The Forgotten Mario Kart Tracks

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FindersFlanders

FindersFlanders

Күн бұрын

Пікірлер: 348
@twilighttoast01
@twilighttoast01 Ай бұрын
From what I’ve heard, the reason they‘ve brought back Mario circuit three so much is because it was actually the first course designed for the game. So it basically just comes back out of respect
@Legend1O1
@Legend1O1 Ай бұрын
Then there is the truly forgotten tracks, the arcade tracks
@sladelucas5531
@sladelucas5531 Ай бұрын
You think those are forgotten? Just ask Mario Kart Live...
@Avriel_Mimiga
@Avriel_Mimiga Ай бұрын
@@sladelucas5531 MKLHC doesn't have any tracks and also has infinite tracks at the same time
@sladelucas5531
@sladelucas5531 Ай бұрын
@@Avriel_Mimiga it doesn't have any tracks in the traditional sense but it DOES have track themes and honestly, they are cooler than the ones in the main series. Gusty Galaxy, King Boo's Courtyard, World 1-1, Lightning Lagoon, Magokoopa Mirage, Ember Island... So many cool course concepts and I hope some day they actually use them for actual courses, even if they would end up being essentially original courses.
@Avriel_Mimiga
@Avriel_Mimiga Ай бұрын
@@sladelucas5531 ok i mean, fair point, i would actually like a second Galaxy inspired track
@sladelucas5531
@sladelucas5531 Ай бұрын
@@Avriel_Mimiga I don't think it's actually specifically based on Galaxy, it actually just seems to be based on a storm on another planet, not Gusty Gardens, and none of the Galaxies in the game seem to match up with it. Still cool though.
@thresh5324
@thresh5324 Ай бұрын
Big respect for having the music title/artist on the screen! Too many people don't include that and it makes finding certain songs a huge pain.
@RainLion10
@RainLion10 Ай бұрын
True
@nealmaguire
@nealmaguire Ай бұрын
Facts the artist deserves credit these tunes are deadly
@cooperhaggstrom1610
@cooperhaggstrom1610 Ай бұрын
a lot of times you can find the songs in the description
@georgeonquantin9812
@georgeonquantin9812 Ай бұрын
Even bigger respect for using the liner notes to name tracks. This is the first time I've seen "Night of the Mutants" named correctly.
@JinnaGamingg
@JinnaGamingg Ай бұрын
. I agree, it can be tough to find specific songs without that info, so I try to make it easier for everyone!
@Phentex2192
@Phentex2192 Ай бұрын
TOAD'S FACTORY. Why did they add Toad Circuit over Toad's Factory? I will forever be salty over that decision.
@rebirthphoenix5646
@rebirthphoenix5646 Ай бұрын
Not in Mario Kart Tour so it had no shot of being in the Booster Course Pass
@sahaprocks7751
@sahaprocks7751 Ай бұрын
If it wasn’t in Tour, it’s wasn’t gonna be in the BCP
@rebirthphoenix5646
@rebirthphoenix5646 Ай бұрын
@@sahaprocks7751 That reminded me how in the video, they essentially say that Toad’s Factory was the biggest fan favorite left out of the BCP when in reality and realistically, it was Airship Fortress because that track actually was in Tour and it was a highly anticipated and popular course to return. Piranha Plant Pipeline also was in contention but mainly due to the fact that everyone thought that Nintendo would bring back every Tour original course.
@ArendAlphaEagle
@ArendAlphaEagle Ай бұрын
@@rebirthphoenix5646It's actually very surprising how Toad's Factory was not included in Tour in the first place, considering nearly every other Mario Kart Wii course was remade for Tour; including a lot of other fan favorites such as DK's Snowboard Cross and Dry Dry Ruins.
@madrid_drive_enjoyer
@madrid_drive_enjoyer Ай бұрын
Because people will still say the original is better like every other BCP course. NINTENDO, ADD THIS COURSE!!! NO THEY RUINED IT!!! Plus, Toad Factory has a really basic layout (square with squiggle) so gameplay would be rather boring, especially without wheelies.
@JosephRiveraSantiago0617
@JosephRiveraSantiago0617 Ай бұрын
Some people had hay fever dreams that Figure-8 Circuit could in Mario Kart 8... due to the fact that it's called Figure EIGHT Circuit, and the layout is SHAPED like an 8. So it would've been perfect, right? Also, I love the steel cylinder from DS Bowser Castle and its alternate paths. You either stay on the cylinder to stay ahead of the path like a boss. OR, if you fall off, instead of Lakitu saving you, you're basically forced to take the 'Walk of Shame' and go on a much longer path, while those that stayed on get ahead of you. That is evil, and I love it, as it fits Bowser's ideas.
@ashmander3465
@ashmander3465 Ай бұрын
The track would have been great
@JosephRiveraSantiago0617
@JosephRiveraSantiago0617 Ай бұрын
My favorite thing about GBA Rainbow Road isn't even the track layout. It's the fact the background has Bowser's Castle and Peach's Castle from the original Paper Mario, since that Mario Kart was made by Intelligent Systems, releasing one year after Paper Mario was introduced to the world.
@cosmicdude385
@cosmicdude385 Ай бұрын
Judging by the progression of the last track of the lightning cup being a rainbow road and that they are remaking them in order, so GBA Rainbow Road is highly likely to return soon.
@maxfi878
@maxfi878 Ай бұрын
Fun fact about Wii Luigi Circuit: It's shaped like the legendary race track Monza in Italy which literally is included in tons of racing games as you said.
@PaperBanjo64
@PaperBanjo64 Ай бұрын
Monza is a great learner track too, I almost always try Monza first in new F1 games.
@Abeabonation
@Abeabonation Ай бұрын
N64 Wario Stadium would've been perfect for Mario Kart Tour's score-based system, given the bunch of lumps and ramps on the track.
@greninjamariokartpokemonfan
@greninjamariokartpokemonfan Ай бұрын
Regarding SNES Bowser Castle 2, that dead end is meant for a Feather shortcut, but without a Feather, it actively tries to make you lose the race.
@bug9591
@bug9591 Ай бұрын
The feather doesn't even work half the time on that shortcut, it's completely useless
@greninjamariokartpokemonfan
@greninjamariokartpokemonfan Ай бұрын
@@bug9591 That's because it requires really specific timing similar to a POW hop dodge.
@kyoai
@kyoai Ай бұрын
@@bug9591 I never had any issues with that shortcut. You just need high enough speed and good timing.
@mega8967
@mega8967 Ай бұрын
it’s a damn shame that Double Dash has so many tracks that haven’t returned. imo they cooked hard with all of them
@JoshhMarshh
@JoshhMarshh Ай бұрын
Wii's Toad Factory was heavily slept on
@themetapod
@themetapod Ай бұрын
It is pretty obvious that the wuhu island tracks haven’t been brought back because they don’t want to put in the work required to remake wuhu island island to an acceptable standard for the switch
@captainmega6310
@captainmega6310 Ай бұрын
Is it really that obvious
@EXJL444
@EXJL444 Ай бұрын
A really well remade version of Wuhu Island is in Smash Ultimate, and also there is the Wuhu Town Stage in Mario Kart 8 Deluxe itself
@lemmyxpro
@lemmyxpro 26 күн бұрын
​@@EXJL444...which has the entirety (or at least most) of Wuhu Island already recreated, meaning that re-creating the Wuhu Island racing tracks wouldn't have been very difficult.
@sunnycide4369
@sunnycide4369 Ай бұрын
You've been kinda harsh on GBA Rainbow Road, gotta remember that they only started bringing them back with 7 and SNES, then 8 with 64... As far as we know, it could very well easily be the next one to get remade for an eventual Mario Kart 9, 10, or however you wanna count them with Tour and Live Home Circuit being a thing if they follow the trend. Rather than it being forgettable, I think it's just Nintendo prioritizing fan favorites for the BCP and Tour, since GBA RR will probably be remade soon anyway, and it just hasn't been its turn yet
@puffmain3276
@puffmain3276 Ай бұрын
IDK where you got that Wuhu Loop isn't one of the most popular 3ds courses, but it definitely is
@Waffletigercat
@Waffletigercat Ай бұрын
I do not understand that "track length" hate talk on GCN Wario Colosseum. With only doing 2 laps, it's about the same total race time as other tracks. How is there room for "boredom"? That's one of the spiciest, most absurd takes I've heard in a while.
@captainmega6310
@captainmega6310 Ай бұрын
Google "opinion"
@kylegaddison709
@kylegaddison709 Ай бұрын
Same. I was distraught not seeing it come back in 8 or the BCP; the antigrav potential for that track is INSANE.
@Waffletigercat
@Waffletigercat Ай бұрын
@@captainmega6310 And it’s my opinion that his opinion makes no sense. Doing the same course twice is MORE boring than doing the same course 3 times (2 laps vs standard 3 laps)? Please explain, cuz that sounds illogical to me.
@captainmega6310
@captainmega6310 Ай бұрын
@@Waffletigercat Preference
@lemmyxpro
@lemmyxpro 26 күн бұрын
​​@@captainmega6310How would that help? He's trying to understand Finder'sFlanders' opinion, not understand what the word "opinion" means... 🤦‍♂️
@NUGGet-3562
@NUGGet-3562 Ай бұрын
As an avid Double Dash fan who knows that every last course in that game is a banger, it makes me sad and in some cases puzzled to know that 4 whole courses haven't returned yet.
@austincarter9523
@austincarter9523 Ай бұрын
Yeah for real. I feel like if the gamecube were more popular then MKDD's tracks would be regarded as highly as Wii's or some of the other more popular mario kart games
@eightcoins4401
@eightcoins4401 22 күн бұрын
Theres a chance that it is because Double Dash plays very different and the tracks were built around how Double Dash played
@matthewroger6889
@matthewroger6889 Ай бұрын
I knew the booster course pass was all tracks ported from tour but I didn't realize it included literally every original track but the one released too late to be included.
@sladelucas5531
@sladelucas5531 Ай бұрын
Well, technically it also didn't include all 10 RMX courses...
@captainmega6310
@captainmega6310 Ай бұрын
​@@sladelucas5531 They said original
@sladelucas5531
@sladelucas5531 Ай бұрын
@@captainmega6310 depends how you define original. They are unique courses in and of themselves, if each of the variants of the SNES courses is considered its own unique course, so are the RMX courses.
@captainmega6310
@captainmega6310 Ай бұрын
@@sladelucas5531 fair enough
@Slaking_
@Slaking_ Ай бұрын
The scariest implication of the Wuhu tracks not coming back is the fact that Big Blue & Mute City might never come back💀
@lemmyxpro
@lemmyxpro 26 күн бұрын
Nah, i doubt it. Those tracks are beloved, and especially if Nintendo keeps leaning into making Mario Kart more like a "Nintendo Kart", then i think the crossover tracks will stay.
@unbacked0397
@unbacked0397 Ай бұрын
2:09 "an upside down u" so an n.
@Ibalistic_hedge
@Ibalistic_hedge Ай бұрын
People seem to forget that all of mario kart 8s nitro tracks are now eligible to return as retro tracks in future games.
@mrcollin011
@mrcollin011 25 күн бұрын
.....Damn it, you're right.
@goatprince1
@goatprince1 Ай бұрын
Piranha Plant Pipeline was in a completed state by at least October 2022 according to the render dates of its course icons, so it definitely could have been in Wave 6. And if the extra blank slots in the prefix datamine are anything to go by, then Pipeline was most almost certainly intended to be in Wave 6 at some point.
@m3lgar582
@m3lgar582 Ай бұрын
But would the 8DX music have been created or not?
@NintendoGamingCentral
@NintendoGamingCentral Ай бұрын
I think N64 Wario Stadium could return with a massive overhaul like SNES Bowser Castle 3 and GBA Bowser Castle 4. Same thing with the other SNES Bowser Castle tracks. DS Figure-8 Circuit will most likely return because of the pattern of the DS Mushroom Cup tracks in the Shell Cup.
@andreworders7305
@andreworders7305 23 күн бұрын
0:13 technically Super Circuit started it
@saturnmunchies
@saturnmunchies 7 күн бұрын
technically they're not proper retro tracks as they were labeled as extra tracks in MKSC and lacked the visuals and many of the hazards from their original Super Mario Kart incarnations. The retro tracks as we know them today originated in MKDS.
@jbomb7867
@jbomb7867 Ай бұрын
The remake of gba rainbow road for wii is a great proof of concept. That track rocks and I 100% think they should bring it back.
@aegirflare6152
@aegirflare6152 Ай бұрын
The sunset section at the end of Maka Wuhu on modern consoles could change the trajectory of my life for the better forever I think, probably
@the_pinkie_pie
@the_pinkie_pie Ай бұрын
i'd love to see gba rainbow road return, but I know it wouldn't be the same track, nintendo would probably get rid of all of the jump pads
@brandoneldridge6611
@brandoneldridge6611 Ай бұрын
One course is MKDS and one course in MK7 had the jump pads like how they function in SMK and MK:SC, and they are both 3d Mario Karts, so it's pretty likely the jump pads will stay. Also GBA Rainbow Road is one of the most popular track choices for the next Mario Kart.
@MidnightCapricorn2696
@MidnightCapricorn2696 29 күн бұрын
@@brandoneldridge6611 to be fair, they could also make it somewhat an entirely different track that just shares the same name, too. I do not forgive what happened to Sky Garden's aesthetics.
@ArendAlphaEagle
@ArendAlphaEagle Ай бұрын
I don't think that Piranha Plant Pipeline returning has anything to do with it being released "too late" for the BCP. In several instances, the BCP actually had Tour courses being released _early_ (as in, BEFORE they _actually made their debut_ in Tour), those being Sky-High Sundae, Yoshi's Island, and notably Squeaky Clean Sprint (which was also a Wave 5 release). Prior datamines in Tour also suggest that Piranha Plant Pipeline was in development around the same time as Yoshi's Island, so it's not like it was a last-minute addition to the game. Also, I think we could see GBA Rainbow Road pop up in the next Mario Kart; given that since Mario Kart 7, one Rainbow Road has always been included as a retro course, and while 7 has the SNES version, 8 has the N64 version, suggesting they'll be going in chronological order. Tour was an outlier, given that it works so differently compared to previous Mario Karts and that most of its retro selection (especially early on) were from Mario Kart 7 courses in general, explaining the return of 3DS Rainbow Road AND SNES Rainbow Road; they later also gave Wii courses some love, explaining the return of Wii Rainbow Road, and essentially going through the Rainbow Road list _in reverse._ Now true, Tour eventually gave a lot of GBA courses some love, so why GBA Rainbow Road wasn't remade right then, I believe they'll be saving that one up for a proper Mario Kart sequel. Speaking of which, both 8 and Tour revamped a lot of the GBA courses, so the next Mario Kart could do the same with GBA Rainbow Road too.
@m3lgar582
@m3lgar582 Ай бұрын
I definitely want to see the Wuhu tracks return.
@pikachupower0025
@pikachupower0025 Ай бұрын
Tour should have some of the MK8 tracks like Electrodrome, Cloudtop Cruise, and Dragon Driftway
@temmie_tooter7633
@temmie_tooter7633 Ай бұрын
I genuinely only go back to 7 just to play Maka Wuhu. It's easy top 10 all time courses for me. I really hope it can make a return.
@shiruotakuno28
@shiruotakuno28 Ай бұрын
I've never played Super Circuit, but it still makes me sad that its version of Rainbow Road never returned. It has SO much potential for a redesign, and would loads of fun to pull off shortcuts on!
@Bman_Iggy
@Bman_Iggy Ай бұрын
I think a reason of why Piranha Plant Pipeline wasn't included is due to the different route being completely separated from each other. This would make it difficult to implement Red/Blue Shell targeting if the target is on a seperate path.
@stomboyyuffie8511
@stomboyyuffie8511 Ай бұрын
Sweet Sweet Canyon also has split paths.
@SamRegan610
@SamRegan610 25 күн бұрын
There's courses in 8DX that have major split paths like Sweet Sweet Canyon, Twisted Mansion, Electrodrome, Bone-Dry Dunes, Bowser's Castle, Rainbow Road, and that's just from the original 16. The game's solution is to have the shell continue on its trajectory around the track, though more often than not for the red shells at least it collides with something else along the way. It was more likely a camera issue that prevented the track's inclusion
@Bman_Iggy
@Bman_Iggy 25 күн бұрын
@SamRegan610 the thing about those tracks is that those split paths are completely open, while Pipeline has its routes completely enclosed, so the blue shell would have to literally phase through a wall to reach 1st
@tannermullan4023
@tannermullan4023 Ай бұрын
Very much enjoyed your commentary and the music was especially appreciated! Please continue to put the titles in the corner
@marshalllee1664
@marshalllee1664 Ай бұрын
I know it really doesn't have much going for it, but N64 Wario Stadium has a special place in my heart for reasons even I can't explain fully
@PaperBanjo64
@PaperBanjo64 Ай бұрын
I like it
@LeScarletSinger2
@LeScarletSinger2 Ай бұрын
Remember the BCP Leaks? There was meant to be 4 GCN Tracks when we got 3. People actually thought Mushroom Bridge was going to be the course, however, when Moonview Highway was revealed, people started to believe that Moonview Highway replaced Mushroom City in the BCP and Mushroom Bridge in Tour. Moonview Highway and Mushroom City have similar aesthetics, and it is highly believed by many, myself included, that we were supposed to get Mushroom City initially.
@SparkBag
@SparkBag 23 күн бұрын
You forgot to mention Mario Kart 8's tracks... It's sad a lot of those didn't come back in the booster course pass.
@cameronfranke8566
@cameronfranke8566 Ай бұрын
They should of brought more than 3 double dash courses ,because Mario kart double dash is my favorite Mario kart it would of be cool to see ones like wario colosseum,Dino Dino jungle mushroom bridge,the bowser castle in double dash cause that my favorite bowser castle in the whole franchise.
@lennydickson8845
@lennydickson8845 Ай бұрын
I’d actually hope that figure 8 track from DS never sees the light of day again, it makes bloody Toad circuit fun in comparison.
@SamRegan610
@SamRegan610 25 күн бұрын
I feel like the only way it could actually be worth it is if they completely rework it to be more like Baby Park, shrinking it down and having more laps, with maybe some retractable ramps and dash panels. It's not a consolation for being the blandest track in the series, but at least it would be less of a drag
@nightrain9288
@nightrain9288 29 күн бұрын
Mushroom City is such a great track! I will never understand why it's so underrated.
@enzotruant4073
@enzotruant4073 Ай бұрын
31:01 actually nintendo calls mariokart tour to be the ninth entry in the series so the next one would be mario kart 10 or x
@sladelucas5531
@sladelucas5531 Ай бұрын
They don't call it the ninth entry, never have, the only evidence for that is that they included courses from it in 8... but in that case we would have to consider Excitebike the first Mario Kart.
@biondigiacomo7176
@biondigiacomo7176 Ай бұрын
​@@sladelucas5531but Excitebike arena is not a retro track, but a crossover track. Yes, it's a 3D version of the track in Excitebike, but it's not a retro track. Plus the first true Mario Kart would be Excitebike: Bun Bun Mario Battle for the Satellaview
@mrholmer4206
@mrholmer4206 23 күн бұрын
"upside down U" bro has never heard of a lowercae N ( n )
@JosephRiveraSantiago0617
@JosephRiveraSantiago0617 Ай бұрын
I wish Double Dash got more love in the Booster Course Pass... Seriously, we didn't 11 Wii courses in total.
@ReshiramR52
@ReshiramR52 28 күн бұрын
It would be cool if they extended Wario's Coliseum and make it go outside the Coliseum at some point, only to go back to the beginning at the very end, and thus making it one long lap divided into 3 sections.
@clevelandbrownies5738
@clevelandbrownies5738 20 күн бұрын
Fun fact, TECHNICALLY Wuhu island is a part of the Mario universe, as the big ship off the coast of Wuhu town is called Queen Peach, after Peach and travels to Delfino Isle.
@JustaGuy_Gaming
@JustaGuy_Gaming 28 күн бұрын
Pretty sure in Bowser Castle 2, that "dead end" is a place you can take a short cut if you have the jumping power up, I think it was a feather in that game? Though it's been a long time since i played that.
@andreworders7305
@andreworders7305 23 күн бұрын
16:40 that’s the coolest part though! It like a cool motorcycle cage thing and the verticality is awesome
@nessie-from-earthbound1601
@nessie-from-earthbound1601 27 күн бұрын
This is a really good video :D Congrats on getting something picked up by the algorithm!
@SonikkuAtrue
@SonikkuAtrue Ай бұрын
24:08 I genuinely feel like 8's anti grav gimmick was super underutilized. It became generic in terms of course design in immediate ramps to go on a wall, or just excuse going upside down. Spectacle wise it's fine, but mechanically it offered less than 7's Glider, other than getting a mini boost when bumping into a player
@N1NTENDUDE
@N1NTENDUDE Ай бұрын
I hope they add some GC/GC2/GCDX tracks in the next one. There’s some pretty cool tracks on there.
@mnevula
@mnevula Ай бұрын
i like when you're like "this track didn't return because it sucked ass"
@supermario_49
@supermario_49 Ай бұрын
Why Mario Circuit DS over Airship Fortress??? We didn’t need another damn Mario Circuit
@h8GW
@h8GW Ай бұрын
Jesus Christ, the current Mario Kart game will be 10 years old this year
@MisterSpeedStacking
@MisterSpeedStacking Ай бұрын
3:25 the random "square area dead end" is where you use a feather for a cool shortcut.
@therealdealye
@therealdealye 29 күн бұрын
leaving out N64’s Bowser’s Castle is a CRIME.
@Da_Sire
@Da_Sire 6 күн бұрын
It got remade in mario kart wii, it was not forgotten.
@nicholaspearce2250
@nicholaspearce2250 Ай бұрын
Wario’s Colosseum was my favourite track in Double Dash. My cousins, brother, and I would all gather around the GameCube at my grandparent’s cottage to try and finally beat it without falling off the edge once. We had a great time and I wish with every new release they bring this course back.
@User3arcq42x
@User3arcq42x 24 күн бұрын
2:09 an upside down u 😭😭😭wait till this guy hears about n
@SamRegan610
@SamRegan610 25 күн бұрын
Although it's obvious why they probably wouldn't come back, I think it's still worth mentioning the RMX tracks from Tour. There's 10 of them, and despite being named after existing courses and using the same aesthetics, the layouts are entirely original and some even use unique course elements
@JosephRiveraSantiago0617
@JosephRiveraSantiago0617 Ай бұрын
I remember this one quote-unquote "defense" about SNES Bowser Castle 2 of people saying that course being a track editor of saying "wElL, iSn'T tHaT jUsT tHe SyMpToM oF bEiNg FrOm SuPeR mArIo KaRt?" And then the smart ones say NO! The other SMK courses HAVE track design! One part of a road from that title naturally leaves to the next part on the other courses. THAT'S THE BARE F*CKING MINIMUM! (yes, I got this criticism from a specific channel, don't ask)
@greninjamariokartpokemonfan
@greninjamariokartpokemonfan Ай бұрын
Let me guess, Schafrillas.
@denpadolt9242
@denpadolt9242 Ай бұрын
IMO, Toad's Factory is more popular and talked-about now that it hasn't come back than it was when MKWii was the most recent game. It had to contend with Coconut Mall, Maple Treeway, Wario's Goldmine, Koopa Cape, DK Summit, Grumble Volcano, Bowser's Castle, Rainbow Road, and even Mushroom Gorge within the same cup. That's already enough fan-favourite and well-loved tracks to make Toad's Factory fight to even stay above the average of new tracks in its home game. The track only stepped out of their collective shadows when they were all ported to newer games.
@brander7453
@brander7453 Ай бұрын
I think Wii Luigi Circuit is fine. The first courses from every game are supposed to be simple, given it's the first race of the first (and usually easiest) cup. Helps to introduce new players to the game mechanics.
@teenageapple3788
@teenageapple3788 29 күн бұрын
Mario Circuit 3 is a drift paradise in the games it returned. That may be a reason why Nintendo likes it so much
@mcrsrm
@mcrsrm 23 күн бұрын
I personally loved GBA Rainbow Road. The shortcut is hard because of the bumpers on the side, sure. But that's the fun of it. You have to be good to use the shortcut, or else you set yourself back. It's not just a shorter path in a split in the road that EVERYONE takes because if there's no difficulty spike. It's also a nice change of pace from newer game's shortcuts that say "You can only use this shortcut if you have a mushroom" No. Anyone can enter, only the elite can exit without being yeeted to the abyss.
@lemmyxpro
@lemmyxpro 26 күн бұрын
Ain't no WAY he just said that one of the reasons that BOTH of the Wuhu Island tracks weren't brought back is because they "weren't popular enough"... Those are, as far as i remember, some of the most popular MK7 tracks, and i think are definitely MORE popular than the other MK7 tracks you mentioned just after. Also, they're 2 of my favorite tracks from MK7, and in the series as a whole, and i believe that many share that sentiment.
@ralfstar-cw9by
@ralfstar-cw9by Ай бұрын
When I saw the title *the forgotten mario kart traks* I thought "wow someone will talk about the arcade tracks" ...but no... great video anyways
@robertanderson9447
@robertanderson9447 19 күн бұрын
One day Waluigi's robot dinosaurs will get the glory they deserve
@AlekAuto
@AlekAuto 20 күн бұрын
I like the opening sentence because the present-tense seems to imply we'll ever get a new Mario Kart game instead of them milking the decade-old one with DLC for the rest of eternity.
@theburningbaron6417
@theburningbaron6417 Ай бұрын
I wouldn't say Pipeline was too late to be included, since Squeaky Clean Sprint was released in Tour after Pipeline was. Adding to that, while I don't know too much about when courses were finished, the final renders for both tracks in Tour were a year before they released in Tour and 8 Deluxe for Squeaky Clean Sprint. I feel that indicates that the tracks were indeed finished long before either of them were actually added to the game. I feel if it boils down to anything, conflicting names feels the most logical and perhaps the fact they just didn't want to include two non-city Tour tracks in the same wave.
@simohayha6031
@simohayha6031 Ай бұрын
Wario Shipyard? Or I am missing something.
@SamRegan610
@SamRegan610 25 күн бұрын
It's in Tour
@funkysaness337
@funkysaness337 Ай бұрын
Fr underrated how do you only have 670 subs? Great video keep it up!
@leoncalusic51
@leoncalusic51 Ай бұрын
I really enjoyed watching this. keep up the good work!
@shadowdoublade3333
@shadowdoublade3333 Ай бұрын
Wario colosseum would've been amazing in Wii, and no I'm not just saying that because it's one of my favorite ctgp retro tracks
@Jorge.Painkiller
@Jorge.Painkiller Ай бұрын
I wish DD's Rainbow Road does come back, since although visually doesn't have as much as other Rainbow Roads, it is arguablu one of the more technical and difficult ones if not the most technical and difficult in the series alongside Super Circuit's
@shadisnotamused
@shadisnotamused Ай бұрын
Plus is has that pretty shiny floor I want in my house
@RufioTheThird
@RufioTheThird 26 күн бұрын
0:54 I know this has nothing to do with the video, but goodness did Bowser's jaw catch me off-guard
@caseyp8173
@caseyp8173 Ай бұрын
You forgot about N64 Sherbet Land. That was LITERALLY one of my personal favorite classic courses that debuted in the Nintendo 64 back then. Wish that one SHOULD'VE been added in Mario Kart 8 Deluxe's Booster Course Pass. Other than N64 Sherbet Land, here is the list of my other favorite courses that WOULD'VE been added in Mario Kart 8 Deluxe but left out (including some that you mentioned in this video): 1. N64 Banshee Boardwalk 2. GBA Rainbow Road 3. DS Airship Fortress 3. 3DS Wuhu Island 4. 3DS Maka Wuhu 5. GCN Wario Coliseum 6. Tour Piranha Plant Pipeline (originally a course for Mario Kart DS by the way, but got scrapped due to being "too ambitious") 7. Wii Bowser's Castle 8. GCN Rainbow Road 9. N64 Sherbet Land (aforementioned) 10. GBA Broken Pier 11. 3DS Shy Guy Bazaar 12. 3DS Daisy Hills And that is my list of courses that WOULD'VE been in Mario Kart 8 Deluxe's Booster Course Pass but never came back to be added. Perhaps they're probably saved for the next Mario Kart game for the successor console to the Nintendo Switch. 👍👍👍
@MidnightCapricorn2696
@MidnightCapricorn2696 29 күн бұрын
tbh this is about courses that haven't come back in any game, not just the booster pass, n64 sherbet land came back for the wii (and I love it)
@caseyp8173
@caseyp8173 29 күн бұрын
@@MidnightCapricorn2696 Yes, I am aware that N64 Sherbet Land at least returned in Mario Kart Wii and I am obsessed with that course aside from the Wii version of Rainbow Road. Perhaps though, these forgotten courses could be saved for the next Mario Kart game. 👍👍👍
@Da_Sire
@Da_Sire 6 күн бұрын
Wouldnt having boo lake, broken pier And banshee boardwalk in the same dlc be too much?
@caseyp8173
@caseyp8173 5 күн бұрын
@@Da_Sire Well, I don't see why not.
@Da_Sire
@Da_Sire 4 күн бұрын
@@caseyp8173 i just feel like they would be too similar (even tho i love all 3 tracks)
@saltinefromindiana
@saltinefromindiana Ай бұрын
I like the video, but the music choices really carried it for me. Never expected Mean Bean Machine's 2 player to appear. Good shit bro Also KOF music will always win me over
@fireembliam9090
@fireembliam9090 Ай бұрын
21:00 I am surprised that Figure 8 circuit was not in Mario Kart 8 for some reason. The guys who work on the Booster Course Pass could make a Normal, Gliding, Anti Gravity and then a Underwater section.
@erik3371
@erik3371 Ай бұрын
There's no new Mario kart on the horizon...?
@kackers
@kackers Ай бұрын
I think Wario colosseum could be done as a section track without TOO much alteration to the original track layout by having one section incorporate the colosseum itself, just thinking off the top of my head maybe a part of the original track could be broken at the end of the first section, and the racers drop into the colosseum for the second section, drive around it a bit, and then glider ramp back onto the track for a third section to end off the lap. Quite what the colosseum part of the track would look like i don't know, but i think it could be a cool idea
@cliftonchurch6039
@cliftonchurch6039 Ай бұрын
Considering Nintendo says they consider Tour to be Mario Kart 9, I'm hoping the next game is Mario Kart X: Final. A grand finale of the Mario Kart series, with every character, every item, every track returning, and tracks having both "traditional" layouts (staying much more authentic it the course's original appearance) and "Final" layouts (similar to what Mari Kart 8 did with retro tracks getting anti-gravity added and such). But that means the team would be available to start on Super Kart Bros: the Kart racer that isn't just based on the Mario franchise, but the entire Nintendo catalog, as Super Smash Bros did, which officially ended with Ultimate.
@ontarianitch
@ontarianitch Ай бұрын
everyone he says “serves no purpose,” in bower’s castle, it makes me think he was an only child that never saw the competitive merit of knocking your opponent into notched areas. or using the leaf power-up on a runway. or maybe he didn’t play to win.
@mintyaquagreen1675
@mintyaquagreen1675 29 күн бұрын
I thought he was going to talk about the soundtracks.
@Rabbitlord108
@Rabbitlord108 Ай бұрын
The reason why the Wuhu mountain track hasn't returned is obviously because Flame Hyenard is in that freaking volcano. But in all seriousness. I just subscribed and will be checking out your earlier videos in the coming days.
@MrMariosonicman
@MrMariosonicman Ай бұрын
with how 8 and tour did the GBA tracks. Im super excited to see them attempt the Rainbow road of that game. They could litterally add a section where you drive into the floating bowser castle as part of the track.
@aguy5356
@aguy5356 29 күн бұрын
The two Wuhu Island Tracks are my Favorite Mariokart Tracks of all time! They are the only reason why i still Play Mk7 These days. I think it realy is a shame they have'nt returned yet
@ashmander3465
@ashmander3465 Ай бұрын
The figure 8 track would have been perfect for deluxe
@angbandsbane
@angbandsbane Ай бұрын
Honestly, Wario Colliseum and Bowsers Castle Double Dash were my two fav tracks from DD, so I'd love for them both to come back even with the warts. (Though I do heartily agree, making WC a section track and/or making part of it take place in the stone coliseum proper would be awesome)
@Devdev009
@Devdev009 Ай бұрын
Feel like Mario Circuit 4 looks and will be considered too similar to Mario Circuit 3
@angbandsbane
@angbandsbane Ай бұрын
In Bowsers Castle 2, you could jump that dead end if you had a feather so i don't know if it had "no" purpose. (Granted, between the margin for error being so miniscule and the giant "STOP" written there, I was never sure it was intentional but still, I jumped it all the time back in the day)
@Verred
@Verred Ай бұрын
Man, some of my favorite tracks were Wario Colosseum and I really like the bumps and jumps in the N64 Wario stadium they just had oomph to them. I also miss Mushroom City. Double Dash had some really good tracks. I wish they brought it back for Mario Kart 9 as an optional mode or something. Or like it was an optional kart style like mortorcycles and karts are. Some people dont like driving and just like being the item guy. I always loved driving my friends arounds while they aimed a perfect koopa shell shot. It was super dynamic and forced teamwork with your friends.
@apagan0075
@apagan0075 Ай бұрын
SNES Bowser Castle 2 amps the difficulty a bit by making slide around those turns. What confused me was not mentioning the Feather cut from that other path. Reason why the tracks in SMK are simple is because of limitations from the console, alongside programming the path for the AI opponents. Koopa Beach 1 is considered one of the tracks that can be troublesome in the Extra Lighting Cup if you want to 3 Star Rank it.
@ryguystudios64
@ryguystudios64 Ай бұрын
In the next Mario kart game they should gather up all the tracks that have never been remade/remastered and throw them all into the retro cup section. But definitely modify and update them very dramatically like most retro tracks like ribbon road and Mario circuit in 8 Deluxe
@garionraygade168
@garionraygade168 Ай бұрын
For mushroom city i think it’s because they didn’t want to bring back too many tracks like this since there already are all the City tour tracks (paris, ny etc...)
@cosmicdude385
@cosmicdude385 Ай бұрын
I think that they brought back MC3 was because of MKWii nostalgia since people kind of liked the track then
@sladelucas5531
@sladelucas5531 Ай бұрын
I believe it is actually because it was the first Mario Kart course ever made. Same reason they made it flat like they did - it was meant to feed into SNES naitalgia, not Wii nostalgia.
@BoneSoldier0
@BoneSoldier0 Ай бұрын
The GCN and GBA era had some many beautiful nighttime tracks
@JustaArne
@JustaArne Ай бұрын
I believe that Piranha Plant Pipeline also didn't return because of all the halfpipes in the green sections. The physics are already wonky in MKTour, but would have been unplayable in MK8DX.
@JohnTK
@JohnTK Ай бұрын
The latest SNES bowser castle 2 custom track in Retro Rewind is an excellent example of how the track can return and play good. The dead end feather shortcut area is turned into a ramp that works as a decent mushroom shortcut on 150cc and can cut even more on 200cc. The awkward jump area was changed to scattered low boost ramps to give you tricks without sending you flying, and a lot of the walls in the center of the road were removed to allow for easier navigation and corner cutting. Overall, I could totally see bc2 coming back in the future if Nintendo did something similar.
@AcceleratorTF2
@AcceleratorTF2 Ай бұрын
Mario and Luigi can have recurring tracks that share a similar theme every time but Wario can't?
@distortedriolu4618
@distortedriolu4618 Ай бұрын
At this time you have 420 subscribers and I will be the villain the dastardly demon to ruin it for everyone.
@cheesedari8899
@cheesedari8899 Ай бұрын
fun fact: Wii Mario Circuit has actually returned in some form! it was in the Dream Ski Cross event in Mario & Sonic at the Olympic Winter Games, and its design in that game is a lot more fun than the original
@ayoutubechannel7143
@ayoutubechannel7143 Ай бұрын
Weird that you don't count the SMK remakes in MKSC as remakes.. They're still retros/remakes even if the game just called them classic tracks
@IAmNotAFunguy
@IAmNotAFunguy 5 күн бұрын
You forgot the Arcade GP games and their tracks, but I'm not surprised because even Nintendo forgot about them during the course of the 8 Deluxe DLC!...
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