Wow, that's a really interesting way to look at 3D objects. I think that for many, including myself this workflow is a bit counterintuitive for complex models, but like you said, it's certainly useful for a specific niche.
@workflowproject3 ай бұрын
Thanks ! It's a weird way my brain has been wired since using autodesk Alias and falling in love with the workflow haha
@designerwithacamera2 ай бұрын
Cool video! Best explanation! Thanks!
@workflowproject17 күн бұрын
Thanks !
@aljowen3 ай бұрын
Something else that can "kinda" work is if you select the whole model, then go to mesh->Normals->Average->Face. This uses a different algorithm to calculate the normals and can often sort out a lot of shading issues on this type of model. But the results you get will depend on how you create your models topography, since I am generally making things for games for a car I tend to avoid subdivsurf to (try to at least xD) keep the polygon counts lower. But the way you showed in the video is pretty cool and not something I have seen before so thanks for sharing :)
@workflowproject3 ай бұрын
Thanks for the insight !
@fredarthur-art2 ай бұрын
Not sure why I landed on this video :-) and although I will probably never use this workflow it was quite interesting to see in action.