk about Heisenberg, be Heisenberg
@Anon-dh7pg
@Anon-dh7pg 7 жыл бұрын
Armandomattia Imperatore Or one on lovecraft.
@fuckoffwiththehandles
@fuckoffwiththehandles 7 жыл бұрын
Breaking Bad is schlock. Do The Wire instead.
@sugarboys5423
@sugarboys5423 7 жыл бұрын
What's there to say that hasnt already been said
@TabletopTitan
@TabletopTitan 7 жыл бұрын
I always thought the drama came from the alignment system. The DM provides a scenario and the drama comes from differing views and morals on how to resolve it.
@greg4629
@greg4629 6 жыл бұрын
realistic drama comes from context. it's a fantasy that drama comes from internal character dynamics.
@TinyTitanTV
@TinyTitanTV 6 жыл бұрын
Just started a Dramasytem game. The first episode was 2 days ago and I'm still thinking about it. It is one of the most fun, dramatic, and intense roleplay sessions I've ever had, and we'll be playing it for a good bit now! Thanks for the video :)
@BAMikeyD
@BAMikeyD 7 жыл бұрын
I love the way you just threw in "[Hank]'s got a trouble and strife". Really love that slang just slipped in for you. (For those who don't know it's the rhyming slang, trouble and strife = wife)
@ColdIronHalo
@ColdIronHalo 7 жыл бұрын
The Traveler system have a random generated background ... where you could die .. and had to start over
@scottboyd785
@scottboyd785 7 жыл бұрын
Foul Rabbit TRAVELLER !!!
@ColdIronHalo
@ColdIronHalo 7 жыл бұрын
what ever.. i think people can find it even when missing a L ... :P grammar -Gestapo without a L
@catboydale
@catboydale 7 жыл бұрын
I didn't care much for Traveler but character creation was hella fun. It was interesting to be a scientist and then cause an accident and never be able to work science again and be forced to be a space scavenger.
@ColdIronHalo
@ColdIronHalo 7 жыл бұрын
stole the idea of the character creation and made a simpler version for the other games i played. Some people liked it other Hated it so much . :) it made the characters deeper and more fun as game-master
@scottboyd785
@scottboyd785 7 жыл бұрын
Daleo Eaton I only enjoyed it when I ran it. Still would. I'm a rampant Technologist, and kept it Hard Science Fiction as possible. We had one member run his own campaign, and it was so bad (, Elves In Space!) , by the end of the 1st day, the entire party held hands and 'Suicided' around a TacNuc to end it.
@Octavius0
@Octavius0 7 жыл бұрын
THIS shall be the beginning of your TV/Film review videos. Let's do this!
@synthiandrakon
@synthiandrakon 2 жыл бұрын
It's important to point out that a lot of these ideas can be implemented into commonly played role playing games like dungeons and dragons. Whilst the generic "adventurers meet in a tavern" is a common way to play a campaign when you get more experienced and you are with a group of people cooperating with eachother you can do things like creating characters together. One thing my DND group does in particular is we have what we'd refer to as our session 0 or 0.5 where we essentially roleplay a period of our characters life on fast forward to help establish a better backstory and motivations. It helps because we start session one feeling like our characters have a pre-existing relationship with eachother and our backstories are actually something we've played to a certain extent rather than a collection of random thoughts scribbled to a piece of paper.
@Nat21Adventures
@Nat21Adventures 2 жыл бұрын
This is fantastic way to get characters to interact!! I'm absolutely going to use this for our next campaign, I play with actors already... they're gonna love it.
@powderpuffarpeggio3968
@powderpuffarpeggio3968 7 жыл бұрын
It's funny that you call this a revolution and RPG's finally growing up, seeing as these kinds of games have existed since the 80s at least. This stuff will most likely always be a niche. Also, the quality of these kinds of games is almost completely based on the players. A bad group could easily make Breaking Bad into a story about a diabetic man opening up a toy store together with a talking dog. Even D&D can be "grown up" with the right players.
@drewvfox
@drewvfox 7 жыл бұрын
I agree that character/drama driven games are more easily derailed by problem players than games with firmer rails. I almost exclusively run this type of game and haven't really found a way around it other than uninviting the players in question. I do think that the niche is growing. Indie rpg publishing has become a real, significant, thing as compared to 10 or 15 years ago when Dogs in the Vineyard came out (and I started paying attention). To be fair not all indie games are character focused, but just about all character focused games are indie so... something? I guess.
@nalutheskatingbully
@nalutheskatingbully 7 жыл бұрын
D&D is quite good.... silly at times but also fairly dramatic. (Critical Role is a good example) The game master does quite a good job at story telling and the players are all dedicated to playing their characters' personalities. They have been playing for a number of years and it is quite entertaining to listen to. I try to run my campaigns in the same way... as long running and dramatic as possible while taking as much as I can from the players' input as we play, and making it as open world as possible. D&D just makes a nice framework of "recommended" rules to follow so that you can make some quick decisions without getting bogged down and ruining the flow of the game and the story.
@dankcheese274
@dankcheese274 5 жыл бұрын
i remember I played dungeons and dragons a few times, most quests were a disaster, ending with people trying to eat gelatinous cubes and exploding coffins
@eduardofreitas8336
@eduardofreitas8336 4 жыл бұрын
Its different though. I play both and love both =D
@lardlord1239
@lardlord1239 4 жыл бұрын
30second stick picassos sounds like a problem with your group
@Yarradras
@Yarradras 4 жыл бұрын
Critical role is not dramatic. Sure Matt is an awesome storyteller, but it besides the dice rolls it is quite straight forward and predictable. I enjoy it too, it is entertaining. but mostly for the comical moments and exaggeration of dramatic moments.
@m.a.packer5450
@m.a.packer5450 5 жыл бұрын
Dragon Strike. That VHS kills me every time, from the Santa Clause dwarf to the glamrock American Gladiator warrior
@MetaGameStudio
@MetaGameStudio 7 жыл бұрын
Lindybeige, what you are talking about is the three paradigms of tabletop games. The first is gameism, where the goal is to create the best team using the game's rules and then face challenges set forth by the gm. The second is simulationism, where your goal is to create characters that are consistent with the universe and have them act accordingly in an internally consistent rule set. The last paradigm is narrativism, where the point of the game is to create a story and the rules reflect this by giving the gm a lot of discretion. d&d is gameist, dark heresy is mostly simulationist, and world of darkness is generally narrativist.
@Paelolithic
@Paelolithic 7 жыл бұрын
The character creation you're referring to (with linking and joint creation and character faults) is generally called a 'Session 0' for most other systems if you're going to play a campaign. The entire game group meets up, the DM sets the scene then negotiates the situation so theres linked backstory behind all the new characters and is usually done to avoid 5 murderhobos being bought together by the mysterious stranger in the corner of the inn. Also if you like dramatic group collaboration or worldbuilding, check out a game called Microscope. Its essentially a round robin of people adding to the world and people can add certain rules such as 'no ftl travel' or 'everyone is part of a newly formed colony'. Then you fill in the history of the world by creating vague scenes 'you spot something on the radar' and roleplaying them out so that just through roleplaying that thing on the radar becomes a derelict spaceship or a fleet of incoming pirates. Great vid though man, glad you're back :)
@seb24789
@seb24789 7 жыл бұрын
Board James did a review for this, looks awesome.
@eztimesaverz
@eztimesaverz 5 жыл бұрын
Been watching a lot of your videos, love them, and this is some fascinating insight into character/drama development
@maigretus1
@maigretus1 7 жыл бұрын
LOL! I love your comment on CSI, especially about how every member of the cast can perform every test needed without referring to outside laboratories. I'm a Criminalist with the NYC Medical Examiner, Forensic Toxicology lab. We're one of the best in the country, but each member specializes in certain tests, just because it's hard to learn some many different kinds of tests. Plus, while we can test for about 200 different substances reliably, we still send cases out to specialized labs for more obscure substances.
@konsyjes
@konsyjes 7 жыл бұрын
"I want to borrow your hammer" - "Nooo, not the hammer!" or "Oh, the man behind the hammer doesn't matter to you, I see how it is, you just want the hammer well NO"
@wflams
@wflams 7 жыл бұрын
I've played a great game like this called Fiasco.
@Ashes42g
@Ashes42g 7 жыл бұрын
It sounds like he described almost exactly fiasco
@endorsedbryce
@endorsedbryce 7 жыл бұрын
What he is describing is more complex than fiasco.
@maxbale3091
@maxbale3091 7 жыл бұрын
where can I get that blood in the snow book? I've looked on Google and checked the link in the description but can't find it. can anyone help please?
@RachaelHixon
@RachaelHixon 7 жыл бұрын
You might like the Fate system published by Evil Hat; it sounds like it has a lot of things in common with the drama system and has lots of different tweaks, settings, scenarios, and so on out there.
@MadeinHell2
@MadeinHell2 7 жыл бұрын
I always find it funny how the general idea of the video flew over so many people and perhaps even "offended" them. The whole point is not that Lindy is saying "all other RPG's suck and you should only play this". Lindy is showing us a system that is based ENTIRELY around the idea of team story telling. It's telling stories around a campfire turned into a game. Classic RPG's like D&D, Shadowrun and the like have players interact with the world "realistically" through actions their characters can make, but in here all people are creating the world around them together for the sake of purely the story. Both games have their benefits and their faults and I personally think I might look up that hillfolk book Lindy recommends and run through it with my players to do some fun stuff with it. On a side note @Lindybeige I wholeheartedly recommend that you have a look into two interesting RPG books by Ben Robbins. One is called Microscope and the other is called Kingdom. The interesting idea with it is that you and the "players" are creating a story together at a whole new level. You are actually working together to create A SETTING for the game, so be it a kingdom, a city, star empire or a colony ship. You work together to come up with characters, events stories that you can then perhaps use in a more "classic" game where actual players interact with the world you've all created together. It's really interesting stuff.
@awkwardcultism
@awkwardcultism 3 жыл бұрын
Some people are veeery resistant to the idea that that the roleplaying games would be more fun if you made them 100% roleplaying and 0% game, and not without reason. You have to broach any subject similar to that with a lot of tact.
@piemaniac9410
@piemaniac9410 3 жыл бұрын
@@awkwardcultism I'm personally not resistant to doing something that is 100% roleplaying, but it's not the same as playing an RPG. For me half of the fun of playing an RPG is in the game mechanics themselves.
@bertmaan
@bertmaan 7 жыл бұрын
I think you would like the Burning Wheel roleplaying game :)
@KaiserinKayz
@KaiserinKayz 7 жыл бұрын
I'm just going to leave this post here so that the odds of his noticing it are higher on account of the game just being that cool and relevant to what he's talking about.
@houndofchulainn76
@houndofchulainn76 7 жыл бұрын
I was also going to suggest the Burning Wheel games to him. Figured I'd check the comments first.
@PippetWhippet
@PippetWhippet 7 жыл бұрын
The really nice thing about The Burning Wheel, and it's derivitives, is you can lift some of the concepts out and slot them neatly into whichever system you are interested in - I love The Great Pendragon Campaign, for example, and you can run the entire campaign in Mouse Guard so easily. Nearly every RPG can benefit from the Beliefs/Instincts/Traits rules - and combine this with the Stars Without Numbers GM turn rules, to make the world have it's own complicated relationships and there is no need to give up your favourite systems to get these - in lindy's words - "drama systems"
@kekero540
@kekero540 7 жыл бұрын
bertmaan Urealms
@markdobbins8393
@markdobbins8393 7 жыл бұрын
Even just character creation in bw is so much fun. Though that's all I've been able to play because my friends are mostly the sorts here who don't understand "what's wrong with d&d". Nothing, what's wrong with not d&d?
@UCUCUC27
@UCUCUC27 7 жыл бұрын
id love a copy of hillfolk but not sure where to get it i mostly order from amazon is there any place you can safely order it in uk?
@steveholmes11
@steveholmes11 Жыл бұрын
The best thing about Dragonstrike is ... Dropping in 5 years later to check in the Role Playing revolution. I notice that most of the KZbin traffic is about (checks notes) D&D.
@awells444
@awells444 7 жыл бұрын
The problem with this is your character is not your character. You are given a character. This works for some games but not all.
@scottishguy1326
@scottishguy1326 7 жыл бұрын
Last time I was this early Britain had the biggest empire
@manaman9625
@manaman9625 7 жыл бұрын
This is crazy how many subscribers you have. The last time I remember looking at that for you it was at like 150k and now you're at almost 500k. You deserve it!
@Not_what_it_used_to_be
@Not_what_it_used_to_be 7 жыл бұрын
The endgame when it comes to video game RPGs and fantasy worlds is indisputably Dwarf Fortress. Adventure mode is like DnD where your computer takes on the roll of the sadistic, cruel, and merciless DM who will stop at nothing to see your campaign ends in a gruesome death.
@immortaltyrant2474
@immortaltyrant2474 7 жыл бұрын
Yes! New Lindybeige video!!!
@arcticnerd5994
@arcticnerd5994 7 жыл бұрын
While I do agree that most games focus to heavily on mechanics and not enough on narration I think the problems you are describing have more to do with your group then the systems yourself. One of the most compelling games I have ever played was a D&D 4e game. The Game Master used the mechanics provided to heighten the drama in a system that is see as mostly hack and slash.
@Nightcoffee365
@Nightcoffee365 7 жыл бұрын
That dream-ship thing sounds a whole lot like ships in the Warhammer 40,000 setting. Psychic Navigators steer the ship through the Warp, a chaotic space comprised of demonic energy and manifestations of raw emotion.
@SirRohan
@SirRohan 7 жыл бұрын
I love videos about this subject, especially when you talk about Runequest.
@WorkDayPegasus
@WorkDayPegasus 7 жыл бұрын
The new Arthur movie. RIP logic and realism
@koneal2000
@koneal2000 7 жыл бұрын
*HEYAYAYAYAYAYAYAYAYAYAYAYAYAYAYAYAYAYAYA!
@WorkDayPegasus
@WorkDayPegasus 7 жыл бұрын
WHAT'S GOING ON! HEYAYAYAYAYAAYAYAYAYYAYA!
@MrSmoore77
@MrSmoore77 5 жыл бұрын
Just a guess but does everyone.in medieval england know kung fu ?
@stevengood1812
@stevengood1812 7 жыл бұрын
Question. Any news on your armor?
@_guavo_
@_guavo_ 3 жыл бұрын
There is always drama in D&D, the damn chaotic neutral rogue makes sure of it.
@Raz.C
@Raz.C 7 жыл бұрын
Damnit, Lindy, we need more vids from you already!
@the3rdgray
@the3rdgray 7 жыл бұрын
Apparently Loyd's never heard of the Apocalypse World family of games? White Wolf? Anything other than D&D and its clones? I don't disagree with his main points, I just think it's funny to see him overlooking other major pillars in gaming history that aren't D&D, etc.
@brumalogresteer4124
@brumalogresteer4124 7 жыл бұрын
We need Armour updates Lloyd.
@philipmalaby8172
@philipmalaby8172 3 жыл бұрын
Still waiting (2021)
@ThaetusZain
@ThaetusZain 7 жыл бұрын
Not exactly my type of game but I can definitely use some of those ideas. I like the idea of the a system to circumvent the "everyone meets in a tavern" cliche. The group being connected from the beginning could really help role playing. I'm a very simulationy sandboxy type gm.
@ThaetusZain
@ThaetusZain 7 жыл бұрын
29:26 well good ideas do get around
@bastardseagull
@bastardseagull 7 жыл бұрын
You'd very likely enjoy Fiasco. It's also a cooperative story telling game. It's designed for single session play.
@DrKrapulax
@DrKrapulax 7 жыл бұрын
I can see how this is more enjoyable for extroverted people with some acting skills and creativity, but it would be a nightmare for introverted RPG players who prefer the 'classic' find-kill-loot experience. It's kinda' like comparing cooperative escape rooms to paintball.
@iota-09
@iota-09 5 жыл бұрын
why ar eyou playing a group game if you're so much introverted you care only about mechanics? i think that's the real question, for introverts videogames fit better that idea...
@piemaniac9410
@piemaniac9410 3 жыл бұрын
@@iota-09 even introverts enjoy the clattering of dice and the tension that builds up when a fight doesn't go as planned, plus some may just find it fun to watch their friends roleplay while not being into it too much themselves. For me just hanging out with my close friends whether its D&D, MTG, or just some boardgames is better than sitting alone and playing skyrim for the millionth time
@vorrek1551
@vorrek1551 7 жыл бұрын
Should we tell him about World of Darkness?
@Drudenfusz
@Drudenfusz 7 жыл бұрын
Or all the stuff that happened in the Forge?
@fomoran
@fomoran 7 жыл бұрын
i was skimming through the comments hoping that someone would. I never played myself (i only read the novels buying the source books to explain things) but got the impression that the 'personal horror' of some of the systems would set things up the way he seems to want them.
@ADADEL1
@ADADEL1 7 жыл бұрын
Exalted would probably work just fine too.
@Rabijeel
@Rabijeel 7 жыл бұрын
I told him 3 Yrs ago.......
@catboydale
@catboydale 7 жыл бұрын
Yes. Glad I wasn't the only one to mention it.
@josiahfleming7549
@josiahfleming7549 6 жыл бұрын
Where did you get your sweater in this vid? Its really cool!
@bigolbearthejammydodger6527
@bigolbearthejammydodger6527 7 жыл бұрын
My gaming group - for which im often but not always the storyteller has been doing some of these things for character creation. Im a big fan of the 20 questions character generation system where the player answers 20 'simple' questions about their chartacter. These questions are 'simple' in real life but difficult for typical roleplay games. eg 'how is your relationship with your parents', 'were you ever in trouble with the law'. These questions often go to a second round where players discuss their relations with other players. Anyways nice video chap, interesting stuff.
@john-lenin
@john-lenin 5 жыл бұрын
I've been looking into Hillfolk - and the Drama System is definitely great for soap operas - but I want to see players primarily involved in external conflicts, but with added character development.
@RyanTosh
@RyanTosh 4 жыл бұрын
Lol, great name
@1forge2rulethemall88
@1forge2rulethemall88 7 жыл бұрын
I somewhat disagree with your statement on d&d and other table top rpg's if only because the DM or GM ultimately determines how the game plays out, and how the world is experienced. Even player creation is largely group and setting driven in many scenarios. That being said it's a bit of a nitpick and perhaps I am misunderstanding your point. Anyway love your content. p.s. I've seen another system use a similar character creation methods and I must say I love them and have been trying to add them into my other games.
@sarperdogan6454
@sarperdogan6454 5 жыл бұрын
I don't think it is nitpicky i think it is actually the opposite and a core problem with the game.
@beezarandy
@beezarandy 4 жыл бұрын
My group and i have been doing colaborative character building and setting building for several years now, it doesn't always work out, but it sure makes for a more interesting and connected group
@gajbooks
@gajbooks 7 жыл бұрын
People say it's the RPG groups, but I think that anyone in an RPG group would intentionally dislike another character because, really, it's their friend. This forces character dynamics to exist. An experiment I that would be interesting is a completely anonymous RPG where roles are assigned. Or, even among friends, a decoupling of player from character to encourage actual character relationships. Technology would obviously be required, but nothing beyond a text chat client.
@aaronwest1055
@aaronwest1055 7 жыл бұрын
Excuse you sir, but Hillfolk sounds like a wonderful name and Bronze Age Israel sounds about as interesting a setting as I've ever come across. I think it's rather refreshing after all the dungeons and dragons bland fantasy tropes and over fanciful names. Blood on the snow sounds cool, which is a good indicator that it's just another fantasy game. Hillfolk on the other hand sounds interesting without trying to sound interesting.
@PippetWhippet
@PippetWhippet 7 жыл бұрын
Exactly what I thought too!
@andrewkgsmith
@andrewkgsmith 7 жыл бұрын
I'm sure a lot of us here on his channel would agree, but you have to admit trying to pitch it to your friends might not be so easy!
@2adamast
@2adamast 7 жыл бұрын
Philistines! Cool
@aaronwest1055
@aaronwest1055 7 жыл бұрын
That's true, pitching it to others would be problematic.
@gatsu8634
@gatsu8634 7 жыл бұрын
"Hillfolk" sounds like it's either about halflings or nuclear test site mutants, both of which would be more interesting than a bronze age desert in the middle east.
@capthowitzer
@capthowitzer 7 жыл бұрын
Afraid you're about 35 years late to the party. Twilight: 2000 had a character generation system that lent itself to this sort of play back in the early 80's.
@swaghauler8334
@swaghauler8334 7 жыл бұрын
Capthowitzer: And I'm still playing Version 2.2 as a Merc campaign set in Africa (modern day). The D20 based roll under Skill Level + Characteristic (each based on a 1 to 10 scale for those readers who are curious) is the MOST FLEXIBLE system I have ever used. If you just read this and are interested in Twilight2000, check out Far Future Enterprises for PDFs of all of the Twilight2000 material ever printed.
@themidnighthulacrew2273
@themidnighthulacrew2273 7 жыл бұрын
oh my god. that transiton to the ad was perfect.
@tedferkin
@tedferkin 7 жыл бұрын
Interestingly we play pathfinder (the offshoot of DnD3.5), when we create a new party, we do the relationship process. We don't just pick stuff at random and all meet in tavern. We may still pick various classes to balance the party but we always create a backstory to the party.
@mrsqueakyvoice97
@mrsqueakyvoice97 7 жыл бұрын
Hey!!! I liked the more recent Dredd movie :(
@bchin4005
@bchin4005 7 жыл бұрын
mrsqueakyvoice97 I'm starting to get annoyed with Lindy's opinion vids, he should stick to history
@mrsqueakyvoice97
@mrsqueakyvoice97 7 жыл бұрын
I liked the vid breh
@Ninjamanhammer
@Ninjamanhammer 7 жыл бұрын
Yeah I thought the movie was great!
@Virolaxion
@Virolaxion 7 жыл бұрын
"opinion vids" never knew his fans were so wet.
@fomalhaut9
@fomalhaut9 7 жыл бұрын
Damn right. Dredd (w/ Karl Urban) was immense and the Stallone effort was an abomination to be sure
@DrVesuvius70
@DrVesuvius70 7 жыл бұрын
Why my dear chap, splendid though the narrative game structure of "Dramasystem" may be, one can hardly call it a "coming revolution". There have been strongly narrative, story driven roleplaying games kicking around for donkeys years, with things like relationship webs, interconnecting character generation and collaborative setting design and story control. Primetime Adventures, Fiasco and various earlier versions of FATE (I'm thinking Diaspora and Starblazer Adventures specifically, to name but two) all incorporate varying levels of these features, and there are plenty of games that take this sort of thing even further.. The indy gaming scene has been paddling in these "story games" waters for ages I'd definitely agree that you can take these techniques and apply them in more traditional RPGs in order to spice things up, which is what I personally do. But I'd also dispute the assertion that dungeon crawler games like Dragonstrike or more recent iterations like Descent are in some way inferior or less mature because of their lack of dramatic narrative roleplaying aspects. They are a different animal in themselves, focusing on some of the elements of the archetypal D&D "dungeon bash" while neglecting others in order to give a balanced, challenging game. It's in the same way that the origins of D&D grew out of tabletop miniature wargaming, enhancing some elements, neglecting others, to produce a related, but different, game experience.
@MrColiyo
@MrColiyo 7 жыл бұрын
really good video, played similar things (like fiasco) and loved it. definitely using this more, already having a pretty drama centric group (usually having sessions with not even a throw of the dice, even in end)
@joshw1526
@joshw1526 7 жыл бұрын
As someone who has listened to Hitchhiker's Guide more times than I can remember, thank you for recognising it's excellence in its original form!
@Dantick09
@Dantick09 7 жыл бұрын
Lindy rants and rolls 20-> the DnD people get triggered
@Fredfredbug4
@Fredfredbug4 6 жыл бұрын
On the contrary I'm a huge DnD fan and I love hearing Lindy tear it apart, because he always has ideas that I can incorporate into my DnD games to make them better, especially on the roleplaying side of things.
@PhyreI3ird
@PhyreI3ird 5 жыл бұрын
Wouldn't triggering people you didn't mean too be more of a nat 1?
@johnbehan1526
@johnbehan1526 5 жыл бұрын
Not if your race is Troll. BA-DUM-CRASH
@Evan-rj9xy
@Evan-rj9xy 7 жыл бұрын
I've never played a role-playing game and therefore have absolutely nothing to add to this discussion. So... uh.... How's the armor coming along? :D
@johnpotter4750
@johnpotter4750 4 жыл бұрын
I think I'll stick to Musketeering, and Club
@damonhawkes2057
@damonhawkes2057 5 жыл бұрын
This is a great video and a great idea, I'll definitely be adding some version of this system for the character creation process in my RPG.
@DUNGEONCRAFT1
@DUNGEONCRAFT1 3 жыл бұрын
I am reading Hillfolk now because you recommended it and I am a big fan of Robin Laws'" Hamlet's Hit Points. Question: did you play the game first then read it? Or did you read it, then play it? I ask because I'm reading it and can't seem to wrap my head around it. Also, how many of the players in your group have training in drama/acting? Great video, as always!
@NunoPlague
@NunoPlague 7 жыл бұрын
Well, you can't really throw Dungeons and Dragons in with that whole bunch, since all groups play it very differently, since what matters is how the Dungeon Master runs it. My D&D sessions aren't focused on combat, dice rolls and 'missions', as you put it. It's based on character development and raw roleplay.
@kennythegamer1
@kennythegamer1 7 жыл бұрын
I recommend you watch a few of Matt Colville's videos about his campaign at Turtle Rock Studios; they go with this comment. The way you describe drama being used in Hillfolk is not the only way. D&D can be very dramatic when you have a good DM and a decent set of role-playing players. You can have multiple "teams", if you will, with players against other players and so much more. I love almost everything you produce, Lindybeige, because I am interested in history, fighting topics, and you seem to be an okay chap, but saying that all D&D-like campaigns have no actual drama is flatly false.
@ZakMovesMass
@ZakMovesMass 7 жыл бұрын
That ad placement was smooth af
@yvindalexanderfrivold
@yvindalexanderfrivold 3 жыл бұрын
The best version of the the hitchhikers guide to the galaxy is when Douglas Adams reads it himself. All the jokes are delivered perfectly and all the weird made up words are pronunced correctly.
@DaaaahWhoosh
@DaaaahWhoosh 7 жыл бұрын
I've only played a couple of games of D&D, but I think I'd definitely like to see more drama in it. I'd like to have relationships with the other characters, rather than waiting for them to do what they want to do so I can do what I want to do. I especially noticed there were a lot of times when the party should have split up, and no one wanted that to happen for some reason. I guess it makes things hard for the GM, but come on. If you have eight guys, all eight of them don't have to travel an hour down the road to meet the mayor's daughter, before travelling right back to stay in the tavern. And in fact it'd be more interesting if some of them didn't.
@lupus67remus7
@lupus67remus7 6 жыл бұрын
DaaaahWhoosh ...don't you know: you never split the party: Clerics in the back keep the fighters hale and hearty! The wizard in the middle, where she can shed some light, And you never let that damned theif, No you never letthe damned theif, Ever ever let that damned theif... OUT OF SIIIIIIIIGHT!!!!!!!!!
@jeffeppenbach
@jeffeppenbach 7 жыл бұрын
You might want to look at Fate, as well.
@NefariousKoel
@NefariousKoel 7 жыл бұрын
When he started talking about the group creating everything together, I was instantly reminded of the Fate system. Hasn't it been around for quite a long time, too?
@NefariousKoel
@NefariousKoel 7 жыл бұрын
The first edition of Fate came out in 2003.
@KaeYoss
@KaeYoss 7 жыл бұрын
U.G. Wilson Fate Core was, IIRC, powered by the 3rd edition of the Fate (not going to bother with F.A.T.E every time here), and Fate is based on F.U.D.G.E (I think. They do use the same dice). Fate is like the Linux to Fudge's Unix. But one thing is absolutely true: Fate supports proper role playing. D&D, with all its versions and editions and clones, doesn't support proper roleplaying. At most, it tolerates it, paying lip service with a few token rules. You can practically hear the game tell you "Here, roll your dice and check this table if your roleplaying works out. Now stop bothering, I'm this close to optimising my paladin. It took me 7 hours and 3 new rulebooks, but I squeezed another .5 DPS out of it!" Fate, on the other hand, really embraces the idea of drama and collaborative storytelling. It's "combat" is usable for far more than murdering everything to loot it, it can turn all sorts of conflict into dramatic scenes, it doesn't need a billion special rules and tables and modifiers, and sports a "damage" system that makes so much more sense than the video gamey HP. And it manages to do stuff like advantages/disadvantages and "fate/action/willpower" points right. Sure it requires you to be on friendly terms with the other players (which means lots of D&D groups are right out) and can't work if someone is out to "win" (disqualifying a lot more D&D rollplayers), but if the players realise they're all working towards the same goal - tell a great story and have fun doing so - it is just amazing. Did I mention that world building is a team effort? Not only does it spread around the GM's work, it also means each player can make the world his own AND put in the hooks he needs for his character concept. In D&D, playing a vampire hunter requires the DM putting in vampires and telling you about it - or gambling that vampires will show up, good luck if the DM has bought a module. In Fate, you just put in the vampires as an active part of the world. And that's just scratching the surface of a game so full of awesome ideas. Really easy on-the-fly NPC generation, unnecessary rolls being discouraged, characters being generated as part of a group of people with more in common than "you meet in a tavern", character motivation being relevant (I'd bet with 90% or more of DnD characters, the motivation is "cos we're playing DnD and The module involves going there"), optimising a character meaning making a more interesting and fleshed-out character with flaws and virtues, flaws especially being stuff you want to come up in the game rather than min-maxing obscure crap that gives a lot of points.
@jeffeppenbach
@jeffeppenbach 7 жыл бұрын
The Fate Worlds book 1 has a setting/hack called "White Picket Witches". It's Dawson's Creek meets Charmed, and it's all about the drama. One of the example scenes is that of two brothers (PCs) fighting over a girl (also a PC).
@gloomhound
@gloomhound 6 жыл бұрын
I've owned the book since the Kickstarter, but never did much with it. You have made me want to take a second look. Thanks!
@Levorthian
@Levorthian 7 жыл бұрын
Just wanted to thank you so very much for this video!
@jamoecw
@jamoecw 7 жыл бұрын
sounds like the early days of the internet with forum RPGs. one person dictates what happens in relation to another character. any time two characters are at odds one character (to one degree or another) simply says that he gets what he wants, then the other guy says that the other guy is dead. the RPG then ends for those two and the whole situation unravels as such. this is why you have rules, the system you are describing is essentially the same thing, but with mob rule. the whole thing leads to drama in real life, and success hinges on real life social skills. in other words it is a geek game that caters to non-geeks, bit niche of a product.
@Temporium2024
@Temporium2024 7 жыл бұрын
@Lindybeige I feel really sad for you as it sounds like you've only played RPGs with assholes, both GM and other players.
@shaggnar2014
@shaggnar2014 7 жыл бұрын
I personally think this system works exceedingly well for new players. People who are new to RPGs aren't going to make very good or interesting characters right off the bat, they have enough trouble figuring out the rules. Having these motivators set up ahead of time certainly makes getting games going much quicker and easier it also helps anyone new who might have joined your group have a much easier time
@bimyouna
@bimyouna 3 жыл бұрын
"A coming revolution," he says, before talking about systems that have been widespread and well-known in the storygaming sphere for years now.
@THINKMACHINE
@THINKMACHINE 7 жыл бұрын
This whole episode seems to be based on a very specific (and imo awful) way of playing D&D and suggestions on how to do it better that have already been in common practise for almost as long as D&D has existed. Also, having your players actively dick eachother over in the character creation phase is never going to end well outside of groups that have been playing together for years.
@RCZM64
@RCZM64 7 жыл бұрын
He should try Paranoia with an "evil GM"(TM) before these risky newfangled systems.
@gwencranton299
@gwencranton299 7 жыл бұрын
Ever heard of Dungeon World?
@jsurprenant33
@jsurprenant33 7 жыл бұрын
Is there a video game play of Hillfolk anywhere? I'd love to see it played out. Reading the instructions makes sense but I'd like to get a feel as to what it looks like.
@XLLACRAFTGAMING
@XLLACRAFTGAMING 6 жыл бұрын
Hey, do ya think that this sitem of character creation could work on DnD?
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