I’ve played the game since this video. Hear my hands-on impressions here: kzbin.info/www/bejne/hHLTpaKjl7uYhaMsi=5jSolfVg8UhnEIWq
@Original-Phantom7 ай бұрын
Riloeism lol
@s.c.pagent15675 ай бұрын
what about H3VR
@BoOm_Gam3r4 ай бұрын
Also, as someone who lives in South East Asia, at 6:54, the name of the village is in Thai and yes, it's a "village" because that's what it translates to. This blue sign on the is is in Laos though. There's a difference
@Zoraxon11 ай бұрын
Also a note: Ferguson was involved in the making of Sniper elite 5, he is the reason they added the SREM-1 rifle
@riloegaming11 ай бұрын
Very interesting, thank you! I tried to find out if he had worked with devs before and couldn't find anything.
@HonorableAssassins11 ай бұрын
If that interests you, @@riloegaming, the directer of the sniper elite games has a youtube channel where he rides on horseback and pretends to be a knight, hitting ballistic gell bodies with warhammers as he rides past. ModernHistoryTV
@shannonnezul490311 ай бұрын
@riloegaming don't forget marauders by small impact games did and stuff with him.
@BanditoGames311 ай бұрын
Sniper elite 5 was arse Sniper elite 4 was mid Sniper elite 3 was an S tier Sniper elite V2 was A Tier
@maykay951611 ай бұрын
@@BanditoGames3 Me when I am wrong on the internet
@TheRagingK11 ай бұрын
I believe Arma 3 has a penetration system that’s less complex but similar. It’s really cool to see how physics systems are evolving in games. Giant props to any developers who go the extra mile for their game physics, unlike the earth game physics are programmed and incredibly complex to get right.
@DRP3ck3r11 ай бұрын
and with ace you get framentaion too not sure about for water but ricochet was vanilla
@Volvith11 ай бұрын
Arma 3 is also limited by its age's hardware. If you want to push top of the line hardware to the limits with proper optimization, _yeah, you can simulate a _*_lot_*_ more shit._
@dereksun325811 ай бұрын
I have a tons of mods that makes gunfire and injuries more realistic
@petergama607411 ай бұрын
I smell bs
@GamePhysics11 ай бұрын
Am i programmed? Sheeee
@Brand252311 ай бұрын
Here's hoping that with all of this infrastructure for calculating ballistics, my sniper buddy gets his wet dream of sitting on a hilltop 3k meters away calculating his shot based on wind velocity and earth curvature. Fingers crossed
@riloegaming11 ай бұрын
I think the view distance for PMCs/AI won't go over a Kilometer from what Mara said in my interview and it could be changed over time as well. You gotta remember; 42km sq map, 48 players, 1000 AI or so. Rendering distance will have to be adjusted so your PC doesn't explode.
@Brand252311 ай бұрын
@riloegaming I suppose he could live with 1000m shots lol. But I do hope they can find a way to make extreme-range target neutralization a viable way to play the game.
@riloegaming11 ай бұрын
@@Brand2523 we’ll see. Obviously I totally agree, but being realistic it’ll be a real optimization challenge
@Go_Coup11 ай бұрын
ArmA 3 with ACE's advanced ballistics already has that, and it comes with the DOPE cards.
@holthuizenoemoet59111 ай бұрын
I second this, even 1km would be great, as 7.62x51 start to really drop after 800 to 900 meters depending on the gun and bullet type. It doesn't have to be as involved as ACE3 to be interesting.
@RollcagerX11 ай бұрын
Arma 3 has had some fairly realistic terminal ballistics for a over a decade now.
@panamajack597211 ай бұрын
Arma 3 isn't the twitch flavor of the month though
@BinkoBunko11 ай бұрын
Arma 3 doesnt stream well compared to unreleased-hyper-realism-pvpve-game-#2987
@TheRadioSquare11 ай бұрын
You'd have to play games to know that, can't expect that from a youtuber.
@StickyBarcelona11 ай бұрын
Your reply and all the others to this comment, I love you. I think GZW is paying for some covert publicity, since I saw a video of the game in another channel saying that it "represents the true PMC experience", released the same fukin day as this video.
@BinkoBunko11 ай бұрын
@@StickyBarcelona Theyre paying out the ass for coverage. This game went from no videos to dozens of videos in a matter of a week. Every obviously paid video I see, the less I want to pick this game up
@Dave-wb6lm11 ай бұрын
The CPU use is gonna be insane haha. Cant wait for the game.
@odrs11 ай бұрын
My i9 13900k hits 90 degrees playing “squad” 😂
@UnosRecens11 ай бұрын
server will calculate that, it's online game, you cannot leave it to client side
@1whitedan11 ай бұрын
adding to that if the calculation is client side it also opens up more opportunities for cheaters...i really hope the server does the damage calc. imagine getting hit in the toe and the cheater tells the server "yep definetly a fatal wound" and you drop dead from a minor hit
@motorsportFnatics11 ай бұрын
@@odrs Check your cpu, I have ryzen 5600x and my cpu temps are normal
@Shade55211 ай бұрын
You actually make a great point. I'm going to have to consider a whole new mobo cpu combo. Mine is almost 5 years old
@davidpiksi11 ай бұрын
I think Ferguson also helped with the development of Sniper Elite 5, but seeing how the devs consulted him just shows how dedicated they are to realism and immersion.
@riloegaming11 ай бұрын
Yeah I learned this today, unfortunately couldn't find this out BEFORE making the video 😅
@renegadeoffunk258811 ай бұрын
I about shit myself the first time I heard a bullet richochet off water at my buddys farm. Makes a wild sound with 7.62
@Beepisz9911 ай бұрын
can u descwibe it pwetty pweese?
@andoy_11 ай бұрын
@@Beepisz99think of the sound of a construction cable snapping
@Beepisz9911 ай бұрын
@@andoy_ cool, thanks
@renegadeoffunk258811 ай бұрын
@sn4ketooth220 its like a high pitch whine mixed with the sound of rapid rotation. Mag dumped an AK into a pond
@flinchfu11 ай бұрын
@@andoy_It can vary... Anything from a PEEEYOW to a vvvwoooom... Depends on the velocity and how fast the round is tumbling through the air. It's the bullet tumbling at high rpm that makes the sound... any jagged edges from deformation will intensify it also.
@someasiandude479711 ай бұрын
Finally a game where an inch of wood doesn’t stop my .50 BMG
@ihavenomindandimustthink10 ай бұрын
Arma 3 did this back in 2013, and the Advance Combat Environment mod or ACE added even more.
@ilyasharin197611 ай бұрын
"... or worse" There is no way that the things that caused the "Event" in GZW are not aliens.
@kainey11 ай бұрын
Lol tbh environments and graphics remind me of Crysis 1
@Nautilus47211 ай бұрын
@@kaineyGZW bouta be the new "...but can it run Crysis?"
@bennyb.174211 ай бұрын
@@kainey Farcry 1 vibes even.
@dolorsitametblue11 ай бұрын
Can't wait for realistic alien weaponry
@sheepcommander_11 ай бұрын
Garden Z Warfare?!
@riloegaming11 ай бұрын
I’ve been informed of multiple games that Jonathan Ferguson has worked with devs on, so disregard that comment! Everything else is still cool though 😄
@Austrveg11 ай бұрын
@sirruffles719811 ай бұрын
Please balance the audio or give him full subtitles when you use his clip around 10:37 , He is so much softer than your voice and I had to strain my ears listening to him then cutting back to your full volume voice. Love the video otherwise! keep it up
@arkgaharandan588111 ай бұрын
its weird how much i tried to avoid this guy and he keeps popping up in videos.
@deltadacosta271111 ай бұрын
How do I preorder the game
@deltadacosta271111 ай бұрын
Another thing is have you tried arma
@cowmaneater124311 ай бұрын
at 3:40 I find it hard to believe that 556 (even standard ball) wouldn't penetrate thin galvanized steel siding
@justintimesYT11 ай бұрын
I'm guessing it's just a visual representation cuz yeah, I've put bb's through gal siding with my old pump bb gun.
@marekrabas11 ай бұрын
You are right.. its not sheet metal. unfortunately, it was set as harder metal (but not steel). We are just humans and we are making mistakes ;)
@willon951411 ай бұрын
@@marekrabas who are you lol, assuming not the real marek rabas, but i will leave it open to suspicion
@marekrabas11 ай бұрын
@@willon9514 haha. Hard to believe on KZbin, I understand.. but Im real Mara, dunno how I can prove it here in the comments ;)
@nevmo11 ай бұрын
@@marekrabasHey, in the event you are the real Marek, just wanted to say that the work you're doing is absolutely phenomenal and I'm incredibly excited for your game. Keep up the good stuff!
@TheObie11 ай бұрын
The portion of the video with the corrugated steel gave me some deja vu of doing the exact same thing in ArmA 3 many years back, down to the identical color indicators for velocity and the denser then expected steel. The ballistics gel portion frankly blew my mind. I cant wait to see how this game turns out, its been a long time since i've looked forward to a game in development this much. In response to your comment later in the video about a testing environment to mess with stuff like this, i remember spending hours shooting different weapons at different structures in the arma editor, and my favorite one was realizing how easily the 7.62 minigun on the AH-6 would pen the roof and floor of an exterior masonry building but not the walls themselves, and then doing a top strike and landing to walk through the building and seeing all those blue and green straws frozen in time capturing the absolute carnage that had taken place inside, but not a single could penetrate the walls from interior to exterior and instead bounced around inside going from yellow to red. Cheers and thanks for the video.
@JGT-yd2wx11 ай бұрын
Holy shit. Playing this in VR would be a legitimate military simulator.
@mikamo408711 ай бұрын
Not exactly the same but check out H3VR (Hotdogs Horseshoes & Hand Grenades). By far the most realistic portrayal of guns in a VR game.
@lukayaroslav991411 ай бұрын
Solid Snake Simulation in real life
@safety_doggo211 ай бұрын
@@mikamo4087 It's by no means realistic, but it's by far the best VR gunplay experience. Nothing else will ever match it.
@ceo_of_cats11 ай бұрын
aw hell naw not the AR/VR training for PMCS @@lukayaroslav9914
@Sun-Tzu-11 ай бұрын
But there's no weapon weight or felt recoil.
@ThatMan2191811 ай бұрын
One thing I've been longing for is a game that can actually get shotgun physics right, I have faith in this game though.
@ikilledosama69PS311 ай бұрын
escape from tarkov
@keepwatch9611 ай бұрын
Insurgency Sandstorm is a good close
@inspirion550011 ай бұрын
shotguns are very op in reallife, this game will have no regard for balancing if thats the case because of realism
@dlfhtr-o8x10 ай бұрын
@@inspirion5500you say that as if standard FPS have any care for balance
@JohnDoe-uq9ni9 ай бұрын
its not well the issues might still be server side i aint sure but it feels like a nerf gun
@Universal_Friendship11 ай бұрын
>Fires four rounds at a wall >Game crashes; Computer catches fire
@Xiones1111 ай бұрын
Can deff see the Arma 3 roots of some of the team. That projectile sim looks exactly like arma3
@CO_Luke7 ай бұрын
Well, Mad Finger Games is based in Brno and Bohemia Interactive has an office there as well for quite some time now. Plus Czechia is quite a small country to begin with. The possibility of devs making career moves from one company go the other is quite high actually
@djordjek38705 ай бұрын
tactical shooter devs spending years perfectly simulating bullet ballistics instead of actually making a good game
@SecondClassCitizen11 ай бұрын
If they're going for realism then they might want to make sure any 5.56 bullet you shoot can go through sheet metal speacially at 15 yards. Even if there are two layers of sheet metal. It's why cops say cars are coffins on wheels. If you are going to use a car at cover being behind the engine is the best, then in line with the axles. a .22 LR can go through sheet metal.
@BinkoBunko11 ай бұрын
Paul Harrell has a fantastic video on using cars as cover that will forever ruin movies for you as nothing in them can stop a bullet, including the engine block a lot of the time
@SecondClassCitizen11 ай бұрын
@@BinkoBunko I love his grocery store one. He bought a bunch of crap and set it up like it was in a grocery store and shot at it to see what would be the best thing to use as cover.
@rabbit19011 ай бұрын
Tarkov has interesting considerations with ballistics and armor/protection choice (especially with the armor changes recently) but that all revolves around how quickly you kill an enemy. With GZW it looks like these choices will have massive gameplay implications. When you showed the hollow point rounds, I thought to myself "I'd want those for CQB, because they have low-pen, so I lower the risk of bouncing fragments into and through surfaces and teammates." This is going to be so cool.
@riloegaming11 ай бұрын
Yeah it seems like ricochets could be a legitimate concern in this game. It will be harder to tell without tracers or those lines obviously :D
@Jeanmat11 ай бұрын
When it comes to ballistics, Arma 3 already accomplished all of it minus the ballistics gel. Back in 2013...
@VaclavKral11 ай бұрын
Nope
@MasterFancyPants11 ай бұрын
@@VaclavKralArma 3 with the ACE2 mod does everything in the video plus more.
@VaclavKral11 ай бұрын
@@MasterFancyPants Nope. When 2 do the same thing, it's not the same thing. In Arma, it is not clear how they calculate terminal ballistics. They never explained this.
@JohnBideen10 ай бұрын
@@VaclavKral you can use a script in arma 3 to show you bullet paths and velocity and it looks very similar to gzw
@VaclavKral10 ай бұрын
@@JohnBideen it's about terminal ballistics 👍
@Scout339th11 ай бұрын
11:45 I would like to point out that he did indeed help with the realism of the old WWI/WWII (up to about Vietnam era for some) guns for the game Marauders. I saw them talking with him for a brief moment in one of their devblog videos, but he has indeed helped with influencing games before this one. Very knowledgeable in his field.
@Fragger-111 ай бұрын
Been following MFG for a long time. It's wild seeing them go from Indy mobile devs, who made games like Shadowgun, a gears of war style game, to multiplayer shooters like Shadowgun Deadzone (which was unironically amazing for a mobile game), and now pushing the envelope for realistic ballistics in a large scale PC title.
@riloegaming11 ай бұрын
Yeah, something I’ve noticed about them as devs is they’re always trying to push the capabilities of the platform they’re developing on
@zacharyrich406911 ай бұрын
5.56 fmj penetrates sheet metal like a knife through butter...it also goes through any Aramid helmet (ULACH, ACH, etc) at close range or upon direct hit. I hope the game reflects that and is ACTUALLY realistic in terms of ballistics.
@joethemungus11 ай бұрын
It is truly terrifying when a video game KZbinr knows more about guns and how they function, then politicians that make the laws about guns.
@capt.raptor465011 ай бұрын
not only the politicians, but also the people who vote for those politicians. outright lies and false narratives galore.
@FiveDrop57210 ай бұрын
@@ESKELINE what a world...
@johnathan82419 ай бұрын
Knowing that weapons are dangerous and kill people is enough to create deterministic laws regarding their use
@FiveDrop5729 ай бұрын
@@johnathan8241 fair enough, but the laws have gotten far, far too extreme
@jamesjohnXII9 ай бұрын
and more than the police who use them
@WeatherMan40411 ай бұрын
arma 3 has very in depth ballistics and you can see the ballistics of bullets in the testing simulation or whatever they called it
@deluxeonyoutube297311 ай бұрын
Bro i was deadass for my whole life of playing games waiting for a game that has realistic health, ballistic AND recoil mechanic
@thezazadook11 ай бұрын
DayZ has been out for years
@frogbaseball11 ай бұрын
@@thezazadook You say that, but DayZ doesn't come close to what is calculated in this project.
@thezazadook11 ай бұрын
@@frogbaseball I know, I was just saying DayZ fits what he’s saying pretty well
@realdragon11 ай бұрын
Realistic health: if you get hit once you're down from pain
@frogbaseball11 ай бұрын
@@realdragon I've seen a lot of police body cam footage that shows people still charging after taking 10+ rounds to the chest, you'd be surprised what adrenaline (and pharmaceuticals) can do to a human
@veilside0nine11 ай бұрын
this is so interesting! its like the beamng of firearm simulation where everything is simulated without fixed stats/metadata. great video on this you are very underrated
@riloegaming11 ай бұрын
Thank you!
@mateusz_011 ай бұрын
8:08 rs2 vietnam also has this mechanic
@puppetmaster53211 ай бұрын
Arma 3 has had a simplified version of the terminal ballistics seen here. wasn't on launch but was improved upon in an update at some point between 2013 and now. the terminal effect show here is pretty interesting and i dont think ive seen anything like it in a game. definitely more in-depth than assigning damage numbers to projectiles.
@MasterFancyPants11 ай бұрын
The ACE2 mod adds these effects. I really can't think of anything it is missing. Even has the coriolis effect.
@JohnBideen10 ай бұрын
Their version isn't even really that simplified, it also simulates penetration depth and penetrated material and size and energy of the bullet, with ACE3 mod you also have wind (speed also varies with altitude), coriolis, air density, magnus effect and probably more
@bvmgerb63578 ай бұрын
After seeing gray zones launch i don't see how all of this is anymore than a gimmick. Its cool tech but it doesn't matter if the game is underwhelming. Also imo Hotdogs Horseshoes And HandGrenades is the most realistic in terms of interactivity at least. It also has a pretty in depth ballistics system as well but i don't know enough about it. But again h3 is more a simulation than a game.
@19XSB11 ай бұрын
As someone who shoots heavily and works in the firearms industry, it is a breath of fresh air to see things like frag and terminal ballistics taken into account, same with recoil for size. I cringe every time I play a “realistic”shooter
@realdragon11 ай бұрын
Personally I think everybody is trying to make as realistic shooter as possible while others also are trying to do that. I think we need more less serious and unrealistic fps
@19XSB11 ай бұрын
@@realdragon when you think about it 40-50 hours a week it’s nice to see realism reflected. It takes me out of games when the gunplay is too basic personally
@yapflipthegrunt468711 ай бұрын
@@realdragon we need arena shooters
@realdragon11 ай бұрын
@@19XSB I honestly find gunplay more basic in realistic shooters. People are just using rifles and occasionally explosives. With unrealistic shooters you're allowed to have more variety because it doesn't matter if weapon like flamethrower is unpractical or you would explode yourself trying to rocket jump
@ChuckThree8 ай бұрын
@@realdragon You must be like 12yo or from Europe. “I don’t like realistic fps games” 😂
@Flamincow6711 ай бұрын
You had me with the realism until 3:50 where I watched 5.56 FMJ bounce off of a thin metal sheet.
@thatoneguy454c11 ай бұрын
Lol 5.56 ball ammo would definitely penatrate that flimsy metal barrier, but i appreciate the effort.
@UrwanMichelangelo11 ай бұрын
incredible how every game that i see described as "the most realistic" ,"the best of all time" etc. are games that arent playable yet. what a fun coincidence!
@r_doom7 ай бұрын
it doesn't really matter if your game has super realistic weapons if the game is gonna be shit cause based on what it looks like these people are way more focused on just making realistic guns than makeing a good game
@the_reese11 ай бұрын
8:08 Took me a while before I realized you used a part of the Gran Turismo soundtrack. (After the rain - MAKOTO (GT5)) This game has such a classy soundtrack and listen to it daily. Happy it finally gets the recognition it deserves! Nice video.
@BlackRockStella11 ай бұрын
7:10 also, Gran Turismo 4 ost.
@Jakepearl1311 ай бұрын
What blows my mind the most is that these are being made by the shadowgun devs CONTEXT: shadowgun started as a landmark gears of war clone for mobile before getting a sequel that’s a mobile destiny clone What a step up!
@BootyYeeter11 ай бұрын
I subbed cuz of the tarkov shorts, but man you've been killing it with these longer vids. Your vids are always well versed, and it's refreshing to listen to you talk as opposed to the normal youtubers click-baity titles/thumbnails followed by a video that lacks any sustenance. Keep up the good work sir.
@riloegaming11 ай бұрын
Cheers I hope you continue to enjoy the content!
@BootyYeeter11 ай бұрын
@@riloegaming I sure will! Quick question, have you ever played Rust?
@silver134011 ай бұрын
It's shocking to me that someone took the idea I've had for a while (no health-bar, instead using blood + organ damage) and apply it properly. I swear this has to be a step forward in simulating health within FPS games, which would be even more FUN when dealing with non-human threats - looking at you Helldivers.
@sgt_samples11 ай бұрын
Well-edited as always. And including musical stings from Bad Company 2 and Modern Warfare 2? Nice.
@riloegaming11 ай бұрын
Haha good ear!
@xXYannuschXx11 ай бұрын
Regarding the recoil: Blacklight Retribution (before the Parity Patch) also had a fantastic recoil system, where the accuracy of the gun was static, but the recoil pushed the gun around. And instead of just moving the camera, the reticle bounced around the screen, making you fight the recoil of the gun and needing to adjust your aim constantly, instead of just moving your mouse down.
@edwiinandresmosqueramarulanda11 ай бұрын
like in CS go?
@thing482611 ай бұрын
It seems like this game's strong point is likely going to be that it's taking so many concepts many games have and putting them all into a single package. Armor penetration simulations from War thunder, but on normal rifles. Bullet ricochet system of DayZ/ARMA. Health simulation like Rimworld or Tarkov. Depth and dedication similar to Dwarf Fortress. The game hasn't come out yet so it's hard to tell if it will go well but it's something to look forward to.
@riloegaming11 ай бұрын
It’s very ambitious in that way. The devs are attempting to innovate in every aspect, rather than just copy/iterate, which is quite the challenge to take on.
@NoscoperSans10 ай бұрын
I’m shocked because the same company made Dead Trigger games🤯 This is quite a jump from mobile zombie p2w shooter to probably the most realistic fps pc military shooter
@slothworks703211 ай бұрын
Arma 3 had a very similar terminal ballistics engine over a decade ago. dslyecxi made a great video about it then. It didn't simulate wound canals or anything quite as advanced, but material penetration, deflection and ricochets based on ammo type were pretty carefully calculated.
@MasterFancyPants11 ай бұрын
The ACE2 mod does all the rest including the coriolis effect.
@sweed789511 ай бұрын
The reason realistic games still use numbers and hitpoints is because there's far too much randomization for a simulated medical system to actually be fun or even make any sense. The problem is networking mostly makes that useless(You'd be surprised how bad networking actually is when it comes to precision). They also don't even seem to understand how ballistics gel works. Devs have the maximum wound cavity size when it's inflated with air as the size of the hit collider, as if the organs aren't pushed out of the way when it's expanding like that. The ballistics gels smaller size after it settles is the part of the tissue that's actually ruptured. The dumb blood system also means you can take 20 non lethal shots and as long as they miss the limbs, basically be unaffected until you bleed out, just use hitpoints and have your medical system be abstractions built on top of that
@JZStudiosonline11 ай бұрын
Ballistics gel also is not flesh and muscle so it's not really accurate to use it as a baseline. Even the human shaped ones are inaccurate.
@Bwizz24511 ай бұрын
I think you might be misunderstanding the ballistic gel thing. I don't think it's supposed to be showing the permanent cavity, it's showing the maximum cavity over the course of the whole impact
@sweed789511 ай бұрын
@@Bwizz245 that maximum cavity is expanding air, that's also pushing away organs, so it's not supposed to do anything basically
@fredjones569811 ай бұрын
@@sweed7895 the temporary cavity is what causes the damage in ball type ammunition. its the act of the rapid expansion, then almost immediate collapse that causes tons of damage. i promise you, if your organs receive a shock of nearly 900 ft/lbs of energy, they will potentially rupture, hydrostatic shock with rupture blood vessels around the area of the wound, causing lots of bleed. you have arteries running all throughout your body, and trauma to those arteries can cause death in a matter of minutes. water does not compress very easily, in fact its so very hard to compress water that we consider it effectively incompressible. this means that all of the energy from that bullet is directly acting upon the surrounding tissue. it can not compress so it has to move out of the way, and in moving out of the way it usually tears terribly. organs may move, but the affected area is going to be most likely about the size of that temporary cavity, though it wont leave a large cavity like that.
@sentropez133711 ай бұрын
@@sweed7895 The point of the person you're replying to, is that the physics engine needs to _be aware of_ the maximum expansion, as an intermediate step, in order to know how much force is being applied to the parts inside of something at various penetration depths and over time. The red overlays on the ballistics gel are presumably a debugging aid to show that that intermediate calculation step is being done accurately. Assuming a bog-standard dynamics model, the engine _should_ then go on to use the expansion to calculate the _impulse_ radiating into the material from the shot-line at each depth-layer over time; where that _impulse_, combined with the _normal force_ of the material "on the other side" of the shockwave (e.g. for your heart, this would be your ribs), causes some material to be _compressed_ between the shockwave and the material "on the other side"; and this compression-over-time force leads to stress/strain on the material, and ultimately failure of the material.
@Pedro-kp5fu11 ай бұрын
i feel like people forget that realism doesnt automatically make it good game design
@TozTheFox7 ай бұрын
When it’s this “realistic” (though you’re still just pressing buttons on a keyboard) how do they balance it? Am I only allowed to use the AR platform? Do the realistic ballistics do anything besides function as a fancy way to shoot through walls and over complicate damage calculation? Would this game cater to people who aren’t that invested in the hardcore realism as well? Tbh it all just seems like a virtual ballistics simulator made into a video game to attract the wannabe special forces bros.
@Web7207 ай бұрын
No shit and I bet the devs, like the one in the video with actual gamedev experience, knows this already. However, played the fuck out of ArmA series, Project Reality, DayZ, and Squad.
@Z38_US7 ай бұрын
@@TozTheFox There is definitely a market for something like this as currently a game like this does not exist. The game here is probably not trying to cater to anyone rather the game is being made for the sole reason of creating the most realistic shooter to date, whether that is something for you is entirely up to you to decide. If this get's fully developed and actually turns out well it won't even need marketing at all because it will just be universally known as the most realistic shooter there is and if it is actually extremely close to real life you could even use this to teach about guns and ballistics in a safe environment without actually needing any real guns or even needing to be close to each other. Plenty of uses for something like this ranging from just having plain old fun to actually learning. There also likely won't be "balancing" in the traditional game sense since this drives the ultra-realism track it will balance itself based on real life. Irl most guns will be lethal so aslong as you have a gun you can handle, you can do some damage.
@102ndsmirnov711 ай бұрын
Didn't Arma III do similar ballistics a decade ago. I feel like if people really delved into this stuff it should've been possible by now.
@102ndsmirnov711 ай бұрын
Tbh a lot of this seems like a more modern version of Arma III's systems.
@MasterFancyPants11 ай бұрын
Yes, the ACE2 mod did even more.
@surperidol96867 ай бұрын
"skillfully imploy these weapons" Absolutely misses RPG shot from 3 meters away
@DogeickBateman9 ай бұрын
A game so realistic people refuse to react to getting shot dozens of times.
@thegooddoctor20095 ай бұрын
Drugs and adrenaline do crazy things. There's a reason why you're supposed to look for gunshot wounds after a firefight.
@4737211 ай бұрын
5:16 uhhh... arma 3? Released in 2013
@Slay_No_More11 ай бұрын
Right?
@GuilhermeLPC11 ай бұрын
Going to preface this comment by stating that I'm interested in GZW, I have it on my Steam wishlist and I've been following the news hoping for a EA release date because I want to play it and I'm only making this comment as a fan of the effort that BSG and MFG are putting in their games. Realistic depictions of terminal ballistics, bullet deviation, penetration, ricochet and fragmentation has been done in games before, Tarkov is the freshest example. You can already see all that working in live gameplay videos or you can look into the code using a deobfuscator of some kind and read all of the different values for ballistics that ammunition and explosives have. A lot of the stuff you showed regarding the game's development about consulting historians and people in the military sounds exactly what Tarkov did, some of the interfaces and gun customization are very similar as well, if I was blind and was only listening I'd think this video was about Tarkov. Overall this makes me way more excited for the game and it's impossible not to draw comparisons to Tarkov as much as the devs like to say it isn't trying to be it, my only remaining gripe is with the map design. With the map they've shown, there seems to be only one hot spot in the entire map which looks like a rural village and with supposedly 150 quests taking place in the area, it looks too empty. I hope there are plans to add underground areas or more buildings to interact or go inside.
@riloegaming11 ай бұрын
Oh trust me, the public has only seen like less than 10% of the whole map. The vast majority of it hasn't been seen by even people like me.
@jishan69924 ай бұрын
The amount of material science that had to get into for developing this game is insane, i hope all this hardwork pays off in the end
@Analog-to-digital-cotinual11 ай бұрын
Music in the video intro is "Battlefield: Bad Company 2 - Track 04 - Snowy Mountains" if anyone didn't pick up on it and wanted to know
@cielchang283111 ай бұрын
You're probably gonna need intel 20900K and RTX 6090 to run this shit
@kizbo6911 ай бұрын
And an I12-23000k
@DeltaLimaBR11 ай бұрын
if you consider ghost recon wildlands they did a great map and good graphics without being too heavy on specs, i´m praying for the optimization Gods now Lol
@ProductionsBlueberry9 ай бұрын
Well, after playing it none of this really matters or is remotely observable at all. It might as well not be there. In fact, the simulated organs mean you can shoot someone in the stomach 15 times with a high caliber bullet and they can keep moving and fight back just fine. You seemingly have to hit the heart or brain to have any success. Not terribly realistic. Tarkov does that better, but then that system has its own issues. Penning various walls is cool and all, but also doesn't require such complex simulation.
@riloegaming9 ай бұрын
The cavitation system in game is broken right now. Once they get it working correctly and actually let us test it in a range like I suggested in this video, It'll really shine I think.
@ProductionsBlueberry9 ай бұрын
@@riloegaming I hope so!
@lexif.54639 ай бұрын
Turns out the games shit lol
@zityte115411 ай бұрын
This looks like an extremely cool system, so I really hope that the gameplay can match it, as I have had experience with Starbase, another game with an amazing technical side, but an unfortunate fail of gameplay also in would be cool if this simulation system was published at some point (if it isn't already) so we could see it elswhere
@tbuk835011 ай бұрын
This video was really well produced, and this game looks sick! Thanks for bringing my attention to this! Edit: The only thing I hope they do (and I expect given this devlog) is that things like metal will deform when hit by rounds, with small punctures if it penetrates, and materials like wood will splinter and explode. Imagine being behind a metal wall while it's continuously dented by bullets vs. hiding behind a wooden wall and it being splintered and blown apart. While the bullet physics do account for this, it would be much more visually intuitive if you could see the effects different bullets have on different materials.
@JamesGrim0811 ай бұрын
I think he kinda touched on that initially when talking about materials. I agree, being able to cut into cover and degrade it would be really awesome.
@slimaaconroy11 ай бұрын
consider switching the topics up because this channel just feels like i'm subscribed to gray zone warfare marketing when i see the fifth video about this 'tarkov killer' which you havent played
@Ech0UK11 ай бұрын
The game isn't a tarkov killer and never has claimed to be. Homie can make what videos he wants
@davidMagyarics11 ай бұрын
14:20
@LilYamy11 ай бұрын
As a ballistic scientist I believe you did a great job with the quick explanation of terminal ballistics! I'm pumped to see more games taking this aspect of gun fighting into account, I play tarkov all the time but I always wished there was more to the ballistics. These games coming out are actually great training apparatus because you can work your mind through realistic scenarios that can randomly evolve as you flow through. Great video man good job!
@shaolinswords4 ай бұрын
NONE OF THIS MEANS SHIT WHEN THE GAMES LOOKS AND PLAYS BORING
@jojotoofor9eight76611 ай бұрын
Madfinger are also the developer of several mobile titles, such as Dead Trigger 1 & 2, the Shadowgun games, Unkilled, and the Samurai Vengeance games.
@sebastianalvarez909811 ай бұрын
When you get on an intense firefight your CPU might get a heart attack out of anxiety
@EMPYRH_MUSIC6 ай бұрын
yeah and the game is still shit.. make a game first, then make a cool gun system. if the game isn't fun by default and the whole experience is based on meaningless details it isn't worth being called a game.
@MasterKiefSmoke10 ай бұрын
arma having this since 2013
@user-ve9xl9uo2c3 ай бұрын
game is dead now haha
@Doctorfoxx10 ай бұрын
That outro earned my sub. *not that I wasn't already going to sub after watching the content leading up to it. ;P I'm glad I'm not the only one who would seriously spend dozens of hours in a released version of a tech demo environment sending every variant of every round through every material and material combination from every angle just to see what happens. Cheers
@wDeXteR411 ай бұрын
It's nice to see that they not just implemented realism but looked at it in a gameplay standpoint. This looks like a very playable game with realistic features
@kahvikone5 ай бұрын
I was expecting this to be a video about H3VR.
@crispy749911 ай бұрын
If they can optimize this, itll be fun. Sounds like a lot of math but the idea of lighting up a shack with moving enemies in it would be fun
@InfamousTub11 ай бұрын
I've been waiting for an FPS game that doesn't let my enemies hide behind sheet metal when i'm using a .308. Always took me out of the immersion. Or people hiding behind wood crates while dozens of enemies shoot them with rifle calibers. It's too hollywood. Or how my 12 gauge buck shot just magically disappears at 15 yards. Hopefully this changes the FPS trends.
@mr.pumpkin889111 ай бұрын
from futuristic warzone games to apocalyptic zombie games to sim shooting games. wow what a time to be a madfingers fan
@blikthepro9728 ай бұрын
my pc dropping framerate to single digits as i try to fire a perfectly simulated weapon, only to be headshotted by some guy in the other side of the map
@JonYugen11 ай бұрын
The fact that this is coming from devs that used to make one of my most favorite mobile games growing up is just crazy to me. Shadowgun Deadzone was amazing
@V3RTIGO22211 ай бұрын
The terminal ballistics simulation is absolutely cool. As a gun nerd I think its a super unique method that actually approaches realism from the get go... its not damage numbers; its penetration, vital organ trauma and blood loss.
@smileyp453511 ай бұрын
11:54 he actually worked with the team on the game Mauraders on helping them design the look of their guns but other than that idk if he's worked with anyone else yet doing anything in pre-production
@Liquid2788 ай бұрын
I 100% agree about the test area, I think it's required for a game like that, just sitting around with everything unlocked testing what feels right for you, getting accustomed to actually physics with weapons
@anonmyce8 ай бұрын
Fun fact(for me, at least): this game is being developed by MADFINGER GAMES, the company that previously made only mobile games!
@TheHotDogGuy.8 ай бұрын
That super crazy to think about, i hope they update their game to make it the more better
@Thoran66611 ай бұрын
Amzing detail. This is going to be the first actual Firearms Simulator.
@Honkry10 ай бұрын
My computer is going to fucking implied and cause a: worldwide genoncide, and a magnitude 11.47 earthquake is it tries to run this game
@stanshatter387511 ай бұрын
Oh PMC stands for Private Military Contracter. I thought it was Pirate Maniac Contracter.
@riloegaming11 ай бұрын
Princess Monster Contractor
@presidentsadface450311 ай бұрын
I put this game on my Steam wishlist a while ago cus I was like “huh, another cool new fps game”, but seeing how deep it is with the gameplay and realism really makes me interested and wanting to get it when it comes out. Shoutout to the dedicated developers!
11 ай бұрын
As much as I appreciate realistic gunplay, it means nothing if the CONTENT is not entertaining.
@burningtank16011 ай бұрын
Imagine if they work together with the unrecord devs
@DEATH1718011 ай бұрын
from tiktok to full on yt docs, awesome to see ths improvement
@tiberius839011 ай бұрын
Wow, that is amazing and it gives a tactical shooter simulation game so much in my opinion. I was amazed, because ArmA3 does kind of the same, especially with ACE3 advanced ballistics put on top. I dove deep into this stuff. Deeper than others anyway. As a sniper in my unit I wanted to be proficient and know how it works. ArmA also simulates terminal ballistics up to a point. Like penetration of different materials or ricochets also depending on ammo type. While their (body) armor penetration system is lackluster. From the looks of it what Gray Zone Warfare does is next level in that regard.
@davidoftheforest11 ай бұрын
"I work in the small arms proliferation field, in my spare time" 😂
@Frostaltered11 ай бұрын
I do know Jonathan helped to retroactively fix animations in Hunt: Showdown after his video on the game. The devs saw it and fixed the reload/loading animation on some of the guns. But im not sure if they did it just by watching the video alone or if they also asked him to consult.
@wambooislustigram578911 ай бұрын
Arma 3 like "IAM A JOKE TO YOU"...had all of this....10 years ago
@ImGlassy11 ай бұрын
Clicked cause Johnathan in the thumbnail, stayed for the science
@dasdadwaswad73587 ай бұрын
This is the Century of Steam of FPS games
@crristox11 ай бұрын
It reminds me to old AAA devlogs, when game publishers and developers had an artistic vision and they did all what they had to do to acomplish it. Involving all kinds of professionals not just developers. Titles like Halo, Half Life 2 and Left 4 Dead 2 come to mind, specially the latter.
@karloaquinde347611 ай бұрын
I've been waiting years for someone to take simulated weapon ballistics this seriously, and it's beautiful.👊🔥
@cloxzx11 ай бұрын
always seen you on tiktok and youtube shorts, now watching you on youtube got me completely hooked
@S2842611 ай бұрын
I can't wait for 240p screencaps of this game to be used in news articles about real conflicts
@Vengetuen_Wraith11 ай бұрын
this is a game made with passion, we don't see that often anymore
@reathspke953711 ай бұрын
I saw someone talk about wanting a feature in squad where the higher level your character was you would have different reactions to suppression. It would be cool to see characters having progressions like that throughout lives.
@Kampftroll11 ай бұрын
I've noticed a distinct lack of comments talking about ArmA, which also does realistic ballistics like that, also with you being able to have bullet traces to see penetration through materials, no ballistics gel, but still, you can absolutely see Ricochets, Penetration and all that with ArmAs ballistics