Рет қаралды 65,035
Zbrush timelapse of the likeness sculpt of the Man In Black (Ed Harris), from the TV show Westworld. See FAQ below.
This video was blocked for a while due to a copyright claim on the music I used.
You can see the final images at:
afisher.com.au
artstation.com/afisher
afisher3d
afisher3d
FAQ:
How long did this take?
-Unfortunately I didn't track the time, so I'm not sure. I started it months ago and had to put it on hold due to a busy workload. I finally made some time recently to finish it.
How did you do the skin pore detailing that just appeared?
-I created a skin pore displacement map in MARI and applied that displacement map in ZBrush to add the base level of details. I wasn't happy with a couple of areas, so I had to do some clean up with some custom alphas. The displacement textures and more info on this technique can be found at Texturing.xyz
How did you create the hat model?
-The hat model base mesh was quickly modeled in Maya and adjusted to fit and match the reference in Zbrush.
How did you create the clothing?
-The initial clothing meshes were created in Marvelous Designer. I used MD to get a good base for the folds. In Zbrush I created some cleaner topoolgy to work with (zremesher) and added thickness (Panel Loops).
How did you add the textures to the clothing?
-I used tileable textures and applied them in the Surface-Noise (UV enabled) tab. Marvelous Designer meshes give perfect UVs for this kind of thing. Since I used zremesher on a number of the clothing meshes (to make it easier to sculpt on) I had to recreated the UVs, which I did in Maya.
How did you do the head hair, eyebrows, eyelashes and stubble?
-The head hair was created using XGen in Maya, then converting the splines to geo and importing them into Zbrush. The eyebrows and eye lashes are simple curved cylinders that were manually placed in Maya. The stubble was created using fibermesh.
How did you do the eye texture?
-The eye mesh has UVs and I created an eye texture in Photoshop. I then applied that texture in Zbrush. I then converted the texture to polypaint and painted some additional values. In the final version (seen at the end) I actually removed that polypainted version and used a slightly desaturated version of the eye texture.
If you have any more questions, feel free to ask and I'll do my best to reply. Thanks
-Adam
Audio:
The House Glows (With Almost No Help) by Chris Zabriskie is licensed under a Creative Commons Attribution 4.0 license. creativecommon...
Source: chriszabriskie....
Artist: chriszabriskie....