Comment to sign the petition to get Bomber Souls made. Then watch the first two parts of my walkthrough with commentary of Central Yharnam here: Part 1 - Introduction & First Lamp: tinyurl.com/2pykd2f8 Part 2 - The Bonfire Scene: tinyurl.com/4rcu8mba
@mrkrunch43405 ай бұрын
It's a testament to the strength of this game that people are still making content for it all these years later. Nice video.
@flamingmanure5 ай бұрын
ehhhh...i mean not really, alot of ppl make alot content on dying games, frankly the only thing keeping bb relevant at this point, its almost like its life support XD
@George-wy2yb6 ай бұрын
I would suggest that the tombstones in Gascoigne are to be abused as ‘cover’ to handle the aggression of phase 2 for us new players. Thus educating the player that using any possible advantage to beat the challenge is considered acceptable by the developers
@xGMV5 ай бұрын
Except he can destroy them with ease. This game tells you, constantly, to be aggressive.
@flamingmanure5 ай бұрын
@@xGMV not in phase 2 he doesnt, only in 3, and frankly the aggressive design of bb is one of the reasons its my least favorite, easily the least strategic and most spammy souls game, becomes almost mindless at alot of points.
@etinarcadiaego74244 ай бұрын
Just cheese him. I always do.
@dimakor59144 ай бұрын
Won't help. Gascoigne can be killed only by parrying, in second phase you literally can't do anything to him unless you parry. And you cant cheese him too, he doesn't stuck on ladder anymore. Second boss is the same. This is when I send this game to trash bin. This is the worst game fron From Software, very easy between bosses, and the bosses are the worst in all souls series. You just glide effortlesly through the level and then stuck on boss spending much more time than on whole level itself.
@Chief815 ай бұрын
Who could forget the first proper reveal of Central Yharnam after opening the gates? The grand bridge backdropped by the orange sky & the moody atmosphere. Beautiful architecture rising up. Bloodborne is a masterpiece with one of the coolest art directions ever in a game.
@nicoblasss6 ай бұрын
good video. I disagree with the way you see Gascoigne's boss arena tho. The graves, while they can impede or restrict at times the player's movement, they usually act as good cover from Gascoigne's shotgun. They also offer a bit of respite from his unrelenting nature and make him have to run around the graves to get to you. Giving the player more leeway in contrast to the rest of the boss fights in the game. And it is only in his last phase of the fight, when he turns into a beast, that this comfort is removed by way of smashing them to bits. Making it more tense and frenetic, which goes hand in hand with the new panic inducing music that plays. You can run but you can't hide no more, little hunter. While I do agree that the tombs can be annoying I ultimately think they help more than hinder, especially new players.
@taketheleep6 ай бұрын
Great analysis! You're likely absolutely right about the intention behind the placement of the gravestones, though I think because "panic rolling" is such a thing with new players that's why they can become such a problem, causing abrupt traffic stops in movement. That's why I think it would have made sense to save this style of fight for later in the game when the player is a little more experienced at calmly assessing how to tackle the situation. But again, deliberately bucking the trend of what "makes sense" is part of what makes FromSoft games fun :)
@smelltheglove20385 ай бұрын
You can get him stuck on the stairs when he’s in beast mode and the music box makes it a much easier fight. My first two play throughs I beat him normally but in the next 20 or so plays I just spam the music box. I eventually got so good at parrying the games a breeze now. Unfortunately, I became so used to the more aggressive play style all the other fromsoft games are harder for me.
@Afflictamine5 ай бұрын
yep, Bloodborne and Sekiro can be quite hard at first for people who are used to the Souls games, but once you learn the timing of the parries for each game its much easier@@smelltheglove2038
@coqui98795 ай бұрын
@@taketheleepI think your assessment is correct but that’s exactly WHY the graves are there: to punish panic-rolling. Father Gascoigne as a boss fight is designed to teach players how to play Bloodborne “correctly” by punishing incorrect styles of play. A lot of his attacks send him very far forward so if you dodge backwards you’ll still get him, teaching players to dodge either to the side or in towards an enemy. Similarly the graves are littered around the arena to teach players not to just run away or spam dodge but hold their ground against an enemy and go on the offensive
@KhameCat5 ай бұрын
@@coqui9879I see it this way as well. Gascoigne is a litmus test for the rest of the game. It can absolutely turn people away. It’s not the hardest fight in the game but it’s pretty rough when you’re still getting your bearings, especially if you don’t yet understand the game’s esoteric systems very well. On the flip side, he serves more experienced players a refresher course on the game, and is an excellent way to measure the player’s progress. He was the breaking point for me in my first several attempts at this game, making it feel inaccessible to me for years. Now, it’s my favorite game and I love his fight! I rush through the early game since most builds don’t really get started until after BSB / Amelia, but Gascoigne is my favorite part of that run.
@MaxG6286 ай бұрын
I don’t have a source, but I’m pretty sure this level was designed last. That might explain why it’s so good and also why it doesn’t connect with anything else besides the one exit. It’s a real shame that you don’t really have a reason to go back here once you get past father gascoigne.
@pasaniusventris41136 ай бұрын
I went back to Central Yharnam a lot, particularly for NPC quests and blood vial farming. His daughter's quest doesn't end with the pig- there's further dialogue from another little girl (or something pretending to be a little girl) in the house, and Gilbert gives you good advice right until he can't hold it together any more, through about the midpoint of the game. I remember each nook and turn quite fondly now.
@MaxG6286 ай бұрын
I didn’t find Gilbert or Eileen on my first playthrough. Funny how so many people can have a unique experience.
@sharavy68516 ай бұрын
@@pasaniusventris4113Wdym pretending to be a little girl? It's her older sister. You can get another ribbon from her corpse. This time it's not stained by blood.
@pasaniusventris41136 ай бұрын
@@sharavy6851 the way she laughs when she gets the ribbon possibly suggests she might not be! she also isn't mentioned by the first, sane little girl- wouldn't she say "my mother left my sister and i behind" if she was in there? it's just a theory, but an intriguing one!
@AdarAmar996 ай бұрын
You can also go back to Iosefka’s clinic to speak with her and then with her imposter through the clinic’s locked door, so you actually have more than one reason to go back after you’ve defeated Gascoigne.
@FGSonec46 ай бұрын
At 17:08, that enemy is telling you how you should approach that area, by taking the stairs. And if you look on how the item placement is made in that alternative path, you gonna find a easy way to kill all the enemies
@Rassalcon6 ай бұрын
15:41 this is not true. The doll is awoken by having 1 insight. it just so happens that boss encounters give insight
@taketheleep6 ай бұрын
Good catch, thanks for the correction!
@Rassalcon6 ай бұрын
@@taketheleep No problem. Looking forward to the next vid
@MaxG6286 ай бұрын
Yep, and there are some of those insight skulls scattered in the deep recesses of the level.
@austin0_bandit056 ай бұрын
🤓 achtually
@GhostGirlBlues6 ай бұрын
while you are correct, it's somewhat unlikely that a new player will both find and use one of the two available madman's knowledge in central yharnam before traveling to the hunter's dream. if the player uses it while there, it will seem to do nothing until revisiting
@nicholasloduca66686 ай бұрын
Just beat Father Gascoigne yesterday (first time playing Bloodborne) and the intricacy of Central Yharnam was really amazing, how you could get to different areas by the sewers/canals or the unlocked shortcuts, just a masterfully designed level. Really looking forward to exploring the following levels. Also the mere mention of the gravestones when fighting Father Gascoigne gave some PTSD
@somtwo5 ай бұрын
Fun fact: from that first view of Central Yharnam you can see two boss arenas: the massive bridge is where you fight the Cleric beast, and far below that bridge is the burned chapel where you fight the Blood-Starved Beast. Just another aspect of just how tightly designed that area is.
@potatogamerman5 ай бұрын
One thing that wasn't mentioned in this video is the part of central Yharnam behind the locked door to the left of Iosefka's clinic, you reach there via an optional shortcut in the forbidden woods and it lets you access the rest of Iosefka's clinic along with a few streets outside it, still having that central Yharnam level of interconnectivity but with the enemy scaling of forbidden woods, and it shows you the horrors of what Iosefka's imposter has done, oh, and a fun little quest to get to Cainhurst Castle.
@sebas_19756 ай бұрын
the quality of this video is top notch, congrats!
@hhowdy6 ай бұрын
Central Yharnam is the best starting area in all of the souls games, it does the best job of showing off the games mood. I feel it conveys what the world is set in the best, and while the Limgrave reveal with the gigantic Golden Tree is just incredible. The orange sky, victorian spires, and black silhouettes of the buildings are so strong, Yharnams presentation is already off to stellar start. The twists and turns and secrets hidden behind boxes you can break the shortcuts you unlock are so creative. And the bosses, ohhhhh the bosses. Cleric Beast is one hell of a way to start off a boss fight in the game (depending on who you fight first). But Cleric Beast jumping over the gate wall into the arena with the Wendigo design with that ear piercing scream and the orange sky and sun giving the eerie vibe of Yharnam to the battle is one of the most memorable moments in the whole game. And don’t even get me started on his theme holy shit, I love it so much. When you say Bloodborne that’s the first ost that comes to mind for me. Same goes for Gascoigne ost, fight, visuals, are just incredible Cleric and Father show you the two types of bosses you’ll be fighting thought-out the whole game and do a great job of that.
@Chief815 ай бұрын
Some good points raised here, Cleric Beast jumping over the wall as you walk down the bridge is so f**king cool the first time & is a real “oh shit” moment. So memorable.
@hexpex59035 ай бұрын
Cleric beats jumping onto the bridge is very similar to Taurus demon, I love Central yharnam, one of the best areas, however it's my 2nd fav intro level first being a tie btw limgrave/stormveil and undead burg/parish
@r3gret207911 күн бұрын
The patreon videos were dope. This video has gotten me even more hyped for the rest of the series!
@Maffo__6 ай бұрын
Incredible video, would not be at all opposed yo you analyzing every single level of this masterpiece and making this a full series, congrats!
@Chente_Bui5 ай бұрын
Though I do appreciate the intricacy of Central Yharnam, I remember feeling a great sense of freedom/relief once progressing beyond it. Like escaping a hazy and cluttered maze.
@taketheleep5 ай бұрын
I definitely spent quite a bit of time here on my first playthrough and you're right, there is a real sense of escape after finally moving on from it.
@corneliuswonder4 ай бұрын
When he paused the shot, it became a serious delve into deep, quality analysis. Nice one!
@Anon-cp6bm6 ай бұрын
I believe that when it comes to introducing players to enemies and guiding them through levels, Central Yharnam does offer alternate paths that guide you through. At the bonfire crowd section, there is a path in front of a carriage with a gunman sleeping next to it. I believe the sleeping gunman is an intentional choice made to intrigue the player, as it is one of the only enemies that doesn't immediately attack at that point in the game. Right next to him is a staircase that leads to a path that basically allows the player to avoid the crowd, and as the player travels along the path, enemies slowly make their way up to the path via another staircase, and the narrow path splits the enemies up, making the enemies much easier to manage. I also think the player is meant to be intimidated by the crowd, forcing the player to turn back which would make the sleeping gunman noticeable in the first place.
@taketheleep6 ай бұрын
You've nailed a lot of the points I discuss in the second part of my commentary/walkthrough of this level (not yet published) that specifically looks at the bonfire scene and the different approaches you can take to it. Absolutely agree about the placement and non aggressive stance of the rifleman, and the strategy you're describing I'm pretty sure is the way I eventually cleared this area on my first playthrough. Thanks for the comment!
@carrrrrrrlos33065 ай бұрын
My favorite game of all time. An excellent analysis - I wish I could experience central yarnham for the first time again. What an atmospheric, creepy, Gothic masterpiece
@egoborder32035 ай бұрын
great video! Even though I have a lot of nostalgia for Boletaria and Undead Burg as introductory areas, I love how Yharnam is a clear evolution and improvement. Boletaria was the inner workings of a haunted fortress, while Undead Burg spread itself out hinting at the urban sprawl surrounding such a place. But Yharnam focuses the player's attention on the city and its inhabitants. It hints a bit at those "normal days" with its avenues and alleys, but everything is now clearly transformed and monstrous
@korensurge69376 ай бұрын
Personally, for me, the feeling I got when entering Central Yharnam was one very much of suffocation. Exiting a clinic to instantly be greeted with nothing less than a very small, enclosed, dilapidated graveyard certainly gave me the feeling of "Even if you make it out of one place, never believe you are free". Then to exit the graveyard to be met with a small pathway that leads in only one direction and to immediately be greeted by enemies. I also personally feel that the "tutorial" zones of other souls game are much more forgiving, and to be immediately greeted by enemies with attacks that seem much faster and wild in comparison to those of other souls-games, it very much sets the feeling that "Hey, these enemies are quick and unforgiving, and you don't have a shield to hide behind this time". Overall, it makes for a very daunting opening, but one also very immersed in a heavy, all-encompassing atmosphere that is unmatched by other souls games. I also feel that the unnatural orangish-hued sky adds to that feeling of suffocation, immediately giving the feeling that things are not normal and you are not safe.
@GetRatty5 ай бұрын
Using mad mans knowledge gives you access to the doll without having to fight a boss
@comradecatbug5289Ай бұрын
There is nothing wrong with the bonfire mob. It's supposed to teach you to pick off enemies one by one when there's too many of them to rush in and slay them all at once. The Escapist (back when it was good) did a great video that explains how this scene directs you to that lesson. In a nutshell, the gunman that is sitting behind the cart will draw your attention to the staircase, and if you continue that path, you'll aggro a couple of the enemies around the bonfire, but not all of them. This is a very deliberatw choice by the developers and it shows the player that large groups are much more manageable when you separate them.
@tealversace26 күн бұрын
Also as someone who has never played a Fromsoft title, it worked to teach me to run past shit when I did further into the area without yet finding the shortcuts and wanted to feel like I was still progressing. Without needing to haul ass past the bonfire - and subsequently learning when not to pick a fight - I don't think I would've stuck with the game
@sondre25 ай бұрын
Been watching all your fromsoft videos and they're all fantastic. Hope to see more :D
@endreszakal62525 ай бұрын
I love how quality videos are still being made about bloodborne after so many years. Good shit!
@Wildjustwild695 ай бұрын
Holy shit your channel is what I was looking for brother you saved my game dev life your content is so high quality you need to be proud of what you made from what I seen so far your content is so good it’s rivals gmtk you need more credit for what are you doing ❤❤❤❤❤❤
@mrlucy71975 ай бұрын
On the note of not being pleased with the design of Father Gascoigne's arena, I'd argue that it is a tough-love or "school of hard knocks" approach to teaching new players how to fight beasts. On my first playthrough, the larges beasts of early Yharnam (outside of the Cleric Beast room) would tear me apart when I would simply dodge backwards. Father G fights in a similar manner when he goes feral; backing away gets punished. I believe the tombstones, are there to force players to learn to not dodge backwards. Father G tore me apart for so long until I learned that Bloodborne wanted me to parry more than dodge. Dodging is important, but when the boss backs you into a corner, in an arena made of corners, parrying becomes your best tool. The tombstones are not present in other fights because they should have served their purpose against Father Gascoigne.
@BerrianPaleblood6 ай бұрын
I really dig this and I'm looking forward to seeing you cover the other locations.
@Jupa5 ай бұрын
This channel is infuriatingly underrated. Keep it up man, this channel is bound to blow up soon.
@taketheleep5 ай бұрын
Thanks for the hype up!
@bradensorensen9665 ай бұрын
My first time I actually used the tombstones to prevent *Father Gascoigne* from moving around. Yup, you said it.
@GroovusGoonicus-nb5op5 ай бұрын
I quite liked not having the ability to level up at the start. It reinforces to me that all I need to be doing is learning base mechanics and exploring. No pressure that i may be spending my points wrong too, before i know whats going on or where I'm lacking.... Either way all the early levels would have gone to stamina as always
@delaroche32555 ай бұрын
J’espère vraiment que tu continueras cette série de vidéos. C’est une mine d’or pour un amoureux de Bloodborne comme moi.
@taketheleep5 ай бұрын
Merci beaucoup! Je suis très heureux de savoir que vous avez apprécié.
@NerdFiction5 ай бұрын
I think another fitting analogy in that music line is that the First level is like the overture of a musical where we are getting little motifs of what to expect and be called back to later in the game.
@taketheleep5 ай бұрын
This is a great analogy! I love when musicals or even concept albums use that technique so it's cool to see a similar idea be discussed about games as well.
@TheGravityShifter6 ай бұрын
Edit: I saw someone already made this pointer after sending this comment. But I'm keeping it anyway. Only critique I have is that the Doll doesn't awaken because of a Boss. You need at least 1 Insight to have the Doll awakened, which in most cases, players will get their first thing of Insight from one of the two starting bosses. Very well done video and I think everything was explained very well!
@taketheleep6 ай бұрын
Happy to hear you enjoyed it and thanks for the fact check!
@brunofabris31445 ай бұрын
Love this serious and peaceful content of bloodborne, respect and admiration for the game, no memes, thank you so much for this.
@taketheleep5 ай бұрын
Thank you! Happy to hear the style resonated with you.
@traderjoes79765 ай бұрын
This video is great and I sincerely hope it gets the attention it deserves. Keep it up!!!
@computersocsci5 ай бұрын
The design of the big bonfire setpiece is so baffling. Just like you pointed out about Gascoigne's arena, there isn't another time in the game when the only path forward is through a meat grinder of 13 enemies!
@davidhampson41305 ай бұрын
There are side paths and the enemy that will shoot most players in the back is there to deliberately draw your attention to one of them. Also you pick up pebbles, which can be used to lure enemies one at a time.
@tinypinata5056 ай бұрын
I was gonna ask for Hemwick and lo and behold! You've already done it 🙌
@taketheleep6 ай бұрын
😎
@Vman_956 ай бұрын
Some people say Bloodborne needs remake, but how can you remake something that's already looks this amazing.
@Fleshfeast5 ай бұрын
Playing through it now for the first time, and I agree. But it needs a patch for 60fps and a resolution bump.
@Vman_955 ай бұрын
@@Fleshfeast definitely, that's all the game needs, 60fps and higher resolution
@smelltheglove20385 ай бұрын
60 fps.
@joshnizzle5 ай бұрын
For me it looks awful on my ps5. It looks better when I run it on ps4 and I’ve read online other people have that same issue too
@mayhem52355 ай бұрын
It looks terrible. Horrible flickering everywhere you look and choppy motion. It's artistically perfect, but held back technically. It needs a remaster, not a remake.
@ghazad16606 ай бұрын
what a great video. glad I found your channel
@kevinmomochi76995 ай бұрын
The lighting always gave me a sense of a lurking danger in the beauty. Like the ocean almost. It's beautiful but you know something is off and you don't know what it is.
@smite53726 ай бұрын
actually, the canal system has actually been replicated in one other bloodborne area. You know it! You love it! It's nightmare frontier!
@rubub84555 ай бұрын
The upgrade system feels so natural in this game. You can find the necessary shards to upgrade your weapon to +10 just by playing through instead of actively finding them or looking up a guide. This shouldn't be so impressive, but I didn't feel this way for DS3 or Elden Ring.
@stevehkng65605 ай бұрын
Fromsoft's game design generally always has an amazingly well built and complex first level, with subsequent places never really reaching that peak of complexity in design again
@kewldude23xx5 ай бұрын
16:47 that's not quite true. There's a mad man's knowledge skull near the sewers among a group of crows that you can use to gain invite that will allow you to use the doll to level up without having to fight father Gascoigne or the beast
@NerdFiction5 ай бұрын
Excellent video, excited to have found a new channel! One addition I have for the flaws section would be: the need to farm for blood vials. They just feel a bit like a punishment to bad/new players. I like the idea of acquiring more healing while exploring for sure, though Lies of P showed how to better do that imo, but I just feel like the annoyance to newer players is far outweighed by the continued exploration. I mean its what made me set the game down and go play DS2 instead on my first play through.
@Overweight_elephant5 ай бұрын
If you walk up the stairs on the left of the bonfire it will beak up a lot of the enemy’s and make it a lot more doable
@zZiL341yRj7364 ай бұрын
A game that will never see light of day and forever kept dark on the POS Station 3.
@itskittylepew5 ай бұрын
You can actually level up before fighting the cleric beast as there is a madman's knowledge item that can be found in the canals.
@TunnelSnxkesRule6 ай бұрын
Central Yharnam has one of the best level design that I’ve ever played
@NoteCat5405 ай бұрын
I really want to play this game
@Fleshfeast5 ай бұрын
I’m in the middle of my first play through right now. The 2 werewolves on the great bridge gave me trouble, and they were so far from the lamp that I just went a different way and found Gascoigne first. I was annoyed at not being able to level, so after 1 death to him I farmed my way to level 20. I used the tombstones to block his gunshots, and spammed molotovs in the second phase. Also it wasn’t until after Gascoigne that I realized the people in the windows do more than yell at you. I had been skipping them.
@Arisilde5 ай бұрын
As not a particularly great souls-like players, I can tell you Father Gascoigne's area actually made him easier for me. I didn't find the tombstones an obstacle for myself, but a great one for him. Unlike all the others with nowhere to run and hide, there's a lot of stuff to get him stuck behind, or otherwise just slow him down. You can get ample distance from him to catch your breath, heal, and figure out what you're doing. The open arenas make for a relentless challenge. It's an interesting point of contrast. I found Bloodborne on the whole the most accessible of of the games, getting much further in it than I did in any other souls-like. So while you make points of friction with souls-like veterans, it might just be that they're really geared towards the less skilled. Player's own expectations are often a impediment to enjoying something new for what it is, rather than what they expect or want it to be.
@tinypinata5056 ай бұрын
Beautiful examination
@norbertscheibenreif83363 ай бұрын
To interact with the doll, you need at least 1 insight. You don't have to fight the boss. You can find madmans knowledge somewhere around the sewers
@ghostoflazlo5 ай бұрын
Bro, you have way too little followers! Your video is grade a. And jokes on you, i will watch both!
@elliot1575 ай бұрын
I always thought the "bonfire scene" was meant to make you use pebbles/cocktails and think outside the box by aggroing single enemies, I remember it doing that for me at least
@spub10315 ай бұрын
When it comes to the color, i always felt that it was to make the world look like classic paintings like "the scream"
@taketheleep5 ай бұрын
Very cool comparison! Never would have thought of that but there are definitely some similarities there.
@KrisEnigma6 ай бұрын
Great video. I subscribed and I wish you keep growing :)
@taketheleep6 ай бұрын
Gracias!
@InMaTeofDeath5 ай бұрын
I want to play this again so bad but despite owning it as a PC gamer I have been spoiled too much by things like Lies of P running at a smooth 120 and cannot return to an original PS4 load times and 30fps if you're lucky. I just hope that when the remake does come we don't have to wait as long to get it as we seem to be for Demon Souls.
@taketheleep5 ай бұрын
Part 2 coming very soon!
@serfillustrated40186 ай бұрын
I don't really think having access to the doll earlier would help players new to Fromsoft games. If I've learned anything from invading new players in Elden Ring. They will almost always put useless points into strength and dex before they understand that health is important. Hell, I've watched Asmongold(and others) make that same mistake over and over with each new souls game he's played.. lol
@themadhattress50086 ай бұрын
When you treat Cathedral Ward, Iosefska's Clinic, and Central Yharnam as one whole area it feels a lot more logical and sprawling in its design. I don't think that's an accident either. It makes the side paths/shortcuts, secrets, lore, etc., become that much more interconnected. You could go even further to say the Abandoned Workshop and Church Workshop also aid in this if they're considered. That hidden door in Central Yharnam would have led right to the bridge where you fight the Cleric Beast if it were made into an actual shortcut in the final release of the game. That alone should make it clear that Bloodborne's level design is just as complex as Dark Souls' is. It's just presented and laid out to express kind of game Miyazaki wanted Bloodborne to be. Central Yharnam and its extended areas are some of the best starting areas of any Soulsborne game for what they teach the player alone. Even progressing the night cycle after killing Amelia or killing Bloodstarved Beast and coming back shows how different the game becomes under different circumstances. Miyazaki's design philosophy only improved with Bloodborne, building on what he'd learned with Dark Souls 1.
@jhoelt29225 ай бұрын
Bloodborne doesn’t need a RE4 level remake. Maybe a slightly polished 60fps ps5 version will suffice.
@JacobRobison-c6d5 ай бұрын
Jim Halpert explains Bloodborne
@taketheleep5 ай бұрын
👨🏻💼
@ebrietasbiscuit5 ай бұрын
I’m probably not the first person to say it, but you don’t need to interact with a boss to use the doll. Just as random, and not told, is that you can find some madman’s knowledge in the sewers, head to the dream and level before the boss’s
@gabrielecurello36805 ай бұрын
This game is a masterpiece full stop
@leslas57475 ай бұрын
Do upper cathedral ward
@sarenastralis99696 ай бұрын
Thank you.
@kaimamoonfury13356 ай бұрын
Good vid. Not trying to be mean when I say this, but complaining about the terrain in the Gascoigne fight is synonymous with saying you never fought the Capra demon.
@McDudes5 ай бұрын
The bonfire area isn't bad if you take the side path and lure the enemies 1 by 1 with pebbles.
@geordiejones56185 ай бұрын
Or you can easily run away and come back when you feel better prepared by the time you get to Father G. I love coming back after the first few bosses and taking on all 20 guys at once.
@stevenross-watt86405 ай бұрын
Edit: on further reflection I'm thinking maybe Yharnam is the best area in any souls game. Anyone agree/disagree? Cheers
@Medicalguy6 ай бұрын
YES, that color palate was very disorienting when I first played. Colors all bled into eachother but everything seemed very detailed at the same time. I had the same problem with sekiro on ps4, but that went away when I got it on PC. I think it's a resolution/texture streaming thing.
@LordKenntax4 ай бұрын
Bloodborne was my first fromsoft game and I literally spend about 6 to 8 hours in central yarnam. Tried to figure out how the game is beeing played by my own without any tips from the internet. Very confusing gamestyle for beginners.
@boleshuggah6 ай бұрын
Your voice reminds me of charred thermos, really hope that guy is okay
@justsean57745 ай бұрын
I love central yarnham its gothic style housing is awesome my favorite starting weapon is the axe i love that it switches from long to short and then im always in the best outfit
@etinarcadiaego74244 ай бұрын
I've tried the ax but it's too slow for me. I'm trying to break out from my dependence on the saw cleaver and try a different weapon but the enemies are so damn fast and aggressive.
@justsean57744 ай бұрын
@etinarcadiaego7424 yes it's a bit slow but in my opinion a reliable weapon that and ludvigs hammer I think it's called
@erikwilliams86926 ай бұрын
Greatest area ever
@Klaatu64326 ай бұрын
I just wish fromsoft would Partner with sony again for this kind of project.
@Malibooyahhh6 ай бұрын
Should have been more boss fights like fatha G, mensis would have been a better fight with a transformation.
@flamingmanure5 ай бұрын
yeesh bb fanboys man, yall are really fighting to keep this game relevant.
@samschleif89775 ай бұрын
You sound like Jim Halpert
@taketheleep5 ай бұрын
😎
@ellisvan5 ай бұрын
stop, i don't want to play it again, i still have to make another elden ring character for DLC... ;-;
@leek56826 ай бұрын
Better design than 99% of souls levels
@opticalsalt23066 ай бұрын
Too bad I don’t have a PlayStation 😢
@implosive47785 ай бұрын
better design than 99% of bloodborne levels too lmao its just one of their best levels period its not exclusive to dark souls
@mcjibbo61005 ай бұрын
I never got lost once in the whole game. And it's one of the less games i actually look at the background scenery.
@hannapepe5 ай бұрын
fairplay to bloodborne but ds3 did it better with Lothric Castle
@buttp0under4206 ай бұрын
Central Yharnam's level design is the sole reason why I haven't gotten into Bloodbourne. It's a cluttered jumbled mess and obnoxious to deal with and I can't be asked