"It doesn't matter how fast you can kill the boss if they kill you first" is the sentence that defines the offense v defense discourse
@nivdy9 ай бұрын
on the other side of the coin, kill them before they can kill you symbolises the perspective of a damage build.
@yellowwolfpajamas28709 ай бұрын
wouldnt you be more likely to kill them before they kill you with a defense buile?
@KwikBR9 ай бұрын
objection: "it doesn't matter how fast the boss can kill you if you kill it first"
@tobytowns19 ай бұрын
a good offense is a good defense
@metal_pipe97649 ай бұрын
@@tobytowns1 no a good defense is a good defense
@SlyRocko8 ай бұрын
TLDR: Sure, reducing the 300 damage nukes by 28 is not much, but reducing the 70 damage chipping projectiles by 28 has a very substantial impact.
@cowclucklater84487 ай бұрын
@@SlyRocko TLDR+: warding gives an even more substantial impact when your armor already brought it down to 40 making the 28 bring it down to 12 which would be a 334% decrease in damage. And if the armor brought it down to only 28 defense and you add warding it only does 1 damage and you can regerate faster than that with a regen setup
@aussiemadlad6 ай бұрын
TLDR for the reply above: warding reduces a lot
@S_whoelse6 ай бұрын
TL;DR Warding
@X19Virus6 ай бұрын
tldr: ward
@OhCrapI_He6 ай бұрын
TL;DR Defense good
@selmiespot8 ай бұрын
20:40 "her contact damage is pretty much never relevant unless you are actively trying to be inside of her" the plantera fanbase is suffering a huge hit for this one
@Stormyyyy...8 ай бұрын
i like your pfp :3
@Pyrax998 ай бұрын
I for one know a certain waffle would love to bring her to his OSOGOF tunnel
@PoltieBoo7 ай бұрын
@@Pyrax99 fellow waffle viewer spotted
@syan22407 ай бұрын
@@Stormyyyy... yeah it's cute
@bojnebojnebojne6 ай бұрын
If you're planting seeds ya do wanna be inside of her though.... XD
@kevintan37055 ай бұрын
At the end of the day, Monster Hunter World’s smithy says it best. If you’re dying too fast, upgrade your armor. If you’re taking too long, upgrade your weapon.
@edullamoso924826 күн бұрын
Same argument for Monhun people seems to be very adamant in Def boost being shit, in reality it's a whole world of difference
@The_Knowledgeseekers22 күн бұрын
@@edullamoso9248 Going for defensive skills is good. But defense boost specifically is a sort of noob trab as for 7 level of it you gain much less than stuff like divine blessing/health boost. Or even investing in stuff like evade window for peoples who are decent at dodging to get more I-Frames would get you more survivability than going defense boost
@supramusic966720 күн бұрын
Realest advice ngl When I was playing Calamity, I had to switch between Menacing and Warding depending on each boss I fought. Menacing was a lot more utilized in the later parts of the game though but I cannot deny that there are boss fights in that mod (especially in the earlier parts of the game) that it just seems pretty impossible to win without warding lol. edit: oh yeah calamity also adds damage reduction bonus to the warding modifier so warding is a really good accessory modifier in the mod.
@frido793917 күн бұрын
@@edullamoso9248Because defence boost is one of the worse defensive skills in the game especially in world and rise, before using defence boost you should slot in better defensive/comfort skills first health boost 3, divine blessings 5, stunt res, evade window, element Res for particular matchup, and after all that defense boost may seem like decent defensive skills. And even after all that I rather slot in recovery up and recovery speed.
@Rukir9 ай бұрын
It’s funny people say defense is bad, usually Calamity players, when that mod nerfs tank strats literally every patch because it’s too good. I know it’s not vanilla but it’s still funny.
@baderhh99289 ай бұрын
Well calamity has buffed reforges, warding for some reason gives 10 def (idk if they changed it tho)
@sansgaming6079 ай бұрын
@@baderhh9928 they did dw
@paracame81629 ай бұрын
@@baderhh9928 the reforges scale with your stage of the game. warding gives more defense and damage reduction the further along in the game you are
@TheLusion9 ай бұрын
there's a calamity build with 920 defense and a lot of accessories which allows you to tank, also you can use a tournir spear features for literally oneshoting any boss
@Israel-jr5ks9 ай бұрын
Defense damage BS also
@wakaitsu7 ай бұрын
Not a Terraria story (it happened a whole year before Terraria was even a thing) but a "damage vs defense" story still. Me and my friend were playing one very grindy MMO, and we were up to AoE grind. If you don't play MMOs, the way it works is that you aggro a group of mobs and kill them with your AoE skills, heal up the damage you will inevitably take during this and then repeat. I went for full tank build for this, friend laughed me up and went full damage build, "I'll be going through 5-7 packs while you'd be sloggin thorough your first". What happened in reality: I did one 25-27 mob pack in about 2 minutes, then spent about half a minute healing and rebuffing before repeating it. My friend did strict 15 packs only, because even 1 mob above 15 would kill him (-15% EXP because death penalty and you'd have to drag your a$$ back from the nearest town). For every 7 packs he took, he'd die at least once, because mobs don't care about your plans and will often spawn nearby, get aggro and join the mob pile. He was constantly stressed, wasted a tonn of money on gear repairs (part of the death penalty), wasted some more rare resources (cs food and pet revival treats) and barely made it to next level when I raised 2 and a half. So yeah, faster doesn't always mean better. That turtle from the fairy tale definitely was up to something.
@AGrumpyPandaАй бұрын
I've got a similar story from ArcheAge; at the time I played the universally agreed 'strongest' builds were all single target combo builds that, to be fair, could generally kill other single target combo builds in one rotation, so the battles generally became a race to hit the other guy first. My build, on the other hand, was mostly defence, CC and movement abilities. Whenever group combat came around I could consistently lock down every enemy player in 12m of me for about 30s, while being in almost no danger myself due to CC resistance and an ability that makes me invulnerable as long as I don't move. In naval PVP a friend of mine would typically follow my boarding action with a mass knockback effect that, if we executed things correctly, would launch most or all of a ship's crew off their ship as it continued to sail off without them, leaving us free to take it over and remove it from the fight before any of the glass cannons got to do their fancy twenty piece guaranteed kill combo.
@KITSUMELO9 ай бұрын
"if dodging boss is fun then why not dodge it for even longer"
@AFlyingBird7028 ай бұрын
it's no longer fun if there's no consequences to failure
@KITSUMELO8 ай бұрын
The consequence is you have to focus on dodge longer And you're in mastermode
@elfishmoss14577 ай бұрын
The other thing is, I (like a lot of players I assume) rarely get hit, so having 0 defence doesn't mean that much in most fights so menacing is better
@FlyinglistRL7 ай бұрын
@elfishmoss1457 if you disagree then just stop watching
@elfishmoss14577 ай бұрын
@@FlyinglistRL interesting to see nonetheless so I continued watching
@Al-hb6uj9 ай бұрын
KZbin’s timing is immaculate. Here’s my story: I’m playing legendary mode for the first time, and I’m stuck on the wall. I’ve tried star cannon, but all the stars get deflected. So instead, I’m running all menacing and bee nades. After 40 Queen bees, I’ve collected enough bee nades for 4 wall attempts, and they all end with the wall at
@Superp2gamer9 ай бұрын
I was doing a mage run on legendary mode, and I was running menacing, couldn't win, the imps too strong. Soon as I swapped to warding? Win.
@Tempestissiman9 ай бұрын
I mean this is also because of how ridiculously good the night's edge is lol
@preadatordetector9 ай бұрын
I used a damage melee build with nights edge and a ton of furniture and minecart tracks. Took a long time to build that but I was able to beat him without knowing about this guide.
@nickenchugger9 ай бұрын
All warding melee build as in cheese it with nights edge? That happens regardless of how much you put into defense.
@Tempestissiman9 ай бұрын
@@nickenchugger remember the op is talking about legendary. It's not exactly a walk in the park even with night's edge
@eggroll30552 ай бұрын
Somebody explained why i shouldn't use Warding either and instead go for Menacing, but now that I've seen both videos, I think I will go for Arcane.
@DanielSooSchwayАй бұрын
i think i will go for Quick because of this
@eggroll3055Ай бұрын
@DanielSooSchway Good idea!!!
@guntereisenherz91028 ай бұрын
When i play vanilla or modded with a friend, our strategy is: I become an unkillable Tungsten Cube. (With 0 Skill) He becomes a glass cannon. He gets killed multiple times, but i stay alive so the enemy doesn't despawn. Profit.
@electronictries85538 ай бұрын
One of the oldest strategy i always used with a lot of friends many many years
@Txzunami8 ай бұрын
So.. not fun gameplay?
@Shams252playz8 ай бұрын
And the glass Cannon becomes a Bullet SHOOTER
@Zanophane_Gaming8 ай бұрын
@@Txzunami depends on what you enjoy It could be unenjoyable for you but it might be more enjoyable for others lol
@keysgaming68308 ай бұрын
@@Txzunami I personally love running melee tank builds. I get to shit on my friends who die every 10 seconds and I feel like the "Bro I'm respawning in 5 second meme" while only rarely actually being in serious danger. If we lose its because either we're just a little under geared for damage or defense and can spend a couple minutes finding the right combos to fill the weaknesses. It's definitely all about what you enjoy personally. My friends would never want to play the more mundane looking tank builds and I don't like the fragility of the DPS builds. If I can deal high melee damage then I'm fully down to get in close and help the DPS but the thrill of being the aggro magnet and trying to dodge every boss projectile (despite being able to tank) is just fun. I play terraria more like a bullet hell than a boss rush and it works for me.
@k241.-9 ай бұрын
I have 600 hours in Terraria, in almost every world i went menacing for damage. I recently tried going defensive on my Master World world, and it was game changing. It literally made the game 1 difficulty level easier.
@SomeCowguy9 ай бұрын
Which is exactly why many people dont do it
@tminuswild9 ай бұрын
Because Master Mode's defense formula is more effective than easier difficulties, that would make sense. A flat 1 damage reduction per defense point is extremely valuable.
@sorbetcafe9 ай бұрын
That’s not true at all, enemies deal 3x damage while defense is only 2x as effective on master. Defense is worse on master mode
@SomeCowguy9 ай бұрын
@@sorbetcafe while that is true, defence does have more effect on higher difficulties. Classic = 0.5/d Expert = 0.75/d Master = 1/d
@lotion52389 ай бұрын
@@sorbetcafe As the commenter above states, Defense actually goes up in effectiveness when you increase difficulty. All the way up to a 1:1 ratio of damage taken to defense reduction. The problem lies in the fact that there's no point to stack defense in master mode where you're not getting hit by a giant fucking turtle for 752 damage and a defense decrease ain't gonna make that survivable. It does have the strange side effect of causing damage from tiles directly touched (spikes and lava) to become less effective in master mod because of the lack of a damage increase to lava whereas traps do get that increase
@liamvena903115 сағат бұрын
This video is one of my favorite youtube videos period. The time, research and effort put into these comprehensive guides is insane.
@jasonthe4th9 ай бұрын
just as a side note since you didn't mention it, Plantera's contact damage isn't boosted in FTW/GFB, so using defense there is just as effective as it is on regular worlds.
@sorbetcafe9 ай бұрын
That makes sense, I had noticed that she was doing surprisingly low damage when I checked her in FTW.
@Superp2gamer9 ай бұрын
WHAT? dang. That speed boost in insane. Master mode plantera is easy for me, but hell on legendary.
@supersonicfan64049 ай бұрын
The tendrils DO deal massive damage, but I did not realize plantera itself didn’t… that would have made the fight much easier…
@mihael643 ай бұрын
@@Superp2gamer Teleporters help a lot btw, use them
@stupidshurik2 ай бұрын
@@mihael64 tbh this tactic is very effective, but it feels like you're cheesing the fight running around and dodging feels more fun, at least when it's not the first run you do
@Kinen0989 ай бұрын
Important note regarding Life Force potion, your health regeneration scales with your max HP, meaning that if you increase your hp by 20% you'll be increasing your hp regen as well
@ashoka72737 ай бұрын
@connortodd4538 I checked the official wiki and HP regeneration scales with max HP. While for mana regeneration it's the higher the percentage of mana you are missing from your max the slower the regeneration is. I'm not sure if that's what you meant
@JoaoVitorBarg25 күн бұрын
@@ashoka7273 he meant if u have more max hp u have more regen
@ashoka727325 күн бұрын
@@JoaoVitorBarg I think you've misunderstood something, the old comment I'm replying to has been deleted
@NcsAsp7 ай бұрын
there's one situation where I would recommend a menacing build: Daytime empress
@RdTrler2 ай бұрын
I'd also recommend rolling back to versions of Terraria that allowed the instant kills from her (and the Dungeon Guardian) to be dodgeable again. Not that I've done it myself, but I lament not beating her before they buffed her Daytime attacks.
@bojaidinАй бұрын
@@RdTrler they are dodgeable just get good
@ShadowSpark-dx4jqАй бұрын
They mean dodgeable as in the hallowed armors ignore all damage dodge
@9w8suxjehsoxjznw9 ай бұрын
I remember a friend asking me why Summoner has such pitiful defense. I said "you autoattack, focus on dodging" Then again i convinced him you got the imp staff for throwing the doll in lava.
@FrostyTheCookie9 ай бұрын
Telling a summoner to only rely on minions is the ultimate troll, summoner is the actual true melee with whips.
@Kermit_E_Frog9 ай бұрын
@@FrostyTheCookiewhips were such a huge W addition
@kalsyphr50399 ай бұрын
Summoners are the ultimate multiclass class.
@mattsen42979 ай бұрын
Remind me to never play this game with you..
@tinnitusintensifies9 ай бұрын
summoner is pretty balling because you literally dont need to use your mouse in bossfights when focus is needed
@cap19869 ай бұрын
at the end of the day, regardless of whats better, the ultimate argument is that having fun with the playstyle you prefer > metamancing I just go for whatever build I feel like going at that moment in time sometimes my runs are completely free, sometimes they're harder than diamond regardless of what is good or not, I just have fun doing whatever I feel like doing cuz thats kinda the point in a non competitive / offline game
@Hensley_Jb6 ай бұрын
Truth
@extra_ram_noodles6 ай бұрын
Fr. Melee, Mage, Summoner, Ranger, multiclass or cheese, if you're having fun you're having fun.
@wigglerlesbian5 ай бұрын
funny comment bc people do what they think is fun or familiar even in competitive environment instead of trying to play optimally
@themonsterunderyourbed.76204 ай бұрын
@@SioxerNikita then do that, his point is that's not the only way to do it.
@themonsterunderyourbed.76204 ай бұрын
@@SioxerNikita it is objectively the right way to play, if metamancing happens to be fun to you, then do it, but there's no reason to do it if all that grinding and numbers aren't fun to you, fun is ultimately more important.
@baaxee8 ай бұрын
I’ve noticed this since forever. So glad you made this video with numbers to prove it. Also the nuance of combat is a defining factor and I think the fact that you take that into account with the numbers is what makes this video unique. Amazing job
@Brass3199 ай бұрын
"Don't get hit, hit it until it dies" mfers when they realize "make sure their hp hits 0 before yours" is a more accurate statement:
@MirmValkyrie8 ай бұрын
My favorite variation is "hit it til it dies, don't die"
@prettyradhandle8 ай бұрын
but i like dodging attacks
@Brass3198 ай бұрын
@@prettyradhandle not mutually exclusive
@prettyradhandle8 ай бұрын
@@Brass319 mutually exclusive, dodging an attack that does 10 damage is not as exciting as one that would deal 100
@Brass3198 ай бұрын
@@prettyradhandle what I meant by that is dodging attacks and making sure their hp hits 0 before yours does. Obviously if you want to challenge yourself extra hard then do that, just know that it's not like forsaking defense for extra damage is particularly optimal or anything.
@MonomaDidNothingWrong9 ай бұрын
I am so glad you made this video, people constantly tried spewing out that defense is completely useless, ignoring the fact that you can made expert Mode EOC do only one damage and Master Mode do hardly more than 10 with a setup as easy as some platinum armor, a bast statue and an ironskin potion.
@Consumpter9 ай бұрын
I mostly played with full damage builds but i tried warding once and can confidently say id rather live and therefore continue attacking significantly longer than do slightly more damage
@TheLifeLaVita9 ай бұрын
literally everyone stacks defense all the time lmao
@TheLifeLaVita9 ай бұрын
@@Consumpter more damage is more fun
@mihael649 ай бұрын
@@TheLifeLaVita A surprising amount of people don't!
@TheLifeLaVita9 ай бұрын
@@mihael64 crazy
@SiveenO8 ай бұрын
You ever come across one of those videos on KZbin that make you and your opinion feel more validated compared to what the community thinks? This one is it. Thanks for making this, Sorbet.
@YoursTrulyAudrey9 ай бұрын
"Why get warding when you can kill the boss before it hits you" "Why get menacing when you can survive any attack if it hits you"
@Tortualex7 ай бұрын
@@YoursTrulyAudrey why get warding when you can no hit every boss? Or just get hit so little in the fight that you are full heal the next time it hits you. In the end it's about preference.
@-ClerzZ-6 ай бұрын
I can assure you that you're not tanking a boss on expert/master mode.
@LazyMaybe6 ай бұрын
@-ClerzZ- Clearly you didn't watch the video.
@-ClerzZ-6 ай бұрын
@@LazyMaybe You watched a 1-hour video on a guide tells me you suck at the game already. Fyi, the first thing shown on this video was him "cheesing" a boss, which by my standards is cheating/doesn't feel rewarding. Also, just learn how to dodge, because clearly you have a skill issue in Terraria.
@somewhereelse12356 ай бұрын
@@-ClerzZ- You can easily do that as a summoner with 0 defensive equipment. It's not difficult to survive 2-3 hits from most bosses, the main issue comes when you get hit 4+ times in rapid succession.
@cryolitegem9 ай бұрын
35:04 the “wouldn’t have died with 28 extra defense” has so much indignation behind it, and as someone who has almost always opted for warding over menacing reforges, I’m here for it
@theendofthestart81799 ай бұрын
but why did they drop right into the enemy projectile? also health potion was off cooldown. This is was 100% a skill issue.
@Kermit_E_Frog9 ай бұрын
Could not disagree more. Off cool down potion and missed dodge. This is one of those "If I were born a fish, I'd be a fish" type arguments. Damage will reward you when you're playing bad AND when you're playing good
@sorbetcafe9 ай бұрын
“Here’s an example of a character dying to an attack that they would have survived with warding” >They should’ve just not gotten hit That’s got nothing whatsoever to do with the point I was making in the video, you’re just ignoring it and nitpicking something else to try to seem like you’re refuting the point. To paraphrase, “In a bad situation, having this helps a lot, here’s a visual example of it” >don’t ever get in a bad situation then??? Dumbass just be perfect That’s completely ridiculous lol
@Kermit_E_Frog9 ай бұрын
@@sorbetcafe No, your point is "If they'd had a little more defense they would have lived"(paraphrased) and everyone else's point is to not build completely around the worst happening but to grow with every attempt until you don't feel the need to watch an hour long video on defense to justify yourself.
@cryolitegem9 ай бұрын
@@Kermit_E_Frog did you even watch the video?
@That_Forg6 ай бұрын
When people say "yeah but you can either take slightly less damage or make the fight go significantly faster but have to dodge a little more" but they completely overlook that fact that with a lot of high damage low range weapons, taking less per hit will allow you to land more hits by letting you stick closer which means you will do more damage thus decreasing the time in the fight on top of just taking less per hit
@th3g4mingexp3rt52 ай бұрын
Yeah but many people who play something like summoner don’t really have that problem unless they have garbage summons
@SleepyStreakАй бұрын
Only if they can't aim. And for bosses that dash around a lot and are hard to hit, sitting still doesn't change that. As the video shows, damage builds were *always* faster, and he's not even a particularly good player.
@nonagonguy6121Ай бұрын
@@SleepyStreak On the off chance this isn't trolling, what would you consider necessary to be a particularly good Terraria player?
@SleepyStreakАй бұрын
@@nonagonguy6121 Beat Calamity Infernum mode without cheese mods, no extra accessory slots, no alchemist lite + Thorium for ridiculous potion buffs. And taking it a step farther, Calamity Wrath of the Gods superbosses. There's plenty of people above even this, who do these mods/modes hitless. And guarantee by the clips shown in the video, this guy has not done that. Which matters, because when you're going full damage and focusing on dodging, instead of tanking, you need skills to keep your accuracy consistent. Yes, kill times with a tank build and damage build are going to be "not that far apart" when your damage build where you need to dodge has 40% accuracy or you need to stop shooting sometimes to focus on dodging, and the tank build where you play close and reckless has 80%+ accuracy and never stop swinging/shooting.
@idontbelieveinmagic11 күн бұрын
@@SleepyStreak all due respect, you've got a fucked perspective of what good means. if you can beat infernum you're already among the best at playing the game, that's way past just being "good", especially compared to the average player.
@Jerrycourtney9 ай бұрын
*_Maybe the real best defense in Terraria is all the friends we made along the way._*
@randombystander9919 ай бұрын
Nah, NPC's are pretty lousy at beating bosses.
@wrawler9 ай бұрын
Got it, we just have to play multiplayer and make our friends the decoys
@Jerrycourtney9 ай бұрын
@@wrawler finally, someone who _gets it._
@lordyasha59448 ай бұрын
Actually true since you can make them use beetle armor paladin shield and flesh knuckles 😂
@SisuBjörk8 ай бұрын
What friends? We playing solo!
@purplehaze23589 ай бұрын
54:50 I didn't expect going into this to see a firing squad of every gem staff in the game.
@zeroboros9349 ай бұрын
theres a whole playthrough of multiplayer mages that looks goofy like this
@thejester10396 ай бұрын
@@purplehaze2358 it was beautiful
@justaguywhotriestomakepeop71645 ай бұрын
@@zeroboros934 where
@zeroboros9345 ай бұрын
@@justaguywhotriestomakepeop7164 check the previous livestreams of the channel under the "live" section
@anusaukko67923 ай бұрын
@@zeroboros934 I gotta second that other guy, where exactly? Tried searching around a bit and found random modded videos or solo walkthroughs lol.
@FizzyMcSoda8 ай бұрын
45:44 Might want to keep the Dryad with the Nurse for this trick, as the Dryad's blessing buff will give the player +8 Def, +3 Regen per second, and +50% Thorns effect. She'll also buff the Nurse's Def & Regen rate similarly, and give her a weaker thorns effect. Her buff also has a weak DoT damage to enemies; which isn't much to add, but is something.
@jimmyjohnjoejr9 ай бұрын
Thank you for making these videos. If at all possible, a comprehensive guide to movement speed would help a lot of people out.
@outspade9 ай бұрын
You could genuinely go in-depth about this when you bring in stuff like jump speed and which speed bonuses work on the ground/in the air. A useful resource for Terrasparkians and Amphibites alike.
@hajoeijgenraam2959 ай бұрын
Many people misunderstand how movement speed works. Movement speed for the most part only increases your acceleration when using running boots or wings, unless you stack it far enough that you can exceed the max speed those accesories set you to.
@jimmyjohnjoejr9 ай бұрын
@@hajoeijgenraam295 yeah, I didn't realize that for a very long time. Even then there's still a ton I don't understand about it.
@hajoeijgenraam2959 ай бұрын
@@jimmyjohnjoejr Yeah i really would appreciate a comprehensive video on movement speed. Most of what i know i have from spending hours on the wiki. Magiluminescence is one of the only accesories that actually increases max speed for running shoes and doesn't even work on wings from my testing.
@theendofthestart81799 ай бұрын
place 2 pylons. boom, done.
@DeuxisWasTaken9 ай бұрын
Thanks for making this. I think the sleeping on defense can be partially attributed to a pendulum effect since there was a time when Warding was considered to be the best by a large margin, so when the last parts of the endgame and harder modes dropped, the pendulum swung in the "we were sleeping on Menacing, Warding is for noobs" direction. With people realising that no actually, Warding is still amazing, it's likely that it may swing back soon.
@theendofthestart81799 ай бұрын
well, warding is still for noobs though.
@justanothercommentercarryo83678 ай бұрын
@@theendofthestart8179 Cool.
@jnb_1108 ай бұрын
@@theendofthestart8179”warding is still for noobs though” My boy, you sound like a clown saying that. But youre not funny, please be funny 🙏
@theendofthestart81798 ай бұрын
@@jnb_110 new people get hit more, experienced players get hit less. Simple as that.
@jnb_1108 ай бұрын
@@theendofthestart8179 Imagine getting triggered over what other people prefer on how to play, jeez stop being such a clown dude. Youre not making me laugh 😬
@skeleton_master.4 ай бұрын
One thing about honey that rarely gets talked about is that you can get the buff without any building, accessories, etc. To do it you need honey bottles in your inventory. If there is no potion sickness currently, and you press the buff button, it uses the honey bottle as a *buff potion* and gives you 30 seconds of honey buff, while not giving you the potion cooldown. (but it might get fixed in 1.4.5)
@vfrostbane2258 ай бұрын
I really like the note that every point of defense is more valuable than the last. This is actually pretty typical in many armour formulae like in Age of Wonders 4, but most people see the smaller percentage of the initial number and dont recognize the fact that its actually granting more and more value. this was a great vid. thanks!
@Z7Games8 ай бұрын
There is also "infinite healing loops" to consider as a positive for defense. Because there is a point where if you reduce damage enough, you'll take less damage in a minute than what a potion can heal you. At that point you are inmortal as long as you have potions in the inventory and the boss will just die at some point because the bosses don't heal. And said thresthold is VERY EASY to achieve only with Warding accesories and dodging a few hits. Not even need for crazy armor combos. I seriously can't understand how people will put "kill enemy 28% faster" over "near immortality"
@Brent-jj6qi8 ай бұрын
*Not even 28% faster
@chnebel27408 ай бұрын
i take kill boss faster anyday because its fun and i can play with different builds. without some cheesy strats you wont reach immortality on a lot of builds. if i have to learn the fights anyways why shouldnt i have more damage.
@mrosskne7 ай бұрын
i don't get hit
@ohyouknowthisonejeffrey97537 ай бұрын
@@mrosskne ive played with you, yes you do.
@mrosskne7 ай бұрын
@@ohyouknowthisonejeffrey9753 No you haven't.
@richardbudge94168 ай бұрын
there is only one scenario where menacing and lucky are better than warding: when you are trying to get the terraprisma
@jacksonwagner9926 ай бұрын
I spent probably 30plat trying to reforge all my gear after everything being on menacing. Zenith was pushing almost 1200 per crit, I’ve since dropped to 106def and only do about 780 per crit
@SleepyStreakАй бұрын
Alternatively: They know how to dodge. Look at any challenge or speedrun player for calamity, they ain't going for warding.
@person8064Ай бұрын
@@SleepyStreak because Calamity keeps nerfing defense builds to hell and back. And speedrunners are obvious.
@SleepyStreakАй бұрын
@@person8064 Calamity literally buffed defense and gave each warding an extra 1% damage reduction. And it scales post hardmode, moonlord, and DoG from +4 def to +5 +6 and +7. Issue is the bosses just don't care if you got defense and would delete you anyway unless you REALLY invest into it.
@randoman865410 күн бұрын
@@SleepyStreak its worth noting calamity is the mod that gives you a 150% damage boost button if you dont get hit for a long enough time and makes a boatload of changes to vanilla content in order to make this bonus more usable so maybe its not a good mod to bring up when we the video is talking about unmodified vanilla terraria
@purplehaze23589 ай бұрын
You shouldn't tank Brain for more reasons than just the broken armor debuff. In expert mode and above, creepers inflict 9 out of the 10 ankh shield debuffs, and 9 out of 9 if you consider the fact it predates the pocket mirror being a part of the ankh shield recipe. I don't think I need to explain why you shouldn't tank a boss that more than halves your defense, negates life regen, leaves you unable to attack, and inflicts damage over time that completely bypasses defense entirely.
@ZaChemas9 ай бұрын
ok, let's be honest... who the hell dies to brain creepers, even in pre-hardmode on legendary, creepers end up being a joke 9/10 times
@turmspitzewerk9 ай бұрын
@@ZaChemas BoC is a very fun and well designed fight IMO: its pathetically easy if you aren't dumb; but will completely rawdog you if you slip up and let it touch you. its like a little baby daytime empress way before that was a thing. BoC is totally the easiest boss and *shouldn't* pose a challenge, but getting lazy and expecting it to be a cakewalk can definitely throw you up if you're just kinda expecting to lazily out-DPS it like you would against most bosses before endgame.
@purplehaze23589 ай бұрын
@@turmspitzewerk You have to be trolling.
@turmspitzewerk9 ай бұрын
@@purplehaze2358 "you shouldn't tank the boss because it does a lot of damage" "i think the boss is fun because it can do a lot of damage" "wtf are you saying. are you stupid"
@purplehaze23589 ай бұрын
@@turmspitzewerk Brain is not a well-designed fight my dude.
@flaireyuwu9 ай бұрын
It's worth noting that in PHM white string and its dyed variants are extremely cheap to reforge and extremely easy to get, so in the event you want to stack warding, they're a good early option
@DSlyde7 ай бұрын
This was excellent. I've played a lot over the years but I was only ever a casual player and never really understood the underlying systems. Being able to give hard numbers to contextualise the bonuses really helped judge the options. Thanks!
@Shyguymask9 ай бұрын
The reason I tend to avoid defense is not because I think it's ineffective, on the contrary it's because it makes the game too easy and boring for me.
@sorbetcafe9 ай бұрын
completely valid, yeah, it tends to trivialize a lot of stuff
@pentasquare8 ай бұрын
meanwhile I can't be fucked with grinding so I just go with whatever I get naturally
@pittagiiya8 ай бұрын
meanwhile my absolutely backwards solution is to hyper-optimize tankiness and then when i realize the game is easy and boring as a result i just use a mod to buff the enemies so they deal damage again
@eltiolavara96 ай бұрын
@@pittagiiya amazing
@Wakwaw7962 ай бұрын
bro you got me in first half 😂
@purplehaze23589 ай бұрын
I think you undersold the value of the flinx fur coat. Like, sure, you _can_ just nab a summoning potion to make up for it.. but like, you can also do that _with_ the flinx fur coat, bringing your minion DPS (but not _necessarily_ summon in general) boost overall from ~110% to ~215%.
@SethAbercromby9 ай бұрын
Seeing him use the vampire frog staff also hurt me a little. Sure it theoretically has really good DPS, but the frogs have such a hard time dealing damage to bosses consistently without setups like the narrow corridor on WoF that makes you a sitting duck for laser beams it's really hard to justify using them. For WoF I like to use one imp against the hungy since they are weak to fire damage and the fireball can hit multiple at once, with all the other minion slots being hornets which are inversely much stronger against the main body. They total to much more consistent DPS over the frogs and you can use the open space to dodge around like the mage or ranger builds.
@derfloh42458 ай бұрын
@@SethAbercromby why are they weak to fire damage?
@SethAbercromby8 ай бұрын
@@derfloh4245 I can't tel you why, but curiously they do not resist the On Fire! debuff. Both they and the Wall of Flesh are also not immune to the hornet's poison, making them a great summon against WoF imo.
@zkam9008 ай бұрын
Bro I see you on every terraria video
@mehmemeh52858 ай бұрын
@@SethAbercromby to be fair, if you have a lot of defense its a lot easier to keep the boss standing still and let the frogs wail on them
@jaeldi5 ай бұрын
Brilliant Analysis! Well done. I have always felt that I am bad at "good dodging", I can dodge to an average level, but when I watch people who are really good at dodging, I feel like i don't know how to dodge at all. So for us 'average/below-average dodgers', defense has always been the way to go. I think people should experiment with both, that's the beauty of this excellent game!
@solomonbyrne39099 ай бұрын
I think for most players who actively avoid defense, it isn't that they don't understand how good defense is. Before something like 1.4 , my go-to was to have high defense loadouts and use ranged weapons. For a while that made it much easier to play the game and beat bosses. But with over 2000 hours in this game I can't bring myself to do the "go-to". As was pointed out, doing defense builds can feel pretty boring. It isn't just an edgy mindset of "oh, I don't need defense since I'm good enough to dodge", but a desire to take risks, challenge oneself, and keep the game interesting. And it isn't just boring in the sense of fights being relatively easy, but in the sense that to do it well, you need to grind for items like the flesh knuckles and the paladin's shield, or for players who don't want to bother getting money, it can even be annoying to pay for the warding reforges or sit at the shimmer for 20 minutes (if getting warding on more than one accessory at once). At least when grinding for a more offensive build you get the reward of fun, challenging, fast-and-loose bossfights... Anyway, I get that I am biased against warding because of my specific way of enjoying Terraria. I play mostly for the boss fights, and if the bosses are trivialized, I will have less fun. Also, a fun little trick with the heart statue pre-skeletron is to use the wiring for the light in the surface dungeon room. if you demolish the dungeon you can just place a pressure plate and a heart statue or two over the leftover wire.
@razerblaze0709 ай бұрын
it is kind of unfun and feels like cheese to jut slap on all warding and defense accessories all the time
@SomeCowguy9 ай бұрын
Same reason i never cheese destroyer, whats the fun in breezing through any challenge you can use to get better?
@TrouserSnivy9 ай бұрын
I stopped using defense because I realized how useless it is if I get better. The idea behind trading warding for violent on melee is that if I play better, I get a tangible reward for my progress. And in theory it is better. It is not only an incredibly intuitive metric of skill progression, it is quite literally mathematically better, so anyone that wouldn't have incentive to arbitrarily challenge themselves in a PvE game have actual reward incentive to do so. Paladin's shield also isn't really a great defensive item, I have never felt tankier running it but in theory a ranged character can run it to soak some damage the melee is taking, and if that person is using shiny stone or the specter mage set, they can heal off the damage they shared with the melee. I do think it is a good point that this stuff applies mainly to bosses though, I have noticed after I made the switch how miserable horde events are without defense stats, and in those events the paladin shield actually should go on your tank since damage will be spread among everyone else.
@SethAbercromby9 ай бұрын
For master I usually play an offensive build with warding reforges, so fights are still tough, but the extra defense goes a long way in keeping you alive. Especially nasty fights I replace one offensive item with worm scarf for the damage reduction since it's applied before defense, making you a lot more tanky for only a slight reduction in overall DPS.
@HebiSnake9 ай бұрын
Some people genuinely don't know.
@OhCrapI_He9 ай бұрын
Alt title: In Defense of Defense On a more serious note, my Expert mode True Melee run has taught me the true beauty of the Tank build. An optimal Tank build from my experience has some combination of Defense, Damage reduction, and Life regeneration. Defense is great for smaller attacks DR is great for bigger attacks Life regen is great because it gives you more hit points over time, which Defense and DR let you take further P.S. I always thought Master mode was designed with Tank builds in mind, and this video confirms that through and through
@jakeforgey537812 күн бұрын
I am playing a Classic Mode run after a long break (bout 6 months) so I can get back into my usual playstyle in Master Mode.... and hoo damn, I doubt I am doing much dying on Classic Mode...
@XionSteel2 күн бұрын
Funny how much this even translates into moded play. Early game, just getting warding on everything makes you take almost nothing from everything in the world and only minor damage from bosses (albeit they take forever to kill), while of course dodging the high hitting moves like worm heads since those might still take you out if not careful. Mods also tend to give you more options for defense in accessories (one that comes to mind triples natural regen when standing still while giving you full natural recovery while moving). That said, it matters less later since unlike the vanilla game, mods tends to scale way beyond the moon lord and can get up into ridiculous numbers with the armor never really matching up. Vanilla game is just quite balanced in that respect.
@TheOfficialMrloggy9 ай бұрын
I just use whichever +4% increase reforge I get first
@coreflakes9 ай бұрын
real
@pressaltf4forfreevbucks1798 ай бұрын
Based
@destroything8 ай бұрын
i roll out the mobility one but same
@cosminonisoru11459 ай бұрын
Dude finally a video about defense and how actually work love to see that.
@humblepeanut7 ай бұрын
Nice video coming from the guy who beat master mode with zero defense. I love this guy
@VeryAnonymousTurtle9 ай бұрын
the multiplayer footage that you show is beautiful, something about seeing so many people fighting a boss is just majestic.
@theendofthestart81799 ай бұрын
no friends?
@Memzys6 ай бұрын
@@theendofthestart8179 😢
@mmsbludhound8739 ай бұрын
Daytime Empress: hold my beer
@SethAbercromby9 ай бұрын
Pretty much the only time you want or need a full menacing build, since HP doesn't matter anyway and it's just a race to kill her a little before you get caught by a stray projectile
@crashertalksmore98698 ай бұрын
Pretty much lol
@winterfall_08 ай бұрын
The comparisons would have been a lot more meaningful in a more realistic scenario in which menacing user does not ignore free and easy to obtain sources of defense (bast and ironskin) for no reason, as we would have a better idea on how much survivability we are really losing by focusing on damage. Additionally, SoC and Obsidian/Ankh are still used by most players, even if they care mostly about damage, as they still provide additional utility useful for every build. The same argument can be made about regeneration and healing. Yes, you can outright facetank almost everything with enough defense and sustainability, but if the regen and healing are also enough to compensate for the scenario in which you are only occasionally getting hit by trickier to dodge attacks, then the latter option may be more desirable for most players, as you will be able to do everything faster and also don't have to do the tedious grind for some of the defense items, with the only cost being that you actually having to move and think in a boss fight. Overall, a good argument for warding, but too much unnecessary attention are given to the extremes of completely neglecting defense and completely min-maxing for defense, both of which are impractical and unrealistic
@TenositSergeich9 ай бұрын
"Defense isn't that important" "Pedro, why aren't we alive"
@damnthisisabadname9 ай бұрын
It makes no sense to go for anything but defense in pre hardmode imo I'd genuinely take +1 defense over +4% damage in pre hardmode
@sorbetcafe9 ай бұрын
shackle supremacy
@logansmith63429 ай бұрын
Warding shackle, my champion I so agree btw that 4% DMG is just not worth it when it increases DMG by 1 -5 flat dmg
@theendofthestart81799 ай бұрын
yeah, but id take shark teeth over any defense item any day, and frankly spending any amount of time minmaxing before hardmode just seems, wasteful?
@theendofthestart81799 ай бұрын
@sutarn_gamer4159 long story short, if you arent flying, speed buffs arent good.
@theendofthestart81799 ай бұрын
@sutarn_gamer4159 yeah, believe it or not, that is flying, so its tsunami and blizzard. cloud and fart are NOT though
@connorconnor16317 ай бұрын
31:03 _casually drops 896 platinum_
@majdodeh27335 ай бұрын
My only issue with this is that you didn't include ironskin potions and bast statues for damage builds as well. Just because they're focusing on damage, doesn't mean they're giving up free armor.
@Tempestissiman9 ай бұрын
Finally we can put the "defense bad" myth to its grave. I do not understand why it's such a prevalant opinion among the community despite being so utterly untrue. Edit: Finished watching the video. I'm astonished by how in-depth you go and how you brought up many good points that I have never even considered, especially the bit on why menacing is bad at the end. This is definitely my favorite video you've made
@TheLifeLaVita9 ай бұрын
literally everyone builds defense and goes for warding all the time
@dragonex47239 ай бұрын
Probably because of the prevalent “just don’t get hit” ideology
@Tempestissiman9 ай бұрын
@@TheLifeLaVita Yes but you also do see many opinions floating around claiming defense is worthless on high difficulty. I've certainly seen many of them
@sorbetcafe9 ай бұрын
Terraria has a huge community, some circles might frequently use defense, others bash it as being useless. Not everyone builds defense and goes for warding all the time - in fact, one of the most common things I had to do when I started streaming was explain why I skipped over menacing reforges for warding ones
@TheLifeLaVita9 ай бұрын
@@Tempestissiman generally everyone goes for warding except when they don't wanna spend so much time to reforge everything or doesn't have the need for it in higher difficulties. Just looking at how much damage reduction you get it's obvious defense is strong. Skipping over defense or not going for warding doesn't mean they don't know how effective warding is, but just that they wanna have more fun in other ways
@immitch.whataboutit6 күн бұрын
Currently playing FTW mastermode. It's been a while since I played defense. Specifically, I'm doing tank dodge with both master ninja gear and brain of confusion enhanced with star veil, the rest are interchangeable shields/accessories and mobility. When I first played this difficulty, I did it with summoner. I'm a no-hitter with tons of experience fighting the bosses, so it was kind of manageable. Whenever I made mistakes though, I'd die in 1 hit because of my paper defense and the enemies' absurd damage. Now, playing dodge tank, I'm breezing through the damned thing. The defense and dodges coupled with my skills allowed me to ignore up to a certain number of mistakes, it's absurd how much of a difference dying in 1 hit and dying in 5 makes.
@diamonje6 ай бұрын
Bro made a 58 minute video about defense just to tell us that the flesh knuckles are OP.
@straynyan27 күн бұрын
I tried stacking defense while obtaining the Terraprisma, and it was really effective.
@shooey-mcmoss16 күн бұрын
let me guess - you ate some damage from wyverns so you could dodge the shot from EoL> fair
@elijahalexander933515 күн бұрын
I have been looking for this kind of content for a while (In-depth terraria mechanic exploration). It’s beautiful.
@vulpix92107 ай бұрын
I think not including things like the burger, bast statue for damage or warding examples doesn't make for a valid comparison. Because there's no "tradeoff" for those. You just have to spend the time to get them. These comparisons should be between the things that have tradeoff. Not ones that don't. If I can get free defense while I'm playing a damage build, I'm still gonna get the free defense. I'd like to see a second video comparing optimized builds. With only tradeoffs between them.
@Maniac_l23.6 ай бұрын
Just subtract 5 from all the non-bast statue ones on the table.
@vulpix92106 ай бұрын
@@Maniac_l23. That isn't really helpful for the actual testing. It'll give the stat, that's cool. But not the actual hit count per boss/enemy.
@Maniac_l23.6 ай бұрын
@@vulpix9210 Its more about the trendline, really. Pulling hairs over +5 defense for a build claiming to kill enemies before they die barely impacts anything. Boss attacks still hit like a truck, and unless you stack defense to negate that, which is the whole point of warding, you still have to focus on dodging.
@vulpix92106 ай бұрын
@@Maniac_l23. If you read my comment. It's not *just* about the bast statue. It's about everything from the bast statue to the endurance potions to ironskin to anything else. All builds should be given either everything without tradeoffs. Or not given them
@LazyMaybe6 ай бұрын
"Because there's no "tradeoff" for those. You just have to spend the time to get them." Well, yeah... that's the tradeoff. Most people don't want to spend the time getting that stuff, just like most people don't put together optimized builds. It's more realistic to account for how an 'average' setup will have both worse gear and worse buffs.
@afridnishad66172 ай бұрын
This is what a PhD in terraria would look like
@PhoenicisEstuans8 ай бұрын
Nice to see a breakdown on the numbers, will definitely be prioritizing warding on accessories from now on
@lemonlily055 ай бұрын
for the those wondering, this is also very effective if not better in the calamity mod as the warding reforge gives damage reduction AND gets buffed the more major progression bosses defeated(ex. wall of flesh, moon lord, etc.)
@Lftarded2 ай бұрын
Thing is, playing on the designated reveangence mode, every single hit completely cuts your defense by half and literally everything has DOT that pierces defense
@oneways27282 ай бұрын
this popping in my recommendation after a manga/comic about an adventurer Tanker with max Defense being kicked out and the party got whipped by enemy after that because they has no defense while the tanker join another party and keep winning....yeah this is the sign
@SheroloxАй бұрын
Tanks need some love. It feels like they rarely get appreciated.
@Mothmook9 күн бұрын
@@Sherolox probably because of their boring and straight forward concept :> But it doesn't make that concept bad in my opinion.
@Sherolox9 күн бұрын
@ Being the brave frontline juggernaut taking blows for my team mates while they can focus on damage and healing sounds pretty cool in my opinion. But opinions differ I guess.
@CrystallineFoxCFАй бұрын
idk why everyone always tries to say that _____ is better than _____... like, it entirely depends on 3 things 1. Your Class 2. Your Playstyle 3. How experienced you are with the game and/or the boss attack patters Like, yeah, if you've played a while, and can dodge the boss attacks with relative consistency, more damage can be better, but often, having that extra defense may save you with a random hit you aren't expecting, or just, you get bad luck and get cornered in a place where you have to take a hit and you probably won't survive without it, but if that's the risk you want to take, you can take it. There's no right or wrong way to play this game, and that's true with a lot of games, people getting super angry about a disagreement is honestly kinda stupid... Having a civil argument about which one is better, and trying to find the most optimal way to get through the game is different, and I fully support that, but trying to tell people that the way they're playing is wrong, and then shaming them or getting mad at them for not doing it your way is super trashy though. Anyways, great video, it's super informative, and hopefully can help new and old players see that defense is, not only an option, but a very valid one despite what many of the more experienced people in the community say.
@itzeazee17107 ай бұрын
Great video, but there are some problem with your methodology I noticed: 1) When comparing the armor of the various classes, I think it was a mistake to have the damage-focused builds use worse armor and accessories. You never really showed an accurate representation of most players builds, which will usually include decent but not optimal armor, some defensive accessories such as ankh shield, and an ironskin potion, with the accessories at menacing. Basically, there is no reason for not using ironskin potions and bast statues for the full damage player, since it has absolutely zero cost in dps for doing so. Additionally, by giving the normal build a bunch of defensive accessories and armor that the damage build doesn't get, it obscures the actual value of Warding specifically by comparing the defenses of Menacing + weak equipment to warding + tanky equipment, rather than comparing menacing and warding on equal footing. 2) Additionally, I think you should have included worm scarf / endurance potions in your calculations. Again, there is a distinct middle ground between full damage and full defense that you seemed to ignore 3) I don't remember you talking about how warding is better early game, as 24 flat damage reduction means a lot more against Eye than against Fishron. I think this is worth considering, as there are people who will use warding pre hardmode but switch to menacing around/after mech bosses. 4) During your combat tests, you died with the defensive build, and then brushed that off since "you weren't trying to dodge". You only died because you facetanked, but remember you said you HAD to facetank to obtain the killtimes you did with the tanky builds. This is a really unfair double standard, you say the tanky builds are much safer because of the lower damage, but you also say that they are comparable in damage because you can facetank - but if you think about it, facetanking bosses is a strategy that makes you take more damage to let you deal more damage! To mitigate the lack of dps, you are willingly sacrificing the main advantage of defense, but you aren't acknowledging that fact. If you wanted a fair comparison, you should have used the same strategy both times, that way it's a comparison between actual damage output, and there are no asterisks about your increased survivability.' 5) In addition to having a damage + warding test, you should have included a defense + menacing test. I don't think it would be better, but it's a distinct build style that is very common for players to use and not testing it is a big oversight.
@calsalitra46897 ай бұрын
I'll argue against 4 and 5. 4) From the perspective of a player who is genuinely struggling, the extra defense is much safer. From the perspective of an experienced player trying to kill things as quickly as possible, it can simultaneously be comparable in damage because they strategically take damage to deal more damage. Those are not mutually exclusive, it just means that tank builds are versatile. Builds that sacrifice defense for more damage lack that versatility, despite mostly comparable killtimes. I'll also add that he was playing offense nearly as aggressively as he played defense, which later on resulted in a ton of deaths. Less defensive builds have to take similar risks to maintain any advantage, except that risk is far greater compared to defense doing the same thing. 5) IMO that would introduce unnecessary clutter. 12 tests is already messy, adding in 4 more for the sake of a minor variation doesn't make much sense.
@kyouma05198 ай бұрын
everything about this video is insane, the length, the structure, the information, the quality, all the numbers (casually correcting the wiki in between btw) and gameplay footage edited. providing a full equipment list in 3 iterations and also going into specific details about gear choices and boss abilities is absurd I think a lot of people don't realize how much work a video like this is. btw terraria is a 13 year old game, the fact we still get content like this for it is mind blowing
@sevendeadlysins6430Ай бұрын
Bro just gave me the confidence to do a master run. You're amazing!
@MarvelousButterАй бұрын
you got this!
@dodge72469 ай бұрын
I HAVEN'T FELT THE HEAT OF BATTLE IN QUITE A WHILE AND IT'S LIKE I JUST CAME BACK TO LIFE! I LOVE DEFENSE! *background explosion*
@Eranta7 ай бұрын
what a video! watched all of it and loved every second of it :) thanks for your effort, keep it up!
@LampNTable12 күн бұрын
I was listening to this in the background while I had a headache and your voice actually helps my headache
@SpiderJAAM9 ай бұрын
My rule of thumb for accesories is "Is it a shield (or something that adds + defense)?... Then +4 Defense" 🤣
@flipallthetables7939 ай бұрын
I have a problem with the comparisons made. At 7:38 you say the following: "All that this is showing us is that this is really showing is that having access to the 24 defense from warding accessories is extremely powerful and quite unbalancing". Except in none of the comparisons you show is the difference only those 24 extra defense points. What you showed is more "here is a build with preparation for maximum damage and nothing else, vs build with preparation for maximum defense and nothing else", when a lot of aspects of both builds can be combined *with no detriment*. For example, in the early summoner comparisons where the only summoner armor is the Flinx Fur Coat, the "maximum damage build" is missing out on things that it could absolutely use to increase the armor it has without decreasing the damage. There is nothing stopping that build from having iron skin and a bast statue, not to mention that the armor set up is missing legs, and the wizard hat which is used doesn't even improve summon damage (unless explicitly in the Celebration Mk.10 seed where it gives 1 extra summon slot) so it could just be replaced by a platinum helmet.
@supermonkeyqwerty9 ай бұрын
> having iron skin and a bast statue lmao true everyone has iron skin, but also i never would've given bast statue a second chance
@EATZYOWAFFLEZ8 ай бұрын
Yeah that's a major problem with this video. Another problem I have is that the DPS comparisons are just played poorly as far as the DPS builds are concerned. Ultimately this video really didn't change my mind on anything. I already knew defense wasn't bad, but I still think damage is better.
@flipallthetables7938 ай бұрын
@@EATZYOWAFFLEZ Enjoying the game is what matters in the end, whether one is better or not only matters if that matters for your enjoyment. As he pointed out at some point in the video, going full defense can be extremely overpowered. But it can also be boring because there ends up being basically no skill required as you just sit and tank for some fights. I don't care if, from a meta perspective, defense is far stronger than menacing, because in the end I have way more fun dodging attacks and dealing insane damage than otherwise.
@flipallthetables7938 ай бұрын
@@GhGh-gq8oo Please quote the full sentence: "Enjoying the game is what matters in the end, *whether one is better or not only matters if that matters for your enjoyment.* " If speedruns are how you enjoy the game, then defense over damage matters. I never said otherwise.
@turtier7 ай бұрын
I was looking for a comment like this. I normally love in depth videos like this, but I can't really take any of the comparison seriously when it has a flaw like this, because it's basically not comparing real builds that a player might have. I feel like a better comparison would have been to use the basic armour setup for that class at that stage in the game, with all menacing and all relevant potions (both offensive and defensive), and relevant arena modifiers (eg bast statue, heart lantern, etc), then compare to the exact same setup with warding accessories and no other changes, and then have the 3rd be the full defensive setup that will use different defensive armour and accessories. This would directly show how much warding alone does on a setup everyone would be familiar with, while also comparing to how focused defense performs.
@joshmurga29625 ай бұрын
This video has a ton of useful information. As someone who isn't as familiar with all the items and options in this game, it would be nice to have this as a written guide. It would be extra special if it could have information on which accessories and armors become available at various stages of the game and recommendations on upgrades and replacements for each phase of the game. In lieu of such a guide based around this video, does anyone know of any written resources based around defensive play styles that are up to date and similar to what I described. Anywho thanks for the video. it's obvious that you put a ton of work into it!
@AniematedSteph9 ай бұрын
I thought I would disagree with this video but it changed my mind good job
@TorresTheDevourer8 ай бұрын
absolutely fantastic and comprehensive video. I've been thinking about defense for a while, and this cleared up a lot of my doubts. Thanks!
@VinimartxАй бұрын
great video, you have made me watch an entirely hour just by talking about defense in terraria
@galaxystudios3709 ай бұрын
I’m currently 24 attempts into expert hardcore and am reasonably confident I’ll be able to beat most of the bosses without much trouble. However, I’ll be running a tank build for the simple reason that I don’t want the mistakes I make to instantly cost me the run. beetle shell supremacy
@Tempestissiman9 ай бұрын
Bosses aren't the main difficulty of hardcore, in fact it's probably the least concerning part. Regular enemies deal more damage a lot of the times and you can't predict it. To that end defense is even more valuable because it lets you avoid being camped by an enemy. Also, make sure to get a cross necklace for that purpose. It gives you extra time to recall out of a bad situation
@TheLusion9 ай бұрын
@@Tempestissiman agree i use the star veil and can very fastly save and exit and weapons doesn't go bad with autopause bug of the game when you can't exit cause of attack
@galaxystudios3702 ай бұрын
@@Tempestissiman considering Attempt 24 died to a pigron, you're 100% right. Attempt 25 took it home, though
@Tempestissiman2 ай бұрын
@@galaxystudios370 congratulations!
@Schmitzerize19929 ай бұрын
This is the type of videos I LOVE to see. Good job buddy
@DriftingDraftsman6 ай бұрын
This video is cool. Didn't realize you could make such builds that weren't just using the set bonuses.
@AnAxolotlEmperor5 ай бұрын
No hate to you, I've recently gotten into your channel and like it so far. That said, I'm a bit annoyed by some of the things said and shown in the damage numbers/defense section especially about summoners representation. First of all, in pre-hardmode, you only included things that would give damage in the "damage" loadout (which I understand, but keep reading). You did not include things like the bast statue and ironskin, which are completely free sources of defense that would improve survivability without sacrificing and damage. If a player with any common sense were to make a max damage build, they would include those buffs. Specifically for the summoner loadout, you did not include pants and included a wizard hat, neither of which increase summoners damage at all, so the player could have used the armor shown in the "warding set" without losing any damage and gaining defense. I understand that you were simply only adding things that buffed damage, but no sane player would forgo free defense, no matter how focused on damage they were. Another example of this later in the video is when the "damage" loadouts for all the classes did not get the aegis fruit granting a free 4 defense that no one would leave out. You even point out the stupidity of forgoing free buffs at 30:00 in the kill times section, adding an entire section called damage + warding, but not a section for defense + menacing. At 35:43 you point out how you have been giving the damage build an advantage by not using the wrath potion and others but not including them into the builds, or ironskins, lifeforce etc. into the damage builds. You are intentionally creating builds and boss fights that no sane person would ever use as they both forgo either massive damage increases (wrath potions) or massive survivability increases (iron skin + life force) P.S. .Some extra annoyances are that you used the vampire frog staff AND A FINCH for the Wof instead of the imp or hornet staff, debuffing the damage build much more than the warding build. I think your content is generally great so far, but this entire video made me angry. I think it was unrealistic and not fun to watch. Thanks for reading.
@dddw.9 ай бұрын
i legit started reforging menacing because it was TOO easy
@valleyard86743 күн бұрын
As someone that carried a friend that had already played the game before in my first world I straight up basically just face tanked 90% of the hits from the moon lord without dying while he died like... 2-3 times? (He could have died less, but he had a problem with not trying to take aggro... And with hitting moon lord, even with chloro bullets, I also don't know how) (Letting the summons do all the work and basically never using my whip didn't make the fight faster either lol)
@Ketchup97117 ай бұрын
Awesome video, really good guide for bosses and their attacks, too. Gonna ignore and use menacing either way tho.
@dolby94947 ай бұрын
Me too lol
@rozee85169 ай бұрын
PLEASE KEEP DOING THESE VIDEOS THEY ARE AMAZING
@anusaukko67923 ай бұрын
I've never had any strong thoughts on defense besides ''people who say its useless are stupid'' and ''people who say its the greatest thing in the world are stupid'' lol. Obviously it would be viable atleast somewhat decently in a game like Terraria, but giving myself more leeway for flaws in dodging and movement just isn't how I play. I go full menacing because I like doing damage, I don't care whether I die in 1 hit since it has always been about dodging for me, and I feel that a tank build goes against my gameplay principles.
@fighter49293 ай бұрын
"healing potions are useless cuz experienced player would just dodge. Save the inventory slot"ahh argument
@thesamesunrise52979 ай бұрын
Absolutely loving these super in depth deep dives into a particular mechanic of terraria, keep up the good work man
@nico-355113 күн бұрын
For the honey, you can just put a bunch around the arena with the bubbles, if you drink the potion that let you swift trough liquids, they are just passing through a block of air, so no difference at all
@RobYu9 ай бұрын
Super interesting, thanks for this guide and all the work that went into showing the actual effectiveness of warding/defensiveness!
@theendofthestart81799 ай бұрын
chat gpt comment
@Kasumizawa.Miyu_RABBIT047 ай бұрын
I remember getting so pissed at ML in my expert melee run that I used as much defense as possible and tanked everything. And I mean, EVERYTHING. I was just sitting in honey, jumping to grab some hearts every time the lazer came by. I can say with 100% certainty that full defense is op.
@SupGh0st693 ай бұрын
NO WAY! miyu from peak game blue archive loves play terraria?!
@ThePCguy17Ай бұрын
Honestly, the best recommendation you can give something is "the devs literally don't let you have as much of this thing, that's how OP it is." Like, come on, if the devs won't let you have it, it's obviously worth more when it's something as simple as offense vs defense.
@nightmareraven30459 ай бұрын
I will be deep in a cold, dead grave before I ever stop reforging all my accessories to menacing
@rougenarwhal83789 ай бұрын
And without defense it might happen sooner than you realize
@nightmareraven30456 ай бұрын
@@rougenarwhal8378 Who needs defence when I can melt moonlord before ever getting hit?
@fastral77696 ай бұрын
@@nightmareraven3045If you do that on master mode, fair enough.
@aetheriox4638 ай бұрын
the TRUE comprehensive guide to defense: bigger number = better (usually)
@charlestroll61575 ай бұрын
You are changing my whole view on terraria with these videos, they are so high effort and easy to follow. I'm on my first master mode hardcore character and your videos have been a great help, thank you!
@purplehaze23589 ай бұрын
Minor note: You can also circumvent Deerclops's frozen debuff by equipping the handwarmer, assuming either that it's Christmas or you set your device's clock to make the game think it's Christmas.
@DenajM259 ай бұрын
Back in the day before 1.4, the concensus was always to get warding on everything
@AlterEgo-en2wx8 ай бұрын
Nah, this mindset entered the game at 1.3 already. I myself never subscribed to either viewpoints though
@Jom_Ghost6 ай бұрын
This video is fantastic, the comprehensive guide on every aspect is just top tier. You researched and gave us builds, damage values, AND kill times for each and every build. This is just simply amazing. This video alone has convinced me to subscribe
@mikaeluhl7 ай бұрын
Right off the bat you listed all of my beliefs in the defense system, so as Sheldon would say: Here's my jaw, drop it. Yup, you destroyed my world. You pulled me out of the Matrix. I appreciate all the research you did 🙏
@warpedg4mer9369 ай бұрын
For someone who used to run warding, it never helped me that much. When I switched to menacing it was a world of difference, I play mage.
@derianyounan13538 ай бұрын
Exactly menacing helps with damage while you are outmaneuvering the enemy in question.
@maynardburgerАй бұрын
@@derianyounan1353 There's a whole damn video in the OP that goes over this argument and why it's not correct.
@brrrkicАй бұрын
> watches video explaining how [argument] is objectively incorrect > comments [argument] anyway
@warpedg4mer936Ай бұрын
Well, for one, I wasn't posting an argument, just personal experience, so that is incorrect. For this, let me add on to my previous statement. For solo I think this video is very true. Warding is much more important. But I always play Terraria multiplayer, and never solo. Menacing is much better for multiplayer considering the enemy has more targets, and even if my teamate(s) die, their 30 seconds is usually up by the time I would also be dead, even though we played Calamity and Terraria on the hardest modes, not including seed modes. (Master Death, Master). Even bosses that kill the melee tank, and chase afterwards. This is me agreeing with what the video is saying.
@noobhoot06Ай бұрын
@@warpedg4mer936 then lead with that you sound silly
@Supergrapes8 ай бұрын
This guy can talk about defense longer than I can complain about stuff i don’t like and that is reallly impressed good job sorbet you are very knowledgeable about defense.
@furiousgarfer49917 ай бұрын
Nice hour long video Counterpoint: Just don't get hit