The Division 2 Has Become "Too Easy"

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RogueGold

RogueGold

5 ай бұрын

Today we're diving into the recent hot topic of if The Division 2's high-end PVE content has become too easy, and if so what could be done to potentially revitalize it. Let me know your thoughts!
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Пікірлер: 422
@Grizzman47
@Grizzman47 5 ай бұрын
Solo player here, I think it's fine the way it is
@louniis
@louniis 5 ай бұрын
I agree with you but the npc accuracy is wild and armor is almost useless
@Ananonymousguy-nk9oj
@Ananonymousguy-nk9oj 5 ай бұрын
Solo player here, i belive that heroic is not enough of a challenge
@RogueGold
@RogueGold 5 ай бұрын
@Grizzman47 👍👍
@reaper7613
@reaper7613 5 ай бұрын
Solo player here, it depends on the players skills, play style, and fast reactions through his or hers play sessions
@Joe_BROgan
@Joe_BROgan 5 ай бұрын
I have a character I started to play with friends that are just starting, or if I want more of a challenge. I also think it's fine for solo
@iamsteezze
@iamsteezze 5 ай бұрын
Raise the damage of Legendary enemies? Those guys can already deplete armour of 2M in less than a second.
@RogueGold
@RogueGold 5 ай бұрын
What other ways do you think they could restructure Legendary to reintroduce the challenge?
@HYDRARMOR
@HYDRARMOR 5 ай бұрын
@@RogueGold let them take note from WoW - introduce dangerous group/solo mechanics that you have to deal with.
@kineticstar
@kineticstar 5 ай бұрын
I ran a DUA legendary mission yesterday; answering a random call for help. We wiped 4 times. Everyone was over 1000 shd lv. We eventually got past the mission, but it was a slog of getting one shot and face tanked by dudes in a hoodie. I think the game is good as is.
@iamsteezze
@iamsteezze 5 ай бұрын
@@RogueGold just look at how NPC damage was in TD1. You could run from one point to the other taking damage and not dying. Players could take damage and the game was still challenging. When they did gear 2.0, the destroyed the armour system in the game and gave players too little armour to deal with high damaging enemies. 750k armour when a red hyena mob can shoot you for 1-2M damage
@spazco8669
@spazco8669 5 ай бұрын
@@RogueGold no hud, dark nights. rotating directives on legendary
@jimquan9949
@jimquan9949 5 ай бұрын
My watch is past 5k and I am still challenged by most heroic and legendary difficulties. The only time I notice things getting easy is when I am grouped with experienced players who know the mission. But more challenging difficulty would be a welcome change as well.
@Undead.Musicphile
@Undead.Musicphile 5 ай бұрын
I'm a solo player at SHD 180 and find it challenging. Being 45 years old with carpal tunnel and reynauds in my hands, makes all gaming harder😊. I have never set foot in the DZ or Descent . ... Maybe i should try.😊
@pabloddg
@pabloddg 5 ай бұрын
Same, but wihouth the carpal tunnel.
@K3ntucky123
@K3ntucky123 5 ай бұрын
Because you are literally in 180 shd level.... If you made it into like 500 or 1000 shd level with good build, the game is much easier
@Undead.Musicphile
@Undead.Musicphile 5 ай бұрын
@@K3ntucky123 I figured 😊 Problem is finding the time to do that....I hate adulting.....😁
@RogueGold
@RogueGold 5 ай бұрын
@Undead.Audiophile I commend you for continuing to play what you enjoy! And just to clarify, as some in the comments seemed to have missed, I'm in no way suggesting or advocating for the entire game to become more difficult. Just that there could potentially be changes made to increase the very top-end for those players. But keep doing what you enjoy! I definitely recommend giving Descent a try :)
@kenster67100
@kenster67100 5 ай бұрын
​@@RogueGold Well said
@rob5984
@rob5984 5 ай бұрын
There is a big gap between Heroic and Legendary. I play Heroic with directives most of the time. I die, but it's usually more because I made a stupid choice. Legendary is a whole other level, more because of the grenade/drone spam. Was playing DUA the other day and the Garage area is almost ridiculous. At one point there was a section where there had to be 30 grenades go off within about 20 seconds from just two grenadiers. That's not difficulty scaling. But we do need something to keep up with the weapons continuing to scale up. Maybe a Heroic+ where damage and health of ads is a bit higher than regular Heroic but without the ridiculousness of Legendary. I guess we'll have to see what the developers have in mind as they've obviously been thinking about it. They know it's there after all. And hopefully this is something that will come after they buff weapons in Project Resolve.
@rahulsubramanian86
@rahulsubramanian86 5 ай бұрын
This is a fantastic point, you know and I've time and again experienced it. The scaling from story to heroic is systematically incremental, but legendary suddenly becomes exponentially difficult. I mean it's fun and challenging and that's the point, but the enemies have way too many special attributes.
@ADISTOD3MUS
@ADISTOD3MUS 5 ай бұрын
Good point of View. The ones who talk about the legendary open world setup have no clue what they are talking about and what actually scaling is or not.🥴. Like you say getting 20 grenades in that time is no scaling but the heroic stuff scaled or not become a joke since everyone is using the same damn build with Elmo and striker both being broken. I stopped playing 2weeks ago and I will never come back unless they fix the damn Elmo and the broken Determined talent.
@theslimeylimey
@theslimeylimey 4 ай бұрын
The problem is people don't work together enough and expect to just show up and ace legendary with any gear. It's called Legendary for a reason. If you have players with gear that compliments each other it's not difficult. On DUA I prefer Hardwired with Seeker mines and Chem heal for that area and it destroys while helping to keep my team alive. I have done that area multiple times without seeing a single drone. You only get grenade and drone spam when the enemies have time to be stationary and "set up" and seekers prevent that by forcing them to choose between dodging or dying. Seekers are fantastic for the two interior rooms on Capitol too for the same reason.
@DS1150
@DS1150 5 ай бұрын
A Heroic+ option for solo players: give us the number of enemies that you get when you're in a 4-man team doing Heroic. That'd be fun, not Legendary crazy but challenging again.
@RogueGold
@RogueGold 5 ай бұрын
That's a fantastic idea, I'd love that!
@xXp0SeDx
@xXp0SeDx 5 ай бұрын
I think this is an awesome idea! Introduce a Heroic+ option in the open world, missions & bounties. I'm one of the ones that often think the end game is too easy.
@ADISTOD3MUS
@ADISTOD3MUS 5 ай бұрын
Exactly. The problem though right now is the OP Elmo striker combo and the fact that EVERYONE is using the damn thing. NPCs don't stand a chance especially for someone who knows what is doing.
@theslimeylimey
@theslimeylimey 4 ай бұрын
That would cool.
@PHREEEEZY21
@PHREEEEZY21 5 ай бұрын
Tell that to the level 1000+ players who can’t kill adds lol
@dh1380
@dh1380 5 ай бұрын
Yes indeed there are lots of them
@dre5229
@dre5229 5 ай бұрын
Or players that will make a build for something like an smg but isn’t using a smg in their build. How people get confused on that level is beyond me 😂
@ImakHunt69
@ImakHunt69 4 ай бұрын
Oh yes the high 10.000+ shed level players that can't play for toffee and go down more than a prostitutes panties😮
@MainBattleRobot1701
@MainBattleRobot1701 5 ай бұрын
I find Challenging to be challenging enough. It’s a game, not a job.
@RogueGold
@RogueGold 5 ай бұрын
And that's why I think Division 2's endgame is brilliant, it allows for players to hand-select their desired experience with all of the difficulty's provided. For many it's just the top-end of difficulty selections isn't providing much of a challenge anymore with the power creep we've seen.
@dekeaustin
@dekeaustin 5 ай бұрын
The game should be fun, not just challenging. If you just want the challenge, play legendary...🎉🎉🎉
@RogueGold
@RogueGold 5 ай бұрын
I agree 100%! The variety in difficulties to accommodate all desired play-types is great. The main argument from people, and what I cover in the video, is that the majority of Legendary players feel like that content and Raids aren't challenging enough anymore given the power creep we've seen.
@dekeaustin
@dekeaustin 5 ай бұрын
@@RogueGold I would say, for me, I'm over level 2000 and still find legendary challenging. But I don't master the spawn points and things like that, so I think the players that want more challenge, maybe they should make a new difficulty where they just get stomped now that they are more next Gen console focused it may be possible down the line...
@airborne1868
@airborne1868 4 ай бұрын
@@RogueGold and that's the same players not giving up on their power creep gear , bunch of hypocrites 🤣🤣🤣. Maybe they should try legendary/raids with 5.11 and a double barrel , will be challenging for sure .
@UgandaJim
@UgandaJim 5 ай бұрын
They could do many things: - all activities and the open world legendary - more roque agent encounters the higher the difficulty - more global directives - Summit legendary with 9 directives is tought Raising dmg/armor from enemies would be bad. They are killing us on legendary in an instant anyway.
@grumpyoldman6503
@grumpyoldman6503 5 ай бұрын
eHP increase seems warranted if expertise 25 oreo with fully stacked striker is the new normal.
@UgandaJim
@UgandaJim 5 ай бұрын
@@grumpyoldman6503 yes but they need to be careful, because people that have not high end optimized gear will find the enemies much to bullet spongy then. Better give us Legendary 1-5 with increased stats, mandatory directives and this kind of stuff
@grumpyoldman6503
@grumpyoldman6503 5 ай бұрын
@@UgandaJim for sure, they could also give us higher scaled enemies explicitly instead of 'under the hood' as a baseline. I'm just saying that we have had a lot of power creep injected in the game over time, so I don't think the AI needs more damage, but a bit of eHP isn't a crazy idea to entertain.
@carlomandacina4617
@carlomandacina4617 5 ай бұрын
Heroic is still difficult and I think the armor system needs to be buffed or reworked you can have 1.7 mil and still be melted in seconds! 🤦‍♂️
@SudSale31
@SudSale31 5 ай бұрын
This exactly🫵🏾
@andresweet708
@andresweet708 5 ай бұрын
Add hunters and rogue agents during and towards the end of legendary mission like division 1
@carlomandacina4617
@carlomandacina4617 5 ай бұрын
Yeah that was my fav!
@THEEYEINTHESKIES
@THEEYEINTHESKIES 5 ай бұрын
Yes and a guaranteed exotic drop from them. I have some who don’t like to farm dz crates for them.
@EliteRvZ
@EliteRvZ 5 ай бұрын
Solo player. I only play heroic. Decided not to fuck with directives because they dont make the game harder imo, just annoying. Legendary difficulty is honestly way above anything you can face solo in other games such as Destiny 2 (grandmaster difficulty). I think the difficulty is really fine. There just needs to be more legendary activities for players to engage as a team.
@Xlander111
@Xlander111 5 ай бұрын
Legendary open world will be cool.
@EliteRvZ
@EliteRvZ 5 ай бұрын
is that comming??? pretty cool if yes
@dantealighieri7234
@dantealighieri7234 5 ай бұрын
I'd imagine we'll see some buffs to the enemies, probably nothing drastic like a whole new faction but maybe some more elite units within the existing ones. Depending on how things progress narratively I could see Rogue Agent encounters in the open world happening more frequently and Hunter encounters replacing the original Rogue Agent encounters in terms of rarity.
@killerclown8802
@killerclown8802 5 ай бұрын
This is just me and what i have learned from gaming over the years. If you balance the game for the top 1% of the player base the game will instantly be unplayable by the 99% and there for they will never do it because they will lose money and the player count will plummet and the game nearly dies
@mickymacirl
@mickymacirl 5 ай бұрын
I'm only back since 1600 odd days, and it's been fun building new sets. Finally got the waveform last night, I don't think it's any harder or easier than it used it to be. I'm enjoying it except manhunt final mission, annoying as hell 😂
@StatExtracts
@StatExtracts 5 ай бұрын
I really appreciate the "there's nuance here" comments near the start. It's great to acknowledge that this, and I think you nailed it with "i think what they really mean to say is the end game difficulty flattens out." I have done the incursion a few times, but no raids yet. i also recently moved from challenging by default to heroic by default, and worked my way up to three directives. I am at expertise like, 9, IIRC. So I am just starting to approach the endgame endgame. I think they've done a great job at a smooth curve up until this point, but can see how it flattens out just ahead. I never played the division 1, but i know people complained about bullet sponges a lot. So "the enemies just hit harder" can't be the full picture on making the game harder. More raids and incursions that have more difficult mechanics could help, but that's only helping a small number of players. I don't envy their jobs here, but I am excited to see what they come up with. It's a hard problem!
@RogueGold
@RogueGold 5 ай бұрын
🙏 I appreciate your recognition of that, many in here seemed to have overlooked that and concluded that I'm asking for the entire game to become more difficult 😄 And thank you for your thoughts!
@ethan8583
@ethan8583 5 ай бұрын
I'm a hardcore PvE player, and I find it kind of nonsensical that some veteran players complain the game is too easy now and they want more challenges. Well, you've been playing this game for 5 years, for thousands and thousands of hours. i keep running into agents with SHD levels of +5000 and even 5-digits. So, no kidding the game has little challenge left to offer, as you know the game map and AI behavior like the back of your hand. Hell, I myself even know all the crates and materials stashes locations across both maps at this point. maybe it IS time to move on to a new game if you're so adamant for a real challenge. because I know for a fact that a whole lot of mid-tier and fairly new players still struggle having more that a couple of directives on, if any, at the same time. I've got literally verbally verbally abused in a few instances for having too many directives on, or playing a mission on Legendary difficulty. So, I would say to those 5-10% of the players, No, The Division 2 hasn't become easy. It's too much practice that has made too perfect.
@RogueGold
@RogueGold 5 ай бұрын
Although I'm pretty much the person in question you're describing, and don't want to move onto another game haha, you certainly make valid points. Without major foundational changes happening on any regular basis (like if we had a yearly DLC model), there's a level of familiarity that's hard to fix by just making structural changes. At a core level though I don't think it's "wrong" for players to desire new and greater challenges, it just conflicts with the reality of the game's current development.
@ethan8583
@ethan8583 5 ай бұрын
@@RogueGold you said it best. Cheers
@jesc1968
@jesc1968 5 ай бұрын
To increase the fun factor, forget going with the meta (St. Elmo's, Striker, Momento). For instance, my current build is Striker, Ninja Bike BP, and Chameleon because I enjoy the feel of it. I often use the flamethrower specialization because it is so fun setting the enemies on fire. I do find Heroic has gotten too easy solo or grouped now that my Expertise level is 24 for my AR and Armour. The final manhunt on Heroic as a duo I have found very challenging. Legendary still kicks my butt, but figuring it out has been fun. Legendary open world would definitely be a challenge. This difficulty conversation reminded me of accidently wandering into a level 25-30 area while only level 10 and seeing those red skulls above the NPCs. That was a very brief encounter.
@geneburdette5238
@geneburdette5238 5 ай бұрын
I play legendary a lot, and there are a ton of folks that can not play at that level.
@RogueGold
@RogueGold 5 ай бұрын
👍👍
@rico-zb1qt
@rico-zb1qt 5 ай бұрын
Me personally i dont think its to easy it’s just not fun and the weapons and gear are not delivering what player expected the only build you need is strikers and a good skill build. Build diversity killed the game a long time ago along with bad exotics and the punishment for being out of cover is ridiculous but the overall story and add on’s was ok but they definitely abandoned the game and you can tell if you played since the beginning. Sadly d3 could potentially have the same issues leaving the d1 the best looter shooter to me. Great video btw
@carlomandacina4617
@carlomandacina4617 5 ай бұрын
Agreed skill builds for me are the only way I can beat harder content
@timothyfairjr2127
@timothyfairjr2127 5 ай бұрын
I still have a hard time on heroic. I'll try to get better each time ill go to that difficulty... any other tips maybe
@PHREEEEZY21
@PHREEEEZY21 5 ай бұрын
Striker and momento all armmor use a ceska holster all armmor cores good dmg solo heroic a lot of armmor
@Ananonymousguy-nk9oj
@Ananonymousguy-nk9oj 5 ай бұрын
Just try to always be behind cover or a shield unless you got a healer on your team, you should also have what i like to call ''failsafes'', as their name suggest, they can save your ass if you do something wrong, two good examples of this would be unbreakable and the reviver hive: If you lose all your armor, you'll always have unbreakable to save the day and even if that fails, you always have the reviver hive
@RogueGold
@RogueGold 5 ай бұрын
@timothyfairjr2127 Certain build setups definitely enable a higher level of play on Heroic and above, but beyond that observing enemy behavior and knowing their tactics can help a lot too 👍
@maximum_effort1
@maximum_effort1 5 ай бұрын
Whenever I have a tough time beating something, I always just swap to my Heartbreaker build lol. I run it with the Catharsis Mask and Picaro's Holster
@josephhill2178
@josephhill2178 5 ай бұрын
Rogue Gold is right in that build set up enables a higher level of play and thereby makes your time more easy when trying complete high difficulty content. One build that comes to mind is a build that includes the Foundry Bulwark gear set, Momento backpack and Forge holster with the Bulwark shield, Artificer hive and Liberty Pistol.
@Ananonymousguy-nk9oj
@Ananonymousguy-nk9oj 5 ай бұрын
I think there's a very simple way of solving this issue: Adding a new difficulty harder than heroic but easier than legendary, that way we can have more of a challenge and at the same time we can earn more XP and better loot
@spazco8669
@spazco8669 5 ай бұрын
just add more directives. easy fix.
@Ananonymousguy-nk9oj
@Ananonymousguy-nk9oj 5 ай бұрын
@@spazco8669Not quite
@spazco8669
@spazco8669 5 ай бұрын
@@Ananonymousguy-nk9oj why not, directives add more of a challenge, you get extra xp and better loot. everything you asked for.
@Ananonymousguy-nk9oj
@Ananonymousguy-nk9oj 5 ай бұрын
@@spazco8669What if i don't like what one directive does? I tend to find directives to annoying than challenging
@Ananonymousguy-nk9oj
@Ananonymousguy-nk9oj 5 ай бұрын
@@spazco8669What if i don't like what one directive does? I tend to find directives to annoying than challenging
@EDN-ii1yk
@EDN-ii1yk 5 ай бұрын
In the open world how about bounties for rogue agents (npc), and white tusk, and more engagements with hunters. In the dark zone have white tusk patrols, and rogue agents, and hunters roam the areas
@PHREEEEZY21
@PHREEEEZY21 5 ай бұрын
We need way more legendary content
@airborne1868
@airborne1868 4 ай бұрын
Every mission should have a legendary option . Also the faction for that mission should be the same . White tusk over and over is just annoying as eff .
@sdx3918
@sdx3918 5 ай бұрын
Personally for me i hate it when dev teams just increase a few numbers and call it a day for a difficulty increase Personally i would give or enhance the NPCs abilities and skills to give them advantages and lock it behind a "heroic+" difficulty. Examples: All infantry npcs regardless of grade can throw a grenade Shield npcs will have a reflector shield Engineer and healers can throw their turret or heal station Grenadiers toss 3 grenades in a row instead of once All Heavies will have one medkit. Etc
@dirtyfrank6162
@dirtyfrank6162 5 ай бұрын
They nerfed proxies getting healed in black tusk stations. They nerfed the burn damage and time. They need to bring both of those back. Make us wear more hazard gear and have the need for healing, or armor regen. That will bring our damage output down. I blame the cry babies. I saw them complaining online till no end and the devs caved.
@jjwardyjj
@jjwardyjj 5 ай бұрын
As a solo player the game is fine for me. It only gets easy when u get a better build and max it
@RogueGold
@RogueGold 5 ай бұрын
👍👍
@my0866
@my0866 5 ай бұрын
Yeah that would be End Game, things get easier as you get to the END GAME. If you didn’t find things easier, then what is the point of an END Game .
@jjwardyjj
@jjwardyjj 5 ай бұрын
@@my0866 exactly. The game doesn't get harder once Ur fully built.
@my0866
@my0866 5 ай бұрын
@@jjwardyjj exactly, your at the End of the Game. Plus there is always hardcore mode. I think the Devs should add new directives such as drop ammo on reload or a Random “one if your weapons is Jammed. Or try doing missions with the weapons and gear you wouldn’t usually use. Endless possibilities how the Devs could add challenge without just sponging NPCs.
@jjwardyjj
@jjwardyjj 5 ай бұрын
@@my0866 no game allows u to build up to having the best stuff and stats in game. And still have challenge. Challenge at that point comes from bosses/mechanics that are more than just shooting. Games like borderlands for example. If u maxed out with best weapons. U don't expect anything. Even bosses to give u a challenge
@EsotericArtemius
@EsotericArtemius 5 ай бұрын
Add some cool looking hunter bosses in either a raid or incursions and make them tanks and you get some challenge right there, also the new season manhunt should be like four hunters you have to go after and then in the middle an Alpha Hunter who’s a Hard charger and is hard to beat. Give each hunter a unique mask as-well no more of those dull masks with finger paint and duct tape on em. Make them look similar to adamant and deceit.
@ManiacalThumbz
@ManiacalThumbz 5 ай бұрын
I have 5k hours in div2 and I can say this is true. The game has become to easy. I literally made a video showcasing this ... A purple gear loadout clearing heroic+ content with ease.
@TeamNLDRacing
@TeamNLDRacing 5 ай бұрын
What weapon/build have you made in this video? Kinda curious
@RogueGold
@RogueGold 5 ай бұрын
Here's the breakdown! 👉 kzbin.info/www/bejne/kJ3Cf3qKbLxmfaMsi=e_aWUW-h0dDowmbV
@TeamNLDRacing
@TeamNLDRacing 5 ай бұрын
@@RogueGold thanks mate! Great video btw 💪
@felixamari157
@felixamari157 5 ай бұрын
I do wonder if I'm missing like, 1 thing or something cause I still find like raid enemies pretty spongy and dangerous. I imagine it's a build issue cause I'm not exactly hitting those key crit values on DPS builds but like. Does the 10 % off I am in both stats make that huge a difference? O.o
@spazmac24
@spazmac24 5 ай бұрын
Hey Rougue Gold - what build were you running in this video? Armour Regen?
@RogueGold
@RogueGold 5 ай бұрын
Here's the breakdown! 👉 kzbin.info/www/bejne/kJ3Cf3qKbLxmfaMsi=hy-L-AvDUdnQ-356
@spazmac24
@spazmac24 5 ай бұрын
@@RogueGold thanks bro
@josephhill2178
@josephhill2178 5 ай бұрын
KZbinrs who take the time to read and respond to their base in the comment section are truly a national treasure. Have a great day. :)
@hightechredneck6017
@hightechredneck6017 5 ай бұрын
The Division is not a Dark Souls game. This is a looter shooter . If you want it to be super hard turn it up to max and have at it!
@RogueGold
@RogueGold 5 ай бұрын
That's the issue- the "max" isn't proving challenging enough for many at this point because of the power creep and increases we've seen. I agree that the bottom 80% of content is just fine as-is!
@kennethkoerperich
@kennethkoerperich 5 ай бұрын
Then you're not on max...max is HC, dead = start the fkover.....been there done that? Then move on, this game isn't for you anymore. Trophies list shows that the complainers are the tryhards. 1.7% Only have done Dark Hours. 2.6% only have done Iron Horse. Less that 3% have gotten Legendary done. 1.1% have done Hard Core. There is still plenty of game, it's just the tryhards, who've got max everything, and memorized every spawn point, and use every CHEESE method in game to speed through it, are the bored ones and complaining. The game is PERFECTLY FINE AS IS....@@RogueGold
@CodyG-dz7fy
@CodyG-dz7fy 5 ай бұрын
Also a solo player I random match make so I don’t rely on help it’s hard and still can’t finish raids it’s to hard to find groups especially with no mic
@RogueGold
@RogueGold 5 ай бұрын
👍👍
@ThisNThat0810
@ThisNThat0810 5 ай бұрын
I'm a primary solo play cause I love to immerse myself in the game. With WLoNY, a bit of confidence and help from one of your guides I dabble in the dark zones from time to time. The Division isn't for everyone butbits a hell of a franchise.
@RogueGold
@RogueGold 5 ай бұрын
👊👊
@jasonkemp2272
@jasonkemp2272 5 ай бұрын
Agree more challenging top end content is a great idea. I find the real key to adding this content is answering this crucial question, is the juice worth the squeeze; with yes. I really wish they’d bring the survival model/mode from D1 to D2… that would be epic!
@Sikeyourdead
@Sikeyourdead 5 ай бұрын
The moment I thought the game was too easy was when I used “Whisper” with perfect Behind You, it made legendary feel like challenging difficulty
@RogueGold
@RogueGold 5 ай бұрын
Definitely, the way that talent was balanced in the PTS felt like a huge outlier.
@The7thOni
@The7thOni 5 ай бұрын
I agree, im only lvl 354 shd but im solo and can do everything but the incursion, maybe more off site activities that promise better loot or exclusive items?, either way im glad to see another video from you!
@skwad8465
@skwad8465 5 ай бұрын
The Division 2 is way too easy at this point especially for veteran players.The Devs should look into changing the difficulty or something. You have targeted loot and everybody is running the same Striker builds. How easy do you want it to be? This new generation of entitled gamers have no idea how easy games are nowadays. Try playing some Nintendo and Sega games with no memory cards or auto saves now that was hard but we still had fun. Go play Fortnite,Warframe or some other bullshit if you want a nice easy and fun time.
@pheneghan1008
@pheneghan1008 5 ай бұрын
I have to say, since I work a lot and don't have much time to play, getting only 1 experience points for expertise is very hard to get higher levels, yes I think the difficulty could be a little bit harder, but that expertise system is a very long grind. Whether you buy items and donate or you donate material for expertise.
@HarlinQuinnX
@HarlinQuinnX 5 ай бұрын
I have a few thoughts on this. Maybe it's popular, maybe not, but these are my observations. I think a lot of the people who are complaining that the game is too easy are the same people who are hostile about hot-swapping gear being taken away. There is no denying that Hot-swapping trivialized a lot of content. I firmly believe the gear lock is a step towards making the game better for balancing and paving some paths for the end-game rework. Removing the ability to hot-swap alone will increase difficulty for those players. I also think that those saying that the game is too easy are not a majority at all. That doesn't mean ignoring them by any means, but adjusting game balance and difficulty requires a broader scope to cover players of all skill levels and experience. Personally, i jump between Heroic and Challenging depending on what i feel for the evening. I leave my world set at challenging but run most missions and CPs on Heroic. Sometimes, im just wanting a chill night. I think Heroic is plenty challenging enough for most players. That said, rather than add another difficulty level between Heroic and challenging, let us add a scaling modifier. What i mean by this is there is now a third settingnin addition to Difficulty and Directives. This option is scaling, and it can be set from +1 to +3, and adjusts the gameplay to be hiw it scales if you had that many players in addition to yourself. So if you set your scaling to +3 and are running solo, the enemies would be like you were in a full group. I feel this could add challenge without the need to create yet another bullet-sponge difficulty setting. I had another thought, but it's escaped me, and I'll probably remember about the time I'm in bed, lol.
@RogueGold
@RogueGold 5 ай бұрын
Thank you for your thoughts my friend, well said!
@HarlinQuinnX
@HarlinQuinnX 5 ай бұрын
@@RogueGold Thank you! I will never say Div 1 or 2 are/were without faults, but I only ever wish to see them improve and in ways that do not make them unrecognizable. This franchise is unique in many ways, and I love it.
@darkfluoresce1915
@darkfluoresce1915 5 ай бұрын
I'm getting back into the game after pretty much several years away. So far, game seems kind of hard to me but I'm a returning player. I tried a legendary mission with 5 out of my 6 gear pieces rolled for armor and was still having my armor dropped in under a quarter second. What is the strategy for making decent builds in this game?
@RogueGold
@RogueGold 5 ай бұрын
Hmm, that's a tough question to answer. This other video I made might help you out? If not feel free to come back and I'll try to elaborate 👉 kzbin.info/www/bejne/hXWsl5ycZtOHhNUsi=GdUeEyjK27p-9HI7
@THEEYEINTHESKIES
@THEEYEINTHESKIES 5 ай бұрын
Do open world legendary and guaranteed exotic from control points on legendary.
@kinderjoker
@kinderjoker 5 ай бұрын
I play solo, and my builds might not be top tier but they do their job. The fight against the recruiter was the hardest mission I have ever played solo (EDIT: on Heroic ofc). I don't think the division is easy, the "old" players just know the game too well. I know the spawn points, the waves and the surprise attacks in each mission (as do all players above 1-1.5k) As some mention, it is laughable though that any red or purple little fuck can mowe through the most amount of armour an agent can have with ease. Every npc has far superior armour and dmg and this is what drives me away from the game for a month or two sometimes. That no matter the grind, I could still die in two shots to a rusher. Also (SPOILER I guess), if the hunters are such anti-rogue destroyers, why did it take agents to take down the biggest and baddest rogue ever, Mr always 10 steps ahead Keener? I do love this fucking game though 😂
@claytontroy2271
@claytontroy2271 5 ай бұрын
Trying to get exotic opponents is a bit not only that but then he's tear from armor too
@bigbigu8671
@bigbigu8671 5 ай бұрын
I feel that compared to even patch 1.8 of the 1st game, it's too easy to get gear and sets in division 2. Theres not much to run after except couples of exotics to finish your build.
@nuganooch1
@nuganooch1 5 ай бұрын
I think the next patch will give legendary content a lot more build diversity. That is going to be a very welcome change.
@JDccc26
@JDccc26 5 ай бұрын
I'm sorry but, being half clipper by red bars is not easy! Cowering in the corner or using some cheesy exploit is not easy game play. When they can't fix basic mechanics of the game, It makes it much harder!
@TA08142
@TA08142 5 ай бұрын
Maybe they could introduce more enemy types. More variety, and have the AI push tactically. Right now, they tend to walk up to you with no cover and face tank better than your 6 blue core teammate. Remember how the Div 1 hunters would take you down surgically and not just slap you harder than you could slap them? You could one shot them with a sniper if you had the right gear. That's another important aspect I'll touch on. BOTH sides were fragile if they made a wrong move. Not just the player. That aside, another great video!
@RogueGold
@RogueGold 5 ай бұрын
Great train of thought, and avenue they could explore for sure 👍 appreciate it!
@Malacite
@Malacite 5 ай бұрын
Hey, I loved year 1 PvE because skill was rewarded. IDGAF what anyone says, the removal of the Headshot bucket was the WORST balance decision the team has made in the game's history and I still want it reversed (along with the ridiculous nerfs to the Specialist weapons that actually used to be worth using) Like I can remember when the TAC 50 could drop bosses in a few shots and it was glorious - those weapons actually had real impact and I fucking hate that that got taken away too. The Division 2 isn't a difficult game overall, and anyone complaining that it's too hard needs to git gud. It is however, obscenely tedious and this especially applies to Descent. For example, I do not bother with Heroic difficulty at all because it's not worth it. The rewards are only marginally better on average compared to Challenging, but the time to kill and personal risk are much higher and I just don't see the point in stressing over it. All the devs ever seem to do is inflate enemy stats and I am sick of that. Descent is the WORST offender on this front, and continues to be my biggest gripe with it. The new Incursion is also pretty bad in terms of inflated stats, but at least the boss fights were genuinely interesting and I want to see more of that - encounters that require players to change their tactics, builds and thinking instead of simply cranking up numbers. Otherwise we will end up in an inescapable Hell where having maxed expertise will be mandatory and trust me, as a long time player of Diablo 3 it won't feel good at all. Unchecked power creep on both the player and NPC side just leads to aggravation.
@RogueGold
@RogueGold 5 ай бұрын
👍👍
@MrDuxfield
@MrDuxfield 5 ай бұрын
I agree with your points. Challenging - in my opinion - has a somewhat better damage scaling to Heroic, where everything is just over powered. Like getting 2 shot by a shotgun from across the map. Given that on higher difficulty settings enemies are more aggressive, their damage output & hit points don't need to be dialed up to 11 for Heroic to be harder than Challenging. The fact that they are way more aggressive is enough to make that difficulty harder. All the devs have done is make Heroic harder by adding more elite level enemies, that do too much damage & who are bullet sponges. Where as Challenging has a better balance of red, purple & elite enemies. There are ways to make the game harder without over scaling the enemies, but the devs aren't creative enough to try new ideas, or use the ideas they already have. Which comes back to my prevailing point, which I've maintained for a long time; the devs, especially the team leaders don't play the game. So they have no idea of the many things that annoy players & which go un-fixed. Lots of little things (gripes) which get discussed with my clan mates when we play, come up time & again. I truly believe that the game would benefit from the devs spending time playing the game, to see for themselves where little changes need to be made to improve it for the player experience. And I agree, the Tac .50 needs a huge damage buff & it's hit registration fixed.
@jmc3971
@jmc3971 5 ай бұрын
Just seems to me they are making everything easier in the game. All the talents and buffs are making players stronger and even changing all global events to make them easier. Expertise will be cheaper and easier to do. I just dont know what challenge will be left
@RogueGold
@RogueGold 5 ай бұрын
Yep
@kennetholive-berry9829
@kennetholive-berry9829 5 ай бұрын
I had finished the wony like at least a month or two ago and the difficulty is harsh I know how to build stuff considering I moved from PlayStation on a shd level 400 character or so I realized so many things were different and comparable considering the difference between enemies in certain levels like doing the summit on heroic or legendary and getting blown up 20-30 times by 2 warhounds pushing me to the back of the room with a full skill tier healer build after trying ones with armor and damage tiers and increasing chc and Chd and sometimes my abilities don't even prock I've had enemies light on fire and run like they're trying to find suitable cover and the same with other effect similarly hence why I stopped using st. Elmo's to make something o.p just for it to blow up in my face just like all the other builds some may say it's a skill issue but I say the leveling needs some work for newer players while also making it a little more difficult for their more skilled players etc. etc. on top of that if I wanted to test something out with dealing pvp damage but the only place to test those things are at conflict and at the darkzone without any safety why dont they just add more pvp content apart from the BOO, patch changes, or bug fixes
@TheKT415
@TheKT415 5 ай бұрын
When you say PVP can you clarify if you are referring strictly to Conflict or PVP in the Darkzone
@RogueGold
@RogueGold 5 ай бұрын
I run both about equally
@The_Shield_Hero
@The_Shield_Hero 5 ай бұрын
I don't think there is a problem with legendary or heroic or even the expertise system which rewards grinding through the game. At most, switching up spawn points and npc aggressiveness would be the most challenge with out changing much of the current system or rewards for long playing players. I mean, remember how devastating those running shot gun guys were from Divison 1? You had your whole team have to run away to a few defensive positions to survive. Where is that in Divison 2?
@jameyvanderpool9392
@jameyvanderpool9392 5 ай бұрын
I think it would be cool if they could make legendary bounties where you take on white tusk. Also, give us legendary missions for each faction
@francisforgues8464
@francisforgues8464 5 ай бұрын
Im new to division ( baught game during xmas sale) so still hard at some point. Im entering challenging difficulty for a challenge but getting better at shouter( im not really good shooter player). I dont know what they should do im still trying to learn thow expertise work but slowly progressing. Keep your good work
@EliteRvZ
@EliteRvZ 5 ай бұрын
Just make sure you dont expend any materials on expertise until the update thats coming in february. They're gonna lower the cost for expertise. Also on challenging-heroic-legendary you must have a well rounded build. Look for one that you think you would enjoy and farm the whole thing in the countdown activity on challenging difficulty. Thats your way to heroic.
@AgentGeo
@AgentGeo 5 ай бұрын
If you want something difficult go play something else like a souls-like game. This is probably one of the reasons why i keep coming back to Div 2. Not because it is easy but because it has the right balance to my gaming preferences. If i want a challenge I do some Legendary content or throw the world on Heroic for some time. But I am perfectly content running around with my world on Challenging. A game does not have to be extremely difficult to be fun. For example out 2900 hours played i have only played something like 4-5 hours in the DZ. And most of that was over this past weekend. I decided that why not do more of that content. Hell it's like a whole new world to me. I actually had fun doing it to. Joined a group and ran around having fun. Even when i got killed by rogues it did not bother me as i was just farming resources. Here's a challenge...try to get max out your shepherd rank. That's a grind in itself. Its up to the individual and what they like. The Div 2 has that choice and does not force you into extreme difficulty like a souls game does. I have nothing but respect for those who play those games. Tried them myself...not for me! Thanks for listening.
@RogueGold
@RogueGold 5 ай бұрын
I agree it's awesome that the endgame is structured with such a variety of difficulties that different players can utilize to fine-tune the experience they want out of the game. I think that main argument people are making is that for those who want that ultimate challenge- that aspect has continued to dwindle over the years. I don't see why we wouldn't be able to achieve a point where that challenge gets brought back for those who optionally want to engage with it, while also retaining the great diversity of difficulty the rest of the game already has.
@AgentGhostReal
@AgentGhostReal 5 ай бұрын
If it was too easy, you would never die. I still find myself dying with fully optimized builds. It’s apart of the game. We just need more guns, talents and etc
@RobbieJohns-oe1xi
@RobbieJohns-oe1xi 5 ай бұрын
i still have problems with descent i can get only to level 6 open world is fine dark zone not sure only been in there couple of times
@maximum_effort1
@maximum_effort1 5 ай бұрын
I wish there was a directive that worked similarly to golden bullet (although maybe not as powerful) where you deal more damage but so does every other enemy
@SudSale31
@SudSale31 5 ай бұрын
Lol, we must be playing different games Npc damage and accuracy is beyond any comprehension already, special mention to hyena’s rc controller chick with their St elmo’s vector, and turret controller guy with their TAC-50 shotguns
@Ohiostategenerationx
@Ohiostategenerationx 4 ай бұрын
I still have problems with solo legendary missions. But in groups I do great on legendary missions. I usually carry people on legendary missions.
@RogueGold
@RogueGold 4 ай бұрын
👍👍
@capt.america2737
@capt.america2737 5 ай бұрын
Can you make a video speculating what state we will be for Division 3?
@RogueGold
@RogueGold 5 ай бұрын
Like physically what US State the game will take place in, or?
@ridrad_0499
@ridrad_0499 5 ай бұрын
If you have ever played bl3 i think the system they have could work in divison 2 where on mayhem 6 (world tier 5) you can get the same loot as mayhem 11 (world tier ?) The only difference is enemy difficulty. So what o think would be a good idea is give players the option at all times to fight higher powered enemies with better loot incentives (such as raid drops or something). That could fix late game difficulty scaling and give players more options for difficulty as well as loot.
@ridrad_0499
@ridrad_0499 5 ай бұрын
I guess I really didn't say it but I think more world tiers could be a possible fix
@ridrad_0499
@ridrad_0499 5 ай бұрын
I also have not thought of the exact scaling for world tiers past five but it could include higher enemy damage and health.
@RogueGold
@RogueGold 5 ай бұрын
@ridrad_0499 I have not played it, but that sounds like a solid idea!
@garyli6626
@garyli6626 5 ай бұрын
No, it's not too easy, especially to solo and causal players.
@dhealer1
@dhealer1 5 ай бұрын
I recently went from hard to challenging and i find it rough. i don’t have gear sets or expertise. The new difficulty is good for me cause i was starting to breeze through hard difficulty. The recent manhunts were hard for me to do. didn’t finish it.
@RogueGold
@RogueGold 5 ай бұрын
👍👍 And that's the great thing about Division 2's endgame is that it offers a pretty natural progression through the various difficulties. I think really the only complaints people have right now is that the highest difficulties are no longer very dynamic or challenging in many aspects
@marounharfouch6533
@marounharfouch6533 5 ай бұрын
is the kill confirm back pack in loot pool? cuz i ve gotten every back pack but that one lol
@asiwanderon
@asiwanderon 5 ай бұрын
The Memento is in the general loot pool. But being an Exotic it's drop rate is low. Farm Countdown with targeted loot of backpack.
@robertg5792
@robertg5792 5 ай бұрын
First thank you for the topic. The game for me started difficult. Gear was difficult to assemble- no target farming. It was not easy. Control points before there was an ability to change world difficulty were challenging at level 3 and tough at level 4 for a group. Heroic level missions were always scaled to 4 players. Solo heroic was not easy. NPC were more aggressive- they would easily corner and kill you if you were unaware. Throwers never missed, fire was an instant death. NPC's rarely missed. BT drone operators and grenadiers spammed and they would pop you out of cover if not outright kill you. Getting thru Tidal Basin heroic during those times took a group. Legendary when introduced eventually was tamed- less elite, more reds, less drone spam and so on. This change carried over to missions. Enter target farming so building an effective load out was easier- so doing the same content became easier as the missions were tamed. The solo player did not have access to heroic content outside of a group and this was changed. Sliding scale difficulty open world, sliding scale difficulty missions with heroic tamed and this made the game easier to solo player. I vaguely remember the shift from LMG's to the AR. LMG's were not easy to control, I still smile when I salvage an M60 with Unhinged- which as a desirable gun. The changes to the assault rifle made it easier to hit the npc's moving at super speed(to me npc move/run slower now) and easier to control in general. It was easier to hit/kill. Was this about the time when additional specializations were added? Who remembers using Survivalist if you wanted to use an AR, Demolition was for the LMG? The changes to using all guns for every specialization opened up more power to the player and the game became "easier", now add additional utility with additional specializations and this opened up changes in game play and of course damage/power. Sets have been reworked and improved and tamed. Negotiators Dilemma would randomly toss a grenade at an enemy- sigh.. some stuff really did have to be changed. Ongoing Directive was a monster that has been neutered. Novel build vids would include 3 pieces of Striker for the handling and fire rate boost, novel because nothing trumped 3 Providence as a foundation for dps. Set improvements/changes -> power boost. I can still hear Hunters Fury laughing in the corner. There are ways make the game a challenge. Start with Glass Cannon and turn off Fog of War and enable the Special Ammunition directive. Turn off the sound so you cannot hear the patrol spawn behind you as there are so many auditory cues as to what is about to happen, stop using that stupid SEE. Give some love to the NPC? Hmm- that is a slippery slope. Who wants to go up against BTSU wearing a better version of Strikers or Negotiators, beaming the player with a FAMAS or F2000? Not me.
@rossharper1983
@rossharper1983 5 ай бұрын
As someone who's jumped in and out a couple of times since its release but always end up going back to Div1, I've just never liked the way Div2 has handled gear and now being so far behind the min/max build players, feels like it's pointless trying to catch up now. I also wish they'd bring back the old rogue system, having to turn it on goes against the fun of ganking someone.
@PureTrouble714
@PureTrouble714 5 ай бұрын
Add an extra top tier difficulty for the people that are maxed out already and have their op builds put together. I'm a returning player and can run around on challenging out the one above it and anything else is pretty difficult to get through. But then again I'm always running solo.
@RogueGold
@RogueGold 5 ай бұрын
👍👍
@emperornike
@emperornike 5 ай бұрын
The problem with difficulty isnt damage numbers or enemy health, its a lacking of variety with enemy types and the gear they use. They have a bunch of unique bosses and enemies from the raids and they can increase difficulty in a fun way by introducing more interesting enemy types. Unfortunately this could probably only be fixed with a new game or dlc
@RogueGold
@RogueGold 5 ай бұрын
👍👍
@nathancohen5748
@nathancohen5748 5 ай бұрын
I find it difficult to get EB in raids. It’s getting aggravating since I did the raid 23 times
@lazlud
@lazlud 5 ай бұрын
I have to figure out the optimization/expertise of gear and weapons. I assume this is where you can start to hang with the higher difficulties? Nothing seems easy but I still enjoy playing.
@RogueGold
@RogueGold 5 ай бұрын
Definitely, build optimization and power upgrades help a lot. And just to clarify since many have taken the wrong message away from this video- I'm in no way suggesting that the *entire* game should become more difficult. Just that maybe the very top difficulties have flattened out a bit for their intended audiences :)
@airborne1868
@airborne1868 4 ай бұрын
@@RogueGold so raising top difficulties for the "intended audiences" is your solution ? Making it impossible to reach for the "unintended audiences" . Wow didn't know we have 1%'s in this game . The wording is about as wrong as it gets .
@bartosz3837
@bartosz3837 5 ай бұрын
Can anyone tell, what's the backpack apperance in this video? looks nice
@RogueGold
@RogueGold 5 ай бұрын
It's the System Corruption Gear Set appearance! 👍
@findelciclo
@findelciclo 5 ай бұрын
They should make legendary world and be done with it. The game isn't too easy, you've played the game so much that you got extremely good at it and that's all there is to it.
@PainxMisery
@PainxMisery 5 ай бұрын
I can vibe on the game for hours in heroic . I think it’s great. If I fuck up my positioning or what enemy I prioritize. Hell even if I’m to aggressive I get punished. Difficulty is fine.
@cmortonwvu
@cmortonwvu 5 ай бұрын
Shouldn't have done the proficiency system.
@Ghost_in_the_Darkness
@Ghost_in_the_Darkness 5 ай бұрын
SHD level 570+ and Paradise Lost is kick my ass right now.
@elliotmcnamara2083
@elliotmcnamara2083 5 ай бұрын
Problems iam have I did heroic all enemies wore red and all the gear I keep getting is purple when iam playing on world map challenge level and I have not had exotic drops for a long time now
@natev580
@natev580 5 ай бұрын
I would like to know who is complaining that the game is too easy... My guess is it's streamers and creators who have 12 hours or more every day to put into the game. Maybe I'm just a pleb, but my watch level is still sub 1000. I don't even know how to get the expertise upgrade system to work. I don't have perfect builds for any type of content. And the game is still more than challenging at this point. Challenging is about as high as I can go solo. Heroic with my friends, which means they're kind of carrying me. Not to mention that WoNY missions are a pain in the rectum on the best of days. I think that the only issue facing the game is the game itself. It lacks any meaningful content. At the very least, the manhunts should be available at all times to replay. Decent is kind of fun, in its own way... But still just wave after wave of crap just like Summit. PvP has been an absolute joke for as long as I can remember, even showcased in this video where dude just gets absolutely melted. There is no innovation and THAT is what hurts the game more than it being perceived as too easy by God knows who...
@my0866
@my0866 5 ай бұрын
Just Nerf the Oro and St Elmo, Buff all the NPCs and Nerf Players (Expertise was always a waste of time and should never have been added). Your at End Game, things are supposed to be easier or what’s the point of having an End Game . Move On play something else.
@neltronz
@neltronz 5 ай бұрын
The only annoyance I have is when a group of players stay in the DZ extraction zone to bully solos such as my self. 🤷🏼‍♂️ But, thats the DZ for you....
@mrjephrey4276
@mrjephrey4276 5 ай бұрын
Seriously I struggle with decent. Wish I knew what I was doing wrong
@RogueGold
@RogueGold 5 ай бұрын
For me it comes down to trying to forget everything you know about the game, essentially. You're not relying on a build or external power, it all comes down to your positioning, and resource management.
@maynardmiller7663
@maynardmiller7663 5 ай бұрын
We need The Division 3. They need to focus 95% of the team on making the new game so it kind of resets the desire to play again.
@maafremsayablong
@maafremsayablong 5 ай бұрын
What really hard for me are leveling proficiency normally, especially with weapon, build, and skill you don't like
@airborne1868
@airborne1868 4 ай бұрын
Just donate materials to things you usually don't use . I for some reason can't get the bighorn to drop but it's already proficient due to donating materials . I also equip secondary and sidearms to make them proficient on builds I know I don't use/need them .
@d3m3n70r
@d3m3n70r 5 ай бұрын
If you want it hard just run 4group legendary with low level randos. Carry the group, show what you are capable of.
@kennethkoerperich
@kennethkoerperich 5 ай бұрын
Exactly, yet they won't, as 99% of the tryhards say "I don't Carry"....same with most "clans"....Want to raid, go learn it, then we'll play with you. Fuck, I just want to run it once, get the collectibles, and have the Exotic given to me so I NEVER need to do that shit again, BUT, nope, nobody does that. So IMO, their just braggarts with to much time on their hands, and can't put their money where their mouth is.....
@jasonjohns5879
@jasonjohns5879 5 ай бұрын
Descent ia trash game mode , takes away all gear i spent 5 years building up for what, nothing new why the hell would i want that when they already screwed up gear with release of WoNY.
@kenster67100
@kenster67100 5 ай бұрын
Im for Legendary Bounties and invaded Legendary missions but open world would be a nightmare for the developers
@andygreener3130
@andygreener3130 5 ай бұрын
It isn’t easy, but content can become trivial depending on what gear you are using for any given situation. Thing is, it only becomes this way after many hundreds of hours of grind whilst putting that gear together, once you understand what you want to achieve. That only really happens from about shd lvl 40 onwards. I have a friend who started playing in 2023 so I started a new character to level with him. He only now is getting to grips with the library and notions of build theory at shd 35 and only because I’ve tried to guide him. He now has a 3pc empress, 2 Hana U, 1 Wyvern build with KM and CA. We got him the Capacitor from Summit (5 challenges). None of it is remotely close to optimised but he suddenly found cohesion in his build and THAT made it feel easy for him.
@RogueGold
@RogueGold 5 ай бұрын
👍 Definitely it takes a while for everything to fall into place, and that time/perspective is important to remember
@andygreener3130
@andygreener3130 5 ай бұрын
@@RogueGold Yeah. I don’t need a difficulty increase, I play on heroic quite comfortably but still can’t help breaking Dod’s number piece of advice.....I die.....a lot. Most of the time I have fun though. The content I find difficult are the bounties that spam drone after drone or are in rooms that must be entered to engage in the fight, but entering that arena can get you destroyed. It’s a level of difficulty that has been achieved through developer laziness. Spamming drones and skills etc isn’t clever mechanics, it’s just bloody irritating. I love the end game but I feel the element of these games that never disappoints is the levelling process from 0-40. I enjoyed the peril of trying to reach one of the hidden mission givers whilst 20 levels below the enemies in that area.
@marcusdiddle
@marcusdiddle 5 ай бұрын
I play solo PvE on Challenging, and yeah, it's easy, but it's the most enjoyable for me. I *can* play Heroic, but everything just takes longer. And that's sort of the problem with these types of games. "More difficult" simply translates to "more NPCs that are more spongy". The game mechanics are the same either way. And I just don't get enjoyment out of having to empty two clips into an enemy instead of one. Nothing about that is "more challenging", it just "takes longer". I'd love to see more missions that have different game mechanics and objectives...things you have to figure out...track down a bounty that gives you a key card which grants you access to a specific building, with a server you need to hack...and sure, a boss battle in there somewhere...but I never feel like missions have any real objectives other than "kill all the bad guys and rescue someone". Make the game more challenging by way of new game mechanics, not just "more enemies".
@zeroguhravity
@zeroguhravity 3 ай бұрын
Go play a different game dude lmao
@youtubeuser856
@youtubeuser856 5 ай бұрын
Wha!!! I still haven't been able to do Legendary. Even on Normal the Hunters pack a punch. And in heroic the red bar NPC's can still put you down in 3 seconds. Are some of us playing a different game build?? 😆
@SudSale31
@SudSale31 5 ай бұрын
Yeah I think so too Npc damage is totally unbalanced since Tu15 Like they’ve low-key buff the fck ’em up
@patriarchshipgaming4033
@patriarchshipgaming4033 5 ай бұрын
I am a solo player and don’t think the difficulty is too easy. I have just been able to solo the challenge level of the invaded missions and have still plenty of “difficulty “ left in the game. So for me the balance is about right considering I have legendary and heroic activities to yet do solo.
@RogueGold
@RogueGold 5 ай бұрын
Completely valid! And I don't think anybody is arguing that they should make any changes to the lower difficulty tiers, they offer a great sense of progression. It's just that the very top-end content has lost its challenge and dynamism after years of no alterations.
@Vinster411
@Vinster411 5 ай бұрын
until you have done Legendary/Descent/Incursion in Quad, then Trio, then Duo then Solo there is still more to do...
@fracturedsolace145
@fracturedsolace145 5 ай бұрын
Heroic is a challenge in certain situations but I mostly clear heroic with few issues. Legendary feels good in a group, solo I get wrecked. I will say that every mission should have a legendary option and the open world too. I'd also support a Super Legendary difficulty.
@RogueGold
@RogueGold 5 ай бұрын
👍👍 Do take note of what Yannick mentioned in that clip, Legendary can't be "toggled" for any existing mission, it's all hand-crafted. But hopefully we see more in the future!
@fracturedsolace145
@fracturedsolace145 4 ай бұрын
@RogueGold yeah I know he said it needs to be handcrafted. They need to get to handcrafted then! Everything should have legendary difficulty. We agents like the challenge.
@PizzaTime727
@PizzaTime727 5 ай бұрын
There's really a wide range of players in terms of skill, gear, materials and progress. Does Massive have that data? Who knows? If they need to help the majority a bit, if indeed that is the majority, then so be it. But just make sure to have some content to scale with the new power levels they are adding.
@cdotrod1381
@cdotrod1381 5 ай бұрын
Trying out different non meta builds is the best way to experience the game differently, but yeah, meta builds shred and make the game feel pretty easy at times.
@baltasargamingshow3205
@baltasargamingshow3205 5 ай бұрын
sup fam! I honestly really liked the division 1 as some of the missions you could find first wave agents and/or hunters at the end. Call me crazy but I felt Div 1 pretty well balanced and fun back then. I think we need a better definition of what "too easy" means. I see things like the perma death mode, directives over legendaries and even heroics as solo player are fun. Call me crazy but I think it could actually be another reason. What pople may actually really want is that feeling of "discovery". I don't know how to describe it but it's kind of the same feeling I had when playing Div 1 Underground. Something made it exciting and gave you a sense of mistery. I don't really blv is about difficulty and it is actually more on variety. I mean... think about it. When was the last time we got a new mechanic/faction on the game? I like what they did on Lost Paradise. And I think incursions like that could be added a bit more often. If I recall we had 3 or 4 in Div 1 and it was amazing to have certain mechanics that force us to play certain classes. The T.V. Station for example always needed a Tank to stop the mini gun. Div 2 gives a lot of different choices to tackle missions and such. Makes me wonder if the "too easy" is actually because we have a lot of builds and play styles that we can use. I have never been forced to move from my Glass Cannon DPS (it's awesome to hit enemies with at least 800k per bullet on an AR :v) even in Raids. I wonder if adding Legendaries in NY could actually work as well. But the whole Idea would be to force us out of our comfort zones. Using some exotics specific mechanics in order to do actual damage to enemies like the Pestilence removing this "barrier" from them so everyone else could actually make damage as other things happen at the same time. Anyways just a few ideas but overall my conclusion is that thisncould be related more towards being on our comfort zone all the time than actually thinking the game is easy XD Cheers fam! P.S. does your merch reach Mexico? :'v I wanna buy some swag v:
@RogueGold
@RogueGold 5 ай бұрын
Merch does ship worldwide! Do note however that I have no control over shipping rates, and sometimes international (outside of the US) rates can be high. Hopefully not too bad though 🤞
@aaronfilipowich3877
@aaronfilipowich3877 5 ай бұрын
I'm just a casual player and truthfully never bothered with Legendary content in the first or second division. I tried it once or twice in the first Division and it just seemed like it got put there to placate the high speed players not the majority of players. We had this issue in the first division where all the content creators and meta grinders complained about the difficulty and because they were the only ones with a voice, it turned into a complete sh!tshow for incursions where the majority of players just avoided it. For me, the difficulty increase does nothing to improve the game, story or enjoyment. I don't touch pvp for the same reason, I'm a casual and solo, not to be rude or offend anyone but I have other things to do besides play video games for hours everyday so I wouldn't stand a chance against someone who does. If I want more difficulty I play builds so far off meta I'd need 6 tier pulse just to see the meta. Don't get me wrong I have a couple meta builds, a capacitor turret and drone skill build and a Hotshot build. But most of what I run around doing open world and manhunts is off meta stuff. Hell to challenge myself I did the entire first division story run with a cowboy build, meaning only pump or double barrel shotguns, bolt action rifles and only revolvers and sawn offs for a sidearm. I also know I'm the odd one out with that sort of thing but that's ok, cause I'm a solo causal player. But to answer the question of what to do to make things more challenging for the high speed players there's several things. First thought, SHD tech outages...like rolling blackouts so in that mode/world tier agents SHD tech will glitch out. In the open world and missions. Or a more passive effect; Wear and Tear the more you use a gear item or weapon the less effective it is. This forces the player to collect the same specific item to repair the gear or weapon. Add whole cells of rogues in encounters and make them show up randomly like they are drawn to the fighting. I'm sure if someone is trying to clear a control point and a rogue cell of four rogue agents show up in the middle of it that pours on the pressure. Or something as simple as lone snipers place high level snipers, think of the ones in the incursion, and have them randomly show up on rooftops overlooking control points, open world activities and be that thorn in the side thats an actually danger. Or what I call "Vanilla" its a mode where exotics aren't allowed. That's just off the top of my head I'm sure there's more.
@BinaryBlitz
@BinaryBlitz 5 ай бұрын
Add an extra difficulty layer but leave the story - > heroic curve as is
@RogueGold
@RogueGold 5 ай бұрын
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