Рет қаралды 845
This is the Lady M Strat I used for Alliance Trial. The idea is to possibly create infinite turns by delaying the Monster from casting the killing blow.
You have to use rage reducer (here I used Mantis, you can bring more than 1 rage reducer to avoid miss, e.g. Mars) and then use Lady M's skill to lock the Monster's rage bar for 4 turns. Within those 4 turns you have to try to activate Lady M's skill again by popping enough yellow tiles.
Ideally you should do it on the tenth turn (when the monster bar turns blue). But here I get good amount of yellow tiles so I just did it early and then again on the tenth turn.
You're gonna need little bit of luck with the rage reduction not missing and also with the yellow tiles to keep spawning, but once you get used to it you can start to use the tiles in your favor (using the tiles more efficiently + saving and populating the yellow tiles to trigger the skill at the right time).
Other 3 heroes I used are mostly for damage, Ephraim (def reducer), Meyers (atk boost), and Phoenix (damage dealer). You can also bring Samuel to possibly recharge Lady M and get another 4 turns!
What's the most points you guys got using this strat? And What other tips you have to get higher score?