The Joys of Sonic at Mach Speed (P-06 vs. Original)

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bickuribox12

bickuribox12

2 жыл бұрын

The next video is up! • Redeeming Lost World's...
In the last video, I discussed the overall significance of Sonic Project 06. Today, I'll be focusing on one aspect of the game that I've always been interested in and how this project has changed it: Sonic's Mach/Super Speed Stages!
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Пікірлер: 890
@thegreatjudgeofmemes1732
@thegreatjudgeofmemes1732 2 жыл бұрын
9:10 "That hint of danger" I like how you put that. I think a hidden feature of Sonic design in general is the feeling of risk and danger. Flying over bottomless pits, charging into the unknown, limited lives. It made experiences much more rewarding and impactful as you felt the rising tension of the scary late-stage design. It also played off of Sonic's character as someone who's fearless and keeps moving on. Unfortunately, this concept usually falls off as annoying, since Sonic gameplay hasn't always been reliable enough to reward the player's true skill fairly and consistently.
@islandboy9381
@islandboy9381 2 жыл бұрын
I think the game that did this best was Sonic Unleashed but people found it too unforgiving/annoying in some areas so they dumbed down the gameplay a lot for later Boost games, to the point of becoming stale/mediocre
@therighttrousers343
@therighttrousers343 2 жыл бұрын
@@islandboy9381 @Island Boy I think there's also something to be said of balance, too. Unleashed was all hard routes, high speed, but traditionally there was more options of lower risk, lower speed, lower rewards, I didn't get that so much with unleashed. The games that came after are dumbed down though, I will say. Though I did think that Lost World provided a decent array of difficulties, and nevertheless did step up the difficulty towards the end quite significantly at the sky stages. Generations, it was low-medium in challenge, but challenge was further invoked through red rings and the missions, so I have no qualms with its difficulty system.
@islandboy9381
@islandboy9381 2 жыл бұрын
@@therighttrousers343 Well with Unleashed it was a diffculty curve, the first few levels are low-medium teaching you the different routes you can take with enough skill in the mechanics then it gradually becomes higher and higher till the final level is the ultimate test. Now granted the curve maybe spiked pretty high in Unleashed that it became annoying for most but I still prefer a rising difficulty curve (something which the Adventure games had too) like that over a curve that just stays the same low line throughout the whole game. I can't remember when a final level in a Sonic game actually felt like a climactic final level for me since Eggmanland.
@paleaura2327
@paleaura2327 2 жыл бұрын
I don't think the risk of danger such as you described is a "hidden feature". Those are primary points of gameplay. Limited lives are not a hidden feature. Bottomless pits that will kill you (obviously) are not a hidden feature. Perhaps a debug menu or something along those lines.
@bachilles3285
@bachilles3285 2 жыл бұрын
@@islandboy9381 I mean it debuted the Quick Step (in the core series, at least), and from then onwards you could use your moves from the get go for the first time ever, so that's a massive step up. The only downside was the lack of Drifting (and, in the case of Colors and Generations, Kick Boosting), but I think that makes sense for the purposes of maintaining speed. Plus, even if the Quick Step is crappily mapped to the left stick (CL/LS/L3), Sonic Colors did allow you to increase Sonic's speed to catch up with the Orcan and Skullian. Sonic Forces mapped the Quick Step to the left stick too, but thankfully it was only for the game's 4 Super Speed Stages (Prison Hall, Sunset Heights, Guardian Rock, and Final Judgement).
@druhu4590
@druhu4590 2 жыл бұрын
4:00 "I was right at the end, you can see the goal ring!" *sonics flying corpse hits the goal ring* "Wait, I won?"
@bickuribox12
@bickuribox12 2 жыл бұрын
Even in death he can never truly stop running
@druhu4590
@druhu4590 2 жыл бұрын
@@bickuribox12 "I didn't say I had to stay alive, Mr. Prower. I said, quite clearly, 'gotta go fast'."
@dufusbrigade
@dufusbrigade 2 жыл бұрын
4:04 Death not found.
@arsenal4444
@arsenal4444 2 жыл бұрын
@@druhu4590 LMAO
@affluenzashot
@affluenzashot 2 жыл бұрын
Flying invisible hedgehog corpses. The 00's was a wild time.
@i8dacookies890
@i8dacookies890 2 жыл бұрын
8:50 The delivery of this line is so fantastic. The gradual yet still jarring transition from video essay voice to incredibly sincere is so unexpected and funny.
@MrLachapell
@MrLachapell Жыл бұрын
You talk like you're making a essay
@ED-gw9rg
@ED-gw9rg 9 ай бұрын
7:37 This is also an EXCELLENT moment
@i8dacookies890
@i8dacookies890 9 ай бұрын
@@ED-gw9rg Now that you mention it, yeah that one too!
@DLxxx
@DLxxx 2 жыл бұрын
Hmm... I wonder if adding a timer to certain Mach Speed sections could help restore some of that thrill from the original. Like, it would actually make sense to have one for the Wave Ocean and Radical Train ones (considering how they factor into the narrative), and it incentivizes you not to let the Egg Carrier or Train get unreasonably far ahead of you. If Crisis City can beaten just via jumping a few times without even having to move around, then yeah, more degree and hazards should probably be added. Otherwise, what's the point of making us of the added control and mobility, right? Kingdom Valley seems to strike a good balance though, with the amount of precision jumps required by the level design. All in all, it's definitely a complicated system to perfect, but conceptually, the idea of having small sections of a level dedicated to high speed spectacle is just _brilliant._ And could easily help Sonic strike that balance for those who are more interested in 3d platforming (such as fans of the adventure gameplay), and those who just want to go fast (fans of the boost games). Plus, it's just more resource efficient to have sections reserved for this speed as oppose to entire levels, which could help Sonic games remain consistent even at a lower budget. Anyway, another great discussion video man! Was really glad to see your success with the last post, so here's hoping the algorithm can grace you again! :D
@bickuribox12
@bickuribox12 2 жыл бұрын
Precisely my thinking, I had cut out some ideas from my script that look exactly like what you’ve written here. In the original game, a time limit wouldn’t have made much sense since Sonic was generally at the same speed the whole time. But since he can be slowed and stopped in P-06, it would work. Which would also be reminiscent of getting onto the rocket in metal harbor, a quick thrill to finish the stage with. Like you said, having these in the game really lets it have the best of both worlds, appeasing adventure fans and more boost-like enjoyers. Thank you for the good wishes!
@Blox117
@Blox117 2 жыл бұрын
why add a timer idiot? everyone literally travels at the same speed and distance.
@MysticClaws100
@MysticClaws100 2 жыл бұрын
@@Blox117 Literally not true. Light dash speeds you up, and slide or bounce bracelet slow you down on P-06. Also, if you make turns (i.e. on Wave Ocean) that increases the distance required to travel to get to the goal ring which takes more time
@Blox117
@Blox117 2 жыл бұрын
@@MysticClaws100 oh wow, an extra difference of 10 seconds. truly a challenge worth creating.
@skythegamedev3751
@skythegamedev3751 2 жыл бұрын
@@Blox117 I’m starting to get the impression that you haven’t played the P-06 demo lol. The Mach Speed sections can now take way longer than before if the player wanted to. Hell, the new levels of speed and slowness are so immense that, with proper learning of the level and controls, you could feasibly get to the goal *faster* than in the original game. However, if a new player were to encounter the Mach speed sections from P-06, they wouldn’t know that. Without the timer, a novice player who would rather take their time and notices that there isn’t a punishment for stalling would heavily lean on things that slow you down like the bounce bracelet, slide, and holding back on the analog stick. However, with the timer in place, it would push those players out of that comfort zone and make them frantically rush to the end, which is exactly what these sections are intended to do. Instead of flinging senseless insults and disregarding other people’s opinions, actually think about what is suggested
@doofusboy7054
@doofusboy7054 2 жыл бұрын
“Sonic at his mach speed was always reserved for brief moments of spectacle: running through loops, the snowboard, the orca, the gun truck… …genocide”
@sil_vow
@sil_vow 11 ай бұрын
mmm yes i love genocide
@SlimSKim13
@SlimSKim13 2 жыл бұрын
Your reviews and analyses of things have me absolutely H Y P E D when you pop up in my sub box. Eagerly awaiting the next thing to come.
@Friendly_Neighborhood_Qrock
@Friendly_Neighborhood_Qrock 2 жыл бұрын
Facts
@michaelellis6384
@michaelellis6384 2 жыл бұрын
Its great to learn this valuable opportunity.
@THEHELLHOUND456
@THEHELLHOUND456 2 жыл бұрын
You should find value in your actions rather than in the approval of other people.
@jamescormak8342
@jamescormak8342 Жыл бұрын
Exactly
@themindfulmoron3790
@themindfulmoron3790 8 ай бұрын
​@@THEHELLHOUND456 It's illegal to enjoy things and give feedback now?
@kamaribenison
@kamaribenison 2 жыл бұрын
😂”Genocide.”
@GenocideShell
@GenocideShell 4 күн бұрын
real
@HyperMurder
@HyperMurder 8 ай бұрын
When he said "genocide" I died laughing.
@PLANDerLinde99
@PLANDerLinde99 2 жыл бұрын
G E N O C I D E
@RyanEvi
@RyanEvi 2 жыл бұрын
They were also called Mach Speed sections when being shown off at E3. So it wasn't entirely dubbed by fans.
@Lill0fD
@Lill0fD 2 жыл бұрын
You know how I would implement Mach Speed sections? I think I'd place them between zones. Because it's more a spectacle, it would be a good way to do some world building using the game design. Let's say we're going from Greenhill Zone to something like... an abandoned Eggman factory. The start of the level would ease you in a bit with a lot of open space and wonder to make you feel like a badass... but more obstacles start to appear not just from natural rocks, but from artificial buildings and pipes. You start activating security measures and the chaos of the level truly begins as you go into the new location. You see the big area you're about to go into in the background as you're in narrative going there as fast as you can. It would serve a narrative purpose when you finally slow down to explore the new area proper, but also get a nice gameplay version of an establishing shot while you arrive. Of course there can still be chase scenes and such, and depending on the scope of the game it's probably not great for every single zone... but off the top of my head that's how I would like it used. Probably has been used that way in a couple games already.
@Sparkz1607
@Sparkz1607 2 жыл бұрын
Genius idea. Mach Speed used for in-universe level transitions.
@arsenal4444
@arsenal4444 2 жыл бұрын
chef's kiss
@leori-7477
@leori-7477 2 жыл бұрын
literal fast travel! love this idea
@gordontaylor2815
@gordontaylor2815 2 жыл бұрын
I wonder if we'll see something like that idea in Frontiers. Why do "fast travel" the same way as everyone else when you can turn it into a "Mach Speed lite" minigame instead?
@anbulance89
@anbulance89 2 жыл бұрын
love this idea, and to add to it, it'd be in line with how old school games worked, i remember sonic 3 & knuckles having some transitions to explain how you went from angel island to hydro city, to name an example, would be awesome for these transitions to not only be represented in the games, but to actually be playable too
@Inferno144
@Inferno144 Жыл бұрын
Main thing I love about p-06's Mach Speed is the change in Sonic's model. No longer with the, what I can only describe as 'running t-pose', his arms are now straight back with his fists balled. Giving his running a better look.
@milo-kz1pi
@milo-kz1pi Күн бұрын
like naruto
@Inferno144
@Inferno144 Күн бұрын
@@milo-kz1pi No.
@milo-kz1pi
@milo-kz1pi 17 сағат бұрын
@@Inferno144 naruto run
@ArtTheGaleWind
@ArtTheGaleWind 2 жыл бұрын
I'm glad that you are also giving P-06 constructive criticism in a respecful way, that's always important with fan projects like these
@satelliteprime
@satelliteprime 2 жыл бұрын
Awesome, a breakdown of what is both "conceptually" my favorite part of 06, as well the improvements upon what could have worked but just didn't in the OG game, brought about by P-06. Sweet.
@johnnycakemusic4069
@johnnycakemusic4069 2 жыл бұрын
Technically the very first Mach Speed section in the series is Going Down in Speed Highway in Sonic Adventure. They even nailed it back then. You can even use the dash move there. Even P-06 doesn't have that!
@MysticClaws100
@MysticClaws100 2 жыл бұрын
The spin dash seems pointless in mach speed because you're pretty much able to travel at top speed without the spin dash. Also, you can use the light dash in Mach speed whereas you can't use it in Speed Highway when running down the building
@scootercartenman
@scootercartenman Жыл бұрын
12:45 "cuz hes a wizard" best line ever
@kosmicgr
@kosmicgr 2 жыл бұрын
12:06 the concern in his voice
@Rio-vo3bq
@Rio-vo3bq 2 жыл бұрын
With full speed in Mach Speed in P-06 collecting capsules is a lot easier because Sonic’s hit box has been increased making it a lot easier to collect capsules. It also applies to hurting enemies as well. I see this as the game rewarding you for going fast in a place where you’re meant to go fast instead of taking your time. Since going full speed makes you invincible to an extent( I.e. to crates, benches, rocks,etc) I believe this is why you didn’t get hurt with the train’s bombs in Radical Train ( I say this because if you don’t run at max speed the fire will hurt you). With Super Sonic, his hit box is even bigger making the Mach Speed sections a thousand times easier. Plus he’s completely invincible. Plus he draws in rings in case you haven’t noticed when going at full speed similar to Sonic Unleashed and Generations. Overall much better than retail. The Crisis City one caught me off guard though, I didn’t realize one hand was all I needed lol.
@bickuribox12
@bickuribox12 2 жыл бұрын
That makes so much more sense, thank you
@Rio-vo3bq
@Rio-vo3bq 2 жыл бұрын
Np 😉
@nohandlesplease
@nohandlesplease 2 жыл бұрын
@@bickuribox12 So your comment about running so fast the fire couldn't harm you ended up being completely on point huh.
@Sparkz1607
@Sparkz1607 2 жыл бұрын
7:36 I really hope that the collision freaking out on cue whenever you mention it, complete with an abrupt cut, becomes a running gag in this series, because it makes me laugh *every* time.
@bickuribox12
@bickuribox12 2 жыл бұрын
Next video's script is nearly done and I can confirm that this will happen, maybe even twice
@Poochkip
@Poochkip 2 жыл бұрын
Your editing and sense of humor is just awesome. Absolutely stellar video man. Keep it up!
@robert-asdf
@robert-asdf 2 жыл бұрын
the funniest things are heard right before he cuts to a different scene.
@jamiegioca9448
@jamiegioca9448 Жыл бұрын
@@robert-asdf G E N O C I D E . F U R N I T U R E . Wait, I WON?
@doofusboy7054
@doofusboy7054 2 жыл бұрын
“Sonic’s true nemesis… furniture”
@CGPTrainer
@CGPTrainer 2 жыл бұрын
Ngl dude, this is the 2nd video I watched in regards to Project 06 and there's something about you that gets me hooked to watch all the way. Maybe its the simple yet detailed explanations Maybe its the humor thrown in there Maybe its learning how all this is coming together to be the truest expression of how fans want games to be better Who knows, either way, keep up the good work. +1 like from me
@greatsageclok-roo9013
@greatsageclok-roo9013 2 жыл бұрын
Ditto!
@bickuribox12
@bickuribox12 2 жыл бұрын
I appreciate it
@itsgrey8135
@itsgrey8135 2 жыл бұрын
"Cause he's a wizard"
@trashkitty8736
@trashkitty8736 2 жыл бұрын
Same! this is the 2nd video i see from this channel (both about sonic 06) and i already subscribed
@quagstar
@quagstar 2 жыл бұрын
5:32 I don't know if anyone has mentioned this, but there is actually a goal ring in wave ocean's mach speed. Normally, you go off the boost ramps, do a couple of wall jumps, and shoot directly towards the goal. However, since the loop is jank and makes you drift to the right, then you hit the very edge of the boost ramp and jump off it in a glitchy way, missing the wall jumps entirely (the fastest strategy for the loop is to aim for the far left of the loop at the start of it, then spam jump near the end of it). Hitting the ramp in this way makes sonic jump off far to the right, so you don't see the goal ring if this happens. The game is nice enough to have the goal area be kind of like a wall in these sections that you hit to trigger the results, so you don't actually have to hit the goal ring to complete the level. The most common example of this is the radical train goal, where if you miss the ramps at the end, you still complete the level even though the goal ring is only reachable by hitting the ramps.
@OtherMe3
@OtherMe3 Жыл бұрын
1:18 cough me off guard LOL
@Random_Algerian_dude
@Random_Algerian_dude 2 ай бұрын
Me to lol
@dxstqy
@dxstqy 2 ай бұрын
Lmao me too
@quimegamer9530
@quimegamer9530 Ай бұрын
*G E N O C I D E* _probably shadow_
@Ichengo42
@Ichengo42 2 жыл бұрын
10:11 If anything that actually intensifies the feeling of urgency, "if I crash at all I'm dead" this is a realistic way of going about situations; "steals Sonic away before the controls come back" is rather appropriate in this context
@MsDestroyer900
@MsDestroyer900 2 жыл бұрын
I think fun triumphs over realism in this context. You can definitely have a "if I touch anything im dead" experience without it being super annoying to deal with.
@Ichengo42
@Ichengo42 2 жыл бұрын
@@MsDestroyer900 For me I'm more of a game that seeks challenges and since crimson park (day) I haven't really found any Sonic game challenging outside of just being annoying.. but then again I haven't even looked at the franchise in a good while.
@firestriker3580
@firestriker3580 Жыл бұрын
Not realistically
@firestriker3580
@firestriker3580 Жыл бұрын
@@MsDestroyer900 No
@firestriker3580
@firestriker3580 Жыл бұрын
it isn’t appropriate
@SEB1991SEB
@SEB1991SEB 2 жыл бұрын
It'd be fair enough for Project 06 to include the ability to slow down, but then if you do that, it should add a timer on to the level. If you slow down too much then Eggman's ship should be able to get away.
@ricardobr1493
@ricardobr1493 Жыл бұрын
Dosen't the eggman ship get away anyways?
@SEB1991SEB
@SEB1991SEB Жыл бұрын
@@ricardobr1493 Yeah, but that’s in a cutscene after the level, so it’s different really. It’s like those boss fights in games, where if you lose all your health then you lose a life and have to restart, but the boss is shown to have defeated you in the cutscene anyway (even if you were totally kicking his ass, beating him in record time and taking no hits whatsoever).
@yapflipthegrunt4687
@yapflipthegrunt4687 Жыл бұрын
​@@SEB1991SEB vergil dmc3
@therealpeanut1876
@therealpeanut1876 Жыл бұрын
​@@yapflipthegrunt4687 fr
@CheddarVG
@CheddarVG 11 ай бұрын
It's kinda cool that the fire tornado in Crisis City will swallow Sonic if he slows down, Stagger once, that's it.
@LoyaLZX
@LoyaLZX 2 жыл бұрын
1:56 - 2:07 & 5:50 - 6:28 To me this defines how I feel with the boost formula in nearly every way. But unlike 06, boost had time to be handled well. Ever sense it's debut back in 2005 with Sonic Rush it felt like a true evolution. Speed was no longer in the back seat as a reward. It was now in the main center piece and the challenge of the game. A test of your senses and reflexes to maintain your speed while boosting and keeping that momentum when things slow down. I have nothing against others who prefer Classic and/or Adventure gameplay. But when I play a Boost game in my mind and soul, it's the embodiment of Sonic.
@firestriker3580
@firestriker3580 Жыл бұрын
Yeah no. The classic and adventure formula is the true embodiment of Sonic. And the boost formula doesn’t work in video games. People want variety instead of having boost your win.
@irohnic473
@irohnic473 2 ай бұрын
⁠​⁠@@firestriker3580boost to win is only a problem with games like forces. It has it’s own challenges and the gameplay is different but still nuanced when done right like in the old genesis and adventure styles. In those games, speed was a reward for optimal gameplay and handling, with mastery of the mechanics allowing one to traverse a incredible speeds. In games like generations, colors and unleashed, boosting provides instant incredible speed, but the challenge is controlling and being able to maneuver and maintain that speed in a chaotic reactionary style with many different paths. Try your so called “boost to win” in any of these 3 games and you will not have a good time. You still require incredible amounts of skill and time to play boost games efficiently and well, just like genesis and adventure style games.
@retrokoh1507
@retrokoh1507 2 жыл бұрын
I'm glad someone else finally said it. The point of Sonic wasn't simply "go fast". Speed was only part of the equation, and it had to be gained (or earned).
@dufusbrigade
@dufusbrigade 2 жыл бұрын
I remember making it through Crisis City's mach speed section without taking damage only 1 time back when I used to have that game. My Xbox 360 still has that save file on it with a best ring clear of over 600 rings for normal Crisis City.
@AGC3424
@AGC3424 Жыл бұрын
That is incredible
@Knuxfan24
@Knuxfan24 2 жыл бұрын
Just gonna drop a mention to the Mod Manager patches for the original game here, the mid air movement and restored chainjump flips are both a thing the original game can do through them as well.
@LED_Lightbulb
@LED_Lightbulb 2 жыл бұрын
do you have a link for these?
@Knuxfan24
@Knuxfan24 2 жыл бұрын
Search up "Sonic '06 Mod Manager", I'd link it and a few of my videos on it directly, but I'm fairly sure an auto filter would catch and vaporise it.
@schemar17
@schemar17 2 жыл бұрын
@@Knuxfan24 hi knux love your vids
@pinkumbrellaneo2283
@pinkumbrellaneo2283 2 жыл бұрын
One of my favourite parts of Sonic 06 was the Mach Speed part. The music getting faster, your heart racing as you weave left and right. I remember my mum watching me do it and saying "How can you keep up with this?" and I said "It's easy" (I played 06 a lot when I was younger)
@rosscustom
@rosscustom 2 жыл бұрын
When I was a little kid, I had just started getting into Sonic The Hedgehog, and this place that my sister and I would go to on a military base we lived on would let my friends and I play Sonic Heroes all the time. The soundtracks, character designs at the time were everything. My mom had seen my peak interest in the character and bought me my first Sonic The Hedgehog game, (Sonic 06) a year after this game's release. The intro cinematic was what she showed me and I loved it on sight. This game, (while having the worst amount of glitches post release ever) Has always had a special place in my heart as one of my first Sonic experiences other than Heroes. The boss fights for me were hard, character arcs and different points of view from wach character really set you in on the story to the point to where you can almost agree with each character's actions and reasons for doing what they do. So despite what anyone has ever said to me about this game, I've always enjoyed the story, character development, voice actors, designs, HD cutscenes, soundtrack (both in game and menu music). I'm glad it's getting remastered by someone to bring out the game's full potential, I honestly love Sonic 06 and to me will always be the way I view Sonic and the others
@omaralfar1666
@omaralfar1666 2 жыл бұрын
11:05 Idk about those hitboxes, but it looks so cool when you run through the explosion
@gnbman
@gnbman 2 жыл бұрын
Honestly I think it makes perfect sense to not get hurt when bouncing cleanly off the sides of trees. Sounds like it would be a pain unless you hit them dead-on.
@speedygamey7160
@speedygamey7160 2 жыл бұрын
1:54 I felt this on a personal level.
@AverageBananas12
@AverageBananas12 2 жыл бұрын
You know what's the greatest thing about Project-06? It's the fact that the person making the mod has actually NEVER played Sonic 06 until some time a few months ago as of this video
@YTDani75
@YTDani75 2 жыл бұрын
It's a game not a mod.
@ArylBarrel
@ArylBarrel 2 жыл бұрын
Won’t lie… That is a bit worrying.
@Ishmon16
@Ishmon16 2 жыл бұрын
@@ArylBarrel how is that a bit worrying?
@ZenoDLC
@ZenoDLC 2 жыл бұрын
@@Ishmon16 It's like a chef making you some pasta when he never even heard of what a pasta is
@gramergames
@gramergames 2 жыл бұрын
@@ZenoDLC well, he is doing it better. Also, he obviusly had to play and hard test the game in order to replicate the physics and movement
@lionocyborg6030
@lionocyborg6030 Жыл бұрын
THIS. Thank you for explaining just why the mach speed zones are actually good, flaws or not. There’s even some flaws in P-06’s one I never considered before: I like how you can slow down & bounce off some obstacles but slowing down enough to stop does take away a bit of the tension as you say. It works in Crisis City as Iblis’s tornado form is no longer counted as part of the map and can kill you as well as burn away rings if you go too slow, so it gives incentive to avoid debris. The debris needed nerfed but it’s a little too nerfed. All in all, the 2006 Mach speed zones in both the original and the remake are frustrating for a first time player, but in a good way: frustrating as in trying to open a can of black treacle for your spotted dick (the sponge pudding), knowing that the results are going to be all the sweeter for the effort.
@TrolluxCaptor
@TrolluxCaptor 2 жыл бұрын
The Mach Speed sections are some of my favorite parts of the game. Boost gameplay is fun but these never felt artificial but rather realistic and adrenaline pumping
@Someguyhere111
@Someguyhere111 2 жыл бұрын
The Mach Speed sections were great, the only gripes I have with them being the inability to turn in midair and the bullshit cars in Crisis City (the fact they can land right on you or even hit you from behind. If they only landed AHEAD of you it would have been so much better, since you'd have time to actually react). Definitely has that feel of 'first game syndrome' but they still work well enough for what they are and they're a lot of fun. I think they're what the Boost mechanic ultimately should have been - sections of a level where Sonic goes full-pelt and the goal is to avoid incoming obstacles, rather than the entire level being like that. The sections in Unleashed where you have robots chasing you are essentailly the spiritual successors to Mach Speed, albeit much shorter.
@ManoredRed
@ManoredRed 2 жыл бұрын
4:45 I like how that rock wall is obviously made out of cylinders. That's some interesting geology they got there.
@adenperkins9719
@adenperkins9719 2 жыл бұрын
9:35 For eggman it’s not fun if he just gets away with it, he likes the fight and struggle so he takes a second and wait for sonic to stop fucking around and give chase. He’s a bad guy but he’s not a “bad” guy
@shresthasengupta8984
@shresthasengupta8984 Жыл бұрын
Even robotnic has some respect on his foes.
@Asurilm
@Asurilm 2 жыл бұрын
Nice video! Also, there's something about your last video of P-06, that made me watch it again when I got bored, and I think this one's not different, they're just really entertaining to watch, so kudos to you for that! PD: Seriously, I love your videos, I might just be into Sonic content, but I had to suscribe, this is just beautifully executed.
@henjin4671
@henjin4671 2 жыл бұрын
When you said "Sonic at his max speed was reserved for loops snowboarding the Orca Gun trucks *GENOCIDE*" I felt that
@ultleo839
@ultleo839 2 жыл бұрын
I feel like this must have been a prototype for the boost gameplay
@geeboysgamesandmore49
@geeboysgamesandmore49 2 жыл бұрын
I’ve never seen one of your videos before but this is really cool. It’s interesting hearing someone just talking about some of the things that make 06 interesting in its design and not just talking about why it fails. Nice job man.
@akumatenshu1633
@akumatenshu1633 2 жыл бұрын
Despite the chaoticness of crisis city, the kingdom valley Mach speed section was the hardest one for me making me retry so many damn times
@g00bins
@g00bins 2 жыл бұрын
love these kinds of videos. the editing, humor, and reviewing/criticisms are all on point here. these videos are genuinely the reason behind my re-interest in game review style vids. keep it up!
@TheAtomicToon
@TheAtomicToon 2 жыл бұрын
You’re videos are so well made! Its always cool to have videos of this quality on some of my favorite Sonic fan projects. Keep up the fantastic work man!
@_The_Traveler_
@_The_Traveler_ Жыл бұрын
This is so beautiful it makes me want to cry. When I was 2, and I cracked my forehead open and needed stitches because I kept twirling in circles right next to the coffee table, my parents got me a Sonic the Hedgehog 1-game 8 bit handheld as a reward for doing so well in surgery. I was hooked ever since, grew up watching all of the Sonic cartoons that came out, started collecting the comics. I was never super vocal about my interest in the character in public, but he's always been one of my favorites (even my mother knows, because I used to walk around with a Sonic wind-up racing toy as a toddler, from a happy meal I think lol). It's just amazing, because it shows how great of a character Sonic is, that his fans care so much about seeing him in a game that lives up to his potential...that they _make it themselves._ Beautiful.
@Dr.Meme-Man
@Dr.Meme-Man 2 жыл бұрын
Honestly, i'd love it if you covered not just fan remasters, but other remasters in general. I'd love to see how a product improves over time.
@hiramzen
@hiramzen 2 жыл бұрын
The pauses in your sentences are absolutely genius.
@Emilly37137
@Emilly37137 2 жыл бұрын
i just love how this video was precise with sonic 2006 every time he talks about something appearing a lot the first thing you see is a loading screen
@jackdorsey7820
@jackdorsey7820 2 жыл бұрын
Your humor through your delivery, editing and timing is perfection man👌
@wilburforce8046
@wilburforce8046 2 жыл бұрын
I love how subtle yet hilarious the comedy in this video is. Like the way you pause the punch line is gold.
@SboyS14
@SboyS14 2 жыл бұрын
One of the funniest thing I find about your commentary are the brick jokes that come flying at you at mach-speed. Those pauses that lead into segues or just beat jokes really do hit me when I stop expecting them too, so good show!
@astrog7361
@astrog7361 2 жыл бұрын
I've never even played any of these games that you talk about in your reviews, yet I always watch to the end. Great content as always! Congrats on the recent success on the last video. You most certainly deserve it, and I hope it keeps coming your way!
@Felphex
@Felphex Жыл бұрын
Man, this video was so funny but at the same time so entertaining! I couldn’t play Sonic ‘06 in my childhood and all I could hear was that it had so many bugs and was pretty much an unfinished game. :( But just recently I found out that theres a project that is improving the overall experience of that game and I’m all into it! As a fan of Sonic games I need to try this out! Your video completely gave me an idea of how it felt back then vs how it feels now, and that’s my whole point on being entertaining ‘cause I haven’t played any of those 2 yet your explaining made it so easy to understand the pros and cons of each one! Props to you and keep up the good content!! Subscribed👍🏻
@milkcarton3237
@milkcarton3237 2 жыл бұрын
Always giving amazing content, keep up the good work
@JyubeiKisanagi
@JyubeiKisanagi 2 жыл бұрын
I really like the humor and editing style of this video. I believe that's worthy of a sub. Hope there's a lot more like this!
@ivonnesaysmiau
@ivonnesaysmiau 2 жыл бұрын
ChaosX should appear any moment soon...
@redmale8943
@redmale8943 2 жыл бұрын
Your voice, your jokes, your analysis, this channel is a gem that I only just found. Subbed.
@Trenchologist
@Trenchologist 2 жыл бұрын
Glad to see you get this many views. You have always deserved it production quality is always on point.
@fulltimeweeb
@fulltimeweeb 2 жыл бұрын
I love discovering channels like this! Nice comedy and good insight. Good job!
@Gell-lo
@Gell-lo 2 жыл бұрын
Man I have been aching to play Sonic 06 from all I've heard about it as a whole, and only this random video has informed me that the broken gameplay is actually avoidable with something I've only today heard of. Loved the video, excellent comedic timing. Glad to hear I was missing out on something great.
@horse3987
@horse3987 2 жыл бұрын
the way you review and analyse stuff combined with comedy makes this extremely fun to watch, earned a sub
@shortafroman4
@shortafroman4 2 жыл бұрын
This video was quite the gem to find. If time warrants it, and is kind, I may seek you out for something in a year or so. Big if... Glad to see someone cover Mach speed levels in detail, as well.
@pokemonquartz04
@pokemonquartz04 2 жыл бұрын
I have been watching your videos since 2014 and seeing your videos get better and better has been amazing you really just needed a more well known game to analyze i mean even getting so much popularity with just realm just goes to show how good and high quality your videos are wish the best and hope keep up the success.
@wettsokks9136
@wettsokks9136 2 жыл бұрын
just found this dude randomly and i gotta give it to you youtube, you've got good taste.
@rokasvaskys7766
@rokasvaskys7766 2 жыл бұрын
Love the way you include the awkward moments/glitches in the game XD
@jamesjohnston5749
@jamesjohnston5749 2 жыл бұрын
With the knockback I have to say I don't really see how that breaks the pace more than being stuck running into a wall on the spot for a chunk of seconds lol it's a very logical feature tbh but regardless awesome vid, I never knew about this project either so now I'm super hyped to give it a go
@colossusrayzu5261
@colossusrayzu5261 2 ай бұрын
Not enjoyed a random video I've clicked in quite a while, this was informative and funny to watch. Great video :)
@palmtreelandscape
@palmtreelandscape 2 жыл бұрын
"it's more beneficial to stay in your lane which isn't the style Sonic is known for". Well, it wasn't. Then the Boost era came along.
@Instinct0418
@Instinct0418 2 жыл бұрын
Someone *FINALLY* put *everything* into words. Everything, every single word, every point made: I had thought of or agreed with entirely. Thank you so much for blessing us with this vid and I’m subbing instantly
@TehHuskeydood
@TehHuskeydood Жыл бұрын
Did i just find my new favourite Channel? I think i did. You sir, have a lovely sounding voice that's pleasant to listen to. Very well spoken script and easy to follow. I look forward to more content! I hope that your channel continues to grow! You have some incredible content already and well thought out opinions thats worth listening to. As for sonic 06...as a kid i did infact love this game. I still deep down have a soft spot for it, and as I grew older I found more appreciation for what sonic team was trying to do. The Mach Stages were just a precursor to the boost games. Honestly, even if the team didn't get the chance to polish it up i can see the intent here. To see that someone without even playing the original game was able to capture it was incredible.
@azurda7483
@azurda7483 2 жыл бұрын
Man I loved this video. You're a very charming and funny fella and it made it a super enjoyable and informative watch. Subbed
@killagami5658
@killagami5658 2 жыл бұрын
I love that you are getting more views for this content now. You are such a great person to watch, always have been.
@elibonham4388
@elibonham4388 2 жыл бұрын
Honestly I really like these two sonic videos, diverse your channel a bit and I will stick around great stuff!
@hyperdreamsurfer9141
@hyperdreamsurfer9141 2 жыл бұрын
You could see Mach Speed as the precursor to Sonic Unleashed's day levels which have been the success of so many later 3D Sonic games.
@firestriker3580
@firestriker3580 Жыл бұрын
Nope that’s false
@hyperdreamsurfer9141
@hyperdreamsurfer9141 Жыл бұрын
@@firestriker3580 Would you like to clarify?
@LukasDragusMagukasIII
@LukasDragusMagukasIII Жыл бұрын
dude you were so thorough in your analysis. I'm honestly shocks that this isn't more popular
@DemoniteBL
@DemoniteBL 2 жыл бұрын
I really like how you point out that some things could be harder.
@captainswoogety3200
@captainswoogety3200 Жыл бұрын
First time viewer here, really dig your presentation style. You give me Nerrel vibes which I would consider high praise. Great work!
@WillJohnson321
@WillJohnson321 2 жыл бұрын
Your jokes in this are fantastic. Freaking great job. You communicated your points well and the execution of relaying your point and being funny were perfectly balanced. Greatly paced, greatly informative, and greatly entertaining. 👍🏻
@SonicRiders
@SonicRiders 2 жыл бұрын
Tbh this is one of the best analysis I ever seen probably the best. I love adventures formula because just like in the old sonic you can go FAST you kinda gotta have the skill to do it in the old games but having a slower paced platforming along with the Mach speeds is what makes sonic my fav series still today
@nicolasmartinez4337
@nicolasmartinez4337 2 жыл бұрын
i cant put into words how much i love this mans commentary it’s consistently just so good
@henrycharlton1883
@henrycharlton1883 Жыл бұрын
It just looks so good when you’re running it’s amazing
@samquinn4095
@samquinn4095 2 жыл бұрын
I like your humor, I dont usually watch gameplay review videos but I like this
@MarioLuigi0404
@MarioLuigi0404 2 жыл бұрын
This is a really insightful video! I hope ChaosX sees this and takes your points into consideration.
@Quincy35191
@Quincy35191 2 жыл бұрын
I feel like KZbin has been recomending me a lot of great channels lately. Another sub!
@bickuribox12
@bickuribox12 2 жыл бұрын
:D
@WhyNot-yy5wz
@WhyNot-yy5wz 2 жыл бұрын
God this video is edited so nicely great work
@cakelayer
@cakelayer 2 жыл бұрын
The reasons you listed are the exact reasons why I love the speed sections so much, they are so intense and existed to bring sonics speed to a new generation
@xidjav1836
@xidjav1836 2 жыл бұрын
I always had this idea with mach speed where you run at moderately fast speed certainly faster than in the over world, an the more rings you get the faster you run as sonic, and the only way to slow down is by charging which grants you an shield that gradually degenerates the rings you used to charge the shield and takes damage depending on how fast you hit and how dangerous was the object and the reamining rings will add to your points and lives. And since you have a time limit (or a goal like say get on the train before it reaches x or a chase like the city where sonic has to reach x before y catches up to him) you'll only use it when your out of control getting hit would deduct 75% of your rings and if yourunder a hundred it takes out all your rings, but speed runners can use the neck break speed to finish the level faster but also use the shield to create shortcuts, while beginners are towing the line between speed due to the time limits, and control since your going to fast that you could die from anything, you can't always lean in one since you'd either be too fast that your guaranteed death if your not fast reaction or too slow that you lose from the timer. In a sense These are essentially racing segments where you have to get faster and faster not relying on slowing down with shield but you can explore by using the shield and momentum to access shortcuts like say you can island hop by charging enough shield to let you run on water just enough to reach the island it could be mandatory if you want to get an item
@junebug4992
@junebug4992 2 жыл бұрын
yknow i usually dont watch videos that go into the dynamics of gameplay, but you kinda had me hooked the entire time bestie!! p-06 looks so beautiful, but i agree that removing the dangers and shrinking the hitboxes kinda defeats the purpose of machspeed zones :/ crisis city should definitely be WAYYY more challenging than it looked there. all in all, good vid my dude 🤙
@AzrialAlaria
@AzrialAlaria 2 жыл бұрын
Still can't get over the fact that Sonic's shoes aren't shoes, they're boots that are rolled back, not shoes and socks.
@BraviaGames
@BraviaGames 2 жыл бұрын
I would like to see more content like this, keep it up!
@rokumiau
@rokumiau 2 жыл бұрын
0:15 "it's about drive, it's about power"
@klut48
@klut48 2 жыл бұрын
I love your style of comedy, keep it up!!
@eleatreezero
@eleatreezero 2 жыл бұрын
I’m not a super analytical person when it comes to gameplay, but man! Your explanation was a trip that I enjoyed from start to finished! I feel like the Sonic Team could easily bring back the Mach Speed mechanic if they do it correctly. Given how even Project-06 still has bugs despite the rework, I think it’s still going to be some ways before it’s fully usable/applicable for a good high speed gameplay. As for the brake mechanic while in the Mach Speed sections, I think a good workaround would be to only allow that function to be available when Sonic is pass a certain speed threshold. If you hold it too long, maybe it’ll force the player back to a walking state and failing the level (ie those plot devices where you HAVE to go fast), or force the player to go back to Mach Speed. I wouldn’t know how hard that would be to implement that, and I’m not a game designed by any chance, but it might be a good idea?
@craigjones9992
@craigjones9992 2 жыл бұрын
Good to hear your voice again Haze. Hope all is well with you.
@jackoroni4609
@jackoroni4609 2 жыл бұрын
Damn those views are crazy I was coming to see if you still do rotmg but you could turn this into a career good job bukuribox12
@theotherjared9824
@theotherjared9824 2 жыл бұрын
The problem with Mach speed was that the controls were too precise. The smallest twitch of the stick would have sonic careening to the side into a wall, and since you keep your momentum but lose your rings, you are likely to immediately hit another wall and lose a life. It made the sections feel frustrating instead of exhilarating because you're fighting against the game the entire time.
@anotheryoutubeaccount5259
@anotheryoutubeaccount5259 2 жыл бұрын
A common video game problem, especially in arcade racers
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