THE CORRECT WAY TO USE SHRINKWRAP // MODELING TIPS

  Рет қаралды 915

WORKFLOW PROJECT

WORKFLOW PROJECT

Күн бұрын

Пікірлер: 8
@yurivalle7272
@yurivalle7272 3 ай бұрын
Wow, that's a really interesting way to look at 3D objects. I think that for many, including myself this workflow is a bit counterintuitive for complex models, but like you said, it's certainly useful for a specific niche.
@workflowproject
@workflowproject 3 ай бұрын
Thanks ! It's a weird way my brain has been wired since using autodesk Alias and falling in love with the workflow haha
@designerwithacamera
@designerwithacamera 2 ай бұрын
Cool video! Best explanation! Thanks!
@workflowproject
@workflowproject 17 күн бұрын
Thanks !
@aljowen
@aljowen 3 ай бұрын
Something else that can "kinda" work is if you select the whole model, then go to mesh->Normals->Average->Face. This uses a different algorithm to calculate the normals and can often sort out a lot of shading issues on this type of model. But the results you get will depend on how you create your models topography, since I am generally making things for games for a car I tend to avoid subdivsurf to (try to at least xD) keep the polygon counts lower. But the way you showed in the video is pretty cool and not something I have seen before so thanks for sharing :)
@workflowproject
@workflowproject 3 ай бұрын
Thanks for the insight !
@fredarthur-art
@fredarthur-art 2 ай бұрын
Not sure why I landed on this video :-) and although I will probably never use this workflow it was quite interesting to see in action.
@workflowproject
@workflowproject 2 ай бұрын
Glad you enjoyed it!
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