I don't think I will ever need this, but it looks like a huge time saver for artists!
@unom95155 жыл бұрын
Dancing...
@cksvideocloudstorage29935 жыл бұрын
@@unom9515 Dancing is what to do...
@aliakeel5 жыл бұрын
@@cksvideocloudstorage2993 dancing is when I think of you
@ayar31955 жыл бұрын
@@aliakeel dancing
@cksvideocloudstorage29935 жыл бұрын
@@ayar3195...what clears my soul
@pluriiix73495 жыл бұрын
0:42 Hey that doesnt even look too hard 0:44 forget what i said.
@yanncnl15 жыл бұрын
What are you talking about? 🤔 Seems extremely simple and easy to do 😁
@fabioverissimosantos5 жыл бұрын
“I’ts only nodes ! I love nodes! I use blender! ... Urhhhh ups...”
@EnderUser5 жыл бұрын
@@yanncnl1 k sure
@MRPUMKINMAN5 жыл бұрын
@@yanncnl1 r/iamverrysmart
@reidwerner99045 жыл бұрын
@@MRPUMKINMAN noo, don't do that.
@afish22815 жыл бұрын
It works on bricks! And only bricks. This is a brick generator.
@otisfuse5 жыл бұрын
my thoughts exactly
@GeahkBurchill5 жыл бұрын
I’ll bet they’re already working on pavers and cobblestones. It probably won’t even take them another thousand man-hours to do it either.
@DeusExRequiem5 жыл бұрын
Your comment sounds like something Cave Johnson would say.
@theimperialkerbalunion75685 жыл бұрын
@@DeusExRequiem this is the best comment i have seen in a while
@Igoreshkin5 жыл бұрын
Please don't be angry about this.
@chinois115 жыл бұрын
KZbin... Why are you recommanding me ads in disguise ?
@kami_fps5 жыл бұрын
look its blenderguru. I swear hes gonna make a whole new 3d program just cause he can and wants too.
@TheMexitol5 жыл бұрын
yep,
@CodeKiller19995 жыл бұрын
Same here... I am not even watching 3D modding or close...
@aaronokemaysim73105 жыл бұрын
Even when something isn’t an ad, you complain about the recommendation system. This whole recommendation thing is annoying to hear every time.
@pol3waf5 жыл бұрын
This is not an ad in disguise. This _is_ an ad. Or did I get you or something else wrong? 🙂
@derFleder5 жыл бұрын
Does not require a subscription to use* *You just need a subscription or credits to buy the actual generators to use in our free software so you can actually generate textures.
@poliigonofficial5 жыл бұрын
Apologies for the confusion. It wasn't our intention to pretend these generators are free, only that *Substance Player* is free. Our generators do indeed cost credits. Sorry. We'll be more clear in the future.
@harshitsingh76314 жыл бұрын
He never said the generators are free, he only mentioned that "Substance player" is free to download, if i m wrong reply with a time mark where he said those generators are for free dummy head :)
@DodaGarcia4 жыл бұрын
You guys really need to understand that Substance Player and Poliigon generators are not the same thing. Substance Player is free. It's not difficult to understand.
@gilian25873 жыл бұрын
Alternatively, you can use python, which IS free and learn how to roll your own procedural textures. Some experimentation will be required.
@frostdracony2 жыл бұрын
ah damn, poorly aged: adobe has taken over, and they're taxing the once free program
@tudythegangster5 жыл бұрын
So basically it's like the Create-A-Style tool from The Sims 3 but on steroids.
@adronius1475 жыл бұрын
But only for bricks.
@smallgreen21315 жыл бұрын
The Bricks (The dot of the would be a brick)
@tjseries30573 жыл бұрын
@@adronius147 the ones for fabric and wood are out too
@IanHubert25 жыл бұрын
Damn you guys are good.
@boldfrog825 жыл бұрын
Subscribed...
@calebjlee26855 жыл бұрын
You have the coolest channel man!
@poliigonofficial5 жыл бұрын
Thanks, and you too man! Love your lazy tutorial series :)
@omagro82675 жыл бұрын
As are you.
@MeatBeatElite3 жыл бұрын
@@poliigonofficial yo
@talmasamantay47835 жыл бұрын
This "brick generator" costs 100 credits, wich is aproximetly 8$ for one customizable material(depending on your subscription plan). In comparison a customizable material in substance Source costs only 0.66 $ + you get Substance Painter and Substance Designer. I use both Substance Source(for materials) and Poliigon(for materials and for 3D models), and for now if you need custiomizable materials Substance source is a far better deal. Also Substance source credits don't expire after few months.
@bustillosfernando945 жыл бұрын
I completely agree with you, 100 credits a bit much for them.
@poliigonofficial5 жыл бұрын
While it’s true that Substance Source is vastly cheaper, we’re confident that once you use these, you’ll understand why they’re more expensive. A typical substance source file is usually quite limited in what it can create, with about 5-20 unique materials. Whereas this Modern Brick Generator produces around 800 unique materials. We do love Substance, but their Source library has a different goal than ours.
@JenkoRun5 жыл бұрын
@@poliigonofficial At this price this is a scam.
@blenderguru5 жыл бұрын
M Tieleman Hi. Please respect the efforts we’re making to resolve this with you via email. For everyone else reading this, the product he is talking about has been taken offline for over two years, but all students were given an archive of the files to keep. Mr Tieleman seems to be missing some files, but we aren’t sure which ones. We’re resolving it with him via email, and are disappointed he is leaving public comments like this that imply we’ve left him out to dry.
@johnjonahjameson61925 жыл бұрын
@@blenderguru So your respectable efforts have taken several procedural years? The twenty-three likes on his comment give me the idea that you and "car salesman" here: have done this sort of thing before. Clearly the man is not happy about your "customer care" if he resorted here. Give him a refund or give him what was factually listed.
@Art1stical5 жыл бұрын
Sure, wonderful. Great software, great results. But stop promoting it as free. It isn't free, not even close. You need to have a paid subscription to access just one generator, and remain subscribed for at least 4 months in order to have enough credits for the other generators. And that's JUST the generators. Textures are limited based on the credits you spend or your subscription. It's awesome, and worth the price. But really. It isn't free. Don't say it is.
@L7vanmatre5 жыл бұрын
That's one of my biggest issues with Blender Guru. He portrays stuff as "free, just make an account, or just do this, yata yata" when it really isn't like he says it is. Like in his famous donut tutorial Blender series, he says that Poliigon is a great place and all that. But a free subscriber gets access to very few textures and even fewer downloads. I don't mind the download count since I get that he needs to run a business, and has server costs, but last I recall, he doesn't even say/show that you'd need to pay to download anything from the massive library, and there's a few that you don't need to pay for. And even for that "Blender 2.79 hotkey cheatsheet" that he mentioned (and only said "if you want it, just go to the link in the description to get it"), you had to subscribe to his email newsletter to even get the privilege to download it. It's free but through an unnecessary hoop IMO. This software is free to download and open I'm sure, so he can say it's "free". He's a great teacher, and artist, but I don't think he's a great businessman, since he's choosing to lead many many people on, on a way-to-tell-the-truth-that-will-make-people-think-it's-something-that-it's-not. I don't have a problem with his business practices though, as far as I know. But the way he advertises stuff and how it actually is, really just makes me only trust anything he's advertising as something "really easy/simple to get" if he's not in any way affiliated with them. Which I know he's affiliated with Poliigon, so I highly doubted "a lot of people don't know this software is free", so thank you for letting us commenters know.
@DanielGarcia-ys7kj5 жыл бұрын
lmao, why blender users are obsessed with free?, I agree though.
@Art1stical5 жыл бұрын
@@DanielGarcia-ys7kj Well, because Blender is free?
@mrw5035 жыл бұрын
@@DanielGarcia-ys7kj because for a lot of people who use free software, they don't have a lot of money to spend in the first place.
@poliigonofficial5 жыл бұрын
Apologies. It wasn't our intention to pretend these generators are free, only that *Substance Player* is free. We only included this line because in our researching, we discovered that many users didn't know you could use Substance files for free. So we made sure to spell that out. SP is free and runs any .SBSAR file. Our generators are indeed 100 credits each, but honestly, that's a bargain. The Modern Brick generator is capable of creating at least 500 unique materials, which at a traditional asset cost is 5,000 credits... yet it only costs 100. Once you try it, we're confident you'll see how much of a steal it is.
@MultiMirs5 жыл бұрын
It's even harder to imagine the day when modelling could be done in a user friendly manner, procedurally with more efficiency.
@hund44405 жыл бұрын
Its called houdini
@MultiMirs5 жыл бұрын
@@hund4440 Procedural? Yes. But I'm not sure if it's possible to model a human character procedurally in Houdini. From what it seems currently at the moment, in my opinion, Houdini procedural modelling tools looks powerful BUT extremely complex, as if it's meant only for hardworking geniuses. :O
@robinmathew90295 жыл бұрын
@@MultiMirs for nerds
@UNSCPILOT5 жыл бұрын
As someone who loves 3d modeling but dreads texturing, this looks really attractive
@Danimat725 жыл бұрын
procedurally there are things like Makehuman and other small programs doing that.
@tebisxrod5 жыл бұрын
Relatively new? It the oldest type of texturing! Amiga computers was doing this in early computers graphics softwares when computers had a very limited memory! Decades after, I did a lot of procedural texturing in XSI 15 years Ago! Procedurally and nodal! Exactly same way guys do in substance nowdays! The difference is only the real-time feedback of brute Force processors today. No man, it is not new, even "relatively" ;)
@badoli10745 жыл бұрын
Even older: Perlin Noise, one of the first algorithms used for texture creation, was created in 1983.
@poliigonofficial5 жыл бұрын
True. We also used procedural textures 15 years ago, but they've only ever been useful for masking, or simple color variations. What's new is that they're finally becoming a viable alternative to photo textures.
@badoli10745 жыл бұрын
@@poliigonofficial Aaaand i would even argue that point, as you *could* get even the old ones to do that. I've seen artists do amazing stuff with the simplest nodes some 10-20 years ago (I am old). But this is becoming very nitpicky now, so i'll stop here and agree that Substance made it much more workable. :D
@mathiaskildedal5 жыл бұрын
0:05 Can´t find a matching brick texture. Chooses the one under the matching brick texture..... :D
@imford5 жыл бұрын
I saw that one too lmao
@oobanoobaisterrible5 жыл бұрын
Why did I just watch an ad about creating textures for bricks?
@TracksJason5 жыл бұрын
My brain can’t handle this stuff I can’t even make a minecraft texture pack
@marchkarcz5 жыл бұрын
@@LeeTwentyThree it was a joke
@BombasticBruhs5 жыл бұрын
@@LeeTwentyThree bruh
@DJL3G3ND5 жыл бұрын
lmao this lee23 guy deleted what he said
@TracksJason5 жыл бұрын
DJ L3G3ND what he said
@DJL3G3ND5 жыл бұрын
@@TracksJason ?
@bronzekoala91415 жыл бұрын
Relatively new? Dude Perlin Noise was introduced in 1982 :D Great stuff though keep it up.
@poliigonofficial5 жыл бұрын
Bronzekoala I should have said relatively new in popularity :P They’ve been around forever, mostly to assist masking and simple textures, but only recently used for full material creation.
@Malkalypse7775 жыл бұрын
Yeah I was gonna say, we had this stuff in 3ds Max when I was learning it in school back in 1998
@emberd-l7955 жыл бұрын
Bronzekoala well, it’s relatively new on the scale of the universe.
@bronzekoala91415 жыл бұрын
@@emberd-l795 True :D My bad, I thought we were using the history of computergraphics as reference system.
@oSLOTHo5 жыл бұрын
@@poliigonofficial exactly! full procedural materials is a long way from simple procedural noise! This is new tech.
@Samota05 жыл бұрын
I've always been grateful to actually have learned the ins and outs of SD nodes.
@motcenothman82475 жыл бұрын
I will take my chances thank you very much, what you are offering us is a way for you to always be the ones with the upper hand.
@jenkem44645 жыл бұрын
I'm now a dedicated materials artist and just found a job specifically suited to me doing work like this. It definitely is a very valuable skill that we are pushing studio wide. I jumped on the bandwagon when I first played around with substance designer and have not looked back. Amazing software and really, you just need to learn this! Great for also supplementing your sculpting. (generating basically non destructive, infinitely scalable alphas/depth masks/displacement maps for both stylized and photographic content)
@samduss41932 жыл бұрын
What would be your reference classes to learn procedural texturing ...
@jenkem44642 жыл бұрын
@@samduss4193 Also Quixel Mixer is good software and a bit more texture/photobashing based. I haven't used it much recently but it looks really good and probably has a bit less of a learning curve.
@DarthChrisB5 жыл бұрын
Procedural textures is a new type of texture? Bro, procedural textures IS THE OLDEST TYPE OF TEXTURES! Back when memory limitations were high, there existed nothing but procedural textures!
@nobocks5 жыл бұрын
this is the most accurate comment of this video !
@NR-rv8rz5 жыл бұрын
You left out the part where he actually said 'relatively new'. Let's see how you do when you have to make bricks without a straw man (lol, little Exodus joke there).
@MrKohlenstoff5 жыл бұрын
@@NR-rv8rz "relatively new" vs "the oldest" is still worlds apart. I've got a procedural texture book from 1994 in my shelf. In the world of computer graphics that's infinitely far away from "relatively new". Perlin Noise, which has been one of the most important innovations in procedural textures, was invented in 1983. However you turn this and however useful the thing may be for people working with brick textures, the video is spreading a bit of nonsense here.
@NR-rv8rz5 жыл бұрын
@@MrKohlenstoff Fair enough :)
@oSLOTHo5 жыл бұрын
Procedural texture *noise* & entirely procedural *materials* are also worlds apart! These procedural materials have the ability to change colour, specular, height, transmissions etc etc that is coming a long way from a simple perlin noise...
@jwallenfels14 жыл бұрын
Creating realistic procedural texture requires some SERIOUS skill and even thou it cant compete with real life photoscan. Future is not in fully procedural textures, but in procedural modification of photoscanned textures. It takes MUCH less skill, takes MUCH less time and result is better. Quixel clearly showed the way, increase in quality and speed is tremendous. And time = money, this is only thing which matters at the end.
@pwn2own235 жыл бұрын
Poliigon 2019 (0:28): Procedural textures are a relatively new type of textures. farbrausch 2004: uses procedural textures to build a 96kb ego shooter (kkrieger) or demos like debris. Demo Scene since decades: Uses procedural textures. LMAO
@GoldSrc_5 жыл бұрын
Damn, I haven't heard of kkrieger in a long ass time, that thing is really small.
@Eliecer925 жыл бұрын
Thanks to people like you are that others and beginners can learn faster and they can understand better ideas and get clear all questions, thank you so much for your tutorials and explanations, you are the best my friend !!!!!!!!
@im_an_alien78184 жыл бұрын
dear lord the amount of negative comments is just unbelievable, i honestly don't have a poliigon subscription but i gonna say they truly don't deserve the hate they're getting they really improved over the course of a year and the library is vast now and I'm glad they believed in themselves instead of succumbing to those that were against them not to mention that they provide textures and generators that people actually need so if you don't need it or if you can't (nor willing to) afford it please don't say it's bad or overly expensive because one no one forced you to two it's not essential in your work-flow it only makes it easier and faster (meaning there are dozens of free websites so why complain about the price or whatever when your needs are already sufficed) and three they're working really hard for those textures and this is coming from someone who's been into 3D for enough time and knows that substance designer indeed is a pretty complex program and having to regularly add new textures/models not only takes time but also thought because they need to think of what people would actually need so yeah just stop criticizing and think for once that people need a source of living and freelancing as someone who makes time-consuming tutorials (or at least that's what i think andrew's job was) isn't really the most rewarding income-wise.
@duncanbean85685 жыл бұрын
I literally just frankensteined some bricks yesterday. This is so good. Please release a timber floor generator asap!
@ac.initial.d.project79405 жыл бұрын
Darn. Guess its not like quixel mixer where all textures can be done.
@kerboost52414 жыл бұрын
Thanks! I have been looking easy way to modify my brickwall textures.
@chryno96005 жыл бұрын
Not sure why this was in my recommended but it was satisfying to watch
@superspaceturtle85705 жыл бұрын
Always coming out with new stuff, that's why I love you Andrew Price
@vliedtke5 жыл бұрын
Anyone else making their procedual textures inside blender?
@m1lkweed5 жыл бұрын
Here
@mariuszdrabik71195 жыл бұрын
me
@REDPlys5 жыл бұрын
how does one do that?
@elpechero45675 жыл бұрын
@@mariuszdrabik7119 Oh god... i was looking for gold, and i found diamond right in the comments!1!1
@mariuszdrabik71195 жыл бұрын
@@elpechero4567 Your welcome!
@ZdzichuRaczka3 жыл бұрын
the best way to put it into good use is just create a procedural generation maps Libraries and put them into 3d engines, like unreal, unity and cryengine. You will have some amount of place for procedural code, and small materials for generate random procedural big textures =).
@Drunkrope5 жыл бұрын
Is it only me but I thought it said "The Future of Texting is Procedural"
@owend08185 жыл бұрын
I saw the first few seconds of the vid and saw the text so I thought it would be about texting
@DeusExRequiem5 жыл бұрын
Eventually you'll be able to take a photo of any surface, run it through a machine learning based program, and it'll create a procedural version of the material for you. It might be harder to edit, and you won't be able to create unique custom materials with this, but if you have references then it'll be perfect. Still, starting with brick textures is good, I assume this was a test run with the most common materials and in future we're going to be seeing more complex patterns of bricks, old stone walls, interlocking curves, and later other kinds of non-brick surfaces.
@theRPGmaster5 жыл бұрын
That's an amazing idea. I can't wait until someone makes software like that.
@fastlearner292 Жыл бұрын
Hey guys, it happened!
@daremixman59195 жыл бұрын
You know what we need for models in Poliigon? *Plants.*
@Myrullzedd5 жыл бұрын
The recommendation at it's finesse, thanks youtube, thanks poliigon
@quazar50175 жыл бұрын
I have once bought a library with 100+ Substance Painter files in a cheap deal on cgtextures and they are absolutely worth it! Don't like to work without procedural textures anymore!
@MisterBones2235 жыл бұрын
I think you're right. There's only so much people can do by hand
@thafrostyfox5 жыл бұрын
Thank you guys so much!
@3darchstuffs5 жыл бұрын
Wow. Hats off to Andrew price.
@ZalkDrives5 жыл бұрын
This has great potential. Holy crap.
@101lwx5 жыл бұрын
I have no idea why this was recommended to me but now I have a sudden urge to model some houses
@BlenderRookie5 жыл бұрын
Interesting. I will have to come back to this when I get in front of my home computer.
@konodioda12685 жыл бұрын
Hi, Andrew. This is off topic but I really would love it if you and your team put some focus on making a variety of damaged walls and floors, like peeled wall paint or broken tiles. I noticed that there are barely good ones online and making them by myself is kinda annoying. many people like to use these kinda textures in their horror games or scenes. hopefully you read this.
@GameEssentialsTutorials3 жыл бұрын
This video is phenomenally informative, I felt like I should have paid to watch this video.
@powoinfo5 жыл бұрын
I did something like this with AI CS5 years ago when I was texturing my space ship like models for a game project that really never took off. It's a nice method and would like to use this again one day.
@Spunsz5 жыл бұрын
this 3 minute video gave me 20 minutes of information. well did
@imshevi5 жыл бұрын
Teacher: this exercise is quite simple 0:42 You at home: 0:44
@danielesalesmyrhaug96445 жыл бұрын
We need this for wooden floors and timber cladding!! Please!
@omniscientomnipresent55005 жыл бұрын
It is really awesome ! The line between computers models and real life object disappear further
@sulphurous26565 жыл бұрын
Ah, perfect. Just what I needed to get back in the race to complete the group project that's been four months overdue because everyone else melted in the summer heat.
@Pokemonball8065 жыл бұрын
would this kind of method be applicable to other types of texture, for instance, marble and wood?
@YOUnoobGER5 жыл бұрын
Probably yes, if they create a generator for it.
@HelloImCrimson5 жыл бұрын
No, its just bricks.
@poliigondocumentation35845 жыл бұрын
While we've started with Bricks you can expect to see many more of these generators in the future covering a variety of material types. - Bill @ Poliigon
@technochow5 жыл бұрын
@@poliigondocumentation3584 thanks
@kev117_5 жыл бұрын
@@poliigondocumentation3584 please do wood, all the basic materials would be amazing. i subbed to poliigon before cause its amazingly cheap for the quality and this would seal the deal for me
@JayFolipurba5 жыл бұрын
I believe that Poliigon is the best platform to get your textures from if you're 3D modelling at some professional level. but I'm just doing 3d stuff as a hobby, so I don't use anything more than the free assets
@d3x843 жыл бұрын
the guru spoke to us mortals. let's praise his preaching ;)
@felderup5 жыл бұрын
i remember doing similar things in povray, hard to get right, but makes sweet results.
@云飞扬-r2c4 жыл бұрын
Thanks for sharing. A good job and useful for someone like me.
@user-qr4jf4tv2x3 ай бұрын
no subscription the most badass thing you can say in this economy
@zaknelson18875 жыл бұрын
This should be called "The Present of Texturing is Procedural"
@varunvtkr5 жыл бұрын
Kinda useful for an environment or a hard surface asset. I wouldn't go too far to say the future of texturing is procedural.
@NeonFraction5 жыл бұрын
The current of texturing is procedural. All major studios use it.
@evil_vectortv78105 жыл бұрын
It's good to know that someone is making game development easer for developers so we can have better games.
@EVILBUNNY285 жыл бұрын
Awesome! Will you expand this to include other materials/textures too? Like concrete, wooden planks, dirt, grass, fabrics etc?
@poliigondocumentation35845 жыл бұрын
While we've started with Bricks you can expect to see many more of these generators in the future covering a variety of material types. - Bill @ Poliigon
@Pyriphlegeton5 жыл бұрын
Great work, guys! Thanks for providing these tools!
@crisgriffin30425 жыл бұрын
Cinema4D uses procedural textures since like.. forever. At least I started to use it on like R8.5, almost 10 years ago. Yes, it was using only Photoshop-like layers stacking system, but you still can easily make any texture you want like that, with few limits of course.
@NeonFraction5 жыл бұрын
Tbh the present of texturing is procedural. All major studios with few exceptions do texturing this way.
@dragonskunkstudio75825 жыл бұрын
Very versa-tiles. :D I wish I would come across procedural textures but for sci-fi ships, ya know back in the day they would take a plastic model car kit and glue the pieces on the surface to look sci-fi. something like vents and grills and round and square bumps and wires and pipes.
@AliSot20005 жыл бұрын
What a great new product, nice Workshop you guys.
@Dominik-sn5rj4 жыл бұрын
QUIXEL WANTS TO KNOW YOUR LOCATION! No but seriously Poliigon is just Quixel rn.
@JonathanHeresOficial5 жыл бұрын
Im watching NFL videos and suddenly this recommended video (ad) ? why youtube, why?
@kilroy9875 жыл бұрын
I liked COREL Texture when that existed. But I might make use of this.
@diotenchi5 жыл бұрын
This is amazing!
@hannesreindl57145 жыл бұрын
Hi andrew, i really love the stuff you do, but it did hurt so much when you said procedural textures are relatively new. I used procedural textures almost 20 years ago already, the only thing new is that there is now a software on the market which makes it easy to use for the masses. Sorry i don't like to be so picky but somehow that triggered me, love you
@veruzzzz5 жыл бұрын
Nice, but good only for commercial use for clean architectural renders. Otherwise, it looks too artificial. You are always better of with photo/custom texture.
@greenkibble5 жыл бұрын
Ok but I just really love the brick balls
@magni3195 жыл бұрын
Wait, wait, wait.... you betrayed Blender? We can do that stuff too!
@ThiloAdamitz5 жыл бұрын
The beauty is: you can do all this in Blender already.
@QuesoGr75 жыл бұрын
@@ThiloAdamitz That's news to me! How?!
@nginroom81085 жыл бұрын
Blender users are deluded
@magni3195 жыл бұрын
@@nginroom8108 While non-Blender users are uninformed.
@nginroom81085 жыл бұрын
@@magni319 trust me, I use Blender, but it appears most blender users for now are new to 3d or are hobbyists. If you think the procedural texturing system in blender is anything near what Substance offers, you are deluded
@nickolias72925 жыл бұрын
I was so confused, I thought this was a Polygon video. I'm pleasantly surprised
@phanigurram5 жыл бұрын
But you charge very high. Business model is very expensive.
@18Jeykey5 жыл бұрын
They would be hereos if there materials where free they looks so good. I would love to subscribe for it when I would get unlimited Material not just credits.
@phanigurram5 жыл бұрын
@@18Jeykey nott unlimited . Atlease some amount of materials for this amount is better. Like pay all money and wait for a year to get you quata .. is more than a rendering harassment. Render may take day or two. Here for texture which you payed already but you won't get for a year. Do wee have 1000 years to live ?
@Arterexius5 жыл бұрын
Then go for something less if your team isn't the size of the business model. If it is and it's still expensive, then you're either cheating yourselves by dropping the price of your services too low or you're not up to par with other firms. I personally find it fairly priced. If it was cheaper, they would be screwing themselves over and if it was more expensive, they would be arrogant. But they're on a nice middle point and if that's too expensive for you, then you're either paying for a version you don't need or you're not making enough money as a business. If it's the latter, you need to locate the problem in your business and fix it. Otherwise you're doomed to get more problems in the future.
@brightgarinson30995 жыл бұрын
@@Arterexius Why do you guys get so mad about this topic? It's like a cult.
@theRPGmaster5 жыл бұрын
@@brightgarinson3099 I'm warning you. You don't want to know what happens to the non-believers.
@theJellerShow5 жыл бұрын
Hi! Thanks for all your video tutorials, youve helped a lot with my career. Quick question, is there a way to assign a material to an entire collection of objects in 2.8? Thanks!
@fidofx21895 жыл бұрын
Foundry mari is the industry standart for texturing
@whome58103 жыл бұрын
Awesome!
@cobulario23715 жыл бұрын
I've just wtached a 3 minute long ad... And i'm ok with it!
@berzerkerslair15775 жыл бұрын
The end of videogames as a form of art
@crynesssruns73644 жыл бұрын
What about Sandstone bricks etc. Are there many types of different colors available as a foundation?
@RavenclawNimbus2 жыл бұрын
You guys have SO many now..
@Sodomantis5 жыл бұрын
Blender guy is making some cash. Andrew Cramer had a chat with him after the interview. Good for him! :)
@akuu1315 жыл бұрын
thank you
@RageQuitRQ5 жыл бұрын
This is... I need this
@nicholasmcmahon5 жыл бұрын
1 create brick texture with loads of parameters in substance designer. 2 expose those parameters for use within a range of 3d packages including but not limited to UE4, Maya, etc... 3 Don't learn a valuable skill (Substance Designer) and be stuck using a limited amount of textures that you have no control over. Also if you want a package to just mess around with mixing different parameters you can use: Substance Alchemist: www.substance3d.com/products/substance-alchemist?gclid=CjwKCAjwzJjrBRBvEiwA867byq5-y7oaLcAL7XjyiVs6KQRXIgUs65UWt5W27g2rYpZnI-_Tj_r2JRoC7QQQAvD_BwE or Quixel Mixer: quixel.com/mixer?Brand&hsa_cam=1943034165&hsa_mt=e&hsa_ver=3&hsa_src=g&hsa_ad=356176488690&hsa_net=adwords&hsa_tgt=kwd-668255248204&hsa_acc=9271304090&hsa_grp=71576432869&hsa_kw=quixel%20mixer&gclid=CjwKCAjwzJjrBRBvEiwA867byt8Aj4M37AFRZX2fiEf9iAHL0M2x9wJv5MoEQlm9qGqfcbVeKZquPRoChmYQAvD_BwE Both of these companies have amazing products and libraries of textures that you can mix together and customize as much as you want. They might cost a little bit of money but it's worth the investment.
@ArqvisCG5 жыл бұрын
Me encanto !! lo descargo ya mismo.
@ChuckstaGaming5 жыл бұрын
That's absolutely excellent! Subbed 😁
@mrburns3662 жыл бұрын
I wish they would use procedural textures that are generated "on the fly" so to speak, so that game downloads wont have to be SO HUGE!!
@tiagotiagot5 жыл бұрын
Why use an external software instead of doing everything directly in Blender with the builtin node system? Is there something missing in Blender for this purpose?
@XecutionStyle5 жыл бұрын
In game development I believe the future looks more involved. The generator must be able to do this at runtime (without looking up tables like noise maps), and we need shaders for that. Right now it's painstakingly possible. For example in Unity3D using shader graphs... which turns into a mess like 0:45 very quickly. Personally I don't see a way to avoid this unless we incorporate deep learning somehow. Any plans to create generator plugins for game engines? That'd be awesome and truly futuristic!
@mathyew991 Жыл бұрын
This is just an add for a smart material. Bro.
@Lanaur_5 жыл бұрын
You also have a brick generator in blender called br'cks I think
@r.k.b20555 жыл бұрын
😊 👍
@ThomasBreaker5 жыл бұрын
It's actually quite useful, even for wood planks materials lol.
@imdone82435 жыл бұрын
No. It's called bhrcks
@Lanaur_5 жыл бұрын
@@ThomasBreaker Yeah we can use it for more than bricks. The only problem (wich is a logic one) is that there are so many nodes in it that it slows down the computer quite easily if you go a bit too far, and it creates this pink material in eevee meaning that there are too many nodes
@vvvvallejo45565 жыл бұрын
God i love bricks so much. I need this
@To-mos5 жыл бұрын
I switched to Substance Painter/Designer a few years back and haven't looked back since.
@BitCodeKhan4 жыл бұрын
0:58 "No subscription" didn't age well after Adobe bought Substance.
@gabrielsabode5 жыл бұрын
it took me a long time to realize i was watching an ad
@Kioto_Nakamura5 жыл бұрын
that's amazing
@Smittel5 жыл бұрын
Isnt there an addon that adds that functionality to blender? Wouldnt hard, i reckon, after all, all it would take is a parameter dump, which isnt all that out of place considering the principled shader mode with its 12407 dials and inputs
@nuncatto5 жыл бұрын
this looks handy. it´s still limited to bricks?
@emanmagdy6184 жыл бұрын
Woooooow, keep going 👌
@xX_dash_Xx5 жыл бұрын
Me: oh cool, these photoshop tutorials on youtube are neat! KZbin: BRICKS