The Future of Photorealism in Blender

  Рет қаралды 10,767

baeac

baeac

Күн бұрын

Пікірлер: 22
@xingyechrishu6382
@xingyechrishu6382 2 ай бұрын
Ver 2.0 addon is coming this month, should perform way better than 1.0
@baeac
@baeac 2 ай бұрын
Excited for it!
@mikealbert728
@mikealbert728 2 ай бұрын
Have you tried using a "track to" or "damped track" constraint on the all planes and set them to always face the camera?
@davidmcsween
@davidmcsween 2 ай бұрын
How did you not see the"camera update" button in the addon panel?
@davidmcsween
@davidmcsween 2 ай бұрын
Oh it wasn't working fir hou. An old version had addon naming errors. Try a newer build and check the read me
@baeac
@baeac 2 ай бұрын
@@davidmcsween I have the newest version but I didn't see that in the readme. Pretty odd that I would have to fix it myself tho.
@davidmcsween
@davidmcsween 2 ай бұрын
@@baeac It may have been fixed lately. I alerted the creator to the issue on the github page. There are many cool updates for it already some are my suggestions ;-)
@benveasey7474
@benveasey7474 2 ай бұрын
I would like to see an example of G-Splatting in Blender for ArchVis environments (like a city park)? Have you seen the recent video by '2 Minute Papers'? Nvidia have publicly released an algorithm that is part G-Splatting and part Meshing....
@baeac
@baeac 2 ай бұрын
I haven't but that sounds interesting!
@patrickmros
@patrickmros 2 ай бұрын
I don't get it. What is the usecase for this? You can only get a mediocore render of an object from a very specific angle. Would be easier to just photograph it and import it as a plane.
@pedroantonio5031
@pedroantonio5031 2 ай бұрын
You can represent in Gaussians with MBs what you would need GBs to represent with mesh
@benveasey7474
@benveasey7474 2 ай бұрын
Backgrounds for ArchVis. G-Splatting is very lightweight and performant. If you were doing an ArchVis animation of a town square the buildings etc in the background could be G-Splatting. Much easier than trying to model the environment or trying to use a Google Earth model.
@justinyuvilla8944
@justinyuvilla8944 2 ай бұрын
It is for pre viz, just imagine a director can have his movie set as a guassian splat in blender, he can easily use this to find new ideas to shoot the scene and how best to integrate the actual vfx elements with the shot
@Gabriel-Talon
@Gabriel-Talon 2 ай бұрын
Maybe make them emit light for vfx shots
@jamescombridgeart
@jamescombridgeart 2 ай бұрын
Cool! I'm curious, have you used Gaussian splats for photogrammetry at all? Are there any benefits to be had combining the two? It's programs that do so?
@baeac
@baeac 2 ай бұрын
Do you mean creating a mesh from gaussian splats? Or just putting them both in the same scene? I have used gaussian splats for bigger objects/rooms and that works great for it but it kinda falls apart with smaller objects. I also like how photogrammetry with meshes lets you mask the object so you can have a full mesh with no holes. I guess combining those masked meshes in a gaussian splat environment would be the best of both worlds but I haven't tried that yet.
@cekuhnen
@cekuhnen 2 ай бұрын
I found when testing it - it to be very slow
@baeac
@baeac 2 ай бұрын
For me it was pretty fast! Might be due to your pc specs.
@apatsa_basiteni
@apatsa_basiteni 2 ай бұрын
Looks like 3D render painting.
@sunlaser6587
@sunlaser6587 2 ай бұрын
plant xD
@wakeup2.369
@wakeup2.369 2 ай бұрын
after effects has a plugin that renders gauss in real time and is better than in a blender
@NovaPulseEcho
@NovaPulseEcho 2 ай бұрын
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