Nobara moveset Hammer on player right hand Nails on player left hand M1s : swings her hammer R : when enemy hit by nails they are filled with a stack of resonance when pressed R the user flick their hand and damage the enemy more and stun a bit (good for short distance and need to combo quickly) each stack stun little and damage more in R special hairpin 1st move : Beat up Can hit ragdolled, Blockable, and Black flash move Player dash toward enemy then swing a hammer two times at the opponent before throwing one nail mid air and hitting the nail with the hammer (the hammer will flicker white if the user click the move right at the flicker it will backflash) into the target forehead 2nd move: nail ammo Can hit downed, When the nail explode its unblockable, Blockable Player wind up 3 nails holding the nails infront of them before shooting the exploding nails 3 times one by one Special R : when player use R during the move it will shoot 3 exploding nails like a shotgun so the nails go left right and middle if u catch my drift 3rd move : Hairpin Combo starter, Unblockable, Hit downed, Throw exploding 4 nails at infront of user that explode like a fire cracker Special R : Shoot one powerful explosive nail that can be exploded when the user press R again this nail cannot hit down but cause massive explode good for breaking crowds also cant be blocked 4th move : Resonance Unblockable, Combo extend, when enemy hit by nails they are filled with a stack of resonance when used "Resonance" the user stab a flickering nail at their wrist and damage the enemy little and stun more (good for medium distance and need to combo quickly) each stack stun more and damage little in resonance Special combination move : When you hit the "first move" the nail on the enemy stays for longer so you can hit a second black flash by pressing the move right at flickering nail. The black flash of the fourth move cause the opponent to be stunned and start tweaking while black flashes appear to flicker around their body as an effect
@Vexm7Ай бұрын
This guy has the best thumbnails out of like any jujutsu Jujitsu, shenanigans creator
@jennabui6842Ай бұрын
I agree !
@natasharobinson3983Ай бұрын
@@Vexm7 same
@Robo32195Ай бұрын
I have a reversed cursed technique concept if y’all would like to read I’m entirely a mobile player in JJS so I don’t know what keybinds could be used to be able to activate RTC. RCT would only be active in awakening modes for a select few characters that canonically know RCT or some type of regeneration in the anime/manga, or maybe Tze could just add RCT to every ult to keep things a bit balanced between ults. The current characters that will have access to RCT are Gojo(Honored One), Sukuna(Vessel), and Mahito(Perfection). As long as Mahito maintains the shape of his soul he can “negate” damage from attacks, and because he’s a cursed spirit made entirely of cursed energy he could also regenerate from attacks. The RCT regen speed will be 15% slower than a Hakari in jackpot. Once you awaken as Gojo, Sukuna, or Mahito, there will be a red bar (purple for Mahito) half the size of your awakening bar directly above said awakening bar with the number “100%” in the center of it that represents the RCT you have left. You can use RCT by pressing a unique button (or keybind) that has a rhombus/diamond shaped symbol in the center of it. Once you awaken you’ll immediately have RCT on until you decide to deactivate it by pressing the same button/keybind again, and you can also activate RCT in the middle of your or an enemies attack, but if your RCT goes below 50% bar than smoke will come out of your head to signify you’re frying your brain until you’ve rejuvenated the RTC reserves so the smoke stops coming out, and because your brain is being fried all of your abilities will have their cooldowns slowed by 20% and damage reduced, but if you continue to use your RCT until it goes down to 25% without rejuvenating it, then the cooldown slow goes up to and caps at 50% with damage being reduced a little more. For Mahito’s case he just used up too much cursed energy trying to maintain his soul. Pressing the RTC button + special button will stop the regen on your body and instead focus on hastening your cooldowns by 30%, slowing your awakening meter by 20%, but pressing the RTC button + special button again will deactivate this variation. This does drain a little more RTC bar depending on how many moves are on cooldown, and each time one of your moves goes off cooldown (including your R special) you take a small random amount of damage that ranges from 1-4 pts of damage. You can easily switch between your RTC regen and RTC cooldown hastener with no repercussions and with only a 1 second cooldown in between them. Using this variation when you’re at your limit with base RTC will somewhat hamper the CD slow depending on the slow you’re on because of your CD haste. Again, for Mahito’s case he’s just manipulating his brain with his CT to do all this. Landing a black flash on someone will replenish your RTC by 50% and landing a finisher on someone will replenish your RTC by 25%. For Mahito, if he lands his Idle Transfiguration on someone he replenishes his reserves by 25% and finishing someone with it will replenish 50%. Finishing someone in your domain will grant 35% in RTC reserves. The RTC reserve gains don’t stack alongside each other If you read through this all, again thank you very much🎉.
@UltationАй бұрын
This is longer than my college essay, really good suggestion in my opinion tho
@Ilove-red_PandasАй бұрын
I remember seeing this somewhere else, did you steal this?
@lilYellowRocАй бұрын
really good idea but like you said at the start with keybinds, i dont think that there is an available button for controller players
@HarlemAnatidaeАй бұрын
Todo suggestions I have visuals in blender but I can’t put them on to KZbin move #1 he kicks the ground and a rock appears and he grabs and throws it (acts like reserve ball:same cooldown damage and range interaction) if it misses the rock drops to the ground and you can still tp move #1+2 you break the rock in your in and throw it sending a wall of tiny rocks that you can teleport too just like the first move but with this version you can tp to any of the tiny rocks (this has lower damage less stun more windup and the rocks dont drop to the ground) move #2 he runs and clothline anybody he runs into then he speedblitz to their ragdoll body and suplex them (ragdol) deals the same damage as rapid punches high windup (same as body repel) amd it does more damage from the back (you can also use your R while using this move to try and hit their back move #3 he uppercuts them grabs their legs and picks them back up (combo extend) (deals the same damage, windup and coodown as curse strikes) move #4 counter if he gets hit by a melee attack they swap and they get stunned a bit if its a projectile they swap and the swapped person gets hit by projectile same cooldown as manji kick) move R he claps and they change spots(if you hold the r you clap but dont tp ult move R your tp have 3 uses instead of 1 with the same cd ult move #1 he starts a posing like in the show and lands a black flash (ragdoll) it acts like sukunas rush but bigger hitbox and slighly more dammage ult move #2 he slides into sombody bringing them up in the air and then kick their back (you can change its trajectory like drill kick and sends the straight up (dammage same as max red) passive any moves he does leaves a trail of curse energy he can tp too im missing his ult move #3 and 4#
@BabydropzeroАй бұрын
If they did this mahoraga needs buff like insane buff since he cant heal and the megumi ult would be the worst in game
@MadamOfLaManchaАй бұрын
1:53 Großhammer Meursault 1:57 Kleinhammer Heathcliff 1:59 The Pequod Captain Ishmael [Skill 2] 2:00 W Corp Hong Lu 2:02 Multicrack Office Fixer Faust 2:05 Nails debuff 2:55 W Corp Don Quixote 2:57 W Corp Yi Sang 3:19 R Corp. 4th Pack Reindeer Ishmael 3:52 R Corp. 4th Pack Rhino Meursault 4:08 W Corp Meursault 4:11 R Corp. 4th Pack Rhino Meursault 5:05 W Corp Outis 6:07 The ideal man himself
@trkeenzeАй бұрын
What is all those
@WcleanupАй бұрын
@@trkeenzeHave you ever heard of a game called limbus company
@joshuadelministro3104Ай бұрын
NoobEternally thinks he's slick by hiding the Limbus Company Skills, IDs and Cast
@thechorri2198Ай бұрын
gallop on rocinante
@retiredbeta7commander682Ай бұрын
@@thechorri2198 Justice shall prevail!
@ToddyNeskawАй бұрын
Buff the damage by a lot Make it heal on awakening Tune the self damage down It's balanced now
@hydrainfernoАй бұрын
Or just give it life steal.
@TheAdspyАй бұрын
maybe even instead of healing have max hp increase to 85 on ult
@micgamingyt5169Ай бұрын
Noobeternally I think that when they are making kashimo his r/special should make it that he plants his poles in the ground for his lack of domain it if you plant 4 poles in the ground it is 25% harder to get ult his special blocks anyone from getting in our out of the radius of the poles so a mini domain best for 1 v 1s or if you want to heal just make a barrier around you
@ybnoodlezАй бұрын
0:00 bro studying ALL DAY those books are thicker than my ass
@Joemal782Ай бұрын
Hey Yb
@ArtsononpaperАй бұрын
Stop lying
@lilYellowRocАй бұрын
proof?
@chinanddip1847Ай бұрын
i am a visual learner
@rkinggamez7718Ай бұрын
Proof or you're lying
@romaplay630Ай бұрын
Thanks for adding all the Limbus company references 🙏
@YUMMSMOREZ-ec1svАй бұрын
Yes bro please keep making videos reviewing suggestions my favorite videos of yours are these
@Yowaimodude.Ай бұрын
frrr
@Kylianlegend_therealone_frАй бұрын
The ultimate is amazing tho the base form could use a rework here let me give you my idea (sorry for bad grammar i don't speak english very much) : 1st move : hammer beatdown The user does a grab and hit the opponent 3 time with the 3rd strike ragdolling the oppenent. This move can hit ragdolled ennemies, bypass block but can be countered. Damage : 12.5. 1st move + R variant : same as the 1st move but does less damage and does not hit ragdolled people but as it hits it reset your m1's to combo extend. Damage : 7.5. 2nd move : resonance This move would be a "use twice move" The user stabs a nail in the chest of an ennemies, if there are no ennemies near the user the nail gets thrown for a ranged variant. When the nail hits the user can use the ability again which will make the user snap his finger activating resonance who would stab the opponent hitted by the nail with several large spikes. Nail hits damage : 3. Resonance damage : 12.5. 3rd move : nail swarm The user throws ten nails in a horizontal pattern each nail would do 1.5 damage. 4th move : hairpin counter When the user get hits will activating this move he will dodge the attack and proceed to stab the ennemie that got counter with a nail and send them away with a hammer swing, after a short time the nail stabbed in the person hitted detonates ragdolling them. Damage: 15. I heavily inspired myself of the guy who did the suggestion i just reworked it to be more simple and less complex
@Slipperybag66Ай бұрын
I had a gut feeling you uploaded today so I check and BAM, vid is there.
@QkayDGАй бұрын
Idea for how to make the base R easier for non console, make it a lock on and then do one of these for people going for hairpin: Holding down R longer, manual aim, fires on release Manual aim, then R+3 to fire
@illumiil2723Ай бұрын
I got a much simpler one that basically splits that between base and ultimate (please review) NOBARA MOVESET: Base: Special: Nobara activates the closet placed nail, the nail will detonate as Hairpin (not strawdoll) 1: Hammer strike: User takes the hammer and hits the enemy to the left causing them to be slightly tossed and ragdolled (Use Twice: After the initial hit, the user will kick the target away from there, must be used in quick succession) 2: Nail Barrage: Simply put, the user brings out 4 nails that all shoot forward, the position around the user the nails will spawn in is random and varies. The nails remain wherever they initially pierced for 20 seconds 3:Downward strike: User jumps up sideways and slams a nail into the position they had to stand; if the nail pierces someone they remain in that position for 2 seconds before the nail disappears, If the nail hits the ground it will remain there for the regular amount of time and will create a very small shockwave effect 4: Nail Rush: The user brings up a nail slowly before sending it flying forward, if it hits a target they will be flung backwards and the nail will be stuck on them for 10 seconds, the move can be charged up for a further knockback. Ultimate: KUGISAKIIII 1: Set ‘em up: The user brings up 10 nails that get launched one at a time every time the move is used, they’re launched any way the user is facing and they will remain there for 25 seconds per nail the moment a nail is placed. Hitting an enemy simply places a nail onto them. 2: Detachment: The user will bring up a nail before slamming it into the target at close range, the target will have a finger severed if the user hits a black flash, if not then it will simply send them backwards while placing a nail inside of them, using a black flash will automatically use up the nail and activate Hairpin (Use Twice: Activation of black flash if the user can hit the nail the moment it glows) 3: Straw doll Technique.. RESONANCE!!: the user brings out a doll whilst sliding across the ground, the doll stays in the users hand until activated again. (Use Twice: If in range, the user will take a previous detached finger and quickly place it into the doll before it floats in the air, Using your 1st most move on the doll will cause the target to receive substantial damage and instantly cancel any move whilst draining the targets awakening bar) 4: Repair work: The user brings out an eyepatch and wears it on their face, healing them for around 1/3 of their total health. The user may also use this move on a prepared straw doll, by wrapping the doll instead of hammering a nail into it, however this will heal any target for 1/2 their total health instead of 1/3 (May only be used once for the user but multiple times for any targets, must also be close enough to the doll for the effects to shift) Notes/Passives: This Ultimate will last longer than regular, and the cooldowns should probably be shorter on some moves like detachment
@Mode-Type-FormАй бұрын
My slight rework for this suggestions base : make the 2+r the third move buff the health to 90 increase most damage, and make the hair pins go away after a while but stepping on them or going close to the, makes them detonate after a secondish
@Grey-imposterАй бұрын
Heres what i would change from this nobara moveset, First off, her awakening full heals, she has 80 max hp, and her r is different, she also has a 5m1 combo, that does the same damage as a normal m1 combo as each m1 is slightly weaker, however, with each m1 landed, you gain a single resonance charge, and upon pressing r, you activate resonance, causing 8 to 40 damage depending on how many M1's you landed
@tinacorzine1706Ай бұрын
Hey Nood I don't know how to get in to the discord so I hope you get these This is for my favorite character mechamaru or Mechanical mastermind in-game His first attack is arm Cannon so you Shoot one big shot of fire that can be Blocked and it is like gojos red and soul shot Combined in to one Attack two is arm daggers . You rush the Enemy With a arm daggers it is Like curse strikes but faster than it and at the end of the attack you uper cut the Enemy in the air ( it is the Combo starter of the Kit) curse flight is the three Move you kick Forward and if you hit the move your feet Light up With fire as you kick the Enemy Head and when you hit it you jump back ( it is the Combo finisher of the kit) And for the fourth attack is called Final cannon you open your mouth as a Cannon comes out this attack can not be Blocked l. The special is Is super charge. your Damage and speed is Multiplied by 1.2x and he has the longest Cool down time for a special it is 55 Seconds. Your Awakening is called robotic overload you blow up with a blue light and your quote is ( The feeling of life is in me so get ready) Your first alt move is robot summon. you summon a robot that has 30 max hp and it is like megumi's dog attack and it can do m1's when Enemy's get to close and when it is defeat it blows up. Your second attack is called dagger dash. You dash forward like the move takedown and if you hit the move you cut your Enemy's stomach open and does three seconds of blood damage. Your third move is called robotic grab. Two robots grad your Enemy and holds them still and you can click the move again and crush your enemies arms putting your enemies move on 50% cool down time but if you don't use it twice you can just use about every move you have when then are in the robots arms. And it can be Blocked. And for the fourth attack is called max mode . It makes you a huge character like mahoraga it makes you Maga mechamaru. Maga mode move set is.. First attack is called engey blast you lift up your hand and shoot a color full blast that can be Blocked The second move is called hand drill. Your hand because a drill that is a close range move that can can't be Blocked and if you use your special the drill gets sent as long range attack that can be Blocked. Your 3 move is pigeon Cannon or something . It is a lock on move that can not be Blocked and does as much damage as purple and fire arrow. The fourth move is called sonic bite. You move super fast behind your enemies and bites down on them. And your character has a bar that has 18 make and the more move you use it well go down.
@CeasercipheringАй бұрын
ANOTHER BANGER LIKE ALWAYS
@Mode-Type-FormАй бұрын
My slight rework for this suggestions ult : like u said awakening does give healing and cripple should only take 7 hp cause a 7th (or ninth based on my previous comment) is way to much also make the dash shorten thingy only happen for the next variation of every dash (one for side dash and one for forward dash no back dash tho and side dashes share the same)
@Mode-Type-FormАй бұрын
Oh yeah and also the r should be replaced with a grab move that will rip off a small bit of the targets flesh dealing 12 damage and upon using the move again it will use resonance on the chunk of flesh dealing 6 damage and ragdolling the opponent (will only do 2 damage if blocking but will do a short stun instead of ragdolling)
@FR-eo8tjАй бұрын
Fav part of vid is watching dude be a therapist for Jamie and helping him with his stratigy
@gontagokuhara4796Ай бұрын
Im gonna start suggesting a separate Sukuna moveset- as it's annoying that jujutsu beatdown is the only one i've found that keeps sukuna separate from yuji. Im avoiding damage numbers because im not the best at balancing those- Also unless said, attacks don't bypass block- R: Cleave - Same as it is now, likely with damage reduced to balance it a bit. R + 3: Spiderweb - Put a hand on the ground, slashing in a spiderweb pattern as anyone nearby is knocked down, doing more damage if used on top of a ragdolled player. 1: Dismantle - send forward a flurry of slashes, similar to rabbit escape as charging it causes a larger slash instead, fully charging it making it ragdoll and bypass block. Has an aerial variant that simply keeps the user in the air during use. 1 + R: Slashing Slide - Start slashing the ground beneath you like in the anime Sukuna vs Jogo fight, sliding forward as this is a purely movement-based ability, only damaging already ragdolled players that are hit as it can slide up walls, damaging them post-slide. 2: Rushdown - Dash forward a small distance, just to land a hard punch that breaks a large amount of environment for a base attack, ragdolling and throwing those hit a good distance away. 3: Kamutoke - Pull out a small cursed tool, lightning striking anyone nearby as they ragdoll with very little knockback, bypassing block and doing a small secondary zap once they're hit with the last m1 in a string, keeping them from being thrown back by it. 4: True Jujutsu - Use a counter, as being hit makes you instantly move behind the assailant, slashing them in an almost grid-like pattern as their sent a small distance back. Ultimate: King of Curses - summon a friend to your side, mentioning your kindness for holding back before they leap away, healing you slightly. Passive: Slashes - Keep is as it is right now, fits well with sukuna. R: Grid Cleave - Instead of the normal cleave, dash forward slightly as you hit the target's stomach, doing a net-slash as their ragdolled without knockback. 1: Grid Dismantle - move an arm to the side, slashing in a grid-like pattern forward that both ragdolls and bypasses block. 1 + R: Defensive Slashes - Put both Dismantle and Cleave on a constant cooldown, as slashing visuals slightly cover you. This protects you from stun for a short time, as using any move besides m1s and dash will turn it off, lasting for a lengthy time. Variant: World Slash - By pressing a sequence of attacks, use the current world-slash instead. 2: Furnace Open - Move a hand, before putting both together as you draw back a flaming arrow, working as fuga does now, bypassing block and everything. 2 + R: Fuga - Instead of an explosive arrow, charge a faster one that burns holes in destructible blocks hit. This would also bypass block, but require precision as it has to hit directly unlike current fuga. 3: Rush - Essentially what it is right now, just preferably sending the person slightly farther on the downward strike. 4: Malevolent Shrine - Open domain, finally, make it cover around 1.5x what it normally would as the open version boosts the area of affect for Furnace, making its variant Fuga more forgiving too. 4 + R: Improvised Shrine - Suddenly swap to use a closed domain, working how it does now as once inside the slashes are less constant and much more forceful, ragdolling occasionally if not blocked. Notes on my suggestion would be helpful as they removed threads in the jjs server im pretty sure U-U
@MrNubCakeАй бұрын
I’m still fiending for a Toji suggestion just to see what they think
@CopedandadanАй бұрын
i have a maki suggestion Maki zen"in R:u can chance movesets. You drop ur soul spliting katana(ill get into that later) First move: soulless slash ( 14 sec cd 7% dmg both normal and varient stun for 1 sec ) U quickly dash up to the opponent and slash them away(ik basic as hell and think abt this move as ichigo 4 move in realm rampage) Varient: u use ur sword and strike them up and then u slash them downand u can dash (ik this is like a rip off a the playful cloud moveset maki has nothing so i gotta reuse what ive done yk) Second move: soulless jump ( 12 sec cd 8% dmg does stun for 2 secs both normal and varient ) Its a combo extender for the first move as u jump into the air slam down and slash the opponent away (u can dash into it) if they hold block its just slams down Varient: so think abt how this range is kinda like sjw (sung jin woo) range is from realm rampage. u strike them twice with soulles katana and then u send ur sword like boomerang it impale them in the chest and u bring them back to and they have a 1 sec stun Third move:counter strike ( 18 sec cd 10% dmg doesnt stun ) U tp behind them then and impale them in the chest Finisher: as u tp behind them u slash their head off Forth move:airless slash ( 7 sec cd 6% dmg ) this move is for like getting runners stun for 2 secs ( players can also jump in the air and do the move) Its a mid range move which u do a colourless slash tilted to right Second moveset:hands and fist(im making this on the spot) First move:restless barrage ( 13 sec cd 7% dmg doesnt stun ) Kinda like luffy gum gum gatling u throw multiple fist at them. Then u throw ur oppoent away after u throw multiple fist Second move:fist throw ( 20 sec cd 14% dmg doesnt stun ) As u grab ur oppoent by the head u send them flying kinda like mahito/yuji black flash(i want maki to have a black flash but it just wouldn't make sense) Third move: uppercut ( 7 sec cd 8% dmg stun for half a sec ) U grab ur oppoent from the jaw and hit them up into the air then u in the air u punch them in the face and send them back down Finisher:as u hit them into the air u slash their neck Forth move:rages fate (26 sec cd 16% dmg half a sec stun ) As stomp ur oppoent into the ground u do a elbow back hit(some wwe thing yk) Finisher:as u stomp them into the ground u impale them with the soul spilit kanata Like after 3 minutes u go back to ur soul katana If u want ur katana back u can hug someone someone from ur friend list(idk how to say it but when mai sacrificed herself for maki) and it takes like 5 sec to go back so it ain't unfair It will remove 10% of your ult bar , but if you kill your opponent. You gain 10% AWAKENING the awaking last for 2: 48 min All moves stun for 1 sec or more As u do iconic toji post the manga pannel says this is for you sister(smth like that) R: from what ive read from the manga it says that maki or toji can enter domains correct me if im wrong. So yh basic u can just walk into domains just you alone its not like megumi's also a little buff u do x2 dmg to mahito uses cuz ur using the soul katana and yh but that's only in awakening First move: soulless strike ( 12 sec cd 15% dmg ) u do a cross slash and u kick them away so u can combo extend they will have like a 2 and a half sec stun (like in toji vs geto ) variant:how toji used the soul kantana vs geto against the white dragon Second move: counter of the soul ( 18 sec cd 27% dmg ) As the opponent trys and hit you u. Someone from ur friends list jumps over u and has yutas sword and slash them away Third move:Hells core ( 15 sec cd 22% dmg ) Like mahito drill move u flash step u stab them in the chest u drag ur sword out as u use ur legs to jump off them. As Ur in the air u slam down then kinda how toji breaks domains u do multiple slashes and u break the ground (ill change this move later i dont have time) Forth move:Sword fist combo ( 13 sec cd 29% dmg ) As u do 3 slashs u punch them with ur fist then u to behind them and slash there back u kick them away 2ND AWAKENING how i think this 2nd awakenging to work is that u will need a megumi ult user think abt it kinda how the hakari can get jackpot out of the domain thing. Anyways how this work is that if the megumi wanted they can use 3+r but u do it on the ground (ik ppl want megumi domain type of 3+r but i dont think tze will add it) the megumi 3+r thing think abt like how he will summon big raga ppl can stop him from summoning big raga so the maki will have 10 secs (if someone doesnt stop the summoning) when the maki gets into the megumi skill (3+r ground) the will be kinda of a like how they summon big raga (with i-frames ofc) they playful cloud will come from hole and it will will go into the hands of the maki user(u need to be in ult to get the playful cloud) that one sceen from season 1 cant rememeber what ep. i guess this is to kinda rival the mahito 2nd awkening set. i made the first ult kinda trash mb i was making that up in my head so im adding a 2nd one the awakening will last abt 2: 30 mins All ult moves stun for 1 sec or more R:its a combo extender u strike the playful cloud up and then u slam them down into the ground where to can dash and combo First move: falseless strike ( 12 sec cd 17% dmg ) u do kinda of a cross slash/hit on the opponent then u strike then in stomach (combo finisher) Second move: playful strike ( 7 sec cd 18% dmg ) u strike multiple times left to right (combo starter it reset ur m1's) Third move: combined power of the soul ( 9 sec cd 20% dmg ) u get ur soul katana and u slash them diagonally then u strike them twice with the playful cloud (combo extender) Varient: u use ur soul katana to sharpen the playful cloud ( kinda how toji did it in the anime vs dagon) it does 10% more dmg last for 17 secs Forth move: severe rage ( 30 sec cd 37% dmg it will strike every 6 secs with 37 dmg it will strike 2 times ) u hold the playful cloud and u its a full ao move u spin in circles u can move as well (the ao is as big as the 4 trees in the centre of the map) If ur reading this tell me what to change and make better i hope u see this NoobEternally and maki has no moves in the manga and anime so its kinda hard to make or find moves for maki cuz she only uses a sword and fist ( i think i yap to much )
@DraedaluzАй бұрын
The jjs discord doesnt let me join so ima post suggestions here Brother (Todo concept 100 hp, i view todo as a someone hard to take down but with low damage) i'm going insane (i mean the bad insane).- “R” lock on.-this special makes you able to mark players to switch with them, or if you mark two players you can switch their places (if you use the lock on when your not pointing at anyone it will make all the marks disappear, the move just marks players for the next ability to work better) Boogie woogie.-The move makes you able to switch places with the person your pointing at with your mouse making an image appear of you clapping on both players screen (like the domain expansion one, and it works like a smoke screen), if you hold the move key you will do the animation but not switch places and it will have a cooldown of 1 second (or the marked person if you press “r”),if used normally it will have the cooldown of a normal move and it has the range of a domain expansion.(Unblockable) Reinforcement.-the move summons an aura of cused energy that has 2 purposes, the first one is the attack one, when you connect the last m1 of a combo you will do more damage and a little animation that depends if its a downslam, uppercut or a normal m1, if you hit a downslam you will kick the enemy and stamp him on the floor with cursed energy, if you do an uppercut you will cover your fist on cursed energy and knock the enemy and stun them at the distance of a dash, and if you do a normal last m1 you will punch them as a divergent fist and knock his away If you block while the aura is active and someone attacks you it will decrease the damage while you hold the block until you stop blocking and will prevent you from ragdollint by just 1 attack (after you stop blocking the cooldown will start refilling again and the last m1 is unblockable) Counter.- it it what it is, a counter, you don't make an animation or signal that you are countering and you can move around while you do it, if you get hit by a melee you will switch places and do a dropkick on him, but if you get hit by a range attack you will switch places and the projectile will damage the enemy (PD:It will not work on hollow purple or flame arrow, too broken but it will work on soul multiplicity, the variant of reserved balls and nue) Rocktrow.-you will throw a piece of the ground into an enemy and hit it making the pebble fall on the ground and stunning the enemy briefly, the pebble you throw will have a little aura of cursed energy and you can switch places with it if you press the move again, but it will disappear after some time(“R”.-ir you press “r” you will switch places with the rock putting yourself aside of the enemy player, blockable) Ultimate.- The exception (you do the we are the exception pose from todo) (“R” is the same) True boogie woogie.-its the same as the normal boogie woogie but with a cooldown of 1 second Simple domain.- it makes a little dome appear around you reducing damage by a lot, if used on sukuna domain you will take less damage, if used before you get inside gojos domain, you will be able to move slowly but not use moves, if used on a hakari domain it will do nothing and if used on a mahito domain it will make the bar go down slower Heavy kick.-you launch yourself forward and make a kick on the enemy that you catch (you can move the camera to correct the direction) “Black flash”.-if you press the key again in the perfect moment you will land a black flash doing more damage (the two are unblockable) Suplex.- you will do a suplex on the enemy and kick them away, but you have to be near the enemy to use the move (unblockable)
@EvilRaptor197Ай бұрын
TODO: Move 1: A dash that has a quick start up and when is used on a player it will grab them and then uppercut them high in the air.(Black flash variant: if you press 1 again just before contact it will perform a black flask that goes through block.)Aerial variant: jump up and then slide for 2 seconds to trip you opponent breaking their block as well as ragdolling them. Move 2: You pick up debris from the ground and throw it straight ahead. if the press R you will swap places with the rock and do one punch that picks up the enemy up from the ground if ragdolled and stuns the enemy if not ragdolled. (Varaint: use this move in front of a trash can, fire extinguisher, or chair and you will have marked the object so you can switch with it. The switch effect will last for 10 seconds and the object will break and do damage when touched.)Aerial variant: jump to activate a quick smash from the air that goes straight down. Move 3: you mark an opponent with a slap that lets you swap with them directly. this effect last for 10 second after getting hit and can be triggered by pressing 3 again(varaint: if the press 3 and then R immediately after the person is mark so that you switch specifically with them uf the press 3 again.) Move 4: Is a counter that swaps you with the person that hit you. if hit by a projectile you will swap with the person before getting hit and the person will take the damage Special Move: Swap places with the closes person
@GuiltyByProxy1793Ай бұрын
absolute peak vid from my goat
@GuzsАй бұрын
Bro probably used the domain to talk to him but as he attacked Noob retaliated, lmao
@pol581Ай бұрын
Epitome of "Im not reading allat" great suggestion though
@Sammy603Ай бұрын
Part 35 of posting my movesets until he reviews them Hey man I've been watching your vids your vids for a long time now and I love them, so if you can, pls review my JJK Hana Kurusu (Angel) and my Uro moveset Visual changes: Your avatar will have a glowing yellow halo above your head and small angel wings Btw sorry if this underwhelming, cus we don't see much of angel's cursed technique in the manga, but I still hope that you enjoy reading this Ingame name: The Ascended One R move- you can fly for 3 seconds as fast as running normally and break through any building you fly into (drains a little bit of your ult bar kind of like Gojo) 1) Divine grab (Blockable)- This is a 'press twice move' where if you just press once, you will grab your opponent and slam them into the ground, if you press twice, you will grab your opponent and float a little bit into the air, and send your opponent flying into the ground with a glowing yellow aura released from your wings (kind of like tsb Tatsumaki first move variant) 2) Blessed beam (Unblockable)- this is a ranged attack where you clasp your hands together (like piercing blood) and shoot out a glowing yellow beam (a very mini Jacob's ladder) 2+R- Once you hit someone with the beam you will automatically fly towards your opponent and while striking them in the head with a cursed energy infused fist, however you will have to aim where your character flies and if you miss, then the person that you hit with the beam will be on his knees for 2 seconds, stunned and unable to get up, once the two seconds are up, your opponent will get up unless you hit that person before the two seconds are up 3) Seraphic aura (Unblockable)- Creates a small glowing yellow sphere around you (transparent) that lasts 2 seconds, this heals you and gives you a speed buff anyone that enters the area a speed debuff 4) Paradisical touch (Unblockable but reduces damage if blocked)- this will make you fly for 1.5 seconds and whoever you fly into receives a reasonable amount of damage while getting knocked back None of the awakening moves are blockable Awakening- Celestial Evolution- which makes you float into the air and makes you perform the t pose that Sukuna did while fighting Jogo along with some manga panels with quotes from angel in the manga 1) Sacred Authority- lets out a glowing yellow aura that expands a like an explosion and whoever gets caught in that aura will stop what they are doing and kneel towards you on one leg while they take damage every second, this last for five seconds, the range is half as far as hollow Nuke 2) Planetary Plummel- You fly into the air and sends a giant glowing yellow fist that makes all buildings that came in contact with the fist crumble to the floor, and any person that came in contact with it will be sent flying into the nearest building 3) Jacob's Ladder (I'm sure you already know what this is)- Summons the infamous star symbol in the sky and sends a giant glowing yellow beam from that symbol, this does the most damage to curses which means if someone who has Sukuna or Mahito equipped gets hit by this it will take away half of their health, then it takes away a quarter of their health if they are a human like Hakari Gojo or Megumi, this also erases any object/part of a building that it touches. Also, anyone that comes in contact with Jacob's Ladder, will not be able to use there moves for 3 seconds 4) (This isn't canon but I thought it would be cool if I made this up) Domain expansion, Empyreal Era- Inside of the domain is a floating cloud, there is a staircase that leads to a pair of pearly gates, who ever is in this domain has 20 seconds to make it to the gates, people may sabotage each other while trying to make it to the gates, you may sabotage others as well, if you manage to make it in time you will automatically exit the domain, and who ever doesn't make it to the gates in time, gets one shot by a guaranteed hit Jacob's Ladder Awakening passive- You get healed the same amount of damage that you deal, for example, if you deal half health to someone, you get healed half of your health, and if you deal a quarter of someone's health, you get healed a quarter of your health and so on, the only drawback is that you won't heal naturally, which means that you have to do damage to someone in order to heal And that's it for my Angel moveset, I did this because I thought that she was a really unique character in jjk Like this comment so that he can see this Uro Ingame name: (I really have no idea what Uro's ingame name could be) R move- You can fly as fast as running normally for 3 seconds but unlike my Angel moveset, instead of breaking through buildings, you can bounce off buildings and each time you bounce, you get a quick boost before going back to normal speeds (kind of like the F move for the spring fruit in Blox Fruits) 1) Malleable Force- You grab the sky and spin it in a small tornado like form that knocks back anyone that comes in contact (kind of like Mahito's dash with the chunky hands except it goes much faster, much further and it does much more damage) 1+R) Instead of spinning, you make the sky that you grabbed collide together which releases a force of wind that knocks back anyone near you 2)Unexpected Beatdown- You grab the sky to pull your opponent towards you and proceed to hit you opponent three times and the last hit being a small 'Thin Ice Breaker' (for those of you who don't know what thin ice breaker is just search it up) 3) Coated Sabotage (press twice move)- If you don't press twice, you fly up into the air as you grab the sky and coat yourself in it as you fly back down creating a medium ranged AOE explosion 3) If you manage to press twice, instead of grabbing the air around you and flying up, you just fly up and instead of immediately flying back down, you stay up there for one second giving you the time to aim where you want to release a wave of cursed energy using sky manipulation 4) Clear Warning (counter move)- The pose for this is when Uro was covering certain parts of her body with the sky, when someone gets countered by this, they get quickly whipped with the sky used to cover your body Awakening R move (Can only use once during awakening)- You grab the sky and covers you completely, if timed correctly, it can block anything 1) Unfixable Breakage- You pull down the sky and crushes anyone infront of you with the AOE of Max Elephant, (you can also choose where it lands like Max Elephant) 2) Inescapable Chaos- Your opponent infront of you gets ravelled into a ball made up of the sky, and the size of this sphere decreases until it explodes 3) Thin Ice Breaker (There are two variants: close range and far range) Close range does more damage than far range 3) Far range- You charge up your fist with cursed energy as you break the sky infront of you, cracks appear like thin ice, this knocks back anyone infront of you and has the range of Hollow Purple (50% health) 3) Close range- You grab your opponent by the head and drag them across the floor until you use their head to break the sky infront of you (75% health for the person that you used to break the sky, and 65% health for anyone that was caught in the AOE of the move) 4) Domain Expansion, Destiny's Roar (we didn't get to see what her domain was in the manga but I still think that it would be cool to make one for her)- The barrier as well as the inside of this domain is made up of the sky, each step that someone takes in this domain creates a little crack where that person took a step (apart from you), the more steps the bigger the crack, when the domain shatters, the amount of cracks that were made in the domain, is the amount of Thin Ice Breakers that will be shot out of random places of the domains barrier (but only when the domain shatters) and same goes for the inside, each crack made in the domain will be one 50% output Thin Ice Breaker being fired at the people in the domain (I say 50% output because it would be too overpowered if it were a normal Thin Ice Breaker, but the ones on the outside are normal Thin Ice Breakers), but keep in mind that only steps can create cracks so if your opponent just doesn't move at all, the domain won't do anything. Please review both of my movesets in separate videos Thank you for your time
@Shib-xy3vkАй бұрын
4:49 Bro, we all saw u giving backshots to the dummy 😭
@victorhugobiancon2084Ай бұрын
the damage should be better, and 4 should be with a real hammer, cause nobara just used the toy hammer in the goodwill event arc to not hurt the other sorcerers, and should be a combo extender too
@ShrekshrekshrekshrekshrekslayАй бұрын
Replace the second ult move with something like "eyepatch revival" (I'm not good at naming things) where if you get killed you respawn with 25%hp with buffed moves
@Nath1309Ай бұрын
I think the awakening could work by draining 5hp from every player per resonance charge in a hakari domain range during the awakening activation
@k0m3aАй бұрын
bro REALLY likes project moon
@Ryomen_Sukuna134Ай бұрын
I swear if nobara gets added before yuta,geto or tojo ill lose it😢
@ExlhkAАй бұрын
making none of the nails stun is actually wild
@boltyxboltyАй бұрын
Before i thought if Tze does release nobara even though i love her i can see her getting a lot of hate. Mostly of "spamming" but with this suggestion it fixes the whole spamming problem. Although i would say give her more hp. 75-80. Because like noob eternally said she basically cant use her ult moves to much or she will die. I would also say to buff her damage by 5-8. Because she has low dmg combos. That's my opinion on this suggestion.
@Christian-jk4scАй бұрын
I just love hearing him yap
@jennabui6842Ай бұрын
Me too 😊
@GojosenseisolosАй бұрын
I have a somewhat small suggestion (can't post it in the discord cus im banned LOOOOOOOLLLLL) but they should make the domain clash glitch an actual feature. If two people pull off a domain at the same time, everyone else should be kicked out (with some prevention from the bow3 glitch) and both effects get cancelled. If it's Hakari/Gojo, jackpot wont happen and both players move freely. Once a player does a certain percent of damage to the other, their domain wins the clash. If its a Sukuna/Mahito then the slashes disappear and the bar-thing is also gone. Also, domain clashes only have a 2 second window to pull off, if someone opens theirs 2s before the other, it would show an animation of the other DE collapsing before it fully constructed. (Keep in mind, this part i dont expect to happen, if the suggestion is even seen by Tze at all) This would also bring a new binding vow in 1v1s and 2v2s, that you can make your domain barrierless once at the cost of a way out (void would just heavily slow you so you can still get to the way out.) and Sukuna's barrierless domain would destroy the other from the outside. Also, both player's CD on their domain expansion would be severely less, allowing for multiple domain clashes. If two barrierless domains clash, it's the same as a normal clash, and no exit.
@iluvcats_onbАй бұрын
7:18 as an auto lock user the only down side to the nails would be not being able to hit grounded players because stuff that isn’t on the ground uses the “mouse” which is just the middle of the screen meaning we can’t hit ground players unless we get really good at knowing when to turn off lock on
@normiesquasher8338Ай бұрын
Don’t use auto lock on then like a normal person
@a_real_idiot98Ай бұрын
this guy really gave nobara the sticky launcher 😭🙏
@bluecoconut9543Ай бұрын
I’m not sure how tze would add nobara, she doesn’t even really do a lot in the manga compared to the rest of the characters. I could definitely see her working as a glass cannon tho, high damage but low health, with majority of her moves focused on keeping the enemies stunned just like how hakari works. Edit: here’s how I think her move set should be. Name: Straw Doll [1]Nail Shot- fires off a nail projectile dealing 3 damage, ragdolling the hit target for 5 seconds.(Range like Mahito gun). 7 second cooldown. [2]Nail Salvo- fires off 3 nails that do 1 damage each in several directions based on where the player is looking, on hit stuns the target for 3 seconds. 7 second cooldown. [3]Dropkick- player does a kick (like Mahito’s drill splitter) on an opponent doing 3 damage, 8 damage if a nail hit the same target. Target is knocked back regardless, ragdolled for 3 seconds. 10 second cooldown. [4]Mallet- close range move that does 2 damage and stuns 2 seconds. Can be used to interrupt an opponent during their attack(yuji’s cursed strikes, m1 combos, etc). 8 second cooldown. Dashing backwards does a backflip Special(R)- allows nobara to do the snap thing, activating the nails she fired so far to explode dealing 15 damage to anyone in or nearby the explosion(can be activated mid air, limited to 6 nails fired, shooting more nails despawns equivalent amount fired). {Awakening} Exorcism (Press G to switch from ult to base like megumi/mahito). [1]Caltrop- drops a field of nails down on the ground dealing 10 damage if the opponent steps on them or just happens to be in the vicinity. Pressing r while using this move makes the nail explode doing 20 damage. 15 second cooldown. [2]Cursed Swing- close range attack dealing 10 damage, pressing it twice right before the windup does a black flash, dealing 16 damage and stuns for 4 seconds. 10 second cooldown [3]Straw Doll- if the player hits the target with an m1, they can use this move to deal 50 damage, ragdolling them for 5 seconds. 30 second cooldown. [4]Resonance- close range move that once landed on the target, half the target’s health is destroyed and is stunned for 5 seconds. 20 second cooldown.
@FlxmeplxyzАй бұрын
so basically just firing nails
@bluecoconut9543Ай бұрын
Yea lol
@ThezahzaАй бұрын
I mean Hakari didn't do a lot either. Yet we have a whole moveset for him.
@issacbrittingham-sz1teАй бұрын
In concept models for JuJitsu shenanigans. There was actually a nabara class that was fully complete
@____Andrew____Ай бұрын
Actually, nobara and miwa have animations already in the game. You can play the animations in game using uhh... TOS breaking methods 🤭
@Killerqueen721newАй бұрын
I actually have a dagon idea I just finished righting down that has 70 hp in it's base form. The base form is made to be weak because it plays into the gimmick.
@ang1217srАй бұрын
My biggest issue with this suggestion is the Awakening feels very unlike what Nobara should be. The reference of the Awakening is the fight with Nobara and Yuji vs Choso’s Brothers, with the idea of managing health to damage others. The only reason she did that though was because of their Technique forcing blood into her, allowing her to use Resonance. She can’t just do that normally. But that’s kinda of a minor nit pick if you don’t care for total canon accuracy. Aside from that, this suggestion isn’t bad at all.
@Staticiguess18 күн бұрын
It’s the only real way to be able to do a nobara ult she doenst have much other feats
@Agreetry_redcoolАй бұрын
3:05 the hell was that
@benjalambrtt7935Ай бұрын
7:14 belive me it's not that broken, most of the time areial attacks just go over the players and you can't turn around fast enough
@abdullahtayyab8828Ай бұрын
actually if they made it so while u get resonance charges you could still landmine it then that would be good and when you use a move it resets m1 counter
@aheroforfunАй бұрын
Wait and idle trans configuration one shot her because that’s what happened with her in the show
@marwanawwad-w8vАй бұрын
Todo move set health 90 1 move dash kick It a kick that dash forward does so the damage and 2 fold kick can hit black flash knock for both but for the normal is like garou garb in which when you use it from tsb and you can dash into it the black flash as less knock back but ragdoll and can hit grounded 2 move brain damage Garb them slamming them on the ground and kicking there head a few times and leaving them on the ground same dmg as red 3 body protection Takes less damage and can stack 4 brother pose is the pose todo a yuji do and counter them does by you on someone punching them both and is like hakari counter but does more dmg but 5 the r move is boogie barrage when you punch them a few time like rapid punch’s but less dmg and same knock back distance R move Boogie woogie just like the anime But if you grab a trash you can press r to give it cursed energy and you can throw it and press r to swap with it Ult 530k iq First move motived black flash You throw a rock with the rang of max red and hit a black flash does the same dmg as sukuan r garb can be aimed 2 move K pop counter It’s when todo lost if arm vs mahito and strated to beat him does the damage of rush but a bit less 3 move Simple domain give you a dmg buff in it and protect from domain but he can be dragged from it Move 4 brother It you and one of your friends list rush someone like mahito second out first move and it does the same dmg but a bit less R move in ult in re boogie woogie witch when used stuns them
@samuraidoge7203Ай бұрын
I can see runners with this moveset already 😭
@SunHyperionАй бұрын
Funny kashimo character idea thing anyways here it is Name: Lightning God M1s: basic punches that end with the nyoi staff knocking the opponent back Passive: Lightning Claw After killing a player, you will get a damage buff. It lasts for 2 seconds and it only works on m1s. First Move: Quick Combat Cursed strikes but ends with a stomach punch charged up with cursed energy Variant: the player instead does a charge up where the player’s damage is buffed with the debuff of having a little longer cooldowns Finisher: the opponent just explodes due to the punch Second move: Negative Discharge A bar appears and The player has to spam the special button/R button to charge up a charge or bolt actually (and yes, you can move while doing the move, but you cant run tho.) and after charging up, a indicator or aim thing whatever its called appears on your screen and it is on the nearest player besides your cursor Finisher: the opponent is burnt by the flow of electricity. Third Move: Bolt Emphasis The player uses the nyoi staff to throw then to impale/stun the opponent for a good 1 second and is damaged a little by the charged up energy by the staff after the one second Finisher: the opponent is struck in the neck by the nyoi staff, beheading the opponent. Fourth Move: Bait Bolt A counter that basically does what a counter obviously does. The player uses the nyoi staff to block a move or m1 in which then the player hits the opponent in the chin then send them flying using the nyoi staff to hit straight in the stomach Finisher: sends them flying R Ability/ Special: The player sticks/chucks the nyoi staff into the ground and a charge up meter will appear on the side of your screen, showing how much your staff has charged up. And when it is either full/ you clicked the r ability/special button again a bolt of lightning will appear coming to you (with the staff coming too) and when a player is in the bolt of lightning they will get damaged (the bolt of lightning is in a zigzag pattern) ULTIMATE: Name: Cursed Energy Overflow Bar appears blue/cyan and when used a text will appear beside the player that says “TURN UP THE VOLUME..” and another text that says “BECAUSE THIS, IS A FUNERAL FOR THE LIVING!!” First Ult Move: Fatal Strike The player sends two bolts of a zigzag pattern of lightning produced cursed energy straight at the opponents head, blinding or stunning them (its a 50/50, either blind or stun) that is for a good 2 seconds Finisher: is burnt by the flow of electricity Variant: The player instead sends the flow of lightning produced cursed energy at both the opponent’s arms, disabling their moveset for 2 seconds (it means that once you are hit by the variant you cant use any moves for 2 seconds) Second Ult Move: Exploding Stomach Punch The player grabs the opponent then punches the opponent straight into the stomach with electrified cursed energy, blowing the opponent back Finisher: the opponent’s body explodes, only leaving the head. Third Ult Move: Bolt Barrage The opponent is hit with a bunch of punches coming from the player, and it ends with a knee kick to the stomach and then a tornado kick to the head, sending the opponent flying Finisher: the move instead ends with a electrified punch, burning the opponent immediately Fourth Ult Move: Tactical Intellect Once the player uses a move after using tactical intellect, that move will have no cooldown. Super Ultimate: Name: Mythical Beast Amber To activate, you need to use fatal strike’s variant three times. Btw you will take damage from the user if you are close to the player. First Super Ult Move: Hollow Wicker Basket Works just like in the manga, except hollow wicker basket works to take less damage in a domain, includes moves used on the user. Second Super Ult Move: Paralyzing Shock Sends a large roar/beam coming from the user’s mouth, unleashing a thunderous boom that damages and blinds the opponent. Third Super Ult Move: Ensuring Hit Once used, every one of the user’s moves is a guaranteed hit. And it lasts for 5 seconds. With a small bar appearing on the top of the original ultimate bar Fourth Super Ult Move: Prediction When used, a bar will appear showing the opponent’s skills, ult bar and skill cooldown. It last for 3 seconds. (By the way this is based in the fight against heian era sukuna where he uses x ray vision and concludes that his transformation is utter perfection, although this move doesnt stay true to the manga, its all i could think of.) R Ability/Special: onced used the user’s m1s will be ranged, and the downslam will be changed too, sending a small shockwave through the ground (has a small range), which then debri will bounce in the air. (Lasts for 5 seconds)
@Anti-impalaАй бұрын
You defended yourself well from my duo toefungus. Great job.
@STUFF-t9vАй бұрын
A finisher should be a spikes coming out of the dead player
@ladgaming3512Ай бұрын
Ngl It would be cool for base to be close range and transformed become Full range
@jadhefniАй бұрын
could we see more vids on how to counter characters? Like the Megumi you did a bit back
@deergrubАй бұрын
eternallynoob my ass that gameplay was cooking
@katunu6030Ай бұрын
Only thing I dont like about this suggestion is the R special. I just aint a fan of R specials that are attacks. I prefer things that are more utility based (I’m also not a fan of base hakari R) If R and 2 were swapped, I’d like it more tbh.
@PowerPlayerz100Ай бұрын
Nobara supremacy
@simplyaperson-c7oАй бұрын
finally, a Nobara suggestion!
@Radio_ink114Ай бұрын
I think the author is good at ideas, but sucks at balancing them. If the author sees this vid/comment my biggest tip is to get feedback from others and see how you can balance more fairly.
@theR3DcarpetАй бұрын
yeah I think the author changed her hp to 80 and buffed her dmg
@fentiliciousАй бұрын
14:27 minutes for a single suggestion, youtube peak
@cloudtender8813Ай бұрын
I Wouldnt mind a more complicated character, even if the game is supposed to be silly
@HaxorennnАй бұрын
4:50 Unrelated to the suggestion, but they just got double gold (high probability for jackpot) with the bathroom scene (even higher probability) and still lost
@Tort-rl9glАй бұрын
This suggestion is kinda to unique, also hate that she has less health then Megumi when she fucking drove a nail threw her arm
@FR-eo8tjАй бұрын
Very situational and skill neded
@GodzillaWarrior2021Ай бұрын
Noon eternally if you see this id like to ask if you could review 1 of 3 of my siggestions ive made ao far in the discord , The yuta concept which ill make animations for later, miwa concept with a rare awakening gimmick, and the PS+ godzilla character Heres a quick review of one of these Ult: Last stand (user says "im putting everything, my present and future into this!. Even if it means I'll never swing a katana again!" The user creates a simple domain and slashes 360 degrees around them and sending out a short ranged energy slash) this is for the miwa regular ult. But id say my yuta concept is more uniwue than the other yuta's because of the base moveset changing after black flashing
@notoriousyolkhound4600Ай бұрын
I hate R specials just being moves. that aint very 'special', dawg Hakari gets away with it cause its a counter tho
@CorruptOctoАй бұрын
Increase hp to 90-100 and you’ll be right
@Stickingoutyourgyatt-b7iАй бұрын
Considering the canon, Resonance should do atleast 20 dmg. Also I found this 25 seconds after it released😭
@birdsuitАй бұрын
8:37 idk dude given the gameplay in this video saying fever breaker sucks is kinda a weird thing to say
@AbsolutebottАй бұрын
Punchee Fell Off 1 view in 52 seconds...
@isakai2Ай бұрын
Man i was way too focused on that Mahito fight
@gontagokuhara4796Ай бұрын
(SPOILERS FOR JJK) I do think it makes sense that nobara is gimmicky, as the character's technique and general fighting style is SO odd that she is able to harm targets regardless of power-
@Sab9rrАй бұрын
My idea for her m1s is that she shoot’s nails at a mid range like sukuna’s dismantles
@NightfallmeАй бұрын
Bro this suggestion remind me of the one who grip id or kroomer
@CronusTempohАй бұрын
That mahito was really good at the game
@NoobEternallyАй бұрын
There’s a very clear skill difference when fighting a -100 kills player, a 1k kills player, and people with 5000+ kills. It’s insane just how good some people get at the game.
@nikolasperez6359Ай бұрын
This is a really complicated and bad suggestion in my opinion for the base form
@russellcastellanos8659Ай бұрын
Eh, it’s your opinion
@DANSchannel.Ай бұрын
Nice opinion
@wettoaster34Ай бұрын
because it requires more than two braincells? most of the techniques in the actual anime are somewhat complicated aswell. 🙄
@MarsetalАй бұрын
Yeah but we are talking about a battlegrounds game not the show@@wettoaster34
@AnnasHassan-u3pАй бұрын
To me it feels too complicated but one you understand it (like black flash( it would be rlly fun if more buffed
@cheeseboy7231Ай бұрын
I think she is VERY undertuned, I would 100% main her tho
@ReesemikeАй бұрын
I mean Nobara doesn’t have much to go off of she only has like 2 moves
@toadsage8965Ай бұрын
Hakari has basically no cannon moves he just punches and kicks and spams domain expansion
@ReesemikeАй бұрын
@@toadsage8965 I mean that's literally what he does in game
@lehothaiduong4363Ай бұрын
I now understand why Hakari has no move variations
@toadsage8965Ай бұрын
@@Reesemike exactly even with that limitation he could still have a full moveset so nobara who has way more screen time could easily have a moveset
@ReesemikeАй бұрын
@@toadsage8965 yeah but at least Hakari can punch and kick and summon things from his domain Nobara literally has basically nothing she can’t even have an ULT but she doesn’t have enough moves
@DripGokualtАй бұрын
Dokktor turn off my pain inhibitors.
@fish_D45Ай бұрын
“This is my normal.”
@AizkiАй бұрын
guys what popped up in the top left corner and the bottiom right corner? 3:52/4:08
@TheLastTerrarianАй бұрын
Guy in the top right corner for exactly seven frames at 5:06
@ryuthe4thhanzo332Ай бұрын
im pretty sure i also saw some other avatars
@ManyBucketsАй бұрын
that's w corp outis from limbus btw, not avatars but game characters
@TheLastTerrarianАй бұрын
Man I was really hoping for some "you found the secret, what game pass do you want?" Or something 😭
@Mr.Bush_boyАй бұрын
Vid 1 of saying hi Also as a console player, all of the shooting move, suck with lock on You’re better off just turning up your sensitivity and aiming it yourself
@emoelioc722Ай бұрын
Yeah super ify
@pol581Ай бұрын
Her HP is too low for her to gain anything from her awakening. Any competent player can easily take advantage of the self damage factor. She needs higher health pool and thats about it.
@jasonpasanen7029Ай бұрын
its peak... (mine are next)
@themug9205Ай бұрын
where do you find the info about the HP, I've been hearing about it but like where'd ppl get that?
@DefinitelynotSingularityАй бұрын
No way there gonna add a hammer girl with nails as a ability before Toji or other popular characters 😂 I’d love to see Bob the builder as a private server plus character before I even get the idea of nobara
@zuthrotsu27 күн бұрын
Sorry to say but..
@privyao027 күн бұрын
I had the same opinion, but…
@inkwapАй бұрын
I don't care how high risk low reward she is, i would main her so bad
@RandomShenanigians2Ай бұрын
Would you rather have Hisoka as a PS+ character or AM? They're both goats just like you fr 🗣🔥💯🗣🔥💯
@UltationАй бұрын
Hisoka as in …anime diddy?
@RandomShenanigians2Ай бұрын
@@Ultation no
@SethillianoАй бұрын
@@RandomShenanigians2who then
@RandomShenanigians2Ай бұрын
@@Sethilliano Hisoka from HxH
@SethillianoАй бұрын
@@RandomShenanigians2 the anime drake?
@phgames55Ай бұрын
1:53-2:05
@TheQuoteBoatАй бұрын
The suggestion just doesn’t have good dmg and isn’t rewarding enough for your skill. I can’t judge tho since my suggestion got flamed on the server
@SanjayKumar-p6h2z20 күн бұрын
Well nobara was going to be added to game before the mahito was added but tiz lost the file in which all the codes of nobara's moveset were in.
@fishfrom2fortАй бұрын
why lor and limbus reference xd
@S_N_O_W_U_Y8 күн бұрын
ah, a runner's dream
@thedodolover10 күн бұрын
im NEVER gonna be using nobara in any battle if tze actually add this complex shit
@qwertythechosenАй бұрын
0:45 did bro just spank Todo?
@Shockwave-realАй бұрын
Yes
@alexanderlundberg-z4yАй бұрын
i remember the rouge demon days😢
@siddharathmanosenthil8394Ай бұрын
so is no one gonna talk about how much aura was lost in 3:05 💀💀💀
@Rando_editzandmangaАй бұрын
Dude how do I send my suggestion to you I wanna seen it to you it’s good in my Opinion
@OlegNosov-s6eАй бұрын
Yeah hakari, gojo, with 100 HP, and Yuji and megumi with 85 HP, but then you have mahoraga with around 300 hp