The Diablo 3 VFX Shader with Unity. [Shadergraph and Amplify]

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PolyToots

PolyToots

Күн бұрын

Пікірлер: 45
@alaslipknot
@alaslipknot 4 жыл бұрын
@4:34 "I'm gonna split screen these shaders for now while we work on then in tandem with Amplify on top and Shader graph underneath just like how it is in reality" keep them punchlines coming man xD
@harbyzyk
@harbyzyk Жыл бұрын
Dude I'm looking for this for so much time, very useful and clear information, thank you!
@geri4367
@geri4367 4 жыл бұрын
I've been searching for this all over the place this past week. I also searched and played around with the Heat Haze effect one week before your witch house project video. It's like we are connected or something lol Keep up the awesome work!
@PolyToots
@PolyToots 4 жыл бұрын
Oh we're not connected, I just watch you for at-least 6 hours a day from that window across the street.
@geri4367
@geri4367 4 жыл бұрын
@@PolyToots *proceeds to carefully look out the window while squinting suspiciously
@MaximeMegeYthierPyrath
@MaximeMegeYthierPyrath 4 жыл бұрын
I've been doing VFX "professionally" for 7 years and I legit didn't know that "BlendAdd" and "Premultiply" were the same thing , thanks for opening my eyes :D
@evanuphil
@evanuphil 3 жыл бұрын
glad i wasn't the only one...
@TanukiDigital
@TanukiDigital 4 жыл бұрын
"Just moving this out of the way so I can forget about it, like all of my life's problems." ...Subscribed!
@NoaBarlow
@NoaBarlow 4 жыл бұрын
Thank you so much for showing you have to premultiply in Amplify shader settings AND needing to multiply color and alpha in the nodes. I was just running into this last week and couldn't figure out what the issue was!
@PolyToots
@PolyToots 4 жыл бұрын
Honestly I've spent more time than I care to admit trying to work this out + unity weirdness. So no worries!
@NoaBarlow
@NoaBarlow 4 жыл бұрын
@@PolyToots I feel that. I think I accidentally did this a couple times and didn't realize why it was working all of a sudden. I was trying to account for 2 different use cases and I kept reverting my changes when it broke the original case to start over.
@thomasotto1661
@thomasotto1661 4 жыл бұрын
AHHH I just had to painfully figure out how the vertex streams work two weeks ago. Thanks for making this video!
@PolyToots
@PolyToots 4 жыл бұрын
Well if it makes you feel any better I'm still a little puzzled by them.
@r0mbag-art
@r0mbag-art 4 жыл бұрын
These tutorials are so useful! Thanks so much for creating them.
@leonardyap4703
@leonardyap4703 4 жыл бұрын
Love it, the tutorial is so quality
@NounourSOAD
@NounourSOAD Жыл бұрын
@10:35 i guess you've figured by now but alpha channel is never gamma corrected, hence it looks different. You have to uncheck srgb in the texture setting if you want RGB channels to behave the same way.
@cheddar9871
@cheddar9871 4 жыл бұрын
Another great video and content!
@yoummanho
@yoummanho Жыл бұрын
영어라 한국 사람들은 잘 안보겠지만 유니티 amplify shader와 shader graph 둘 다 쓰는 사람들에겐 반드시 필요한 중요한 팁이 나옵니다. 06:00 amplify shader 는 RGBA 라면서 왜 alpha값을 안가져 오는지 알 수가 없다 ㅎㅎ
@ArtOfMkUltra
@ArtOfMkUltra 4 жыл бұрын
2:53 ma man making 2 shaders at once in 2 seperate nodal solutions.
@noobunity8436
@noobunity8436 3 жыл бұрын
Very useful video.Thank you for your share.
@DanielSantallaa
@DanielSantallaa 3 жыл бұрын
"Amplify on top and shader graph underneath just how it is in reality" hahaha
@batnikelam-mavzer443
@batnikelam-mavzer443 3 жыл бұрын
cool stuff
@ajaygamedeveloper6148
@ajaygamedeveloper6148 4 жыл бұрын
can you please make a tutorial on creating tornado shader
@PolyToots
@PolyToots 4 жыл бұрын
I feel like a lot of people have already done good tornado tutorials, but I'll have a look and if there's something new I can bring to the table then I'll do it.
@똘보기우스3세
@똘보기우스3세 4 жыл бұрын
Does using blend mode as premultiply in shader have a lot of influence on the draw-call problem? Because I want to use it rather than alpha blend a lot :0 !
@ArtOfMkUltra
@ArtOfMkUltra 4 жыл бұрын
a small request, can you do an explanation video going in-depth on different blend modes and render ques in unity? its always a problem for me to really understand the neuances which comes with setting up scenes that require multiple transparencies.
@PolyToots
@PolyToots 4 жыл бұрын
Hmm, to be honest I feel your pain, and even nowadays on various projects there's usually some sort of particle/render order issue going on. I'll think about it though!
@revulpes6071
@revulpes6071 3 жыл бұрын
omg whatever I wonder about a subject you have it in your channel dude.... I was just wondering how they made the shader they were talking about in this talk. And here it is lol
@xalener
@xalener 3 жыл бұрын
Huh. When I use any float higher than 2 in texture coords, the shader goes the default missing pink.
@PolyToots
@PolyToots 3 жыл бұрын
That is one of the strangest issues I've read.
@xalener
@xalener 3 жыл бұрын
@@PolyToots the best part is, it was impossible to recreate. Made a new shader, did it all again, and it worked.
@PolyToots
@PolyToots 3 жыл бұрын
Ah the old "try and try again" technique.
@faythe03
@faythe03 4 жыл бұрын
So Amplify is still very much ahead? Will Shadergraph ever catch up. I would love to see more Shadergraph tutorials but you prefer Amplify
@papermartin879
@papermartin879 4 жыл бұрын
can this be used with vfx graph particles?
@PolyToots
@PolyToots 4 жыл бұрын
Not that I'm aware of. From what I know of VFX graph it uses compute shaders, which neither Amplify or Shadergraph would be compatible with. And of course it would not be compatible with the default particle system because it is its own completely different GPU-only particle system. I could be mistaken, but what part of this did you imagine could be used with vfx graph?
@papermartin879
@papermartin879 4 жыл бұрын
@@PolyToots just the add-blend stuff really. As it turns out, shader graph can make shaders for vfx graph tho, but I'm not sure if it can override the blending mode
@donutslime
@donutslime 4 жыл бұрын
Why multiply it by 4 and multiply it with color?
@mathiasjensen2841
@mathiasjensen2841 4 жыл бұрын
15! Wait, how did you do that!?
@PolyToots
@PolyToots 4 жыл бұрын
i.imgur.com/YsbKHg1.gifv
@dyl3841
@dyl3841 4 жыл бұрын
could u make a tutorial for HDRP water shader please ?
@KillerGameDev
@KillerGameDev 4 жыл бұрын
Youre obviously talented...but...i think I wanted to vomit when I got to 16 minutes into the video. lol. It just got uber complicated. But thanks to you I have both a fire shader and a fire shader with noise. :) Thanks!
@PolyToots
@PolyToots 4 жыл бұрын
That's fair, it's a weird system to get your head around for sure. I feel like Unity could easily have made it simpler. Thank you for the kind words!
@KillerGameDev
@KillerGameDev 4 жыл бұрын
@@PolyToots you definitely made a subscriber out of me. =D
@jvgrful
@jvgrful 4 жыл бұрын
Great tutorial! It's not a PolyToots tutorial if it doesnt take 10 minutes to begin. Well thought and very well explained, I love it. Unsubscribed.
@PolyToots
@PolyToots 4 жыл бұрын
Thank you for your un-subscription, I look forward to disappointing you further in the future.
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