This man has just explained the different anti-aliasing types better than most tech channels
@Ganooli4 жыл бұрын
Eat gay marriage bad
@minecraftnewsmainerz22114 жыл бұрын
And I quote "more than tech chanels"
@aeyde4 жыл бұрын
@@Ganooli f u
@JohnAppleseed4 жыл бұрын
@@minecraftnewsmainerz2211 is that just a failed quote?
@mcscyn4 жыл бұрын
Linus Tech Tips calls this bullshit
@nuphhrffe8756 жыл бұрын
*These are pixels, and I must blur them*
@kajmak64bit766 жыл бұрын
Lol
@lacno296 жыл бұрын
And adds chicken
@shixinwu6 жыл бұрын
Fuck pixels, chickens are better
@ethanJ4966 жыл бұрын
Why both? Wait... I must have watched too much japanese porn.
@north-ofthe-border17585 жыл бұрын
666 likes lol
@bulldog75206 жыл бұрын
2:45 "And 8x chooses..... 9" *_stranger things theme plays_*
@japalocoturbo6 жыл бұрын
i giggle so hard on that lol
@Wangdalf6 жыл бұрын
*Show more* >Clicks *Show less* Stranger Things theme plays again
@CHMcGill6 жыл бұрын
You watched the same video? What a coincidence. Thanks for repeating exactly what he said. So funny.
@ThirdEyeSuspect6 жыл бұрын
_ who hurt you
@999fini6 жыл бұрын
@@CHMcGill ok newgen
@SmileytheSmile6 жыл бұрын
*5:10* Loving that background noise. Really adds to the left side of the screen's goofiness.
@alexaki996 жыл бұрын
Our lords have spoken,GET HIM!
@SmileytheSmile6 жыл бұрын
3kliksphilip To be honest, I thought that that was a bed creaking at first. And wondered what in the name of family friendly content was happening in your room when you were recording this.
@HeroxusHD6 жыл бұрын
en.wikipedia.org/wiki/Moir%C3%A9_pattern :)
@changename49456 жыл бұрын
Smiley the Smile Ktoś chce do Team'u? Jak będzie 5 osób można by jeździć na lany jakieś mam mg1 ale na wyższe rangi spokojnie daje sobie radę 😊PISAĆ PW. steamcommunity.com/id/Zanikpl/
@arenatokod57876 жыл бұрын
NEW CSGO SITE ! 5$ for FREE ! CSGOBOSS. COM use code : RESET and get 5$ to STARTb
@MojoRisingTV6 жыл бұрын
4:00 ahh this part actually has me laughing pretty good
@reyinsarcade6 жыл бұрын
Mojo's World 😂😂😂😂
@pluckythechicken6 жыл бұрын
Mojo's World and adds chiken was the part that got me
@tomjackal57086 жыл бұрын
These are pixels. And I must blur them
@Adventurer325 жыл бұрын
Any idea what that sound was and where I can get it?
@Davesoft5 жыл бұрын
@@Adventurer32 I believe it's philip's own music
@magnusandersen88986 жыл бұрын
No long boring intro and no meaningless outro, just straight to the point! That's (one of the reasons) why we love your videos man!
@wastl87786 жыл бұрын
Magnus Andersen Sadly, most channels fail at this simple task.
@CryoDragon6 жыл бұрын
Fun fact, there's a shader parameter that enables MSAA for transparent textures, but CSGO doesn't use it on any materials
@MidnightBloomDev6 жыл бұрын
*4:08* This is Philip and I must watch him
@kyokonull5 жыл бұрын
and does THIS **likes**
@bayydh89056 жыл бұрын
*when you notice that the "fence" at **1:10** is your PC's current state*
@makadoz4 жыл бұрын
overrated
@devinarato694204 жыл бұрын
Baited
@byniro05114 жыл бұрын
not rated
@2smallgarage2683 жыл бұрын
Unrated
@DoctorPineapple6 жыл бұрын
0:43 *Vsauce music starts playing*
@silux77416 жыл бұрын
4:28 *Operation Arrowhead flashbacks intensify*
@filipmilosavljevic83166 жыл бұрын
Looks like Arma : Armed Assault to me
@Ali-vs2wt6 жыл бұрын
Every one liked this comment doesn't know shit about OFP or Arma cold war crisis and Armed assault !
@Mudokony6 жыл бұрын
That's Arma Armed Assault
@MintRobin6 жыл бұрын
Reminds me of Operation Arrowhead too, because that's the one I played the most. Don't know why people are acting superior because they know other games exist. Great, good for you, you're a "real" fan.
@dekit56665 жыл бұрын
All, move to that, bush! All, engage that, man, 150 metres, Southwest!
@Juiceplooce6 жыл бұрын
Well I'm glad I finally know the difference between them, I had fxaa only on. I'm sure it's the only reason I'm shit at csgo 😒
@karlzobok6 жыл бұрын
I think the reason you are bad is that you use Fov_csgo_debug 175
@aijc6 жыл бұрын
Yo more vids plz
@VicBayolo6 жыл бұрын
Karl Zobok umm what is that ?
@ark_knight6 жыл бұрын
@@VicBayolo Field of view probably
@pfendi5 жыл бұрын
Vic A. Bayolo try it and find out. xD and don’t forget to enable cheats before!
@__aceofspades6 жыл бұрын
Valve should hire you. Give you an official Valve channel, where you just go through video games on steam and discuss settings, cool technologies, interesting lore and more. I dont even play CS or currently any valve game and im subscribed because of the quality content and your good hosting skills.
@mommaduck792 жыл бұрын
7:29 - I'd honestly love to see "Finest Pixels for R6" breakdown from you with a comparison to CS:GO's ancient AA too lol.
@BrendanB15 жыл бұрын
On today's episode of: My Computer is Better Than Yours
@emila80725 жыл бұрын
:( lowest setting 45 fps
@aleksandar81514 жыл бұрын
@@emila8072 same bro
@megadolon70004 жыл бұрын
@@emila8072 you play on a potato?
@fadjan99984 жыл бұрын
Emil A Better than 30
@MaxCE4 жыл бұрын
@@megadolon7000 yes. I3 processor 2 cores multi threading no gpu only igpu and 4 gigs of ram.
@Xilefian6 жыл бұрын
I really hope you read this, the KZbin algorithm has only just made this video appear for me in my recommendations and this topic is entirely in my domain. I'm a graphics engine programmer and anti-aliasing is a speciality of mine. There's loads of things for me to say about your video, please do read. MSAA works 'essentially' the way you described, but it's actually a bit backwards. The sample-points of MSAA are tied to multiple "buffers" - these are pretty much multiple copies of the image and the depth buffer. So 2x MSAA will have two copies of the image buffer and depth buffer, 4x would have four, etc. The GPU will shade the pixel's colour ONCE and then for each sample point that the triangle hits the corresponding buffer will have that shade result written to. Same deal with depth. At the end of everything being rendered the MSAA buffers are blended together to create the anti-aliased final image. This results in MSAA having increased geometry resolution at the same cost as native resolution's shading rate. 4x MSAA at 1080p will consume the same GPU memory as 4k, shade the pixels as if they were 1080p, but treat the geometry as if it is 4k. This is why you see more detail with higher MSAA, there's more MSAA buffers for geometry to write to - it is effectively 4k down sample for geometry. MSAA doesn't work on surface of the geometry (there is a big 'HOWEVER' coming up) so the textures in the middle receive no anti-aliasing with MSAA - the hope is that their filtering will take care of this; which is what the bilinear/trilinear/anisotropy is there to take care of - it precalculates what the anti-aliased texture should look like and selects those for sampling (and blends them about in the case of trilinear and anisotropic). The reason anisotropic looks better is because the texture mips are precalculated for filtering in the X and Y axis individually, not just in the XY together, the number of anisotropic multipliers is the number of samples used for blending the filtered result. The idea of texture filtering is "the more wrong (aliased) samples we choose the closer we'll get to a desired (non-aliased) result". The issue with MSAA not applying to textures hits textures with alpha transparency. Alpha of a texture has nothing to do with the geometry of a triangle, so it has no effect at all on the MSAA sample point selection and as a result carries on believing all samples are covered (so the alpha value will blend with all MSAA buffers, even our human belief is that an alpha cut-out should be an "edge"). There is a hack to improve this called "alpha-to-coverage" which pretty much every modern game uses by default, however I don't think CS:GO does for some reason (need to double check this). Alpha-to-coverage hijack the MSAA buffers to blend 2^N levels of transparency when those buffers are blended together at the MSAA resolve step (end of frame, when your "average colour" is sorted out). If something is 50% transparent, then it will render to 1/2 of the MSAA buffers, so when blended 50% transparency is produced. There is a heck of a lot of GPU crap going on such as stippling/dithering to try and fake more levels of transparency, but it generally works quite nicely (even if no MSAA is available). GTA V is a good example of alpha-to-coverage being used. FXAA does not take depth into account, would be cool if it did, but it doesn't. Just a minor thing to pick up on. This is a performance thing, it's faster to sample just the colour buffer a few times then to sample both depth and colour a few times for each pixel. FXAA uses luminosity of a pixel, so it relies on the fact that human eyes are more sensitive to changes in light than colour to try and smooth out (and blur up) pixels that have sudden change in luminosity. The gold-standard of AA is super-sampling, but the reason that isn't used is because of the very high shading rate of a 4k image compared to a 1080p image (as an example). Super-sampling retains as much of the original aliased data as possible until the very end when it is resolved to the smaller native resolution output, MSAA effectively does that but only for geometry, the shading rate is at output resolution - so less GPU shader work happening per pixel but same memory consumption. Super sampling + MSAA will get you the most accurate image possible: at 4k super sampling with 4x MSAA you will get geometry information of an 8k(!!!) image shaded at a 4k rate then down sampled to 1080p. That's a LOT of data that's being aliased into a single pixel (4x shading rate, 16x geometry coverage). DSR is super-sampling but with clever metrics involved to attempt an even better image (likely pixel coverage like MSAA to bias the more important pixels, but without the shading rate benefits). So why did 2x MSAA increase your frame-rate? My guess is that you have a GPU that uses tiled rendering (very likely these days). A tiled GPU will load up a chunk of the memory and operate on that before writing the result. If no MSAA does not fill up that chunk of memory, then the tiled renderer is not saturated with stuff to do. It probably completes its work load then waits for everything to wind down before the next work load. 2x MSAA probably saturates the tiled renderer, that's my >>guess
@jeroendegamer39665 жыл бұрын
this text is longer as some peoples life expectancy
@brunor.11275 жыл бұрын
Dude writes an essay for kliksphilips and i can't write 2 lines for my teacher
@Xilefian5 жыл бұрын
@Kent Chong Super Sampling as high as you can set it and MSAA as high as you can set it (up to your performance tolerance). FXAA is only there to make the image shimmer less. With Super Sampling FXAA is tolerable, without Super Sampling it's going to blur a lot at native resolution and you might notice it. Ultimately go with what you think is best.
@danielsgrunge5 жыл бұрын
@@Xilefian Thank you for the more detailed info pal :D
@x86thasm565 жыл бұрын
@@Xilefian thanks mate!
@barbariancreep44506 жыл бұрын
I find videos like these so cool, I always think about the clever techniques and strategies for artificially improving the resolution. Do more like these Phil! You should do a “trust factor vs prime matchmaking” video. You might’ve made one already that I haven’t seen but just in case I left a comment.
@sd19delta166 жыл бұрын
6:46 Those results occurred because your CPU was not powerful enough to keep up with the number of frames your GPU was pushing thereby being the limiting factor of your computer.
@bbufgaming11886 жыл бұрын
3:39 "Depending On What I've Had To Eat That Morning"
@AlexDicy5 жыл бұрын
Philip! I just noticed that Google search picked up your timestamps in the description, when I was looking for "csgo fxaa" your video appeared and I could just directly to the FXAA section because you put them in the description. That's awesome!
@beatoid10066 жыл бұрын
I just remember going into csgo for the first time and threw my headphones off from the sound
@roukoutv4 жыл бұрын
I fucking loved it.
@taikasami29283 жыл бұрын
its like watching a story unfold i watched your videos back in the day and its nice to see you wondering ab future and then me knowing what has already happened
@ylissotato6 жыл бұрын
7:35 Coming soon: 3kliksphilip : Rainbow Six | Siege
@endergamer74446 жыл бұрын
Jaycraft 617 4kliksphilip confirmed
@InkkuRazor6 жыл бұрын
6kliksphilip rolls of the tongue
@MonsterKing-ux4mp5 жыл бұрын
This video is amazing. I had no idea what the settings do and didn’t want to read all the informations with no examples. Thank you for the video
@iLL35716 жыл бұрын
How is this guy not working for Valve already?
@kezicss6 жыл бұрын
Because no1 works at Valve. Literally. Check out former dota's 2 developer confession on reddit where he says that updating the game is actually discouraged.
@glorytoarstotzka3306 жыл бұрын
omg ive been lookign trough hundreds of people and i find someone with my avatar , thats awesome
@Alex-dd9of6 жыл бұрын
Cineva in comentarii ok now that’s epic
@iEyeBullet6 жыл бұрын
Cineva in comentarii loool this is nuts
@billykhoabillykhoa78446 жыл бұрын
Because Valve do not hire talented developers
@Smittel5 жыл бұрын
"Hm i see you increased the resolution by a factor of 2... Here are 6% more FPS because that makes sense." ~the GPU
@GraveUypo4 жыл бұрын
MSAA doesn't do that. it just detect polygon edges (hence it doesn't fix texturemaps with alpha, like fences and foliage) and does two samples per pixel only on those edges. increasing the resolution by a factor of two would be using 2x SSAA, which basically renders the whole scene at a higher resolution then scales it down. It's the most accurate method but has the highest performance penalty.
@dt355916 жыл бұрын
"And you wouldn't praise the military for killing a few bad guys if they also bombed a whole city in the process." lol, I'm guessing you haven't talked to many Americans about stuff like this
@Random-bj3gf6 жыл бұрын
The 2003 Iraq war
@muffincakes37685 жыл бұрын
hiroshima
@zedaddy35305 жыл бұрын
He clearly never watched a single avengers movie.
@fe1ip34 жыл бұрын
Nagazaki, Syria, Vietnam...
@ravioliravioligivemethefor31313 жыл бұрын
@@Random-bj3gf not the only war, WAAAYYY MANY MORE
@DenRix10 ай бұрын
I still come back to this video every once in a while, absolutely hilarious explanations.
@doltBmB5 жыл бұрын
The approach you describe is basically what SMAA 4x and TXAA 4x does already, with added temporal reprojection, giving 2 samples from 2 frames for 4 samples and then does the morphological reconstruction over that. It's a shame that Nvidia had to lock down TXAA because it is still the best option of antialiasing bar none, but only a few games support it.
@adamorand886 жыл бұрын
Absolutely best video explaining the different settings for layman's usage in CSGO settings!
@papabear64314 жыл бұрын
Me: *awkwardly laughs in 800x600 everything on low settings resolution*
@The1Wolfcast4 жыл бұрын
Try 640x480
@natnaelabdissa78794 жыл бұрын
Try 380 × 380
@cambreaKer4 жыл бұрын
try 320x200
@Serris4126 жыл бұрын
The moment you said "but the moment we switch to low resolution", KZbin turned my video quality down to 240p. It's alive.
@scorse41976 жыл бұрын
Love your content, i would've loved to meet you at the next tournament!
@yeetleslaw85294 жыл бұрын
I just wanted to say, this is my personal FAVORITE video. It's super insightful and I learned a lot. Before this video I would just go into settings and set everything to medium or low and turn off stuff that "seems" demanding. Now I have decent understanding of what I'm doing when playing around in settings. I would love more content like this. I'm playing dirt rally 2.0 right now, and I was hoping you mentioned other settings like EQAA. I'm going to doing some googling now to find the answer, but I think it's a good topic for future videos. Other videos on the topic of pixels and graphic tend to assume I know enough to understand wtf they're talking about.
@harjula9112 жыл бұрын
Lmao how do you have a favorite youtube video😂.
@skysub16 жыл бұрын
Better than linustechtips, great video!
@GameArchiver6 жыл бұрын
Glad to see your still doing the CS:GO videos :)
@WereCatStudio6 жыл бұрын
You will probably never read this but... Hey Philip, what about NVIDIA MFAA? You can enable it in NVIDIA Control Panel and it will overwrite MSAA whenever MSAA is used, apparently its supposed to have a similar AA effect to MSAA but with a lot lower performance hit. Could you perhaps test this as well? And btw, thanks for this very nice and informative video! :)
@TheSandvichTrials6 жыл бұрын
MFAA is MSAA, but with alternating positions for where the MSAA samples are. The end result is always a combination of the current frame and the previous in some clever way to avoid ghosting. There should be no downside to using it unless you see visible ghosting / motion blur, and the end result should be double the MSAA quality for free.
@snoowwe6 жыл бұрын
Really good video Philip, this is my favourite kind of videos. On top of that, I also love AA and game setting comparisons. 10/10
@TheImmortalPwnage6 жыл бұрын
I have a potato. My mxaa is off.
@GewelReal6 жыл бұрын
The Immortal Pwnage msaa or fxaa?
@fsk6486 жыл бұрын
no such thing as mxaa
@aijc6 жыл бұрын
All of my settings are off and lowest 640x480 but still 15 fps
@TheImmortalPwnage6 жыл бұрын
Xahse move up to 800 X whatever. Usually our cards can't go down lower now. Source; just trust me.
@aijc6 жыл бұрын
I tried. Im having 30fps at 720p settings, and 1280x600 just reaches 35fps.
@Verbalaesthet6 жыл бұрын
I will try the setting you suggested. I always wondered about that, but no longer! Thanks for the explanation.
@TheLaTasher6 жыл бұрын
Love you 3Kiliks
@Zoddom6 жыл бұрын
3kliks, remember the "adaptive MSAA" from old AMD Catalyst drivers? Thats what saved my eyes back in 1.6. It was MSAA that also smoothed sprites, so you could see better through vents, or the blinds on window inferno. It was basically looking like SSAA, but with almost the same performance impact as MSAA. But somehow, it doesnt work anymore nowadays. I really dont understand why.
@vasxus6 жыл бұрын
I just finished the video bye
@luka25496 жыл бұрын
Vasxus thanks for info
@MikeOxolong6 жыл бұрын
dafaq?
@LunaTulpa6 жыл бұрын
Vasxus I just finished my wife off, hi :3
@MikeOxolong6 жыл бұрын
Luna Tulpa, thx for the info m8. :D
@OriginalRaveParty6 жыл бұрын
See you around. MM?
@Jmcgee11256 жыл бұрын
4:28 *glances at SovietWomble* TAA is my personal favorite. Very fast and looks acceptable.
@martinjanas6 жыл бұрын
One problem with FXAA is that it makes enemies blurry at long distances.
@Batton6 жыл бұрын
I have 3k hours in csgo, global elite, and i always complain because i have hard times at long range because i can't clearly ennemies... I feel retarded now
@martinjanas6 жыл бұрын
I have 3k hours too,but the thing about FXAA its I knew about that for 6 months,lol.
@Batton6 жыл бұрын
Martin Janás life is hard x)
@wastl87786 жыл бұрын
Martin Janás Here's how to solve it: Turn it off.
@martinjanas6 жыл бұрын
I know :D
@diyathkumara24436 жыл бұрын
This is the first video about comparing different types of anti-aliasing that I actually understood. Thank you for making this :)
@SomeHomesickAlien6 жыл бұрын
Your tearing me appart FXAA
@xXah6 жыл бұрын
You my friend can explain topics like no other. well done mate
@jimothyus6 жыл бұрын
i always feel like the game gets blurry af when i turn aa on.
@theniche86646 жыл бұрын
Boris the Blade in my it's start looking great
@Bestgameplayer106 жыл бұрын
Well you’re clearly using FXAA.... but anything other than that shouldn’t be causing any troubles.
@cement_gaming6 жыл бұрын
i totally agree with you mate. i prefer seeing what is in front of me as it is and not having anything try to make it look nicer since it only blurs it
@Bestgameplayer106 жыл бұрын
Suck a Bean - Y’all got issues lol
@ernjdasdd6 жыл бұрын
Suck a Bean I love not using AA. I feel as if you see whats on your screen more clearly, more crisply.
@jensen54256 жыл бұрын
Literally just started having fps problems with the update and I saw this video and I messed with my settings and they feel really smooth now. Thank you for making this video it was very useful!
@DearValentina6 жыл бұрын
All my life I thought FXAA was supposed to stand for "Effects Anti Aliasing", meaning that it literally slaps on some blurry instagram filter onto the image.
@Jojje45676 жыл бұрын
That FXAA and MSAA comparision reminds me a lot of how some open world games tends to render objects at certain distances.
@qbxcv6 жыл бұрын
In the FPS/Quality video you've uploaded a few years ago, you've came to a conclussion that FXAA dips your fps by like 10%, and recommended turning it off. Now you recommend turning it on, whyyyyyy
@vik1ng3136 жыл бұрын
kyube "few years ago" I hope you realise how many updates CSGO has had since then that have affected performance for the better
@zamelification6 жыл бұрын
when i read this post i could hear m0e screaming "whyyyyy"
@qbxcv6 жыл бұрын
Thank you for taking your time to reply on this one, cheers!
@vasilen17BG6 жыл бұрын
First a few years ago. Second he has got gtx 1080 and ryzen 1800x ?!?!?
@fobusas6 жыл бұрын
Wow, this is the first video that has actually explained to me what MSAA is. And all it took was a couple of sentences near the beginning of the video. Why do other youtubers struggle so much at being good educators?
@lucio45786 жыл бұрын
hey philip please make a video about the difference between high dpi + low ingame sense and low dpi + high ingame sense. high dpi and low sens should feel smoother because less pixels will be skipped that way but most pros use very low dpis like 400/800.
@SimonZellox6 жыл бұрын
Low DPI and high sense can cause your crosshair to skip pixels. I tried to play fortnite on a PS4 with my mouse and I had to turn the in-game sense up because my mouse appearantly uses low DPI on the PS4. It felt horrible and it confirms what you're saying. You can try it yourself, it's bad.
@Jacob-oo4yq6 жыл бұрын
I had high dpi very low sens (like 2500 x 0,25) before, then switched to low dpi normal sens (700 x 1) and I like it alot more. Also there are games where you cant change the mouse sens below 1.
@jamnik22676 жыл бұрын
Its placebo. There is diffrence, but its so small that when playing on normal fov you cant tell that somethings wrong (maybe can feel it on very small sens but idk)
@SimonZellox6 жыл бұрын
Jamnik, you can feel it and it's awful
@Pro28696 жыл бұрын
Ps4 cant use the mouse properly for some reason. I played without converter (fortnite,FF14) and couple of games like CoD and Rb6 with cheap converter(Hama Speedshot) and my friends got one of the most expensive (xim4) but it doesnt come close to pc feeling in my opinion.
@osaiha59136 жыл бұрын
Im so glad after a marathon of (2)(3)kliksphilip, it ended with a new from you!!
@keli54 жыл бұрын
"The sadists among you may prefer the raw, pixelated style of no AA at all. Weirdos." *laughs in 2nd gen core i5 iGPU*
@ravioliravioligivemethefor31313 жыл бұрын
laughs in intel uhd 630 integrated graphics gpu
@glitchedfish46153 жыл бұрын
the reason it is automatically set to trilinear is that this is the default setting for all valve source engine titles
@ferkasox5 жыл бұрын
And what is best video settings for better graphic and better fps too?
@AlluringPegasu134 жыл бұрын
man thanks i knew what anti aliacing was but never knew how it works u gained a sub
@pexunfuni6 жыл бұрын
800x600 no AA here :)
@TheMarksManBrBF46 жыл бұрын
PEKSYK raiz!
@pexunfuni6 жыл бұрын
Przystojny Autysta lmao how?
@willb.25796 жыл бұрын
what a MADLAD
@xhadex75096 жыл бұрын
Przystojny Autysta are you really that fucking stupid
@kalamarusffm6 жыл бұрын
This is by far the best video you've ever made. Cheers mate
@edas41886 жыл бұрын
Uhh I also have 8x CSAA, 16x CSAA, 16Q CSAA. Are they worth using?
@techsavvycat25846 жыл бұрын
I know this is an old comment, but I'm pretty sure those are all newer slightly better versions of msaa. So if you want msaa thats a bit better with a bit more performance cost, use them.
@JosemiteMC6 жыл бұрын
Nice explanations! I liked how you showed the downsides of the antialiasing settings as well as showing how they work. One thing though: I'm not a sadist. I just want as many pixels per second on my 4k screen as my crappy r9 270x can possibly calculate. Eventually you get used to all those rough edges. On a side note: I've seen some weird behaviour on the doors and windows in Dishonored 2. Almost as though they were rendered at 240p and then blurred like crazy...
@_neep6 жыл бұрын
How do you make your videos so interesting
@wastl87786 жыл бұрын
Mr Duck They are normal videos. That's what should be standard but for some reason about 99% of all KZbin channels fail at it.
@gornthelizardkingofplanete20316 жыл бұрын
Most wholesome channel that I know of that remains binge-able and funny
@gooflol6 жыл бұрын
Lets just all agree graphics dont really matter
@wastl87786 жыл бұрын
420 subs with no videos challenge Depends. If you got a 144 Hertz monitor you need 144 frames otherwise everything feels slow and clumpy.
@techsavvycat25846 жыл бұрын
Compared to other games, there really isn't much of a difference between lowest and highest settings in CSGO
@techsavvycat25846 жыл бұрын
Cuzeg Spiked Yea, like in Battlefield 1 High and Ultra look very similar, while Ultra runs quite a bit worse.
@SpykoYT6 жыл бұрын
yeah graphics dont matter i get tons of headshots playing on a resoultuion of 1x1 a pixel can show more detail then a bunch
@marshin72376 жыл бұрын
420 subs with no videos challenge they matter to a point imo
@davidb1lh6 жыл бұрын
Don’t know if you knew this but you can use low video settings to see through walls/doors in csgo through tiny pixels. It’s not often you find these little pixel spots but if you get the right angle it’s possible.
@luxo57975 жыл бұрын
*FXAA is good and adds chiken*
@sylap5 жыл бұрын
Never knew what those options were for. Glad I found this vid. Thanx mate 👏🏼💪🏼
@xHippoCrit6 жыл бұрын
I use 1440p and I find FXAA and MSAA unnecessary in CSGO, the higher your resolution becomes the less important antialiasing becomes, and the more taxing it becomes on your GPU. Although 2x MSAA doesn't decrease my FPS too significantly, I can still feel the difference in input latency compared to having it off
@monfrezo2 жыл бұрын
What exactly did u feel it did to ur latency and when?
@kwinzman5 жыл бұрын
0:55 "jaggy yagi antenna" - I see what you did there ;-)
@cheems87926 жыл бұрын
God I love these videos
@mobileslug96036 жыл бұрын
Nearly 720k wow keep up the amazing work !!
@strikeeey20826 жыл бұрын
you should do more stuff on rainbow six siege i love that game!
@nachobusiness52954 жыл бұрын
kinda happy to see the classic arma being used for a bit.
@petersinkworking61985 жыл бұрын
SEE IT IN 720p for see better The video details!
@CH0MP42 жыл бұрын
that was a brilliant job making your own map to showcase anti-aliasing. well done
@edgari0kas6 жыл бұрын
4x msaa is best atm . fxaa should never exist , if i want fxaa i can take my glasses off and get free super fxaa :D
@d3r4zz6 жыл бұрын
I'm a PC gamer since 15 years and have never felt so well informed about AA until now, thanks :)
@airdnis6 жыл бұрын
of course you want antialiasing enabled, who in the world wants to hear ali-a sing?
@0Blueaura6 жыл бұрын
fxaa blurs distance, which is much needed to be as sharp as possible to notice details of enemies
@aironaskoliasnikovas82356 жыл бұрын
These damn pixels with their problems. 😧😡
@MidnightBloomDev6 жыл бұрын
Aironas Koliasnikovas Why you have me as profile pic?
@Madsy96 жыл бұрын
MSAA takes multiple samples of the depth buffer and stencil buffer (if used), which in OpenGL are called fragments. But the fragment shader still only runs *once* per pixel for shading. The single result from the fragment shader is made copies of, once for every sample which is covered by the current triangle and which passes the depth test. That's how you acquire more resolution,. The final color is then all the color samples added together, using the number of samples as weights. For any given fragment you can end up with fragment colors from different triangles, so when you take the average you get information from all of them. If you also had one unique result from the fragment shader for each sample like the depth buffer, you would end up with FSAA; full scene antialiasing. FSAA gives the best results but is extremely bandwidth heavy. MSAA is almost as good and much faster, but does not help with improving quality of triangle interiors or texture resolution, it only helps with the jaggies at the edges. FXAA is in my opinion pretty crap, but better than nothing on older hardware. It is entirely shader based and works with edge detection. If it finds an edge (hue, saturation and brightness-based) it blurs it. But it does so with no extra information, so you end up losing detail, not gaining any. That's about it. You're almost better off using MSAA with a lower resolution than turning on FXAA in my opinion. Support for FSAA in CSGO would be amazing. It can be implemented easily enough with render-to-texture and then downsampling.
@justmovedin6 жыл бұрын
But what if you play on a Macbook Air? You have you use no antialiasing to survive
@rainbowflash59376 жыл бұрын
Buy windows?
@Jacob-oo4yq6 жыл бұрын
Why did you buy a Macbook??? That thing is a trashcan for 2k€
@user-ie8cn4sg8q6 жыл бұрын
Solution: get a PC
@wastl87786 жыл бұрын
Macs aren't for gaming.
@CountlessPWNZ6 жыл бұрын
RainBowFlash a copy of windows wont upgrade his hardware.
@tobcyxob6 жыл бұрын
Omg, that 4:30 music. Got me chills from first few notes. OPF:R, right?
@HaasTheFirst6 жыл бұрын
In my case csgo performes kind of weird: most of the time i m in the max fps cap (250 - 300). But then on some maps in some places it drops to something around 140 which feels really bad. I m at 1440p with i7 and gtx 1070 @ 2ghz. I think it shouldnt drop like that? Someone got n idea? Thx for the help! :)
@HaasTheFirst6 жыл бұрын
Ah sorry, playing on highest settings (besides effects on low) with 2x msaa
@theobserver42146 жыл бұрын
HaasTheFirst What i7 do you have?
@HaasTheFirst6 жыл бұрын
Blank Blank 4790k, but on 4.6 ghz, 920 cinebench score.
@Sery86 жыл бұрын
maybe try cl_forcepreload 1 if you havent already
@labombaromba6 жыл бұрын
Anti aliasing (especially driver AA) behaves really weirdly for me too on an nvidia card in csgo. My old hd 7750 didn't have any of these issues, oddly. Current card is a 750.
@3hited6 жыл бұрын
I think you might find this interesting. I play on an old CRT monitor and when I play at higer resolutions (2048x1536 and higher) the pixels actually overlap slightly, this makes jagged edges softer. It's pretty cool to see.
Hey man, thanks a bunch for this. For me personally I just got a new SSD and reinstall everything, I was wondering which setting I should have on and this helped me out.
@Nolanyoyo6 жыл бұрын
Plz do a update on the hit boxes there still terrible. Also random fps drops with amd hardware
@alexalcalaortiz3686 жыл бұрын
the hitboxes are fine and the game runs fine on my fx 8350
@Bestgameplayer106 жыл бұрын
alex alcala ortiz - Same. Alongside my RX480
@fitzy47896 жыл бұрын
the new AMD drivers have a fault in it that causes the game to stutter a bit, quick fix is just to downgrade to the previous version
@pilot5546 жыл бұрын
just dont use shitty win 10 and ure fine my friend
@Bestgameplayer106 жыл бұрын
pilot554 - Nothing is wrong with Win10. It’s literally a direct upgrade to Win7. Just admit you don’t like change.
@wabwab70186 жыл бұрын
i tested some stuff with shader detail and effect detail and if you set them both to high you can see way better through mollys
@DarkIzo6 жыл бұрын
4xMSAA
@williamwaffle16296 жыл бұрын
I think I've had csgo on trilinear for my entire life, I am now enlightened. Thanks, daddy Fishlips.
@Luukebaas6 жыл бұрын
No AA = best AA
@KrzysiekTannenberg Жыл бұрын
I rather prefer to sit further away from the monitor - that's my antialiasing
@benetelrae6 жыл бұрын
More 3kliks soundtrack please! I come for the CSGO and stay for the tunes. For the uninitiated the tracks are on Soundcloud.
@atropiperio6 жыл бұрын
you my friend are the best when it comes to kind of stuff ,it's interesting to learn about some things, I just imagine you spent allot of time searching exploring and the last video editting.. keep doing this I like when you say .valve please fix .I hoped you make another video about valve and haven in general .peace
@Fals3Agent6 жыл бұрын
So glad that Rainbow Six was brought up in this video. Ubisoft's implementation of T-AA is truly next level stuff, and the best part is that T-AA is actually less demanding, allowing Rainbow Six to a cleaner image and run at the almost the same FPS as counter-strike with MSAA.
@TheSandvichTrials6 жыл бұрын
Yes! Spread the gospel of TAA, TAA is a 10/10 technological advancement and it makes me sad when people dismiss it as being blurry crap.
@VROGamers6 жыл бұрын
holy banana's after all these years i finally learned what MSAA and FXAA do! thanks 3klicksphilip!