The EASY Way to Make Sci Fi Spaceships (EASY 3D Modeling Tutorial)

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Ponte Ryuurui

Ponte Ryuurui

Күн бұрын

Learn the basics of plasticity modeling with this beginner-friendly tutorial featuring a sci-fi ship. Perfect for those new to plasticity 3D modeling!
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Пікірлер: 28
@PonteRyuurui
@PonteRyuurui 3 ай бұрын
►► Our courses & resources - www.blenderbros.com
@dimaworld2448
@dimaworld2448 3 ай бұрын
it's not just cool, it's incredible!
@Miniellipse
@Miniellipse 15 сағат бұрын
Is there. A way import airfoil profiles in plasticity?
@christophed4579
@christophed4579 3 ай бұрын
Nice, but it would too be interesting to have tuts about modeling real objects. Example : a F-86D Sabre, how to model the nose intake, the very subtle shapes of its tail etc... With imaginary objects, you can do basically everything and you're happy, because it looks cool. I'm thinking for instance about a very detailed Rhino tutorial on how to build a Spitfire and a MoI also very detailed tut on how to build a Pantera aircraft. I would like such tuts for Plasticity too.
@PonteRyuurui
@PonteRyuurui 3 ай бұрын
Well no one stops you, make them.
@christophed4579
@christophed4579 3 ай бұрын
@@PonteRyuurui strange answer, if I were able to make such tuts, I wouldn't be interested in seeing them, learning from them, buying them.
@JasonSimmons-ki6qk
@JasonSimmons-ki6qk 2 ай бұрын
the point of tuts is to take the info learned and apply it elsewhere, not simply copying the work and then posting it somewhere. apply what you learn to the f86, or the intake for an f16, dont wait on someone to effectively do it for you.
@tahircan8212
@tahircan8212 3 ай бұрын
Have you tried the Nsolve addon? If so, is there a video coming soon?
@2011manbeast
@2011manbeast 3 ай бұрын
So do you think Plasticity is going to replace Blender? I'm enrolled in your Hard Surface Academy 2.0 (OUTSTANDING), and am considering getting Plasticity, but am unsure if it's worth the investment.
@Lloyd_2001
@Lloyd_2001 3 ай бұрын
It's great for hard surface modeling. Can't export decent quad btw.
@PonteRyuurui
@PonteRyuurui 3 ай бұрын
Blender is a polygon based software so a different beast. Plasticity is very intuitive and fast. Superb for surfacing, faster and way more fun than subd, thats for sure.
@Augustein
@Augustein 3 ай бұрын
Of course it will very soon. In Blender half time you will end up fixing topology here and there and at times it will drive you crazy
@roljavi
@roljavi 3 ай бұрын
@@Augustein Dude, stop talking nonsense. Plasticity is NURBS based just like Rhino or Moi3d which I've been using for over 10 years. They are completely different from what Blender does which is polygon based 3d modeling. It's apples and oranges, 2 different things. NURBS won't replace polygon modeling nor polygon will replace NURBS. NURBS always had massive advantage over polygon modeling when it comes to hard surface modeling that it's a night and day difference. The main reason why people throughout years were not using for example Moi3d is because it was expensive, it was always around $300, even 15 years ago. I started using Moi3d when it was 0.9 beta and when I was working professionally as a graphic and web designer and when clients wanted their logo in 3d and some animations and stuff, I was always doing it in Moi3d and then exporting it elsewhere because to me working with polygons at that time was a fucking nightmare, I just didn't have time to dedicate myself to learning fully 3d and Moi3d was a god send. Then, later on when I started doing some concept art I was doing all hard surface modeling in Moi3d as well, there was no fucking way of doing it in a standard polygon based software. It's just a night and day difference. I never tried Plasticity but Plasticity is also simple stream lined NURBS modeling software just like Moi3d. Saying how NURBS will replace polygon modeling is total nonsense. Go model in NURBS, export model and let's see topology and good luck with that topology in video games, for example. No fucking way.
@Augustein
@Augustein 3 ай бұрын
@roljavi every person has their own opinion and if you don't like what others say then you don't get to scream at them because this is not how civilized people react. Secondly, working in Blender at times becomes awfully time consuming whereas the same could be done in Plasticity on the go. If you like sticking to the free stuff then so be it. Period
@buildfalcon8117
@buildfalcon8117 3 ай бұрын
How well does plasticity export to 3D printers?
@Augustein
@Augustein 3 ай бұрын
What's the difference between control point curve and spline curve?
@PonteRyuurui
@PonteRyuurui 3 ай бұрын
www.blenderbros.com/plasticity
@thanatosor
@thanatosor 14 күн бұрын
Bro has so many great videos about Plasticity. How about giving opinions on all the best CAD/NURBs options we may have nowadays to choose from ?
@Frederick.Grant.Banting
@Frederick.Grant.Banting 3 ай бұрын
I think, there is no mirror feature in Plasticity?
@PonteRyuurui
@PonteRyuurui 3 ай бұрын
thinking isn't your strenght
@Frederick.Grant.Banting
@Frederick.Grant.Banting 3 ай бұрын
@@PonteRyuurui you weirdo...
@ultratale1649
@ultratale1649 3 ай бұрын
Dang yet another solid upload. Does bro even have free time lmao
@PonteRyuurui
@PonteRyuurui 3 ай бұрын
free time is for NPCs
@BWallin
@BWallin 3 ай бұрын
Norhing will replace blender, in terms of 3d modeling. Its the king and shukd be used everywhere.
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