At first I didn't agree with the way you were placing buildings but now that its all together I really like it, looks like a real place and it makes for a very charming village.The many hours on little paris have definitely prepared you for it !
@Skibitth9 ай бұрын
🙏🏻
@SecretsInTheOvenFoodChannel9 ай бұрын
Your voice + this game = perfection! ♥️♥️♥️
@NobleRambler9 ай бұрын
The Saltworks builds like the Clay Pit in that it only builds where there are green dots, and salt deposits are rarer than the others. Salt will be used a lot later-game, so best to find the perfect spot for it soon before you build a farm over the only area available. One trick to play with is to use Seasonal Hiring to set most of your workers to take March and August off (Off Season) and they will be available as laborers for planting, harvesting, and completing all the laborer jobs stacking up, like charcoal. Leave only the essentials working. It gives you a month (twice a year) to catch up with everything and looks like an army of volunteers moving through the town. After you try it, fine tune it, like moving Market Stall goods so that the stalls without perishable goods can take a month off as well. JC The Beard plays Ostriv and made a comment in his last series that he wasn't going to place as many trees and decorations this time because it lags the game way down as the town gets big. Something to think about as the game is still being built and is not fully optimized yet. I think each decoration is like an extra building. And building the nice row houses where you were thinking would give them a wonderful view of the lovely iron mines. 😁 You'll have to charge extra. (Joking) Good show!
@Skibitth9 ай бұрын
Thanks mate! They can work the iron ore themselves 😂😂
@droog84009 ай бұрын
Something that caught me out yesterday was the cost of the stone apartment buildings so I would suggest looking at the requirements and starting to stockpile early so you don't feel as much pain as I did
@Skibitth9 ай бұрын
Noted 😁
@tmg74769 ай бұрын
Some recommend keeping fields to 25x50. Have not tried different sizes in the same game to compare, but I do pay attention to entrances. I try to keep an alley from the farm gate (and cow/sheep shed if grazing fallow field) past all the field entrances. Other than esthetics, what value does pavement bring? In many games there is a worker speed increase but I have not seen that mentioned anywhere for Ostriv. In 1757 I have 82 wells. Some production uses a lot of water and so do rowhouses. I do monitor well usage and if one well is used a lot I build a second nearby. But mainly I'm trying to cut down on travel. A lot of time is spent getting water and I try to reduce it as much as I can.
@Skibitth9 ай бұрын
Thanks mate 🙏🏻
@Nikolas_Noseman9 ай бұрын
At last, narrator isn't sitting only in my left ear anymore! 37:40 If there is nothing could be built, you could make a tree plantation on the hillside (from a lumberyard), and build houses where the natural forest is now, on the top of hill.
@Skibitth9 ай бұрын
Wait, really? You were hearing me only in your left headphone? Strange because for me it was just fine before.
@Nikolas_Noseman9 ай бұрын
@@Skibitth No, just slightly at left from center
@tmg74769 ай бұрын
I never get rid of an old forestry but just add a small reforestation or two nearby. In the later game when I'm not needing that forestry to remove trees it's nice to have trees easy and quick to get. And with two small plots, it's easy to have one growing while using the other. Great use of uneven terrain.
@supermengwei29 ай бұрын
hey man, if you notice the traders come in and take your charcoal in batches, so you can sell much, much more than you are storing. You just need to have it set up that you have enough workers/labourers to transport the charcoal from a nearby warhouse/pile into the trading post in between export wagons. For example, I frequently sell derkachi about 30-40,000 charcoal per sale while only keeping 8000 in the trading post, and it works fine.
@Skibitth9 ай бұрын
Oh, this sounds good! I saw they are carrying about 1k oer cart.
@Jules_Diplopia9 ай бұрын
I have never grown pigs in this game. Because they eat so much. Which is accurate to life, but in reality in a small village at this time, many houses would have had their own chickens for eggs, and their own pig or 2, but they would eat all the vegetables that were getting old. Otherwise pigs often were employed in orchards, eating the fallen apples and keeping other vegetation down. These features have not yet, and may never be introduced. So chicken coops, fine, but I avoid pigs. Even though we all like bacon.
@Skibitth9 ай бұрын
True. It would have been great to send the bad fruits and vegetables to pigs. And yeah they eat waaay too much 😂😂😂
@tmg74769 ай бұрын
Yeah, pigs should be good garbage disposals but I guess it would be hard to implement -- food would have to have a third stage -- good, expired, pig food. I also feel that all ungrazed pastures should be mowed. Because my crop schedules change on their own, I have to provide a 15x15 pasture for each sheep/cow shed and hate it being unproductive. Unlike society today, people then did not waste anything. So an ungrazed pasture, like expired food, should be put to good use.
@e11235813213455891449 ай бұрын
This looks much better than the village on ro channel. More sustainable. but why are you buying the iron instead of building a mine? you have deposits right under the church.
@Skibitth9 ай бұрын
When I made the mines and actually got around 3K + iron ore, I saw that in order to make iron I need charcoal and at this stage it was soooo hard to have charcoal for everything :D To make bricks I need charcoal too