@4:34 "I'm gonna split screen these shaders for now while we work on then in tandem with Amplify on top and Shader graph underneath just like how it is in reality" keep them punchlines coming man xD
@harbyzyk Жыл бұрын
Dude I'm looking for this for so much time, very useful and clear information, thank you!
@geri43674 жыл бұрын
I've been searching for this all over the place this past week. I also searched and played around with the Heat Haze effect one week before your witch house project video. It's like we are connected or something lol Keep up the awesome work!
@PolyToots4 жыл бұрын
Oh we're not connected, I just watch you for at-least 6 hours a day from that window across the street.
@geri43674 жыл бұрын
@@PolyToots *proceeds to carefully look out the window while squinting suspiciously
@MaximeMegeYthierPyrath4 жыл бұрын
I've been doing VFX "professionally" for 7 years and I legit didn't know that "BlendAdd" and "Premultiply" were the same thing , thanks for opening my eyes :D
@evanuphil3 жыл бұрын
glad i wasn't the only one...
@TanukiDigital4 жыл бұрын
"Just moving this out of the way so I can forget about it, like all of my life's problems." ...Subscribed!
@NoaBarlow4 жыл бұрын
Thank you so much for showing you have to premultiply in Amplify shader settings AND needing to multiply color and alpha in the nodes. I was just running into this last week and couldn't figure out what the issue was!
@PolyToots4 жыл бұрын
Honestly I've spent more time than I care to admit trying to work this out + unity weirdness. So no worries!
@NoaBarlow4 жыл бұрын
@@PolyToots I feel that. I think I accidentally did this a couple times and didn't realize why it was working all of a sudden. I was trying to account for 2 different use cases and I kept reverting my changes when it broke the original case to start over.
@thomasotto16614 жыл бұрын
AHHH I just had to painfully figure out how the vertex streams work two weeks ago. Thanks for making this video!
@PolyToots4 жыл бұрын
Well if it makes you feel any better I'm still a little puzzled by them.
@r0mbag-art4 жыл бұрын
These tutorials are so useful! Thanks so much for creating them.
@leonardyap47034 жыл бұрын
Love it, the tutorial is so quality
@NounourSOAD Жыл бұрын
@10:35 i guess you've figured by now but alpha channel is never gamma corrected, hence it looks different. You have to uncheck srgb in the texture setting if you want RGB channels to behave the same way.
@cheddar98714 жыл бұрын
Another great video and content!
@yoummanho Жыл бұрын
영어라 한국 사람들은 잘 안보겠지만 유니티 amplify shader와 shader graph 둘 다 쓰는 사람들에겐 반드시 필요한 중요한 팁이 나옵니다. 06:00 amplify shader 는 RGBA 라면서 왜 alpha값을 안가져 오는지 알 수가 없다 ㅎㅎ
@ArtOfMkUltra4 жыл бұрын
2:53 ma man making 2 shaders at once in 2 seperate nodal solutions.
@noobunity84363 жыл бұрын
Very useful video.Thank you for your share.
@DanielSantallaa3 жыл бұрын
"Amplify on top and shader graph underneath just how it is in reality" hahaha
@batnikelam-mavzer4433 жыл бұрын
cool stuff
@ajaygamedeveloper61484 жыл бұрын
can you please make a tutorial on creating tornado shader
@PolyToots4 жыл бұрын
I feel like a lot of people have already done good tornado tutorials, but I'll have a look and if there's something new I can bring to the table then I'll do it.
@똘보기우스3세4 жыл бұрын
Does using blend mode as premultiply in shader have a lot of influence on the draw-call problem? Because I want to use it rather than alpha blend a lot :0 !
@ArtOfMkUltra4 жыл бұрын
a small request, can you do an explanation video going in-depth on different blend modes and render ques in unity? its always a problem for me to really understand the neuances which comes with setting up scenes that require multiple transparencies.
@PolyToots4 жыл бұрын
Hmm, to be honest I feel your pain, and even nowadays on various projects there's usually some sort of particle/render order issue going on. I'll think about it though!
@revulpes60713 жыл бұрын
omg whatever I wonder about a subject you have it in your channel dude.... I was just wondering how they made the shader they were talking about in this talk. And here it is lol
@xalener3 жыл бұрын
Huh. When I use any float higher than 2 in texture coords, the shader goes the default missing pink.
@PolyToots3 жыл бұрын
That is one of the strangest issues I've read.
@xalener3 жыл бұрын
@@PolyToots the best part is, it was impossible to recreate. Made a new shader, did it all again, and it worked.
@PolyToots3 жыл бұрын
Ah the old "try and try again" technique.
@faythe034 жыл бұрын
So Amplify is still very much ahead? Will Shadergraph ever catch up. I would love to see more Shadergraph tutorials but you prefer Amplify
@papermartin8794 жыл бұрын
can this be used with vfx graph particles?
@PolyToots4 жыл бұрын
Not that I'm aware of. From what I know of VFX graph it uses compute shaders, which neither Amplify or Shadergraph would be compatible with. And of course it would not be compatible with the default particle system because it is its own completely different GPU-only particle system. I could be mistaken, but what part of this did you imagine could be used with vfx graph?
@papermartin8794 жыл бұрын
@@PolyToots just the add-blend stuff really. As it turns out, shader graph can make shaders for vfx graph tho, but I'm not sure if it can override the blending mode
@donutslime4 жыл бұрын
Why multiply it by 4 and multiply it with color?
@mathiasjensen28414 жыл бұрын
15! Wait, how did you do that!?
@PolyToots4 жыл бұрын
i.imgur.com/YsbKHg1.gifv
@dyl38414 жыл бұрын
could u make a tutorial for HDRP water shader please ?
@KillerGameDev4 жыл бұрын
Youre obviously talented...but...i think I wanted to vomit when I got to 16 minutes into the video. lol. It just got uber complicated. But thanks to you I have both a fire shader and a fire shader with noise. :) Thanks!
@PolyToots4 жыл бұрын
That's fair, it's a weird system to get your head around for sure. I feel like Unity could easily have made it simpler. Thank you for the kind words!
@KillerGameDev4 жыл бұрын
@@PolyToots you definitely made a subscriber out of me. =D
@jvgrful4 жыл бұрын
Great tutorial! It's not a PolyToots tutorial if it doesnt take 10 minutes to begin. Well thought and very well explained, I love it. Unsubscribed.
@PolyToots4 жыл бұрын
Thank you for your un-subscription, I look forward to disappointing you further in the future.