The Frustrating Culture Of Dead Game Franchises

  Рет қаралды 22,238

Tactical Bacon Productions

Tactical Bacon Productions

5 ай бұрын

This is a topic I've wanted to discuss for a while but have resisted because I feel like it's an inherently confrontational and controversial topic, and no matter what I say there's going to be some ruffled feathers, even while I have no ill intentions with this discussion. The topic of why certain franchises die, while others thrive, and my issues with the culture surrounding dormant franchises. Because the God's honest truth is this. The reason a lot of your favourite franchises die is that they're simply not as popular as you think they are.
Join The Bacon Brigade Today
👉👉👉 / tacticalbaconproductions 👈👈👈
Big Thanks To My Patrons
AjackPilot
Kristopher Fulton
TyTrovy
MyNameIsTank
Drew Dessadoo
WeirdWebbster
The FieryCharmeleon
Isaac Larson
Leyabout
Brooklyn
Gaw004
Joseph Rosas
Nicholas Pino
Raaf
Mitchell A
Ranger X
Ronnie Araya
Sakusagi
Shnitzelator
The FoE Three
Anthony'sMusicTaste
Chase Heartstedt
Driston
Kratoscar2008
maskedhobo
nope guy
Rean Super Fan
The Side-Questian Gentleman
Jack
Chace Cranford
Feyrbrand7
Duke Kickem
Doctor Flickenstein
Nob Varley
TheBlueRose
Patchwork

Пікірлер: 686
@SuperLegendOf364
@SuperLegendOf364 5 ай бұрын
Toxic fans lumping Ratchet & Clank in with those other "forgotten" franchises always felt weird to me, 'cause like, didn't we JUST get a Ratchet & Clank game? Rift Apart isn't even a full 3 years old yet, but those guys are acting like Insomniac is abandoning the series just cause they haven't immediately started working on a new entry.
@dragondelsur5156
@dragondelsur5156 5 ай бұрын
@@KaminoKatie That doesn't mean we won't have a new Ratchet and Clank period, the fate of the series was much more bleak during the PS4 era when all it released was a remake from the first game based on a movie that flopped.
@maydaymemer4660
@maydaymemer4660 4 ай бұрын
They actually are working on an R&C for 2029 according to the leaks
@thefierycharmeleon164
@thefierycharmeleon164 4 ай бұрын
They work on a lot of Marvel stuff now alongside Ratchet and Clank at the moment. Making one game can take at least a few years so it's no wonder why the next Ratchet and clank game is set to come out in 2029 according to the leaks
@ShockwaveFPSStudios
@ShockwaveFPSStudios 3 ай бұрын
Also, didn’t we had a Little Big Planet spin off 3 years ago? Didn’t we had a Medieval remake that’s going to be almost 5 years ago? Didn’t we had a Twisted Metal series last year?
@JIreland1992
@JIreland1992 5 ай бұрын
I think I can explain why there’s a disconnect between these series popularity and the weaker sales figures, there isn’t one. At least not when you look at the bigger picture. A lot of the games you mentioned are older titles from console generations where a game selling a million units was considered a smash hit. It’s not just the price of games that has increased, the amount of copies games sell has to as the gaming market has expanded. I like to call it sales copy inflation. You can’t compare the sales numbers of earlier games to newer games without that context.
@JustForGaming_Alt-kf8lz
@JustForGaming_Alt-kf8lz 5 ай бұрын
Yeah this seemed to be a missed detail. MMX selling a million+ units ON THE SNES is a stupid feat for its time and MM11 selling 1.8 mil despite capcom trying their goddamn best to bury the series is another in itself. If the collections can do as well as they are with nearly zero support then clearly theres something there. I mean how well was 11 supposed to do given capcom's treatment of the series before then? I can't think of many series that have/could die for a decade and then rise from the grave to outdo 1.8 mil sales much less a bigger target like 5 mil.
@JIreland1992
@JIreland1992 5 ай бұрын
@@JustForGaming_Alt-kf8lz plus 11 was not a big budget game. Selling 1.8 million units was probably more than enough for it to be a success.
@ridgenyan-botxv367
@ridgenyan-botxv367 5 ай бұрын
​@@JIreland1992What makes the situation suck even more is that MM11 is so good. The Classic series is probably my least favorite, but I really like MM11. I haven't played all of the Classic games, but the ways they were able to add new, actually useful weapons, a strong difficulty without feeling janky, and new game systems without hampering the feel of the Classic series only makes me sad about how they could have approached the X, ZX, or Legends Series. It's ridiculous!
@megamob5834
@megamob5834 5 ай бұрын
⁠X9 would sell like crazy….
@jacksonteller3973
@jacksonteller3973 5 ай бұрын
The problem is game publishers keep raising their expectations for sales even when it's unrealistic to do so, like EA expected Dead Space 3 to do almost COD-like numbers and for horror games that's just never gonna happen.
@aguila-wg3ug
@aguila-wg3ug 5 ай бұрын
I think the reason so many iconic game franchises aren't actually that popular is because of how much bigger gaming has become since it started to appeal to a more casual audience back in the mid 2000s. For the standards of the 80s and 90s something like Mega Man was probably a titan in it's own niche but once the niche became main stream it simply couldn't keep up with the new standards and all the new audiences it had to appeal to.
@kingkoopa64
@kingkoopa64 5 ай бұрын
Nostalgia is one hell of a drug and can really mess you up on what real or not
@MadPaperMario
@MadPaperMario 5 ай бұрын
I think gaming hit the mainstream around the 7th generation with GTA 4 and COD
@thejedisonic67
@thejedisonic67 5 ай бұрын
Definitely. Outside of Battle Network once it reached the 2000s they really stuck to their guns a little too hard. They barely changed up the gameplay formula, and when they did they were so stubborn as to trying to carry over certain design philosophies from the old days. X7 thought they could just slapdash 2d level concepts in 3d and that was a disaster. Being rushed titles also doesn't help though lol
@jacksonteller3973
@jacksonteller3973 5 ай бұрын
@@MadPaperMario I think it was around the 6th generation myself with the PS2 breaking sales records and with it doubling as a DVD player many families got one solely for that function as it was a lot cheaper then a regular stand-alone DVD player at the time.
@austinreed7343
@austinreed7343 5 ай бұрын
And the fans reject casualization attempts, even successful ones like Rockman X-Dive.
@Theguy493
@Theguy493 5 ай бұрын
Honestly I think Sony's focus on these big AAA tentpoles at the expense of everything else is inherently unsustainable in the long run. They need smaller IPs to fill the lineup out. Otherwise we are essentially buying a console for maybe one or two games a year. If that.
@ladyaceina
@ladyaceina 5 ай бұрын
you are correct this focus on endless growth is not sustainable
@TerrorOfTalos
@TerrorOfTalos 5 ай бұрын
This is why 2nd party and 3rd party to fill out gaps are important and why Sony is relying on them a lot this year.
@psycholuigiman
@psycholuigiman 5 ай бұрын
Honestly, it's not just Sony in my opinion. I think Indie games have shown there is a market for budget titles, but the only budget titles coming out of the big players are mobile games usually. They make their AAA games with so much money that the release has to sell millions just to break even. Imagine if instead of getting hundreds of folks to crunch so that overly pretty AAA game with too many particle affects ships 6 months after the initial release date, there were fewer people working on something smaller and less pretty. Knowing them, they'd still charge 60 or 70 bucks for it, regardless of quality or length. They might make a profit back with less than a million copies sold for once.
@kilowyatt1107
@kilowyatt1107 5 ай бұрын
They themselves know this, why do you think they tried to stop the activision buyout, cause they know without multi-platform super hits like cod there would be huge droughts of games (Look at the wikipedia page for ps5 only games lmao)
@MamoMark
@MamoMark 5 ай бұрын
Maybe the modern way to bring smaller scale games from Sony into the market would be PS Plus exclusive games, unfortunately. Sony and all major companies care about increased subs/sub retention. Having smaller budgeted games that can barely make any money being sold for $20 or $40, can instead be funneled into a sub service and hold people over until the next AAA comes out? However the counter argument of taking a portion of a team and making smaller scale games would be, why not just put them in a support studio or as the core devs on a game instead? Focus more on the big stuff, and continue making deals with AA or indie games to be put on PS Plus... It seems nearly impossible to imagine Sony will ever care to make smaller scale stuff anymore.
@Whackalope
@Whackalope 5 ай бұрын
As someone who’s favorite franchises are Road Rash, Jet Moto and Battle Arena Toshinden…I’ve long since accepted that they are extremely niche and will probably never come back lol. That’s ok, they were great while we had them.
@No_Envy_Gaming
@No_Envy_Gaming 5 ай бұрын
When it comes to niche franchises that we liked, what this boils down to is "Don't be sad because it's over, be happy because it happened." I would love a new installment to these niche franchises like Mega Man (mostly Mega Man X9), Parasite Eve, and Spyro to name a few, but considering the current climate of the gaming industry, it's highly unlikely. We'll have to accept that these companies will make whatever games they feel will break even.
@devonwilliams5738
@devonwilliams5738 5 ай бұрын
@@No_Envy_Gaming Survival horror remakes are in vogue, and a Parasite Eve remake would be a better idea than whatever the hell Foamstars is.
@pablocasas5906
@pablocasas5906 4 ай бұрын
@@devonwilliams5738 I don't know if the problem with Parasite Eve is that it's actually based on a series of novels, so Square-Enix would need to negotiate with its original rightholders
@devonwilliams5738
@devonwilliams5738 4 ай бұрын
@@pablocasas5906 I'm sure the rights are dirt cheap regardless, and it's mostly Squeenix's own OCs anyway.
@necro5363
@necro5363 5 ай бұрын
I think another thing is this. Some game franchises like Mega Man have a huge romhacking and fan-game scene, which is keeping the franchise alive, and even Capcom themselves know about it during some interviews for MML1 and 2 and tons of these Mega Man romhacks and fan-games have a lot of passion in them. I feel like a truly dead franchise is a franchise that nobody cares about it at all. When the company itself doesn't want to do anything with their I.P.s, then it's up to the fans to make their fan-games or original games inspired by them to satisfy their own fanbase
@MadPaperMario
@MadPaperMario 5 ай бұрын
True I would say a franchise like star fox is dead as no one really cares about it much
@ridgenyan-botxv367
@ridgenyan-botxv367 5 ай бұрын
​@@MadPaperMarioStar Fox is such a sad franchise to think about, it just never really had the opportunity to be the "best" version of itself. The series has three different starting points for no reason. You'd think that in a universe with people actively traversing between solar systems that the environments and conflicts would naturally write themselves, but NO! Instead of focusing on expanding the universe, like the Star wars Prequels, and trying to make the most out of a rail-shooter's unique aspects, like Panzer Dragoon, Miyamoto thinks it only makes sense to keep the focus between Star Fox and Andross and add a gimmicky cockpit control scheme. And when Assault was so close too.
@MadPaperMario
@MadPaperMario 5 ай бұрын
⁠​⁠​⁠@@ridgenyan-botxv367I agree with the idea that it’s potential wasn’t unlocked especially for story telling and expanding the lore of the series, but I think star fox 64 was very close to the perfection of the series only thing I wish they had done was go with the Star Fox Adventures approach and have some levels on foot
@shawklan27
@shawklan27 5 ай бұрын
​@@MadPaperMario same with f zero lol
@ColdHighway7
@ColdHighway7 5 ай бұрын
"When the company itself doesn't want to do anything with their I.P.s, then it's up to the fans to make their fan-games or original games inspired by them to satisfy their own fanbase" This statement perfectly sums up Command and Conquer, the franchise is largely kept alive due to it's modding scene
@nicoloenricorimoldi7425
@nicoloenricorimoldi7425 5 ай бұрын
I think that those “unpopular” franchises that managed to become popular again (Ratchet, Ace Attorney, God of War) did so by becoming accessible to a new audience (especially Ace Attorney, which was locked to Nintendo handhelds until 2019), after waiting some time to shake off the franchise fatigue they once had (again, Ace Attorney and God of War had a streak of sequels reiterating the same formula throughout the 2000s/early 2010s).
@rexthewolf3149
@rexthewolf3149 5 ай бұрын
It also helps that in the case of R&C and GOW that the Developers were willing to give them another shot. I have no doubt that if Sucker puch pitched a new sly or Naughty Dog pitched a new Jax and Daxter Sony would approve them. But the studios responsible have to want to do that.
@jd2792
@jd2792 2 ай бұрын
there is also the fact that youtube and social media helps infalte them ask most fans of these games and you will find they either never played them or just stright up emulated them
@jacksonteller3973
@jacksonteller3973 5 ай бұрын
Funnily enough the CSI game 3 Dimensions of Murder actually tackled this-one case has a murder happen at a gaming event and one of the games being demoed is a controversial first-person shooter and one of the suspects in the murder is a former developer who left after the company behind the new FPS refused to greenlight a sequel to his passion project(which was basically a parody of Sam and Max)and one conversation you have with one of the female employees there has her saying that despite the passion of the game's fanbase it ultimately just didn't translate very well into sales so they couldn't justify making a sequel to it.
@codysullivan2531
@codysullivan2531 5 ай бұрын
Huh never thought I would see that game mentioned here. Shame that Fuzzy and Bill never got that sequel.
@jacksonteller3973
@jacksonteller3973 5 ай бұрын
@@codysullivan2531 Ah yeah that was the name thanks. That reminds me, I really wish we'd get another CSI game, I miss these TV show tie-in games but I guess it's easier now to just fart out crappy mobile tie-in games with freemium currencies so there's no more need for games like NCIS or Law and Order.
@ShockwaveFPSStudios
@ShockwaveFPSStudios 5 ай бұрын
Funny story: I originally wanted to do a History of Telltale Games video series where I cover every Telltale game ever made (Telltale being responsible for making the CSI games). Surprisingly, while I was looking for research to write about the CSI series, I found little to no info about how the games were made, or what challenges they had to face while working on the games. I never actually finished my Telltale History series, due to Covid, my mental health, my life, etc. Sadly, all those scripts are gone because they are accidentally deleted.
@jacksonteller3973
@jacksonteller3973 5 ай бұрын
@@ShockwaveFPSStudios Damn sorry to hear that, might be worth taking another pass at them, i'd love to see a video series on that. It's a shame you can't buy Law and Order Legacies anymore, i'm lucky I got it when I did.
@TerrorOfTalos
@TerrorOfTalos 5 ай бұрын
That huge list was a compilation of information from both the Insomniac ransomware attack and official announcements of sales over the years, so that's why some games aren't on there.
@danieltarczynski6559
@danieltarczynski6559 5 ай бұрын
The disappearance of “mid budget” titles have really crushed a lot of these mid to low tier franchises.
@dorksanddragons
@dorksanddragons 5 ай бұрын
I've realized that "what's your favorite dead franchise?" and "what game do you want remade?" are essentially the same question, yet people have trouble answering the former. Mostly because they don't see the games they loved as dead franchises.
@thomasffrench3639
@thomasffrench3639 5 ай бұрын
I don’t consider something not being made anymore as dead. Is The Godfather a dead franchise because Godfather Part 3 was released 35 years ago? No.
@broodwars64
@broodwars64 5 ай бұрын
It's not the same question. Chrono Trigger and Valkyria Chronicles are 2 of my favorite games, and yet I wouldn't want them remade. Because whoever remade them would just fuck it up, as evidenced by all the bad Chrono Trigger versions Square Enix shat out after the SNES original and the abysmal Chrono Cross.
@jd2792
@jd2792 2 ай бұрын
@@thomasffrench3639 kinda the point is there is no demand for another one some games or movies are desgin to have an ending which is why if another godfather movie ever comes out it would probbly be a remake
@gatorslayer2388
@gatorslayer2388 5 ай бұрын
The fact a single silent hill game never surpassed 2 million copies is insane to think, its always been one of the most beloved horror game series of all time with even the silent hill 2 remakes trailer having well over 9 million views, wonder if anything will change when that releases.
@BleedForTheWorld
@BleedForTheWorld 5 ай бұрын
It's probably because it wasn't as action packed as the RE series has been even from the beginning. The SH trilogy is a true terrifying horror survival but sadly, it's always been niche.
@Lazrael32
@Lazrael32 5 ай бұрын
it was a differnent budget and standard. to compare it to modern day AAA games is silly. It never had a modern AAA 100's of millions budget. it probably didn't even cost A million to make the the first one.
@professorwizard8916
@professorwizard8916 5 ай бұрын
My biggest issue with a lot of big budget games is they always need to be realistic. They always need to be super high quality visuals where you can see the pores and each hair follicle. I don't want that. Give me more cartoonish or anime or stylized visuals. Thats why i still stick with Nintendo and a reason indie games do so well
@Rhubarb120
@Rhubarb120 5 ай бұрын
Agreed. Focusing on realism not only makes each game lack an artistic identity of its own, it can actively harm the development of a game by forcing everything to take so much longer because each asset needs to be photorealistic. For example, DMC5 removed a staple of the series because of the decision to make it realistic. In almost every other DMC game, there were multiple costumes for each character that were full model changes. But in DMC5 the only costumes are 1 simple recolor per character (if you buy it as DLC), and one costume that is the exact same as their default except the eyes glow. The reason given by Capcom was that developing multiple models per character would take too long, because they need to be such high quality. It was an entirely self-inflicted limitation that they put on themselves by deciding to go for hyper-realism in a series that had always been stylized with an anime-inspired aesthetic.
@thomasffrench3639
@thomasffrench3639 5 ай бұрын
That’s not the main problem. Realistic graphics are ultimately harmless, not every game needs to look like an anime or a slapstick comedy. The main problem is that big budget games require less risk, so they have the same mechanics as other games which critics praise for being accessible. The industry nowadays punishes innovation.
@jacksonteller3973
@jacksonteller3973 5 ай бұрын
I like both styles myself, Nintendo just kind of bore me now, their games feel too samey to me, Mario just ain't for me anymore.
@jacksonteller3973
@jacksonteller3973 5 ай бұрын
strongly disagree, I feel say Last of Us has a different identity from say Ubisoft or Quantic Dream titles I never have a shit about the costumes in the DMC series so 5 was damn good to me.@@Rhubarb120
@jacksonteller3973
@jacksonteller3973 5 ай бұрын
being accessibly is a good thing for people with disabilities though.@@thomasffrench3639
@mauricioaguilera3194
@mauricioaguilera3194 5 ай бұрын
But we don't want a AAA Game, just a decent Game. We don't need a Megaman that cost over a 100 millions. Most of these "dead franchises" could come back as games with a modest budget
@Lazrael32
@Lazrael32 5 ай бұрын
heck mega man 11 WAS considered a budget game by capcom. and in their earnings report they pointed out that not only was it a success, but that it surpassed their expectations. it's why the indie market and games like Tormented Souls and Gunvolt do so well and have multiple sequels. they don't need to sell a hundred million copies for profit. and the old games never needed it either.
@utopua4all
@utopua4all 4 ай бұрын
@@Lazrael32 Please don't remind me 11 is the highest grossing game in the franchise. It's not bad (outside the horrible soundtrack) but man, that fact it's the highest grossing is just sad.
@Lazrael32
@Lazrael32 4 ай бұрын
well if we adjusted for inflation it might change some figures. I imagine X might take the lead then.@@utopua4all
@secondavenger9775
@secondavenger9775 3 ай бұрын
It would still cost money and man-hours from Capcom's limited supply of those things that they could have instead spent on something else. It's called opportunity cost.
@austinreed7343
@austinreed7343 3 ай бұрын
@@secondavenger9775 That’s why outsourcing is a good thing.
@averysmalman8191
@averysmalman8191 5 ай бұрын
I can't speak for everyone, but a big reason why I'm nostalgic over "dead" game franchises is that it often reflects a past era when AAA developers could afford to and were willing to take risks with new IPs essentially for the sake of the art or with some kind of unique gimmick. Besides the examples from the video, Chibi-Robo, Jet Set Radio, and The World Ends With You are all "dead" franchises that weren't made with the expectation that they'd sell millions, but were passion projects to add to the studio's history; Ape Escape was made with the dualshock controller in mind as mentioned in the video, and Rhythm Heaven was basically a challenge to make a truly sound-based rhythm game that doesn't rely on visuals. Nowadays, AAA developers prioritize profit over everything, which is why those passion projects and experiments aren't seen much anymore, aside from the occasional remake/remaster/whatever or budget title that isn't relied on for the studio's sales that quarter. (TWEWY actually demonstrates this video's point very well; a sequel was demanded by fans for years and it finally got one over a decade later that was barely marketed because Square Enix apparently thought word-of-mouth would be enough for such a "desired" game...and whadayaknow, it flopped in sales, because all the demand for it came from its vocal but very small cult following and the franchise is invisible to everyone else) Obviously game studios have to make money, just as movie and music studios do, and focusing on what's popular is a reliable way to do that. That's why I feel that it's in the hands of indie developers to keep the spirit of "dead" franchises alive, such as Bomb Rush Cyberfunk for Jet Set Radio and Pizza Tower for Wario Land; indie games are largely crowdfunded, on a smaller budget, and aren't planned to launch a multimillion dollar franchise, so they don't have to worry about profits the same way AAA studios do (granted, Pizza Tower became a viral hit, but the point still stands). Therefore, they can afford to take risks with these passion projects even if they aren't always quality (looking at you, Mighty No 9). I actually used to indulge in the toxic behavior mentioned in this video, telling people they didn't play the "right" games if they don't like my favorite popular series (I told a guy on Miiverse who didn't like Fire Emblem that he played the "worst" ones, I.E. the popular ones that I don't like, and he should play the "best" ones, I.E. the ones that mostly long-time fans like) and blaming developers for not making the games I want (like Capcom making Street Fighter when I wanted Ace Attorney). Even though I dislike the direction AAA games have taken recently, I'm doing my best to remember that the new direction has happened because it sells, going back to old direction could potentially kill the industry, and I can always go back to my old favorites 'cuz they're not going anywhere (usually). TLDR: Many "dead" franchises are from a less cynical era that I have good memories of and can't be reasonably expected from AAA developers anymore, and I'm trying to move on from my former belief that bringing back those franchises will save the industry
@austinreed7343
@austinreed7343 5 ай бұрын
Bringing them back could actually damage the industry further; making them into annualized sequel trains to make up for their low budgets. Things like stunt casting, NFTs, shallow trend pandering, etc. could be used to squeeze more money out. Plus the toxic behavior kills many newer IP in the womb because “they aren’t what we wanted! We want older IP back! This is bland garbage!”, not caring that indeed many older IPs were bland garbage themselves. Many companies, especially smaller ones, don’t do research or care into picking what dead franchise should return, often going for any old dead IP. This results in games that are just as bland as the originals but bashed far more. Sega has the right idea with SOR4, for example.
@thomasffrench3639
@thomasffrench3639 5 ай бұрын
I feel like a big reason for experimentation was mostly due to the fact that developers were in a really unstable industry with consumer taste changing like every 3 years. In fact I think that that was the time when most of these dead franchises really started to die. Sure you had some stuff like 2D Platformers survive due to handheld consoles, but that was not the norm. So a lot of the series that were left behind was due to that change. But now that gaming is much more stable you have less people making risks out there.
@austinreed7343
@austinreed7343 3 ай бұрын
@@thomasffrench3639 The gaming industry being somehow destabilized would lead to franchise revivals en masse, right?
@New2RetroReviews
@New2RetroReviews 5 ай бұрын
One of the reasons a lot of these IP's died out is because a lot of the fans from that era and casuals moved on. While a lot of hardcore people stayed, as you said, hardcore fans only make up a small amount. Gaming obviously is more popular now more than ever. It's reaching everyone, its the biggest form of entertainment, eclipsing movies, tv, and music. And a lot of these companies I feel didn't keep these guys around not just because they didnt believe in them, but because they wanted to do more, and also didn't give people access to play a lot of these older games or do even a half ass job of advertising the return of a game with a remaster or remake. Doesn't help, as you pointed out, these games didn't crack a million sometimes, but for the time they came out and the money they made, it was good. But now, they won't risk it because they are looking at the money made from yesteryear. Take for example The Resident Evil Outbreak series, everyone wants them back but they didnt do so well in the early/mid 2000s, but thats also because those games came out before their time. Now online games are huge, but gaming executives wont take the chance due to past earnings. However, you can do it right if you look at something like Streets Of Rage 4. The SOR series has been dormant/dead since the 90s when the original trilogy hit the Genesis. Afterwards it was just subpar ports. But then SOR4 comes out and meets with both fan and critical praise (pretty sure it sold well too) and now Sega themselves are giving their old IP's a chance. So its like a mix bag really. Can a megaman game or a new dino crisis exist? Perhaps. But its also up to the fans to cheer these things on when they do happen and its up to the companies to not half ass any kind of game they are working on thats an older IP and let the developers with a vision do their jobs.
@ceamonks890
@ceamonks890 5 ай бұрын
For me, I'm OK with classic franchises or individual titles from yesteryear never coming back if they don't have something new and passionately genuine to say, rather than remain perpetually milked forever. A lot of the time, they told the full story they wanted to tell and bowed out gracefully. But even if not every IP got the ending they deserved, there's plenty of quality fanfiction and fangames out there, which may fill the holes left behind by the absence of a new official entry, that exist to provide a much desired sense of narrative closure or keep the spirit of its old-school charm alive in some personally meaningful capacity. Something I've come to realize and accept as a guy who's entered into my 30s, is that a lot of folks nostalgic for any sort of media (never mind games), mostly wish for familiar IPs or faces to come back in order to regain a semblance of the feelings they had when they experienced them for the first time in their youth and escape briefly from the misery that inevitably comes with adulthood. However, what does it usually end up with? Mostly uninspired, tired, soulless retreads which fail to live up to their beloved predecessors and retroactively damage the brand by playing it too safe for appealing to peoples' collective nostalgia. For every Devil May Cry 5, Metroid Dread or Deus Ex: Human Revolution which does this approach correctly, there's a dozen Sly 4s, Western Silent Hill games and failed Thief reboots to counteract the positive sentiment which comes from a revival after a 10+ year long absence. Do I still miss characters that I personally grew up with? Of course I do. But stories naturally end and as often difficult as it is to accept, sometimes you just have to say goodbye to fictional characters that you've become attached to and move on to other things at some point. The old stuff will always be there for you to go back to for brief forms of escapism whenever you are in need of it and provide appreciated moments of happiness, but that shouldn't stop you from going on to appreciate newer material too (even if it can frequently prove easier said than done with the often drastic quality inconsistency in this day and age).
@ryujithegoofydude2586
@ryujithegoofydude2586 5 ай бұрын
Yeah I do miss sly cooper and jak and daxter but those series ended perfectly and I am fine with it
@thomasffrench3639
@thomasffrench3639 5 ай бұрын
Yeah, the only real series that I really want to come back is Castlevania. They (IGA/ArtPlay) obviously still have more story and ideas for the new game, but they can't do it because they don't have the rights to finish them. That is when things become frustrating, not that Mega Man releases Mega Man 4.5 doesn't come out. Like people still want a new Metal Gear game, but Kojima is clearly finished with it. This idea that franchises are just some never ending thing where sequels should be expected is strange to me.
@MegaDrainProductions
@MegaDrainProductions 5 ай бұрын
For any fans of the Jak and Daxter series, it shouldn't come as a surprise that 2, 3, and X did so poorly in sales. There was a major backlash against 2 of most people writing it off as a gta clone. While 2 definitely has the best story of the franchise, the difficulty spike and lack of checkpoints really turned people off after coming from how easy TPL was. Then the people who were disappointed by Jak 2, likely didn't buy 3. And I wouldn't be surprised if all the people who didn't like the driving in 3 assumed X would be more of the same. That or they just didn't like kart racers and mario kart was still the best at that.
@fanlikeyourself5053
@fanlikeyourself5053 5 ай бұрын
It was mainly because of Jak II's sales in Japan. The first game sold very well as it was marketed as a family friendly platformer a bit like Crash was. But Jak II's darker tone and story just wasn't what most people were looking for or wanted for the series at that time. And Naughty Dog knew this going into the second and third game.
@Wyrdist
@Wyrdist 5 ай бұрын
I played them all when I was like 7. I liked TPL until I saw the first Jak 2 commercial. Jak was just way cooler in 2 and 3. I played the shit out of those games, especially Jak 2 without a memory card, which means I watched those goofy ass cutscenes a lot. Even then, I didn’t question how silly the shift from TPL to Jak 2 was until I was a bit older. The fact that he went to the future worked for me. Like of course he has guns now, he’s in the future.
@MegaDrainProductions
@MegaDrainProductions 5 ай бұрын
@@fanlikeyourself5053 That's very true. NaughtyDog assumed with the release of gta 3 that that was where the gaming industry was going, but not until the ps3/360 era. So they made Jak 2, 3, and X to reflect what they thought the rest of the ps2 generation was going to be and it unfortunately backfired because as you said it wasn't what everyone else was expecting. We obviously loved the tonal shift, but everyone else didn't though :/
@jacksonteller3973
@jacksonteller3973 5 ай бұрын
@@MegaDrainProductions honestly I think making Jak 2 more of the same would've only killed the franchise faster as mascot platformers weren't very popular at the time.
@dragondelsur5156
@dragondelsur5156 5 ай бұрын
There's also the truth that, when conceptualizing for Jak 4 they immediately realized they couldn't do more for this series. If they wanted Jak and Daxter to come back, of course they have to get through Sony, but they still could, but fatigued developers wouldn't know what to do with the series.
@KrankuSama
@KrankuSama 5 ай бұрын
The premise of this video doesn't work because the fandom for these games are not misguided, you acknowledge that game budgets have ballooned in recent years but you don't observe the fact that this is the case for every medium, budgets have inflated for everything and audience participation numbers have increased perpetually not just for games but movies, books and TV, and then you go on to discuss the dwindling influence of Mega Man and CastleVania but you're talking about franchises whose best years were the NES and SNES generations, its odd that you would extrapolate these sales and apply them to a contemporary gaming trend because they were more influential and important in previous generations. Obviosuly Mega Man 2 isn't doing Monster Hunter or Resident Evil numbers now but it was considered influential enough at the time to be adapated into a ton of merchandising and was a certified hit. You're too focused on sales figures, a game does not need big sales to be culturally relevant or lucrative or be a part of popular culture, for many years the most sold games were the ones bundled with consoles and yet people don't talk about Kinectimals or Kinect Adventures do they? Even a powerhouse like Halo didn't sell as many copies as Kinect shovelware at launch and yet Halo is an institution, it has a huge fandom and an extended universe of Novels, Comics, An anime collection, A TV show and snacks, Master Chief is a recognisable icon of gaming. I think you observed something that other people have noticed, which is that people tend to gas up their favourite games like how Banjo Kazooie is seen as this masterpiece but it was competing with something less discussed like Croc: Legend of the Gobbos, but you can't take an example like that and try to extrapolate it to the entire industry because it means you're ignoring a wider cultural context that makes these games more lucrative and more discussed. It's not misguided to suggest that Banjo is more influential on the gaming landscape than Croc even if they did sell a similar number of units, this retrospective holds value because its a text in a wider story, one of Rare, a developer who produced some of the best selling and most recognisable Nintendo games Also I think its really weird that you suggested BYG&E2 was delayed because of this effect? Why do you think thats the case at all? There doesn't seem to be any proof of this.
@KrankuSama
@KrankuSama 5 ай бұрын
@@KaminoKatie yeah, I think it's a bit disengenous when looking at a game that got a lucky hit in the early days of 3d gaming, to then say it's misguided that we would consider banjo kazooie a bit more important and influential.
@jd2792
@jd2792 Ай бұрын
​@Ostrava_Of_Boletarialike it or not sales figures what really matter we live in a capitalistic world things need to make profit
@Flipendo64
@Flipendo64 5 ай бұрын
The big thing I think you're missing here is that most people don't actually care if their favourite series sell well other than the fact that them selling well normally means more is on the way. If I love all of the unique games PlayStation has made over the years I'll hold a grudge against the way they're currently run because third person action game describes probably 99% of the games they release now. And PlayStation is a company so they'll make whatever sells the most copies but that doesn't mean I have to thank them for it. I'd rather play games from smaller studios that try new things.
@k96man
@k96man 5 ай бұрын
Try new things or at the very least explore old things in the interesting way
@leviticusprime4904
@leviticusprime4904 5 ай бұрын
@@k96man thank god for spirtual successors.
@TerrorOfTalos
@TerrorOfTalos 5 ай бұрын
You can get what you're looking for elsewhere though.
@orangeslash1667
@orangeslash1667 5 ай бұрын
@@leviticusprime4904 Most franchise are usually ether simple of 2d sprites. Both of which can be done well with indie companies.
@thomasffrench3639
@thomasffrench3639 5 ай бұрын
@@orangeslash1667the problem is that from what I’ve seen a lot of indie games don’t actually push genres forward with interesting mechanics (not all of course) because they are appealing to people who liked how it used to be, which is very limiting. And I have no problem with that, but a lot of the time, I would just rather play the game that inspired the indie game instead or find a hidden retro gem in that style. It kinda baffles me when people say they want games like old JRPGs, when they haven’t even played many classics, only Chrono Trigger, FFVI and Secret of Mana and haven’t even tried stuff like SaGa. It is just kinda strange to me.
@Jprime777
@Jprime777 5 ай бұрын
I think something that helped a lot of the older franchises gain more "popularity" or long-term fanfare than the sales would suggest is actually the rental industry. It's mostly dead now sure, but back in the late 80s and 90s it was huge. kids would have played most of their games through rentals back then. Mega Man and Castlevania in particular were perfect rental games. They were tough but quite short, so ideal for a weekend rental really. I'm ye olde enough to remember those days and neither me or any of my friends actually owned much of a game library back then. Even into the 90s rentals were still big, like you could rent Twisted Metal 2 for a weekend and see most everything the game had to offer. Rentals may not have been ideal for the publishers I suppose, but for the consumer it was great for the time when video games were typically quite short and simple
@DrDipsh1t
@DrDipsh1t 5 ай бұрын
Price as well. Back when I was a kid in the 90s, $50-60 for a game was a lot of money. Now it ain't much. I remember putting money together with my friends to buy one copy of the game and then burn copies for the rest of us to play (modded psx days)
@thomasffrench3639
@thomasffrench3639 5 ай бұрын
Sure, but if you look at other countries, particularly Japan, rentals weren’t a thing, so it’s not just simply rentals.
@MadPaperMario
@MadPaperMario 5 ай бұрын
It’s most likely social media and collabs (like smash bros)
@jacksonteller3973
@jacksonteller3973 5 ай бұрын
Nintendo actually deliberately made many of their games harder specifically so they were unlikely to be beaten during a rental period(Battletoads was notably more difficult in the US then in Japan for that reason).
@thomasffrench3639
@thomasffrench3639 5 ай бұрын
@@jacksonteller3973 actually it was the other way around. Japanese Battletoads was made easier
@starwars90001
@starwars90001 5 ай бұрын
I think popularity is only half the reason games don't get sequels. There's a lot reasons both internal and external as to a game's success or failure, one could be budget. Dark Souls 2 only sold 2 million copies at first but because of it's budget management and low sells goal it was a big success. Meanwhile, Dead Space failed it's sells goal because it's sells goal was too big for it to meet. This is to say success and failure is deeper then being popular.
@littlezimty
@littlezimty 5 ай бұрын
Back in the day games looked and felt different from each other. Studios weren't sure what the rules or expectations were, and were brimming with new ideas in untested waters, so we got a lot of experimental weird stuff. They also had to build their own engine when making a game! These days they have tons of data on what sells well and their budgets are so huge that most of them are highly risk-averse. Add to that most non-indie games seem to use the same 3 game engines and they really start to look/feel same-y. I've long felt that I am not a "modern" gamer, that these games are made for someone who isn't me, and while that's disappointing it's also understandable.
@thomasffrench3639
@thomasffrench3639 5 ай бұрын
I feel like a lot of the time they were just ripping off other games. Like you know the NES games that have very obscure and random ways to progress? That was literally just ripping off Tower of Druaga.
@notsyzagts7967
@notsyzagts7967 4 ай бұрын
It seems easy to complain about a handful of major game engines ruining games' identity but you must understand that the cost and time of developing a custom engine for every studio aren't as feasible as they used to be. Much more cost is associated with big studio games than ever before which usually needs to be put into development time and staffing to meet a deadline. That means they need an existing engine filled with current tech standards ready to go immediately. The time and expense of creating a new engine usually isn't realistic anymore. Sure it would be ideal to have every dev use a unique engine; it would come at the cost of many fewer releases in a year and more teams going out of business as a result. Unfortunate as it may be, the nature of modern gaming development doesn't allow for the same amount of custom engines as it did before. For better or worse, things have changed.
@JustKandyMan1
@JustKandyMan1 4 ай бұрын
I always shake my head when diehard fans of series attack developers and accuse them of wanting to bury a franchise. While video games can be seen as art (another debate entirely) the studios need to make money first and foremost, if the game doesn't make money then it doesn't matter how much the developer loves and treasures that series. There's nothing wrong with loving a franchise and wishing for more but the notion that franchises "die off" is some grand conspiracy is ludricous.
@HybridAngelZero
@HybridAngelZero 5 ай бұрын
I admit, while I used to be pretty snarky towards modern Sony games - never towards any developers or anything, just chatting with friends - and would say stuff like the next Intelligent Qube/Jumping Flash/ Ape Escape is going to be a gritty third person cinematic adventure with a bearded father figure, I eventually realized that Sony kinda doesn't get enough credit. Yeah, I would love a new Wild ARMs, Dragoon, or Loco Roco but hey: every single one of those games has its legacy releases available for purchase right now on current PlayStation hardware. And hey, a lot of the people who made those classics what they are have started work on spiritual follow-ups like Armed Fantasia or Ratatan. Also, I encourage anyone who has a lot of dead or hiatus-ed series in their favorites list: Go explore the history of those series, see what else the creatives have made or may be working on. You could have had a favorite under your nose this entire time
@thomasffrench3639
@thomasffrench3639 4 ай бұрын
Yeah I much prefer having old games on modern consoles without much input lag than a remaster or sequel.
@jaccblacc8424
@jaccblacc8424 5 ай бұрын
Though I prefer Jak 2 and 3 over Jak 1, I find it funny and depressing that the reason why Naughty Dog changed the tone and gameplay drastically in the first place was to earn more sale numbers, as kids weren't interested in kiddyshit games and want to play adult games like GTA , and yet the sequels ended up selling poorly in comparison to Jak 1. Slightly off-topic: Another thing is that Naughty Dog, during the Crash-era, would do anything to please the Japanese market. Like changing Crash's design in Japan, Coco being originally designed by Japanese artists (Ape Escape Artists), removing Tawna because a Japanese kid thought she was too old during a playtest (plus she was too sexy for a kids game), censorship, the Crash dance, Fake Crash, giving Crash 5 fingers, etc... But then they stopped gaf after Jak 1, which is why the sequels sold poorly probably because they weren't as "Kawaii" as the first one. Hell, Jak 3 and X didn't receive any Japanese release!!
@thelastgogeta
@thelastgogeta 5 ай бұрын
I think Jak would have had some natural attrition in sales regardless of what route they went, but they did rub people the wrong way even if the Jak 1 -> 2 and 3 transition was exactly what I wanted at my age especially given that it still felt Mascot Platformy enough despite influence from GTA. As far as the localisation attempts for foreign markets, it was novel that they did so much but it was ultimately subject to the game/series they were on. I also think it is possible to have the wrong playtesters or take the wrong lessons, Hideki Kamiya didn't even up selling lots of Viewitiful Joe but he stuck to his guns... Do you really want to answer to kids who all say "The head's too big" or "Silvia's annoying, I just want to kill her". I don't mind to say that earlier builds especially of his games haven't had curious choices, but sometimes the committee needs to leave it to the designers.
@billyboleson2830
@billyboleson2830 5 ай бұрын
The Tawna bit is especially funny in todays context with how popular Lady D from RE8 was
@thelastgogeta
@thelastgogeta 5 ай бұрын
@@billyboleson2830 I think it is funny given that they connect with more mature or sexual characters on occasion or in moderation. Ratchet and Clank got a lot of stuff through while being rated 3+ consistently in Europe for what that's worth. If nothing, it shows a yearly series doesn't need to be M rated but also that the world won't come to an end if guns or sexual humour are in a game that has the same rating as Mario.
@orangeslash1667
@orangeslash1667 5 ай бұрын
@@thelastgogeta Fun Fact: Naughty Dog confirmed that Banjo Kazooie was the biggest inspiration for the first Jak game.
@ci7210
@ci7210 5 ай бұрын
If OG Tawna were to return, they probably need to bump the rating to Teen rating. Would like to see a teen rated Crash Bandicoot. Also Crash Bandicoot even now is still more marketable.
@CursedShinobiClown
@CursedShinobiClown 5 ай бұрын
Its not impossible for a smaller dead franchise to become more popular, DMC was dead for years and never sold higher then 2 or 3 million but here comes DMC5 reviving the series and selling way more then any other game in the series. You also have to account for emulation downloads and rentals for older games so its technically higher
@MILDMONSTER1234
@MILDMONSTER1234 5 ай бұрын
Armored core 6 too
@stereotypicalemousername9507
@stereotypicalemousername9507 5 ай бұрын
as a sly cooper fan i’m not mad we haven’t gotten a new game im mad the fucken movie got cancelled
@ShirakiAkarin
@ShirakiAkarin 5 ай бұрын
That Armored Core 6 has made so well has made me so happy to see that one of my favorite franchises is alive again. Now i'm just waiting for a new Twisted Metal game, i hope the TV show can get something in the works.
@ryujithegoofydude2586
@ryujithegoofydude2586 5 ай бұрын
Twisted metal tv is getting a season 2 so maybe in the future they could make a new twisted metal game
@Maturas
@Maturas 4 ай бұрын
I have just one issue with dead franchises. If a AAA developer/publisher has no intentions of continuing a franchise for any reason, why not just sell it then? The developer/publisher will make some extra money on the side, dispose of the unwanted franchise, and this will allow a chance for the franchise to thrive under a new ownership.
@austinreed7343
@austinreed7343 3 ай бұрын
Theoretically, but they could very easily find a bad egg of a developer, and this also prevents things like crossovers.
@thomasffrench3639
@thomasffrench3639 5 ай бұрын
Castlevania is weird situation considering that it is more popular today than it has since the NES days. The problem with Castlevania is that what Castlevania fans would want is an indie game, and a big publisher like Konami probably isn’t looking for that. All of their remakes are of 3D games. So while a new Castlevania would probably be the most successful game, it will still not be done. It would be like Metroid Dredd. Also not every series needs to continue. Like for Castlevania I would be happy with just finishing the main story with the last two games planned. I care more about artistically completing something instead of just making sequels because people like it.
@maxpops8427
@maxpops8427 5 ай бұрын
I’ll Argue the reason Castlevania is popular now is the Netflix series
@austinreed7343
@austinreed7343 5 ай бұрын
Lords of Shadow has potential though.
@thomasffrench3639
@thomasffrench3639 5 ай бұрын
@@maxpops8427totally, but that’s only part of it. The popularity of the Metroidvania genre and the colloquial usage of the term. Not to mention the game that used Castlevania as a marketing tool was able to sell higher than any entry of the series. There’s a lot of reasons for the popularity of Castlevania at the moment.
@SacrificAbominat
@SacrificAbominat 5 ай бұрын
This is kind of rare but I've seen it happen a couple times. Some dead franchises are being brought back to life with new indie level entries continuing them where the budget is much lower but due to the tech/presentation being much better nowadays they're pretty close in quality to the previous games in the series if not a bit better. For instance Fuga Melodies of Steel is a continuation of the Little Tail Bronx series that was started with Tail Concerto, CyberConnect2's first game made over 25 years ago. That series in particular usually gets a new entry every 10 years with Solatorobo coming out in 2010 and now there's the Fuga Melodies of Steel trilogy that started in 2021. An interesting thing is that they actually revealed budget for the first game, and it's $2-3 million. With each of these games selling 200,000 units I think they've recouped development costs and made some money off of these games by now too. Not to mention the sequels are iterative to the original where they just expand upon the mechanics while keeping pretty much the same presentation. So the sequels are probably a heck of a lot cheaper to make because they reuse a lot of the original's assets. Maybe some other developers should follow suite with their dead franchises, and make lower budget indie level continuations of them instead of letting them just continue to be dead. I mean I don't think most of them will, especially the big AAA publishers, because they will just play it safe and follow the money. Still I think it would be good for the industry got to the point where there's more smaller more experimental returns of dead franchises instead of the same few AAA franchises getting another schlocky sequel over and over again. I'd love to see Naughty Dog or another Sony developer make an new indie level entry in the Jak series with pretty much the same presentation as 2 and 3 because it honestly doesn't need the high budget AAA look IMO. It's also a vastly more interesting universe to explore than Uncharted or the Last of Us too. Heck why is the Last of Us Part 2 getting a remaster/remake when the game is just over 3 years old at this point. It seems like such a waste of time and resources to do that instead of starting up a new franchise or bringing back Jak.
@thomasffrench3639
@thomasffrench3639 5 ай бұрын
Maybe this comes from a sense of archive panic on my part, but do we need more games? Some franchises aren’t dead, just finished. Although I haven’t played any of the Metal Gear games, it does seem like those games don’t have loose ends. And a franchise that I love, Castlevania only really has like 2 games left to fill in the gaps and if those 2 games were made, I would be happy to have no more games. Not every game series needs to continue as they are finished.
@SacrificAbominat
@SacrificAbominat 5 ай бұрын
@@thomasffrench3639 It depends on the franchises, but yeah there are a lot of franchises that don't really need more games when it comes to the story. Though there are a lot that don't have an overarching story that could have new entries that do something new with the original mechanics as well. It also depends on what the developers could come up with for these dead franchises as well. This is another reason why I don't see every dead franchise just coming back on a whim. Though the ones that do could do something pretty unique and experimental with a smaller dev team and budget. Limitations breed creativity in a sense. In the case of Fuga they decided to go with a prequel trilogy with a way darker story and a linear resource management turn based game with a visual novel presentation instead of making another 3D platformer where you throw enemies at each other like the previous two games did. It's about as far from what the previous games did gameplay wise, but still works within and adds to the franchise due to it adding more world building and lore to the series. Other series could go with this approach, but I have seen that fail pretty badly in the past as well. Still I'd much rather they bring back dead franchises with experimental indie level games than just make more games for only the successful franchises because they're guaranteed to make their money back.
@jacksonteller3973
@jacksonteller3973 5 ай бұрын
It's not a waste of time though as it's not like a Jak game would've been made even without the remaster, budgets simply don't work that way. I honestly don't know where else Jak and Daxter could go as a franchise. Now Sly Cooper on the other hand...
@austinreed7343
@austinreed7343 5 ай бұрын
@@SacrificAbominat In fact, the failures in that category are quite common due to Sturgeon’s Law. The Prehistorik revival, though it technically was always indie, killed the franchise for good.
@SacrificAbominat
@SacrificAbominat 5 ай бұрын
@@austinreed7343 Yeah there's a big chance these kinds of revivals are quick cash grabs instead of actual passion projects. In that case fans will definitely regret their favorite series returning without the magic that made them good in the first place.
@q306005
@q306005 5 ай бұрын
I'll be honest, I didn't even know there was an Ape Escape, Jak and Daxter, or Parapa the Rapper remake or remaster. I don't remember them ever being advertised. A lot of what boosts sales is advertising. I feel like publishers sometimes intentionally put out remakes and remasters of older franchises with zero marketing behind it so that it sells poorly and they can point at it later to prove that the older franchises don't sell as well as the remaster of the remake of the sequel of the boring zombie game.
@TerrorOfTalos
@TerrorOfTalos 5 ай бұрын
Marketing adds to cost though and that's risky with some of these IP.
@dc7981
@dc7981 5 ай бұрын
17:41 This right here. I distinctly remember back in the day in the video game e celeb scene during the 7th generation of consoles popular and successful games like Halo and most shooter games were demonized over more colorful niche games. Saying halo was just another multiplayer shooter with no plot 🙄
@austinreed7343
@austinreed7343 2 ай бұрын
We can also see this today with people defaming games in successful genres today.
@clementcastro9725
@clementcastro9725 5 ай бұрын
It's sad that the Silent Hill series has 4 games in development but the lack of updates and activity makes it pretty much (still) dead.
@REvoLverj98
@REvoLverj98 5 ай бұрын
That's Konami for you. "Fuck the Yugioh card economy! Fuck Kojima! Fuck all our IPs! Make more pachinko machines!"
@orangeslash1667
@orangeslash1667 5 ай бұрын
@@REvoLverj98 Good news: the creator of Silent Hill is making an action horror game as we speak. As for Metal Gear, Unmetal and Volume are good alternatives. Blazing Chrome is very similar to Contra.
@devonwilliams5738
@devonwilliams5738 5 ай бұрын
I openly expect Silent Hill 2 remake to be even worse than Warcraft 3 Reforged and the XIII remake, and Silent Hill F to be the worst game of whatever year it releases in.
@orangeslash1667
@orangeslash1667 5 ай бұрын
@@devonwilliams5738 There's an upcoming game called Slitterhead, that will have some of the staff from Silent Hill.
@austinreed7343
@austinreed7343 5 ай бұрын
Not to mention the horrendous quality.
@broodwars64
@broodwars64 5 ай бұрын
My issue is less that these old franchises aren't getting new entries, but that nothing NEW like them is being created. Companies like Sony have been so successful, and yet they can apparently only spare the funding to make the same, dreary open world 3rd person realistic shooter with minor stealth and crafting. The demand is clearly THERE for something else, or Nintendo wouldn't still exist. The companies just refuse to make it. Even Playtonic, a company created explicitly to MAKE mascot platformers, seems to have given up. The lack of variety in modern games leads to people pining for older days when we had this variety of legacy franchises. By contrast, we just found out that Insomniac is trapped making generic Marvel games till the 2030s.
@TerrorOfTalos
@TerrorOfTalos 5 ай бұрын
Outside of the shitty royalties disney takes Insomniac making mostly marvel games for the next 5+ years isn't such a bad thing from a certain angle. It lets them expand their tech and dev experience, remember they don't own the IPs but outside of something like suits or obvious iconography and designs the rest is all owned by Insomniac/SIE; this includes but is not limited to animations, gameplay systems, vfx, assets etc. So when someone else makes a Spider-Man game in the 2030s they'll have to start from scratch just like Insomniac did in 2014.
@austinreed7343
@austinreed7343 5 ай бұрын
There have been attempts in the indie scene, like Gunvolt. But if you're not into dark and serious mascot platformers, you're outta luck.
@thomasffrench3639
@thomasffrench3639 5 ай бұрын
The problem is that 3D platformers are hard to make. Mascot Platformers appeal to a wide audience, but when the wide audience isn’t interested, it all depends on hardcore gamers. And those hardcore gamers are probably looking for more challenging and intensive games like 2D Platformers or hard action games. And even with 2D Platformers, they are designed a lot differently than they used to. Most modern platformers increase checkpoints, but each checkpoint has a really hard but quick obstacle course until you do it again at the next checkpoint. Old platformers used lives systems so you could master the mechanics then have some difficulty spikes in the level. So even if we got back to it, I don’t know if it would find a niche, but I guess it’s a possibility
@dragondelsur5156
@dragondelsur5156 5 ай бұрын
Has support BEEN THERE for said legacy franchises since the begining or are people pining to them just to spite the devs of the games they don't like?
@austinreed7343
@austinreed7343 5 ай бұрын
@@dragondelsur5156 Back then it was mostly the former. These days it tends to be the latter. But I agree that spite has become a major problem.
@theclown2257
@theclown2257 5 ай бұрын
The only thing I really disagree with here is saying that we should be fans of the developers rather than the games. There are plenty of examples where I lobe the game but the people who made it aren't great people. Sometimes you have to separate the art from the artist
@ChaosReacon137
@ChaosReacon137 5 ай бұрын
The main criticism I have for the video is that 1 mil sales doesn't determine if a game was successful, but it shows how successful it was. A big reason why I bring this up comes down to Mortal Kombat only had 4 people make the first game, but team size also doesn't say if something was successful. Cause while a game or expansion can sell over a million units, it comes down to costs and if the company is managing their funds responsively (cough cough, Bungie, cough cough). I bring these up because there's a difference in how games are made today compared to the NES days. Some methods stayed the same, low team sizes still put out good, if not great game. However, how big was the video game market back then? When video games were seen as children's toys? Early years of gaming was advertised for all ages, but how many that weren't in the games industry dropped gaming to "grow up?" Because without the paying audience, it was kids at the mercy of knowing the game existed and/or if their parents bought it for them if they couldn't earn the money from elsewhere. That's just tackling the millions sales as a marker that a game was successful. However, success means many other things, but it usually comes down to the cost to make the game. It'll depend on the size of the team to see if the sales were profitable enough for it to be deemed successful. A million units sold for a small team would be seen as the jackpot. But, with inflation and how complicated game development has been, a million units may not be considered successful depending on the size of the project. While I understand the core idea behind the video, this is just some food for thought
@austinreed7343
@austinreed7343 5 ай бұрын
This might be part of why people push for more crossover games such as Capcom's Vs. Series, to see their favorite IP get in as roster filler in something like that.
@pablocasas5906
@pablocasas5906 5 ай бұрын
I think that's also a reason why Smash Bros. character speculation topics can get so heated, people want to see some of their favourite character/series represented and seeing how Sakurai and his team has often included obscure characters gives people hope that maybe their wanted character maybe added
@austinreed7343
@austinreed7343 5 ай бұрын
@@pablocasas5906 Indeed so. CvS3 conversations also get pretty heated, because the first two games had a very specific focus, and the debate is about whether this focus should be kept, relaxed (SvC Chaos noticeably relaxed the original focus), or abandoned completely, especially due to the various franchises people want to see again.
@iraford5788
@iraford5788 4 ай бұрын
​@@pablocasas5906yep people even demanding non gaming franchises to make it in Smash bros as well like Goku and Marvel characters is always a hilarious one toe lmao 🤣.
@austinreed7343
@austinreed7343 4 ай бұрын
@@iraford5788 Multiversus’s extremely loose roster concept didn’t help. This led to all sorts of strange speculation.
@BlackHook13
@BlackHook13 5 ай бұрын
Welp, looks like only Fifa, NHL, CoD, Fortnite and Minecraft deserve to exist now. The masses have spoken, want something else? Too bad, a game needs to make all the money otherwise it doesn't deserve to exist!
@JuanPablo-su6vw
@JuanPablo-su6vw 5 ай бұрын
And you think that the only games that exist nowadays
@homem-pobre
@homem-pobre 5 ай бұрын
So you are going to pay the bills for them when the games you want flop or what?
@JustForGaming_Alt-kf8lz
@JustForGaming_Alt-kf8lz 5 ай бұрын
​@@homem-pobreThere are piles and piles of dead studios that chased after what sold. Companies that died for what were popular IPs at the time, that died trying to latch onto popular genres, that died trying to cater to new tech, that died for a dozen other things that were supposed to be safe bets. Sure trying to revive a franchise that people have well and truly abandoned is a great way to lose cash but likewise the mentality of "this thing made lots of money so we should do it too/do it more" has bankrupted plenty of studios.
@BlackHook13
@BlackHook13 5 ай бұрын
@@homem-pobre That assumes that games need to have a AAA budget. Make a bunch of cheaper budget games that don't need to sell trillions to break even and become a profit. And when they flop the company won't go bankrupt...
@homem-pobre
@homem-pobre 5 ай бұрын
@@BlackHook13 These low budget games you are talking about are also a huge gamble, they may not only flop but also get bad reviews, hate from fans and tarnish the name of the company, specially when some of these companies are known to release quality games. Take Naughty Dog for example, what if they released a low budget Jak sequel and the fans simply got mad because they expected something like Ratchet and Clank Rift Apart, or the critics hated the game for whatever reason, or even if everyone loved it, if that game flops people have to be laid off, and it may even affect their bigger game. Decisions for all outcomes have to be planned beforehand and it looks it simply isn't worth it for them now. You can't expect any company to simply make games that aren't popular and lose money just because you want them to, sure following trends may lead them to fail but doing things they already know will fail also won't help them in any way.
@DarkOverlord96
@DarkOverlord96 5 ай бұрын
I think another thing people should take into consideration when wanting these old franchises to return is the issue with how they could get "modernized." This is something I've noticed especially with modern remakes where they will bring back an old PlayStation series with a remake but the remakes themselves, while faithful for the most part, also have stuff that's taken out or straight-up censored, not to mention how modern sensibilites also affect stuff like how the story and characters are presented and thus a lot of the charm of the original is gone (ie. the 2016 Ratchet & Clank remake and the RE4 remake) or if we're talking about sequels that they could end up retconing and retroactively censor stuff from the old games, like Mortal Kombat did with MK11 and now with M1K. At that point, it is best if they should just leave the franchises and games as is, completely untouched with maybe something like an HD remaster since those don't get many drastic changes. It's why, for example, and I know this doesn't count as a dead franchise, but I don't want the old Kingdom Hearts games to get remakes and the HD ReMixes will always be the best ways to play them.
@thomasffrench3639
@thomasffrench3639 5 ай бұрын
Yeah, gamers have this weird obsession with not letting franchises just exist how they are. Like MGS wrapped up it’s storyline with the 4th game, did we really need another one? Or did we really need Classic Mega Man games after the first 6 on the NES? Look at Ninja Gaiden: that trilogy of games literally just existed and were popular, and there was no real need for sequels as they did what they needed to do, and if you want to play Ninja Gaiden, you can play the trilogy. Obviously you have the Xbox games, but those are entirely different and aim to be different things
@jacksonteller3973
@jacksonteller3973 5 ай бұрын
RE4 remake is awesome and altering certain things ain't "Censorship", sorry but I don't get throwing a hissy-fit over Ashley wearing shorts and removing Luis constantly hitting on her. MK isn't censoring stuff fool.
@dragondelsur5156
@dragondelsur5156 5 ай бұрын
In the case of the Ratchet and Clank remake, it was never even a remake, it was a retelling of a movie nobody watched (with good reason).
@jacksonteller3973
@jacksonteller3973 5 ай бұрын
it was a pretty good movie IMO, better then that mediocre Mario Illumination film@@dragondelsur5156
@austinreed7343
@austinreed7343 3 ай бұрын
And that’s not the worst case scenario: we could end up with absolute and utter ghoulware made with no regard for the original as a cheap cash grab.
@tronguy93
@tronguy93 3 ай бұрын
My issue is less with the sales and profitability, and the fact that companies have been consolidating through acquisition for so long that these massive IP hoarding companies effectively sit on the franchises that they probably don’t even realize they own. There are so many games that could be profitable and successful if handled by the right creative team for a modest budget. Especially with today’s digital distribution model, but the IP is kept under lock and key never to be heard from again.
@gamervet4760
@gamervet4760 5 ай бұрын
My biggest problem is the people that keep saying this or that about how a franchise needs to improve itself. I've seen 4 videos like that and I'm wondering why I'm watching videos of grown men talking about things I thought about when I was 12. They aren't game designers and don't plan on becoming game designers so why even bother? Makes no sense to me at all. Also, their ideas only add more tedium to the point you could just go outside and simulate the game you want. It's ridiculous that these grown ass men don't know what they want or are unhappy with what they have. It just grinds my gears.
@TheNelman
@TheNelman 5 ай бұрын
The distinction is that there's a stark difference between a video game and its franchise. People can like a franchise a lot, but not be interested in a game just because it's in the franchise. For example Pac Man makes big money in merchandise. When it comes to games, there's no reason to buy a Pacman game since it's an arcade game. The core gameplay that defines and is part of the appeal is made for gameplay that's worth a quarter each time you play, rather than paying about $60 to own yourself (on a disk or something. Sixty for a cabinet is highway robbery). That said, people still like playing classic Pacman. In an arcade today, that cabinet will probably make the most money out of all the others. In something modern like Dave and Busters, that 4 player Pacman table is also popular. A lot of these old franchises are good for their time, be it that it was a time for simpler games or it innovated games for the time. These game can be made so well it becomes popular just because of how great it is. It just needs to be more than just another entry.
@Jaymez2012
@Jaymez2012 5 ай бұрын
Pac-Man also didn't really stay as the original mazerunner it started as in games either. It's had a crap-ton of re-releases throughout the years, and also several games that attempted to innovate on the formula to varying success from different creators, but the character has had a number of mid to low-budget games that step into the territories of platformer, kart racer, etc., and has even gotten a full remake of Pac-Man World in 2022. Pac-Man is just a marketable mascot character that was a little more fortunate than other franchises that started as games. It's main revenue source certainly isn't coming from its games anymore, just like how that's probably the case for franchises like Sonic or Pokemon at this point, but it still continues to dabble with games even today regardless.
@alexanderfarmer7315
@alexanderfarmer7315 5 ай бұрын
I've mostly been in agreement with you with the whole video. I just can't overlook buying a bad or not great product just to tell the company I want more from that franchise. That's just stupid. Especially since I don't actually want to play the old games with better hardware that I've already played. I want NEW content, not shitty rehashes. What the hell kind of take is that? I'm not buying into their profit scheme. What do you think is going to happen? We're going to signal to the developers/publishers/whoever that we want more of the old shit. Which is exactly what happened with Star Fox. Command, Assault, and Adventure (which barely counts as a mainline game, but I'm not about to quibble over that), are the only original titles in the mainline series. The original SNES title, the N64 title, the 3DS title, and the Wii U title are the same fucking game. That's what we're going to get, IF we get anything buy telling these game companies we'll buy whatever garbage emulation project they sell to us. Maybe we need another crash.
@alexanderfarmer7315
@alexanderfarmer7315 5 ай бұрын
That may have come off overly harsh, and that wasn't my intention. It certainly isn't intended to be an attack on you, though I can see how it might be interpreted that way. My overall point is that we shouldn't be feeding into these garbage industry standards.
@jacksonteller3973
@jacksonteller3973 5 ай бұрын
another crash will never happen again
@alexanderfarmer7315
@alexanderfarmer7315 5 ай бұрын
@@jacksonteller3973 specifically a video game crash, probably not. If we're going to see any change its going to have to be drastic, or an economic slump/collapse.
@bluudevil4483
@bluudevil4483 5 ай бұрын
So dont be like sonic fans lmaoooo
@jacksonteller3973
@jacksonteller3973 5 ай бұрын
@@bluudevil4483 quiet troll
@NameOMatic9000
@NameOMatic9000 5 ай бұрын
Great video as usual. Hopefully it doesn't become niche ironically. Though I would like to add another reason why Conker Bad's Fur Day sold so poorly was because it was released very late into the N64's lifespan.
@BouncingZeus
@BouncingZeus 5 ай бұрын
Also Nintendo didn't market it like at all.
@timinou9915
@timinou9915 5 ай бұрын
Interesting subject. The only " gripe " I have is how much a series like , lets say Megaman , need to sell millions of copies to be successful. Especially considering not all games require voice acting , mocap or other expensive stuff. Still , numbers dont lie. Im a bit mind blown at how much that Horizon game sold. The more you know 😂
@jacksonteller3973
@jacksonteller3973 5 ай бұрын
i'm not shocked at all considering how good that Horizon game was
@timinou9915
@timinou9915 5 ай бұрын
@jacksonteller3973 no offense to the game itself , just surprised others like Uncharted, TLOU or GOW arnt higher 😉
@saurodinus9812
@saurodinus9812 5 ай бұрын
I can definitely understand the point here, for God of War for example, personally I'm not super into the formula of the more recent games, but there's no denying that by the end of the PS3 generation Santa Monica really didn't know what to do with that series anymore. Sometimes the change is necessary
@jacksonteller3973
@jacksonteller3973 5 ай бұрын
same deal with the Saints Row reboot, people can bitch all they want but at the end of the day it felt like Volition had exhausted every possible idea they had for the characters so a reboot that got back to the games gangbanging roots felt like the only logical way to go.
@BouncingZeus
@BouncingZeus 5 ай бұрын
​@@jacksonteller3973I think saints row reboot having some lackluster story was it's issue.
@jacksonteller3973
@jacksonteller3973 5 ай бұрын
I dug the story personally@@BouncingZeus
@dragondelsur5156
@dragondelsur5156 5 ай бұрын
@@jacksonteller3973 In the case of Saints Row, there was always a lose lose situation for Volition. The series has always been accused of being a GTA rip off so they changed the tone drastically with 3 and 4, pissing off the hardcore fans in the process. The reboot failed because it didn't know which demographic to appeal. Fans of the first two games didn't like it because the game was less gangster and more a parody of one. Fans of 3 and 4 didn't because it doesn't go as crazy as said entries. At the end of the day, the reboot was a disaster in the making.
@jacksonteller3973
@jacksonteller3973 5 ай бұрын
@@dragondelsur5156 I thought it was a pretty fun game that was an improvement over 3 and 4 overall but I can understand why some didn't get on with it. I remember going on the old Volition forums and reading about the original plans for part 3 and they were pretty ambitious, wish they'd been fully realized.
@GenghisConnThr333
@GenghisConnThr333 5 ай бұрын
The part with sales numbers is pretty disingenuous, you're not taking into account outside factors such as the fact that gaming was more of a niche hobby until around the PS2, games being more expensive and just general population growth. Also corporations are never your friends, you shouldn't be expected to participate in their stupid research experiments by buying games you already own over and over and buying into mobile gacha games, people have done that with Mega Man and there's STILL no new game.
@Reacted1991
@Reacted1991 5 ай бұрын
my favorite dead fransche is definitely the legacy of kain series. and hopefully if we get a new game it ends up in the right hands were it actully ends up good.
@worldendies9124
@worldendies9124 5 ай бұрын
TWEWY was my shit but I hear TWEWY neo didn't sell well at all. People always want a sequel but never support it or worse expect the same spark to happen that they had as a child. i know if we played these new games as kids it would be our "bring it back"
@ubcroel4022
@ubcroel4022 5 ай бұрын
I still find it funny as phuk that most Silent Hill 2 fans never played it.
@ladyaceina
@ladyaceina 5 ай бұрын
depends what you mean by popular not every game series needs to be selling 10s of millions every installment plus capcom is known to sabotage less popular IPs just look what they did to onimusha released a half assed HD remaster of just the first game (worst version of the first game even) and over charged for it
@thejedisonic67
@thejedisonic67 5 ай бұрын
Banjo-Kazooie is one series that comes to mind for this. The series has like a single game that's well beloved, two games that are contended, and then two gba games that never come into the conversation. Despite that, the way people talk about it would make you believe that it was some juggernaut of a game franchise. Fans will be disappointed by no new Banjo title from Rare, but when you look into it you can get why Rare is working on stuff like Sea of Thieves over Banjo-Threeie or whatever Side note: When it comes to Mega Man, I think the main issue is the series never meaningfully "evolved" past its roots once the 5th and 6th gens arrived. Legends was a spinoff, and by the time they tried with X7 they fucked up in a lot of ways so they never bothered trying a new angle for their classic or x series. Mega Man might have more of a chance with audiences if they took that "different game style" risk but Capcom wouldn't bother when other series can just fill that slot and still be successful in most scenarios (like Resident Evil).
@billyboleson2830
@billyboleson2830 5 ай бұрын
Jontrons banjo video is half the reason its still talked about a lot on the internet I feel
@orangeslash1667
@orangeslash1667 5 ай бұрын
Rare said they run out of ideas for Banjo.
@thejedisonic67
@thejedisonic67 5 ай бұрын
Follow-up: Itoi, the creator of Mother, did say that Mother 3 was the last one he wanted to create. The series isn't dead, it's just finished. Now that doesn't mean that they should just... ignore porting it to modern systems, especially with mother 3 since that never has gotten an official non-japanese release
@orangeslash1667
@orangeslash1667 5 ай бұрын
@@thejedisonic67 Mother 3 has too much copyrighted music, Nintendo could get in trouble if they localized it?? I recommend Eastward as an Earthbound successor.
@thejedisonic67
@thejedisonic67 5 ай бұрын
@@orangeslash1667 pretty much figured, but the fans just want the first game... again somehow? like it has to be specifically the first game too, cause both tooie and yooka laylee are too divisive for them
@phasmidgaming99
@phasmidgaming99 5 ай бұрын
This video is pretty eye opening to me, I never knew how poorly a lot of games sell but hey that's okay! I find games to be more impactful when there is a limited amount of games in a series, it makes me appreciate what the developers did a lot more!
@thomasffrench3639
@thomasffrench3639 5 ай бұрын
I totally agree. I have never got into the Mega Man series, but a lot of the classic and X games all seem like pretty much the same game. Compare that to Castlevania where most of the games are completely different experiences despite having similar foundations.
@griefingg0lem685
@griefingg0lem685 5 ай бұрын
This is why I like being a Danganronpa fan. I know this series isn't all that big, but it has very dedicated fans. We will show up to most of Spike Chunsoft's games, and they do well enough to justify sequels and new series by those creators, and they keep their games to a good size to not have costs balloon out of control. But I understand that a lot of these games (Danganronpa, Zero Escape, Somnium Files, Rain Code, etc.) are not that big. And then you have Pokemon fans who are always demanding a new Mystery Dungeon game, but always turn up their noses whenever a new mainline Mystery Dungeon game comes out, despite the fact that funding that would likely help show people want that gameplay of game. As of the end of 2022, it was reported that PMD DX released about 2 Million copies, which is big for Spike Chunsoft, but to Pokemon that's nothing when things like Legends Arceus get 14.83 Million. To one, those are amazing numbers, while to the other it's really weak numbers. And everyone had been wanting a new PMD for the longest time (despite new ones always coming out but no one buying them), and it's hard to say if new ones _will_ come if SC has enough incentive to do so and Pokemon sees it as enough of a profit.
@thomasffrench3639
@thomasffrench3639 5 ай бұрын
I don’t know if it’s big for Spike Chunsoft considering Dragon Quest exists.
@TheAnimatedGamer
@TheAnimatedGamer 4 ай бұрын
The problem with the Sony point is that they spending even MORE money rather than making any. If they at least other brought their IPs back. They wouldn't have to overly extend a budget on them, but it could be good as a buffer period. Megaman fans also have been voting with their wallet for YEARS AND crying out to Capcom for a new game.
@BigDaddy-vk6rv
@BigDaddy-vk6rv 5 ай бұрын
Hey! I watched that Ghost of Tsushima video - and loved it! I just don't comment because I don't wanna comment on one of my favorite KZbinrs and not get a response! (Even though you got like 100,000 other commenters to response to)
@jameskowanko7574
@jameskowanko7574 5 ай бұрын
Star Fox I think does poorly since they keep changing the formula. If it was a consistent series of on rails shooters, it might be more popular Come to think of it, they don't make on rails shooters much anymore. I guess that's more of an arcade genre, so it will seem more niche today. You know, that might be another big reason why Star Fox hasn't done well since Adventures/64. People back then got that it was a console on-rails shooter, perhaps once time stretched into the mid to late 2000s, the new generation of kids didn't get what Star Fox was.
@pablocasas5906
@pablocasas5906 5 ай бұрын
I've heard some theories regarding why Star Fox hasn't got a new game in years and it boils to the fact that the most successful games in the series, the original and SF64, were in some ways a sort of tech demo for their respective systems, the original being a 3D game on the Super NES and 64 introducing the Rumble Pak functionality and having a lot of voice clips. The Star Fox franchise doesn't have the same WOW factor as it used to have in the 90s, and as you said, rail-shooters are more arcadey experience, that why we haven't seen a brand new Panzer Dragoon game in ages. I've seen some suggestions from fans that Nintendo should turn Star Fox into a different type of game, some saying making a new SF Adventure, but that doesn't make sense since they already have the Zelda series
@orangeslash1667
@orangeslash1667 Ай бұрын
@@pablocasas5906 Someone said that Starfox should take inspiration from Ratchet and Clank. Interesting idea, but I'm not sure Miyamoto would be comfortable copying Sony???
@buns9022
@buns9022 5 ай бұрын
Great video, Counterpoint I am still never going to shut up about the Mercenaries games until there's a new one, and it has co-op.
@pharmcat8484
@pharmcat8484 5 ай бұрын
Second comment: so the crux of your argument is studios stop producing titles that aren’t profitable. Someone should give Disney the memo.
@kingstarscream320
@kingstarscream320 5 ай бұрын
We need more Megaman.
@thisismychannelnamenow
@thisismychannelnamenow 5 ай бұрын
I’m going to counter your Megaman claim of not selling enough by saying, how can a 2D game sell as much as a big budget 3D Monster Hunter, Resident Evil, Devil May Cry (9 years between 4 and 5), and Street Fighter? Of course it doesn’t. Megaman style games are cheaper to make and don’t have to make $1 million in sales to be profitable. Megaman has so many different series in its franchise there is no reason Capcom cannot make a new series in a different direction with a bigger budget that is made to sell millions. The issue isn’t the previous sales for dead forgotten franchises. The issue is these companies don’t want to take risks and revive these franchises by controlling the budget based on the sales they want and rebooting or creating a new series in the franchises. It’s because Capcom put all their eggs into Street Fighter and Resident Evil instead of old franchises.
@BouncingZeus
@BouncingZeus 5 ай бұрын
It's not a million dollars in sale irs a million units sold.
@SpideyfanX
@SpideyfanX 5 ай бұрын
I'm glad that Battle Network got a resurgence with the Legacy Collection. All there's left is to hope for a Starforce Legacy Collection, Legends Collection, and maybe one day, Legends 3, to conclude the Robot Timeline.
@thomasffrench3639
@thomasffrench3639 5 ай бұрын
Where is the Resident Evil Legacy Collection?
@maxpops8427
@maxpops8427 5 ай бұрын
@@thomasffrench3639Capcom’s already milking RE as it is
@thomasffrench3639
@thomasffrench3639 5 ай бұрын
@@maxpops8427 And? The fact that we got the obscure Mega Man Zero series, but not the original RE trilogy is really backwards.
@austinreed7343
@austinreed7343 5 ай бұрын
@@thomasffrench3639 We did get outright remakes
@thomasffrench3639
@thomasffrench3639 5 ай бұрын
@@austinreed7343 they are different games. So we still don’t have it.
@finalechance7756
@finalechance7756 5 ай бұрын
I remember watching a playthrough of the Jak & Daxter games, where this person overall enjoyed the first one but disliked the second one in part due to some....interesting writing decisions, and people got...defensive in the stream chat.
@daryno9048
@daryno9048 5 ай бұрын
Honestly one of the things that I like about PlayStation is how their developers get to move on to other IPs instead of staying with the old one. Sure they have some legacy franchises still going like God of War, Ratchet and Clank and GT but for the most part, each generation seem like their studios get to work on new things which I think is great
@dragondelsur5156
@dragondelsur5156 5 ай бұрын
True, sometimes I feel that it's best for devs to move to other projects than stay with ones they feel did everything what they wanted for them.
@devilpuppetsinc
@devilpuppetsinc 5 ай бұрын
Great video and well thought out analysis. I will say, a lot of what you talk about can be mirrored in the music industry. I am especially frustrated by fans of metal and prog bands who just endlessly bitch when a band from the 70's or 80's will attempt to put out a new album. Obviously, I am not saying that fans need to blindly accept anything that a band will put out, but if you truly care about the artist and their work and you want them to keep playing and putting out new material than I would say it is in your hands. I still buy CDs and records for the bands that I like. Unless a band really stops putting out music that I enjoy (here's looking at you, Dream Theater), I do my best to keep purchasing their products or go to concerts. My wife and I have seen Blue Oyster Cult four times in the past calendar year and Kansas twice (will see them a third time in April). We see Iron Maiden every time they come to Chicagoland. This is to say nothing of smaller acts like Helloween, of whom my wife is not as big of a fan but still goes with me to see them because we want them to come back.
@ryujithegoofydude2586
@ryujithegoofydude2586 5 ай бұрын
I use Spotify to find new bands and new music
@devilpuppetsinc
@devilpuppetsinc 5 ай бұрын
@@ryujithegoofydude2586 I have started using Spotify to listen to music while at work but if I like an album I still purchase it if I can. Bands benefit most from merch sales (records, shirts, etc.) so if I can buy it from them and support them I think it’s important to do so.
@________________6325
@________________6325 5 ай бұрын
nah I’m always right, everybody else is wrong
@Talented34tv
@Talented34tv 5 ай бұрын
Couldn't agree more. I adore Gravity Rush but no one ever bought those games or the other stuff Japan Studio worked on. So If a studio isn't making you a profit over the course of several years, can I really blame Sony for reconstructing them and putting all their eggs in the Team Asobi basket? Also it makes me happy seeing studios like Naughty Dog, Sucker Punch, and Guerilla branching out, continuing to evolve and working on new ips that are actually well made, sell well, and are loved by fans all at the same time. I feel like their success should be celebrated and not lamented just because they aren't making the game you don't want
@Zhtrik
@Zhtrik 5 ай бұрын
Bloodborne: I was a worked on by Japan Studio. FromSoft: Sony, he escaped again. Sony: I’ll get the broom.
@severus4504
@severus4504 5 ай бұрын
Aw dude i used to play the shit out of gravity rush and freedom wars
@orangeslash1667
@orangeslash1667 5 ай бұрын
@@severus4504 Good News: the creator of Gravity Rush is making an action Horror game was we speak.
@dragondelsur5156
@dragondelsur5156 5 ай бұрын
@@orangeslash1667 And he also expressed interest on making a new Gravity Rush game if the tech for it is there.
@orangeslash1667
@orangeslash1667 5 ай бұрын
@@dragondelsur5156 mm
@ChristopherOz86
@ChristopherOz86 3 ай бұрын
I'm glad to see that Legacy of Kain got a mention. It's my humble opinion that the modern story driven single player game was directly, or even indirectly, inspired by that series.
@Uiselmo
@Uiselmo 5 ай бұрын
I think most people who are complaining that Sony only sells the same first party games are looking only at face value. Because it’s third party action. Which is funny to me because so was jac and dexter and ratchet and clank. Now they are more platformy and more collect-a-thons but that’s the problem face value observation. People’s complaints about modern exclusives capsule be said about the earlier exclusives. At face value J&D and R&C are the exact same game. But when you go into the mechanics and the story and writing you realize it’s completely different. Ghost and Spider-Man might look similar on the outside but when you play them they play different
@pharmcat8484
@pharmcat8484 5 ай бұрын
First comment: the creator of the Earthbound/Mother series has stated he has no interest returning to the series and as for F-Zero, Nintendo has stated they only want to make new games in that franchise that are truly innovative.
@thomasffrench3639
@thomasffrench3639 5 ай бұрын
Yeah Itoi feels like he’s told the story he wanted, and I think that people should be grateful for what they have because sometimes series are finished
@pablocasas5906
@pablocasas5906 5 ай бұрын
I think I've heard that despite Itoi mentioning that the Mother/Earthbound series already told a complete story and that he hasn't any intentions to continue it, he isn't against the idea of remaking it if Nintendo wants to do it. It seems Nintendo toyed with the idea of making a 3D remake of Mother 2/Earthbound for the GameCube, but they scrapped it
@austinreed7343
@austinreed7343 3 ай бұрын
F-Zero 99: “Innovate?” (That game feels like Nintendo throwing up their hands in response to fan demand)
@RetroRulzMyTown
@RetroRulzMyTown 4 ай бұрын
This video is a very interesting analysis on how we should view popularity. HOWEVER, I will say that in terms of examples you used for sales, I'd say Namco is the one company where I can say it's geniunely THEIR fault as opposed to the fanbase, in that they either promote their IPs HORRIBLY like with Klonoa Wii, or had a tendency in the 2000s to mismanage their release dates like with Klonoa 2: Dream Champ Tournament. Even now, the beloved remakes of Pac-Man World and Klonoa relied on their fans to do the dirty work.
@spectrumbots4268
@spectrumbots4268 4 ай бұрын
Gamers must understand that video games, as a medium, are still new and growing. As such, only a handful of game franchises are genuinely iconic at a pop culture level. The sales of various game franchises speak for themselves. Given how many game companies have acted since the 7th gen, for the most part, a franchise should end or rest. Game companies should focus on developing new intellectual properties rather than continuously milking old franchises until they become disorganized and potentially ruin their reputation. Only consider reviving an old franchise when it's ready to return and if the game is up to par (especially in the gameplay department!) or at least generates decent sales.
@austinreed7343
@austinreed7343 3 ай бұрын
Some examples of that? Guitar Hero, Backyard Sports, Rock Band, Bubsy, Silent Hill (borderline), Army Men, Petz…
@stevensavage9491
@stevensavage9491 5 ай бұрын
I'm not a PlayStation guy. I'm gonna make fun of wolverine with medkits.
@johnthundercock2677
@johnthundercock2677 5 ай бұрын
Well now wait a minute.... your name ISN'T Tactical Bacon???
@LordArikado
@LordArikado 5 ай бұрын
I think a big issue here, not necessarily with your logic, but the logic of AAA game companies, is the sales figures they use to justify whether a legacy IP gets to continue or just gets to rot. Mainly, they're looking at sales figures that haven't meaningfully been updated since the 80's or 90s, and extrapolating them into the modern gaming market, which is so much larger that the comparison just simply cannot be realistically made. For example, yes, Mega Man has only had a handful of entries sell over a million copies. Now how many Mega Man games have come out since 2010, not counting compilations or free-to-play mobile games? One. How many games from the sub-series like X, Legends, etc have come out since the 2000's? None. You can't meaningfully judge how, say, a new mainline Mega Man X game would sell in today's market based on sales figures from 2005, when the last entry was released. Another big issue is that these companies solely look at the number of units sold and not the amount of profit made from units sold. Using Mega Man as an example again, Mega Man 11 sold over 1 million copies, and since it, like almost every Mega Man game, was made on a low budget, it undoubtedly offset their development costs and made a nice profit. However, Capcom looks at that one million and says "But it didn't sell 8 million like the latest Resident Evil", not factoring in that Resident Evil games are exponentially more expensive to make and need to sell multi-million levels of units to break even, let alone profit. It's a self-defeating mindset where if the latest entry isn't the best-selling game ever at launch, no matter what its actual sales figures and profit margins are, then it's automatically a failure and isn't worth continuing to invest in.
@thomasffrench3639
@thomasffrench3639 5 ай бұрын
But they do factor in the expenses when making these decisions. The problem is that when you make a sequel you tend to not be sure if the new one will sell as much as the previous one, but you probably need to put more money into it to ensure it’s quality. So you are stuck in a situation where you aren’t sure what to attribute the success of the game to, and it becomes risky. If it sold 2 million copies, the risk would be a lot more manageable
@austinreed7343
@austinreed7343 3 ай бұрын
@@thomasffrench3639 11 DID sell lots of copies.
@rustybrooks8916
@rustybrooks8916 4 ай бұрын
Are the majority of game developers really making the games they want to make, or are they just making the games that are projected to do well in the market just so they can pay rent?
@refer9465
@refer9465 5 ай бұрын
the thing at least with megaman is that the thing people are mad at capcom the most isnt them not releasing games is probably engaging in scummy tactics like nfts with the megaman x brand
@chunkykong01
@chunkykong01 5 ай бұрын
I had to learn this the hard way with the godzilla pipeworks games
@tashaem1
@tashaem1 5 ай бұрын
I'm just glad Ratchet and Clank has survived all this time and thanks to the leaks has another game set in the future.
@TerrorOfTalos
@TerrorOfTalos 5 ай бұрын
The 2029 game will likely be the final one though (which I'm fine with especially considering what the next game's direction is via pre-production slides).
@lazoali9555
@lazoali9555 5 ай бұрын
@@TerrorOfTalos What is the direction for the new game?
@TerrorOfTalos
@TerrorOfTalos 5 ай бұрын
@@lazoali9555 analyze these concept slides and come to your own conclusion. imgur(dót)çóm forward slash "a" forward slash ym7 s4IR (just close the spaces and swap some characters).
@ZeldaEd123
@ZeldaEd123 5 ай бұрын
For the people going to Sucker Punch about Sly 5, I have only this to ask. They DO know Sucker Punch had nothing to do with Thieves in Time, right? So it's not a Sucker Punch problem, it's a Sony problem since they're the ones with the license and are choosing to do nothing with it, especially since it's thanks to their shortsighted bullshit Sanzaru was forced to cancel the Egypt DLC that was supposed to resolve the cliffhanger that's haunted us for soon to be eleven years. So if they wanna yell at someone, yell at Sony. I don't even care if Sucker Punch does decide they want to do Sly again, I just want it to be in the hands of a COMPETENT developer who can fix what Sony broke! Again, it doesn't need to be Sucker Punch, it doesn't need to be Sanzaru, it just needs to be someone who would actually know what the fuck they're doing (preferably with undoing Penelope's bullshit betrayal and giving Sly the happy ending his story deserves!)
@RoyalGoldPretzels
@RoyalGoldPretzels 5 ай бұрын
It's a shame Playstatiion All-Stars Battle Royale released at seemingly the worst possible time. You'd get people with official sources to confirm that it at least sold a million units within a year, but that the era it was released in was just about the time selling only a little over a million units wasn't as big of a badge of honor as it would have been even just a few years prior.
@jacksonteller3973
@jacksonteller3973 5 ай бұрын
plus it just wasn't that good compared to Smash Bros as it's character roster was kinda eh(seriously WTF was Big Daddy doing in that game? he's not even a Sony exclusive character).
@pablocasas5906
@pablocasas5906 5 ай бұрын
@@jacksonteller3973 well, there's plenty of third-party characters in Smash Bros. that aren't associated with Nintendo, though technically they all had at least one appearance on Nintendo hardware before their inclusion, but most fans anyways don't have any problem with them as long as they are fun to play with. With PlayStation All-Stars I think the issue was that its presentation, gameplay and balance wasn't that good compared to Smash Bros., something that always affects platforms fighters that want to compete against Smash
@maydaymemer4660
@maydaymemer4660 5 ай бұрын
TL; DR: i like the video but i feel youre overstating how much of this is merely because t makes money. These singleplayer AAA experiences sell well sure but in the insomniac leaks clearly not well enough. You can dislike the egotism but even new playstation will eventually stop doing AAA releases and do more live services and youll then be on the same side as the people ure criticizng in this vid I really like this video’s thesis and think it’s something I’ve think you’ve hit the nail on the head about for years watching your stuff. The online discourse really does favor a certain type of online enthusiast and algos make that group think that these niche franchises and genres are super popular because they know 50 people who like them. I feel a similar thing happens with Nintendo, where its innovations as a company are overstated because Nintendo fans almost exclusively play Nintendo games However I do contend a lot of your points and I will have trouble structuring this so I’ll kind of just list them as I think of them: 1. Your greater point around companies targeting sales I think is sort of incomplete, namely with Mega Man. Now you are correct that Mega Man doesnt sell many games, but the thing with Mega Man is it’s incredibly important as a *brand*. His design is iconic and recognizable and because of that Capcom makes a good chunk of change selling merch, t shirts, toys, books, comics, etc. Which is why even if the games dont sell well them selling good enough should and usually is what makes it wise to make more of them. Sure it’ll never sell Resi numbers but Mega Man fans both nostalgic 40 somethings and any kids they can convert will provide consistent revenue that I dont think Resi does. Sure Resi has merch but kids and adults can buy Mega Man figures whereas a Resi fan will probably just get a t shirt 2. I also feel that the meme you cite is moreso that people are annoyed that these franchises are all starting to play the same precisely because the industry isnt taking creative risks like they should. With the hundreds of millions they spend to make four high budget blockbusters they could make one blockbuster and multiple smaller scale games. Sure your point is that mid-budget games arent feasible, but I would argue that high budget games arent feasible. The new spiderman isnt going to make a profit until it hits like fourteen million units and even then it isnt going to get there until it gets bundled with a PS5, and multiple AAA companies are bleeding talent with all the layoffs because their lifeline is making sure they make one profitable game every five to ten years 3. I also feel like even with AAA gaming there’s a lot of bad decisions within these blockbuster franchises. Again, the new Spiderman apparently remodeled the world but it looks exactly the same as the PS4 game. They also are making mini-sequels between each release which even when they reuse assets and are meant to tide people over still take a whole ton of money and crunch time to make. The time table in Insomniac is insane, to be trying to push out a game every two years. It’s a bubble waiting to burst 4. I also feel that maybe im just way too naïve but Im somewhat of an optimistic capitalist, not a libertarian but I think with the free market but regulated systems the West has we’re not just developing these companies for profits. I believe their goal is to make people happy in order to make money: what I mean is that companies know to expand their horizons and maintain some level of good will because maintaining a brand and audience loyalty makes them more money in the long run. Because if every company was out for the dollar the only games coming out would be live service battle royales, because those are the most profitable. Sure God of War made money, but Fortnite crushes it. Heck im sure Overwatch 2 crushes it. Yet they still made GoW and they even put out a free update for it. Because they know that singleplayer motivates brand loyalty within a base that will buy up everything they put out 5. On the topic of this I will say that not making these new entries is a bad idea because making a little money off of a niche brand is still better than making no money by keeping the brand dormant. Bomb Rush Cyberfunk showed there’s an audience for a Jet Set Radio game that Sega couldve been milking with merchandise and the once in a blue moon new installment. Not as much as Sonic but still the people who buy Sonic merch do so because despite the games being bad theyre the foot in the door for a new generation. Same principle applies. I will use Timesplitters as an example: Timesplitters is an old console shooter that was a niche then and is an even greater niche now. It only ever sold a couple million copies, but it wouldve been smarter for the brand to be kept alive with some rereleases because now that theyve kept it on ice the series will never sell well. Whereas a HD collection in the 2000s then a new installment in the late 2010s wouldve had a chance of selling a couple million again, whereas the new Timesplitters got canned because the franchise only ever had one generation of fans: the ground zeros. Whereas something like Crash or Spyro even tho theyre unpopular now can at least concievably come back in ten years because enough kids will have tried out the HD trilogies to concievably be nostalgic for it later. Timesplitters was too arrogant and now will never have that comeback 6. There’s also a reason to bring these franchises back: they can be used to cut a new studio’s teeth and make enough money to fund these new big budget projects. IO Interactive made Hitman 2016 for 100 million dollars, then H2 cost 50 million and H3 a mere 25 million. The trilogy apparently has had 50 million players (idk if thats demo or full purchase) despite being a niche thing and because of that they were able to use Hitman’s loyal fanbase to fund their new James Bond games. So it can be done: you can be a AA studio, make a midbudget release or at least a AAA release with increasingly cheap sequels and then use the money from that niche fanbase to fund big blockbusters. You dont need to spend five years making a third person singleplayer open world game with shooting elements which if it flops will bankrupt your entire company Overall tho i think your video is a harsh truth people need to hear. An example I can think of is Crash fans: Crash’s comeback sold well off of nostalgia alone. Crash 4 was a great game but the newest generation of kids and the nostalgic adults only wanted those two installments, the franchise was never going to come back and be a AAA mainstay in the age of Fortnite. That doesnt mean it was a bad thing to make these remakes or Crash 4, because of reasons ive mentioned before (a show of goodwill, reminding people the brand exists, short term profit) but people cant demand for Crash to get new sequels when that five year burst after a decade break is more than enough. The franchise simply isnt popular enough to be evergreen, you can just hope that it caught on with enough kids to be worth rebooting again or just be glad with what you have because it’s not like it’s a franchise that has such flexible gameplay that its got longevity in its legs Edit: remembered two other things- bomberman doesnt sell all that well i would guess because its a party game that people wont seek out unless they already like it or a friend plays it with them. Rayman Legends sold well but keep in mind it was a sales disapointment at first ala megaman but because it was evergreen and cheap to rerelease it sold better and betyer in drips and drabs ala Okami. Ubisoft is actually a great example of this because its triple A franchises all came from niches like Far Cry and Prince of Persia turned AC and they also let their studios try their own thing like with Reflecions and Grow Home. I also feel conker didnt sell well because it was a late release N64 game. Im pretty sure south park on 64 sold well
@Neomenes
@Neomenes 5 ай бұрын
There's a bunch of games that these days are considered cult classics, with more fans being introduced to these franchises, such as Klonoa, Twisted Metal, Ape Escape, Jet Set Radio and etc, which is an opportunity to the companies to test the franchise again, like SEGA is doing with both JSR and Crazy Taxi, what namco did with Klonoa, which the sales has done well despite they not advertising the game to both north and south america, but there's games that doesn't have that big cult classic fandom, such as Medievil, or even Gex, most of the people aren't interested in those, this is why Medievil remake has eventually failed
@ryujithegoofydude2586
@ryujithegoofydude2586 5 ай бұрын
It do make me sad that Medevil remake didn’t sale wall
@austinreed7343
@austinreed7343 5 ай бұрын
This is why crossover games, and to a lesser extent compilations, are valuable, for those D, E, F, G-tier franchises. Medievil was released too late after its last crossover appearance. Not sure if any compilations were done for the series either. Thankfully the Medievil revival was good and not complete ghoulware.
@zenos02
@zenos02 5 ай бұрын
I'd love to hear your takes on Legend of Dragoon! Why was it considered the "Final Fantasy Killer" Potholes in the story (there's quite a few) How the franchise could've continued (rather as a sequel or a prequel covering the Dragon Campaign)
@ryujithegoofydude2586
@ryujithegoofydude2586 5 ай бұрын
And Killzone to it was affected by the next halo killer
@jacksonteller3973
@jacksonteller3973 5 ай бұрын
I remember when the first Killzone was marketed as a "Halo Killer"
@billyboleson2830
@billyboleson2830 5 ай бұрын
He did a video on it on his old channel. Also the plot is only bad cause of the terrible translation
@BouncingZeus
@BouncingZeus 5 ай бұрын
​@@jacksonteller3973the first killzone has aged poorly. I loved 2 and 3 but don't know how they have aged been a long time since I've played them. The last one was a dud for good reason. Now that Horizon took off I doubt unless someone at the studio wants to tell a story there it will happen.
@ThrillingDuck
@ThrillingDuck 4 ай бұрын
Yikes, there are some genuinely scary revelations here. I'm legitimately not trying to be judgey or gatekeepy when I say this, but I think what most drove home this uncanny disconnect between. perceived "iconicity" and actual sales numbers was seeing every single fucking Gran Turismo game near the top of the sales charts while knowing that so many respected classics "didn't even make the list." Now, I've never given Gran Turismo the time of day (and I never will) simply because it does not even remotely interest me, but I now have to ask: Does that franchise have a passionate and vocal fanbase or are there just a weirdly high number of people who mindlessly purchase each release because they have a casual relationship with games that just sort of involves buying the latest Xbox, Fifa, COD, etc and calling it a day? Again, I need to emphasize that I'm genuinely not trying to gatekeep - I really want to know. This isn't a perfect analogy since games generally all cost the same amount of money to the consumer, but to me, hearing this stuff is like finding out that steaks will no longer be made because potato chips just sell better for some reason. Understandable, but bizarre and highly distressing.
@kurokamina8429
@kurokamina8429 5 ай бұрын
Someone recently pointed out that star fox command was announced and shown at yhe very same time the wii was shown off for the first time so it got over shadowed. That said we don't really have clean data with starfox. Star fox zero flopped but was it because its an unpopular ip? Was it because it was on the wiiu? Was it the forced motion controls and it being 64 push people away from wanting to play it? Was it because it was unclear if it was a reboot or not, resulting in fans from the gb era not wanting their favorite games be retconned.
@boptillyouflop
@boptillyouflop 5 ай бұрын
Star Fox is probably the most "mascot-y" franchise, and a lot of the franchises named here fit in that pattern and have so many devoted fans but so little mainstream players. Mario and Sonic are doing fine but the other franchises of that type not so much...
@kurokamina8429
@kurokamina8429 5 ай бұрын
Speaking of the GB era, these games were only on the decline the moment they moved away from the 64 play style which at the time had no reason to abandon I in the first place. Starfox 64 sold incredibly well and was received well which means that people liked what they were given I 64 and wanted more of it. If the following games were like 64 but we still saw a decline in sales then it would have been a different story. Then the experimentation of gameplay genre would be more justifiable as to keep the series alive. That's not even mentioning the jumping from 3rd party dev after another which results in lack of direction. Edit: also no hate towards the GB games, I love assault but they unfortunately played a role
@orangeslash1667
@orangeslash1667 5 ай бұрын
@@boptillyouflop Miyamoto says that he has no interest in making another Starfox unless he can come up with a new gameplay idea for it, which explains why Zero has motion controls.
@boptillyouflop
@boptillyouflop 5 ай бұрын
@@orangeslash1667 At this point, Fox is a fighting game character! Which is fine by me.
@orangeslash1667
@orangeslash1667 5 ай бұрын
@@boptillyouflop The good news is that arcade shooters are still a thing in indie games.
@Ahmenthi
@Ahmenthi 5 ай бұрын
TBP, I'm curious your thought on this. I was talking with my cousin a while back and we thought that if Twisted Metal were to return, would making it into a battle royale, at least for one game, be a good move? I'm not really the Fortnite type, but I can't say that I don't love the idea of a 100-player game of Twisted Metal on a gigantic map. Add in full vehicle customization, allowing you to tweak base stats of vehicle models and choose your special weapon, and you could have something people would (theoretically) flock to. I'm just concerned it would lose its "soul," and I feel a lot of fans would miss the single player story mode and quirky characters. I'm half and half on this idea because I can see it both ways. I like the drivers and how Calypso twists their wishes, but I also just really enjoy the gameplay. Perhaps the solution would be to make it a new IP, but I feel a company would seek to use an established franchise in the hopes of starting with an existing fanbase and not from scratch. What do you think? Maybe you can spin this topic into a video.
@ImPuLsEPaRaDoX1
@ImPuLsEPaRaDoX1 5 ай бұрын
Can I ask what the song is in the very beginning? Thanks. Good video.
@Snakedude4life
@Snakedude4life 5 ай бұрын
Game development has become a little bit too expensive for even developing slop or shovel ware games. This can’t help but notice that there is a severe decline in movie tie-in games. The most you might get is some mobile title, but those are getting rare as well. 🎩 🐍 no step on Snek!🇺🇸🇭🇰
@PhillipOnTakos
@PhillipOnTakos 2 ай бұрын
So something that might sound dumb is I just prefer niche games or just less popular games for a very simple reason. They're more interesting to talk about with people. Not even saying I dislike mainstream games or refuse to play them or can't enjoy them, it's just not as interesting to discuss them to me. Hear me out. When you enjoy something more niche and find someone else or discover a friend of yours likes it too. It's rare. It's exciting. You talk about it and you might learn something new or tell the other person something new. There is a passion you both share in that you rarely ever get to let out. It makes me just wanna play the game again to check out what I learned. Heck even if they don't know but sound interested. It can be fun to just essentially sell them the game (I'm just talking if they're my friend already). Unlike with a mainstream game which they already have heard of and already know if they're going to get it not. I can't tell you how many games I've sold to people just by speaking about them with passion. Then if they actually do buy the game it's so interesting to hear a newbie go through it for the first time. The same goes for the other way if someone talks about a game I know nothing about, it's fun to have them sell me the game. Check it out and let them know how I feel about it. Not every game I've been sold this way clicked with me the way I wanted, but it got me to try something I never would've otherwise. Honestly that's how I think people should act towards they're favourite games. Don't tear down what's popular, elevate and highlight this thing you like. If enough people actually did that maybe the franchise you like could come back. I mean look at DMC the passion of fans convinced a bunch of people to try out the games them self (Myself included) when they were rereleased the series. That gave CAPCOM the confidence to make DMC5. Same thing happened with Mega Man 11 really. It can be done.
@dudemanrodd
@dudemanrodd 5 ай бұрын
The DBZA joke was 🤌🏻
@cosmindobre8899
@cosmindobre8899 5 ай бұрын
This is One of my favorites episodes done by you outside of the GoW of War videos. Congrats
@brmawe
@brmawe 5 ай бұрын
What I find very sad is in the first-party sales data, there are two LBP games (Sackboy: A Big Adventure 2020, & Little Big Planet 3 2014 developed by Sumo Digital) and neither one of them were made by Media Molecule the original creators themselves...During that time for LBP 3 they were still in development for DREAMS which only came out (Feb 2020) at the VERY end of the PS4 era right before the PS5 came out. So how well did Dreams sell....good question, we'll never know.
@chrislail3824
@chrislail3824 5 ай бұрын
Good video. Even I am surprised by how many of these games I’ve played.
@kennydarmawan13
@kennydarmawan13 5 ай бұрын
To me, they are truly dead if the companies absolutely try to deny their existence and no community provides new things for it. However, to me, the notion that some games don't need a new entry is just as dumb. Any game deserves a new entry. And a good entry would suffice already. Not every year. Every five years would already do the trick.
@faidou9954
@faidou9954 5 ай бұрын
This might not be on topic, but I think the reason why Playstation doesn't have as big or as loyal a fanbase as Nintendo is because not only did Nintendo get their start in the gaming industry in the 80s, not only did Nintendo basically save the industry in America at the time, but they also have the largest library of recognizable IPs compared to SEGA, Playstation, and Xbox combined.
@thomasffrench3639
@thomasffrench3639 5 ай бұрын
Honestly Nintendo shows that creativity and profit can go very well together. They literally were just being creative and competent which made them stumble to having many of the most recognizable franchises ever. That combined with surviving the most radical change in the game industry makes them able to be amazing at making more classic style games in addition to modern playing games, which makes them appeal to a wide variety of people. Not to mention Smash Bros which makes their franchises cemented into video game culture despite not being in high selling franchises just because they are in one of the most popular fighting games of all time. Earthbound is a household name because of Smash, which is insane to think about.
@ronniefazzio6979
@ronniefazzio6979 5 ай бұрын
I just wish PlayStation would put out a Sly Cooper collection.
@jacksonteller3973
@jacksonteller3973 5 ай бұрын
There was one for PS3 and Vita actually.
@ronniefazzio6979
@ronniefazzio6979 5 ай бұрын
@@jacksonteller3973 Yeah, but unfortunately I never had a PS3 or Vita. Also with how long development times have become, collections of remasters would help fill out PlayStation’s year.
@BouncingZeus
@BouncingZeus 5 ай бұрын
​@@jacksonteller3973true but the ps3 is locked to the ps3 hardware. If there was backwards compatibility it wouldn't be as big an issue
@ikercardaensland8251
@ikercardaensland8251 5 ай бұрын
I dont think that just buying games to "support the franchise" is valid, if the product is worth it sure, but if its a botched port/remake/remaster why should we? Id rather let the franchise die than to just get crappy games/rereleases of games eternally.
@thomasffrench3639
@thomasffrench3639 5 ай бұрын
Then don’t support it. But if you want to have more games, you can’t not buy the product
What RUINED The Tony Hawk's Pro Skater Series?
43:30
Tactical Bacon Productions
Рет қаралды 159 М.
The God Of War Knockoff Collection | Superhero Tie-In Edition
1:02:47
Tactical Bacon Productions
Рет қаралды 154 М.
Please be kind🙏
00:34
ISSEI / いっせい
Рет қаралды 88 МЛН
Increíble final 😱
00:37
Juan De Dios Pantoja 2
Рет қаралды 90 МЛН
MEU IRMÃO FICOU FAMOSO
00:52
Matheus Kriwat
Рет қаралды 15 МЛН
The Slow Death Of Volition | What The Hell Happened?
19:46
Tactical Bacon Productions
Рет қаралды 29 М.
The Pathetic State of Modern PlayStation
24:54
Xenokaiyo
Рет қаралды 255 М.
The Greatest Failure Of Rockstar Games | Grand Theft Auto: Chinatown Wars
24:48
Tactical Bacon Productions
Рет қаралды 69 М.
Why Everyone* Was Wrong About Castlevania 64
53:39
RagnarRox
Рет қаралды 428 М.
Every God Of War Weapon Ranked From Worst To Best
56:10
Tactical Bacon Productions
Рет қаралды 154 М.
The Twisted Metal Knockoff Collection
46:44
Tactical Bacon Productions
Рет қаралды 445 М.
Dead and Abandoned Video Game Franchises
38:28
Austin Eruption
Рет қаралды 361 М.
Every Mission In Grand Theft Auto: San Andreas Ranked From Worst To Best
1:54:01
Tactical Bacon Productions
Рет қаралды 213 М.
God Of War Knockoff Collection | Movie Tie-In Edition
1:07:47
Tactical Bacon Productions
Рет қаралды 52 М.
Twisted Metal 3 Makes Me Sick | How Twisted Metal 3 Ruined The Series
23:21
Tactical Bacon Productions
Рет қаралды 134 М.
Skins from the FUN&SUN collection | Standoff 2 (0.29.0)
1:10
Standoff 2 Live
Рет қаралды 1,1 МЛН
DELETE TOXICITY = 5 LEGENDARY STARR DROPS!
2:20
Brawl Stars
Рет қаралды 21 МЛН
Мой Друг Нарисовал ХУДШУЮ Картину в Роблокс! Roblox
14:21
[RU] BLAST Premier Spring Final 2024 - Day 5
4:46:21
RLG PARI RU
Рет қаралды 363 М.