Yo mokey thank you so much for being a part of this positive change. Much appreciated! I hope the lobbies are much more fun for everybody now.
@xanber39069 ай бұрын
bro what
@WinterBoots159 ай бұрын
5% of high elo 😂
@MrPepper0ni9 ай бұрын
@@WinterBoots15 the server that had the full cheat thing for roller had a LOT of people in it and a LOT of people shared that so i highly doubt 5% of people were using it because it only took a few minutes to setup because funny guy probably made a rat executable to do all the work for the braindead idiots that actually spent money on it lol it was even leaked on github for awhile idk if it still is so yeah idk where 5% of high elo came from im sure low elo was at least 5% and high elo probably had at least 25% of roller players using some sort of cheat or multiple but tbh that number is probably higher towards 33% or more but id guess a lot of people on roller had logic and saw that this was cheating just as much as any mnk macro or other cheat is so its theoretically possible less people used it then this but i promise you the people who used it actually thought it was ok 99% of the time because of the bad mnk scripters that give mnk a bad name it got so bad this guy made the whole cheat to emulate mnk cheats basically thus giving a 100% legal reason to use this at the time so a metric TONLOAD of people just said yeah this is totally fair and started abusing the hell out of it so again i dont see how with this info and how popular it got that only 5% of people were using it in high elo thats just pure cap
@draksato6879 ай бұрын
So does this mean superglide config is banned ?
@Koriiii9 ай бұрын
@@draksato687 Technically yes. But for ppl that use keyboard macro for it are completely undetectable. So its banned but there is no way for the game to prove whether you are cheating or not. Imo the superglide macros are fine because it still requires skill to initiate one. The only difference is now you press one button instead of 2 which removes the FPS dependency of it if only by a little. I believe the main problems are configs with neo strafing and other movement tech that a real player cannot do
@m.i.g.20239 ай бұрын
As soon as this update dropped, i started to see a lot of players asking "Why my superglides don't work?" and "Did they remove superglides?", it was hilarious to make fun of those clowns
@AnAshenSpirit9 ай бұрын
i mean they essentially did, unless you want to run around running the game at 30fps all the time good luck hitting a frame perfect trick in the middle of a firefight at that point it's basically luck
@frostymo53249 ай бұрын
Me and my homies been hitting glides at 90 - 144 fps depending on which you talk to. it's genuinely just a skill issue.@@AnAshenSpirit
@blehbushka99409 ай бұрын
@@AnAshenSpirit I learned legit on xbox at 60 fps. Its not terribly hard.
@KataVin9 ай бұрын
@@AnAshenSpiritdefinitely not "basically luck" . skill issue if you have trouble. just practice more
@Skuirreljr9 ай бұрын
@@AnAshenSpirit you can get super glides consistent at 144 fps easily. The only thing that would hold you back is if you have a crappy keyboard like mine that can not hit super glides, other than that it is a skill issue.
@Nudgarrobot9 ай бұрын
I will say, for superglides specifically I hope they eventually go the speedrun-rulings route of intentionally expanding the window to be less FPS/hardware dependent in the first place. It shouldn't become impossible if you just happen to drop a frame here or there. Very odd in its current status
@chandleralexander68017 ай бұрын
Its much harder at high fps actually low fps u have a much bigger window to hit it
@Savagepsykr6669 ай бұрын
tap strafing should be ingame feature for everybody.makes movement feel good
@kyumo9 ай бұрын
pick up a Mouse thats literally it
@Savagepsykr6669 ай бұрын
@@kyumo what if they remove tapstrafing on mnk to
@Freewavez808s9 ай бұрын
@@Savagepsykr666 why would they do that?
@noncept9 ай бұрын
theyre kind of doing that... theyre making one of octanes evo upgrades a tap strafe essentially when you use his jump pad
@BakesR69 ай бұрын
picked up a keyboard recently. TS isnt the hard part, its chaining lurches. All the left, right or backwards TS you did on roller are just lurches on keyboard. I dont think they want to put lurches on roller, But a forward lurch would be huge.
@cosplaysuwu9 ай бұрын
i feel like superglides should just be a supported ingame feature much like how overwatch a while back turned mercy's super jump tech into an actual mechanic for her, best way i could think of this is to embrace the superglide mechanic and allow for more frame time in order to initiate the superglide rather than the 1 frame window to hit it
@uniguy21269 ай бұрын
I just wish they would allow full button rebinds on controller. If I could do the following things on console (like I can on PC!), I would actually have way more of a reason to play it on console outside of it being slightly more convenient to start the app and play with friends: 1. Have a separate interact and reload button/have a “prioritize interact, tap to reload normally but hold when near an interactable, similar to how MWII does it. 2. Be able to remap any two (or just one) buttons for my ultimate. 3. Be able to disable emotes, allowing for more controller real-estate. 4. Be able to use the left and right side of the touch pad as separate remappable buttons. 5. Be able to choose which actions are used for the “secondary interact” (similar to how it works with Rampart’s walls) so that way I can separate my revive and door-opening inputs. All of these are really basic changes, and it baffles me how a studio that expects customer loyalty for 10+ years can’t be bothered to listen to the same basic feedback they’ve been getting for four years now. This isn’t cross-platform where there’s a jungle of legal and technical issues to wade through, it’s just “press X to do Y”.
@dudeimdudely74779 ай бұрын
You can still partially do that on steam. Holster weapon is a 1 click for me, which is so much better
@gargano91049 ай бұрын
@@dudeimdudely7477ya but i think he’s talking about console
@ToaRanen79 ай бұрын
Yeah PC players get all these crazy movement techs available to controller and MnK with no downside, meanwhile console players have to choose between not being able to reload next to a door or a downed teammate.
@sound2loud9 ай бұрын
Get a keyboard lol
@Dmacthegoat9 ай бұрын
@@ToaRanen7to be fair aim assist is super strong and this is coming from someone whose used a controller their whole life. If they just nerfed aa at the same time as giving us remapping and other accessibility it would be closer balance than we’ve ever seen
@olcatgaming8599 ай бұрын
I spent at least a third of my gametime in the range and a good percentage of that was flatline recoil control, so the moment i saw that jitter aiming is a thing, i felt what i was doing was useless. Good to know that you're with me in this one
@XTheCat9 ай бұрын
Godamn your transitions as clean, those masks must take a while
@CosmicLF9 ай бұрын
at what point of the video ? i'm curious to see that
@XTheCat9 ай бұрын
@@CosmicLF first 15 seconds, very smooth tho so I could see how you missed them
@CosmicLF9 ай бұрын
@XTheCat Oh yeah I see that now it was very clean and creative actually love that thx
@Koriiii9 ай бұрын
@@XTheCat The goal of a transition is to not see them
@sound2loud9 ай бұрын
@@Koriiiithat’s not necessarily true.
@BananaPenguin4209 ай бұрын
they should definitely just make it so you can only forward lurch on controller I used to only use that one and it was good for rotating quicker around the map or in fights, it also sucks cause i used to enjoy playing legends like loba, rampart or conduit but now im forced to play legends with passive movement like horizon or bang otherwise it just feels really clunky and slow. Supergliding, mantle jumping and wall bouncing are all still very possible on controller but for now feel like the inputs skill ceiling for these movement tech have been limited and even just the simple forward tapstrafe would increase it exponentially
@Piman16079 ай бұрын
Let controllers tap strafe, but reduce or remove aim assist for a certain amount of time after one is done. Like they did where lurches are removed after a controller input is removed. Bit of a side tangent here, but as a roller player I'd love an option to remove rotational AA and keep and adjust the slowdown when aiming at targets separately. Whenever I come back to apex I suck because the rotational stuff throws me off.
@DarkDyllon9 ай бұрын
just wish you could turn AA off without going into those crazy ALGS controller settings, I don't care about the jaw of my analog stick response curve or whatever.
@smashpotato20349 ай бұрын
To remove aim assist while moving mid air would feel really clunky. I say just nerf it. The longer they delay it, the harder it'll be to shift from the current aim assist. Ironically I recently just spent time changing my controller configs on my steam deck so I could get the ability to tap strafe on controller and even then I had to sacrifice my ability to climb and tapstrafe because it was on hold a. I really love the ability to tapstrafe on controller and it's a shame to see it being removed as a byproduct of serious exploitation of the mechanics
@stainlesss009 ай бұрын
They should make the movement tech accessible to all players. Sort of like fighting game combos.
@YouSeeKenny9 ай бұрын
I've been watching your videos for a couple of years now, and i think it's about time I show my appreciation towards you! Hence, I've joined as a member and boosted your discord to level 2 :D Have a nice day! Keep up the good work!
@Mokeysniper9 ай бұрын
Yooooo. Let's goo. Thank you so much. keep an eye out on the coin-friends channel on discord. Lot's of behind the scenes material there
@vdaski9 ай бұрын
thank you for raising the remaining issues. maybe in 2 years they will do something about it, or 1 if we're lucky
@leandrofod9 ай бұрын
i can only wait for them to improve solo queueing (squad filling vs matchmaking)
@Koriiii9 ай бұрын
@@leandrofod Simple would to just replace duo mode with solo. Duo and trio are so similar and nobody in my region can even find a game on duos so there's really no point in keeping it for Oceania at least. Since day 1 the game released I couldn't find a duos game
@lunxo9999 ай бұрын
mokey calling that guy a loser is a huge W
@sparkeymelarkey92329 ай бұрын
I agree with every word mokey said. That tap-strafing in SOME form should absolutely be accessible for controller players, that jitter-aiming is a brain-dead feature, and that controller ziplinedancing really, REALLY sucks to do on controller 🥲. My question is this: at the same time we try to close the skill requirement between MnK and controller, would it be possible to try and close the gap between console and PC? And the other question that stems from that is... Once that gap is relatively small, should we allow MnK on console? (If it wasn't obvious I just want the same movement as the rest of you rich PC people 😂) As always, great vid. No change there 😊.
@jayp83219 ай бұрын
Idk console aim assist is already way better than pc aim assist
@redpz9 ай бұрын
i mean console could get mnk support regardless of whether it can compete with pc or not. Also how do you expect respawn to fix fundemental hardware problems on console that cause a gap between pc and console with software
@constupatedtomuch9 ай бұрын
Highly recommend building a PC; you could create a solid budget build that achieves 200+ fps on low settings for around $600-$800. Alternatively, you can opt for a pre-built PC from retailers like Jawa or Newegg. Newegg's options might be in the $700-$800 range, while Jawa offers options ranging from $400 to $800. Just make sure the specs are good and worth the price Many excellent KZbinrs, such as Zach Tech Turf will be helpful .
@Violate..9 ай бұрын
Tbh console 120 fps for the next season will close that gap because their aim assist is already 33% stronger than us it wasnt a problem since their frames were low but now that it is actually decent they would would 1 clip us so easily, well the new gen players that is, old gen is unplayable because they don't get stable frames, they average 35-50 frames and they have massive input delay because of vsync, i remember playing ps4 it wasn't fun at all
@emmang20109 ай бұрын
"Its unfair to be able to do something that another input cant do." Its just as unfair that M and K players alone can tap strafe as it is that roller PC players could use jitter aiming, instant box swaps, neo strafe configs, etc. Period. Full stop.
@CARTUNE.9 ай бұрын
4300 hours on Apex since day one. I never cheated (unless you count AA haha) but I did use ONLY the tap strafe config. Never did I use the cheesy ones that seemed to just do too much for the player. Obviously never used configs for aiming or recoil, that’s fucking lame. Unfortunately I decided to hang up the sticks on Apex. Due to an elbow injury, I’m still unable to play MnK comfortably. So I would also use reWASD on controller for my left hand when playing Valorant and a mouse in my right. I would also disable AA when I’d play MnK on Apex because he fucks up your shot otherwise (switching from Mouse to Controller inputs). Now I can’t even do that. I’m a rarity in that regard and I’m not even mad! Just sad. I can always find other games to play, I may try my hand at Overwatch.
@Camscam9 ай бұрын
Hey Mr. Mokey sir, I don't play Apex nearly as much anymore but I just wanted to thank you for all your hard work-both here with Respawn and in general-in striving for an honest, human movement scene. The automation of movement is the death of skill expression and what you're doing here is a massive step in the right direction for the health of the game.
@X1JoshB9 ай бұрын
Since I got a pc...this has been default on my controller. I plugged in my razer wolverine ultimate and downloaded synapse...I don't really see the problem still...I spent 20 years playing controller...I've had way better results in the last 3 months on k and m (after no k and m in my life for about 8 years and before that it was only for normal pc use...never ever gaming!). Apex and respawn went from having integrity and values they wanted to install in the game...and now they just do what ever the community want. Personally I think rip the band aid off...bring back gold knockdown self revives, restore pathfinder, restore gibby, bring back quick heals, bring back solos and bring a wall running legend into the games...finally...I love how we have the new shields update coming...we have gone from a game that is a battle royale focused on being a battle royale...to...a death match in which when you die/win; you have a 3 minute wait for the next round. Happy 5 years 😢
@FashionD29 ай бұрын
Im glad configs are gone. The no recoil stuff was crazy
@Mokeysniper9 ай бұрын
Watch the video
@GaaraFPS9 ай бұрын
@@Mokeysniper😂😂😂😂😂😂😂😂😂😂
@emmang20107 ай бұрын
You're glad the no recoil and absolute abuse of configs are gone. This could have been removed without completely removed without removing basic lurch tech but...no. And you have of these M and K players saying that even the basic lurch tech was cheating (whilst they themselves can still do it). Just really sad, I haven't played apex since the change.
@smashpotato20345 ай бұрын
@emmang2010 I 100% agree with you. I wish they gave controller is the free roam instead of giving such careless changes. Particularly Mokeys comment on superhuman lurches and such is such an exaggeration since the lurches are simply easier to pull of as a result of the convenience of controller movement itself and isn't an exploit that needs to be removed from controller. I especially want to see the doors controller tap strafe could open but with this approach it seems thay we're only getting further and further away from that outcome. furthermore by nerfing the aim assist, it would essentially need a lot of players to rewrite their muscle memory. I'd be completely down just giving mnk aim assist. if they're planning to nerf aim assist, at least fix how inconsistent it could be in certain scenarios as well as touching up the ALS settings so you didn't have to look up on reddit what are the level equivalents to get a ballpark of sensitivity.
@Thatguyujustmet9 ай бұрын
Thank you for the video Mokey! I am happy to see the positive changes coming to Apex. We saw a gradual change in Apex as more movement was discovered and things went from watching a super high skill player hit movement techniques occasionally to watching someone tap a config cheat to do it. I'm happy to see Respawn give credit where it's due and work against the cheaters.
@starsn79749 ай бұрын
It seems like the problem is just aim assist and instead of fixing that problem it seems like respawn strong armed and said no movement for controller. If aim assist is busted enough to keep you locked on to a target while you neo strafe the neo strafe isn’t the problem and if you think it is that’s cope.
@AwareOCE9 ай бұрын
Youre an absolute legend!!! I havent been neo strafed on a single time since the changes, I used to see it like 2-3 times per game
@maxburmab79629 ай бұрын
Was it that often? I heard a lot of complaints about neo strafing but I never thought it was that big of a problem for some. What are your stats? Like hours in game and kd? Maybe it's because of sbmm that I didn't encounter that much of neo strafers.
@AwareOCE9 ай бұрын
@@maxburmab7962 Yeah I play for about 8hrs a day and used to see it at least once every game, most games 2 or 3 enemies would neo strafe. Ive got about 4000 hours and a KD of about 3.8
@FearWarboar41359 ай бұрын
@@maxburmab7962I’m in pretty sweaty lobbies (who isn’t lol) and I’d see it ab 3-5 times a day, during the course of like a 5-6 hour session. Some days weren’t so bad, other days that were worse, ya it’d be almost every game, ironically I’ve only seen it once now, and you can tip your hat and say Ggs bc you know that dude was legit. Feels real good :) Ps I love movement, actively practice lurch tech / neostrafing and do not have a problem facing someone who is manually doing it bc it is hard af and respectable lol
@LAGGERGaming-ji7gr9 ай бұрын
@@maxburmab7962 i didn't see it too much in br but in mixtape modes i would usually at least one player neo strafing. Not sure if it affects anything but account lvl somwhere in 300s and kd this season 1.7 (idk if thats just br kd or what but that's what it showed)
@nojithan9 ай бұрын
Ya, mixtape was where all those fuckers "practiced" their configs@@LAGGERGaming-ji7gr
@isayahjenkins89229 ай бұрын
What is respawns stand on super gliding? If they are cool with it why not just increase the window a frame or two. Making it less random and more intuitive. Do u think this has a negative side besides making it easier
@Mokeysniper9 ай бұрын
I will not reveal respawns stand on Supergliding. I don't think it should be made "easier" but should be turned into a consistent timing window independent from FPS
@nicholeli96129 ай бұрын
absolutely. the timing window for high fps is actually outrageous. Its at the point where limits in actual hardware can be responsible for messing up the timing. @@Mokeysniper
@SaltySurpris38 ай бұрын
Mokey, you've taken the words out of my mouth. I thought I was the only person who felt this way. I agree with all of your points in this video. I would love nothing more than Apex to be a safe space for players that invest time perfecting their craft. Thank you for this amazingly based take. I only wish I had seen this video sooner! Much love. And great job with your videos!
@Robba_DG9 ай бұрын
Moving on controller could be possible if they switched sticks for menu cursor make back scrolling by putting the cursor at the top and bottom of the bag. For super jump we just need 2 jump inputs. If we could enable jumpin by clicking the jump and realeasing it would input it again. So essentially we'd double jump by simply clicking and releasing the same button. Also if we could have 1 side ways lurch with a legal way to tap strafe. Aa makes tapstrafing in front of people harder when i try to flick my aim so nerfing aa would be a W. I do believe that timing of superglides could be tweeked a tiny bit but it should remain a very hard mechanic to master so like tweeked a tiny little bit. However you should have to possibilty of doing what is possible when you play apex. If the same game is offered to different inputs it should be the same game. If they make a tapstrafing button for controllers they should make one for MnK as well where you can still hold W. They should turn tapstrafing into a game mechanic.
@Robba_DG9 ай бұрын
Everything should be fairly easy to do but hard to master and understand. New players should be able to go in the range and tapstrafe once. Ive seen people quit the game because they felt like they arent even able to compete. That shouldnt be a thing. If you witness a better player it should motivate you.
@michaldrotar64529 ай бұрын
Hello Mokey! Even if this video is about apex, I wanted to tell you about a new movement tech for THE FINALS, It's about ziplines and how to ride them faster and more safely {you are harder to shoot at}. Binding your interact {E} and jump {spacebar} on opposite sides of the mousewheel will make you go about 20% faster {in my case from about 5 seconds to about 4 seconds while using the zipline in the firing range} and combing it with different pacing of inputs {jump wait interact wait jump, exc.} and holding down your D or A buttons {you will not ride the zipline directly underneath but instead on the side} you can have incredible pre nerf zipline jump movement whilst traversing at really high speed and in upredictable patterns. Thank you so much for reading, have a nice day.
@nicholeli96129 ай бұрын
As someone who used configs for supergliding, I knew this day was going to come and im glad that the playing field is slightly more even now. It humanly impossible for me to hit superglides with the same consistency configs allowed me to but it's certianly more rewarding when I do pull it off legit in game. If I were to advocate for one thing, I would want all movement mechanics to be independent from the fps you are running at. It is physically impossible for me to input the right keys 1 frame apart due to my fps and keyboard polling rate, which makes even the perfect input a 50/50 superglide. I think that movement in general should be more accessible to everyone who is willing to put in the time to learn it and utilize it effectively. I think Apex has great potential, primarily due to the extremely high skill ceiling that movement introduces.
@legz57669 ай бұрын
I'm gonna be honest as an apex player since the games release messing around with movement is never a good idea. I'm sure there's a load of good things in game but the MAIN FUN PART OF APEX is movement and intriguing movement techs that are interesting and feel nice to pull off in game against other players whether you're in chase or in a fight and just feel like it or even just around the map itself getting around. I shouldn't have to run around playing apex on what essentially feels like a trial period just because i'm on controller when the only reason i play controller is because i'm an amputee and i can't play M&K effectively. I DONT EVEN PLAY WITH AIM ASSIST I just like the localization of all the inputs i need in the controller format as opposed to M&K. I'm sure there's people out there abusing steam configs i've seen enough of the community to know that for certain but I don't feel it's right that all controller players be forced into very linear movement of basically just wall jumping and a few other minor things that barely impact the game just because lurching isn't apparently fair or something Here's an amazing solution: If a player on controller is detected using lurches they go into a separate match making system full of other controller players also using some form of lurches
@daiselol9 ай бұрын
Thanks for doing your part Mokey
@ReepsWasteOfTime7 ай бұрын
My controller movement wishlist -Tap strafes That’s it. It’s such a cool tech and I would love it to be accessible
@TwistnMotley9 ай бұрын
I haven’t played Apex in almost a year now and this would actually bring me back. Great video as always.
@iluvwasabi9 ай бұрын
okay that intro was fire though i was like what is this jump pad move tech 😂😂
@saquli9 ай бұрын
I love the idea of making movement mechanics more accessable. Not only the controller stuff but also in regards of super gliding. On my current keyboard the roccat vulcan tkl hitting super glides is about as hard as finding a girlfriend. I had my friend lend me his wooting 60HE and it took me 5 min to hit super glides pretty much constantly. So all you have to do is pay 170€ for a keyboard and you'll have a competitive edge over your opponents? That's stupid. Also, wouldn't modifying actuation points for hall effect keyboards through e.g. wootility be an automation of a movement mechanic and with that after respawns new rules illegal?
@notus979 ай бұрын
I wouldn't say changing actuation points would automate movement, something like macros and cfgs automate it, not actuation points Automating a movement is when you get something to do it for you, changing actuation points doesn't do the movement for you it only makes it so its easier to hit
@wenr44799 ай бұрын
@@notus97 I mean considering the superglide works on a 1 frame delay you could just put crouch and jump on adjacent keys and give the crouch a different actuation point so flatly pressing on both keys does the super glide action. That's basically automating it.
@notus979 ай бұрын
@@wenr4479 but that doesn't automate it? You still have to time the button press, yes its easier, but with the script you only have to scroll down, it limits frames and presses crouch and jump. Thats way different?
@saltycrusader21569 ай бұрын
They'll never make any of the changes you've listed, they've never previously specifically nerfed mnk. They have a very clear favourite and it's disgusting
@CosmicLF9 ай бұрын
Bro fixed Apex in one video I really hope Apex devs will listen to you in the future you brought very interesting points of view
@lthanning28849 ай бұрын
I completely agree with you, i am on Controller and have been saying for years. Aim assist is to OP( specialally with low sense ) and it should be nerved but not removed completely while giving us the ability to Tap Strafe NOT neo Strafe. Apex is the movement Shooter and movement should be accessible to everyone specially people that can't physically play mnk while not making one input superior. Hope we can get this someday (and Games Like Warframe have a System that lets you rebind your Buttons over Steam weil Macros are disabled but than you have presets in steam where only the devs can control what the preset Does you could make one for simple Tap straffing without any big programing and make it available for the entirer community )
@blikthepro9729 ай бұрын
imo: we probably need some "skill nerfs" on some movement tech, and by that i mean making the input way easier. if jittering your mouse till you get carpal tunnel doesnt belong in apex, then hammering your movement keys till you get carpal tunnel shouldn't either
@DiaButInYoutube9 ай бұрын
I completely agree with u in most of them, the only thing that i don't agree is removing jitteraiming not because i use it, because it will probably break aiming itself just to "fix it", is indeed unfair for the people that do it really well and even dangerous for them, but i have a feeling that it will break everything for everyone if they try to do something and getting the gap between m&k and controller even bigger, which is not what i agreed on
@rTeku9 ай бұрын
actually i dont think so, it isnt really a aim thing its a recoil thing they'd just have to adjust how recoil works. tbf tho it is respawn so u might be right them ngas might some how break the game
@DiaButInYoutube9 ай бұрын
@@rTeku yeah but i guess we'll never know
@ilodabomb9 ай бұрын
@@rTekujitteraiming is linked to aim smoothing, if you adjust that you can fk up smoothing so respawn definetely has to work on the recoil thing
@rTeku9 ай бұрын
@@ilodabomb oh idek what aim smoothing is I thought all mnk aim was raw Input
@vonwaq9 ай бұрын
@@rTekuaim smoothing has nothing to do with input, it is when you have 0 recoil when you move left and right, rollers can do it too.
@ChristopherBurress9 ай бұрын
love this, im so glad that making the movement part of the game instead of just an exploit is part of the conversation. I don't play roller but I firmly believe that basic tapstrafe and looting movement should be a part of the controller players experience.
@-cactus.raven-9 ай бұрын
I still think that the removal of punchboosting was the worst decision possible. Most fair movement tech besides sprint jumping
@onepunchman61657 ай бұрын
You calling him a "Loser" is hilarious and extremely ironic.
@justinthgod71919 ай бұрын
I just want my tap strafe back on cotroller
@evo4gplus9 ай бұрын
Just play mnk
@justinthgod71919 ай бұрын
@@evo4gplus i started playing in season 0 on console so i have fun playing with the controller, id still play on it if there wasant hella input lag
@evo4gplus9 ай бұрын
@@justinthgod7191 too bad automating processes are now considered as cheating
@Thawcc_8 ай бұрын
@@evo4gplus If aim assist were to be nerfed hard, would It be ok if controller players could tap strafe?
@evo4gplus8 ай бұрын
@@Thawcc_ automized processes in competitive gaming should not be allowed no matter what People should demand the controller to have better options or better performance rather than asking the game to give them advantage for having a worse input. You don't see people with an office mouse complaining about input lag and asking for aim assist. Why won't controller users ask for an addition of a scroll wheel instead? Gaming mouses and keyboards have been innovating for years to be even better while controllers couldn't even solve the stick drift issue for decades. If the controller added a scroll wheel or something similar so they don't need macros or configs to do the process, then it would be okay. But I don't think either aim assist or tap strafing should be in the game in the first place.
@BreaksyOG9 ай бұрын
Removing tapstrafe on controller effects every thing. i know that they want to remove neostrafing cfg but i use tapstrafe to loot, take cover, wall bouncing, etc... now i rarely can survive a thirdparty my looting and moving are much slower.
@SoftyChicken9 ай бұрын
is it even possible to get rid of jitter aim without affecting how recoil smoothing works?
@redpz9 ай бұрын
probably difficult to do that without somewhat touching recoil smoothing so respawn wont try willing to bet
@especialistaemmira37969 ай бұрын
Nope, they are the same thing, jitter aim is just "recoil smoothing a little more".
@ShakeITyEA2 ай бұрын
jitter aiming is only a thing because of recoil smoothing, which is a mechanic added to the game to buff controller players. unless you remove recoil smoothing, you will never be able to remove jitter aiming.
@snookspider24089 ай бұрын
Im so happy this was implemented i really wanted to play during the final fantasy event but my lobbies had like ten configgers which might not seem like a lot but when they're in three stacks and there are 5 teams left by the third circle it gets kinda annoying and old real quick. So yea i like it
@doublah18659 ай бұрын
The fact you didn't mention just disabling aim assist when kbm inputs are detected is an interesting choice.
@juuzzee.9 ай бұрын
did you... watch the video?
@doublah18659 ай бұрын
@@juuzzee. At what point did he mention that?
@plagx34289 ай бұрын
EVERY problem of this game is mostly fixed once u stop allowing controller and mnk being able to play with eachother.
@LAGGERGaming-ji7gr9 ай бұрын
PREACH!
@Euronius9 ай бұрын
@@Bambam-least delusional controller player.
@LAGGERGaming-ji7gr9 ай бұрын
@@Bambam- turn aa off before you talk about skill lmao
@DreadCore_9 ай бұрын
That doesn't solve any of what was mentioned here, and that completely gimps crossplay.
@LAGGERGaming-ji7gr9 ай бұрын
@@DreadCore_ it gimps crossplay but it does fix most of the problems. The problems are mnk vs controler problems. No mnk vs controler = no problems
@Butters_Stunts9 ай бұрын
Making superglides consistent and not framerate/hardware dependent would be such a huge win
@BlergaGerg9 ай бұрын
Yeah it would be nice if they made it a proper mechanic but I can see why they haven’t already
@Zaxery9 ай бұрын
“…Which would then open up the possibility of nerfing aim assist.” Monkey, stop, your getting me way too excited 😂
@vonwaq9 ай бұрын
@@Bambam-if you need to rely on aim assist why are you asking others to get good? brain damage or
@MD-gx4bw9 ай бұрын
Man they should have nerfed aim assist not tap strafing. Tap is an important part of the culture of the game and aim assist is OP right now.
@vonwaq9 ай бұрын
@@MD-gx4bw it wasn't to remove tap strafe in itself, it was to remove configs as a whole, from neo strafing configs, supergliding configs etc, tap strafe nerf was just a by product, its not possible to just exclude that, but yeah i think everyone agrees that this round of changes to roller is an indication that ea should start bridging the gap between mnk and roller instead of slapping aim assist as a fix
@jed1ofthesea6029 ай бұрын
Jitter aiming gotta go, you're 100% right. Also great idea giving controller more movement options, via Respawn approved methods. Love that you had direct input into some changes that were made, thats a real positive sign for the future of the game.
@randumnumbers63229 ай бұрын
Another thing to fix this would be to just let us play keyboard and mouse on console
@olegdusov42739 ай бұрын
And play in PC lobbies i suppose? I do not like that idea Because rn console "players" who stack 2 consoles + 1 PC and dominate by jumping in close range 24/7 at least need a pc friend. And there is A LOT of these players in high tier lobbies, I wish that was adressed as well, then again aim assist is nerfed from 0.6 to 0.4, HUGE THANKS for that
@talentedpen4659 ай бұрын
This is a W for the devs and the community. 👍👏👏👏
@bestbubbaeu9 ай бұрын
Gibby
@TheForbiddenDance9 ай бұрын
they should just remove recoil entirely in an LTM and see how it changes the game before making a decision on jitter aiming. If movement is sufficiently fast enough the barrier to hitting your target is already high, how much value is recoil adding. Especially when you need entirely separate systems in place to basically remove recoil against a moving target (which is where we get jitter aiming in the first place). My advice, rethink recoil from the ground up. What value is it bringing? Are there other ways to add complexity and skill gaps into the game?
@thetocinow9 ай бұрын
what about the hackers with wall and no recoil
@redpz9 ай бұрын
that might be slightly harder to fix... and is constantly being patched out but people find new workarounds.
@FaiyaRay9 ай бұрын
Mokey: I will not explain what Respawn did not agree. Also Mokey: I wish they changed these parts.
@phyxolatle9 ай бұрын
Me personally i would wish that Console players had accessibility to KBM like any other game that is no EA based ( i believe all EA games restrict console players from having KBM inputs) when pc are given the free will to choose which input device they wish to play on ... i wish that was the same for us . To top it off , to prevent multi-input devices in ones gameplay like Fortnite , they could have an option to lock input device within a game like Call of Duty Warzone . It will sorta help players form using Zen on their consoles because i tend to believe those who use Zen are likely to use it to play on KBM on their console more than to cheat in Apex but still . That's my POV as a suggestion - even it means just making Apex the only EA title to allow KBM on console
@redpz9 ай бұрын
obviously its more than possible for them to do it, i just wonder why they havent already. Maybe they dont little timmy and jimmy to see octanes doing complex lurch strafes in console lobbies?
@phyxolatle9 ай бұрын
@@redpz so true ... like it was hard to believe a multi-billion dollar company could fail to have cross platform and they were happily advertising some feature that has been there since like maybe the 2000's . But the fact that even Halo : Combat Evolved - a 2001 game has both controller and KBM shows how much EA cares about their player base . Anyways , I digress .
@redpz9 ай бұрын
@@phyxolatle i think its more like they choose not to allow mnk on console rather than not implementing it
@BPR_Blurry56399 ай бұрын
I think it would be fair if roller players have access to TS, quick holster, reload without opening doors and moving while looting. But, to avoid roller TS being op, they could make the lurch stack speed slower (like 20 or 15 lurches per second ). That way both devices would have the same movement fluidity and precision, which will make them different only in aim. Them the players will just have to choose between the aim speed from the MnK and the aim AA from controllers. A lot of MnK players would think that what I said is unfair but, trust me, if AA were unfair, then none of the FPS games would have this feature. AA is mandatory, Apex legends itself don't recommend you to turn off AA.
@ukumpchee1469 ай бұрын
Watch video where guy (forget his name) play Warzone without AA. He played like real MnK. You just don't want to waste your time practicing aiming. If it weren't for AA, no one would play on a controller in their life, because it's too powerful. If controllers want advanced movement, let them weaken AA, otherwise playing this “shooter” on MnK will no longer make sense. And aren't you confused by the difference in the abilities of different input devices in eSports? Is this fair for both sides? I don't think so...
@Thawcc_8 ай бұрын
nah, just nerf aim assist enough to where skill is involved when it comes to aiming on controller. THEN you can give roller TS. as someone who plays both inputs, this would be the perfect solution to the problem.
@jasonanees269 ай бұрын
I am rly rly rly rly happy they did that cux as a playstation player i had to learn all of these mouvement thex step by step and there is somrone with the same input as me making it 100% consistent and without even learning the mouvement thex
@CamelxRavenNova26 ай бұрын
Getting controller close to mouse and keyboard would be a godsend for me
@Uhhh_Saint9 ай бұрын
I unfortunately play on a laptop and my keyboard can't really do supergliding really well with the spacebar + c method, I had a friend who offered to send me his superglide cfg files but I declined because I was trying to learn how to with space bar + ctrl, and it's paid off so far! I'm still pretty inconsistent with them but I can pull them off once out of every like, five tries it feels like, which is rewarding to see.
@pleasediscord16059 ай бұрын
then whats the point when some dude who has no job and doesnt touch other humans has 80 hours a week to practice it and you get put into his game? just buy cheats fr
@vexume9 ай бұрын
@@pleasediscord1605that's the problem of sbmm, nothing to do with movement techs or hacks
@rTeku9 ай бұрын
why not just buy a normal keyboard and plug it into ur laptop, thats what i use to do
@felicien20459 ай бұрын
@@pleasediscord1605 might as well aimhack too, animal.
@pleasediscord16059 ай бұрын
or just let us keep cfg files so we dont have to go out and spend another 60 bucks on a free to play game. @@rTeku
@DRgolf8959 ай бұрын
So glad I learned superglide the hard way
@sHuz_YT9 ай бұрын
wow who woulda thought that those superglide cfgs you recommended in the past would evolve into such an issue
@stokbrot9 ай бұрын
Love Respawn for atleast not ruining the movement and talk to ppl like you. Tbh i used neo and superglide cfg but i still thing that this was a good decision.
@mitch-fs2mz9 ай бұрын
slowly worth playing again
@cjhatesu9 ай бұрын
I agree that controller should have some way to emulate scroll wheel input spam, like a holdable button that would spam the input for .5 sec. However, maybe it is just best to leave it at controller gets AA and MNK gets input spam.
@Violate..9 ай бұрын
Make it sound like its difficult to beam on a mouse lmao
@PrivateUser16679 ай бұрын
I hate you for that
@Juuz_9 ай бұрын
We got some haters
@DarkDyllon9 ай бұрын
@@Juuz_ understandable though. I have never been neo strafed and honestly, i've been seeing more MNK players do some ridicilous movement tech that I couldn't even dream of achieving with controller. (I only used tap strafing on controller for some basic things like a wall bounce into mantling the wall, or strafing around a corner) meanwhile now controller has been nerfed so hard that if we got someone behind us, chasing us, we can't get away since if we slide jump of a stairs to build speed, we're left in the open, instead of making a quick strafe left/right to go around the corner, breaking line of sight, they can do it easily, so why can't we? all the MNK andies who complain controllers are OP always just point at Aim Assist, meanwhile AA isn't even that insanely OP, if someone does movement tech they can easily outpace your AA and then some, hell, for most people who don't know how to abuse the AA system to the absolute max will be hindered if people start to move quickly, since they try to compensate, but their AA will also compensate which ruins it. and knowing respawn, they're gonna call it a day and be like "we did our duty, the game is rescued" I do agree that the differences between roller and MNK should be diminished more, give us a way to tap strafe, allow us to move in the looting menu. (we can still do that btw, if we just bind WASD to the d-pad for example, but that would disable the entire d-pad for me) meanwhile jitter aiming on controller still works perfectly fine, so the only thing they did was disable neo strafing, which I for one never had happen to me, seen it happen to some through videos, which yes suck, but ban those people, make it public and you'll see a lot less people use it in general since doing that can and definitely will get you banned. (doing actual neo strafing isn't possible unless you can quick tap every button so many times a second that you can rival some of the faster button mashers in the world) also, they could easily just now allow scroll wheel to be bound to WASD, imagine that, not AUTOMATING many WASD inputs past 1 single input, oh the irony. (some will even go as far as to get rid of the stopped in the scroll wheel so it rolls till it just stops naturally)
@frostymo53249 ай бұрын
tldr pls@@DarkDyllon
@nmttr_9 ай бұрын
@@DarkDyllon A lot of yapping with no sense.
@1509skate9 ай бұрын
With keyboards like the wooting available these days I really think supergliding needs to be rethinked. For my part, it is impossible to superglide on my wireless office keyboard with my current framerate. And I don‘t think that using crouch on keyboard and jump on the mouse is a viable solution that is in any way fair compared to someone using a wooting or even or normal cable keyboard that allows that timing. So, for my part I will stick to using a macro on my Logitech x superlight, since this has a range of randomness aswell despite the set delay. In the online trainer I can’t achieve higher values than 45% due to this. So even though by the new definition I am considered a cheater I really don’t view myself as that. This topic really needs to be rethinked.
@dhrida55189 ай бұрын
Improving controller movement would be great for the game as there would be more room for improvement and would make the game more fun.
@flashover86989 ай бұрын
thanks for looking out for us
@FFLLAMA82529 ай бұрын
I 100💯 agree with you on almost all of this. Especially getting controller closer to mnk that's been long needed 🙏 really hope that respawn hears you out on that one. But overall thank you in your involvement in this, it's gonna be a change for the better for sure!
@tykobray41329 ай бұрын
in regards to the superglide, you can set attenuations on new keyboards so when you press V and spacebar at exactly the same time the V key for crouch reacts that 1ms slower than jump.
@_NeonDragon_9 ай бұрын
I heavily agree that the gap between controller and MnK should be made a lot smaller because it would allow for a more consistent gaming experience and make the decision between inputs less of a competitive advantage question and more so which one the player prefers using. Right now I feel like so many players are using controller solely for the AA and it changes how the game is played. I understand the point of giving controller players AA as MnK aim is generally easier but when it becomes more consistent on the controller, the input that was compensated for having worse aim, then we start to have a problem. It needs to be reduced but even I can’t justify it considering controller can’t really do any movement after these changes.
@lordlatt5359 ай бұрын
I use ds4windows and i never used configs but tap strafe. So m&k gets an advantage to be able to tap strafe and have an advantage. For everyone who says "just switch to m&k", i cant. Cant move any fingers on my left hand due to car accident so im screwed in the regard. Hopefully they allow tap strafe on controller, bevayse thats the only thing i used.
@itzjustvask80319 ай бұрын
I agree. If they just brought controller closer to keyboard, there wouldn't be a need for insane aim assist, there wouldn't be a need for configs/scripts and Respawn would def save a lot of time for themselves.
@BTYR3KT9 ай бұрын
mokey is one of the only apex creators i watch now, great vid mokey 👍
@redpz9 ай бұрын
me when i havent found out about fartlords twitter clip dumps:
@_Rainkeeper9 ай бұрын
As a 1300h+ MnK player: 1. Remove Jitter-aiming is a yes. 2. Make controller as close as MnK as possible is also a yes -- One should play with the input method that works better for oneself. Not the input that you feel is stronger because of artificial mechanics. 3. Yes please, make movement tech an integral part of the game. Widen the window to superglide so it doesn't have to be a frame-perfect input, for instance.
@Wiisporter9 ай бұрын
Mokey I js wanna thank you for putting so much effort into your vids, truly a king
@ImTooPale9 ай бұрын
I've been saying this to my buddies for a long time now. I play on console and would be perfectly fine if respawn nerfed aim assist but buffed controller movement as a whole while also cracking down on the config controllers. There is nothing more frusterating then feeling like you can't move they way you're intending to move because controller movement is limited to such a degree but then killing a few people in 1 mag 'making up for that feeling' doesn't feel like the right solution.
@Thawcc_8 ай бұрын
this is perfect, I hate that they make movement on roller bad and give us a unfair solution. aim assist to keep up with mnk that doesn't feel like you actually outplayed your opponent because you cant really say you had good aim, it was the game aiming for you.
@dennylekstrom45179 ай бұрын
If ever you've tried to find a definition for why some people don't have to bully their way to earn respect, just watch this video and consider how hard Mokey is working to make sure that everyone is aware what is his personal opinion and what is something peer reviewed and accepted. Big ups to you Mokey 🎉🎉
@FairNuff9 ай бұрын
Is there anyone arguing FOR jitteraim? What's the argument? I thought it was basically unremovable from the game due to it being a side-effect of something dealing with movement-aiming relations. Is it not? Is it something the devs could remove, they are just not sure if they should? Oh God! :)
@Juuz_9 ай бұрын
Thx for appreciating a rare 100% legit movement player with little visibility &movementless ❤
@Movementless9 ай бұрын
Mokey for president!
@elijahbowers19 ай бұрын
I dropped the game and have no plans of coming back rn but thanks for helping with the change and thoughts pretty much agree with everything you said.
@octaviosilva-gm2bh5 ай бұрын
I think they should definitely improve controller inputs, like when you press sideways and forward let's say between front and to the left it should register like A+W, instead it feels like it registers as half of A and half of W, you move from side to side or back and forward the character moves fine, but as soon as you go in between these inputs the character feels like it's in quicksand and looses all the momentum...
@3ersty9 ай бұрын
lurch not being available on controller while being an option on mnk means Apex will lose more of its player base....and also be less fun to play on that input. BIG L
@TateStevens109 ай бұрын
MOKEY! Please advocate for a general forward input config for controller movement. 90% of people never abused these other configs and now our fun is gone.
@LPAtkins8 ай бұрын
5:03 This would be so easy to deal with, write a mouse hook that checks the mouse event for the LLMHF_INJECTED flag and discard the input (and LUA scripts as well as every other automation software will trigger this flag). But yes it will break functionality for those with accessibility needs.
@nicholasoneill88139 ай бұрын
You are an incredible asset to this community. It's such a shame people feel the need to cheat making it harder for normal players like me to have fun and making it harder for people who NEED accessibility features to use them without looking like they are cheating. Thank you for everything you do for the Apex community
@ThaRealElementX9 ай бұрын
Im wondering what did they disagree on with then if the goal is ultimately to bridge the gap between inputs. People are always complaining about one or the other but i think the real problem is ultimately respawn werent taking necessary action on doing that themselves.
@ExoMilk9 ай бұрын
Movement had become such a core part of the apex identity, it really should be properly embraced now. I want to see many of these mechanics taken out of their state of "weird quirks" and made into fully fledged consistent mechanics, with in-game tutorials and prompts. No one should need to watch a ton of KZbin videos, or use third party tools. I know folks love "skill expression", but I've seen high skill ceilings kill so many great games, because nothing scares off new players quite like insanely high skill play. There needs to be a clear path to higher skill tech.
@lars-vc9 ай бұрын
Mokey you are a godsend for this game. Thanks a lot!
@hotonora9 ай бұрын
so THAT'S why you dropped the superglide guide recently
@iEternalnite9 ай бұрын
Contextual taps + forward lurches seem like good places to start to improve the controller experience. I'm curious if they can make both the thumbsticks active so controller players will be able to move while looting as well.
@xIamKashy9 ай бұрын
dude i agree with everything you said as a previous controller player that misses tap straifing
@Always5onKobe.8 ай бұрын
I used Regular tap strafing on roller mainly bc the movement in the game was fun and I was already sorta good on controller and didn’t want to spend years learning how to play KBM just to do that. One thing I’ll say is the Neo strafe configs are cringe and same with most configs and they give the controller players who simply wanna tap strafe and use lurch mechanics a bad rep. For the health of the game ofc these changes are great, I just wish they gave us AT LEAST a forward lurch to use TS at its full potential. Note: I know they added a thing with octane but that’s still not enough since it’s limited ONLY to the jump pad
@ianrodriguez11937 ай бұрын
Hi Mokey, I recently noticed a huge change in tap-strafe effectiveness, it being slower than before or not responsive as it was. Do you have any idea of why that happens or if it's even a thing? (or am I trippin'? 🤣)
@NinjaAtlas9 ай бұрын
Agreed with everything wholeheartedly, narrow the mechanical limitation gap between roller and kbm so that AA can be properly addressed without upsetting the controller players. It would be an amazing plus if one day Respawn themselves made a statement that rotational AA is busted too hahaha
@SeekzonYT9 ай бұрын
If i could have tap strafe back, and i only used the insta holster gun and tap strafe, i would happily say bye to AA, aim wins fights yes!, but being able to tap strafe round a corner can be the difference of taking the 1 bullet that kills you