The Misfit Devlog - 2 - The Whole Point of Story, or perhaps even, the Whole Point of Art

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NumenBrothers

NumenBrothers

Күн бұрын

If you want to learn more about top-down and bottom-up integration, the two terms to know are 'emanation' (top down) and 'emergence' (bottom up). Check out:
Jon Vervaeke
/ johnvervaeke
Jonathan Pageau
/ pageaujonathan
Paul VanderKlay
/ paulvanderklay
Carl Jung is difficult to begin to get to know. Probably the easiest place to start is his autobiography, which is called 'Memories, Dreams, and Reflections'. From there I would probably read 'Man and His Symbols', which is a good overview of his thinking. 'Modern Man in Search of a Soul' is also a good collection of essays- I initially read them but then ended up listened to them (rather than reading) a couple years later, and I found the listening to be more impactful than the reading, since I think they were originally intended as lectures.
List of references in this episode, in order of appearance:
Snow White (1937)
The Discovery of the Unconscious, Henri Ellenberger (1970)
Gladiator (2000) Pirates of the Carribean: The Curse of the Black Pearl (2003)
The League of Extraordinary Gentlemen (2003)
Wanting: The Power of Mimetic Desire in Everyday Life, Luke Burgis (2021)
Star Wars (1977)
Harry Potter and the Sorcerer's Stone (2001)
The Lord of the Rings: The Fellowship of the Ring (2001)
Rene Girard Carl Jung Pulp Fiction (1994)
Plato - The School of Athens Fresco, Raphael (1511)
Morpheus - The Matrix (1999)
Light-Kun - Death Note (2006)
William Wallace - Braveheart (1995)
Agent J - Men in Black (1997)
T-800 - Terminator 2: Judgement Day (1991)
Tyler Durden and the Narrator - Fight Club (1999)
Marv - Sin City (2005)
The Joker - The Dark Knight (2008)
Delenn - Babylon 5 (1994)
Mozart and Salieri - Amadeus (1984)
Locutus of Borg - Star Trek: The Next Generation (1990)
Darth Vader - Star Wars: Empire Strikes Back (1980)
Pinnochio (1940)
Snow White (1937)
The Brothers Karamazov, Fyodor Dostoevsky (1880)
Faust Part 2, Johann Wolfgang von Goethe (1832)
Paradise Lost, John Milton (1667)
Hamlet, William Shakespeare (~1600)
Divina Commedia, Dante (~1321)
The Aeneid, Virgil (~29-19 BC)
The Odyssey, Homer (8th-7th century BC)
The Prophet Ezekiel (6th century BC), depiction from Raphael, Ezekiel's Vision (1518)
The Prophet Jeremiah (6th century BC), depiction from Rembrandt van Rijn, Jeremiah Lamenting the Destruction of Jerusalem (1630)
The Prophet Isaiah (7th century BC), depiction from St. Matthew's German Evangelical Lutheran Church
Adam and Eve, temptation by the serpent, painted panel on the wooden nave ceiling, Ely Cathedral
Narcissus, Caravaggio, (~1598)
The Lion King (1994)
Phil Connors - Groundhog Day (1993)
Hank Moody - Californication (2007)
Col Frank Slade - Scent of a Woman (1992)
Agent Smith - The Matrix (1999)

Пікірлер: 7
@sharpiefps7630
@sharpiefps7630 8 ай бұрын
I started making a small first person fantasy game and I decided I don't wanna have anything to do with complex stories or characters. To me, videogames should deliver main character's experience, not his/her story. Through level design and gameplay. Too many developers are creating pointless, overly immersing plots like Death Stranding or Metro that don't end up sticking. The games we remember aren't known for having a great story, or rather story being a contributor to replayability. Story is a crutch that people use as an excuse to not work on the grindy stuff like creating assets or coding gameplay mechanics. Also people who "like the story more" they tend to look for good stories in books or movies, the more adequate venues for storytelling. So you can't make an argument that "story games" have their own niche. 🙏✌
@SandyM1993
@SandyM1993 8 ай бұрын
I happen to agree with you. A game with a truly good story is hard to come by and I do appreciate them, but I just want to get to the gameplay. My game will have a few short cutscenes at certain moments but they'll be short (like 30 seconds or less).
@somdhomestead9031
@somdhomestead9031 8 ай бұрын
Whoa Neal I'm back in school! :)
@NumenBrothers
@NumenBrothers 8 ай бұрын
Whenever you begin to build something, setting the proper foundation is essential. :)
@SandyM1993
@SandyM1993 8 ай бұрын
I know you're probably busy with life stuff every day but I sure hope you eventually go back to making longer videos. They were very informative and covered a lot of useful information. 5 minutes is an impossible length of time to teach anything of real value, no offense. Even in 5 minutes you're a great teacher, but I miss the long videos.
@NumenBrothers
@NumenBrothers 8 ай бұрын
I've reached the same conclusion. 57 seconds is too short =P Part of the KZbin journey is experimentation- seeing what I personally think is valuable to my audience, valuable to them in relation to the time spent making the video, valuable in relation to the initial perception of my audience, etc. There's always the dance between what I think is useful and valuable to my audience vs. what my audience thinks is useful and valuable- and they are never completely aligned. And it's even more complicated than that, because something that's not taken seriously immediately may be taken more seriously in a year, 5 years, etc. down the line. That being said, I do take MY obligation to my audience seriously, and as a result of that I have reached the conclusion that 57 seconds is too short. Expect more detailed tutorials in the future (but still typically shorter than 10 minutes), starting in about a month.
@SandyM1993
@SandyM1993 8 ай бұрын
@@NumenBrothers I so completely understand what you mean and where you're coming from. The work and effort you put into it needs to coincide with what the audience expects and wants and everyone is different. I personally preferred the longer videos. The hour+ ones I always said "YES!!! Long video!" because I just watch a chunk and resume the rest later, but more video always meant more info. Even the 30+ minute videos were high-impact info. Thanks for your detailed reply. I'll stay tuned. Same bat time, same bat channel.
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