The Complexites of Designing A Simple Game

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Space Dodo

Space Dodo

Күн бұрын

1000 Design Decisions in making a VR Baseball Sim. A dev log for the making of batting practice VR. It's for Oculus Rift, and maybe HTC Vive but I haven't tested it yet.
#Gamedev #devlog
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Пікірлер: 16
@jarmotron
@jarmotron 3 жыл бұрын
This looks sweet! The home plate is backwards, though..
@SpaceDodo
@SpaceDodo 3 жыл бұрын
Bwhahaha thanks! It's been a while. I'll fix it in the next update
@thomasfessler
@thomasfessler 3 жыл бұрын
Try cascading random generators. Where one random value / selection then falls into into another random generator. After the ball stops rolling kill it. Put the trail on after it's hit. Remember you are making a game and sometimes you need to increase size for players to see things. don't forget about the shadow under the ball.
@SpaceDodo
@SpaceDodo 3 жыл бұрын
thanks for the feedback! The ball does die as soon as the next one is created, but the shadow idea is a great one!
@thomasfessler
@thomasfessler 3 жыл бұрын
@@SpaceDodo I've created several baseball games for sega gamegear(1), gameboy color(1), gameboy advance(2), iphone(1) and pocketPC(1). The only baseball game I'm aware of in mobile was a hit in the earlier days of the app store was Homerun Battle 3D by com2us. (this is a great gaming model to follow) With that said - if you would be up for collaborating, I have a ton of knowledge and assets, including a pitcher, batter, Wrigley field, countless baseball sound effects, Hammond organ tunes, etc, and a ton of knowledge. The assets should be 'Oculus Quest' friendly and are lower poly in nature as they were targeted for earlier iPhones.
@MonkayMakesGames
@MonkayMakesGames 2 жыл бұрын
Nice vid I watched the whole thing. Very informative since I want to make a baseball game for my stepdad thats simple for him to play. We don't have VR though lol. The ball is using physics? You gonna try curve balls?
@SpaceDodo
@SpaceDodo 2 жыл бұрын
Ball does use physics! I could add curve balls, yeah!
@MonkayMakesGames
@MonkayMakesGames 2 жыл бұрын
@@SpaceDodo I guess we'll both be figuring it out together lol. Probably just have to add some spin to the ball similar to real life. Gonna have to watch some baseball footage.
@OWLyMULLET
@OWLyMULLET 3 жыл бұрын
ive always wanted first person sports games. i think vr will finally make it happen but i think first person multiplayer hockey with non vr gear would be amazing.
@shankark3250
@shankark3250 Жыл бұрын
How ypu coded that ball hitting a bat sequence...it is so realistic
@SpaceDodo
@SpaceDodo Жыл бұрын
I wish I could take more credit. I leaned hard on unreal's Natural systems. I use pure engine physics for the hit with a high tick rate. Then I use the "on hit" to cue an sfx with some random on the pitch and volume.
@shankark3250
@shankark3250 Жыл бұрын
@@SpaceDodo can you do that has tutorial or share any reference you....watched... Because i'm preparing to create a cricket game..so it is useful fpr me
@samsee23
@samsee23 3 жыл бұрын
Just downloaded this and it is great. 2 questions. 1: is there any way to edit the speed of the ball? 2: can you enable hand tracking for the oculus Quest 2?
@SpaceDodo
@SpaceDodo 2 жыл бұрын
Thanks dude! I can't promise a timeline, but I'll add the speed feature in the next big feature update. The hand tracking, I can promise I'll look into it. It depends on how well it works. Thanks!
@samsee23
@samsee23 2 жыл бұрын
@@SpaceDodo that’s awesome. I tried it with hand tracking but the hands are at the wrong angle and knock the bat out the hands
@MonkayMakesGames
@MonkayMakesGames 2 жыл бұрын
Nice vid I watched the whole thing. Very informative since I want to make a baseball game for my stepdad thats simple for him to play. We don't have VR though lol. The ball is using physics? You gonna try curve balls?
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