follow the stream for more discussion like this: www.twitch.tv/Narciverse also @StevenJSharif leak the female renkai 😡
@C_A_I_N_N7 ай бұрын
imma go for a tank cleric using primarily the death augments and ranged weapons kinda like a medeval juggernaught that does RIDICULOUS damage and FORCES pvp enemeis to take you out first before you kill everyone and also in pve basically acts as a solid tank with a pocket healer AND a dps too since the aggro system instead of a hard taunt system makes me think that tanks on their own will be in the 'super high damage BUT very slow movement and very hard difficulty hitting abilites' type of thing on top of having higher aggro buildup.
@jonathanhughes86797 ай бұрын
They will assthem.
@wamkin6 ай бұрын
Should do a speculation video on how the classes will change each classes abilities.. Like Warrior and sub class mage. Teleporting Leap strike?
@realAlpha7 ай бұрын
i want a skill tree, not a skill stick
@y.427 ай бұрын
This!
@willzors21007 ай бұрын
need a poe level tree
@VyrilGaming7 ай бұрын
I think the ability talents should be linear, and branching. Some need to chain, but also can branch off, all depending on the depth of the perks.
@andyh47477 ай бұрын
Yah, depends on the skill/perk
@MelFright7 ай бұрын
4:09 Both horizontal and linear. Horizontal for flavor, linear for progression.
@aidynoconnor5827 ай бұрын
in terms of the skill tree, I would hope they design them all in a way that forces the player to make a variety of choices, with these choices making alterations to how the base skill functions. For example, a fighter skill that acts as a sunder applying a -20% armour debuff to the target. On the first upgrade option, the player can choose to either add an extra debuff, perhaps -15% attack speed to the target, or as an alternate option, to increase the amount of damage the skills inflicts + extending the duration of the sunder by +5 seconds. If they chose the first option, then when they are next able to upgrade it, this time they can opt to choose between either adding another effect, perhaps a snare effect of -20% movement speed, or allowing the skill to apply life leech each time it is used, to return a percentage of health. If they opted for the second option, they can now choose between either an increased crit chance and crit damage, say +15% crit chance and +10% crit damage, or they can add a bleed to the ability. After evolving the ability two or three times, any additional upgrades would revolve around minor improvements to the benefits that the player selected - so small increases to the debuff durations/strength, small increases to the life leech, etc By doing this you give the player the ability to tailor their build to match their play style/requirements, and also reduce the amount of cookie cutter builds running around in the world.
@userdata50237 ай бұрын
This may be a hot take but i think Narc is one of the best things to happen to AoC, he brings attention and good ideas to the table which allow the game to grow positively in its infancy. Im sure the team appreciates the feedback and i look forward to your vids ✌️
@veil17927 ай бұрын
*They did say the Fighter attack speed does affect the speed of the abilities as well.* *Also, Orc Mommy! 😍*
@headownMH7 ай бұрын
i liked how TERA did it, it was glyph system basically, you have your skill and then its upgrades, and you need skill points to apply the upgrades but some of the upgrades are locked, and you have to get a glyph to unlock it and you get the glyphs by doing certain dungeons so lets say you want to upgrade, for example, a sword rush. you have a few upgrades available right from the start but the best upgrade you need a glyph from a dungeon, you complete dungeon, glyph drops, bam unlocked not too complicated, pretty simple but adds another layer of depth, atleast i think so
@justinwhite27257 ай бұрын
That sounds like basically what they were doing, but instead of having a 'best' glypth it's horizontal. You'll have augments from your race or secondary, but can also get them from other places like social order or religion.
@aaronbutler59697 ай бұрын
Tree not liner your first point in whirlwind could be either add special at the end or add 10 more seconds, next could add bleed to special strike or add cc resist to your 10 extra seconds last one you have to maxed both lines and then you can take the ultimate and get at the end your extra strike causes an explosion and knocks back
@samblanton90107 ай бұрын
I like the new video style, having a couple different discussions per video. Also, I think skills should have horizontal and vertical upgrade choices, a mix of both can be cool. Maybe even having 2+ paths to go down, and you have to choose between one path vs another. That might be a bit complicated for what Intrepid is looking to do but it could be interesting.
@nestorcordoba78507 ай бұрын
THIS IS AMAZING SO FAR Narc, can you make a Video of all the classes combat we have seen so far?
@Sovereign_Senpai7 ай бұрын
I realy like the template idea.
@DavidSmith-sx6kh7 ай бұрын
I like the nonlinear version as i think it would tie in better with sub-classes i.e 4 options after WW talent is selected (Earth,wind,fire,water) Fire WW (dps) causes a burn dot on all enemies hit!, with extra points increasing dmg and lowering dot time. Water WW (warrior/healer) Cleanse all allies of debuffs and enemy buffs in an area with extra pts causing heals also. Earth WW (Tank) stacking debuff that lowers enemies armour with extra pts causing stun time Air WW (pvp/tank) larger area of WW also pulls enemies in with extra pts causes enemies in that area to be spell locked. This would be my go to idea if i was developing :)
@LlewdLloyd7 ай бұрын
I want ability rank ups in the skill tree to be actually skill based, like "after attack hits, it adds a directional dash that is usable for three seconds or until another ability is used" or adds weapon combo variations. Like if a fighter were to hit every basic attack in a weapon combo into a blitz and overpower into a lethal blow and resets his blitz, the next weapon combo will be a more advanced weapon combo. This would make basic attacks matter in skill rotations at the highest skill level, but doesn't necessarily change the skill floor of the class.
@overlordmae90907 ай бұрын
Divergent upgrades or even retrograde upgrades would be nice - like choosing one option out offew that give an ability a different spin, or give some sort of demerit, specialising it for damaging groups(but worse vs single target).
@holo_val7 ай бұрын
"...billions, and billions, and billions of polygons..."
@isty44917 ай бұрын
with no fps loss...
@philkitty59457 ай бұрын
Mage/Mage - Vek is my plan for Alpha 2.
@IgnoreMeImWrong7 ай бұрын
So, Archwizard?
@philkitty59457 ай бұрын
@@IgnoreMeImWrong Yes, I believe so.
@SocialFutility7 ай бұрын
I hate when a game gates the best skills behind a long and linear progression path, at that point it becomes a non choice and ppl start referring to the builds as the name of their maxed skill. Not to mention how bad it feels to put a few points into useless upgrades to get a decent one. I think a better solution would be a mix of the 2 formats, without over-complicating the skill branches too much with ~5 nodes per skill. Let's not forget augments will affect these skills too, and we still don't know how they work. Another way to go would be create synergy between skills, like upgrading 2 skills on certain way make them combo into each other. Let us in Steven!!!
@todi78777 ай бұрын
I ll start with a Bard for sure because any MMO i played where a Bard were available (Everquest, Rift) they rocked .
@SylvostX7 ай бұрын
Hey narc , thank you for the vid a pleasure , you're my source of info on AOC always look forward to your next video ♥
@jimmunro46497 ай бұрын
Ashes of Creation coming in 2060 per order now
@danny31207 ай бұрын
I think the ability upgrades should be horizontal, but you get 1 additional upgrade if you unlock all the upgrades for a single ability. This would gives us the largest build variety. The talent point cost should also rise exponentially depending on the number of upgrades unlocked on the same ability. So you could have like +1 upgrades to all abilities, +2 upgrades to half your abilities or fully upgrade 3 abilities.
@MMOLater7 ай бұрын
Yo Narc, Im sure its will be like in ArcheAge and as former Archeage hardcore player I can tell you thats is good how its in Archeage ancestral skills, You take them on various situation . its more skill changing game play then just max out one line and thats it.
@jimmymittens6 ай бұрын
I wanna see that leap attack flash during night time. Would be cool to see how much light it gives off.
@altriustv7 ай бұрын
I love this video format so much. well done.
@fletchmane60757 ай бұрын
For them to use Nanite displacement Intrepid will have to use UE 5.4 and above, if I'm not mistaken they are currently using 5.0.3 (which is quite a huge jump in versions and will break a lot of things). A cool update for UE though, is also 5.5 where they have Nanite skeletal meshes, which will have almost infinite detail, can have hundreds rendered at a time, and be rendered at large distances :)
@sulracing97107 ай бұрын
Bro all of this will coming. Steven once said that in livestream "We will update and implement such features from UE5, if they are stable to use and the major Bugs are fixed". I think in the Beta testing phase such things will come, he said too, that beta testing phase is focused on graphics, ui, spell effects. icons etc..
@quackwilliams59337 ай бұрын
They should do skill trees like Last Epoch, where you have many options for each skill, but only a limited number of points you can put into each skill. LE does it with maybe 20-25 skill points per skill, but you have 40+ options for each skill tree, so you have to make a choice instead of maxing out a single skill's potential.
@bradhorner7 ай бұрын
I would like a pool of special high level abilities. Everyone gets one, two, then three at a high level. Spend them on insanely good mobility skills similar to an acrobat category. Ok now you aren acrobatic magey-like char. Another group could be Engineering related skills allowing you to create things. Create turrets for friends, explosives for caravans to blow up rocks as well.
@Heliox98YT7 ай бұрын
Speaking about them using the 3d ground thingy. Do we really need it? i mean, it is a mmo, do we need it to be playable only on rocket ships? maybe it could be turned on and off
@noneofyourbusiness76517 ай бұрын
I think at a certain point respecing should change where it's not enough anymore to just go to town. You will have to find an isolated monk somewhere hidden in the mountains. Jumping puzzles and other obstacles in your way. This monk is trained in the magic arts of ability change. In my opinion it looses meaning if it's too easy to change around all the time. Sure, we need some trial and error in the beginning to test things out. But maybe it could get harder and harder over time. And more expensive. And maybe a set of 2 or 3 builds that can be changed quite easily but anything beyond that should take effort. Like you can build your Tank cleric and your healer cleric and be able to switch between the two easily. But if you want to respec the tank cleric preset then you have to seek the monk or so.
@earlofdoncaster50187 ай бұрын
I want snow and ice that is slippery.
@JI-ev9pp7 ай бұрын
On respeccing: You could pay for every point of respec you do, that would naturally scale with level, but not punish you severely for tweaking and experimenting with your build.
@djmanx10126 ай бұрын
I think a skill tree designed like last epoch could be sick
@UncleClone7 ай бұрын
2 minutes ago? Getting that early copium in.
@justinc81957 ай бұрын
The Eden version of DAOC implemented something called Dual Spec where you could switch specs... BUT... it was expensive to earn, and it could only be used in certain places. One thing I am opposed to is a system where it costs more to respec every single time. After a while you can't afford to switch, and it makes no sense. DAOC also had a system where you could get respec stones from high level bosses. I like that system as well.
@Pugh.Pugh.BarneyMcGrew7 ай бұрын
One of your best videos, packed with content and well thought out commentary. 👍 Agree with everything you said about the skill tree. It would also be interesting, if some of the later skill upgrades, were free with, or required equipping certain weapons, or having certain augments. This means some resetting is easy, other resets are not. I will be a Cleric focusing on AOE healing, evasion, and ranged nukes.
@CasabianN-xr5sc7 ай бұрын
1:17 You will never get that with Ashes of Creation. Realistic renders and lighting isn't what they are going for, but more like overly saturated overused fable like visuals.
@TheRewindSession7 ай бұрын
having 100 ot 200 people in the same area with you with that kinda graphics will probably make your pc explode lmao.
@CasabianN-xr5sc7 ай бұрын
@@TheRewindSession You underestimate nanite tech. Besides, realistic lighting ≠ realistic graphics. They are plenty games out there that look bad for current standards, but have realistic lighting.
@smeesmirgol83777 ай бұрын
i would like to see a mixture of both horizontal and star-formed progression: you can choose whichever upgrade to the ability u want, but only if u invest into all 5 of them there is another upgrade to that ability, that gives some sort of capstone bonus. lets say u can choose between an extra attack, wound effect, movement boost build-up, armor shredding and being able to cancel the ability whenever u want, and only if u invest into all 5 upgrades you get automatically the immunity to croudcontroll. but i agree on the ability count restricting the availiable points for distribution into diverse upgrades. tha leap should have a stronger arc to its animation. and it should be slower as a basic ability to make counterplay easier. it should have a speedup as an upgrade. maybe it should even be only castable in a 30-45° angle in the direction you are facing as a basic ability and an upgrade could give it either a higher degree or even a 360° angle. to the respec aspect: i think only either the religious or the scientific node lvl 4 should give the ability to respec. i, too think, that it should cost something, based on your level. and i even go further and say, it should be locked behind a certain building comissioned by the mayor, and the money paid for respecing should go into the nodes treasury, to finance further development.
@davidsumpter49337 ай бұрын
The upgrades will depend on the performance hit. If there is a minimum hit, I would go for it because they have time. The closer they get to launch, they less time they will get it implimented.
@Lunethia7 ай бұрын
It would be so very epic if the videos' chapters could be linked as timestamps in the description, that way they also get added as timing points in the video timeline to easily navigate from chapter to chapter.
@coldsteel8657 ай бұрын
I would like a skill Tree that has branches with options after the second point is spent. Take GW2 you basically have a few builds for options. A Melee DPS Single Target or AOE. A condition damage, Single Target, or AOE. Then you can choose to go celestial and build a jack of all trades. I like having options, so you have more theory crafting. You can build your kit around specialization path, Weapon choice, and gear path. If it is too linear, then everyone will choose the same boring Meta. The more options you have to mix things up the better. I like having multiple builds for all the GW2 classes I play. I have augments and custom gear load-outs to min/max the build spec. Having the ability to mix and match to find new Metas is fun. It also makes it, so you never quite know what you are dealing with. A condition Bomb or Single target burst damage etc. Could be the same class but they fight and play completely differently.
@FallNine7 ай бұрын
I'm itching for the rogue showcase. There's something about rogue/rogue, going assassin and doing the deepest dungeons calls to me.
@myaps18597 ай бұрын
AoC fishing should be like Warframe, or at least when fishing on boats/ships, where it's a dynamic harpooning instead of standing and wait for fish to bite
@Carsondaddy7 ай бұрын
I like cheap respecs because i like to try out every weird combo build i can. nothing turns me off more than overly restrictive respecs
@magnussthered7 ай бұрын
I want to do a cleric/ranger. I was torn between being a ranger cause I had lots of fun as a hunter in wow and think it'll interesting to see how the 2 classes compliment each other.. Hopefully it doesnt suck lol. Hopefully respeccing isn't too bad cause I want to explore but feel like there should be a little bit of work put in to respeccing.
@magnussthered7 ай бұрын
I always liked Grim Dawn skill tree. Don't really care how to skill tree is as long as it's engaging and needs a little thought and keeps options open.
@epotnwarlock7 ай бұрын
would be cool to see economic factors like maybe some material isn't as easy to get in some nodes/zones or some parts of the year
@n00bDadd37 ай бұрын
I prefer a hybrid of linear and branched skill progression. There should be a toll to get to that ultimate, but it is nice to have difficult decisions along the way. Maybe the branch offs are added to your tree after subclass is achieved?
@Eustres7 ай бұрын
Im with you on the hybrid play.
@andyh47477 ай бұрын
I'd guess the delay on leap is to allow it to be avoided by blink etc..
@sir_quirkus72067 ай бұрын
This game will never come out if they keep updating depending on technology advancements lol
@WPharolin7 ай бұрын
Personally, I'd like it to be non-linear but you can't get all of them. So if there are 5 upgrade perks per skill, you can only have 3. However, I do like the idea of having to work for the highest tier upgrade. So my thought is to grant each of the five perks an upgraded version, but you can only have 1. So for whirlwind, there are perks a, b, c, d, and e. I choose b, c, and e because I can only have 3 perks per skill, but then I can upgrade one of those three (with some effort) and I end up chosing to upgrade b into B+.
@Zephyriia7 ай бұрын
"Ah no, there's no fishing." XD
@D4C_Requiem7 ай бұрын
i would prefer to have the choice on the upgrade skills to have a feeling of uniquness to my character imagine something like slash and you chose either the slash does more damaged and go farther or instead of one slash it does 2 or more slashes something one the line of that if we put point on skills based on our play style it would be far greater immersion for me.
@jamesharoldsen19077 ай бұрын
70% chance going paladin tank, 30% chance going cleric. And I like a bit of delay in certain abilities not being instant cast, just because of the counterplay potential, and the feeling of impact. I like feeling a bit of windup sometimes. (Not with everything) But sometimes.
@vrdynasty38967 ай бұрын
Yeah the leap ability displayed probably shouldn't be used for additional dps.. Like if it were instant cast and you roll it into your rotation it'd defeat the purpose of the ability
@jamesharoldsen19077 ай бұрын
@@vrdynasty3896 right, it's an area target gap-closer/large scale combat flanking maneuver. So fighters can jump on the back-line if the enemy doesn't counter.
@CestPasFaux-kt9zq7 ай бұрын
100% chance the game won't realease
@MacCity_7 ай бұрын
I was hoping to be a summoner but idk the cleric looks pretty good. Interested in the bard as well.
@SuperBlackatude7 ай бұрын
Main - summoner/cleric necromancer if augments arent just cosmetic with a focus on making poisons and if they dont have poisons then scribing. Alt - rogue/rogue or rogue/summoner but the fighter showcase got me theory crafting a fighter/rogue build
@Chaosmite7 ай бұрын
I’ve seen a story about UE5 is causing frame issues with a lot of games, which is why Hellblade 2 is 30fps. That’s the only issue I have with this game on UE5
@pkWreck7 ай бұрын
The thing I'm most worried about with Ashes atm is the multiclass system. How is a Hunter going to feel different to a Highsword? Steven said multiclass will be augments like the ones to Maim... but then does that mean a Hunter and a Highsword both have the charge, Whirlwind and Maim abilities, but just reskinned nature-y or golden, respectively? I hope they're able to make the classes feel different gameplay wise.
@andrewichigo7 ай бұрын
Though it would be great to have: seeing as it's an MMO, I wouldn't think overtaxing the user's PC with things that are ultimately irrelevant, to be necessary or smart
@JI-ev9pp7 ай бұрын
Didn’t Rift have a skill tree kind of like Narc was describing? Where you had skills that you could affect how they worked through your skill trees?
@laffertyj557 ай бұрын
The runescape player models would look even worse if they upgraded the environment more.
@jordanthompson56967 ай бұрын
Regarding spell delay, I think the AoC approach is to not have a gcd and instead have individual cast times for each spell. These individual cast times seem to be changeable with attack speed? Or whatever the ashes version of haste is. He talks about in the video at some point. Anyway, I can’t say it’s better as I’ve only ever played wow, but I love the *idea*. Especially considering you’re more likely weaving your abilities with your basic attacks. My only concern is how animation canceling works. Like with maim, do you have to wait for it to complete before any other button pressing triggers an ability cast? Or perhaps it’ll be more like world of Warcraft casters where once you’ve reached a certain percentage in your current cast bar you can queue up another cast without cancelling? That seems pretty good to me.
@jordanthompson56967 ай бұрын
Also, regarding changing your build, I personally think going back to town OR a once per day cooldown. With SUCH a big world and so much potential for experimentation, I want to incentivize exploring many options, but not give people so much frequency that they lose any sense of identity with their build
@skafftaruss7 ай бұрын
The launch means having a server that wont shut down. Then we want 120 fps for PVP. Then the PVP killing field at the starter zones. Those three factors will decide weather the launch is a success. I think I member Steven getting super excited. I thought he was on drugs (tweaking), but he was high on Copium? My observations, along with Asmongold, the word is 'Interesting' among educated circles. 1 - enough servers; 2 - break down in programming; 3 - end game white knights. Best regards, Skaff.
@MrAcuta737 ай бұрын
If we could just get Unreal and Star Engine to have a baby...the rendering tools in UE5 and the backend of Star Engine.../drool Epic and CIG are doing some amazing shit with game engines right now.
@Sambsox7 ай бұрын
I’ll probably be going for a bard first and a ranger second!
@Texinga7 ай бұрын
A tiered system like original Warcraft had is still one of my favorite specialization systems. More points into a thing unlocks better nodes, but you don’t necesarily have to follow a set path. So for or whirlwind example: you have the opion to select a faster channel time OR uppercut finish. The, EITHER would unlock the next tier: CC Immunity OR chance to knockdown shaken opponents. And so on.
@shippinsunshine80357 ай бұрын
I always liked everquest Alternate experience points, time invest for rewards.
@sliceofheaven30267 ай бұрын
You think that kind graphical fidelity can be done in a mmo with hundreds of players? They would also probably have to update most of their models to this level of graphical fidelity.
@MyN0N4M37 ай бұрын
You wont see hundreds of players anyways. Like most MMOs you probably will never get to see over 100, probably not even more than 80 or so. And that is less due to graphics (we made huge advancements and have still huge potential on that side, due to how GPUs work), it is more due to netcode and how the internet in general is set up. Most games cant realibly handle over 100 players on screen without desync. Sure if you invest a lot in R&D and tech and have your own netcode, you can probably do more (but mostly due to making compromises, like ditching any action combat and going for pure tab targeting, or stop using actual physics and projectiles etc and turning then into pure client side VfX, or turning down the simulation speed etc).
@wendle147 ай бұрын
Having a respect cost will discourage build experimentation will just result in more people looking up a max level meta build to copy.
@chiefsosa84507 ай бұрын
Love the new format Narc. Btw have you heard about Gigantic? I know you're a nerd and all but I'd love to hear your opinion on it. It's shooter/moba and I've got a good feeling that a lot of aoc players could enjoy it. Sadly the powers at be are on a crusade to destroy it so some extra exposure could help a long way.
@Scarbeus7 ай бұрын
Agree with you 100% on what you said about skill points and the skill tree. I prefer to have fewer abilities on my bar that suit my play style that I have build to be powerful rather than having loads of abilities and knowing that half of them will rarely get used.
@Dragon2117 ай бұрын
if the rogue has stealth like wow im playing rogue
@dyadica71517 ай бұрын
I want a top-tier melee character who doesn't use stupid whirlwind.
@escarretada7 ай бұрын
I think should be possible to change you secondary archetype but not possible to change the main
@KybubStudios7 ай бұрын
@narc there is summoning. one way is through the family tree. but the use is limited
@In5anityDefined7 ай бұрын
Isn't AoC still in 5.1? Can't remember if they have gone up to 5.2 or not. Still, that flat terrain upgrade would be poggers
@crazyPitzi7 ай бұрын
10:22 and following: you realize that this would be a balancing nightmare? for example, a group should need a tank, right?! what if the group consists of hybrid-classes able to chain-cc everything? then a tank would be irrelevant and probably the dps could be even higher without such dps-stumbling-blocks. At least, save the tech for later, keep things pure and shiny, contorte them in later content...
@fenxis7 ай бұрын
Wrt skill systems: Lost Ark was pretty trash but their tripod/skill system was pretty well done
@andrepounds71347 ай бұрын
Nah you shouldnt have to unlock an upgrade for an ability to feel good. Should feel good by default and an upgrade should make it feel even better or change functionality.
@kakeup7 ай бұрын
While he is talking stream style I keep expecting an interruption... "I dont give a shit about your opinion 🎶dun du dun du du du dun, du du du dun du du du derp dump🎶" (if you know you know.)
@42Chrome7 ай бұрын
going back to town to change your build is dumb, any time out of combat should be fine. old school MMOs have there charm but some things that have changed over the years are clear improvements.
@ayoCC7 ай бұрын
No they can't add it unless the the texture was scanned with all the height map details at creation.
@sdbana6 ай бұрын
i be honest. i still like gw2 logic more when it comes to skills. and abilities. like you have like 60 skills. or more , and you 10, 20 , 5 , 4 , {incert number} skills in your bar you can put, giving you insane customization . also a guy who plays spell blade A and a guy who plays spell blade B will be different, one can be more aoe , other can be more cc more mobile or sustain and so on. But also due to low skills (lets pick the number 10 , cause 10 is cool number and good) its easy to learn it, cause ten skills, but harder to master. Cause we know how the 10 skill pick workds, i dont know if having 30 skills in your bar will be nice, i can imagine if u have 30 skills or 20 over a guy with 10 even upgraded , you might get an advantage with the 20 , cause you will probably (logicaly) have an answer to most situations, when a guy with 10 skills , might not. So i hope it wont get lots of skills. Cause wow has them , and its hectic now. ( go pvp in retail and then go in season of discovery , day an night feeling ). Truly is my oppinion an fear . But i hope they wont make it a cluster of skill spam for 4 skill bars, and a field of sparkled and light and energy and anime enenrgy ( like eastern mmos)
@kreenbopulusmichael72057 ай бұрын
its an RPG, non linear choices are just better, sorry
@DzyntaMokry7 ай бұрын
cant lose fps when you alrdy playing on 0 fps in UE5 games
@neilgaming62457 ай бұрын
This game is still in development? ---- I'll play this in 2050 XD
@nordy2597 ай бұрын
I'll be playing in 3-6 months
@JohnAPrescott7 ай бұрын
Great one again, Copium Lord! Like and agree with all your points. Keep the copium flowing.!
@Architectofawesome7 ай бұрын
Oh noo not another ''I can be a tank and heal my group some times''.
@Narc7 ай бұрын
more like: I want to push the game to it's limits and see what's possible to give proper feedback on this aspect - as I do not think it's good for the game
@zionellis5797 ай бұрын
Seen many a skill tree between games and genres, and I must say I the idea of a tiny linier skill tree for each ability does not sound interesting to me. If we are going to be putting in the effort to evolve abilities over time, I personally seek out the opportunity to make tough choices to more personalize the skill in unique ways. ESO has a more light version for choosing a route to take your skills. Last Epoch has an exceptionally indepth skill tree for every ability for huge levels of tailoring the skills. 👌 If I was to want a skill tree that effects abilities, than I would usually want it somewhere in the middle with at least a few meaningful choices. A linier setup with no variety in choice is just kinda boring by now 🤭
@swbftor4037 ай бұрын
Bro it’s called tessellation and it’s unlikely they implement it
@rext34047 ай бұрын
I have been wondering if they are going to enhance the world to make it more....Unreal 5 looking. Though I wonder how long that will take. You don't simply hit a key and "make things unreal 5 max!" I know that much. They need to go over everything that's already made and alter it. I don't work with Unreal, or any engine for that matter. Anyone out there who does and can give their actual experience? Is this a grand undertaking or feasible to do without making us all wait another 10 years?
@southsidetoo7 ай бұрын
pfft daily update what u smoking narc
@Hekatt17 ай бұрын
Sounds interesting, but i would play it if it looked like runescape ngl xD. As long as the gameplay is fun
@mintsharpii2587 ай бұрын
where did you get a non rebreather mask lmao
@zsoca9217 ай бұрын
Sadly this game will never be finished.
@jamesharoldsen19077 ай бұрын
I agree it should be linear... But, it would be cool if the capstone was 2-3 mutually exclusive options branching off. So after you take the foundational increases the you could select the final capstone powerup adding a little bit of extra customization to your kit. Because two fighters with whirlwind maxxed might have selected separate capstones so they could fill slightly different roles with the same ability, specializing in different things despite having many of the same abilities.
@FriscoFatseas7 ай бұрын
Meanwhile in the background AI rapidly improving faster than this game, I wouldn’t be surprised if AI games come and humble the fuck out of this project. Gonna be funny if they waste all the time and money only for it to become exponentially easier to create high quality games to compete with them
@lydon55957 ай бұрын
As a 3D artist I'm still waiting for AI to be usable even for minor tasks. We are nowhere near AI games, at least not ones that are not complete jokes.
@FriscoFatseas7 ай бұрын
you're hardly a 3d artist little guy@@lydon5595
@jonathanhughes86797 ай бұрын
Yeah but if low on MAGA I see the point of Perkdb:bfireball, 4triple FB,, Flame shrine,, Pytroblsasrt.😊
@imjusttrolling79447 ай бұрын
ok linear skill scaling is boring, why should you have to use the same shit?.. there should be a choice of skill with different effect, for experimenting and a way to do different combo, its gives a wider path to certain playstyle to compete.. why be linear where every single player is using the same shit like a clone??? thats boring as hell.