The Most Broken Ideology In Rimworld

  Рет қаралды 141,785

Noobert

Noobert

Күн бұрын

Have you ever wanted to know how powerful a broken Ideoligy is in Rimworld? In todays video we have gathered all the info you will need to become the greatest super power in Rimworld!
JOIN THE DISCORD! / discord
Support the channel for FREE when you shop amazon with our link! amzn.to/3FMi8XR
Get Early Access To Future Videos And Support The Channel! / noobert
Join this channel to get access to perks:
/ @noobert
Ring The 🔔Bell🔔 To Never Miss Another Video
Please Remember To "Like" "Comment" And "Subscribe"
ME ON TWITTER: / kingnoobert
My KZbin Setup
Case: amzn.to/3I6zPCi
Motherboard: amzn.to/3a7bdwN
Graphics Card: amzn.to/3bvTgIz
Ram: amzn.to/3yA5B7R
CPU: amzn.to/3bLmbZv
Liquid Cooling: amzn.to/3yde27o
Storage 1: amzn.to/3I4PHFE
Power Supply: amzn.to/3ug1hYA
Headphones: amzn.to/3OCk9t8
Microphone: amzn.to/3OAUX69
Amplifier: amzn.to/3I9VvgQ
Mixer is a yahmaha mg10xu (good luck finding one out there)
Camera: amzn.to/3nxJfxq
Green Screen: amzn.to/3bLoMCJ
My Lights: amzn.to/3udqLG8
Speakers for Editing
Sub: amzn.to/3bM8k5f
Speakers: amzn.to/3NuO3y8

Пікірлер: 186
@АндрейФейгельман-ш4т
@АндрейФейгельман-ш4т 2 жыл бұрын
I like the idea of mixing human primacy and animal personhood. "Animals are equal to humans" and "humans are superior to animals" means that colonist will treat animals more like slaves rather than pets
@BrenTenkage
@BrenTenkage 2 жыл бұрын
that...actually might explain why the two can be used at the same time.
@krofgninut5984
@krofgninut5984 2 жыл бұрын
That would be more honest than most would admit to.
@kirbyis4ever
@kirbyis4ever 2 жыл бұрын
Pretty sure one of the flavor texts for ideoligeons is "In animals are the spirits of slaves, and these slaves wish to be taken in and made useful" so it 100% makes sense. If my entire culture said that animals wanted to be taken into servitude it makes sense they would be very good at taming them.
@Sam-um1wr
@Sam-um1wr 2 жыл бұрын
000
@Sam-um1wr
@Sam-um1wr 2 жыл бұрын
000
@Littenblitz
@Littenblitz 2 жыл бұрын
I like to think of Ideoligions as being a mix of religion and culture. If I feel like something doesn't quite make sense as a religion, I think to myself "could this equally just be part of their culture?"
@seanjohnisee
@seanjohnisee 2 жыл бұрын
Thats kinda exactly what it is
@lostbutfreesoul
@lostbutfreesoul 2 жыл бұрын
I think it is pure culture, because you can easily take non-religious ideologies and they fit perfectly still. Want to see what a big corporate hierarchy looks like on the Rim... you can do that! Want a bunch of people who do nothing but ****** and drugs, with no care for life after? Can do that on the rim! Want to make a nationalism military that burns every religious icon it comes across? Easily done too.
@dirpyturtle69
@dirpyturtle69 2 жыл бұрын
Which is why it’s called the ideology dlc and not the religion dlc… It’s almost like definition of ideology doesn’t specifically mean religion when it says “a system of ideas and ideals”
@BargB
@BargB 2 жыл бұрын
I mean...religion is cultural...
@the-letter_s
@the-letter_s 2 жыл бұрын
@@BargB not necessarily
@WarbroJavaCo
@WarbroJavaCo 2 жыл бұрын
My personal favorite is Transhumanism | Human Primacy | Proselytizer | Collectivism. It's fun playing as a defensive, high-tech colony dedicated to researching the Archotechs.
@talknight2
@talknight2 2 жыл бұрын
That's my style. My army of mechanoids will do all the work while my pawns hibernate in their bioregeneration cycles!
@SirMcMuffintosh
@SirMcMuffintosh 2 жыл бұрын
I've been running this setup for a while now. Lots of fun, but if you want to get a lot of pawns I'd recommend using mods that allow nutrifungus in hydroponics basins. You'll be going through that stuff like crazy. I also didn't really get much benefit from the venerated animals, as I never had enough to get a mood buff- AND they started taking up valuable food resources I needed for my pawns and megasloths.
@lostbutfreesoul
@lostbutfreesoul 2 жыл бұрын
One can also go the other route... put a lot of animals on that list, so you can have a whole zoo! Just means you need to keep a massive non-meat based food source around, but the zoo grounds do look nice. Add Hospitality and you got a game idea within and of itself.
@un7n0wing85
@un7n0wing85 2 жыл бұрын
I think venerated animal mood buffs are calculated by comparing the total mass of all tame animals and comparing it to the mass of all your pawns. Basically, venerated elephants and thrumbos are the way to go.
@kirbyis4ever
@kirbyis4ever 2 жыл бұрын
@@un7n0wing85 Big animals are more efficient per pawn - venerated chickens means you need a zerg horde of chickens. Something will have to give: your hay supply or your processor.
@lostbutfreesoul
@lostbutfreesoul 2 жыл бұрын
Ideologies not only make this game worth playing, but also teach psychology quite nicely. Now you can look at other people and wonder 'what Precepts do they have, and will they mind me eating their neighbors?'
@thesullivangamer6142
@thesullivangamer6142 2 жыл бұрын
A little trick I picked up for early transhumanism was to give pawns dentures, it classed as a extra part and cost next to nothing to install
@booleanillogical4757
@booleanillogical4757 2 жыл бұрын
Aren't dentures basically permanent since there's no bionic to take its place?
@theorigami3685
@theorigami3685 2 жыл бұрын
@@booleanillogical4757 a small price to pay
@ironfort9966
@ironfort9966 2 жыл бұрын
@@booleanillogical4757 Nah you can get a bionic tongue later on
@roboticgamer8990
@roboticgamer8990 2 жыл бұрын
the most overpowered thing to add would be to set all your rituals to summon new pawns, be easy to perform, and can be done anytime.
@dirpyturtle69
@dirpyturtle69 2 жыл бұрын
Rituals have diminishing returns, you can’t spam them otherwise they just stop working because the chance for success is so low.
@Bp1033
@Bp1033 2 жыл бұрын
I always go with underground transhumanists. Didn't think to include beast master stuff... Usually just kill and eat everything on the map and make it into hats.
@talknight2
@talknight2 2 жыл бұрын
Some animals in certain maps are more useful alive than dead. My current playthrough is on a desert map with practically no vegetation or wildlife so I keep a bunch of milk producing animals to supplement my crops and butcher the excess.
@paxton_wulgus
@paxton_wulgus 2 жыл бұрын
Tunneler is annoying though because as I recall, it gives you a mood debuff any time you eat vegetables OTHER than mushrooms. So you get a bonus when eating 1 food and a debuff when eating like 12 other foods
@francescoragnoni8042
@francescoragnoni8042 2 жыл бұрын
we dislike the food of the light! Only the fungus can truly satisfy and nourish!
@loganholmes1994
@loganholmes1994 Жыл бұрын
I'm doing a tunneler playthrough right now and haven't had a huge issue with the debuff, granted I am on a lower difficulty setting but my pawns have honestly lived off of normal crops more than mushrooms without a huge impact. But I have had a few breaks that definitely threw a wrench in the system
@jaruakijal3128
@jaruakijal3128 2 жыл бұрын
My ideology: 1. Supremacy: Pros: Human body = don't mind (no mood debuff when seeing corpse). Have 2 combat specialist (melee & range). Human meat = acceptable (meat is meat). Slave = acceptable. Prisoner = executed when guilty. Cons: your relationship with other colony is -60. It's easy to fix, just give them gift. 2. Transhumanism Pros: No mood debuff when eating nutrients paste. Get mood buff when have bionic body. Open new technology such as sleep accelerator, neutral supercharge, and biosculpting. Fast research with their specialist. Cons: Need many resources. -6 Mood debuff when you didn't have neutral supercharge. Your pawn needs 3-4 days in biosculpting for decrease their age. Need really big power for their machine. 3. Human primacy. Pros: You can make legendary item with their specialist. (Body modders specialist will make their job so fast). Cons: Can't bond with animals. Tunneler: Pros: Love in small area. Love insects meat. Love nutrifungus. Get more mine yield. Faster and more mine yield with their specialist. Perfect for mountain base
@KeyWiteWolf
@KeyWiteWolf 2 жыл бұрын
Now with Biotech, you can make this build of yours even stronger. I had a similar build for my Mechanitor. But, if you add the special gene for not aging (or turn them into a Sanguophage), you can get around that annoying need Transhumanists have for age reversal. Also, the mechanitor mechlink counts as an implant, so if you do the mechanitor start, they have the implant from the beginning. And if you roll a pawn under 25, and give them a custom xenotype at the beginning with the ageless archite gene, you have a pawn who starts off with the boost of already being modded, and will never need the age reversal.
@MYPSYAI
@MYPSYAI 2 жыл бұрын
I really like tunneling cannibal ranchers. Pretty similar idea really except you can bond. Didn't realize I could tack human supremacy too though, that's a good idea
@ExtremeMan10
@ExtremeMan10 2 жыл бұрын
Thats honestly horrific. Just being normal villager and one day from the ground emerge pale skinned farmers with their animals killing everyone in their sight, eating them, letting their animals eat on fields and in the night burrowing again for search of their next prey.
@MYPSYAI
@MYPSYAI 2 жыл бұрын
@@ExtremeMan10 yeah you can migrate from ancient danger to ancient danger. Kill the mechs, tame the spiders, eat the humans, sell the techprints, buy cybernetics, and don't forget to take your luciferium :)
@KeyWiteWolf
@KeyWiteWolf 2 жыл бұрын
@@ExtremeMan10 Minus the animals, this is basically how my Morlock colony works. (As in, the Morlocks from the book/movie The Time Machine.) They are pale creatures that only come out at night, eat or enslave people, and then scurry back into the depths when the light comes. They were already a scary concept, but with Biotech on top, they're even more frightening now. And god help you if they luck into getting a sun blocker event or cluster. Then all of the sun blocked tiles are at their mercy (which they don't have.)
@jupitersubmarine
@jupitersubmarine 2 жыл бұрын
You should also try the vanilla ideology expanded memes
@frog_man_ree
@frog_man_ree 2 жыл бұрын
I literally bought ideology yesterday, thank you noobert and nooberts editor
@BrenTenkage
@BrenTenkage 2 жыл бұрын
what no thanks for me, the writer...I kid of course, glad we could help inspire you
@frog_man_ree
@frog_man_ree 2 жыл бұрын
Thank you nooberts writer as well
@hideshisface1886
@hideshisface1886 2 жыл бұрын
This is a good ideology mix, but I personally find keeping large stocks of animals to be a bit of a hassle, especially if you go with underground base. I usually just keep couple of horses for caravan work, maybe few cows or anything else that can be milked. My personal favourite mix is: Supremacy - mostly for shooting specialists - they are optional and least essential part - but pair of specialists buffing each other are unmatched in terms of combat. If you don't care about these specialists, feel free to take something else. Human Primacy - hilariously, this does work perfectly fine even if you run a colony made completely of alien races, so no issue here - I find production specialist to be simply too much of an asset to pass. Being able to make highest quality items easily and quickly is a huge boon later on, when raids become massive. Tunnelers - if you are going with a mountain base - they are pretty much a necessity - mostly for the shrooms and fungal gravel. Mountain bases have generally easier time regulating temperature in base, and ignoring room size is just a nice boon, but food production opportunity is fantastic. Nutrifungus is easy to grow and convenient, and once you get sunlamps, you may use fungal gravel to grow all the other crops all year long - slower, but constantly. And if you can set up a good chemfuel refinery processing excess food, you will be able to power your base easily as well - with ALL the infrastructure safely under ground. Another good thing - infestations - if Randy wills it - infestations will give you so much food, you won't even need to grow nutrifungus, only utility plants. I would avoid "fighting in darkness" preference - it gives you a buff for fighting in the dark, sure, but it debuffs you when fighting in the light. Keeping your base well lit is not difficult and is preferred due to work speed penalties for darkness. And it sucks for caravans. Finally - Transhumanists - a lot of people hate the early penalties - and they are indeed a pain, but the whole trick with transhumanists is to horde components early on - keep your colony wealth in check and rush to long range mineral scanner. Or just start with fluid ideology, that works perfectly fine as well. Neural superchargers keep your guys happier AND more efficient - so they are worth it. De-aging - takes a lot of space, but pods largely eliminate the need for medics, and save your old, valuable pawns from developing age-related diseases. And you won't have to care that much for lost fingers and minor body parts. And finally bionics - even normal bionics are better than normal body parts. And I will assume you are using mods to add missing bionic body parts. But even if you are not - a pawn with full set of bionics is amazing. And let's be honest - over the course of the game, your guys will be losing eyes, fingers, entire limbs even. You will no longer need to dispose of valuable characters only because they got crippled. Sure, you can do bionics without Transhumanist meme, but considering you will need bionics anyway, why not get a mood buff out of it? Yes, this is a bit cookie cutter and basic, but works very well, allowing you to keep a pretty self-sufficient colony that is also resilient and stacked with very powerful pawns if you can get far enough to actually get the bionics you need. A fully decked bionic pawns can hold against most threats rather easily, which means safer base and safer caravans. Heck, I might try running this setup with nudism for added challenge, so my biomechanical pawns would run only with armorskin glands for protection. Other good choice is "Pain is virtue" - especially early on with fluid ideology, as it negates pain penalties. But too many scars may become a problem in a long run.
@joegamer7316
@joegamer7316 2 жыл бұрын
Keep going great content 🙂
@notsusanna7485
@notsusanna7485 3 ай бұрын
6:30 the venerated mood buff depends on how large the animal is, so if you pick a small animal like the turkey you’ll actively be hindering your colony since they’ll inevitably overpopulate. Meanwhile, if you choose something like a thrumbo to be venerated, you’ll likely only need one to get the buff unless you have a LOT of colonists.
@the_puppeteer2136
@the_puppeteer2136 2 жыл бұрын
So this one requires mods but I personally find this fun for roleplay value. The mods that are needed are mainly just vanilla ideology expanded, memes and structures and rimworld of magic. However I also advise the new Vanilla psycasts expanded. So the belief, this one I find interesting and the basic lore is a spin on the empire with a hate of magic, seeing magic as simply a fake recreation of psychic powers. The core memes being psychic focus, transcendent, supremacist/Raider (I go with raider) and loyalist. The main precepts needed is abhor magic and a high focus on psi powers, making slavery acceptable or honourable your choice and of course the required of skill spikes being desired and raiding being at least respected. Ultimately this turns into an interesting story of a colony landing on a rimworld working for a larger empire that see magic as a plague and by their law it must be removed. As such an established military base is formed with the goal of raiding any and all magic users and enslaving them and striping them of their magic, the most important role here mainly would be the voidseeker as they have the ability to remove magic, and about their magic?..uhh Flavour it as skipgates or something. Anyway I hope you enjoy this, I definitely find it at least interesting on the RP value
@redunicorngamingsupport
@redunicorngamingsupport 2 жыл бұрын
I'm actually doing a tunneler meme in a mountain base right now. I did choose supremacist, darkness and tunneler, but didn't do animal personhood because I figured being in a mountain does not fit well with having animals. That was before I learned that you can tame bugs now (?!) Oh, and I didn't want to feel like I'm cheating, so we find corpses ugly and don't eat human meant. I mean, that's just too good. 🙃 Anyway, your video was very interesting, got a like and a sub from me my friend 🙂
@BlueBeetle1939
@BlueBeetle1939 2 жыл бұрын
Every time I start a new game I make sure to overengineer each factions ideology so that I'm not running into anything too random and nonsensical or the same kind of people over and over
@jonathannorthcutt5793
@jonathannorthcutt5793 2 жыл бұрын
Animal specialist is soo good for keeping your attack thrumbos tame
@jonathannorthcutt5793
@jonathannorthcutt5793 2 жыл бұрын
My personal favorite mix is rancher guilty(just like it for flavor)/supremacy (not sure if they stack haven't tried) and an rp filler like maybe transhumanist or cannibal
@JoshSweetvale
@JoshSweetvale 8 ай бұрын
My variant of this ideoligion is Human Primacy & Animal Personhood, Supremacy when your colony gets big, and then Transhumanism for endgame. As for bug meat, this combination _does_ let you eat bugs.
@OneHunchMan
@OneHunchMan 2 жыл бұрын
Really cool video idea, the only synergy I ever use is giving the Mole people, Darkness preferred
@mateuszslawinski1990
@mateuszslawinski1990 Жыл бұрын
I recently bought the game with relevant DLCs and have a blast with Tunneler-Pain is Virtue-Human Primacy-Blindsight. Masochist moles/dwarves are easy to please and with right precept you don't actually have to bother blinding ritual (and after you blind a pawn, he/she may get psy link, yay).
@stevendamascus5338
@stevendamascus5338 2 жыл бұрын
Isn't it like city builders just perm happiness
@TrueChaoSclx
@TrueChaoSclx 2 жыл бұрын
heads up, the "like and subscribe" cut in is pretty loud and the microphone peaks, it's a big contrast to the content right before it.
@hohtaBay
@hohtaBay 2 жыл бұрын
love noobert but yeah these mic peaks are pretty common lol
@lostbutfreesoul
@lostbutfreesoul 2 жыл бұрын
My 'easy build' has things like Skaven, Sadism and Draconic.... Lets just say those three together make it very easy to keep everyone happy! My 'peaceful playthrough' has RimVore attached... some of the precepts there are a bit insane.
@TheJelleyMan637
@TheJelleyMan637 2 жыл бұрын
"Hey hey people, Se...Noobert here."
@Nikanoru
@Nikanoru 5 ай бұрын
I like to choose the fluid ideologies so I can swap things out later. The major downside being that development points can take forever to get with celebrations and stuff. BUT if you choose the charity precept then some of the early game events will give you development points. The temporary refugees you can use as free labor are a good one.
@WastedPot
@WastedPot 11 ай бұрын
The combat in darkness precept is like Skyrim’s stealth archer problem. Every game I start saying this time I’ll do something different then a sun blocker lands.
@hexen4907
@hexen4907 2 жыл бұрын
Oh boy this is gonna be epic
@stuff9680
@stuff9680 2 жыл бұрын
Noobert "Here's some religions to make your game easier" Me: Cannibal nudists tunnlers that smoke a ton of weed
@darkequation
@darkequation 2 жыл бұрын
The sole access to Production Specialist of Human Supremacy just nail it as top tier meme.
@ven173
@ven173 2 жыл бұрын
Knew we'd be seeing the somewhat Orwellian combo of Animal Personhood/Human Primacy combo from the title. All animals are equal, but some are more equal than others.
@skankhunt42_0
@skankhunt42_0 2 жыл бұрын
That spiffing brit quote was on point :D
@emmyturner7385
@emmyturner7385 Жыл бұрын
This is my favorite video from your channel
@Medic427
@Medic427 2 жыл бұрын
I’d like to see a lot more stuff like this! There are not enough good rimworld youtubers out there! Great work sir! Love your content!
@hozic9929
@hozic9929 2 жыл бұрын
In my opinion pain is virtue , canibal, human primacy ,colectivist is also awesome
@Erag0n001
@Erag0n001 2 жыл бұрын
Neurochargers don't fill up the rest bar but alright (3:50) He probably meant the sleep thing you put next to beds to boost sleeping speed by a significant amount
@nsb8816
@nsb8816 2 жыл бұрын
Brutal as always
@Juksefantomet
@Juksefantomet Ай бұрын
After they added anomaly you can now transfer age from one pawn to another. So the transhuman age reversal in pod can now be replaced by the that ritual instead 😄 (not sure how they react to that ritual though as it's considered unnatural) and you can make pawns never age with genetics as well 😄
@crimsonsakura2184
@crimsonsakura2184 Жыл бұрын
My "best ideology" is - Supremacist - for shooting specialist Pain is virtue - it's so damn OP. It disables comfort meaning that you can save some colony wealth on chairs, and a usual pawn with 20 mood would have 5 mood from severe pain, but a maso pawn will have somewhere around 27 mood because of that pain. It not just negates the pain like "pain - -1 mood - yea, i'm a strong guy, i shouldn't cry from pain", it just straight up turns it into a mood buff. Human Primacy - for production specialist. A smith & artist in one pawn is a column that keeps a colony thriving, because even cloth clothes become really nice (full set is "-21 to 49 C" on pawns) and any workshop/barrack/room WILL have at least 80 points of expressiveness because of statues (large wooden statues do that great, masterwork adds +500 beauty, excellent +300), and the equipment that such smith makes is also OP (if he has inspired creativity i assign him to make a plasteel sword/a weapon. it's always legendary) precepts - i'll only talk about Diversity of thought - i think there's only two nice ones to pick: Intense bigotry - It lets a united colony be happier by 3 or even 8 points of mood because of the union in faith, but if there's someone with false beliefs - the same united colony suffers a bit, getting -3 mood debuff and hating this impostor, which can lead to a social fight and lots of insults. Appreciated - Pawns will be OK with anything: with united thoughts, with dual, or with as many as it can possibly be. It can be useful if you want to have a pawn with a role that you can't get, like miner/plant worker, but such pawns usually won't be ignoring corpses and their ideology will make them sad about such things which don't bother your own pawns.
@AsmaticZombie
@AsmaticZombie 2 жыл бұрын
The Inbuild "Like&Subscribe" got me to like and subscribe
@JohanDanielsson8802
@JohanDanielsson8802 2 жыл бұрын
I played Rimworld a lot a couple of years ago or so. I am about to take up playing it again, and have put together an ideology: Collectivism (for the work drive), Transhumanism, Ranchers (no longer require a preference for meat eating) and Nature Primacy. Nature Primacy is just for the plants specialist, I figure that this may mitigate the drawback Ranchers have to plant work. I set cannibalism to accepted, the Cannibal meme is not needed for that. I considered the Tunneler meme, but discovered that I can set insect meat to "loved" even without it. It is as close as I could come to an eat-everything-ideology.
@nopenope5626
@nopenope5626 2 жыл бұрын
I think it could be cool if you do a playthrough with the ideology of the video. So maybe little let's play series for all the various ideologies you show and what goals your looking for: go to space, chinchilla army, ect.
@davidbolduc4378
@davidbolduc4378 Жыл бұрын
Great video. I am not even close to trying a DLC. Vanilla has more than enough going on for me to figure out first, lol.
@beybladerocks7
@beybladerocks7 2 жыл бұрын
Venerated animals are better for large fighters like thrumbos/megasloths. You can let them roam outside the base to graze and they're less likely to die. My build is supremacists, pain is virtue, human primacy and high life. High life gives access to the autobong defense, where you put autobongs in your killboxes making enemies high and struggle to hit you. Though I would reccomend not using smokeleaf for your colonists and sticking to psychite tea/beer as smokeleaf lowers manipulation/movement. Pain is virtue with minor scarification is great for both mood buffs and colony unity. Colonists don't care about comfort but still get buffs from impressiveness/recreation. supremacists and human primacy are easily the most op memes in the game letting you ignore most things that normal colonists would hate. A plus side is when converting you can just put prisoners in a room full of corpses for fast conversion. Slaves are only worth 75% of a colonist so your stonecutters/chefs/planters might consider a job change. And of course free hats every raid.
@taelim6599
@taelim6599 2 жыл бұрын
Unfortunately, with my modlist, thrumbos make for horrible venerated animals because their horns are needed to craft some of the most powerful magic weapons
@Star-ny3fm
@Star-ny3fm 2 жыл бұрын
@@taelim6599 Rimworld of magic mod?
@DoctorMedicine_
@DoctorMedicine_ 2 жыл бұрын
As someone who doesn’t have the dlc this is very interesting
@luierdaneenpamper3877
@luierdaneenpamper3877 2 жыл бұрын
they're worth it! 100%
@metro3030
@metro3030 2 жыл бұрын
So much content and a whole other wave of mods for said content to boot. 1000/10 would recommend getting it.
@mirjanbouma
@mirjanbouma 2 жыл бұрын
I recommend picking it up, it adds a lot of depth and variety.
@DoctorMedicine_
@DoctorMedicine_ 2 жыл бұрын
To everyone saying I should buy them, I don’t play rimworld alot
@mirjanbouma
@mirjanbouma 2 жыл бұрын
@@DoctorMedicine_ that's okay. You do you. Just one final thing I want to mention: in vanilla it's very hard to make a cannibal colony - or even cannibal/bloodlust/psychopath so the non cannibal pawns at least don't care about the other pawn eating long pork. Believe me, I tried. However, with Ideology it's completely doable. Just FYI, no pressure.
@ShadowWolfTJC
@ShadowWolfTJC 2 жыл бұрын
Personally, I believe I could come up with a more useful fluid ideoligion than this: Memes: - Animal Personhood/Rancher for early-game to mid-game, possibly swap to Transhumanist or High Life for end-game - Human Primacy - Supremacist - Tree Connection - Starting meme: Either Animal Personhood or Rancher for the animal taming and/or venerated-animal-summoning rituals, since animal hordes can not only be useful for protecting against enemy attacks (and providing animal products as a parting gift when they die) throughout the early game, though would start to fall off in effectiveness from the mid-game and onwards, but can be sold off to bestow your starting faction with enough money to allow them to gear themselves up with advanced weapons and armor that'll allow them to get a good start when deciding to settle down for the early-game or mid-game. (That, and they'd be great at plundering ancient dangers for their treasures.) - 1st reform: Either Supremacist for the Shooting Specialists, or Human Primacy for the Production Specialists, depending on whether or not you'd want to settle down and establish a more permanent colony after travelling around the world map taming lots of animals to train or sell, or continue to travel from one map tile to the next plundering the lands of animals and ancient dangers, perhaps taking out an enemy faction's base in the process. - 2nd reform: Either Supremacist or Human Primacy, since by then, you'll likely need both Shooting Specialists and Production Specialists more than you would need Animal Specialists, since by then, you'll probably be dealing with raids so severe that animal hordes wouldn't cut it anymore, so base defenses would be needed in order to survive without relying on things like Shield Pops, Doomsday Rocket Launchers, or Psychic Animal Pulsers, and thus, settling down and establishing a permanent colony becomes highly recommended. Besides, by now, your tamers should be skilled enough where they could probably remain effective at taming and training animals, even if they've been retired as Animal Specialists. - 3rd reform: Tree Connection. Once you've settled down, have a strong supply of wood to not need to chop down trees for a long time, and have even beautified the colony up some with bonsai trees, you could afford to make use of Dryads to not only replace trees as a source of wood, but also to boost colony productivity and base defense without needing to keep animals that would need to be maintained. (Mechanoids could also be used, but would be limited by bandwidth, so Dryads could be used to supplement Mechanoids for both labor and combat.) - Optional 4th reform: Drop Animal Personhood/Rancher as a meme in preparation for taking a new meme, since by late-game, you'd most likely be no longer dependent on animal hordes for combat, and should also be stable in terms of animal populations for farming, even without Animal Specialists, or even taming new animals. - Optional 5th reform: Transhumanist for the end-game, since those neural superchargers and sleep accelerators require so much infrastructure to support per colonist that it'd be preferable to give all your colonists bionics, custom genepacks, and even a regular supply of drugs before considering going for this meme. Besides, all those mood penalties from Transhumanist pawns make this meme largely intolerable until the end-game, when colonies are developed enough to be able to support this meme. (Alternatively, you might be able to recruit or enslave a pawn that follows the Transhumanist meme, and have them build Sleep Accelerators and Neural Superchargers for your non-Transhumanist colonists to benefit from without suffering from all those mood debuffs that Transhumanist pawns would have when their lofty demands for artificial body parts, age reversal, or neural superchargers.) - Alternative optional 5th reform: High Life for the late-game or end-game will speed up drug production to help supply your colonists regularly with performance-enhancing drugs like Wake-Up, Yayo, or Go-Juice using less labor, and also unlock Autobongs, which could be used in base defense to debuff enemy consciousness. As for precepts, Lighting: Darklight Preferred, Combat in Darkness: Preferred, and Body Modification: Approved can all be picked, even without the Darkness, Tunneler, or Transhumanist memes.
@Thatonecyborg
@Thatonecyborg 2 жыл бұрын
we will be right back moment
@alexanderelderhorst2107
@alexanderelderhorst2107 2 жыл бұрын
As overused as cannibalist is... don't forget how useful that one is for getting food. Not important if you can eat insect meat as a tunneler but... yeah.
@un7n0wing85
@un7n0wing85 2 жыл бұрын
Pain is virtue is broken strong with anything, but I like to run it with blindsight, darkness, and tunnelers. The pain of having your eyes removed means you need less scars and get free psy levels when the blindings go well. Tunneler, darkness, and blindsight means you don't even need darklights and you can specialize in melee to ambush raiders around dark cave corners with no penalties. It's a beast on home turf, but does struggle when you're doing the raiding. Basically, psychic mole people.
@ep6026
@ep6026 2 жыл бұрын
it wont let me combine the darkness and blindsight meme, how are they compatible?
@isleapyhunter7769
@isleapyhunter7769 2 жыл бұрын
Yo, are you going to take a look at vanilla expanded psycasts? Looks real fun
@Noobert
@Noobert 2 жыл бұрын
Yes i am
@isleapyhunter7769
@isleapyhunter7769 2 жыл бұрын
@@Noobert nice
@EebyDeeby413
@EebyDeeby413 14 күн бұрын
Transhumanism is now way easier with the anomaly DLC, at least in terms of keeping up with the de-aging demands. 5 days cooldown (that doesn't put your pawn out of commission), 20 bioferrite, prisoner over the age of 13, shave maybe 6 years off the pawn's age instead of 1 even if the ritual is crap, and the only one that gets hurt if it's bad quality is the prisoner.
@rytoasty_2246
@rytoasty_2246 2 жыл бұрын
Great video idea thanks
@styxriverr5237
@styxriverr5237 3 ай бұрын
I always make all of my relics in ideology a persona weapon, and a set of prestige cataphract armor. I got industrialist, crafters, and traders I call it the atf, cauae we make all those things and sell it.
@RANDOM_GAM3R
@RANDOM_GAM3R 6 ай бұрын
"Ideology is perfectly balanced with no exploits whatsoever"
@yougothooked7117
@yougothooked7117 2 жыл бұрын
i really liked this video please make more
@namvo3013
@namvo3013 2 жыл бұрын
Shooting specialist and production specialist are the most powerful
@amateurishauthor2202
@amateurishauthor2202 2 жыл бұрын
the requirements for Transhumanism doesn't kick in until you research Electricity. Except for maybe the lack of Bionics.
@benjaminmccall7182
@benjaminmccall7182 2 жыл бұрын
hello, strangely i was literally just playing rimworld haha those pikeman stood no chance.
@ragnarx88
@ragnarx88 Жыл бұрын
Here ´s mine: Supremacist , Human primacy & Pain is virtue. - works deam good in Vanilla. If u wanne spice things realy up - mix in the the Space Marine + Run & Gun Mod. Whoever/whatever attacks now your Colonie's will be in for a very bad time, and probaly regret every deam single Life decision he/she/it has made to end up in front of your Colonists.
@babyseal_5
@babyseal_5 2 жыл бұрын
The human primacy, animal personhood, tunneler mix seems nice but aren’t specializations limited to only 2 at a time (+leader and moral guide) so you can’t have animal specialist, shooting specialist and production specialist at the same time?
@ЭдуардТолкач
@ЭдуардТолкач 2 жыл бұрын
If you choose to get Rancher, than it's in your best interests to also pick up a Human Primacy, otherwise situation like - you can't it your steak because some dumbass named it Farter (legit cow name in Rimworld) and telling you not to kill it because "she is good girl" - would happen all the time.
@pandaprince5869
@pandaprince5869 2 жыл бұрын
Start with fluid Ideology Supremacy, wait for sunblocker event (sunblocker wont spawn if you start with darkness meme) Then get tunneler as you start moving into the mountains Then get Darkness (if you already got the sunblocker) or Human Primacy first for the production specialist if sunblocker still doesnt spawn. If you're lucky and a sunblocker spawns early you'll get the most overpowered combatants. A lvl 15 shooting specialist with trigger happy would shoot a mini-gun like a laser beam (super accurate, yeah that pretty fkin OP but its hella fun so...) If you're unlucky and cannot get a sunblocker to spawn then just get transhumanist or High life. Kinda boring tho
@stanislaviliev6305
@stanislaviliev6305 2 жыл бұрын
Animal personhood is just RJW with extra steps
@Michaeeeeeeeeeel
@Michaeeeeeeeeeel 2 жыл бұрын
Mine is vanilla expanded I have the god emperor meme trans humanist supremacist and finally undergrounder I have 2 relics a suit of cataracts and a persona sword I uselly give the armor and weapon to the emperor and I have the emperor take all the empire quest’s oh I should add that this ideology works best with an empire play-through
@polygondeath2361
@polygondeath2361 2 жыл бұрын
How do you add more than one meme? At my start I was only able to add one and able to add one more meme each reform
@komrel
@komrel 2 жыл бұрын
Ayyy was that a sseth reference
@BrenTenkage
@BrenTenkage 2 жыл бұрын
hey hey, the writer here...yeah I'm a big fan of his
@chriswillis713
@chriswillis713 2 жыл бұрын
Actually, my primary ideology looks like this. Call it the cult of Lolth. The others I use a lot are pacifist vegetarians, and a viking themed raider group.
@proxyzov
@proxyzov 2 жыл бұрын
Nice Content
@giacomomasi8718
@giacomomasi8718 2 жыл бұрын
Cool guide xD
@Burd_Poots
@Burd_Poots 2 жыл бұрын
this will be fun
@lostbutfreesoul
@lostbutfreesoul 2 жыл бұрын
I will admit, anything that puts Quality up tends to be eyed quite hard by me.
@Noobert
@Noobert 2 жыл бұрын
Ayee
@Dolph_Vader
@Dolph_Vader 2 жыл бұрын
is it just me? or is the link to the ideology guide NOT in the description?
@Igmartpl
@Igmartpl 2 жыл бұрын
I want to play as guilty animal personhood blind cannibals, and die at day 2 because of venerated manhunting pack
@stevendamascus5338
@stevendamascus5338 2 жыл бұрын
Build 4 rooms and they love it
@stuff9680
@stuff9680 2 жыл бұрын
1:00 leaving behind a colonist called "Rape"
@oojikarasuma1
@oojikarasuma1 2 жыл бұрын
Does this still work? With animal personhood, my pawn still hate insect meat even with tunneler
@lostbutfreesoul
@lostbutfreesoul 2 жыл бұрын
I will put it here, cause you know modders better then I Noobert: There is one thing I want to see done different in Ideology and that is the 'Non-set Precepts.' These are the Precepts you are offered during creation that do not have to be set to a pre-requirement for the ideology. Currently you simply choose them yourself. There is no restrictions so you get to decide how the Ideology will treat X, and everyone will be identical in thought concerning X. Instead, I would like for these to be 'randomly' selected for each Pawn that follows the ideology. I put randomly in quotation because it is a 'thumb on the scale' situation, some precepts combinations are going to harder to find naturally out there then others. Now those Memes matter even more, because they are the only way to guarantee you can avoid X or gain Y. For you know how many Memes I ignore because they do virtually nothing? Nothing I can just set up myself anyway, by selecting the right drop down option from a menu....
@lostbutfreesoul
@lostbutfreesoul 2 жыл бұрын
Added, for consideration: If you have the pre-set precepts be flexible too, but only within the pre-set limits. The effects this will have on inter-pawn relationships would be massive. For example, in this situation all your pawns are cannibals so they will all be okay with eating of human flesh to some degree. Those with an absolute love for cannibalisms will get along with there fellow pawns better, as they see said pawns eating human flesh in the Mess room. Others are just okay with the eating of flesh, and they will receive no bonus to Relationship interactions even though they are in the same Mess Hall. It is this change to how people within the ideology interact with each other that I am looking for. Right now the Ideology creates clones that will have similar interactions with each other. There doesn't seem to be any diversity, even in Cults that worship Free and Open Thought!
@palehunter6711
@palehunter6711 2 жыл бұрын
My favourite Ideoligion is darkness tunnelled transhumanist supremacist. If you do it right the late game is just everyone having max mood always with a type of inspiration. mountain bases power is easy you turn fungi in chem fuel and use a bunch of chem fuel generators.
@Rg-nk3rc
@Rg-nk3rc 9 ай бұрын
Praise the ommissiah!
@notasabbat6669
@notasabbat6669 2 жыл бұрын
Will this be adding vanilla expanded memes in the future?
@Noobert
@Noobert 2 жыл бұрын
Yes
@gaucovka4537
@gaucovka4537 2 жыл бұрын
Very nice. But I think you converted everyone to Noobertism with this video.
@sullyvanbastien4526
@sullyvanbastien4526 2 жыл бұрын
I like to have accepted canibalism because it allows to eat food and sell human skins, that is very nice for money. So we get richer with raids.
@Evocatorum
@Evocatorum 2 жыл бұрын
You have really interesting information, but the "background music" is competing with dialogue.
@resmarted
@resmarted 2 жыл бұрын
Sir, do you have a license from Seth to start your videos with "hey hey people"?
@method1313
@method1313 2 жыл бұрын
Can't find the link in the description XD
@rodrigoapaza8086
@rodrigoapaza8086 2 жыл бұрын
Sad stressfull history: I've decided to worship elephants, the buff was nice and aditinallu the +kg in caravans, more help carring things and a great DPS and easily swarmied enemies are not to bad. But while they can kill easily 30 mechs at least 1 die is a pain in the neck, my pawns are like -9 mood just because another elephant die... didn't compensate the +5 for having a lot of them... and they don't even want to eat elephant base nutrient paste so is a waste of resources Lesson, do not adore animals, they can die and give you no major mood buffs...
@jonathannorthcutt5793
@jonathannorthcutt5793 2 жыл бұрын
The problem you ran into is cause you tried to use your venerated animal for something other than to look at. If you put something that's blocked by a fence if they're in said fence raiders will typically ignore them.
@rodrigoapaza8086
@rodrigoapaza8086 2 жыл бұрын
Well thinked I've once try it with ducks but the overpopulation problems (literally 3 deaths by starvation per second) makes really difficult to controll population But nice idea I'll say
@jonathannorthcutt5793
@jonathannorthcutt5793 2 жыл бұрын
@@rodrigoapaza8086 i usually just go with cows tbh >.> Not ducks or chickens
@rodrigoapaza8086
@rodrigoapaza8086 2 жыл бұрын
@@jonathannorthcutt5793 Well, let's became hindu and go for some cows :)
@KeyWiteWolf
@KeyWiteWolf 2 жыл бұрын
Never venerate combat animals, as a rule. Like you said, they die a lot. But it's worth having the combat animals around with easy taming/training. Also do not venerate animals that overpopulate quickly, like fowl, since you often have to slaughter them if they get too numerous. My advice, is either don't venerate anything (really, the buff isn't worth the amount you have to keep, I did the math), or if you really must have something venerated, do it with things like hauling animals. Dogs are ideal, since they don't overpopulate as much, and you are more likely to keep them close to colonists because of hauling and nuzzling. Bears and big cats are good haulers, but not good to venerate cause again, they are combat pets. TLDR: If you plan to let it fight, or plan to be able to eat it, don't venerate it.
@pctotty
@pctotty 2 жыл бұрын
So, naked cannibals are not the best?
@zoomzoomtoxe_xcxi
@zoomzoomtoxe_xcxi 2 жыл бұрын
No cannibalism? BRUH MOMENT BRUH MOMENT
@Zero-4793
@Zero-4793 2 жыл бұрын
1 heater per tiny bedroom?! jesus. do you not use vents???
@Noobert
@Noobert 2 жыл бұрын
Its to be able to cook any insects
@Noobert
@Noobert 2 жыл бұрын
And minimize base damage
@Zero-4793
@Zero-4793 2 жыл бұрын
@@Noobert oh, i see
@foxwhite25
@foxwhite25 2 жыл бұрын
cannibal is the best one, why burn the corps when you can eat them.
@toxicgamer6038
@toxicgamer6038 2 жыл бұрын
I made Star communism and I absolutely love it. It’s funny as hell.
@Lizraeh
@Lizraeh 2 жыл бұрын
Tree connection nature primacy animal personhood and cannibalism.
@averylawton5802
@averylawton5802 2 жыл бұрын
I've designed what I call the religion of the rim it's every benefit in bonus you could get from ideology to survive on rimworlds human Primacy for production specialist and the lack of sadness when your pets die transhumanism for the bonus to the biosculpting pods as well as towards research. Cannibalism is always acceptable Oregon harvesting is always acceptable you don't need the plant specialist so you can skip that one all together Raider works really well because you're going to have to run missions and that satisfies the desire to raid plus you get access to melee and shooting specialist should you want to use them prolestitizer is the last one you take so that your religion spreads itself among your people diversity of thought neutral so you don't get a negative debuff don't care about corpses love skull spikes love insect me and start yourself off fluid with six ceremonies using human primary as the initial religion
@ForgottenTryhard
@ForgottenTryhard 2 жыл бұрын
Raider is terrible. Its just creates need for conquest which is a huge mood minus, take supremist if you want shooting/melee specialist. Always use intense bigotry for +5 mood. If you need to convert anyone just toss them in prison, convert, then release. So raider sucks, prolestitizer is slower than a prison convert.
@yonjaris5075
@yonjaris5075 2 жыл бұрын
Hi :)
@deltadarems7940
@deltadarems7940 2 жыл бұрын
Sseth
@Noobert
@Noobert 2 жыл бұрын
Sseth is dope
@bonzibuddy4483
@bonzibuddy4483 2 жыл бұрын
you pay someone to write these?
@TruckerBoy
@TruckerBoy 6 ай бұрын
Mushroom take so long to grow its stupid
@brettmcclain9289
@brettmcclain9289 2 жыл бұрын
The age reversal for trans humanist sucks, most pops are in a tank for a quarter of the game.
How To Fight Every Enemy In Rimworld
8:02
Noobert
Рет қаралды 164 М.
A Guide To Vampires In Rimworld Biotech
7:38
Noobert
Рет қаралды 98 М.
Who is More Stupid? #tiktok #sigmagirl #funny
0:27
CRAZY GREAPA
Рет қаралды 10 МЛН
JISOO - ‘꽃(FLOWER)’ M/V
3:05
BLACKPINK
Рет қаралды 137 МЛН
RimWorld Melee Weapons Tier List 1.5+
13:42
Noobert
Рет қаралды 149 М.
How To Train Pawns.
10:13
Noobert
Рет қаралды 111 М.
The entire LORE of Rimworld, I guess
40:00
Noobert
Рет қаралды 107 М.
A Colonists Guide To Killbox On The Rim
9:22
Noobert
Рет қаралды 172 М.
Top 10 Best Foods And How To Farm In Rimworld 1.5+
11:38
Noobert
Рет қаралды 316 М.
Rimworld Ideology Complete Guide
15:16
Noobert
Рет қаралды 300 М.
100 RimWorld Mods You Never Knew You Needed
16:23
Neverian
Рет қаралды 37 М.
25 Tips to save TIME in Rimworld 1.5+
11:27
Noobert
Рет қаралды 311 М.
Who is More Stupid? #tiktok #sigmagirl #funny
0:27
CRAZY GREAPA
Рет қаралды 10 МЛН