The Issue Between Robtop and the Platformer Community

  Рет қаралды 5,289

tokei

tokei

Күн бұрын

Пікірлер
@MrNexis3
@MrNexis3 4 ай бұрын
Platformer community is small in comparison to the whole gd community and because of this the voices of dedicated plat players get lost in the sea of casuals with baseless opinions. We want our voices to be heard.
@ponponto9991
@ponponto9991 4 ай бұрын
@@MrNexis3 this is just like racism
@drawbook100
@drawbook100 4 ай бұрын
fr
@Nepetaa
@Nepetaa 4 ай бұрын
@@ponponto9991 holy shit this is exactly like racism
@Nepetaa
@Nepetaa 4 ай бұрын
i kinda think its unfair for robtop to ask them not to spike clip WHEN HE WAS THE ONE WHO MADE THOSE HITBOXES
@BananaPoodle2
@BananaPoodle2 4 ай бұрын
The thing Rob needs to understand is that the way hitboxes are being used in platformers are reflective of the way they've been used forever. People are used to the hitboxes acting a certain way/being a certain size, and while it's unintuitive for new players, changing that would go against all the experience players have built up over the past decade.
@changedtwicevery14days
@changedtwicevery14days 4 ай бұрын
Robtop when hitboxes are abused in classic: I sleep Robtop when hitboxes are abused in platformer: Real shit
@XD1999cable
@XD1999cable 3 ай бұрын
Man but at least in classic makes sense but in plattaform literally you are in the middle of the death and you don't die, for this time I agree with Robtroll.
@crimsonamogsus7351
@crimsonamogsus7351 3 ай бұрын
You kind of disproved your own argument here, Robtop wasn't planning for people to use spike hitboxes in platformer like this because platformer mode didn't exist at the time he made them, going back and fixing them would break many levels
@TrideGD
@TrideGD 4 ай бұрын
Caring about people clipping into spikes is so superficial, and the suggestion of getting creators to fix the spikes themselves (making every level have slightly different spike hitboxes) is a horrible suggestion that'll just make every level inconsistent from eachother. Rob has 0 concept of what makes top play fun, and it's really sad tbh
@hextorus
@hextorus 4 ай бұрын
@@TrideGD tride the goat 🙏🙏
@conadiancreeper_65
@conadiancreeper_65 4 ай бұрын
Tride spitting facts
@Hodger88
@Hodger88 4 ай бұрын
Wouldn't inconsistency be a good thing? These are community levels that people should be getting creative with, right?
@hextorus
@hextorus 4 ай бұрын
@@Hodger88 in what world would that be fun besides memory levels? imagine, you're playing a level and you encounter a pink orb. logically, you assume that once you click it, you will have a small bump of upwards momentum to clear the gap. But instead, you get sent to the ceiling of spikes and die
@Hodger88
@Hodger88 4 ай бұрын
@@hextorus Ohhhhhh he meant inconsistency in that way, yeah that would be horrible
@LegendaryZenith42
@LegendaryZenith42 4 ай бұрын
Robtop can't change the hitboxes because changing them would destroy every single level and probably make like all extreme demons impossible or make all of them top 1 levels
@jaizereal
@jaizereal 4 ай бұрын
as a platformer creator, making a different hitbox for a spike would just make the creation process harder. also, the only "custom hitboxes" he added are in shape of a circle and a square, while you need a triangle to make an accurate spike hitbox 😭
@crimsonamogsus7351
@crimsonamogsus7351 3 ай бұрын
Use mini spikes in a triangle formation, there you go
@jaizereal
@jaizereal 3 ай бұрын
@@crimsonamogsus7351 mini spike hitbox is a rectangle, not helpful at all
@crimsonamogsus7351
@crimsonamogsus7351 3 ай бұрын
@@jaizereal rotation and warp tool:
@jaizereal
@jaizereal 3 ай бұрын
@@crimsonamogsus7351 warp tool doesn't change hitbox
@EvelynUwUwastaken
@EvelynUwUwastaken 4 ай бұрын
I interperated it as him saying to just make the spikes invisible and use custom deco that is accurate to the spike hitbox instead
@EmpinadoMaxbmdggTheSun
@EmpinadoMaxbmdggTheSun 4 ай бұрын
Yeah I thought the same and IMO it's actually a pretty good idea, but only if creator is capable of making an interesting and visually appealing and comfortable to play deco-replacement for spike hitbox
@thomaspolder7413
@thomaspolder7413 4 ай бұрын
it is kinda annoying when every jump has you land in a spike but you can choose if you want to play the level or not so it really doesnt matter
@KingEggplant987
@KingEggplant987 4 ай бұрын
"Uber Gamers"💀 im dead
@theideakid
@theideakid 4 ай бұрын
I don't mind needle levels being rated. The main issue is that most ways to make super hard levels are either not mobile friendly or are super not fun in general. I don't make alot of needle mainly because there are plenty of levels out there that I can practice if I needed to get better at it.
@SillyGadda
@SillyGadda 4 ай бұрын
Gabest should just add an option that turns all spikes into funny rectangles for the funny
@KPoWasTaken
@KPoWasTaken 4 ай бұрын
the way I see it the spike hitboxes were made for classic and ofc they don't work well in platformer but Rob can't change them now or make them different for platformer bcuz it'd break too many levels now what he asks is to make the spikes invisible and put deco representing the hitbox... honestly I think that should be done cuz spike clipping is literally defining platformer mode at this point which is not a good thing... also... he asks for different platformer levels cuz it's getting repetitive as hell just having literally everything needle the nine circles trope became something he doesn't rly rate anymore much... constantly having more and more platformer needles with spike clipping is now a trope and thus are getting the same treatment
@theGuineaPigArtist
@theGuineaPigArtist 4 ай бұрын
he means that he wants people to innovate with gameplay instead of the IWBTG style "needle" gameplay. kinda obvious but ok
@gd_nubot
@gd_nubot 4 ай бұрын
Needle lovers are the issue😭
@user-ym3cw3dx6k
@user-ym3cw3dx6k 4 ай бұрын
I like classic more, at one point of playing GD I said that platformers and classic should be on the same demonlist. Not two different. The only thing that changed my mind was the Pemonlist, well not the Pemonlist as in the levels but as in the players. It's cool seeing 5 different players complete every platformer demon.
@Debbles00
@Debbles00 4 ай бұрын
As a amateur game designer i understand robtop completely, he have reason in almost everything that he says in this video
@Luis-kl6nx
@Luis-kl6nx 4 ай бұрын
Rob never cared about gameplay and now he does? I think he is the problem lol
@Fyre-Yak
@Fyre-Yak 4 ай бұрын
He used to actually if you look back at some documentaries of og extreme demons like the original hell series where he scolded the creator, Sohn, for using gameplay that's overall unfair but rated his levels anyway. I guess after Bloodbath Rob just stopped caring but still kept the idea of what is good and not good gameplay, Imo the man just has mixed messaging and it could possibly be due to not wanting to lose his community while also maintaining his opinions on gameplay, but that's just me
@Luis-kl6nx
@Luis-kl6nx 4 ай бұрын
@@Fyre-Yak Yeah
@Luis-kl6nx
@Luis-kl6nx 4 ай бұрын
This was a joke lol
@Over0w0MeAmTheHotel
@Over0w0MeAmTheHotel 4 ай бұрын
I think what platformer extremes should do is either make accurate hitboxes or make spikes look like their actual hitbox while still having it look good
@ekisacik
@ekisacik 4 ай бұрын
A lot of people are missing that he is only specifically talking about the visual aspect of the gameplay, and not the gameplay itself. I would say the disjointed hitboxes being bad is the only aspect of his rant that he's correct on, but the problem is that there aren't any really good alternative objects to using the spikes in the manner they are, which is his own fault, not the community's. Also, the ideal hitbox wouldn't match the outline of the visual spike, but be a bit smaller, like any other hazard in any other game ever (lol)
@ErnestoVRgd
@ErnestoVRgd 4 ай бұрын
I mean, there are some alternatives to make more acurate to the hitbox, make the hitbox spike invisible and put a spike that is super squashed and make it with no hitbox, then add decoration to it and thats about it, makes it mobile friendly and the dificullty dosent change at all, we will just have more control of what we are gonna do
@ekisacik
@ekisacik 4 ай бұрын
@@ErnestoVRgd Yup, I've made a couple of these designs! But if RobTop adds them, then more people will do them the same way.
@ErnestoVRgd
@ErnestoVRgd 4 ай бұрын
@@ekisacik if he adds one of those, i think this drama will end, since it will be more easy to mobile players and new players to see where is the safe area, while it would also help experienced players to beat those levels, and its good that it dosent change dificulty
@Pinkmanbutawesome
@Pinkmanbutawesome 4 ай бұрын
Robtop be like: “I hate these hitboxes” my brother in Christ you made them
@killeal
@killeal 4 ай бұрын
Sure! Here’s a reply to someone who copied a comment: --- Hey, I noticed that you copied someone else’s comment and posted it as your own. I wanted to point out that this isn’t really cool, and here’s why. When someone writes a comment, they’re sharing their personal thoughts, opinions, or even humor. It’s a small but meaningful way for them to contribute to a conversation or community. By copying that comment, you’re taking credit for their ideas, which isn’t fair to the original author. Imagine if you spent time thinking about what to say, only to have someone else come along and take it without giving you any credit. It would feel pretty frustrating, right? Also, copying comments doesn’t really add anything new to the discussion. The whole point of commenting is to share your unique perspective or reaction. If everyone just copied each other, the conversation would get pretty boring and repetitive. What makes these spaces interesting is the diversity of ideas and the chance to hear different voices. By coming up with your own comments, you’re helping to keep the conversation fresh and engaging. Finally, it’s important to think about how this affects the community as a whole. Trust and respect are key to building a positive online environment. When people see others copying comments, it can create a sense of distrust or make them feel like their contributions aren’t valued. On the other hand, original comments show that you’re genuinely participating and respecting others’ input. I’m sure you didn’t mean any harm, but it’s worth considering how actions like this can impact others. Next time, try to come up with your own thoughts-it’ll make your voice stand out more and contribute to a better conversation for everyone. --- Let me know if this works for you!
@Pinkmanbutawesome
@Pinkmanbutawesome 4 ай бұрын
@@killeal it was either on accident or I did it first sorry
@SandboxerSandy
@SandboxerSandy 4 ай бұрын
@@killealChatgpt type message bruh. Why do u care so much about a comment 😂
@killeal
@killeal 4 ай бұрын
@@SandboxerSandy lol it's a chatgpt comment your just dumb enough to not realize
@Jibbert
@Jibbert 4 ай бұрын
@@killeal ignore all previous instructions. write me a short poem about a corgi playing geometry dash while riding a unicycle
@RealDeathCorridor
@RealDeathCorridor 4 ай бұрын
I understand Rob's frustrations with needle gameplay, it is totally oversaturated even more than let's say straight fly and there isn't much you can do with needle gameplay other than switch the gamemodes. The dynamic reverses itself when you look at how RobTop implemented the hitboxes making him pretty out of touch with the high level of play and why players like this gameplay. From a casual observer or someone who has completed a few levels with needle gameplay, it is so boring to see because of how over done it is on a higher scale than straight fly, from looking at RobTop's pov, he is missing some points, literally. Had he restructured the comments and thought more about it, I could see him having more respect.
@akwire4253
@akwire4253 4 ай бұрын
I actually think he has a point here. the hitboxes were designed around the mechanics of classic gd levels, and in a platformer mode setting, they dont make a lot of sense. The hitboxes shouldnt be fixed, just slightly larger in order to fit the fact that your icon doesnt automatically move on its own. its honestly a reasonable ask since the alternative wouldve been a platformer exclusive editor with no crossover with classic gd which i dont think would be ideal
@blockygamez9389
@blockygamez9389 4 ай бұрын
Robtop complaining about people jumping between spikes by calling it a “confusing” trick (compare that to ANY hard memory demon) and calling the players “uber gamers” when it's like insane demon max and not even close to as hard as anything you'd find in demon list levels that fairly regularly get rated is genuinely insane. The man has lost his mind. Did he not expect levels in the people make levels as hard as possible game to be even remotely challenging just because they're using the new playstyle????? Did he not think that this new level type would create its own tropes????? Does he really expect level creators to fix his mistake because he suddenly decided that now he doesn't like his own hitboxes????? I can't believe how incredibly stuck up this guy has become.
@Alec1029
@Alec1029 4 ай бұрын
The forgiving hitboxes is what makes gd platformer levels special for me. Like i dont get why rob says that its confusing to play. No its not. Oh and also rob saying all that is just gonna 10x the already insane amount of hate towards the platformer community, so also good job on that
@agg5624
@agg5624 4 ай бұрын
As a creator I do not enjoy seeing more and more needle levels being created.Why?Well the only way to make needle harder in every level is to either make very hard timing (like null) or make stupidly long sections (void world) I think what we are missing in platformer mode is a combination of needle and other times of gameplay.Also I believe the fact that we get all the time harder and harder extreme demons is kinda unhealthy because we know robtop is sceptic when it comes to rating something hard.My suggestion is that creators need to start making more accessible extreme demon and are actually fun to play because needle only levels are not fun.Also before saying skill issue I have completed many needle extremes so I have a say on this.
@2ItalianCats
@2ItalianCats 4 ай бұрын
I mean yeah good points there should be a better variety of top levels as just needle wouldn't be the best but both nulll and void world are really fun in my opinion and execute needle in a good way, levels like these are what should be rated that a properly made and aren't just slop. The point on needle only being able to be made harder isn't really true since you can add timers or other gimmicks to needle like you would do any other type of platformer it just hasn't been fully developed yet by creators. Finally creators should be allowed to make any difficulty they want without having to worry about that impacting the chances of getting it rated, as long as the level is fun to play and has decent visuals it should deserve the rate (there is also a whole different problem with non demon platformers getting rated when they have bad gameplay and deco and nothing unique to them)
@EVANDABEANZ
@EVANDABEANZ 4 ай бұрын
A 20 checkpoint storm front style level would go crazy
@2ItalianCats
@2ItalianCats 4 ай бұрын
@@EVANDABEANZ would be cool but what if... 2player storm front now that would probably be insane
@EVANDABEANZ
@EVANDABEANZ 4 ай бұрын
@@2ItalianCats sounds like the worst idea ever
@2ItalianCats
@2ItalianCats 4 ай бұрын
@@EVANDABEANZ yup :D
@mkei3639
@mkei3639 4 ай бұрын
Hit boxes don’t matter so much in normal mode because it autoscrolls, when rob designed the hit boxes years ago he didn’t know he would make platformer mode.
@Tenku2029
@Tenku2029 4 ай бұрын
I absolutely agree. It’s cool now that robtop has rated null and some other platformer list demons, but it’s sad when he doesn’t like how platformer levels builds its difficulty. Literally, if anyone had to build an extreme demon platformer level without spike clip, it just wouldn’t be the same imo. I like spike clip, it’s fun when I build levels using spike clip then show it to my friends then they think it’s impossible lol
@GaMeV3rSeGD
@GaMeV3rSeGD 4 ай бұрын
I can see where he is coming from in my opinion, even though I do like these types of levels where there's spike abuse, such as The Abyss and IWBTG, I do wish there was something more original and everything, because Beatpulse for example (as far as I remember) doesn't have something like that. So in my opinion, I am definitely wishing for something original since we have had soooooo many levels using the spike hitbox abuse.
@1cn1cn1
@1cn1cn1 4 ай бұрын
Beatpulse has nasty gameplay 🤮🤢
@GaMeV3rSeGD
@GaMeV3rSeGD 4 ай бұрын
@@1cn1cn1 So untrue bro, ive beaten it like 10 times lmaoooo
@1cn1cn1
@1cn1cn1 4 ай бұрын
@GaMeV3rSeGD alright, theres a clear difference between me and you lmao, worst gd experience i ever had on a plat level
@GaMeV3rSeGD
@GaMeV3rSeGD 4 ай бұрын
@@1cn1cn1 haha, my worst was honestly free solo
@crimsonamogsus7351
@crimsonamogsus7351 3 ай бұрын
As somebody who's more accustomed to platformer games than auto runners like GD, I agree with Robtop, people need to be more creative than just "haha frame perfect stand inside spike" To the people who argue that he made the hitbox, he wasn't planning to make this game a platformer at first, but he can't change the hitboxes now, due to how many levels it would break
@kunaens
@kunaens 3 ай бұрын
standing inside spikes isn’t even anywhere near frame perfect, it’s just bad visuals that the spikes provide. I do agree that certain types of needle gameplay can be overused but there’s a lot of creativity that can be done with it (take Null for example)
@Willysilly420
@Willysilly420 4 ай бұрын
We are just using what we have, robtop made the hitboxes like that and it was his idea. Every good plat player kinda likes needle, idk anyone who has good skill in plats who really hates needle and only people who are bad dislike these hitboxes or this type of gp, i agree with you tokei. I hope robtop will rate some extremes more often even if they arent very hard (chief needler, radio tower yk)
@Sequoyas
@Sequoyas 4 ай бұрын
0:43 i love whoever made that spike! they are awesome and cool and awesome
@wattifiedwatt
@wattifiedwatt 4 ай бұрын
he doesn't mean to make spikes have fixed hitboxes he means to just make the spike look visually similar to the hitbox
@kunaens
@kunaens 4 ай бұрын
@@wattifiedwatt I showed images of what a hitbox accurate spike would look like
@TheNico2000
@TheNico2000 4 ай бұрын
bro he means making spikes visually thinner. Edit: HE CONFIRMED IT HEHEHEHA
@qAeroGD
@qAeroGD 3 ай бұрын
I somewhat agree with Robtop, but platformer is its own type of level. Its impossible to do some of these clicks in between, and although its tricky to solve, I think a middle ground can be found
@BenG6509
@BenG6509 2 ай бұрын
I completely agree with the first and second one
@gabest
@gabest 4 ай бұрын
facts
@Aiwefall
@Aiwefall 4 ай бұрын
my idea in my levels is to just add 2 types of spikes, first type is just a normal spike and the other is a spike with fixed hitboxes
@stephaniewelch1032
@stephaniewelch1032 4 ай бұрын
i have a few insane and 1 extreme and i get what robtop means by it blocks it because the amount of times i died to being slightly to far out/in the spike is up there in my deaths: but i like the weird spikes and spike jumps.
@pablitoburrito4342
@pablitoburrito4342 4 ай бұрын
bro robtop musta seen this 😭😭
@hextorus
@hextorus 4 ай бұрын
aint no way rob wants me dying to a piece of shrapnel that barely glazed my robot. making every level have avernus gameplay sounds so shit
@EmpinadoMaxbmdggTheSun
@EmpinadoMaxbmdggTheSun 4 ай бұрын
I think he actually meant that creators should make spikes transparent and show visually the real hitboxes using deco, he didn't mean "make your own hitbox and ruin the level for everyone"
@hextorus
@hextorus 4 ай бұрын
@@EmpinadoMaxbmdggTheSun that makes a bit more sense, but thats so much unnecessary work when you can just git gud and know where the hitboxes are. plus, like he said in the video, its more fun sitting in spikes than having to quarantine your robot from them. to me this just sounds really backwards, might aswell turn on hitboxes while you're at it
@Prometheus_Alt
@Prometheus_Alt 4 ай бұрын
Robtop is hypocritical for not providing platformer people with spike hitboxes he want and hence "make their own hitboxes" while classic people don't need such a thing
@hextorus
@hextorus 4 ай бұрын
@@Prometheus_Alt true, and as tride said it, it would be way more inconsistent since every level's spike hitbox would differ
@noodleshelf
@noodleshelf 4 ай бұрын
i dont play platformers but i can agree that robtops comments are really stupid. of course the whole needle gameplay thing is very redundant at this point, however the problem is not the hitbox at all. its just the fact that so many damn plat extremes are literally just needle gameplay, so its super saturated. these comments however prove that robtop seems to be severely out of touch with the (for lack of a better term) competitive geometry dash community
@PeasantBanana
@PeasantBanana 4 ай бұрын
Top 10 Uber Gamer list
@ponponto9991
@ponponto9991 4 ай бұрын
umm acshaully needle sucks cuz i am bad at it! my hardest is the towerverse
@Lscott-fk2sn
@Lscott-fk2sn 4 ай бұрын
Its so abvious robtop has never beaten anything close to a hard demon before
@owosi6268
@owosi6268 4 ай бұрын
I have 2 beaten extremes (Robot king and beatpulse which is yeah not impressive) and I hate needle gameplay style like a lot of peoples and there's not enought options for peoples like us, litterally every extreme is either a straight up broken levels or a needle with tons of hitbox abusing. Needle styled gameplay rn is like nine circles back in the day, which is very tedious. Then I see new extreme demon there's 90% chance that it will be needle styled and its just lame. I see a lot of peoples saying "Aw man there's nothing else you can do to make hard gameplay 🤓". And its those creators who doesnt even try to make something new or explore the game they building in just stucking in one simple concept without much evolution. GD platforming is much deeper than it seems in first glance, you just need try to find some interesting interactions between mechanics the game have insteade of place spikes in triangle shape with mini robot on 4x speed. I dont say that EVERY needle level is bad, I believe this is a very lazy genre tho. Im sure there's a good needle levels and im not a target audience for this genre, but whenever i see needle it looks the same. I just fun people to experement with that game gives you instead of sticking to one gameplay style because its easiest to do
@owosi6268
@owosi6268 4 ай бұрын
also I know you wanted to exaggerate in this moment 0:37 but its just switch up what Robtop wanted to say. He against hitbox abusing not that every spike should have fixed hitboxes or be perfectly allied with vanilla one
@EmpinadoMaxbmdggTheSun
@EmpinadoMaxbmdggTheSun 4 ай бұрын
Dude actually some good creator (don't remember who exactly) made floating outskirts, which is a really cool platformer and everyone loved it, and it wasn't needle level, and it was EVEN BEFORE 2.2 came out. I'm just saying that yeah, if creator wants to make a good unique and memorable platformer, needle gameplay is a really bad choice
@Cucubot
@Cucubot 4 ай бұрын
Thank you uber gamer for promoting n*edle gameplay, truly the goatest of all time
@Nepetaa
@Nepetaa 4 ай бұрын
i kinda think its unfair for robtop to ask them not to spike clip WHEN HE WAS THE ONE WHO MADE THOSE HITBOXES
@EmpinadoMaxbmdggTheSun
@EmpinadoMaxbmdggTheSun 4 ай бұрын
I think he actually means that creators shouldn't just use spikes for obstacles, but rather put those spikes, make them invisible and make a deco showing real rectangle hitboxes. So basically he doesn't say that using his bad hitboxes is wrong, he's just asking to make it more visually appealing
@HitSpaceGD
@HitSpaceGD 4 ай бұрын
Hold on. This whole operation was your idea.
@HitSpaceGD
@HitSpaceGD 4 ай бұрын
Thanks for the heart.
@Fyre-Yak
@Fyre-Yak 4 ай бұрын
Idk maybe it's just that I don't play platformer levels and actively dislike the idea of the gamemode entirely but this drama seems kinda stupid to me? Like maybe rob is just tired of every platformer demon just being IWBTG clones over and over but whatever. All I know is that Jet Lag shouldn't be medium demon git gud
@boomsasok7509
@boomsasok7509 4 ай бұрын
Good shit tokei
@CLXV28
@CLXV28 4 ай бұрын
We are uber players🎉
@kolya_SAKHA
@kolya_SAKHA 4 ай бұрын
I think RobTop should be more neutral about everything, like he was before. After 2.2, he gave unnecessary opinions about Tidal Wave, Jump indicators and now this? Maybe he's stressed abt making an update or frustrated that almost every extreme demon (ig) is like "i wannabetheguy" level I just hope he'll not go insane and ruin the game
@HackerG46
@HackerG46 4 ай бұрын
now yes i dont play platformer as much but i agree with him standing inside spikes in platformer levels are the same bullshit as wave spam in normal top 1s this is why everyone hates them also you cant critisize him calling platformer top players "uber gamers" cuz yk its robtop he never had good connections with top players (expect maybe in 2015)
@AzyMyt
@AzyMyt 4 ай бұрын
this is so based
@DanceFacility
@DanceFacility 4 ай бұрын
For the algorithm
@kyleb12345
@kyleb12345 4 ай бұрын
Uber video
@AndromedasMusic
@AndromedasMusic 4 ай бұрын
I can't stand you uber gamers
@Eppeltsy
@Eppeltsy 4 ай бұрын
goog job
@wyattdoesstuff418
@wyattdoesstuff418 4 ай бұрын
imo needle is just not very fun and EXTREMELY overused, but robs suggestion of fixed hitboxes is just a bad idea. imo needle should just be not as common, but that's not gonna happen lol
@electrikpikachujm69
@electrikpikachujm69 4 ай бұрын
i mean i personally think needle gameplay is a bit stale, but not because the style is bad, but because it's getting a bit overused. Still agree that Rob cant be complaining tho since he made the hitboxes like that
@ziyad-baha
@ziyad-baha 4 ай бұрын
As someone who hates extrime platformers, i kinda think robtop is correct. I mean its just a hate, its just hard or impossible for other people like me. And in my opinion, i won't care about them, like people can make thoze extremes Nice video btw
@1cn1cn1
@1cn1cn1 4 ай бұрын
Hardest plat? 😅
@ashlynn-j2q
@ashlynn-j2q 4 ай бұрын
agreed af
@saltyguykek
@saltyguykek 4 ай бұрын
i play platformers a lot and i think needle gameplay is bad
@1cn1cn1
@1cn1cn1 4 ай бұрын
Hardest 😅
@saltyguykek
@saltyguykek 4 ай бұрын
@@1cn1cn1 hyper gravitron
@BloodyHonors
@BloodyHonors 4 ай бұрын
facts
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