As fun as the Trust Meter would’ve been, it would’ve been an absolute nightmare to program and would most likely have made for a lackluster story to compensate for all the various outcomes so I’m glad they sacrificed it for a more linear stronger story.
@beasthunter2621Ай бұрын
Of course the work would be more, but it would be really good
@PramkLunaАй бұрын
Agreed. As someone who 100 percented DR1 and DR2, adding that feature for just a few changes to dialogue or a 1 scene would be awful. Still trying to 100 percent DRV3, but getcha systems are a nightmare
@truesdale7388Ай бұрын
They should have done it…leaving a game in the oven to make sure it works is key
@ms.adorasongАй бұрын
Idk man, Slay the Princess is fucking fire.
@possiblymaybe1Ай бұрын
@@ms.adorasong but slay the Princess is Shorter
@PramkLunaАй бұрын
I feel DR2 is slept on sometimes. Sure the island aesthetic makes it more upbeat, but the senarios the characters were put in are some of the most gruesome motives. Twilight syndrome's mystery, possibly dying from a disease you can't even see or hope to cure, and the slow starvation. Watching the slow degrade of sanity as they have to go against unwinable odds really helped the creepiness. Plus the fact they were on an island always added the feeling of isolation into every scene.
@sunghoonpeachАй бұрын
omg yeah and the feeling that ur slowly spiraling into despair and like the whole world is just living on like ur just alone lol
@BlueghАй бұрын
yeah tbh if I ever end up making a follow-up about DR2's atmosphere, one of my points would definitely be "the island is not the problem". In my playhthrough of the prologue, I remember thinking it was actually amazing because I was thinking they used Monomi and the Island to lure the students into a false sense of security, and thats when monokuma would show up and bring despair
@nekoslayer973Ай бұрын
Exaclty. I love all of Danganronpa, but my fav is definitely SDR2. The way the cheery atmosphere of the island changes as you progress really makes you terrified. Especially the Nagito trail. It's absolutely amazing.
@iguoyrxayananikihs9505Ай бұрын
DR2 is like the most overrated wdym slept on. Everyone love the game bruh
@Jared_42Ай бұрын
I mean, the upbeat island feel kind of felt like an illusion masking the isolation. But I mainly liked how it plays with your expectations of how it ties into DR1. As a standalone game, it's good. As a sequel, it's fantastic.
@Nairda442Ай бұрын
I always felt that Leon had the most visceral execution in DR1. After his, the mondo butter/witch burning/computer crumple/Detention seemed rather goofy...
@BlueghАй бұрын
@@Nairda442 of every execution in the series, there were only 2 that I thought were actually hard to watch. All the others were so weird, but it did add a lot to showing how insane Monokuma really was I guess. Ones like DR2 and V3's chapter 3 had to make me rethink my life after watching them
@handsoaphandsoapАй бұрын
I liked Celestia’s tbh, it had a thematic connection to her character of her wanting a graceful death and almost getting it, only to be smashed by a firetruck at the last second instead. It ties the best to the overarching theme of hope vs despair out of any of them. Also wasn’t all that wild, like it’s just a fire and then a truck, could totally happen irl. SDR2 I don’t mind being batshit as it’s intentionally ridiculous to hint at the main plot twist of the game, that they are in a virtual world. Hated literally every aspect of V3. Leon’s execution is by far the best one tho, forever and always.
@HEHElo-w1eАй бұрын
I think the most difficult to watch are Leon Kirumi Kaede Gonta
@thelivingliver6715Ай бұрын
yeah its so jarring
@thelivingliver6715Ай бұрын
@@HEHElo-w1ei agree, those are like the best ones in creep factor. but the monokubs giving birth in gonta’s ruined it
@agatha6999Ай бұрын
Tbh the only thing I mourn from Distrust is the trust system. A creepier danganronpa wouldve lowered sales and lowered the odds it even left Japan
@BlueghАй бұрын
@@agatha6999 yeah, I make that point too. It's near impossible to deny that the change to Danganronpa was better, but one can dream lol
@bella_daze3092Ай бұрын
Ngl- I feel like the executions that were the most brutal were Leon, Kaede, and Kirumi’s. Just- that broke me😭😭😭
@HEHElo-w1eАй бұрын
What about Gonta or Korekiyo? I personally think they're also pretty brutal
@hiyokos.pigtailsАй бұрын
pekos execution was brutal asl, but fitting for her
@Fevral0602Ай бұрын
@@HEHElo-w1ethe monokubs kinda ruined it tbh
@bunayogaming_q2841Ай бұрын
Kaede dying broke me mentally. I was sobbing on the floor trying to get over it
@toshiaki1041925 күн бұрын
I know it's presented in a black comedy sort of way, but people often forget how Hanamura was thrown into an active volcano. That's a pretty awful way to go if you ask me.
@gukiiАй бұрын
leon did so much for the initial impression and atmosphere of the game man that's my goat
@potflower5118Ай бұрын
Personally I disagree that A danganronpa distrust atmosphere can work because one of the important things that a psychological murder mystery needs is moments of levity and calm moments. If the school was an unsafe wasteland for the whole game theme then there are no moments where the main character can breath and relax before something next bad happens. Free time events are those moments of levity and you can’t really feel relaxed for the event when you still feel anxiety walking around the school. It had to be like it is in the game.
@BlueghАй бұрын
Good point, the most unfortunate thing is that no matter what direction the game takes it will lose some of the things that make other directions work well. A big give and take situation
@sasir2013Ай бұрын
Part of the plot could be the students trying to create those moments despite the oppressive atmosphere, and succeeding those little moments could increase the general trust.
@_Lis25Ай бұрын
I mean Zero Escape has fewer happy or relaxing moments and it still works. Even puzzle rooms not always give relaxing atmosphere.
@streetgamer3452Ай бұрын
@@_Lis25I mean sure. But outside of specific characters you don’t hear much of people saying they like the characters. Danganronpa imo balances the dark atmosphere while still allowing us to get invested in the characters
@gldn312328 күн бұрын
@@streetgamer3452v1 balancing the dark is a take i can agree with, but to say v2 and v3 handle this well is a little unreasonable imo…
@retfrfrАй бұрын
Definitely agree with you. In general when people talk about danganronpa they usually talk about the trials, whereas i find the daily life sections to be just as interesting and probably would be even more so in a game like distrust.
@HEHElo-w1eАй бұрын
As a Danganronpa fan I usually talk about the ships ❤
@thelivingliver6715Ай бұрын
yeah agreed, it also sets the theme for distrust much nicer. like if the freetime events at least mattered a little, dosnt have to entirely change the ending as to not sac the atory, but definitely at least making the freetime events matter as in character building so its canon and they remember it, and they can perhaps help you out in trials or have some small dialogie changes here and there to make it feel like the freetime events arwnt just pointless filler. like i get it theyre to get to know the characters but the fact that theyre skippable and wouldnt make a difference other than knowing a character is kinda sad
@PramkLunaАй бұрын
I do like that V3 added secret scenes with certain items, it made the gifts and daily life mechanics more interesting
@OVOgoonerАй бұрын
@@HEHElo-w1e why are you proud of that? 😮💨
@OVOgoonerАй бұрын
@HEHElo-w1e typo, you accidentally added "not" in your sentence
@steampunk-llamaАй бұрын
This is why I wish we had both Distrust and Danganronpa existing as separate series; Distrust in of itself is a really interesting horror game concept, but for me Danganronpa is appealing BECAUSE of its campiness. It blending the serious horror stuff with the surreal goofy comedy parts made it stand out to me compared to other horror media of the time, and also makes the intended shocking parts land better because of the tone shift. It’s part of why V3 is my fave of the series; Not only does it have (imo) the best showcase of character interactions both within trials and in free time, but it also blends the inherent horror of their scenario with comedy the best (NOT COUNTING MIU). It just wouldn’t be the same if it was as serious as Distrust was intended to be, and wouldn’t be as engaging because of that lack of camp
@fleetwoodmak77716 күн бұрын
I agree, danganronpa has such a distinct aesthetic to it that I can’t quite describe, but I feel the other art style wouldn’t have stood out as much, or made an impact. I love the cartoonishly iconic pink blood and all that comes with it.
@oreotaku4017Ай бұрын
You really should play the Zero Escape games. 999, Virtue’s Last Reward, and Zero Time Dilemma. While they have their fair share of comedic moments as well it takes itself much more seriously than Danganronpa does. Even narrowing some of the scrapped distrust ideas. Like branching paths where characters trust you or not. It’s often considered a sister series to Danganronpa as the creators of both series are friends and work together on an upcoming new game together. It definitely has a more dark psychological horror aspect to it as the creator didn’t want to go full anime and what do you know it didn’t sell well at all only carving out an extremely niche audience here in the west. It was thanks to them being so passionate that a third game even saw the light of day.
@plainjanemugiАй бұрын
The first danganronpa changed my life. For the worse. Absolutely adored it sm. DR2 and DRV3 could never scratch the same itch that DR1 did.
@baristascallmewolfgangАй бұрын
Sameee
@yakazi7500Ай бұрын
So true
@Deflamed_SphereАй бұрын
yeah same
@dolliraАй бұрын
This is the same for me .
@lameduck7569Ай бұрын
Thank you finally someone with some sense 🤣 always hear how dr2 is the best and I just couldn't disagree more. Dr1 had this unsettling, claustrophobic, depressing and downright eerie feeling that the other games never manged to reach not to mention that it felt the most grounded in reality compared to the others (obviously it's still wacky and unrealistic as hell but it felt more real, I feel like I felt what the characters were probably feeling walking about that school)
@icyblueskyАй бұрын
<a href="#" class="seekto" data-time="488">8:08</a> The ONLY person Hiro would be able to kill is himself
@BlueghАй бұрын
Hiro gets transported across demensions into the Final Dead Room, and removes 4 bullets for only a 30% chance to die. Little did he know...
@BahbyhruhАй бұрын
Toko is your top 1? That makes me happy, we love a (deeply)problematic queen
@BlueghАй бұрын
She was already my favorite in DR1, and when I eventually played UDG I was so glad she was picked for protag duty because I would not have stayed sane if she wasn't there. she carried that game so hard, solidified her as series GOAT for me
@sugarfreeskull3008Ай бұрын
idk what crack they put into the first chapters of thh and v3 but the ENTIRE first chapter of danganronpa thh is SO well done. finding sayakas body, the switchup of a timeskip after mondo knocks makoto out (smth that never happens in the rest of the game except for the bad ending), mukuros death, leons execution ???? like its so fucking good, and in v3 kaedes death is genuinely bone chilling.. and the protagonist swap (smthn i thought they were gonna do w makotos execution, giving protag role to kyoko) was unexpected but welcomed
@gldn312328 күн бұрын
i really don’t think i’ll ever be able to view the first chapter of danganronpa v3 in a light that’s anything other than forced and poorly executed. everything just played out in such an absurd manner, shuichi’s character wasn’t executed that well in that chapter (in terms of writing) and kaede to me was far more interesting of a character than shuichi is. it was especially disappointing because everything was being set up so interestingly and i was super excited to see what happened next, just for it to be a plot twist that was so… lame. certainly had it’s shock value, but it was just far more poorly done and uninspiring than i felt with any of the other major twists of the danganronpa series i’d seen before hand. i still haven’t finished v3, but it just doesn’t interest me much anymore after that first impression sorry to bother you, not to say you’re wrong or that my opinion matters at all, i just wanted to share my frustrations with v3 because i never get the chance to talk about them lol
@jonarbuckle4200Ай бұрын
A distrust video in the year of our lord twenty twenty four?!?!
@spritesolozАй бұрын
Im so happy someone talked about this! i do really really really love the mood they set up in distrust, and even through the few clips and media we have of it, it really sets such a scary and glum mood. you can really see the mood shift when you compare leons executions to the official vs distrust, and even though the same images were used, such a different mood applys. i mean, even in the charecter designs we see such a different mood, like i would kill for hifumis beta design to be official because it seems so much more real. i get why they made it more pg (for more sales and sucsess) , but i still think think they should have kept the same mood ! aaah!
@lordjav1320Ай бұрын
Chihiro discovered that Celeste was planning to kill tried to talk her out of it, which just got the gambler on him, in the intervening struggle chihiro hit her in the temple with his laptop and accidentally killed her Hiro killed himself by accident. Probably while planning to kill the mastermind. Leon with the help of alter egos discovered that Naekusaba is the top ship and not realizing the true threat of Kirigiri he instead goes after the one he's Mokoto is currently close to.
@BlueghАй бұрын
I think what actually happened was it was opposite day at Hope's Peak and because it was opposite day Chihiro turned into a murderer for fun
@Galvatron102Ай бұрын
I never played Danganronpa, but I have heard somewhere (not sure how true it was) that the games are supposed to be deeply inspired by the works of Suda51 (which I love), that is why they apparently copped Grasshopper Manufacture's then composer, Masafumi Takada. I never really saw that inspiration from review videos, screenshots, story synopses. I haven't heard of Distrust before, but the footage from this video already gives me more Suda vibes than the entirety of V3 (I mean if that doesn't look like The Silver Case's UI <a href="#" class="seekto" data-time="77">1:17</a>, then I dunno what does)
@gurokawa_Ай бұрын
OMG TOKO IN TOP 1?! I LITERALLY LOVE YOU, WE NEED MORE TOKO FANS
@klaus.sfc01official30Ай бұрын
I honestly don't know how far distrust would have even gotten because it seemed far too ambitious. Considering you have 16 students you either heavily restrict who can murder and who can die or you have to write like 100 different outcomes, make the textures and animations and i doubt the project would have seen any fruition if they kept that non linearity. It is a cool concept but i kinda worry that this could have absolutely happened if it weren't for the changes they made.
@dopsu401526 күн бұрын
they definitely put this horror factor into the despair arc of the danganronpa anime, just watching the scene where the council members were forced to kill eachother was BRUTAL and i dont see many people talk about it
@kenna5091Ай бұрын
When I discuss those topics with other people in the fandom they usually say that Danganronpa is supposed to be goofy, should not be taken seriously and that's why it's so bad written sometimes, but I don't know about that. Even if yes one of the characteristics of the franchise is that it's bizarre, it still has serious moments, even edgy ones, where you are supposed to think about them, so I have to say that argument doesn't stand. Saying this, the overall absurdity of Danganronpa turns kinda old and starts to just being weird in the not funny way at Danganronpa 2. Like I'm not laughing that much at Mikan's falling, Hiyoko's ironic personality, Miu's dirty comments or Monokuma's bad parenting. And yeah, I think that direction for the goofiness being a major thing on the games reaaally maked them less enjoyable for me, none of them maked me feel that intrigued or empathetic like THH maked me feel. It still has some dumb stuff and I don't like case 3 but overall it was such a nice experience to me
@tarotsushima3332Ай бұрын
Yeah, DR's a lot of things but a good dark comedy's not one of them imo. A lot of tonal whiplash, and the fact that a lot of the things they clearly want the player to find funny are low hanging ecchi jokes or slapstick and sometimes it ends up undercutting the tone of the characters. Another thing being the characters seem to move on too quickly from the deaths of their classmates unless it's like, a best friend or someone, esp with the protag. Like the goofier and more of a spectacle the execution is, the more that the sombre realization that one of the people around you is going to die in a horrific and televised manner is lost to me. It's an aspect I think games like YTTD does better by having the protag actually suffer through survivor's guilt and pretty much telegraph how a high schooler would be mentally ill equipped to handle this situation in a death game.
@gldn312328 күн бұрын
i haven’t played dangan 3 yet but honestly, i think danganronpa 2’s peaks make up for it’s lows and i can feel alright about the sacrifice of a bleak atmosphere. but with the potential that a more seriously toned game has, it really breaks my heart that we still haven’t seen one with the popularity and resources of a danganronpa game. danganronpa distrust looked cool as hell and i think if they were able to pull off a linear story on the level of the danganronpa games while keeping an actual sense of dread throughout daily life, which the danganronpa games were genuinely never able to do for me💀, it would be a genuine masterpiece. i feel that the lack of skill in direction of this style is probably what stops them from producing something like it though
@gldn312328 күн бұрын
@@tarotsushima3332 (DANGANRONPA 3 SPOILERS): seriously, the pacing of danganronpa games was so formulaic that the half of the time literal teenagers murdering teenagers and getting exposed and brutally executed for it *didn’t* feel consequential. it seriously takes it a step too far into it’s insincerity when we have “antagonistic” characters cracking jokes during or a day after the death of someone so close to them, and regular characters following suit a few days later. ESPECIALLY Shuichi and Kaede’s conclusion, the two were so close for a decent while and he just *sees her ghost playing piano???* after such insanely traumatizing events and his feelings are suddenly practically all resolved. It was just lazy as hell to me and honestly put me off danganronpa 3 how fast they wrapped that little bit of emotional turmoil up, since if that’s what they’ll do in the first chapter of the game with such important characters, what am I to expect for the rest of it? It’s been so long since I touched danganronpa 3 and I’ve only just gotten past the second trial, and that lazy and awful writing still leaves a bad taste in my mouth…
@kafkachampinАй бұрын
Uchikochi and Kodaka's 'rivalry' likely resulted in the standardisation of both game's idiosyncrasies. I didn't need two gritty Saw-esque murder mysteries at the same time. Its good both franchises have their own aesthetic identity.
@ProfessorNiloАй бұрын
I have to absolutely agree that the first game's darker, more serious, tone is so much more exciting and leads to a much more grounded story. Up until recently I always thought of Sdr2 as my favorite out of the trilogy, but after experiencing another playthrough I like the first game a lot more and while I still respect the second game for it's more complex cases and interesting characters, I've grown to appreciate the original a lot more. If I could have an ideal DR title it'd feature a more serious tone with gripping cases and developing characters who are more then just subtle subversions of tropes. Unpopular opinion but I actually quite like the future arc of the anime. It's by no means perfect, some of those characters don't get to do anything noteworthy at all... but the tone, narrative, themes and a few of the more involved characters I really enjoyed. Damn now I wish that story would've been a game again... it could have been so great, experiencing two stories simultaneously, one a harsh and dark sequel, full of mystery, the other a slice of life prequel, slowly turning just as dark and showing us how it all began. Of course I'm being unreasonably optimistic and we don't know if it would've been any good, but it's fun to think about.
@BlueghАй бұрын
Honestly, I think if DR3 was a game I would enjoy it a lot more so I see where you're coming from. The anime's biggest problem for me at least was I think is that it rushed things a lot to the point where a lot of the major plot points really just felt like they were happening for the sake of giving the characters something to do (future arc is really just 70% anime fighting lol). A game would give it way more time to be able to actually build its characters and story. Side note: protagonist Chisa in a despair arc game would be fire she was kinda the goat
@ProfessorNiloАй бұрын
@@Bluegh Can't help but agree. I can respect the anime for what it tried, but 12 episodes per arc is just not enough to cover an otherwise 40 to 60 hour game. The original anime suffered the same problem, it doesn't give the plot or characters time to breathe, if Danganronpa would've started as an anime I couldn't imagine it being as popular as it is. If you ever played a Persona game and then watched the anime it's the same idea, it just doesn't work as well.
@BlueghАй бұрын
@@ProfessorNilo yeah with game animes especially I feel like the only novelty is having the ability to see big moments get animated. Really just a big problem with adaptations as a whole for a lot of media. Too many corners get cut from the original source
@baristascallmewolfgangАй бұрын
Zero Escape: 9 Persons, 9 Hours, 9 Doors is a really awesome game that has a similar premise to Danganronpa but has more of the atmosphere you talk about here! It does a really good job of balancing its quirky cast of characters and the harsh reality of the situation Similar to Danganronpa, the sequel Virtue’s Last Reward (also a great game!) definitely has a lighter atmosphere to it, and I feel the stakes are much less extreme, but then the third game in the series, Zero Time Dilemma veers straight into a much darker, oppressive atmosphere. So if anyone’s interested in a series like this, I’d highly recommend checking it out!
@TheUltimateMachineGodАй бұрын
This is the immediate comparison that came to mind. Could've helped flesh out some of the characters too if this direction was taken. What not with the distrust mechanic and alt timelines.
@baristascallmewolfgangАй бұрын
@ Yeah agreed!! I think 999 is great how it is but the idea of a similar game that relies on trust like that would be very very cool *SPOILERS* We see a liiittle bit of that idea with the fact that you need to give Clover the bookmark in order to get the true ending, but it would be very neat to see it on a larger scale. It’s just that a game with that many possible scenarios would probably take a very long time to make lol
@BlueghАй бұрын
Yeah I've heard fantastic things about Zero Escape. That's next on my backlog in fact after I finish up my current game, I'm excited to play them!
@oreotaku4017Ай бұрын
@@baristascallmewolfgang There is its called Virtue’s Last Reward.
@baristascallmewolfgangАй бұрын
@@oreotaku4017 okay ykw ur right
@brianxcx22 күн бұрын
the one room from the anime (one used in the thumbnail) REALLLLY always gave me dread, the dried pink blood turned red… jesus
@mew9428Ай бұрын
Recently, I've been going back and replaying the Danganronpa games on my vita and have been platinuming them. These games reminded me how much I love adventure games.
@urahilАй бұрын
Recently I got back into Danganronpa and even played Master Detective Archives: Rain Code and I was thinking in the past weeks that I would really love if they made Distrust so this video made me happy that I am not the only one who wants it even if V3 was in 2017 and still no sign of new Danganronpa. (+1 reason to make Distrust: Celeste design in Distrust is my favorite from Rui Komatsuzaki, top tier)
@nothinghere4716Ай бұрын
Im a huge fan of Danganronpa, but I'm also a huge fan of horror games in general, especially psychological horror. For example, Until Dawn is one of my favorites. It reminds me of the Distrust concept, where different scenarios can happen depending on your relationships with others and the choices you make. I would have absolutely loved Distrust as a whole. At the same time, I also love Danganronpa the way it is. If we could have both Distrust and Danganronpa, I'd be overjoyed
@catticornerАй бұрын
such a well articulated video, echoes a lot of thoughts ive had on the series for years. also your voice is lowkey hypnotic (and your character taste is based)
@soyb8911Ай бұрын
For me personally a Danganronpa game where YOU'RE the killer would be the most interesting. You choose who to kill and have different mini games in order to fabricate lies during the class trials. However the base rules for the killing game would have to change which i think would actually make it more interesting.
@gldn312328 күн бұрын
I feel like something like that would have to lock you into such absurd scenarios and limit actual options just to make it *possible* that you can lose. Because realistically, almost anyone could get away with murder in a danganronpa killing game. That’s the reason the murder scene are never something as simple as a stabbing while everyone happened to be separated without strong alibis.
@soyb891127 күн бұрын
@@gldn3123 definitely having set rules and extra objectives to help you create more lies. the more effort you put the more lies you can make which would help in the trials.
@applepie183518 күн бұрын
It went over my head that ogami's death is a ashita no Joe reference
@leaf11117 күн бұрын
i would love for the danganronpa games to get remakes. more horror elements, better writing without infinite repetition and the game assuming we're stupid, better graphics and controls (especially for the first game), longer bad/different endings, more gay, no monocubs or less relevancy, alternate v3 ending where it's not all fictional, improve the plot for ultra despair girls and less weird scenes with the kids, make like half the executions entirely different, less sexual fanservice or make the characters legal age (hope's peak would make way more sense as a university anyway), some sort of mini side game as part of the extras bit after completing the game where you can kill someone and defend yourself in your own trial, fix the plot holes etc... we could've had it all
@aspengreen4319Ай бұрын
A game that gives a similar vibe to distrust is your turn to die. I played it a couple years ago, and I remember how heartbreaking and disturbing it is. It’s in a similar premise to danganronpa, and is very character focused.
@theawesome6XАй бұрын
that's a nice and uncontroversial top 10, which in itself is controversial
@BlueghАй бұрын
@@theawesome6X new top 10, absolutely no one will have problems with this: 1. Korekiyo Shinguji 2. Tsumugi Shirogane 3. Teruteru Hanamura 4. Kazuichi Soda 5. Mikan Tsumuki 6. Tenko Chabashira 7. Junko Enoshima 8. Miu Iruma 9. Sayaka Maizono 10. The Monokubs
@theawesome6XАй бұрын
@Bluegh bro has not seen dangan Twitter if he thinks this is controversial (except the monokubs, that's an universally agreed bottom tier set of characters)
@BlueghАй бұрын
@@theawesome6X yea ngl the only characters I ever see people talk about are Nagito, Kokichi, and Chiaki lmaoo. I don't dive too deep into fandom content
@alchimie6414Ай бұрын
@@Bluegh if you really want to be controversial put Haiji from UDG in 1st place lol
@BlueghАй бұрын
@@alchimie6414 Alongside basically the entire UDG cast doesn't sound like a bad shout tbh
@_alexdez805314 күн бұрын
The noise when a body Discovery plays out genuinely still scares me to this day
@explosive_nuclear_catzАй бұрын
Right? The beta looked so dope!!
@ZenithintheMakingАй бұрын
If the game was less colorful and dove more into horror I think it would've be SO AWESOME! But at the least the vision Kazutaka Kodaka had was fully met so at least there is that.
@goncalocarneiro3043Ай бұрын
Well, as I say, why not both? Both is good. We have Danganronpa now, sure, and that's okay. But that doesn't mean it's impossible for a game that follows what "Distrust" could have been cannot be made. Someone just has to make it!
@DiceeeeeАй бұрын
This is what nagito-posting does to a man
@BlueghАй бұрын
He is so silly
@alexread6767Ай бұрын
No, I was not aware of the beta version "Distrust"
@starmic1852Ай бұрын
You wait for The Hundred Line which seems to have mechanic where people can live or die based on how well you play the game.
@color_of_twilight15 күн бұрын
i can kinda see what you mean. there's something about the og danganronpa that catches my attention more than 2 or V3. I really like all the games but the atmosphere for dr 1 is just great and way better and I never could pinpoint exactly to words to describe but some of the things you said capture it really well. it takes itself more seriously when it needs to and the remnants of distrust are still there, the class trials are more involved into how the characters feel and acted during the case and the school setting is just so effective for the "being trapped" thing, way more than 2 or V3 which, frankly, if i were to be trap in a tropical archipelago or a different school with tons of outdoors activities, i wouldn't mind it as much as a school building where you never see the light of day ever again and you can tell very confidently this was a school and now everything is empty and quiet which makes twice as scary
@ItsFaykoАй бұрын
I always preferred when Danganronpa went darker cause as much as I love a good goofy moment, I never felt immersed in the "despair" the game was trying to give me. Tbh, the game Your Turn To Die is kinda what I wished Danganronpa was and I recommend checking it out if you havent already. Its a death game type deal with trials n stuff but its WAY darker
@iloveibukimioda_stanherАй бұрын
<a href="#" class="seekto" data-time="138">2:18</a> YES SOMEONE LOVES IBUKI AND BYAKUYA
@Plushplush1Ай бұрын
GUNDHAM MENTION??? TOP 3 NONETHELESS??? Instant subscription, peak take
@nunothedude2Ай бұрын
You just dig up some memories, i was like 17 when playing this on my jailbreak psp, i have no idea why i decided to try it but man it was one of the most memorable experiences of all time, the mystery, story, characters and trials was such an engaging and memorable and immersive experience, i wish i could play it again for the first time because now its hard to Replay knowing all the killers
@deadlyfloodАй бұрын
Toko at 1 is so based
@S.omeone618Ай бұрын
Why aren't Kirigiri and Junko in your top ten I am rapidly approaching your location
@Colorsofdespair123Ай бұрын
It would have been cool to see distrust as a game and they should have probably created it and sold it a few months after thh. I see why they didn’t release it but even selling as limited time would have been awsome.
@gldn312328 күн бұрын
it’s honestly pretty cool how much good discussion is happening in this youtube video’s comment section despite it not being the biggest video, there’s a sign you made a pretty good video op (other than the fact that it has 35k views lol) thanks
@Bluegh28 күн бұрын
It's on pace to be my most popular video ever, what I'm surprised is how many people seem to agree with me. I was under the impression that this was a hot take lol
@smoothie3mc887Ай бұрын
Holy cow, I finally found another person obsessed with both fire emblem fates and danganronpa. In the matrix rn...
@CoyoteBrer27 күн бұрын
I would love to see a full version of the beta game too. However, changing the style to be more psycho pop/anime was actually genius. It disarmed me to see what initially appeared like an angsty bubblegum pop story, to then hear the moody soundtrack and discover the students’ horrible situation. After the first execution I was addicted to finishing the games lol.
@4B1adeАй бұрын
<a href="#" class="seekto" data-time="135">2:15</a> its criminal how kazuichi isnt on there 😭🤚
@BlueghАй бұрын
Tbh if they toned down the extremity of his crush on Sonia I would genuinely really like him. He's cool but the writers leaned into that side of him kind of like... WAY too much for me. To the point where I almost started to forget he had personality outside of that which was a little sad
@yunyunsyndrome26 күн бұрын
play honkai impact
@mizzix12 күн бұрын
I agree so friggin much, the horror and atmosphere of danganronpa were always my favorite part of it, i remember when i playing dr1 for the first time that in the later chapters, i was convinced someone would jump me during the 3D exploration segment and scare tf outta me lol. This feeling would be tuned up to eleven if it had kept the og graphics, and i would love the game even more for it.
@DeathsConsciousPlan15 күн бұрын
I finished the first game early January of this year, and I was completely unfazed in that game, except for two moments. 1. When you enter classroom 5-C, although the very existence of a third classroom on a floor sets off mental alarms, the violent crime scene inside was incredibly jarring. 2. Probably something not many people remember, but at the end of the game when in trial with Junko, she asks (something along the lines of) “What do you think happened to the Togami family?” And you get a multiple choice, but all choices are “The Togami family fell.” Weirdly scared the shit out of me, and also reminded of the scene in DDLC where your only choice is to help Monika with festival preparations (sorry, random reference)
@mika-ce1tn13 күн бұрын
im still mourning the loss of the beta version 😭 what could have been...
@YourFavoriteNPC18 күн бұрын
Fire emblem youtuber that makes dnaganronpa videos ive seen it all 🙏
@no.1classof09fanАй бұрын
this is so real bro i wish we had this
@AwesomeMooseSmileАй бұрын
I'll give the second game one thing, while it is overall less scary (and unfortunately a little more fan servicey than a game like this should be) one problem I had with the first game is that with the exception of chihiro and sakura's death being a suicide, I pretty much saw all of the deaths coming. Leon and mondo I felt would be more obvious as killers than victims, celeste had murderer written all over her, and the deaths in chapters 1, 3, and 4 involved characters who were super focused on, so their deaths were not very surprising at all. Not only that, but I think all the deaths are pretty lame, like everyone likes Celeste's death a lot, but she just got ran over by a truck, and everything else felt super bland. Again, the only one that genuinely bothered me was Chihiro's, the others were pretty tame. With the second one, not only were the deaths a lot more unpredictable, but there were a lot more unsettling. I genuinely had to stop playing the game for a couple of days after witnessing the deaths in chapter three, and I didn't even like either of the characters. I still think the first one is a lot better than the second, but I do appreciate that they at least fixed that.
@BlueghАй бұрын
@@AwesomeMooseSmile i think barring a few exceptions, the actual murder mystery part of the games do pretty well. The only trials I was thoroughly disappointed in for how predictable it was is V3 chapter 2 and DR1 chapter 3 like you said. I can forgive the island setting for being less scary because of lore reasons in DR2 tbh but that was a big turning point from "liking Danganronpa cause its a spooky murder mystery" to "liking Danganronpa cause it's a goofy murder mystery". The scariest part about DR2 is their improved hangmans gambit 🥲
@orangejuice827911 күн бұрын
I know a few people have mentioned it, but I highly recommend playing Zero Escape if you want a game like Danganronpa that leans more into the horror (specifically start with the ds version of 999 if you can). the second game even has a feature similar to Distrust's trust meter
@J-v7m8g29 күн бұрын
Wheel part was the best part of the video 🙏 and history repeating itself was funny as hell😭
@ColtonWinningham-le1pk28 күн бұрын
Mukuro Ikusaba. The sixteenth student, lying hidden somewhere in this school. The one they call the Ultimate Despair. Watch out for her.
@silviaeaberАй бұрын
danganronpa content? by a fire emblem content creator? it’s more likely than you think
@jigglypuff452Ай бұрын
I prefer the linear route that they went with but Danganronpa 4 should be like distrust with a more horror dark atmosphere and colors and much scarier. And the distrust system with multiple routes, in trade I think the trials would be shorter. Perhaps it could even have survival game elements where u can die and have bad endings if u make bad choices, but the game wouldn’t continue like DRV3 you’d have to go to a previous save file.
@DrowsyCarbonАй бұрын
Sadly that probably won’t ever happen.
@soul8648Ай бұрын
Out of topic To me, chapter 3 of the second game motive even though most hate that chapter. That motive was a set up for the students as a foreshadowing to let us, the viewers. Of who the second game cast are, aka remnants of disparate. While the first game, chapter 3, shows that Celeste actually lost for her first time with the name Yasuhiro, which is why she got pissed off as she didn't want to lose with that name being mentioned. As for gamblers, losing who you were before or reminding them that they failed is very disrespectful. And for Celeste to only lose once in her life was really upsetting. Kinda wanted her and Sakura to survive, but it's a way to show us the true nature of the students in each game, I could be wrong, and it's just me overthinking it. But that's what I think, at least. I like v2 the most and I think they took away the tension and horror from v1, is because of the reveal in the end of the true nature of v2's cast
@ИльяМаляр-л3в18 күн бұрын
<a href="#" class="seekto" data-time="328">5:28</a> I kinda like the Idea of abandoned school setting in V3. (Although I don't like bunch of other Ideas...). Kodaka's team could develop this setting into something creepy and interesting
@TheGreatPM1Ай бұрын
This is why I love the 1st game the most, they should've sticked with the 1st game and not completely change it in the 2nd game. Ultra Despair Girls at least tried to follow up with the 1st game which is why I appreciated the game a lot more than most people and v3 also had scary themes with it's atmosphere and it's tone but the 2nd game completely tried to move away from that by making it where there's no real consequence for your actions and have the cast just relax on an island and unfortunately, v3 has a little elements from the 2nd game but still a great game overall. They should've stuck with how the 1st game is like
@DeathG64Ай бұрын
I think the reason they changed it was that what they started with was harder to complete in time and guarantee it works through and through
@gdmrhotshot373121 күн бұрын
As much as I disagree, it’s nice to see people’s opinions and contrasts with eachother
@hypnosismicrophoneАй бұрын
I'm not very proud about admitting this but I played Togainu no Chi because it reminded me a lot of distrust loll. I was really obsessed with distrust's gritty, dull, bloody atmosphere. The finalized Danganronpa being really quirky and goofy has totally become its brand, but the endgame content having actual red blood (ie. The "tragedy" classroom) was such a good touch
@siomhagormleyАй бұрын
I've been watching your videos for a while now (I think >1 year?), and I just wanted to say I really enjoyed this video! I'd be really excited if you made any future videos like this
@tubes224517 күн бұрын
This entire video i agree with trust me its not just you I genuinely want to see what Distrust had in store i love the art direction they should've went with their guts not sales 😭
@snarkychan7504Ай бұрын
i think if they followed through fully with Distrust, having multiple routes would have been crucial. the characters wouldn't have been as flamboyant, so mellowing everyone out to possibly be a killer would be scary in it's own regards. a definitive canon could still exist in a "true ending" though, but having a single route or ending would make this hypothetical Distrust almost indistinguishable from current Danganronpa outside of aesthetic. (I don't know if you could tell, I don't enjoy the 6th trials very much haha) I do agree with the other things you said though
@SweatyMathMajor22 күн бұрын
I wish they add a concept where the protagonist could actually die and then randomly chooses the next protagonist within the group.
@MADKapoАй бұрын
Honestly, even in Distrust, some of the designs looked rather goofy (like Hirofumi), so I don't really mind that they leaned more heavily on the goofy side in the final game, it makes the game stands out from others in the horror genre.
@Mr.Feather130Ай бұрын
I wonder if there's a different timeline/universe where the original distrust version of Danganronpa is the one we got instead of the Danganronpa we all know and love?
@jjeonghyoo23 күн бұрын
Toko being in top 3 is so real
@MarianneYsabelleAlfanteАй бұрын
So you're telling me as a byakuya fan, if the distrust meter exist you would change the outcome, victim or murderer based on which char do you want to trust and trust you back??? Okay now we're robbed 😰
@brimstone666522 күн бұрын
I think the Distrust mechanic would have worked best with a pool of victims and killers rather than just anybody being either. Adding just a few limits would fine-tune the different routes the game could take, and give every character some time to shine
@Jared_42Ай бұрын
Honestly, any game we build in ours heads is going to be better than any finished product. This isn't to say speculation and videos like these are pointless, just that lofty ideas are difficult to fully execute on. I was a bit disappointed when I found out Danganronpa was a linear story and your only role is to solve the whodunnit murder mystery. However, a game where your struggling for information and trust in an oppressive environment where anyone could be the next killer/victim is a very difficult premise to execute on while keeping the story open-ended yet inpactful every step of the way. Certainly not impossible, but it is asking a lot. I still love the series for what it is.
@stoopid2874Ай бұрын
FINALLY SOMEONE WITH THIS TAKE
@prettyhatemachinexoxo22 күн бұрын
I would kill for this version of Danganronpa! 😭😭
@Dinker27Ай бұрын
There are fans who still talk about the setting for Distrust to this day. I see a fair bit of love for in on Pixiv and whatnot. Funny enough, Isogai Hagakure--Yasuhiro's beta version--is often depicted as the brains behind the operation as it's hard to find him being the funny man; he's usually depicted as being calculating with a sadistic side, and never being too far from something bad happening. He seems to get a lot of love in doujins. Him and a certain character from the Nonary Games would probably hit it off quite nicely.
@PlankJunior22 күн бұрын
As much as I don't like DR1 as I do the other games, the more oppressive atmosphere and characters taking their situation more seriously in how dire it is was something I really missed. I hope for 100 Line they manage to achieve the same darker atmosphere or tone DR1 did in a way, or even how Raincode did. It probably won't but it'd be nice to imagine.
@Sakachi1812 күн бұрын
Oh my god. I never knew about the trust meter and what it would do to the story! I knew about the beta looks and the darker direction but holy crap. That would have been amazing for both Distrust AND Danganronpa. Man, I am actually super disappointed they scrapped that mechanic. If people could have impacted how the characters behaved and the story played out just via interactive friendship events then it would have personalized the game for each player and ensured nobody was burned or disappointed by the game. It would have stopped people from fighting in the fanbase over which characters deserved to live and die. Thank you for making this video. Edit: Oh and obligatory, your top 10 list is all valid except Shuichi. No offense. You are still valid and your opinion is valid if you like something about him, but he himself is not deserving of being on a top anything positive list. Like, I hate Maki personally but understand how others could like her. But Shuichi narratively is a mess. He gets character growth then loses it then gets new character development and it sucks and he comes off feeling less like his own person and more like a sponge that just does what Kaito wants.
@SILENTSORA-cw9mj13 күн бұрын
oh no not the distrust argument
@DemonClaus29 күн бұрын
Though not 100% to DR's vibes, Gnosia is the closest thing I've played to at least picking up a form of both the trust meter and the multiple routes Distrust had in mind, though in a much more mechanically streamlined fashion. Would defo recommend it if you haven't already played it!
@heavy-mouse900512 күн бұрын
The real psychological horror was mass market appeal all along. I wonder how big of a role the failure of another SpikeChun game, 999, played, as apparently a lot of people in Japan said it was too scary to try, which made Zero Escape tone down the horror atmosphere in later games, too. When I finished DR1 it felt very weird exactly because the premise is obviously made for multiple routes, only for it to turn out that literally none of your decisions matter. It seemed like an unfinished game and, in a way, it is, but the devs made it work and people still loved it, I guess. Still makes me sad, Project Distrust sounds like exactly what I wanted out of this game.
@gldn312328 күн бұрын
i don’t think i ever felt genuine dread or fear while playing through any part of danganronpa that didn’t have a major event actively happening💀so i would’ve been pretty interested in distrust to see it actually tap into a grim atmosphere which i don’t feel the danganronpa games did in the slightest. but i don’t think the danganronpa games would be as good if they did tbh, the stories and narratives are all interesting enough to make up for it. i’d love to see distrust as a separate story though because it really does have the potential to have an atmosphere that’s truly special
@celestainАй бұрын
i think that the randomiser portion of this video isn't very convincing. you can't create hypothetical situations (like chihiro killing celeste) from a perspective of having already read the 'canon', linear existing narrative. the argument that chihiro wouldn't have killed anyone is purely coming from your pre-existing perception of chihiro, having read the existing narrative. even without changing their character, it can easily be set up that they be a killer (there have been killers before who kill for more complex/nuanced reasons, or killers who you could easily say "oh they could never kill that person, this doesn't make sense") the distrust system can work, and would work, if it was handled correctly, obviously, like anything. the problem is this branching narrative opens up several problems that are easy to fall into, like the extra amount of time/effort that would take for you to write all these threads in convincing and well-written ways, or through issues of continuity, or sacrificing quality and substance for quantity and shallowness i agree that the distrust system was super interesting, and understand the reasons why it was scrapped, but i think the possibility of branching storylines, and this 'randomiser' feel, is more interesting conceptually than any of the darker, more horror-esque stylistic choices detailed in the beta. one 'canon' linear storyline is not automatically superior to several branching storylines just because of the existence of a definitive true 'route'
@DeardropsRihoАй бұрын
Branching paths would've been far more interesting than linear story.
@gldn312328 күн бұрын
@@DeardropsRihobut would’ve also limited the potential of the overarching narrative. i don’t think it’s a bad thing, but i also don’t think it would have been better than the linear story that we got. that said, there are many things about the linear story that i dislike that could have been fixed by a story that takes itself more seriously…
@pixelated.peachyangel26 күн бұрын
SDR2 has the wackiest hard to take seriously vibe throughout imo
@Mint_Teal1619 күн бұрын
This video just reminded me that i was apart of one of those fan projects. I had other things going on, and i was checked out because i was only a volunteer character splash artist for a few students. I wonder if it got abandoned too, i lost contact after i left their discord.
@Bluegh19 күн бұрын
@@Mint_Teal16 If it isnt abandoned, its probably in limbo. From my knowledge there aren't actually a whole lot of completed Danganronpa fangames out there in the first place. A little unfortunate because frankly I need more games with DR's trial system lol
@Mint_Teal1618 күн бұрын
@@Bluegh I combed through my old account and found it. It was actually based around DR's trial system and was called Danganronpa Duality. What's interesting is i remember when i was on, most of the story and trials had been written, but the team being mostly writers and artists meant, development of the project in the form a a game wasn't feasible unless a game dev joined the team. They really built the project from the writing up, and sometime later decided the project would be a comic in the style of DR closing arguments. The creators and team were all very busy with life and announced an indefinite hiatus, a little unfortunate but I'm happy the project still exists. Their tiktok page is actually still up.
@samc5602Ай бұрын
YESSSSSSSSSSSSSSSS YESSSSSSS GOD IVE BEEN SAYING THIS I HATE HOW THE EXECUTIONS GET SO GOOFY YOU CANT EVEN TAKE THEIR DEATH SERIOUSLY
@BlueghАй бұрын
V3's 3rd and 4th executions are... something for sure. At least the music is fire
@LuckykouggaАй бұрын
EXACTLY. THE EXECUTIONS GOT RUINED
@bluebellgarden4593Ай бұрын
Leon decide to remain as canon as possible.
@komaedakun26 күн бұрын
Idk why but when I got into the saw fandom earlier this year I felt like my danganronpa obsessed middle school self again 😅 similar vibes i guess so. My comfort media after all ❤
@Youmu_Konpaku_Ай бұрын
Poor mikan, lived as clickbait... Died as clickbait.... And got resurrected as click bait
@slaughterurhouseАй бұрын
I wish we got a Dr4 that paid more attention to being scary and hard to handle
@etomasuАй бұрын
Bro saying that he liked atmosphere of the game and start yapping about more horror in the game... but forgets that surrealistic black humor, which kills any sense of realism is one of the core elements of Danganronpa's atmosphere 💀💀💀
@BlueghАй бұрын
Don't get me wrong, I'm not saying "game bad this would never happen in real life." The character responsible for almost all of the game's dark humor is Monokuma after all, who I wouldn't want changed because I genuinely love villains like him. I'm hardly even saying that major plot points or character personalities need to be changed, but things like super saiyan Taka for example really take away from the immersion since the characters just stop feeling human at a certain point. It's not like there aren't things to like about the more humerous/almost satiracle take on the genre, I'm just saying it'd be cool if it did try to take itself more seriously
@etomasuАй бұрын
@Bluegh maybe my comment was sound too harsh. Sorry for that. I was trying to be more comedic, but it was bad. What I meant is that this dualism of horrific setting and black humor with surrealism, which makes you questioning reality in the game is what makes atmosphere unique. On one hand you have deaths, distrust and literal apocalypse and on other things like super sayan, lewd jokes and other unrealistic stuff. This is not a horror, but surrealistic black comedy with terrifying setting. Balance between surrealism and dark tone is what makes atmosphere so cool. And that's why in the second game was more surrealism. Can't say anything about DRAE or V3, because haven't played them yet, but I can agree that sequel has too much surrealism. First game more balanced between two sides, but I think it's a little bit too grounded until 6th chapter, which why this point of atmosphere is not visible enough. But yeah, there is another core element of the atmosphere besides horror, and that is why I liked Danganronpa
@BlueghАй бұрын
@@etomasu All good lol, yeah I can definitely see the appeal of how DR ended up handling things for sure. I'm still super into it too even because I find the game's more zany side very charming when its done right, especially things like the way too over the top executions, but I don't ever make that clear in the video