Your capcom analysis series is becoming highly addictive. Great work.
@jorgelugo94735 жыл бұрын
Yes. Keep it up.
@MGSBigBoss774 жыл бұрын
Well said!
@datguybrandon96834 жыл бұрын
It is!
@slimjoker23394 жыл бұрын
Now this is what i call "Gaming Education" as a young boy back in the snes days i always wanted to learn bout the back stories and history behind these games. And just the time put into these legendary games we have.
@banredassaultsuvs3615 жыл бұрын
Wrong about champion and turbo on the consoles. Championship is Turbo, but Nintendo had a deal with Cap to get the only Turbo. So Capcom gave it a different name, but its still Turbo on the Gen/MD
@Xalusc3 жыл бұрын
Came here to say this as well
@paulj53365 жыл бұрын
Turbo hyper fighting released earlier on the Snes than the Special Champion Edition on Megadrive mate.
@jasonfell43215 жыл бұрын
Not only that, they are essentially the same game. Both basically have champion edition and hyper fighting on them. Shown as 'normal' and 'turbo' on the game select screen.
@fazares4 жыл бұрын
@@jasonfell4321 indeed
@rinbros5 жыл бұрын
Air combos? I think you got confused with juggling mechanics.
@prophetofrage30995 жыл бұрын
...I was thinking the same thing.
@antiseize115 жыл бұрын
This is juggling, not air combos
@AegisKHAOS4 жыл бұрын
And only specific moves cause juggles.
@ivanhenley5 жыл бұрын
Street Fighter II and all its iterations was my jam back in the 90s. I was so obsessed with with it, I got all the ports for the consoles I had (which did not include the Amiga), the comics, the movie soundtrack (let's not discuss the movie itself) and anything else I could find. It's one of those franchises I have never tired of and still play whenever I have time. Definitely one of the best games franchises ever. And another great episode from you as well.
@riggel88043 жыл бұрын
I'm working on an arcade 1cc (hardest) of this game right now and I can say that Akuma is VERY difficult to beat. Also, It's worth mentioning that the number of playable charterers is not 17 but 33. Other versions of all 16 main characters are playable by entering a simple code at the player select screen (jab up down down up jab for Sagat). Some of these characters are very good.
@Sin6065 жыл бұрын
16:08 is Ken's legendary Green Shoryuken
@Three_shorts35 жыл бұрын
And to this day it is still my favorite fighting game
@OniKuno1815 жыл бұрын
@6:55 Sorry to say that super street fighter 2 turbo doesn't have any air combos as far as I remember, air combos were implemented since X-men Children of the atom, but the game does however have juggle combos.
@leomonz5 жыл бұрын
Oni-Kun I don’t know if this counts, For example Ryu and Bison mid punch in air. Not to mention Akuma, Vega, and chunli can do with the special move in air
@OniKuno1815 жыл бұрын
@@leomonz they're juggle combos because you don't launch the appointment in the air to perform
@antiseize115 жыл бұрын
@@leomonz Yes, those are jiggles, air combos weren't implemented until the Marvel verseus series. Major difference between juggling and air combos are that with juggling, the opponent cannot (normally) recover in air until after they are knocked down onto the ground and get back up, with air combos, the opponent can recover in mid air
@dave_is_bored5 жыл бұрын
Love the Dreamcast version for the extra bits like bringing back the bonus rounds. There's even an option (in the hidden menu) to put the game into Engish if you wish. I also have a soft spot for the DOS port. It had loads of bugs, but those were mostly fixed with patches. Anyway, another cracking video. Keep up the great work.
@MGSBigBoss774 жыл бұрын
Even with the 30th Anniversary Edition reviving the game as of late?, i'll only play ST on the Dreamcast version! Its the closest to an arcade PCB you'll ever get. It as so criminal the anniversary Street Fighter Collection didn't port over the codes nor have the ST version in that copy be based on the Dreamcast version for its extras! Because the coded options practically have ever version of ST on there (even its early test-bed version of March of '94) along wit the ability to turn the Japanese text of Grandmaster's Challenge X into English yes! Can't wait for a modern HD retro console re-release of a possible Dreamcast Mini? With today's HDMI digital, USB and online options. Every Dreamcast game including ST will greatly benefit in the years to come i reckon once that happens!!!
@TexasHollowEarth4 жыл бұрын
@@MGSBigBoss77 - You may get your wish, at least on the Japanese version of a Dreamcast mini. I enjoyed the tweaked juggling & HD visuals of the XB360/PS3's SSF2T HD Remix. Now I like to play the game via Ultra SF2 on the Switch & it's portable. Shin Akuma is even selectable with a code + the game has a character color editor. Too bad it doesn't have the stage variations from previous SF2 games.
@LuisMendez-up5te4 жыл бұрын
14:40 to be fair, the PC version did have a PC CD-Rom version with enhanced music. It was exclusive and it was among the best ever, yet nearly completely forgotten.
@hotrod864 жыл бұрын
Amazing video as are the rest of your Capcom history videos! A couple corrections: 1.) the new fighter portraits and most of the animations (ex: Chun-Li fireball) were actually introduced in Super not Super Turbo (though Super Turbo did add some like Ryu and Bison (Dictator)'s new jumping MP air moves) 2.) Super Street Fighter 2 Turbo was actually always called Super Street Fighter 2 X in Japan, and I wouldn't call the Dreamcast version ("for Matching Services") a new rearranged version as there aren't any changes to this version besides Akuma changes you mentioned.
@KungFoo15 жыл бұрын
Did you know that the biggest arcade tournament for SSFIIT in Europe happened last weekend ? The game still has a very active tournament scene that's growing !!!
@antiseize115 жыл бұрын
That's because SSFIIT -was- IS still the best fighting game ever made!
@Timii2408304 жыл бұрын
KungFoo1 where bro?
@maxmatson15785 жыл бұрын
Back in late 94-95 I got a 3DO For Christmas on the Merit of Super Street Fighter 2 turbo and Samurai shodown alone! I love that you use the arranged soundtrack from the 3DO in the video!🎧💫😎👌👍
@sdlock835 жыл бұрын
2:38 WRONG! The Mega Drive also got SF2T. When Sega heard that Capcom intended to release SF2T for the SNES, they had Capcom delay the release of SF2CE so they can add "Exciting Mode" ("Hyper Mode" in the Western releases) to the Mega Drive version... which was basically "SF2T mode." They thus renamed the game SF2 Special Champion Edition, with the default "Champion/Dash Mode" being SF2CE, and "Hyper/Exciting Mode" being SF2T. On the SNES front, "Turbo Mode" is the default which is SF2T... while "Normal Mode" is SF2CE. 20:00 Prior to the Digital Eclipse garbage you mentioned for the PS2 and XBox, you also forgot that Hyper SF2 was released for the aforementioned consoles. HSF2 is essentially SSF2T with the OPTION to play as the older SF2 version characters, as well as option for 3 different sets of BGM tracks (CPS1,CPS2, Redbook Audio)... making it the definitive official SF2 game to date.
@richterbelmont39635 жыл бұрын
So did the genesis version's hyper mode also had the additional moves and balance changes of sf2t? Or only the speed enhancement?
@TechRyze5 жыл бұрын
@@richterbelmont3963 It's the complete Hyper Fighting game. Moves, balance, animation, colours. It's the entire game, despite what is repeatedly trotted out online by those who didn't play it.
@sdlock835 жыл бұрын
@@TechRyze That's right. In addition, the Mega Drive version of SF2T (Hyper/Exciting Mode) features 10 speeds by default, whereas the in SNES the latter 5 speeds must be accessed thru cheat code input. The Mega Drive version of SF2CE (Champion/Dash Mode) features 5 speeds via cheat code, which to date is the only version of SF2CE you are given the option to up the gameplay speed. The SNES version of SF2CE (Normal Mode) does not give the option of faster speed at all. Also, Group Battle Mode was added for the Mega Drive version, which was not present in the SNES version. The SNES version also had missing frames in the character animations (i.e. Chunli's time over animation) from the arcade that were present in the Mega Drive version. Moreover, on the continue screen, the character portraits for the 8 World Warriors are animated in the Mega Drive version just like in the arcade. The SNES version has static portraits during the continue countdown. The Mega Drive version has the HERE COMES A NEW CHALLENGER message pop up flashing in the middle of the screen like the arcade. The SNES version is just a boring marquee of the message scrolling along the top of the screen. Finally, the SNES version uses the remixed soundtrack, while the Mega Drive version use the original soundtrack. So as you can see, the Mega Drive version (Street Fighter II: Special Champion Edition/Street Fighter II' PLUS) is actually the more faithful version to the arcade and overall the more superior deal than the SNES version.
@fitnessabcvideo5 жыл бұрын
@@sdlock83 snes still played better though 😉
@sdlock835 жыл бұрын
@@fitnessabcvideo HOW so? By being slower and having HP & HK on the shoulder of the controller rather than as one of the face buttons?!
@kaisser89155 жыл бұрын
I can imagine a kid in the 90's asking their parents for this game for Christmas or their Birthday, only to get Super Street Fighter 2 or Street Fighter 2 Turbo
@Renwoxing135 жыл бұрын
Ouch! Why dredge up what is likely a deep wound full of pain for quite a few folks on this video!
@AvengerII5 жыл бұрын
Super Street Fighter 2 Turbo could NOT be run on any of the mainstream 16-bit systems available at the time. Not enough memory, they couldn't compress the game to fit on the carts of the time (which at $85 on the high were NOT cheap; a quality SSF2T port could have cost as much as a Neo Geo cart, $200!), and they simply could not replicate the QSound of the CPS-2 board on either the SNES or Sega Genesis. Super SF2 was the first Capcom fighting game to use the CPS-2 system and QSound; the ports to the Genesis and SNES while fair had to have their audio redone and the music on the SNES sounded nothing like the arcade. The SNES audio was just awful. Oddly enough, the Genesis's music audio sounded bit more like the arcade original SSF2 but the Sega systems seemed to handle MIDI better. The first home console that could run SSF2T relatively well was the 3DO and that version had its problems. I know because I owned it! Wonky stock control pad -- absolutely one of THE WORST system controllers I've ever used! -- and aside from the awkward Capcom 3DO Soldier Pad there was no proper 6-button pad controller for the 3DO. The 3DO Soldier Pad had the same awful D-pad the Sega Genesis version had. In this case, the SNES edition of that controller was better with a superior D-pad. Otherwise a decent port but the audio was reworked a bit. SSF2T on the 3DO was easily the best fighting game that system ever got. The PS1 and Saturn ports of SSF2T were fair but had their own issues. CPS-2 games in general didn't run that well on the PS1 and the PS1 version had some character animations cut. The Saturn version of SSF2T had some slowdowns (-- not quite enough memory to handle the game; it would have been a perfect port with the 4MB RAM extension cart but that came over a year later after SSF2T's release on the SF2 Collection). I say this as someone who owns that version and has owned or still owns 3 other ports of SSF2T for consoles! The best SSF2T port outside of MAME is the Sega Dreamcast version. They re-rendered the sprites to run at 640 X 480 and it was fantastic. Very little load time, no slowdown, true to arcade audio reproduction, and dip switches which no other home version had. You could customize it so you could select Akuma without running through hoops AND get English in the onscreen cinemas I believe or leave it in default mode. It also supported Netplay on Capcom's purpose built tournament service in Japan. Still ran fine on the American Dreamcase provided you have a mod chip or GameShark CD device to bypass the region lock security. Obviously, Netplay on the American Dreamcast was not available and you have to import the game; the Dreamcast was basically dead in North America by the time SSF2T was released in Japan for the Dreamcast. The Capcom Ages versions of the SF2 games ported to PS2 were generally poor because they were handled by a third party company with less than great care. They messed up audio and the games just didn't "feel" like the arcade as in the control response was off. Eventually, we got SSF2T HD Remix (PS3, XBox 360) but it's really not the original SSF2T game. For one, there's no scoring system. Secondly, the redone sprites are semi-awkward and don't resemble the drawn art style of the animation studio that did the CPS-2 games for Capcom since HD Remix was done by Udon artists working 13 years after the original SSF2T release so these guys had a different art style! I never liked the fact they got rid of the scoring system in HD Remix or that the original sprites hadn't been reworked like they were for the Dreamcast. I think the Dreamcast port of SSF2T was better because it WAS done by Capcom, not a third party company like all their CPS-1 and -2 ports have been contracted to for various consoles since 2002! In house ports to consoles done by Capcom of their arcade games were always superior to any ports done by third party companies.
@sdlock835 жыл бұрын
@@AvengerII Not true. If they're able to port SFA2 and SSF2 to the SNES, they could have included SSF2T.
@AvengerII5 жыл бұрын
@@sdlock83 Have you played SFA2 on the SNES, or are you just taking the video uploader's word? The SF Alpha 2 port to the SNES was a mess! Sorry, but Super SF2 for SNES already proved the SNES could NOT handle QSound and Super SF2 was scaled back. Not all the animation is in either of the 16-bit home console cartridge ports. They had to cut to the game down. Even with the "special chip" for SFA2 on the SNES, the system still could not handle a CPS-2 port. It's a TERRIBLE port and came out AFTER the superior Sega Saturn and PS1 ports. Why would you want to port SSF2T to the SNES after that SFA2 monstrosity?
@sdlock835 жыл бұрын
@@AvengerII Actually I did own BOTH SFA2 and SSF2 for the SNES, PS1 (SF Collection), and PS2 (SF Anniversary Collection and SFA Anthology). Just because they're downgraded ports doesn't mean they're "a mess." Based on your definition, then the 32-bit versions must be horrible too just because it needed to have load time? You must have grown up in the PS3 era.
@sega_kid42885 жыл бұрын
"Special Championship Edition" on MD is turbo on SNES. Champion Edition proper only has one, well 2 now, home ports that I know of and that's on PC-engine and the new arcade collection.
@chadbrick675 жыл бұрын
Mega drive was trash youuuuuwinnnnnthk perfffffeccctttt
@sega_kid42885 жыл бұрын
@@chadbrick67 calm down bro, they both have their own good merits. I will say though, the Sega Six button is the better control for Street Fighting 😉 Hadoken!!!
@roboyle5 жыл бұрын
+1 Indeed, and Sega had Capcom delay the release of SF2: Special Champion Edition to ensure that game modes available on SF2T on the SNES would be available on the MD port also. The MD port actually had game speed settings ('stars') beyond those of the SNES port.
@chadbrick675 жыл бұрын
@@roboyle theres a cheat for 10 stars on the snes if I remember correctly.
@kyzapgs75845 жыл бұрын
Could have sworn the MD version also had hyper. Also the increase in speed was a hesitant addition and wasn't something capcom were overly willing to embrace.
@SabreAZ5 жыл бұрын
You are correct. sf2 special champion edition is the exact same game as Snes sf2 Turbo. Just different names. Both versions have Champion Edution. And hyper fighting modes
@dallas23145 жыл бұрын
I love the Sega Mega Drive ports. SSF2 on the Mega Drive got me serious about Street Fighter 2 and now I play Super Turbo at tournaments 😎
@SabreAZ5 жыл бұрын
@@dallas2314 right on man. Thats dope!
@DragoonMS5 жыл бұрын
@@SabreAZ Largely because Capcom was initially going to strictly port Champion Edition to the Megadrive. Sega got REAL salty when they found out that the Super Famicom would get the newer version (Hyper Fighting). So they basically forced Capcom to rethink their strategery. Thus, the speed select. Of course, the Super Famicom *kept* the Street Fighter II Turbo name, while the Megadrive got "Special" tacked on to "Champion Edition".
@VOAN5 жыл бұрын
Yeap in the Genesis version you don't need a code to get ten stars Turbo, just adjust the speed. The Genesis version also got Group Battle Mode which wasn't in the Super NES port.
@Inaworldoflove4 жыл бұрын
14:00 - that dragon punch doesn't look right. He starts it already in the air. Then he goes back to the ground. Freeze frame it and see.
@MorphRed4 жыл бұрын
That's how Ken's DP works though. If you look at SFV he does a 2 move DP
@musicvideoenhancer5 жыл бұрын
Great video, but I noticed 2 errors until 6 minutes into the video: The first Genesis game is called Special Champion Edition, but it's actually just the Street Fighter 2 Turbo, not Champion Edition (actually, you can choose which version on menu screen, but Turbo is the main mode). And the new frames were added in Super Street Fighter 2, not Super Street Fighter 2 Turbo (except for the new special moves of some characters, like Cammy's Cannon Ball or Ken's new fierce kick). Chun-Li fireball new sprites appeared for the first time on Super, not Super Turbo.
@juiceala5 жыл бұрын
Top Hat Street Fighter on another episode of “the crazy, unbelievable, and outrageous misadventures of Street Foghter 2”
@robertdanker61935 жыл бұрын
The CPU in this game was always hard as balls and cheap as hell.
@antiseize115 жыл бұрын
It was easier in the Japanese version, the North American region ramped up the difficulty
@richterbelmont39635 жыл бұрын
You didn't mention the craziest fact about the game: The arcade versions feature a completely different AI in Japan and in the west. While the western/US version is super hard (some would say unfair) on any difficulty, the japanese version (which was named SSF2X even in the arcades, not exclusivly on the dreamcast) had a mucher easier SSF2-esque AI.
@theovonskeletor37095 жыл бұрын
That's only the very first version of the western arcade release. It was a big a they fixed it in future western arcade releases of the game
@ismalali5 жыл бұрын
They may have possibly fixed some of the North American AI difficulty issues, but there was still the input lag in most versions.
@richterbelmont39635 жыл бұрын
@@theovonskeletor3709 Thats an urban legend. There never was a fix.
@tolontolon55385 жыл бұрын
what about grand master challenge what was the difference
@richterbelmont39635 жыл бұрын
@@tolontolon5538 That's what the japanese version was called. Differences were the AI as mentioned, as well as a few different moves. Zangief's headbutt always leads to a dizzy in the jp version, for example, but not in the US version.
@A-1-Sawce5 жыл бұрын
Absolutely loving these Street Fighter uploads, please keep them coming!
@SAPProd5 жыл бұрын
I stumbled on the PC version for a pittance, and while the game itself was fine, it got more use from me as a soundtrack CD since the music tracks were programmed as CD tracks, and I loved those arrangements the best for both the fidelity quality and their unique arrangement.
@antiseize115 жыл бұрын
Did you know that Hyper Street Fighter II The Anniversary Edition for the Xbox and PS2 has an option where you can choose to play these arranged tracks from this game?
@leehurst69225 жыл бұрын
The sound and character changes were made on the first super game I thought
@antiseize115 жыл бұрын
They were, TopHat just forgot to mention that
@TechRyze5 жыл бұрын
2:33 - garbage, since the Mega Drive game was being developed at the same time, and gained all of the SFII: Hyper Fighting features and options, with the addition of 10 speed settings versus the SNES' 4. The only thing the MD version wasn't allowed was 'Turbo: Hyper Fighting' in the game's title. Same game.
@SabreAZ5 жыл бұрын
Facts. Except snes version could do 10 stars also, it just needed a code. Down, R, Up, L, Y, B
@ismalali5 жыл бұрын
SNES ‘Hyper fighting owned genesis version. Genesis version had the better art work with Guile getting scissor kicked by Bison mid sonic boom. Also the moon in Ryu’s stage is more arcade like.. was SNES missing the moon??.. either way. SNES code let u get up to 10 star speed and the sound was almost as dangerous as the arcades.
@antiseize115 жыл бұрын
@@SabreAZ The Sega Genesis can also go up to 10 stars, without need of a cheat code, fact.
@SabreAZ5 жыл бұрын
@@antiseize11 for sure
@TexasHollowEarth4 жыл бұрын
@@antiseize11 - Genesis version had notoriously scratchy audio & rather dull visuals. There's a hack out now that fixes these issues & more. I really want to try it out.
@AcornElectron5 жыл бұрын
As an Amiga owner I got the sluggish, nigh on unplayable mess that was sfII and just assumed if that was the best the Amiga could muster then anything after would just be missed. Which it was. I played this though, in a dodgy caravan park down Wales. Keep up the good work fella!
@mattpowell83694 жыл бұрын
SSF2 on A1200 actually wasn't too bad, apart from the small sprites. I never knew that at the time though as I also had the original US Gold SF2 and it was complete trash... Mortal Kombat 2 and Shadow Fighter were great though!
@CONSOLETRUTH25 жыл бұрын
Gotta say sir, I am loving all of your Street Fighter vids. They are simply BLOODY brilliant!!!!!!!!
@JGRICH615 жыл бұрын
Wow, almost 50k subs. Good work Mate. Been here since you had like 5k.
@brandonmuse55325 жыл бұрын
The Dreamcast cover art of the game looks legendary.
@JamesChessman5 жыл бұрын
It's not true that SNES' SFII Turbo was a big deal over the Genesis. Because Special Champion Edition contains Turbo as well. It's 2 games in one.
@VOAN5 жыл бұрын
The big deal is to play it in full on the Genesis you still need to get a 6-button controller otherwise having both games is kinda iffy unless you really don't get bother by switch the attacks. The SNES got points for a perfect controller for the game day one.
@JamesChessman5 жыл бұрын
@@VOAN I guess it's a matter of personal preference but I don't like SNES controller, plus the Gen. 6-button was great, and released specifically for Street Fighter II.
@EAprima4 жыл бұрын
SF II Special Champions edition on the Megadrive IS Champions and Hyper/Turbo Edition combined. It came after the Snes version of Turbo. I'm sure this comments section already mentioned this.
@leecroft19835 жыл бұрын
Everyone goes crazy for SF2, for me it’s gotta be the incredibly underrated SF3 (which you recently covered in an extremely informative and enjoyable to watch way)
@thejesman5 жыл бұрын
Well, underrated at the time it came out. I wouldn't say it's still underrated. Third Strike is considered one of the best fighting games ever.
@kenterminateddq53115 жыл бұрын
@@thejesman Am I the only one who finds Third Strike to be overrated? Most of the new fighters are strange and aren't interesting. The gameplay isn't as natural as II. Honestly, as a kid, I rather play EX 3 than Third Strike (yeah, give me your hate comments, SF III fans). :(
@goldengoldy01975 жыл бұрын
@@kenterminateddq5311 Third Strike is kind of the black sheep of the franchise, for better or for worse. Even a lot of famous players like Daigo Umehara said they preferred other SFs over it. But for me and others, Third Strike is quite possibly one of the best 2D Fighters ever made. No opinion is inherently wrong. Out of curiosity, what other SF do you prefer?
@kenterminateddq53115 жыл бұрын
@@goldengoldy0197 I prefer the iconic II over III, of course. Honestly, I might rather play the EX series over Third Strike. Everytime I play III, it makes me wish I played II or IV.
@thejesman5 жыл бұрын
@@kenterminateddq5311 We'll have to agree to disagree on that one, brother. But yes, SF2 is my favorite Street Fighter. And favorite game, period.
@markula_40405 жыл бұрын
Am I missing something but it sounded like you gave Super Turbo credit for a lot of things introduced in regular Super and what air combos? Akuma had some air juggling but what you described sounds more like the Marvels vs Capcom series than SSF2T.
@dallas23145 жыл бұрын
This is what you get when casual players make videos about competitive games 😂
@VOAN5 жыл бұрын
Yeah basically the only thing Super Turbo introduced is flashier super combo, extra moves, and an extra character. Not only that it gave back the Turbo setting which were purpose absence from New Challengers.
@ShinGoukiSan5 жыл бұрын
There was no one "Rainbow Edition" There were many gray market hacks (Red Wave Ect.) of SF II CE
@romulino3 жыл бұрын
Really cool video. SSF2T is called SSF2x in japan, the 3dO version I played was japanese and called X. Akuma is playable in all versions of SSF2T/X, it just requires a code on the character select screen
@Metalwario643 жыл бұрын
Came to say this. :)
@wizzgamer5 жыл бұрын
Didn’t even know this got many ports the only ones I remember from the time it was released was on the 3DO.
@madspunky5 жыл бұрын
HD Remix (2008) was redesigned by David Sirlin, a top notch game designer. Its lack of lasting popularity is a very sad tale: It was never released in Japan, so many top players continued to prefer the arcade edition. Also, the hardware turned out to have (4 frames) input lag, which made enthusiasts upset. It's such a shame, since HD Remix featured many nice improvements, and I wish it was still played online.
@PhillipORiley5 жыл бұрын
Super Street Fighter II Turbo HD Remix is the definitive version of the game. First released digitally for systems like the Xbox 360, then physically on a disc as part of Capcom Digital Collection.
@SabreAZ5 жыл бұрын
Ew. Its a fun game for sure, and it made some decent changes. But a ton of changes just made it feel like a hack, and the HD graphics are terrible
@PhillipORiley5 жыл бұрын
@@SabreAZ You have the option to switch to the original animation. Best thing about the game was playing it online.
@SabreAZ5 жыл бұрын
@@PhillipORiley which is very true. But the problem is that you only can turn off the hd sprites, not the stages, which creates a weird look to me. But i always did turn it off. Also, the okd sprites have a really bad filter applied and no way to remove it, sadly. And while you can also just play the original version, which is great, and its based off the Dreamcast version, playing the dreamcast version is still better, unless you play online
@SabreAZ5 жыл бұрын
@D core capcom classics collection is REALLY bad. The speed is way off. Some stages play too fast. Some too slow. Granted the arcade is just as inconsistent, but its amplified in ccc2, and it has like 4 frames of extra input lag sadly. But if you enjoy it and gets people playing ST, I can't knock it at all! As long as people play!
@antiseize115 жыл бұрын
@@PhillipORiley Correction, USED to be the definitive version, now it's Ultra Street Fighter II The Final Challengers for the switch
@stevensonchambers55775 жыл бұрын
I was unaware there was an Amiga 32 CD port of this game and how awful it was. A correction for an error in the video. Most of the voice sample, animation frame, and background changes and enhancements were done in Super Street Fighter 2. Only a fee were added in Super Turbo for new character moves(for certain characters)
@JasonX06594 жыл бұрын
The MS-Dos CD-Rom version had music remixed with live instruments if you left the cd in the disc drive!
@michaelkaminski845 жыл бұрын
Just an FYI, the Megadrive/Genesis version of SFII Special Champion Edition is NOT Champion Editions, despite the name. It's SFII Turbo but Nintendo had exclusive use of that name, which is why it is "Special" Champion Edition (i.e. Turbo speed) and not just a port of "Champion Edition." A bit confusing, but yeah Genesis/Megadrive didn't get Champion Edition, it was just a re-titled SFII Turbo due to rights issues with that name.
@nicotoscani82705 жыл бұрын
You must defeat my Dragon Punch to stand a chance!
@bogartwilley5 жыл бұрын
Lol then you must defeat Shen-Long
@OldNerdPlayingOldPCGames5 жыл бұрын
Well, glad to meet another retro gamer here on YT! Keep it up bro. Subbed, liked ;)
@Raphael_De_La_Ghetto5 жыл бұрын
Keep it up THGM👏🏽👏🏽Im really digging these Street Fighter informational videos!
@gonzalotorres52825 жыл бұрын
Kinda sad you skipped SSF2T/X Revival on GBA. One of the most decent ports of SF2 in a handheld.
@antiseize115 жыл бұрын
Yelp, sure did
@bishopcruz5 жыл бұрын
Uh... the Mega Drive Special Championship Edition was a port of SF 2 Turbo. It came out AFTER the SNES turbo.
@ihavetubes5 жыл бұрын
in street fighter 2 characters use to throw up when you hit them. I kinda miss that.
@antiseize115 жыл бұрын
That was blood in the arcade, it was censored in the Nintendo port, either removed or recolored a grayish orange. The Sega port kept the blood though.
@NightSprinter5 жыл бұрын
Something to note: SCE for the MegaDrive and SF2 Turbo for SNES were around the same timeframe, and had the other's featured modes as well. MD had the "Hyper" mode (which lets you play SF2 Hyper Fighting), while SNES just called the CE mode "Normal".
@onebdp5 жыл бұрын
Great video! Looking forward to watching your other videos as you seem to have lots of interesting ones!
@Rocketknightgeek5 жыл бұрын
Super Turbo CD32, as far as I can tell was based on the aborted (too many disks) A1200 version that was largely intended for expanded machines with extra ram and hard drives and was reviewed at the time as 'accelerated machine or bust.' I don't know if the CD32 version (basically a standard A1200 without a keyboard) still has those enhancements available if you link the machine as a disk reader but it might be worth looking at.
@LelandReview5 жыл бұрын
Ya I remember playing the 3DO version for first time. It was amazing compared to the other home consoles of the time.
@hdofu5 жыл бұрын
I'd also steer clear of the GBA rendition of Super Street Fighter II Turbo Revival because of the Akuma bug... which causes the game to crash if you make it to Akuma.
@SabreAZ5 жыл бұрын
I dont think thats a solid reason to atay away tho. The game is completely playable. And it plays pretty well on a handheld
@DragoonMS5 жыл бұрын
And the Japanese release, Super Street Fighter II X Revival, didn't have that problem.
@alebrigaz5 жыл бұрын
RAYU, jesus christ...
@mrmacross5 жыл бұрын
Hmmm, I had that EGM issue. I think their reviewers used the SNES controller adapter for the 3D0, and they only seemed willing to praise the game if you had the right controller setup. I seem to recall they were not fond of the pack-in controller for the 3D0.
@ppgranja35 жыл бұрын
Do an analysis on Pocket Fighter, please! I feel like that game is such an underrated Capcom fighting game
@nubreed19802 жыл бұрын
Thank you for this. I live in Los Angeles and have been playing the SFII Hyper Fighting with some of LA's best players has to offer... I somehow skipped that version from the Champions Edition to the SSFII Turbo... For the life of me I did not know why there was a version of SFII with moves that were different from this version. Chun-li's Hadouken in this version helps to differentiate visually and mechanically. And Dhalsim in this version absolutely destroys!
@GetLostGames14 жыл бұрын
This was my favorite ms dos game and got it with the packaged 6 button controller and made my genesis version null and void. Broke my heart'
@leomonz5 жыл бұрын
Your information not right . For champion edition except add 4 more playable characters and also you can mirror match and some balance change. Ken acts different than Ryu. For Sega mega drive version, they combine SF 2 champion edition and turbo in one cartilage. 2:36 How “Super Nintendo received sf 2 turbo promptly crushed the fact sega just received championship edition”
@michaelbrandy68433 жыл бұрын
Missed the boat on Super SF2 Turbo. I went straight from SSF2 to SFAlpha and the Ex series. Plus at the time i was probably focused on my transition from snes to n64 and the eventual jump to PlayStation for Final Fantasy games lol. The 3DO etc wasn’t even a thought lol.
@zodiackblack38915 жыл бұрын
This man is very informative and smooth keep it up!
@johnrose45724 жыл бұрын
Hey, I took until 1997 to set aside my 16-bit hardware for a 32-bit Playstation. And then, it was mostly because my parents surprised me with the new machine (I hadn't asked for it). My eye was still on (eventually) adopting the Saturn....
@KasumiKenshirou5 жыл бұрын
One limitation of the PC version was that the statues in the last stage were not breakable as they were in the arcade. I remember reading somewhere that this was because the developers didn't have access to all the graphics necessary to do this.
@wdcain15 жыл бұрын
No mention of _Street Fighter Anniversary Collection_ on the ps2/xBox? I played the heck out of the ps2 version back in the day.
@antiseize115 жыл бұрын
This video only covers the Super Turbo iteration of Street Fighter II
@MegamanNG5 жыл бұрын
7:34 - Why the hell you got to mention HIM!?
@JoeyJ0J05 жыл бұрын
Wow dood, nothing he could do. Come ah snort
@Ish0tJR5 жыл бұрын
DSP got 4th place at EVO 2005 in Super Turbo.
@JoeyJ0J05 жыл бұрын
@@Ish0tJR Yeah the weird badly emulated ps1 version
@MrSergiosampa5 жыл бұрын
Genesis version "SPECIAL Champion Edition" and Snes version "Turbo" are the SAME game. Both game had Champion Edition and Hyper Fighting modes, with all changes, new colors and new moves.
@kraziel4 жыл бұрын
You just made it all more confusing. A simple timeline with box arts and plataforms would've been much, much more comprehensive.
@SuperKokuJin9162 жыл бұрын
The Mega Drive version of Champion Edition gave you the option to play Hyper Fighting so you had both games in one! It may have sounded bad, but it clearly played the best out of the two with the 6-button pad. The SNES version was a bit lazy but still fun to play!!
@TheBlueArcher5 жыл бұрын
LOL I ran the MS dos version on a stream for shits and giggles a few years ago. Aas a competitive player it was extremely broken and funny. You're always at essentially "close range" compared to the arcade port. I love that you've included it! It is definitely a version that needs to be mentioned more because other than that, it is surprisingly accurate. I was extremely impressed too. The only versions suitable for tournaments is the original arcade and Dreamcast -- with the correct dipswitches is the only *arcade perfect* port. I really wish capcom would release a version without input lag and arcade perfect. but All of us given up hope years ago. The dreamcast is all we're going to get. Even 30th anniversary is only "good enough" to introduce players to the game, but not good enough for the upper echelons of tournament play. It's still a great deal, as the other games don't have any issues for tournament play. CCC2 was complete garbage. and a nightmare for tournaments. Buttons would remap randomly due to a glitch. Strange, again you mentioned cammy being added to the roster in Alpha 2 gold, but then showed her in gameplay for Super Turbo. Great video covering my absolute favourite game since I discovered it!
@ChicagoRetroGamer3 жыл бұрын
Thanks for providing this background!
@alexojideagu5 жыл бұрын
It didn't crush the Megadrive release, the Megadrive version had all the Turbo features and the Champion Edition version in one game. They upgraded it to compete with the SNES Turbo.
@meh783365 жыл бұрын
The megadrive version had turbo option as well, hence the Special in the title for Champion Edition, with the hyper settings in the main menu, so wasn't exactly crushed, especially as the megadrive version also got support for the far better 6 button pad, which is why I bought that version instead of SNES hyper fighting even though I had the original on my SNES. Shoulder buttons for street fighter sucks even to this day on modern controllers.
@SabreAZ5 жыл бұрын
Genesis was far more accurate to the arcade as well. The simple fact that the Genesis version had cps chains left intact from the arcade version is a pretty big deal for advanced players. Snes does not have them
@dallas23145 жыл бұрын
@@SabreAZ Thank you. I always hate reading comments on comparison videos of ports because people always say the SNES had the better Street Fighter ports. In terms of accuracy the Genesis was much closer (the sound is also closer since the sound chips are both FM synth). The 6 Button pads are amazing too. There are still slight differences from the arcade (Guile's neutral jumping punches have the same animation as the diagonal versions), but the two Genesis ports are simply fantastic.
@SabreAZ5 жыл бұрын
@@dallas2314 exactly. People are too wound up on nicer color pallete and the fsct that capcom just made a bad voice sample audio driver. But like you said, similar sound chip to cps1. So all the sounds and music are directly ported from the arcade. The music straight up slaughters the SNES version in accuracy, and while the bitrate wuality on voices is really low, its still the arcade voices. Snes dont have that. All the little details are present, but not on snes Cps chains is, however the biggest deal. The fact that snes does not have this feature is big. It doesnt surprise me tho, the arcade team are the ones that made the genesis version. A separate team did the snes ports, and it shows. People can favor the snes version for any reason and thats fine. But facts is facts
@dallas23145 жыл бұрын
@@SabreAZ Since you also know a lot about SF2, do you play on FightCade? 😅
@SabreAZ5 жыл бұрын
@@dallas2314 i cannot stand fightcade. Cesspool of asshats. I was actually one of the original team that tested the GGPO client before it was released, back in 2005. Fightcade is hacking the ggpo client, so it has issues. And the fba emulator used is terrible. It only worked well if you are on a winXP machine and a crt monitor. Other wise, the emulator is laggy, and the game is visually choppy and drops frames, and this is just offline with the emulator. Hopefully with ggpo being open source now, we can finally see true implementation on modern, better emulators.
@Ruffx-wg4lj5 жыл бұрын
I've liked sf2 since I was 8. I would play with my dad everyday and sometimes manage to beat him with Ken or ryu. In my opinion any version of sf2 beats sf3,sf4 and sf5
@antiseize115 жыл бұрын
That it does! I play sf2 more than i do any other fighter, period.
@theguyfromwalgreens5 жыл бұрын
I like the SF2 series over 3. Not that 3 isn't great, I guess it's the fact of it being the first SF game I've ever played; it just holds a special place in my heart.
@Antonio_Ortiz5 жыл бұрын
I'm astounded that *none* of these ports, even on the PS4, is 100% arcade perfect. Great work explaining the differences in each version, I never knew which was which until now. 👏
@richterbelmont39635 жыл бұрын
The 30th version is arcade perfect, besides it's speed. Reason for this is that the speed of the original game was based on the CPS2 CPU clock, which cannot be emulated perfectly. If you choose speed level 1 instead of default 2, however, you get almost level 2 arcade speed.
@MrDarni1875 жыл бұрын
The PS4 version is Arcade perfect, it's using the Arcade roms... Also a PS4 system is like 1000x more powerful than an 1994 CPS2 arcade machine lol
@renebea94 жыл бұрын
8:33 what platform is this?
@hotrod864 жыл бұрын
Also of note are 4 other ports/games: 1.) Super Street Fighter 2 HD Remix... This 2008 PSN/XBL downloadable only game be played with either original pixel-perfect sprites of Super Turbo or the completely re-drawn HD sprites, the game itself can be played with re-balanced (HD Remix mode essentially considered the sixth iteration of SF2) mode or the Original mode (no changes from Super Turbo). You can also play in original 4:3 (with added black bars on the side) or 16:9. The music has been completely remixed and the character portraits are all completely re-drawn as well. Also, in the arcade (not sure about the console versions) versions of Super Turbo, you could pick the Super version of a character that had no Super Combo or ability to tech throws but typically had other beneficial move tweaks by inputting a secret button combo at the character select screen... HD Remix allows you to easily pick between the Super or Super Turbo version of character via a quick menu at the character select screen. 2.) Hyper Street Fighter 2.. this game was released in arcade and has a console port as part of the 2004 PS2/Xbox game "Street Fighter Anniversary Collection." Similar to Darkstalkers Chronicles / Vampire Chronicle or the Edition Select functionality in USFIV, this game allows you to select any of the 5 previous versions of SF2 characters against each other (including Super Turbo / Super X version of them). This game has a similar title screen that re-uses the Ryu throwing fireball at the screen animation for the third time interspersed with the logos from all the SF2 games. Interestingly, the character select screen of this game uses the Super Turbo layout, but brings back the Super music. 3.) Ultra Street Fighter 2: The Final Challenge.. this 2017 Switch exclusive can be considered the seventh iteration of SF2. It ignores the changes of HD Remix and takes Super Turbo as a base and adds a couple balance tweaks including the ability to tech throws and adds two brand new characters Evil Ryu and Violent Ken (the latter which has never been in a Capcom fighting game before). Graphically you can once again select the same classic pixelated or the HD sprites from HDR as well as choose to play in 4:3 or 16:9 . With this game you can choose to play with the "Classic " original sounds/voices/music or with "New" sounds/voices from Street Fighter IV along with a remixed soundtrack. Instead of being brand new like HDR, the character select screen in this game is more of an up-res'd version of the Super Turbo character select screen. There are also a bunch of new mostly gimmicky modes like a 1st person Hadoken throwing Joy-Con waggle fest. 4.) Street Fighter 30th Anniversary Collection.. this 2018 game has an arcade-perfect port of Super Turbo WITH a training mode. I think this is a key distinction that you didn't mention in your video.. none of the original arcade games had training modes, which I think is a huge reason to own the console versions (even if I has a billionaire and could afford a mansion full of original arcade machines, I would still want to own some console-setups as well for this reason). Also there are some decent artwork galleries in the game that let you view concept/promotional/as well as frame by frame sprite artwork for Super Turbo.
@Davethe3rd5 жыл бұрын
Super Street Fighter II Turbo was ALWAYS known as Super Street Fighter II X in Japan, from the original arcade release. This is why Gouki/Akuma was in X-Men: Children of the Atom, as he was technically an "X" man, too, LOL!
@VOAN5 жыл бұрын
Yeap and similarly he was never given an identity or portrait in both games, he's simply just a sprite. It wasn't until Street Fighter Alpha that Akuma had an identity.
@mscottjohnson34245 жыл бұрын
I've got both the Saturn and Dreamcast versions of Super Turbo. The controller alone brings me to the Saturn version every time. I cannot play Street Fighter on a Dreamcast controller. I even got 6 button controller, but the added C and Z buttons don't mirror the L and R triggers like they should, they mirror the B and Y buttons for no reason. Maybe the official DC 6 button controller is better, but good luck finding one for a fair price. I'll just stick with my Saturn.
@mscottjohnson34245 жыл бұрын
@D core I want a Saturn adapter. They're hard to get now. Haven't seen the arcade pad. Really just want a 6 button controller.
@oldhunterraziel53275 жыл бұрын
I've watched your videos here and there but your Capcom videos made me a subscriber and checking out your entire backlog of videos. But what the hell is that super large GBA SP looking device??
@vebxenon5 жыл бұрын
Great video. As always :-)
@NewZen415 жыл бұрын
@7:32- Top Hat, my friend, how dare you? You know Phil is the most sacred player of the FGC, why mention him among all of the other scrubs who use ahnline tactics? Also, he was blahking, folks. The other players just suck.
@dsmania4 жыл бұрын
Mega Drive / Genesis received the SPECIAL Champion Edition that included a speedup option that was even faster than the one in the Turbo Edition, making it virtually similar to the Turbo in the SNES, feature-wise. Also I never heard that 1 year exclusivity, in fact the story I knew is that Capcom signed exclusivity for Street Fighter II The World Warrior and Capcom then created Champion Edition, with this different title, to avoid this exclusivity.
@David3158425 жыл бұрын
OK video but with a few hiccups. Failure to mention that Super Turbo was ALWAYS called Super X Grand Master Challenge in Japan, that Champion Edition was called Dash in Japan and the fact that New Challengers was ported onto the SNES and Mega Drive albeit briefly.
@dennisbriscoe93323 жыл бұрын
I remember 'Street Fighter' and then 'Street Fighter 2: World Warrior' first hit Arcades. They became VERY popular REALLY QUICKLY. 'Street Fighter 2: World Warrior' was as big a technological leap over 'Street Fighter' as 1991's 'Terminator 2: Judgement Day' was over 1984's 'The Terminator' (and 'Mortal Kombat 2' was over 'Mortal Kombat'). 😉 👌🏾
@danieloceans96525 жыл бұрын
That Super Nes SF2 cover is just so badass. I remember as a kid wanting it just because of the art cover.
@J.A.Z-TheMortal5 жыл бұрын
Great video as always. One note tough. I think one version was missed. Hyper Street Fighter II. Which was released on arcades and was part of the Street Fighter anniversary collection for PS2 and Xbox.
@TopHatGamingManChannel5 жыл бұрын
I mentioned in the video that I was only covering nineties renditions of the game. Other versions will be covered at a later date.
@fazares4 жыл бұрын
of the ports mentioned here, i own 3do, ps1 and dc....i also possess the arcade1up one... very similiar to the one in the recent sf collection ^^
@juiceala5 жыл бұрын
I feel I don’t need to inform you about this but there’s a remake released exclusive on the GBA by Ubisoft that had different art style.
@thatguy37185 жыл бұрын
Street fighter 2 turbo revival? I remember the character select having different art work but not the sprites I will have to find my copy and double check
@juiceala5 жыл бұрын
That Guy half of the levels had completely new backgrounds, lol.
@DragoonMS5 жыл бұрын
The backgrounds, portraits, endings, & character select screen were new. The sprites were largely the Super Nintendo ones. Worse yet, the US release had a glitch that made fighting against the AI controlled Akuma impossible (the game would crash upon reaching him), something that the Japanese release didn't have a problem with.
@dabest98435 жыл бұрын
Which version/port of SF2 is at 7:39? I want to buy it.
@TopHatGamingManChannel5 жыл бұрын
Super Street Fighter 2 Turbo HD
@danielhuete87985 жыл бұрын
This is great content man I wonder why the Turbo edition had such a busted AI tho couldn't ever find a version of it with decent AI
@antiseize115 жыл бұрын
The Japanese version has decent AI across all iterations, it's a known fact that the North American region ports ramped up the difficulty for the AI
@antiseize114 жыл бұрын
@Frizzurd Who knows, could be both
@dpcquak4 жыл бұрын
Love your videos, my good man!
@casi12015 жыл бұрын
I’m loving this series!
@zerotolerance90045 жыл бұрын
What's confusing is, why is this still a topic of discussion? Just FIGHT!!!
@8wealthyone84 жыл бұрын
cool episode. Please feature all shmups on GB, gbc, and other handhelds...from best to worst. thanks
@koolaidman5315 жыл бұрын
There was also an anniversary collection for ps2 and Xbox that had ssf2t on it along with 3rd strike where you could take any version of the character. I'm guessing you didn't include it as not a straight port? Didn't know it was on Capcom collection 2 though. Nice vid.
@random_gamer_guy823 жыл бұрын
3:22 how mongy does goukis/akumas right hand look ?
@AegisKHAOS4 жыл бұрын
You mentioned 'lower stamina' when talking about playable Akuma, yet I am more than certain sf2 series as a whole did not have varying health/stamina at all till HD. I don't think varying stamina was even a thing till Alpha 2. Also, playable Akuma, even when toned down to its CPU version, was still more oppressive and broken compared to everyone else in the cast.
@awesomereviews15615 жыл бұрын
“The screen will flash red and yellow in polygon glory”. It’s a 2D game bro...