Great video! I didn't know about split, that'll definitely come in handy!!
@b0rbLmao11 ай бұрын
you're definetly my favourite UE youtuber
@CabrioDriving11 ай бұрын
Fantastic tutorials. Keep doing it. More and more. Thanks.
@TrinityMysteriousSystem15 сағат бұрын
What version of the engine was this filmed in? 🤔🌞🤗
@jasmyn12582 ай бұрын
Super helpful tips! Thanks a million!
@aliwoto10 ай бұрын
Amazing tutorial as always. You know what? For doing all these works, previously, I had to export my model from ue to Blender, spend hours of work in Blender just to get it done (e.g. cutting them) and then export + importing the model back into the ue. And today I just found out I can do that inside of the ue itself without ever leaving it. The more I work with ue, the more I fall in love with it tbh. Thanks again for the great video!
@VR360VIDEOSIMMERSIVESOUNDVR3 ай бұрын
Thanks for sharing these great tricks. They will be really useful.
@nazariymikhnovskyy683912 күн бұрын
Amazing! Thank you!
@aka.Xavier Жыл бұрын
Hey man, Happy new year First 🥳 Thanks for pointing out the modeling inside Unreal Engine. One of my goals this year is to learn Blender for modeling and animations. Do you think we could do that inside Unreal Engine soon, even with an average model and not a very AAA model?
@NumenBrothers Жыл бұрын
Hi Xavier, my recommendation is to use Blender for any brand new modeling. My sense is that Unreal Engine is still a long ways off from being able to do that well, whereas Blender is now a very mature product. Whereas UE modeling mode is good for slight edits, combining meshes, stuff the like that, I wouldn't use it for net new stuff.
@JustinHoward-el5mq8 ай бұрын
Great tips, I found then very helpful and appreciate the concise video format with examples!
@bigbasbeardegummiland275611 ай бұрын
Great tips, its very under utilized and its very convenient on the fly. Do you have tips on UV in model mode and maybe mesh paint mode? Thanks!
@SSample3d11 ай бұрын
Good tip! Interesting~ i'm unreal programmer. This tip is good for me ^^ Thanks!!
@itscoldcoldwinter9 ай бұрын
can u teach us how to make a door when i pres e the dor to open a trigger
@NumenBrothers9 ай бұрын
This video covers what you are looking for: kzbin.info/www/bejne/p4GUcmOAi86kebc
@yearight120510 ай бұрын
Let's say you have a box that you convert into a wall. But you want to make the edges not so perfect (no ancient castle wall that's a picture perfect straight line). How would you go about doing that AND preserving the texture as it wraps around the corner?
@NumenBrothers10 ай бұрын
I would make a packed level actor of multiple bricks, vs one specific entity. Or do a mesh merge in Model editor mode with bricks slightly staggered (but all using the same material)
@yearight120510 ай бұрын
@@NumenBrothers so no way to quickly do it via morphing the edges via the modeling section and then using texture displacement then? Lol ah well, thanks for the reply!
@angeltrujillo426 Жыл бұрын
Hello Good video, you will continue with the RPG series, greetings.
@NumenBrothers Жыл бұрын
Apologies, my primary focus is building our own game now. But in that process, I hope I can share the 'Meta' knowledge of the process of thinking through and building a game, from the ground up. And that's what I'm attempting to do with, first, the Misfit Devlog, and now the Livestreams that I hope to do every other Saturday.
@Kranos_CG8 ай бұрын
Easy Live nondestructively symetry and subdiv etc are essential to take this seriously. Did they kinda abandoned these because in the latest Unreal version there is nothing going on for modeling tools