I made some slight edits to your list mainly for budget reasons, and I want your opinion, I removed glorious end, hidden grotto, conduit pylons, and ox of agonas to add in arcane signet, mind stone, and primal amulet, I needed to save 2 mythic wild cards, and 2 common wild cards, if you have any cards I should remove to add those back, or any cards better than the swaps I made, could you please get back to me and tell me?
@Readceras2 күн бұрын
Hi Zarphon, I'm a bit surprised there're actually ppl watching this kekw. My opinion is that once you start adding two mana mana rocks, you really ought to commit hard. By that I mean it is better to have a large quantity of them -- as large as historic brawl would allow --, and combine that with a higher density of 4 mana set up plays, so that during mulligan you can proactively look for those "mind stone + primal amulet" type of hand, to set up untapping with primal amulet on turn 4, which is definitely a powerful play pattern. So my suggestion would be to add the entire two mana mana rock package: mind stone, signet, coldsteel heart, guardian idol, ornithopter of paradise, and the new legendary one (or whatever part of it your wildcard situation / current collection would allow), along with some solid 4 mana set up cards like Ashling, Primal Amulet, the new Storm Otter, Moonveil regent, Manaform hellkite, again whatever your collection allows (This list isn't exhaustive. Just remember to add 4 mana cards that once you can untap on turn 4 with, can help you comfortably have a massive combo turn). This deck can only have so many stops in its combo turn, and since a lot of the cards among the above are hard stops, we need to remove similar duds from our deck. The most replacable part of this deck is imo the goblin engineer package: Unless you keep running into highly interactive decks, it is quite safe to remove enginer, research desk, and the boots (and even defense grid, depending on your matchups). Treasurevault is also questionable without goblin engineer, not necessarily better than a basic mountain. Another thing that makes sense to remove is the three mana set up cards, like seize the spoils, glimpse the impossible, and grinning ignus. The latter two are strong additions, but don't tie in too well with the early ramp gameplan. Ultimately, it's your choice what kinda direction you'd like to take this deck into.
@zarphontheknight23002 күн бұрын
@ The reason why I added arcane signet and mind stone is because with Birgi they go net neutral on mana even during comboeing off, meaning at least you’re add 1 to your storm count if you draw into it, but cards like ornithopter of paradise and cold steel heart either enter tapped or can’t tap immediately, leading to the issue that if you draw into it when storming off, you could brick, if there are any other directions to take it besides adding arcane signet, mind stone, and the other rocks, please let me know
@Readceras2 күн бұрын
@@zarphontheknight2300 You can also embrace the old goodness of playing some amount of 0 cost spells that do nothing on their own (and cut some amount of lands, probably something like 1 land for every 2 such spells, because they function as a pseudo land 4). In this case it's worth it to start playing various 5cmc cards, like invoke calamity, or the storm spell that mass threatens the opponent's creatures, if you find yourself queueing into creature decks a lot.
@zarphontheknight23002 күн бұрын
@ Okay, thank you
@zarphontheknight23002 күн бұрын
@ what else should I be removing if I add more of the 0 mana artifacts that do nothing on their own? Also have you considered tibalts trickery as a red counter spell?
@Readceras7 күн бұрын
If you get as hard as I do while nutting on turn 3, you need to go to Andrew Cuneo's channel for some juicy content, over at @andrewcuneo9588. Better yet, just go to his channel right now, instead of watching my video. I still love Cuneo even after he ruthlessly attacked my babe Grim Lavamancer. FeelsBadMan.