I just, like, less than 2 minutes of gameplay? Really guys? I just can't lol Discord Link: / discord #deepwokenverse2
Пікірлер: 1 200
@thecomet6532 ай бұрын
lmfao the funniest thing is that ragoozer was climbing chime himself and every time he got sent to depths he would use a command to break himself out 💀
@endmoder2 ай бұрын
really a command ?
@EclipseGameplays2 ай бұрын
If that's true that's...... really really sad
@jeffboy42312 ай бұрын
ragoozer is probably the worst person on the dev team, actively holding the game back
@TheJamal4672 ай бұрын
@@EclipseGameplays its true 😅
@kemonogane2 ай бұрын
@@EclipseGameplays Yeah, Agamatsu (tester for the game and friends with arch and rag) said it on stream
@DanVR12 ай бұрын
Thats the secret eclipse, they didnt plan chime at all.
@TheKrakenBoss2 ай бұрын
YOOOO THE GOAT DAN VR IS HERE
@TysonTubeHD2 ай бұрын
daniel virtual reality is here (has he ever picked up a virtual reality headset?)
@ponkothedestroyerofworlds62262 ай бұрын
Omg my fav rambler!!!!
@gawhdlike85982 ай бұрын
L you lost to my ice ironsing build
@broacc1952 ай бұрын
@@gawhdlike8598 listen too yourself who wouldn't
@aidenapple77802 ай бұрын
ragoozer when the playerbase wants to have fun rather than punishment for everything:
@jeffboy42312 ай бұрын
honestly don't get it, ragoozer should've stayed at rogue lineage instead of working on deepwoken
@kemonogane2 ай бұрын
@@jeffboy4231 Then deepwoken wouldnt exist lol what? I'm mad at ragoozer as much as the next guy but this doesn't make sense. Deepwoken is a effort from both Arch and Rag.
@Doujxn2 ай бұрын
This is still a roguelike
@mk__._2 ай бұрын
@aidenapple7780 they had a legit reason for adding skulls, they wanted to make it not similar to rogue where the ps allowed people to experiment to the point where everyone had stupid techs and caused the skill ceiling to rise hella fast. Just didn't implement it properly ig + the fact that deep is just a way less dangerous game so people be experimenting in the overworld anyways
@breadbug.2 ай бұрын
@@mk__._ that isn't a valid excuse, especially when you look at what chime has become now. Even If that's what they intended, it did not work.
@andurilarundhati58542 ай бұрын
The skull system is a left over mechanic from verse one, chime used to be a high risk high reward for gaining luck in verse one because rare and legendary cards were damn near unobtainable via normal gameplay. After they removed luck in verse two they for some reason left the skull system even though chime is not more like type soul ranked rather than a method of progression
@culsud2 ай бұрын
i think verse 1 was funnier
@julle40402 ай бұрын
@@culsud its just the nostalgia for you. If youd start again with no memories in verse 2 it would be funnier.
@orange17182 ай бұрын
Wdym funnier, like dawg were you there during the dark ages? The game was actually unplayable from June to August istg 💀.
@perperperper75542 ай бұрын
Chime elo was a mistake
@divinelycursed7682 ай бұрын
@@orange1718Yeah. Verse 1 was fun during the first week when people hadn't discovered the azure flame med meta. It was so boring that I would've quit if my friends also did.
@diamondblocks19882 ай бұрын
3:16 as a top 250 chimes player, we actually get a relatively niche feature that was implemented to help counteract “chime dwellers” from practically pub stomping at the start of an elo reset. In short, the system makes it so that the higher elo you are at the end of the month, the higher elo you will start with in the next month. This seems all well and good until you consider that it only applies (to my understanding) at around 1300 elo. This means there’s a 400 elo gap that is closed every month between the higher and skill players which, as you can imagine, leads to an utter massacre of lower skill players. This is made even worse due to the chime skulls system. One of my friends is relatively low elo at about 950 as of the last reset. He told me he literally could not play chimes for the first week of a month due to all the higher skilled players being shoved into his lobbies. He further told me that if he did play within that first week it was highly likely he would lose all his matches and be sent to depths instantly. Its funny how deepwoken devs can not only force lower elo players into a losing fight, but then also punish them for losing said fight.
@CalamityWoken2 ай бұрын
Bruh
@caandescenty2 ай бұрын
"as a top 250 chime player" 🤓☝
@chickennuggets99502 ай бұрын
@@caandescenty you one of those inbred ones huh
@Dear_Amnesia2 ай бұрын
@@caandescentyWho hurt you?
@SillyFunnyDummy2 ай бұрын
@@caandescenty Its valid to say here though
@creeperbros-dg9jr2 ай бұрын
Rag added skulls and doesnt want to remove them because "it would just be like rogue private servers and nobody would play the main game" except most players in rogue still played maingame, deepwoken with its consistent updates had a reason to be constantly playing in main game, and the players still only play chime, they just stop playing when they run out of skulls, making skulls an addition that makes the game even worse off than if they werent there for everyone
@jeffboy42312 ай бұрын
skulls is just dumb, with the points you mentioned and also higher elo players just asking the other to dodge. meaning we have the problem again, it's a massive problem for new players but pro players don't feel the problem. meaning it might never get fixed and eclipse is basically the only hope for that. cuz if a new player would encounter these issues and complain about them they'd just get bombarded by pro's saying how you should just do this and that or to just git gud. or they just outright immediatly stop playing.
@deadstroyer9522 ай бұрын
rag was absolutely kinda right though, although rogue private servers can be fun, they also took a little something out of the game. winning a fight against an ultra for the first time in a private server doesn’t feel the same as doing it in the main game, and now you can just practice your skills in private servers without having to actually learn through actually dangerous scenarios.
@BlueMoonRising2 ай бұрын
@@deadstroyer952the problem is risk vs reward tho and in both rouge and deep the risk is everything and the reward is like nothing.
@Moomoomoomini2 ай бұрын
So basically they don’t want everybody to be in ranked, so they actively make ranked a horrible experience to play. Cool 👍
@Brandeums2 ай бұрын
@@deadstroyer952People avoiding pvp instead of doing it is a side affect of that, people don’t want to lose the build and since they are trash and pvp isn’t required they just won’t do it, leading to people not playing an essential part of Deepwoken. Unlike rogue pvp isn’t necessary and PvE is enough for most people.
@historicflame9722 ай бұрын
The Rogue Lineage private servers continue to haunt Arch-Magus and ragozzler, anything but a Ranked mode with no requirements
@edvardironofficial89312 ай бұрын
I mean chine of conflict is basically elden ring coliseum, by concept.
@DogGaming5062 ай бұрын
its funny because guild base in random spot of map is equivalent to a rogue ps
@devnandannair23362 ай бұрын
let me put it this way anything but being nice to new players
@canadiangaming51392 ай бұрын
@@edvardironofficial8931 yeah except in elden ring, you don't get punished for losing a match, you just continue on to the next one if you so wish to
@pantommy2 ай бұрын
chime is already the equivalent of private servers, you think people would've gotten as good as they are without chime and only thru ganking? We saw how private servers made rogue players exponentially better at the game with little to no risk, same thing happened in deepwoken. These people never learn. Never.
@acee5552 ай бұрын
The worst part is that if a new player were to go into PvP to get better at the combat, they'd then lose twice and then have to fight a boss they don't have enough COMBAT EXPERIENCE TO FIGHT.
@sd3kcir4712 ай бұрын
Even If you can fight the boss,its Just a literal waste of time and adds nothing to the game
@pantommy2 ай бұрын
@@sd3kcir471 reminds me of permadeath as a whole past like the 3rd or 4th time you wipe, lmao. Glorified reset character button.
@ray-ayr2 ай бұрын
if u cant even beat npcs how do u expect to beat players??
@sd3kcir4712 ай бұрын
@@pantommy permadeath is not that big of an issue,It adds risk to the game,but imagine If you could escape fragments of self If you spent 30 minutes staring at an wall,thats the same for killing bosses to get skulls back,a waste of time
@pantommy2 ай бұрын
@@sd3kcir471 extend that to having to spent 5 hours replaying the same thing, farming the same mobs for experience and loot, doing countless layer 2 runs that are 100% THE SAME every single time, all to get back to where you were. Permadeath adds risk and is a punishment in the beginning, for new players. It teaches them the cost of taking risks, the rewards, but also it's a learning experience. For experienced players, it's a waste of time and makes the already shallow and uninteresting progression of Deepwoken even worse. This wouldn't be a problem if all progression wasn't just: skip 30% of the game with trial of one, farm minityrsa crypt, farm songseeker, farm hive, do layer 2, congrats build done. I'd say about at least 40-60% of the "content" in Deepwoken is redundant and pointless, you never have any real reason to revisit islands like Miner's Landing or other such places. Progression is a waste of time after the 5th or so build you make. And this has been a thing since early verse 1. The game is an RPG at its core, but it's desperately trying to be a roguelite at the same time.
@Sayrn.2 ай бұрын
as aba player its crazy that his chime matches were faster than a aba rank match
@Sarrr12 ай бұрын
Yo u pulling for jade or skipping?
@Sayrn.2 ай бұрын
@@Sarrr1 skipping
@ImIraqq2 ай бұрын
That’s like the first thing I compared this to, imagine losing like 3 ranked 1v1s and having to win a main game just to play again
@siiashr2 ай бұрын
over 600 hours in deepwoken experience here, this mechanic is probably the reason why i'm still stuck at 500 elo i LOVE hopping in, getting obliterated twice, and then waiting tomorrow!!
@ClassyYellow2 ай бұрын
Fr I got over 1k hours in deep but I refuse to play chime any. It's probably the reason I'm so bad at pvp since the only experience I get is fighting void walkers but I refuse to play it as is
@turksevermeechie2 ай бұрын
1000 hours here, max I got was 1100 pre rework
@aralfonso2 ай бұрын
Wild Koishi spotted
@kofiwashington2 ай бұрын
Yall just bad I got less hours and double the elo
@EldritchEntityWithASmartphone2 ай бұрын
My man, I know you’ve mastered the PvE by now. Just do Ferryman or Duke. Even better if you’re a VWer and can just TP to an overworld boss.
@nurajannattaslima98532 ай бұрын
Chat, I don't think he likes the chime of conflict
@saulgoodman94492 ай бұрын
no one does except for metamancers
@johnathanrigatoni95312 ай бұрын
nobody does. why do you think there's so many braindead builds there alongside extremely high dps builds there or people with the GAYEST playstyles there?
@Bragemaster2 ай бұрын
NO SHIT SHERLOCK
@adrijusjuskevicius2 ай бұрын
@@saulgoodman9449 nah ur js bad
@00Cathy002 ай бұрын
@@adrijusjuskevicius🤡
@LandonUhh2 ай бұрын
been top 250 several times and even at one point reached top 50 on the leaderboards and I still think that chime elo / skulls were the worst addition in the game. ragoozer himself was doing chime and everytime he got sent down to the depths he knew it was tedious and just used commands restoring himself out every single time.
@thecatbehindtheslaughter22442 ай бұрын
The reasoning for chime skulls is that their previous project, Rogue Lineage, added a similar mode in the form of gamemode called Private Servers, but without any chime skull mechanic. This severely depopulated the maingame and effectively lead to its downfall, as much of the prog was PvP based. As a result, rag promised there would be NO CHIME OF CONFLICT in their next project. However, Roblox being what it is, they had to add chime to keep the game alive. A similar issue has since occurred, where big group battles characteristic of Verse 1 (around first year of release) are fully extinct. As such, people do actively cry that not only are chime skulls not enough, Chime should just be removed outright.
@BrokenDesktop2 ай бұрын
Chime should really not be removed. Consistent PvP prog, practice and competitive fun. You don’t have to worry about game depopulation if you actually update your game instead of just adding trivial garbage no one cares about or not updating it (where is conquest). Plus, PvP is NOT directly tied to progression in this game as it’s not needed, even if your resonance is PvP based you can still do bosses or corrupt enemies at a pretty similar rate. I doubt this would depopulate the main game, just make bad players improve at a faster rate and regular players improve overall due to more practice.
@historicflame9722 ай бұрын
@@BrokenDesktop ah yes Competitive "FUN"
@lilbronbron2 ай бұрын
rogue privates didnt save data so you couldnt prog in there
@xiketic56692 ай бұрын
Honestly yeah remove it or at least remove the skull and make it require something else to enter like 1000 notes wager.
@vanillajellyfish2 ай бұрын
@@lilbronbron That didn't change the fact that once people had progressed to their ultra class, they'd rather fight in the private servers where they can't get massively set back in progress from a death from picking a fight with the wrong person who totally floods them
@pro_tagonist2 ай бұрын
8:18 might be the funniest the thing I've ever seen in this game He tried to run and got put in a bookshelf
@owobi_29912 ай бұрын
Bro got folded... Like a book.
@suffer38282 ай бұрын
Library of Ruina reference
@Seakuni2 ай бұрын
opne the curtains
@Lordo2372 ай бұрын
Lights on
@runiqe2 ай бұрын
Don't miss a moment of this experiment
@soggygoober47252 ай бұрын
deepwoken has a lot of these forced, psuedo-difficult "fuck you eat shit" mechanics that only serve to punish newer players 😭
@ponkothedestroyerofworlds62262 ай бұрын
Couldn't have said it better myself
@vxdvruh8405Ай бұрын
its kinda supposed to be like that
@joemogleyАй бұрын
@@vxdvruh8405 Then the way it's supposed to be is stupid. Just because it's the intention doesn't mean it can't be criticized
@vxdvruh8405Ай бұрын
@@joemogley im not saying that, at ALL but YOU INTENTIONALLY SIGNED UP For a permadeath HARDCORE game -rougelike- but cry in this sense because of YOUR skill deficit, you can brush off "critisism" as "wow because I CANT enjoy this or play this its very stupid!" i quit that dumbass game anyway, devs make it to easy, literally less and less to do every update..
@chelseacomps829Ай бұрын
@@vxdvruh8405that’s not a good way to grow appeal for your game bruh
@roniqroniq22352 ай бұрын
You know, this whole skulls system reminds me of modern day mobile game energy systems. Take last day on earth, it is a zombie survival game where you travel to different locations to get recources to craft gear. But going to those locations takes energy, and once you use up your energy you cant go to locations until it recharges (which takes forever). I can only think of 1 reason why this exists, money. Because you can get energy back by paying or watching an ad. But why it exists in deepwoken? I have no clue, you cant buy skulls back with robux, not yet atleast.
@benfang79832 ай бұрын
Maybe premium payouts? devs will get money if premium players are in their game, and premium players are more likely to have the robux to buy deepwoken itself. Plus, then they get some more time from them fighting bosses.
@roniqroniq22352 ай бұрын
@@benfang7983 but you dont have to be in the game for the skulls to regen right?
@gooberbunchofrandomnumbers2 ай бұрын
@@benfang7983also the reason they added deepspindle and it's heinous obtainment method. The longer people stay in the game the more money the devs get
@tea96552 ай бұрын
deepwoken developers should add some kind of npc that gives you out a newspaper for free to read about the update logs in game if you're banned from main server
@Sandensity2 ай бұрын
Blud got banned from the discord server
@ananaskarandash10602 ай бұрын
Still a nice idea lol@@Sandensity
@imfiera25942 ай бұрын
let him cook
@xiaolibraryofruina2 ай бұрын
this is actually peak
@experiencednoob68082 ай бұрын
update log but in deepwoken u cooked 👍
@thevibingwonder13832 ай бұрын
For one minute and 18 seconds the losses in chime will be insurmountable.
@BadPredictions2 ай бұрын
The fact I have 3 the exact same build just to keep playing chime says something. If I ever end up on 1 skull, I switch to the other slot to continue playing chime.
@NieonBuster2 ай бұрын
Chime itself is a bandaid fix for way back in verse 1 where people would just jump anybody for luck and players needed an option to practice pvp
@Tucker_Carper2 ай бұрын
As someone who has never played Deepwoken, I can agree that the devs are trolling him Edit: argument in the replies
@Bragemaster2 ай бұрын
i beg you to never get deepwoken its a waste of time they have a ingame mechanic that sends your character to the depths once you're character reach's the age of 60 - 100
@immortalolive35762 ай бұрын
@@Bragemaster Your character gets old? Imagine getting murked by an unc in Deepwoken
@beenings2132 ай бұрын
@@Bragemastercant wait to play and become a GILF
@chikao95322 ай бұрын
@@Bragemaster This is not even true what????????????
@nedthecaveman96732 ай бұрын
@@Bragemasterthat is a lie
@martelodeanao5051Ай бұрын
Well, how would tough that they would hear the community at least once? I not even being sarcastic here, it's really impressive that they don't just ignored this GIANT problem
@Music-v7lАй бұрын
Took so long until a big show yter like him pops up to encourage the devs to make the change. I wish it didn't go down this path but at least it's gone now.
@ezraprime82842 ай бұрын
I’m for sure not an expert but I think a good idea is instead of adding a new chime game mode add like arenas in some of the major settlements in the game where you can fight other players for notes rewards but with no gripping and being healed to full instead of being knocked. It wouldn’t be that hard to do considering the same thing basically happens with the trainer in vigils. Just that but with PVP I. think it would be a good way to add PVP to the main game instead of a game mode while still giving practice to less experienced players
@MrBurntington2 ай бұрын
So in other words, give newer players a casual form of chime to properly build up the combat skills for chime
@benfang79832 ай бұрын
The thing is, it might cause a rogue lineage situation
@doonutholesАй бұрын
ECLIPSE SINGLEHANDEDLY CONVINCED THE DEVS TO REMOVE SKULLS FROM CHIME NOW PEOPLE CAN ACTUALLY PLAY CHIME AND GAIN SKILL WITHOUT CONSTANTLY GETTING SENT TO DEPTHS WE LOVE YOU!
@somni_nomnom2 ай бұрын
It’s worth noting, and I’m not seeing anyone else say it.. but You get 3 skulls PER slot, which effectively means you can just switch slots, and depending on how many slots you have (A-Z), you could play a LOT of chime. Which just makes the system sillier, because people who have paid for more slots, can play more chime. Which negates the system entirely.
@sd3kcir4712 ай бұрын
Imagine having to get multiple PvP builds because of 3 silly skulls
@KodezoftheYos2 ай бұрын
@@sd3kcir471I mean you should have that by end end game with multiple max slots
@somni_nomnom2 ай бұрын
Having multiple max slots will happen pretty naturally if you’re playing a lot.
@forgor4607Ай бұрын
aint no one spending 30 bucks to get to slot z
@dominicballinger6536Ай бұрын
Worst pay to play ever
@guymystil17662 ай бұрын
I remember hearing the reason for chime skulls existing was because the developers didnt want to take away from overworld ganks and fights. Kind of dumb if you ask me. I feel like a good way to keep both sides somewhat happy, would be to have a system that allows you to gain infinite stacks of chime skulls, so people still have to interact with the base game but don't have to worry about getting sent to the depths after only 2 minutes of trying the game mode. For example, turning in medallions for skulls to the drunk guy in song seeker giving you chime skulls across all slots. Or giving him the purple pieces of the forge that spawn randomly so its easier for newer players to gain skulls.
@theamazinggarbage32092 ай бұрын
Always loved how they would make excuses for how they’re worried that “it would take away from overworld ganks and fights” while putting zero work into actually incentivizing people into fighting in the overworld (outside of void walker) We learned nothing from rogue 💀
@rikuleinonen2 ай бұрын
@@theamazinggarbage3209 actually, incentivizing people to kill in overworld is... bad. At least if you go overboard. On rogue you legit get gripped by supers as a freshie with no counter so they can progress. It essentially makes players go kill hundreds of freshies, booting them straight out of the game. (if the exploiters didn't already, at least when I played that mess)
@theamazinggarbage32092 ай бұрын
@@rikuleinonen Rogue had that is issue because each stage of the game was poorly balanced between each other, while also practically forcing player into attacking anyone they see. Not even accounting for the lack of later updates and complete shitstorm that was Khei leading to most ultras staying in Gaia, and essentially becoming a nuisance to supers and freshies alike. Im not saying they should make progression more focused towards pvp, but that ganks should be prioritized more, rather than developing these instanced game modes (ie: making titles earn-able in the main game rather than through chime). The games use of power lvls makes it easier to keep stronger players from attacking freshies so they should use that to incentivize max levels to fight outside of chime through enticing rewards.
@theamazinggarbage32092 ай бұрын
@@rikuleinonen this is all assuming they don’t screw it up though, but as I mentioned it should be easier to manage because of the game numbering system for progression.
@Mirak-elАй бұрын
It even more stupid now that conquest is gonna be a thing.
@Revv_02 ай бұрын
I'm so glad someone finally said it. I hate those skulls for the life of me and I've played deepwoken since release (I still suck funny enough), and it's the reason why I'd rather just wait for weekends to play the battle royale mode, because I don't get punished by being sent to the depths for losing. I genuinely couldn't care if it has lore implications, because sometimes lore ≠ good gameplay.
@zynclips2643Ай бұрын
He made it happen, thank you.
@PileOfSand2 ай бұрын
They should make chime skulls a rewwarding mechanic not a punishing one instead of being sent to the dephts upon losing all skulls they could make the skulls instead indicate how much loot and how good the loot you get from chime is , if they changed it to something like this not only would it fix the problem of chime loot being worse than lower erisia one but it would also no longer make new players unable to practice pvp and another positive to that change would be that if you are a good player and can keep all your skulls you would be rewarded with great loot.
@docandnotapdf2 ай бұрын
or you got higher elo for every skull so having a winstreak would mean something so you could get like 5 skulls and get +25 elo that match or smth
@user-by1km3ro9g2 ай бұрын
big ass sentence😭😭 why even put . at the end at this point
@thatonearanaraАй бұрын
Good suggestion actually
@FrilledD2 ай бұрын
1:05 trust me they do play there own game... Quite a lot. But they still don't notice these issues which is kinda funny.
@averageaverageperson93362 ай бұрын
CUE THE PORTAL 2 BUZZER ❌❌❌ (they obviously dont play)
@jeffboy42312 ай бұрын
if the other comment is trustworthy ragoozer apperantly was doing chimes but every time he went to the depths he just used a command to get out 💀
@Moomoomoomini2 ай бұрын
That’s because they play with specs 😭
@kemonogane2 ай бұрын
@@averageaverageperson9336 Rag does play the game, he just doesnt address the issues for some reason.
@yourmab15132 ай бұрын
@@averageaverageperson9336 your so confident in being wrong lmao
@UltraL1stic2 ай бұрын
Eclipse ferryman clutch 👀
@Nemiitix2 ай бұрын
8:15 That happened to me. I thought the skulls were just like, oops you suck at the game, go back and get better. I didn't think they would outright TRY TO KILL YOUR CHARACTER.
@Syr3i2 ай бұрын
Ah yes, suffering, haven’t used it since the day I was born.
@nawt95292 ай бұрын
why does this comment have 35 likes i cant make sense of it
@Syr3i2 ай бұрын
@@nawt9529 I was early and I just typed random shit lmao
@dahorrorazguy79052 ай бұрын
Iwant you
@nawt95292 ай бұрын
@@Syr3i 😭
@guigarr18372 ай бұрын
They should add like in the first 5 to 10 matches you go on Chime of Conflict there are no skulls, working like some rating matches to see how good you already are. The logic is simple: If you won all the 5 rating matches, you start at the Elo system with a higher elo. If you lose 5 rating matches, you start at the Elo system with a lower Elo, and then you actually start playing with skulls and all. I don't have much space to argue about it since I'm horrible at pvp (I blame it by being from Brazil and having no good ping while also in Chime Matches not having a ping compensator >:( ) , but that's what kinda sounds fair to introduce new players to hell / deepwoken PVP.
@Tylertank72 ай бұрын
The skulls in general are a bad idea there is no reason to keep them even after you get minimal experience. The new players will still more than likely get stomped into the floor 5 times and then the entire system is the exact same as before
@KaledlGMАй бұрын
THANK YOU ECLIPSE!👏
@MiryokuBMRАй бұрын
Eclipse reminds of a bowl. A bowl in very pristine conditions that can be listened to. It may sound like I used a personification but no. Eclipse is a bowl much like a seashell. 🐚 🧔♂️
@actuallysaiАй бұрын
Thank You Eclipse
@rkimchiiАй бұрын
THANK YOU ECLIPSE 😭😭😭😭😭😭😭😭
@thelegosarge2 ай бұрын
The eclipse deepwoken saga continues..?!?!?!
@Jejeezi13042 ай бұрын
In verse 1 it was actually a good feature for the hardcore aspect of the game but in the end of verse 1 and for the rest of verse 2 it started being a problem who got WORSE with ranked cus its just annoying
@JoeyTheking-mz3kgАй бұрын
The fact that they just removed it
@sevenze.2 ай бұрын
eclipse, the reason is that, if there arent skulls, everybody would play chime instead of the main game lol. one of the reasons why br is only available in weekends.
@AeroQuotential68402 ай бұрын
the point of chime for most people is to test out their builds/skill without dying from ganking others, what would they do if they have 1 arena skull left then, they finished progressing the build and they don't want to gank, there is nothing to do then and ending up just not playing the game
@Jaumetronix2 ай бұрын
nobody would stop playing the game if battle royale wasnt exclusive to only weekends or if they removed skulls 💀
@theamazinggarbage32092 ай бұрын
Such a bad excuse for why the game is dying 💀
@Tylertank72 ай бұрын
90% sure people would still play the main game this argument is nonexistent
@jerome16952 ай бұрын
bad argument bc no one plays br anymore LOL
@SupaikuKun_2 ай бұрын
I think it would be a cool mechanic to make it so that if you are a top like 250 or 500 player is when the skulls come into effect so that more casual players that arent as good can still enjoy the mode fighting people their level and then the more competitive people still have a reason to not lose a bunch aswell as if they just refined the skull system with your complaints like it not showing when you get a skull back etc.
@yakkay5898Ай бұрын
THEY REMOVED THE SKULLS!!!!!!!!!!
@smilethe4277Ай бұрын
THANK YOU ECLIPSE
@JustLambWasHere2 ай бұрын
Chime of Conflict Skulls was added for people wanting, "Luck", a system that helped people get Rare/Legendary Cards to improve their build. Luck was a feature shown on the bottom right of your screen. This value had a maximum of 45% and a minimum of 25%. Having Luck allowed you to draw Rare and Legendary Talents, which would greatly impact your character's build. To gain additional Luck, you needed to either, Kill another player to steal their luck, a Boss, Any Monster with HP above 1,000 gave 1% luck, Corrupted Mob in the depths which gave a good amount of luck, Artifacts turned in gave 16% Luck, and lastly the fishing which getting a Gold Fish gave some yummy Luck too. This was one of the reasons why it was added and it was good until it got removed from Verse 2 The biggest reason for me wanting it to be REMOVED which I agree with you Eclipse is improving yourself in PvP Let's say you want to get used to your build/attunement or find what find out what matches the playstyle you want. You would GO into Chime of Conflict with 3 intact skulls, but then you lose 3 times and you get sent to depths. Guess what? You decide to get out and go into chime again and repeat the process of losing and getting out until your mind goes *BOOM* You lose motivation and you get off from playing the game cause you either got Cheesed or hard GAPPED due to the other person having more PvP experience than you. It's quite obvious that YOU the player will go back into doing PvE stuff like getting loot, exploring to gain experience, etc. The only two options the new player has is "Void walking" which isn't very helpful cause you get sent to depths pretty quickly from dying to people in the Voidheart (Max levels or decently high-level players) or from losing to their bounty then you get sent to depths. By the way, Voidwalker Origin has a part to play for Luck as it was the easiest way to gain a quick amount of it for PvP players. The second one is Chime of Conflict where you are given 3 skulls but nowadays low-level players don't bother heading in there and you get matched with a Max level player. Then again, it results in the same conclusion which is being sent to the depths. The healthiest way to improve yourself is legit sparring with guild members or friends and then going into Chime of Conflict every so often to be consistent. Guild members or Friends who have the most experience will be able to give tips and guide you to taking the right steps forward. Especially if they have builds that can lead into combos or possibly True Combos where the enemy's key for venting will be disabled for a short time. ( *Ahem* Ragoozer I'm looking at you cause you said Venting in Verse 2 would get you out of any combos.) Yet again, we are brought back to the Chime Skulls which hinder the player's growth in PvP. Guess what? As you see Eclipse killing the ferryman and getting a skull back, he hops into the chime again only to lose and repeat the cycle. See where I'm getting at? When people start to actually see the bigger picture, after a certain amount of time. They start to have an unhealthy relationship with the Chime of Conflict. In the end, my honest answer is to just remove the skulls to allow new PvP players to grow and get into any new PvP content.
@Mirak-elАй бұрын
You're talking about late stage luck, let's talk about even before. When luck wasn't even shown and you had literally no idea to know it existed other than with particles that had no names and testers like Agamatsu and such would tell us that those particles were luck. If it wasn't for that we'd have no idea that an invisible, decisive stat like luck was in the game. Anyways, Chime was added before the luck rework(what you mentioned in your comment) , chime was added at the same time as trial of one because people were tired of progressing and people were tired of getting ganked by random bored people. Just wanted to specify the origins.
@JustKisa.2 ай бұрын
And now theyll make it so if you kill a boss in exactly 1 minute and 18 seconds, you get 2 chime skulls.
@notmyname692 ай бұрын
chime is not the most gatekept gamemode. Eclipse clearly has never gotten to sols rng ranked.
@poopshitterslostmedia2 ай бұрын
Deepwoken is the only game that was leagues ahead of tye current version when it was still in beta testing.
@shiny_edinАй бұрын
Lmao they removed skulls because of this. You hurt Rags ego
@delitrisАй бұрын
THANK YOU ECLIPSE YOU SAVED CHIME
@thevibingwonder13832 ай бұрын
You know I feel suprised you havent said anything about Corrupted Broodlords (the purple ones) and Ironsing. :D
@Penguin-oj7xm2 ай бұрын
To explain why chime ever even had skulls back in verse 1 aka when the game was new people would use it to progress by fighting other people and the devs added the skulls so they wouldn’t just play chime most of there progression. Though annoyingly when asked for it to be removed they say that it’s to keep people in the overworld but the only thing PvP wise to do in the overworld is attack random people. So yeah the chime skulls are super outdated and for some reason the devs still don’t remove them.
@abhinavdamarla49632 ай бұрын
This is so fax bruh. This the reason I got voidwalker so I could teleport to someone and try to pvp. Its like another two chime skulls for me
@Rayward544Ай бұрын
They removed chime skulls this Thursday btw, ty for making this issue popular enough to get it changed.
@WANbutWANАй бұрын
u won eclipse it got shadow removed today
@frost59162 ай бұрын
6:41 you cant say worthless in pve when the only thing u need a pve build for is like diluvian, hell mode, fairyman and l2 (speedrunning) - chain of perfection makes these rlly fast although 100% just get rid of the stupid skulls
@sinopsiis7932 ай бұрын
I think that the easiest and most efficient fix to this would to just make battle Royale on weekdays too. that way you can get the practice in for the new players who just want to practice be get better
@jayfogo2 ай бұрын
"it shouldn't matter what build im using" that line takes me back to verse 1 where the game felt more skilled based and was much more of a mental game to the point if you were nervous you got stomped
@user-uz8ke7wc8z2 ай бұрын
This mechanic seems wrong or something, I don't know. Should have just removed the skulls. PVP in deepwoken should be something to learn, not something that you avoid because you keep getting punished for trying with a risk of getting wiped.
@mruniverse37002 ай бұрын
In my personal opinion, I like the idea of chime skulls I think it has the potential to be turned into something great it's just the devs executed it poorly because in this instance of the mechanic it serves no purpose than to just make the gamemode tedious however I think it would be cool to add two sub-gamemodes for Chime, Competitive and Casual if you play the Casual version it would just be regular chime without the skulls nothing would change not the loot or the maps now we need to address the incentives as to why you would want to play Chime specifically the competitive version in the Competitive version of chime the loot would buffed by alot and EXP gain is increased giving players a reason to play but that isn't enough the devs should add items and weapons to the lootpool that are exclusive to chime and aren't tradeable or bankable so you couldn't get your hands on the items without risking anything maybe after winning a competitive match I could get something called the "Warbringers Axe" or a new set of "Warbringer" armor/outfits that add interesting new mechanics like the immortal helmet or the deep delver armor that lets you parry otherwise unparryable attacks or a new set of "Warbringer" equipment in the chest however if they were to do this it would best to add an entirely new weapon and equipment tree just for chime and it would be dubbed the "Warbringer" family tree of items something similar to the "Kyrsguard" weapon family or something similar that is relative to the theme of chime of conflict also for the skulls in competitive if you lose all three you could just either wipe (Not recommended) or instead of getting sent to layer 1 you get sent to layer 2 with no lighthook regardless of how much time you have and when you get sent to the layer you spawn in a random location in layer 2 not always in the original spot I think this would be good to implement because it rewards players who are knowledgeable about the map and incentizes people to explore layer 2 more however if they were to do this they would need to fill layer 2 with more mobs, hazards and player interactions so it just isn't devoid of anything to do besides be the same speedrun type of dungeon crawler a good example would be how empty and devoid of anything firfire caverns is besides being a "Door opener" also when you beat chaser or go escape through the drill it gives you the option to either spawn you in castle rock or wherever your spawn point is in the overworld so it isn't tedious and you don't have to go through layer 1 to just to escape from the depths that is my solution to the chime problem. 🎉
@mruniverse37002 ай бұрын
Don't mind me I like to write 😅
@dapondboi2 ай бұрын
deepwoken devs playtest their game challenge (impossible)
@toNieh2 ай бұрын
I agree that chime skulls need to be removed but you'll last longer in fights if you get better at the game... chime is a sweatfest so if you go with a nonoptimal build you'll need to do 3 times as much, heck maybe even more than the other guy to beat him, just like a tcg deepwoken is also about builds, where they dictate the flow of your gameplay. It's annoying being sent to the depths but it's not as annoying as having to do your build from scratch because you wiped so you can use chime as your training wheels for overworld pvp.
@toNieh2 ай бұрын
also, humanoid bosses aren't even affected by DVM multipliers (chaser, maestro, duke) so fundamentally they're similar to pve builds when it comes to bossing. but in all honesty the main answer to this problem is just "get better" just keep getting out of the depths, keep wiping, keep creating new builds that fit your playstyle more, keep getting more knowledge about the game so you don't last 30 seconds per fight and actually have a chance on winning vs a sweaty opponent
@toNieh2 ай бұрын
as a wise man once said, >> Deepwoken is a difficult game with permanent character loss. Losing characters is a part of the game that should be expected.
@sd3kcir4712 ай бұрын
The problem he mentioned in the video is not that he Lost,but the fact that If you lose twice you either cant play the Gamemode for a day or go to the depths,the time amount is not relevant,and the mechanic Adds literally nothing to the game other than annoyance to newcomers,so why is It even there
@thecatbehindtheslaughter22442 ай бұрын
DD:OS upcomnig
@toNieh2 ай бұрын
@@sd3kcir471 going to the depths is not the end of your build. Just like ganking in overworld if you die you go to the depths, only that's after three times. you even get all skulls back if you win once, even if you're at 1 skull. annoying? yeah, but I think they dont like risk free pvp, because they removed most ways to get out of combat unharmed (getting out of combat using chime of conflict, diluvian exit now requires you being out of combat, even battle royale is temporary (which I think is bs people barely play that))
@Ammiad2 ай бұрын
Typo in the title lol ("deepwoken Devs a trolling me" instead of "deepwoken Devs are trolling me")
@lolnah19922 ай бұрын
deepwoken devs and trolling me*
@bigpoo682 ай бұрын
deepwoken devs at trolling me*
@gamergreg942 ай бұрын
he fixed it 😥
@lunymoon46842 ай бұрын
@@lolnah1992that’s even worse 😭
@Ammiad2 ай бұрын
@@gamergreg94 sadge
@horsey43152 ай бұрын
Also losing all your skulls in chime counts as a drown which is the stupidest thing ever
@rexwastaken2778Ай бұрын
Ty eclipse I kiss u on your forehead ❤
@cuann54172 ай бұрын
The devs be soiling their pants, getting nightmares everytime they sleep, just thinking about the rogue lineage situation. This is why public testing should be a thing that this game and many more games should be doing more of if that's their main fear.
@pretzel48052 ай бұрын
MY GOD PLEASE JUST MAKE A VIDEO ON MAESTRO EVENGARDE REST😞🙏
@Radukem2 ай бұрын
i hope that conquest doesnt have a life punitive sistem like chime
@sirskibbles2 ай бұрын
zomg eclipse, you put "a" in the title instead of "are", literally unwatchable
@gray78732 ай бұрын
I see your point but in most cases (not all of course) it’s quite easy to join non-comp guilds or even just randoms where you can safely spar. When starting i joined a guild with people willing to 1v1 a bunch and this helped a lot!
@dominicballinger6536Ай бұрын
Not everyone wants to be in a guild or search for one just to practice pvp though. Especially if you didn't happen to have discord or couldn't even chat in-game because you're on xbox. That might not be too common, but at the same time why not just make it easier for people to participate in the system immediately than make them train outside it or circumvent it?
@mihaicovaciu66342 ай бұрын
The thing i love about gaining skulls from bosses is that pvp builds can not do it but they don't need to do it while pve builds can get them and they come back get washed and go back again at gaining skulls from bosses. In the end this pity update is borderline useless.
@Blanker_Than_You2 ай бұрын
Over 1k elo here, playing in chime is probably the most fun and the most annoying experience i have ever felt in playing a video game. In one situation you are destorying everyone making your way to 1k elo and then some kid with a fucking cheese build brings you down to 800 again. Not to mention the game puts you up against people 200 elo above you.
@RukiaChinqАй бұрын
Type soul putting you against plat IIs as an unranked:
@BigJOX2 ай бұрын
Dies in 1 minutes and 18sec and on a pve bulid against pvp “it shouldn’t matter what bulid I am using “💀this guy just yapping it like someone that hasn’t have enough experience or isn’t good at the game talking about it 😂😂😂😂
@yaphaterlowk3yАй бұрын
ngl you should go outside
@georgewarburton74822 ай бұрын
The devs won’t change this because they need people to go to depths because the more you go to depths the more likely you are to wipe and the more likely you are to wipe the more likely you are to buy a restore which is a major money maker. They WANT you to gamble and go to depths and wipe a build you spent hours on
@deadstroyer9522 ай бұрын
good points, but i’ll have to disagree here. chime is not supposed to be the training wheels you put on to get used to the pvp - you’re supposed to learn pvp through fighting people in the overworld (at least, that’s the way i see it). running chime all day just to get better at pvp sounds boring and draining. the deepwoken experience should not be just repeatedly fighting 1v1s in enclosed rooms until you’re good enough at the game to actually fight people in the real game. if chime was something you could just grind infinitely, all the new players would be too scared to play the actual game to improve their combat abilities since they could wipe, and instead would just keep playing chime. also, chime rewards you with chests and bell progress, and although they aren’t very significant rewards, it’s still a factor. if they made chime infinitely replayable, they would have to remove all the rewards, which i’m not sure how i feel about.
@thecatbehindtheslaughter22442 ай бұрын
whar
@jeffboy42312 ай бұрын
chime would be the only good way to learn pvp. fighting voidwalkers is too irregular to learn anything form it actually, and also voidwalkers are 9/10 higher level and higher skill than you. fighting randoms is just an asshole move to do. going voidwalker yourself actually helps alot because it's easy enough and regular intervals, but you have to first get voidwalker. also if voidwalkers weren't that annoying (making you lose a life and interrupting your normal gameplay, with again, more levels and skill than you) then people wouldn't be that forced into pvp.
@deadstroyer9522 ай бұрын
@@jeffboy4231 “fighting randoms is an asshole move” is EXACTLY THE PROBLEM, it shouldn’t be like that because PVP is supposed to be a part of the game! making chime infinitely reusable would just make it worse! “oh, why are you fighting me when you can just use chime whenever you want? that’s so rude.” am i the only one that sees a problem in this??
@Fancyish72 ай бұрын
"chime is not supposed to be the training wheels you put on to get used to the pvp - you’re supposed to learn pvp through fighting people in the overworld (at least, that’s the way i see it)." The problem is here is that there is no onboarding, and there is very few options for newer players to get better without help from other people, fighting in the overworld you can just get ganked by 3 guys, voidwalkers, or some lard demon thats been playing since rouge, and ganks freshies. Yes chime grinding would be boring bring attention away from the overworld I agree, but there are way better ways of practicing pvp Maybe one can be where chime 1v1s is on a weekly rotation between different game modes such as team battles or capture the hill, battle royal to keep it fresh. "all the new players would be too scared to play the actual game to improve their combat abilities since they could wipe" New players are already too scared to to play the actual game because of reasons stated, Its fundamentally the problem with the game design as a whole as it only appeals to people that are willing to sink alot of hours into it, because its solely build based which requires you to grind and research on the build that would supplement your skill the most.
@ray-ayr2 ай бұрын
@@Fancyish7 okay i have 2k+ hours on deep and i'd say im pretty advanced in pvp but i think that making chime no consequence no would do overworld pvp as chime has no lag good ping and its 1v1 causing overworld to be less and less used why would i pvp in overworld where i can wipe and lose items everydeath while if chime had no consequence i gain all benefits with 0 drawbacks
@real_maziАй бұрын
been saying that chime was the worst feature added to deepwoken, laziest way to “incentivize” pvp. they should’ve just made overworld ganking/fighting more important or rewarding
@lxnaco73262 ай бұрын
bros crashing out over being trash 😭😭
@StarryArriiАй бұрын
did you even watch the video
@yaphaterlowk3yАй бұрын
go outside bro lowkey not everything in life is deepwoken
@SpickyCuddleBearАй бұрын
ECLIPSE THANK YOU THEY LISTENED CHIME SKULLS ARE GONNNE REJOIIICE
@Chantelier2 ай бұрын
I made a suggestion in the Deepwoken discord about adding another way to get your chime skulls back besides escaping the depths and stacking up drowns OR just reducing the 24 hour cooldown on chime skulls to something like 1-3 hours, and it got 55 likes, and then they added the kill a boss for a chime skull back feature that next weekly. It wasn't EXACTLY what I had in mind, but I think there's still a lot of people including me who appreciate it, as seen with the 55 likes, as I can just sit at ferryman and do chime matches until im down to 1 skull and then do ferryman once or twice since it's not that much of a bother for me and it'd also be a way to farm idols and stuff, and then I can hop back in chime. but overall i hate the skulls system.. it's stupid
@emekavalutojiogu6311Ай бұрын
Thank you for the video helped deepwoken.
@n4than3852 ай бұрын
i've been playing deepwoken since the 2nd day of release. I can confirm that i've never reached 800 elo.
@manyaklakap2 ай бұрын
0:22 the parry sync with ur voice lol 0:40 again
@retsuhiro8560Ай бұрын
I think the biggest problem with deepwoken, is they try to find ways to make it harder for the player. They dont actually consider the enjoyment of the community. I’m somewhat new to playing again and this time decided to do chimes… the skulls are stupid.
@tofflaaim15372 ай бұрын
You can switch slots if you have multiple viable builds. The skulls will not be the same for different builds.
@FernandoJCruz-kt1zo2 ай бұрын
Is nobody gonna mention how hysterical it is that Eclipse went into chime three times to fight shadow cast 3 times in a row?
@Nico_dud2 ай бұрын
@@FernandoJCruz-kt1zo holy shit its Niko oneshot
@SilentCrusade2 ай бұрын
We cant forget about the secret gate kept gamemode behind Sols Rng that unlocks an actually playable interactive and fun game
@SilentCrusade2 ай бұрын
(it doesn't exist)
@ponkothedestroyerofworlds62262 ай бұрын
@@SilentCrusadeit would be easier to find the one piece than a reason to play sols rng lol
@mogaming1632 ай бұрын
Don't forget that when the developers play chimes, they lose 3 skulls in a row then use a command to escape the depths, they aren't actually experiencing what players experience. So when they want to play more than 6 matches in a row, they use commands to instantly escape, but when we went to do that, we have to spend time leaving the depths which could've been used to get better at PvP.
@Moomoomoomini2 ай бұрын
I didn’t touch chime because of skulls. It’s so tedious. I really want to improve in ranked but i do not have the time in my life for that system. (Plus I don’t think I’ve met a single person who didn’t day skulls are a horrid and useless system)
@seik3000Ай бұрын
cool that they actually changed it now
@TheBigNoob_TBN2 ай бұрын
I know there will be a lot of people saying "skill issue" in your comments. Also instead of just taking the skulls out, just make it so the skulls exist after a certain point in progressing chime (say, the skulls system appears after 1k elo and disappear once you go under that elo). Sure, people CAN abuse this system but at least you're still able to PvP whilst not having the ever looming threat of not being able to play chime for another 10 hours This also allows for the "Hardcore" aspect of the game to apply for people who want to climb the higher ranks of chime
@khatib85312 ай бұрын
Loosing notes when you get hit, having 0 armor, taking so much dmg from ferryman, having the most random mantras. yup, cant wait for the W rank build :D
@anaveragefnfplayer48832 ай бұрын
In my opinion i think there could be 1 and only 1 reason why the devs thought this was a good idea. Amongst the group of normal players are the players as said in your very own video, ask the player to leave BEFORE the match even starts so they can continue playing. I think this was the way of the devs trying to say "well if you wanna stop asking people to literally fucking fall over and die to get a skull back.. fight a boss with your PVP build and stop asking." which is not really the best thing to have but.. i mean we cant fix it unless they remove it so 🤷
@kehylp2 ай бұрын
People will say “skill issue” when the game actively punishes you for trying to improve
@Tylertank72 ай бұрын
its the same with the voidwalker mechanic as well, this community constantly puts ""skill"" and ""difficulty"" over fun and fairness for newer players
@strawhatrafael55802 ай бұрын
every time he uploads i cry of happines
@lam.hg062 ай бұрын
Even high elo chime players like Nogo tell people to dodge when he's on 1 skull to get his skulls back (If you leave the game before the countdown finishes, you won't lose a skull while your opponent gets a skull back)
@eek43822 ай бұрын
Guaranteed next update makes you grip a player in the over world to heal a chime skull 😂😂
@drepyburpb84842 ай бұрын
They aren’t fully committed to chime cuz if they remove skull everyone would only be playing chime and not gank in overworld and shit
@voyu7702 ай бұрын
Congradulations Eclipse! Your video has reached popular Deepwoken youtuber agamatsus eyes which in turn has caused him to boot up a livestream backing up your cause. His word in this community rarely if not ever goes unheard of, thanks to you two the likelyhood of skulls being removed next friday update is very high! Good looks.
@Starcraftholu2 ай бұрын
Ok, I know this doesn't have to do a lot with the video, and I REALLY don't want it to sound like your average "Skill issue" comment but... What the hell is that build???, Like, While I do agree with the video (Skulls aren't well implemented tbh) you can't really go to chime with a build like that and expect to win, (Or atleast not if you aren't a parry demon/below 500 elo) im pretty sure that gamemode was designed to be played with a maxed build once you reach power 20 (maxed in equipment, not only stats), with things like, a master armor, a decent/mediocre hp kit, a few mantras and a decent weapon. As a tip, try to get an Enforcer axe on that "build", it has almost the same requirements as the Evanspear while having a WAY better crit and dmg output in general. anyways I really hope they do something about skulls