The Design of Monster Hunter World: Iceborne

  Рет қаралды 29,858

Oceaniz

Oceaniz

Күн бұрын

Пікірлер: 141
@Dtain47
@Dtain47 Ай бұрын
Bro monster hunter should sponsor you for real
@kimtangill
@kimtangill Ай бұрын
YES PLEASE PLEASE DO
@omarfelix5287
@omarfelix5287 Ай бұрын
Oceaniz and Unnatural History Channel are the best monster hunter content creators.
@masterhind2036
@masterhind2036 Ай бұрын
53:01 Definitely, I'd like a similar video on Sunbreak as well
@legomaster2538
@legomaster2538 Ай бұрын
Yes please! 🙏🏻
@roboticjanitor3332
@roboticjanitor3332 Ай бұрын
"We wanted a monster that can appear anywhere" Cool, I'd love to see it! Is it behind that white fluffy moose?
@solomon9655
@solomon9655 Ай бұрын
Yeah I like Banbaro but making it the invader monster over Bazel was just a weird and bad choice. Everyone liked Bazel.
@crazy13alex
@crazy13alex Ай бұрын
​@@solomon9655Over Bazelgeuse? It was still an invasive species along with Banbaro.
@michaelmcdonald2005
@michaelmcdonald2005 Ай бұрын
@@crazy13alex Bazelguese does not exist in Master Rank, and from what I've read, Seething doesn't seem to function as a proper invader anymore
@adhdasdfroflxd123
@adhdasdfroflxd123 Ай бұрын
Seething is only in Elder's Recess. Savage Deviljho exists, but has to walk in on you to start causing trouble
@RogueX1.0
@RogueX1.0 Ай бұрын
Funnily enough, the intro is almost similar to what I tell my friends who don't know about MH when they ask what's it about: "so you start with picking mushrooms, then kill birb, and now Satan himself." Also yay, 10:11 one of my favorite monsters
@joshuasgameplays9850
@joshuasgameplays9850 Ай бұрын
And then after all that you fight a monkey, and it's one of the hardest ones.
@dima_keller
@dima_keller Ай бұрын
The contrast between Velkhana and Nergigante is smth I noticed myself, although misunderstood a bit and something I really love about World and Iceborne. As I saw it it was an overwhelming brute force vs mastery and precision
@sacred944
@sacred944 Ай бұрын
"Banbaro was designed as a monster that could appear and fit in anywhere" Yea cause the giant bipedal moose covered in cold resistant fur definitely fits in next to lava in the Elder's Recess and live moose blend in perfectly in the deserts of Mexico
@sarbe6625
@sarbe6625 Ай бұрын
2:46 it's funny to me how much the devs wanted to emphasize elemental damage but then the meta has shifted completely into raw and elemental defense and damage feel more like an afterthought.
@BreamVR
@BreamVR Ай бұрын
I still will never not think that Banbaro being an invader was a bad idea. He’s a big fluffy moose. He makes no sense anywhere other than a snow biome.
@1000Tomatoes
@1000Tomatoes 10 күн бұрын
It makes sense to be in the forest. But the desert definitely seems like a stretch. If they had underwater combat then an underwater banbaro fight could be funny considering how surprisingly good divers moose are.
@siegwardinspirit
@siegwardinspirit 9 күн бұрын
I would have been more open to the idea if Banbaro changed its coat depending on the biome it's in. But also, it's just way too big and bulky for some maps like the Ancient Forest. It looks absolutely goofy roaming near the pukei nest.
@BreamVR
@BreamVR 9 күн бұрын
@ yeah it’s nearly the size of Gammoth. And they often use its size as a factor for why they won’t bring it back
@WinstonWhitetail
@WinstonWhitetail Ай бұрын
Dude the fact that you can feel the difference fighting both Glavs is so cool. My first time fighting em in Iceborne they definitely felt like a greatsword user with strong heavy hitting tail attacks, but slow enough that you can see the wind ups Whereas with Acidic, they fought more gracefully with it, and felt like they were showing off sometimes, so it felt like they used longsword Seeing that that was literally their intention in the design is so damn cool and just goes to show they succeeded with it Now we gotta get more monsters that fight like other hunter weapons
@JanusHoW
@JanusHoW Ай бұрын
I love the idea that the MonHun designers almost never completely discarded a monster idea, instead putting it away and then reexamining it every time they start a new game. The one that comes to mind is the two-headed undead dragon that eventually became Nakarkos, Generations' High Rank final boss.
@kimtangill
@kimtangill Ай бұрын
and also probably helped the black flame design
@TornaitSuperBird
@TornaitSuperBird Ай бұрын
I could easily argue that Rompopolo is based on Great Wroggi concepts, and Quematrice on Kulu-Ya-Ku/Anjanath concepts.
@Fins-Up-74
@Fins-Up-74 Ай бұрын
So safi jiva really is the true rival to fatalis then.... my gentle simple sailor
@bluhmer1990
@bluhmer1990 Ай бұрын
The parallels are many if you think about it. They both get a haunting choir backed theme, they both have super attacks that eradicate everything, they both have super modes where their chest glows but makes them more vulnerable, they both have lore about persisting after death, and they both have titles hinting at their primordial nature. *THE* Blake Dragon and *THE* Red Dragon.
@Fins-Up-74
@Fins-Up-74 Ай бұрын
@bluhmer1990 and in the end, both are awesome 👌
@ghostytoasty6976
@ghostytoasty6976 Ай бұрын
@@Fins-Up-74still sucks when i dont get the right upgrade 😫
@TJSeries-Animated
@TJSeries-Animated Ай бұрын
Strange enough, they decided not to give safi a actual turf war. Imagine safi and alatreon doing the star vs judgement attack.
@Fins-Up-74
@Fins-Up-74 Ай бұрын
@TJSeries-Animated they probably didn't give him one because he didn't leave his area. Though I hope both safi, alatreon, and even fatalis can get one
@panosplays4297
@panosplays4297 Ай бұрын
10:00 yeah, I finally get it why I struggled so much with barioth in Iceborne
@NottABug
@NottABug Ай бұрын
Thabks for putting all this effort into this so we can know what haopens behind the scenes of the games , likly took a while to translate all of that
@usamimi-no-majo
@usamimi-no-majo Ай бұрын
It's strangely heartening to know they're happy with how Fulgur Anja was implemented because hell yeah! I really, really love it. It's easily a big favourite of mine, my Monster Hunter blorbo, if you will.
@drakeshotplays
@drakeshotplays Ай бұрын
Awesome work as always much love FAM! BTW learned how to play Pokke Village on guitar god the nostalgia I felt playing it on my guitar last night! Iceborne was a great expansion!
@hcollins9941
@hcollins9941 Ай бұрын
I would love to hear more on the production and ideas behind the monsters in these games! Also, yes, to an English adaptation of the dive into Iceborne Book, PLEASE CAPCOM!!!
@Scarlight_JB
@Scarlight_JB Ай бұрын
I’ve been waiting patiently to see if the dive into Iceborne book would get localized so I could read the lore, but it doesn’t seem like it’ll happen so I may pick it up solely for the art
@7thAlchemist_0174
@7thAlchemist_0174 Ай бұрын
Thanks for the video man! Glad someone's out here to translate this.
@deino5594
@deino5594 Ай бұрын
I live for this stuff man, I would absolutely love more in the future
@wolfrein2020
@wolfrein2020 Ай бұрын
Oh damn, I only just saw the whole Twitter thread of this. More than happy to see a video of it too
@Fins-Up-74
@Fins-Up-74 Ай бұрын
You have been a real source of information for this series
@joelgoh2044
@joelgoh2044 Ай бұрын
I'm seriously enjoying a this lore vids thanks for making them
@joeking3181
@joeking3181 Ай бұрын
Ok here’s something I really hope for for Wilds, a lot of these monsters he speaks on as saying “you must prepare, you need to equip the right gear, etc.” but every time you accept a quest for one of these monsters, you don’t actually know what you’re hunting. Then they just throw you in the thick of it and say “fight this, have fun!” And part of that is fun learning the moves and coming back but to me, if you’re gonna make a game about being an explorer, a monster tracker, let us actually track the monster and study it BEFORE we have to fight it. What’s the point in “teaching the player to equip the sleep resist” if they already were forced to beat the Paolumu without it because you can’t craft the gear you need in the middle of the quest?
@antiheld7323
@antiheld7323 Ай бұрын
Well the point of MH Games back then was that, if you can't brute force them the first time, you just lose and have to prepare the second time you try it and reiterate on that until it's beaten.
@Erick-tv8oq
@Erick-tv8oq Ай бұрын
I mean, both aspects exist in the game: the preparation and the fighting, but one is prioritized over the other the first time you fight the monster. In old school monster hunter (mostly first and second gen as far as I know) preparation was OVERWHELMINGLY favored over fighting prowess. For example, if you were to fight old school Cephadrome and you didn't bring sonic bombs, you would be in for a bad time, because the monster simply wouldn't interact with you. The Cephadrome would dig itself into the sand and circle around the map for five straight minutes, sometimes even more. Rathalos was the same way: If you didn't bring flashbombs and/or wind resistant gear, the monster would quite literally fight a battle of attrition until the timer ran out. As the generations and years went by, the MonHun devs have shifted the preparation focus to the farming aspect of the game rather than have it dominate in every single fight. What I mean by this is, the devs have made it deliberately less cumbersome to prepare for the first time you fight a monster, but the importance of preparation will still show itself if you decide to farm for its equipment. New gen Rathalos doesn't stall the fight until your timer runs out, which makes the fight not utterly impossible or impossibly frustrating the first time you encounter it, but if you're aiming for that sweet early game weakness exploit you better have Dragon element weapons and a lengthy stock of flashbombs. I am really fond of the balance they have found for this system, because as the ranks go up preparation becomes more and more important. You may be able to kill a Low Rank Diablos without throwing a single sonic bomb, but Master Rank Diablos is so much more prone to attacking you from the underground that not bringing sonic bombs is a guaranteed bad time. It avoids the frustration of forcing the player to engage with the clunky item management the first time they encounter a monster and emphasizes preparation as the Hunter meets said monster again and again. That said, the main problem I have with this balancing has nothing to do with the priority order itself, rather it has everything to do with how these games are balanced. In order for the system to truly shine, every monster has to be worth farming and therefore preparing for. If you are presented with a Nightshade Paolumu for the first time and you kill it without learning its weaknesses or how to counter its aliment, and then you decide its gear is not worth the trouble, then it was a monster that you fought but never really hunted. For this system to truly shine all the way, every armor and weapon upgrade has to be somewhat worth it. Not only is this a herculean task, the team has been notoriously bad at it in the past, seeing as, in Iceborne, Raging Brachydios and Fatalis equipment overtook everything before the introduction of these monsters (if I'm not mistaken, the same thing happened with Neset weapons in Generations Ultimate). In my journey to hunt Safijiva, Alatreon, Raging Brachydios and Fatalis, I truly prepared for and hunted each and every monster, which cannot be said for 90% of Iceborne's roster. Hopefully in Wilds with the introduction of weapon specific skills and monster type armor bonuses, the viable variety of equipment will be bigger and therefore allow for the continuous hunting of a greater part of its roster. And before anyone comments, yes, I am aware that Sunbreak has much better build variety than Iceborne and I am also aware that the anomaly investigations system somewhat makes hunting multiple tiers of monsters viable, but there are still some balancing problems that lead to people rocking mostly Primordial Malzeno gear in the endgame.
@joeking3181
@joeking3181 Ай бұрын
@ Very well said all around. I guess I’m just a bit salty they’re making tracks seemingly matter much less instead of changing them and improving them to be more useful, I really liked the monster guides in World that let you see what they’re weak against, which parts of their bodies are weakest, and my favorite aspect is finding out how best to bully tf out of em. Finding out that breaking Barrioth’s wings nerfs their jump attack, or that poison is stored in the rath’s tail and you can cut it off, that’s the best part of Monster Hunter. I think instead of the cutscenes they always do in games, it would be better to have you follow a monster stealthily and track how they fight, their weaknesses, and as you do so you fill your guide that shows what they’re weak to. Then, when you’re ready, you jump in. Makes it feel much more like a hunt than a boxing match. And to your point about the monster parts not feeling particularly useful, I completely agree. I struggle to understand why in so many games they have locked Vanity Armor behind endgame, because I think this absolutely is a great incentive to make players fight monsters they might not as much simply because they like how the armor looks. Hopefully this will be the case with Wilds, and I especially hope they remove some of the rare endemic stuff you need to get in favor of more monster parts. I’m playing Monster Hunter, not Minecraft, so why do I have to go mining so often 😭.
@Erick-tv8oq
@Erick-tv8oq Ай бұрын
@@joeking3181 Yeah, I'm with you here, I would very much like to track the monster in Wilds. It is a desire of mine, though I kinda understand why they didn't go with the same system they used in World/Iceborne. Wilds' maps are kinda way too big for the tracking system as it was to work, seeing as even in World's more constricted maps it was sometimes a pain to find enough tracks to level up the scoutflies and have them take me to the monster. The reliance on the tracking in World also meant that monsters were almost exclusively trackable through the scoutflies only, which meant that players were looking at this giant green thing in the middle of the screen rather than at the stuff around them. I've seen quite a significant number of people struggle to navigate and even remember World's maps since the scoutflies were so visually overpowering. It was sort of like driving through the minimap only in games like Cyberpunk and GTA. Now, even though the system had its fair share of problems, I still loved the idea of actually interacting with the traces monsters leave behind in order to find them. It made each monster feel more alive and it also added to the mystery of those creatures you couldn't identify. You would find the strange track some fucked up abomination left behind and then try to guess what it was from the name of the traces it left behind. Personally, I would do it differently. Instead of acquiring information only through the monster's tracks, I would instead incentivize the player to gather initial information through either your handler or the locals. Imagine you're given the quest to hunt a Rey Dau, but you don't know where the hell to find one, you only know its name. Instead of stumbling blindly while looking for a random track to start off, you would ask Alma to gather information on its behavior from the locals, or you could do it yourself. If you ask Alma, she'll give you each area you're most likely to find the monster in and a speculation on its weaknesses. If you ask the colorful cast of locals, you'll get all the necessary information, but ALSO legends or stories about that person's interaction with the monster. This would be a good way to build mystery and a sense of anticipation to every first encounter with the monster, while also giving the player the option to simply ask Alma for the hunt relevant stuff and go on your way. Once you went to the area where the monster is rumored to be at, you'd find the first tracks and go from there. This would make the Handler feel way more useful to the hunt and also would connect the Hunter to the culture they are being introduced to.
@sarbe6625
@sarbe6625 Ай бұрын
I think the intended design was that you fight it as is on your first encounter, get your shit rocked, examine why, return to base, get better gear, and then head back out again.
@Snowfreak357
@Snowfreak357 Ай бұрын
Thank you for translating! This is really cool!
@AroBiMarie
@AroBiMarie Ай бұрын
I love the videos where someone reads and summarizes a book I wouldn't read. Imma send you my text books bro
@ShovelBonkMan
@ShovelBonkMan Ай бұрын
Keep on keeping on brother, much love from Finland!
@bluhmer1990
@bluhmer1990 Ай бұрын
Imagine how phenomenal other games would be if their developers put the thought into them that the Monster hunter devs did.
@plcuf
@plcuf Ай бұрын
always excited about your new videos, keep hyping me up for mhwild ahah
@someguy4611
@someguy4611 Ай бұрын
38:13 yeah I would say you guys did. I’m looking at you, pink rathian and azure Rathalos
@DarkMatterNoVids
@DarkMatterNoVids Ай бұрын
I only found your channel a month or two ago. And after binging all your MH stuff now I’m excited every time I see you posted something new
@Alfr3d431
@Alfr3d431 Ай бұрын
Great video I enjoyed learning about the design of the monsters in iceborne would like to see a video on sunbreak
@sentordice9986
@sentordice9986 Ай бұрын
I can't for the incredible videos he is gonna make when wilds comes out!
@R0_n_1n
@R0_n_1n Ай бұрын
From chicken to chungus 😭 Gonna watch this before my shift starts!
@maevie_maybe
@maevie_maybe Ай бұрын
this was fantastic, thank you for doing this! I'd *love *to see the rise and sunbreak notes!
@Caius1942
@Caius1942 Ай бұрын
Oh I would kill for the Rise and Sunbreak videos, this was all fantastic insight from the devs.
@Kmaaq
@Kmaaq Ай бұрын
I enjoyed this way more than I thought when I clicked
@MailmanGodzilla
@MailmanGodzilla Ай бұрын
Would love to see videos on rise and sun break! Thank you for doing these!
@lum1-437
@lum1-437 Ай бұрын
Babe wake up, new Oceaniz video just dropped
@ahmadbugshan9603
@ahmadbugshan9603 25 күн бұрын
I remember I heard people saying that some monsters got canned for iceborne's TUs because of covid and seeing how Mr. Fujioka says they had major difficulties just because they had to delay 1 monster didn't seem that major so I guess it was true, a few monsters got scrapped because of covid on top of the delays we had at least we ended up with really insane quality for the updates and im glad they picked quality over quantity
@riolugamer9020
@riolugamer9020 Ай бұрын
Dude, I love your videos, your the one that got me in monster hunter😄
@darkkwaknight
@darkkwaknight Ай бұрын
Thank you for making this video also congratulations 🎉
@dima_keller
@dima_keller Ай бұрын
Ngl I think they did great job with Banbaro. I think it's very impressive that they can make simpler monsters as lovable as most powerful elder dragons Banbaro as well as Rathian are some of my favourite fights in the game alongside Zinogre, Fatty, Alatreon and Safi
@Mangadude901
@Mangadude901 Ай бұрын
Wow...all of this is amazing, and I'm not just saying that lightly (Like, never take Alatreon lightly). Also, I'd really love to see the Rise/Sunbreak commentary as well. It'll be interesting to hear what kind of yokai/legends those monsters are based on.
@1000Tomatoes
@1000Tomatoes 10 күн бұрын
Namielle is one of my favorite new designs in Iceborne if not my favorite period. But it doesn't get that much fanfare compared to the other elders. Especially for being the first water elder. It can almost feel like non-elder if not for the blue bugs and the 6 limbs. It gets by mostly by it's unique design. I really hope it makes a return.
@deadspaceharumin1474
@deadspaceharumin1474 Ай бұрын
Not even watched the video yet but I'm certain that dodogama is the result of the devs combining cute kitten videos. Lizards and crystals in a nuclear power plant.
@Pr.illager
@Pr.illager Ай бұрын
I definitely would like to see the risebreak stuff! This was great 👍
@MatheusLinsCosta
@MatheusLinsCosta Ай бұрын
And in the end Brute Tigrex can only show up in the Rotten Vale region of the Guiding Lands. Guess that even though they planned it to be a lava region monster, Rotten Vale was lacking variety and they decided to shift him there. Monster Hunter still has a "long way to go" to make multi monster fights enjoyable. So far even Wilds dosn't seem to grasp that completely with the new monster pack mechanic that just prompts you to disperse the pack, and not really fight multiple monsters at the same time. Have never seem the metal Raths combined attacks, I hope someday they make it interesting to fight them at the same time, but right now it's just more annoying than anything.
@concavacatbc
@concavacatbc 13 күн бұрын
You know, I would love to be hired by them one day for creature design in a game
@sebnemaksoyoglu7679
@sebnemaksoyoglu7679 Ай бұрын
Congrats!!!
@AI-hl5xl
@AI-hl5xl Ай бұрын
bfft bruh, that chungus came out of nowhere XD
@deepseastonecore3017
@deepseastonecore3017 Ай бұрын
Did you hear about the ghoul's new daytime talk show? It's called Phantom of the Oprah
@danielsantiagourtado3430
@danielsantiagourtado3430 Ай бұрын
The design is SO COOL! THANKS FOR THIS 😊😊😊😊
@LaSpatuleduFutur
@LaSpatuleduFutur 24 күн бұрын
Thanks and also thanks !
@dima_keller
@dima_keller Ай бұрын
Imo the team succeeded in nearly everything they set out to do with Raging Brachydios, Alatreon, Fatalis and Safi'Jiiva (as well as Prizeno) and they're all in their own way peak of the series
@AngelPerez-tu1nk
@AngelPerez-tu1nk Ай бұрын
Monster Hunter's creature designs are why I love the series to begin with. It appeals nith the Fantasy fan in me and nature lover in me. And Iceborne is just a feast of designs. At least a little more wild than what base World did, like Velkhana and Shara Ishvalda.
@javedhosein6911
@javedhosein6911 Ай бұрын
It’s really cool that safi jiva is as powerful as fatalis, and is the one true equal to fatalis.
@bigwee125
@bigwee125 Ай бұрын
All I'm seeing is that he's got a Gemma figurine in his hands already
@FTSFBS
@FTSFBS Ай бұрын
This video is great
@Nad445
@Nad445 Ай бұрын
27:06 So Ceadeus is not considered to be the first water elder dragon?? Legit question.
@Oceaniz
@Oceaniz Ай бұрын
I think the way they meant it was that prior to Namielle, there was no Water Elder Dragon that was fought on regular maps, as both Ceadeus and Amatsu are special siege-type fights
@handtomouth4690
@handtomouth4690 Ай бұрын
27:15 Huh...either they actually forgot about Amatsu, or they don't consider Amatsu an "Elder dragon". Perhaps "Elder Dragon" in this context is just the basic Elder Dragon skeleton.
@Oceaniz
@Oceaniz Ай бұрын
I think the way they meant it was that prior to Namielle, there was no Water Elder Dragon that was fought on regular maps, as both Ceadeus and Amatsu are special siege-type fights
@concavacatbc
@concavacatbc 13 күн бұрын
"We wanted it to gradually increase in difficulty" Me who spent literally HALF A YEAR stuck on barrioth, then destroying the rest off the roster in one or 2 attempts alone with light bowgun (Not including the boys after the story was done) "are you sure about that??"
@ginkage5863
@ginkage5863 Ай бұрын
Thanks bro👍👍
@DanielisAwesome52
@DanielisAwesome52 Ай бұрын
So no mention of the Blue flammable ore in Rathian's Wildspire nest? I've found it suspicious that those spots have been there since Base games release and they match the kind of Ore on Glavenus's Tail and there is similar ore where he sharpens his tail in Generations
@danielsantiagourtado3430
@danielsantiagourtado3430 Ай бұрын
MUCH CONGRATS🎉🎉🎉🎉🎉🎉
@deathclawproductions6723
@deathclawproductions6723 Ай бұрын
I’d like to see the notes for the Rise/Sunbreak books as well, would be nice to see what they have to say
@dragoness5515
@dragoness5515 Ай бұрын
IM ASSUMING RAJANG IS IN HERE I LOOOVE RAJANG
@crackpiipe
@crackpiipe Ай бұрын
Wake up, lads n ladies, Oceaniz just dropped a new banger!!
@IndominusRex-wc1ey
@IndominusRex-wc1ey Ай бұрын
I live knowing that you and UHC uploaded in the same day. This... this is a good omen of great things to come. It is certain.
@JurgMudveins
@JurgMudveins Ай бұрын
Paused at the last moment to add the comment you know is coming: Yz plz on Rise and Sunbreak books
@danielsantiagourtado3430
@danielsantiagourtado3430 Ай бұрын
Wake uo babe! The GOAT is back! Love your content ❤❤❤❤
@grantgarbour
@grantgarbour Ай бұрын
The fact that "Master Rank" content was responsible for teaching players about Sleep, Para and water blight really shows how ridiculously flawed World's base roster was. It was rough being a World player before Iceborne. Like 1 water monster, 1 Ice monster and 50 Fire monsters
@sarbe6625
@sarbe6625 Ай бұрын
I mean, water blight, paralysis, fire blight, poison, thunder blight, effluvium, ice blight, and blast blight are all mechanics that have atleast one monster in the progression that has you encountering it before master rank.
@grantgarbour
@grantgarbour Ай бұрын
@sarbe6625 No one equipped Para Res to fight Great Girros, he barely paralyzes you. I can't think of another monster with Para except like Kirin which barely. No one was making water res armor to fight Jyra or caring about water blight. Only other monster I think that could do it is barroth if you didn't beat the mud out of him. Legiana was the only monster with Iceblight iirc Iirc Radobaan and Uragaan were the only monsters capable of causing sleep with their super slow farts Blast was just Teostra or Lunastra? Who wasn't even base game iirc The issue is having one monster that does an ailment as a rare effect isn't enough to make you spec into countering that effect which was a big part of previous titles. In World there's no point in having different armor with different ele res because 9/10 you're fighting a fire monster. I don't spec vs para for GREAT GIRROS, I don't spec vs water to fight 1 water monster in the game, I don't spec vs sleep to counter one attack of 2 monsters that barely use it (one of them being another fire monster). Having one monster isn't enough for these Which is why they over compensated with nightshade being overly reliant on sleep, and Viper Tobi needing to have Toxic (stronger poison which I don't think existed in world btw) and Para. Effluvia sure, fighting Val hazak without the single deco needed to completely ignore the mechanic was tough
@sarbe6625
@sarbe6625 Ай бұрын
@grantgarbour Great Girros regularly paralyzes you if you actually get hit lmao what the fuck are you talking about. Anyone somewhat experienced might not have needed the resistance especially because of how weak the monster is for that point in the progression, but for newer players bring paralysis resistances was very helpful. Especially since he has a pack of small monsters also constantly trying to hit you with paralysis. What the hell is eater red armor btw? But yeah Jyuratodus wasn't that tough on the waterblight. But also not so light that inexperienced players could get away with not bringing it. Legiana was the only basegame monster using Ice, but again, very much required ice resistance for anyone but the most skillful players because iceblight is a dangerous debuff to have and it's an aggressive enough monster that you'll be eating through your stash of nullberries really quickly if you aren't careful. Blast also occurs quite regularly when fighting Dodogama, and while Bazelguese doesn't apply the blight, it does use blast attacks, which makes bringing the resistance worthwhile for players struggling with the monster. Your problem here is that you are looking at the game from the perspective of a skilled and experienced hunter, not someone new to the series. And in monster typically Low and High Rank are more geared towards newer players, with Master Rank being where the true challenge starts for experienced hunters. Just because you don't spec for specialized elemental resistances doesn't mean nobody else was. And I'd like to point out here that you've covered a decently sized portion of the whole roster in World already. And there's some that haven't been mentioned yet which also have their own status effect they apply. I think it's a save bet to say over half of the monsters have some means of applying a debuff (other than stun which everything can do) to the player. Which is a substantial portion of the roster, enough to encourage players to consider how they can adjust their armor sets to be easily adapt to various resistances. You might not have needed to do so and that's great for you. But many people have, especially once you stop focusing purely on the speedrun meta slaves.
@BuddyWudzyn
@BuddyWudzyn Ай бұрын
Man, the comments on banbaro really show how important it is having so much experience for working on a massive game like MHW/IB. Just from the start, designing a monster that is more simple to interact with other monsters or the environment, probably saved weeks if not months of bug fixing and reworking stuff, and the end result is that not only is it not a downside of the monster, it ends up being one of the fan favorites. Really smart design
@zelfris2958
@zelfris2958 Ай бұрын
Yes i would like to see notes on rise and sunbreak especially espinas
@LacTose90
@LacTose90 Ай бұрын
Now that you mention it, what is in MH wilds Alatraon counterpart since the game has a focus on the weather 😮🤔
@nobbyfirefly57
@nobbyfirefly57 Ай бұрын
Thumbnail dragon is cool.
@aadam4035
@aadam4035 Ай бұрын
You've turned me into such a mh nerd please don't ever stop these videos 😭
@imthe_catman
@imthe_catman Ай бұрын
Funny that they said they planned for Brute Tigrex to be available in the volcanic guiding region and then just NEVER did it
@badsm2181
@badsm2181 Ай бұрын
Bro is casually doing god's work, thank you and amen brother.
@EdmundWChan
@EdmundWChan Ай бұрын
Thank you
@rurijo3169
@rurijo3169 Ай бұрын
Oceaniz, would you be willing to drop a link to your blue sky so we can see the translated notes? (Did you translate the *whole book too?* that’s dedication!)
@pauloricardo-wn6ps
@pauloricardo-wn6ps Ай бұрын
we wanted the players to consider elemental weapons thats why the update gave them the single best weapon in the game in the form of a aliment weapon genius
@dragonking5852
@dragonking5852 Ай бұрын
can i ask you something would you like if there was a monster hunter game where you play as the monsters and if you would make a video about it?
@tytanos3560
@tytanos3560 Ай бұрын
Lagiacrus when I m still waiting
@IndominusRex-wc1ey
@IndominusRex-wc1ey Ай бұрын
Two videos ago
@marcosjd2399
@marcosjd2399 Ай бұрын
Rise/Sunbreak director notes next please
@panterasierra
@panterasierra 13 күн бұрын
🕉️ also yess, please do rise and sun break!
@chaseprat4533
@chaseprat4533 Ай бұрын
Bro can you make a video about the spooky monster roars in mhw it's been driving me crazy for years
@alexciesielski1840
@alexciesielski1840 Ай бұрын
Is there going to be a rise version of this?
@camelot4003
@camelot4003 Ай бұрын
I’m BEGGING you please do the same for rise and sun break
@Siscon92
@Siscon92 Ай бұрын
Just Velk in the Thumbnail make my finger itch for her AT fight again. But I know if I start that again I‘ll be miserable for 2 days for a single moment of catharsis Edit: I find it funny that the devs think people equip stuff for specific ailments with weak monsters like Paolomu
@sansotandrea4063
@sansotandrea4063 Ай бұрын
Legiana need to be in Wilds! it being in flocks in the Hoarfrost reach makes too much sense
@daddykarlmarx6183
@daddykarlmarx6183 Ай бұрын
It seems like this channel has completely abandoned anime as a topic, but did you per chance ever make/talk about an editted down version of Naruto? I found a Reddit post about such a project and it linked to a now privated video and someone mentioned your name in the comments. I have problems with Naruto kai and Naruto rebuild so was looking for alternatives, recently a new project called narucannon came out that seemed to fix most of my issues but I wanted to see if your project was one not listed and if so how it compared and where to watch it. Anyways it would be nice if you did make some anime content again, I watched your Jojo vids years ago but have less than 0 interest in monster Hunter lol Edit: was able to find both your video and the entirety of the ocean cut, no idea why you would take down that video unless maybe you aren't happy with how the ocean cut turned out
@dima_keller
@dima_keller Ай бұрын
They definitely managed to make Savage Dj a menace. To this day it is the only monster I am always wary of if I'm not wearing full Fatty gear, and even a little with it 😅
@squirrel_killer-
@squirrel_killer- Ай бұрын
Funnily enough, I fear it MORE in full fatty gear. Fatty armour has a pretty major weakness to the spicy pickle's dragon element. Normally I think of Savage Devilbro as my 15th weapon type just due to how much it rampages towards the other monster rather than the player.
@LacTose90
@LacTose90 Ай бұрын
Man I’m hyped for MH Wilds it seems the ecology will be tuned up a lot from what the beta has shown us and for me I’m more interested in the oilwell basin ecology I wonder how the black flame goes about its life 🤩😅
@rougarabid
@rougarabid Ай бұрын
Pleasure to meet you, Oceaniz. I’d like to do a Monster Hunter Collab with you. Let me know if you’re interested I make Survival Challenges and think your knowledge of MH would really add to the video.
@_lost_paradise5089
@_lost_paradise5089 Ай бұрын
well... time to return to Iceborne. :)
@davidegiacomelli2579
@davidegiacomelli2579 13 күн бұрын
Farai anche rise?
@jacobmccormack1571
@jacobmccormack1571 Ай бұрын
I want this iceborne art book in English!! And I want the rise and sunbreak ones!! Capcom please!!!
@gabrielmorga2326
@gabrielmorga2326 Ай бұрын
Gracias, ya que no uso esas plataformas.
@GoodBoyWonder
@GoodBoyWonder Ай бұрын
Okay hold on. Why are half of these monster notes about teaching the players something that was already presented earlier in World? Like Viper Tobi Kadachi teaches us about aliments? Really? Isnt that something we learned or should have learned in Low and High rank? Why does it sound like they were using kid gloves for a G rank expansion? Players "may have forgotten about them" is absurd coming from the top MH director.
@TheNapster153
@TheNapster153 14 күн бұрын
I think somebody on the team took note on the Defender Gear, and how new players will be ignorant to the kind of issues it will cause on new players. This is a topic that's going to repeat itself long after World becomes unplayable. Defender gear accelarates the progression too fast and cripples the subconcious learning experience of players. The early hours of Iceborne, and by extension these developer notes, seem to address this and act as a test to see how much the player actually learned through Low and High Rank.
@GoodBoyWonder
@GoodBoyWonder 14 күн бұрын
@TheNapster153 Yeah. This is my whole criticism of 5th Gen is that the Developers are asleep at the wheel. They are now blindly making balancing changes based on what the community wants, for better and for worse, which is outrageous.
@arcmen2275
@arcmen2275 Ай бұрын
barioth was certainly a wall for me.
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